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=> Ocarina of Time => Topic started by: Acryte on August 31, 2009, 11:23:25 AM



Title: OoT / MQ Trick Research & Discovery Thread
Post by: Acryte on August 31, 2009, 11:23:25 AM
I'm bookmarking this 1st post for cataloguing purposes as well as introducing and creating the topic. This thread is for posting ideas for new tricks, or potential areas of study in developing new tricks. This also includes such things as assessing possible areas where if a trick was found, time could be saved. Thus, new route development, and alternate tricks/strategies are also a fundamental part of the thread's purpose. All zelda scientists welcome! Educated trick questions, explanations, and route queries are also encouraged.

Tricks being currently discussed

Low%
[MS] Low% looks like its as low as it goes as of now.


Any%
[SS] Reverse DOT Skip [No Hoverboots]
[BA] Ganon's Castle early no ISG/Hover Boots
[BA] New Bottle B or Deku B Method (Most likely Lon-Lon)
[BA] Steal Rod (Child) or DoT Skip without Sword

MST
[Dungeon] Boomerang without Ruto

100%

ALL
[All] Light Arrow Skip (or Lullaby/Magic)
[All] Tower Descent Sequence Break


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Acryte on August 31, 2009, 11:08:33 PM
-2nd post reserved-


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Pokey on August 31, 2009, 11:12:33 PM
Not sure if anti gravity glitch would work in ToT for hover boots skip what anybody else think


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Cosmo on August 31, 2009, 11:14:36 PM
i'm not 100% on how that works but we need like a ceiling sloping downwards at a certain angle.

"seamwalking" on the edge doesn't work either, the wall will eject link no matter what. so basically, I'm not sure what we could do. I did mess around in there for like an hour thinking of ideas but your inventory is extremely limited at this point and i'm just not seeing it. the best we got is that oob but from there only the hover boost seems to be viable


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: ZFG on August 31, 2009, 11:23:02 PM
We need a way to get chus from gerudo training ground without explosives.  I was thinking about it today and it could save a good amount of time in MST SS and make the route a lot more interesting.  Its 2 key doors to the right in the main room.  You can get 2 keys but you need to use 1 key to the left to get the 2nd key.  Also if its possible to somehow clear the first room to the right without explosives (theres a beamos there) then the SoT blocks in the sea of fire room will be there and you can just climb up those to get to the chus.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Unreal on September 01, 2009, 11:43:07 PM
Almost a new low% silver block skip (http://www.youtube.com/watch?v=ATELf2izY0A)

Just need to get behind the pillar with a damage ess or a chu megaflip.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: TSDA on September 01, 2009, 11:48:02 PM
Nice one Unreal. And I think I know how to do it w/o superslide.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Pokey on September 02, 2009, 01:19:39 AM
how?


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: TSDA on September 02, 2009, 03:31:56 AM
is seekrit. Though don't get eager about it, it may not work.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Jiano on September 02, 2009, 06:11:03 PM
Almost a new low% silver block skip (http://www.youtube.com/watch?v=ATELf2izY0A)

Just need to get behind the pillar with a damage ess or a chu megaflip.

Megasidehop + Jump slash doesn't work.  >:(


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: GlitchesAndStuff on September 02, 2009, 06:47:44 PM
Megasidehop + Jump slash doesn't work.  >:(

why? do you just not clip thru or does the jumpslash nto work?


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Jiano on September 02, 2009, 06:57:15 PM
why? do you just not clip thru or does the jumpslash nto work?

On one frame you will clip back in bounds and on the next you won't land on the ground, just fall oob.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: GlitchesAndStuff on September 02, 2009, 07:11:24 PM
that's weird. what bout megaflip-ess?

also, 200th post!  ;D :o ::) 8)


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Pokey on September 02, 2009, 08:08:39 PM
You do know the superslide would be easy as crap with ISG so you wont fly off. So if we do a weird slide ESS it would help using ISG.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Cosmo on September 02, 2009, 09:05:36 PM
Apparently ISG doesn't let you clip through at all, but that was with a mega sidehop, not sure about an ess.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Jiano on September 02, 2009, 09:47:43 PM
You can clip through with a Superslide even with ISG on. Pretty sure the megaflip/megasidehop only clip through if you hit the corner while in the air, so if it's possible to land oob it'll be frame perfect.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Pokey on September 03, 2009, 01:00:32 AM
I have a theory:

In the Gerudo Training Grounds in the treasure room with all the chains, it is apparent that nintendo has crappy programming once again. Maybe you can hookshot clip through chains.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: GlitchesAndStuff on September 03, 2009, 12:18:34 PM
I have a theory:

In the Gerudo Training Grounds in the treasure room with all the chains, it is apparent that nintendo has crappy programming once again. Maybe you can hookshot clip through chains.


now that's an Idea, I'm gonna test that.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Pokey on September 03, 2009, 08:01:14 PM
Ive almost clipped through. If it works it should look like this:

http://www.youtube.com/watch?v=PTsKvM6RMvQ


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: GlitchesAndStuff on September 04, 2009, 06:50:39 PM
Ive almost clipped through. If it works it should look like this:

http://www.youtube.com/watch?v=PTsKvM6RMvQ


.... umm, I want to see it


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Acryte on September 06, 2009, 01:38:50 PM
New method of walking while talking could lead to swordless steal rod. just an idea.

What became of that gerudo training ground chus? I remember I couldn't kill the damn beamos when I tried shit back in the day.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: GlitchesAndStuff on September 10, 2009, 03:23:04 PM
um, what's the new method of walking while talking and how could it be used in fishing pond? :o


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Acryte on September 14, 2009, 12:22:07 PM
The idea would be that if the camera is too far away from the fishing guy and detached, that it will make the text not come up...


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: mzxrules on September 14, 2009, 03:42:58 PM
But can you even talk to Navi while having the rod?


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Pokey on September 14, 2009, 10:25:29 PM
Can you not atleast reach the fishing tank? also you couldnt hit deku nuts iirc so how would this work?


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Jecko on September 19, 2009, 07:38:32 PM
http://www.youtube.com/watch?v=Si6cb-L37YQ

lol probably useless


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Acryte on September 20, 2009, 07:07:39 AM
Lol that's why I said a "New" method, aka one where you can just detach the camera without using that method. A camera detachment method so that it mmight think we are somewhere else in the room etc.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Unreal on September 25, 2009, 03:02:14 AM
Prelude Cutscene Skip with Mush Timer (http://www.youtube.com/watch?v=wdHxm8-X1ho&feature=channel_page)


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Acryte on September 25, 2009, 04:51:22 AM
Minuet Skip (ISG + 1 Bomb) & Advanced Hover techniques (http://www.youtube.com/watch?v=6ZqK1LNjMMw) (AKA double bomb Kokiri boots, and Sideflip hover with bombs).

Also unfortunately the route idea I had about using Light Arrow B with MSCS to skip forest cutscene, Minuet Skip, unreal's prelude skip, skipping Medallions RBAs (doing it up till songs), Skipping Light Arrow Cutscene, and finding a new Early Ganon was a failure.

It all came down to not needing ISG or Hoverboots... the idea was that maybe having a bottle in the light arrow spot would trigger the cutscene. Kinda like how having a bottle in the bombs slot gives us bomb drops. That way we could simply RBA a bottle to the Light Arrow spot, and walk across the bridge to ganon's castle. TOO BAD IT DOESNT WORK :S The trigger for the Rainbow Bridge is this: Light Arrows (Has to be Light Arrows) in the Light Arrows Spot (Specifically) AND Spirit and Shadow Medallions. Lame.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: ZFG on September 27, 2009, 06:40:25 PM
Added Ganon's Castle early no ISG/Hover Boots to the any% list.  I'm sure there's a way...


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Samoht on September 28, 2009, 01:15:41 AM
Some more possible things would be to be able to grab Ruto's bottle without dive animation, escape forest through Zora's river warp, and to skip rocks at entrance to Zora's river.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: TSDA on September 28, 2009, 03:57:33 PM
get giants wallet with 10 skulltulas
http://www.youtube.com/watch?v=b-hOBFg3l54


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Acryte on September 30, 2009, 10:04:29 AM
Acryte - Load Bypass (Ocarina Method) (http://www.youtube.com/watch?v=J5w4eZnw5QA)
This trick so far can only be done using the run fast cheat to move myself, but if there was some way we could like... ESS or something and be able to move/slide with the ocarina out... we could bypass graphic loads. This could serve quite useful, as it could potentially mean no hoverboots reverse DoT skip, or who knows what... All I know is, it's good to know. Now lets go find out how to pull this shit off without a slippery slope lol (keep in mind we all know slippery slopes can allow us to move during Ocarina playing, so it may be possible somehow to slide during our Ocarina crap :S)


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Majora MIM on September 30, 2009, 07:41:34 PM
Useless but funny: playing ocarina while moving: http://www.youtube.com/watch?v=EfJJHTn4zQ0
(Sorry for the titanic intro).

(Sorry Actrye, it won't help for your load bypass).


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Acryte on October 01, 2009, 06:48:48 AM
yea that's a pretty old one. I think it was on JayTheHam (Zelda Chaos) for a long long time. But I got 2 new vids. Apparently we can use Down A for Collection Delay. Pretty cool. Of course, we have yet to find a use for Collection Delay but who knows... it may lead to something. I had an idea for stacking the seed bag upgrades I was supposed to receive so that I received multiple at once, but it didn't work because the way the camera pivots after the 1st time, it doesnt reset and then it pivots again but this time it makes the scrub go in the wrong direction and he falls off the stump. Anyways funny shit, but no 2nd bag, and if you finish his text it locks up. So I utilized a trick to be able to collect the 1st while starting the 2nd. It's all explained in the video comments.

http://www.youtube.com/watch?v=2PjPoIaY8g4

http://www.youtube.com/watch?v=L5y1qXOyRMM

Ideas I will test soon:
Swimming on land + NL Hess and other options
bomb push + NL Easy HESS on same frame...
Shieldslap/More New glitches/New glitches vids AKA HF glitchtacularness... figuring it out. See if we can glitch it to our advantage.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: ZFG on October 04, 2009, 02:57:57 AM
Grunz found a way to get magic bean without explosives (http://www.youtube.com/watch?v=alaNDJq_5ug) which counts as a scarecrow skip ;D


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Cosmo on October 04, 2009, 03:06:27 AM
We should get some frame data on speed deterioration + how long we have to Water ESS


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: SKZ on October 06, 2009, 09:11:40 PM
Yesterday I realized that if you warp out of a dungeon using a song you learned after casting Farfore's Wind and then enter another dungeon and use Farfore's Wind again you can warp back to other dungeons.

It's probably been known about for ages but maybe it could be used to get places faster through the dungeons, just a thought.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Unreal on October 06, 2009, 09:22:37 PM
Lol, SKZ that's funny cause I just found that out the other day myself.  :P I thought it was new honestly...


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Acryte on October 07, 2009, 03:48:17 AM
uuugh. Isn't that just using FW to warp where you placed it?


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: ZFG on October 07, 2009, 05:21:11 AM
Ya you guys are nubs :P


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Pokey on October 07, 2009, 10:40:52 AM
I found that the 3rd thrust of Broken Knife can give you a hover boost.


http://www.youtube.com/watch?v=D2tMVNCRpJ0 (http://www.youtube.com/watch?v=D2tMVNCRpJ0)


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: icebreaker007 on October 16, 2009, 09:56:54 AM
Dunno if this is old or not but I found Navi(s)! Completely useless but entertaining

http://www.youtube.com/watch?v=iAgyr_Gdy4c (http://www.youtube.com/watch?v=iAgyr_Gdy4c)


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: TSDA on October 16, 2009, 10:02:05 PM
WTF


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Jiano on October 20, 2009, 10:29:30 AM
Silver Block skip only using 2 bombchus. (http://www.youtube.com/watch?v=QE_YMyk0wM4)

Get wrecked.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: MrSparkle on October 20, 2009, 10:32:30 AM
And who was just saying all the basics were figured out? Awesome man.

Er my mistake, it's been knwon for a while you could clip there, just the issue was not falling OoB...


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Pokey on October 27, 2009, 11:04:10 AM
Quick megaflip:

http://www.youtube.com/watch?v=TGdpzDHix1I


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: icebreaker007 on October 27, 2009, 09:52:08 PM
well, seems useless for now but still cool. Did a semi recoil flip in oot
http://www.youtube.com/watch?v=51147-NkqJk (http://www.youtube.com/watch?v=51147-NkqJk)


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Venick409 on November 08, 2009, 03:21:46 AM
This is useless, but it's cool. "I guess."

OOB Kokiri Forest:

http://www.youtube.com/watch?v=7lVSNM3RWY8


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: TSDA on November 09, 2009, 04:53:12 AM
This is useless, but it's cool. "I guess."

OOB Kokiri Forest:

http://www.youtube.com/watch?v=7lVSNM3RWY8
I found that first.
http://www.youtube.com/watch?v=03aOdnY0Hz8


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: aleckermit on November 11, 2009, 06:36:15 AM
I found a weird glitch today while practicing a speedrun segment, during a conversation with the cucco lady I was mashing the B button fast and I used my B item during the conversation before she gave me Cojiro...

Maybe "yes or no" questions have a tiny frame of time after them that allows you to use items/move/pause, etc?

http://www.youtube.com/watch?v=PlfMhk_SW3I


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Cosmo on November 11, 2009, 03:32:54 PM
That's actually old but not well documented. It can also happen when trading Cojiro -> Odd Mushroom

also lol your poor black gauntlets are forever gone :(


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Runnerguy2489 on November 11, 2009, 04:16:56 PM
This can happen at the end of many texts. And yes, it's a segment killer if you happen to drop the bugs before Cojiro is given to you.

I tested this after talking to King Zora but before he started moving...you can initiate pauses as well so I was hoping to be able to save and quit but the bottle doesn't change to empty until he is done moving.

This is essentially what Jiano does in MM to dupe bottles as well, right?


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: KlydeStorm on November 19, 2009, 11:10:38 PM
Megaflip across the Gerudo Bridge without ISG.
http://www.youtube.com/watch?v=EU27ZETHNjo


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Jiano on November 19, 2009, 11:24:33 PM
Nice job.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Cosmo on November 23, 2009, 04:40:27 AM
- Pokey escape only works without having visited Zelda for the lullaby
(discovered by Siglemic and ingx24)


Deku web clip doesn't need to be done fast, what matters is the camera doesn't look at the web yet..... still trying to figure out why burning the 1st web doesn't seem to work.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Lexkeeta on November 23, 2009, 08:16:06 PM
it's definately possible to do pokey's forest escape after you have lullaby

unless I'm misreading something


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Cosmo on November 24, 2009, 02:11:18 AM
it's definately possible to do pokey's forest escape after you have lullaby

unless I'm misreading something

you sure about that? vid?


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Lexkeeta on November 24, 2009, 03:32:40 AM
Documented proof of me being right, for future generations to witness:

http://www.youtube.com/watch?v=vxMCHMPMWiQ


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Pokey on November 25, 2009, 02:12:46 AM
it's definately possible to do pokey's forest escape after you have lullaby


I could have told you that :/

All that happens is that the kokiri kid is weird and doesn't look at you.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Lexkeeta on November 25, 2009, 07:41:48 PM
but you didn't

i understand you're jealous, but try holding it in ;D


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Cosmo on November 28, 2009, 07:27:23 AM
new to me, old to zfg
http://www.youtube.com/watch?v=45Nkv1iRINQ


Title: A useless glitch but interesting discovery
Post by: mysticremen11 on November 29, 2009, 06:09:49 PM
yeah i found these glitches a while back and thought they were some interesting glitches
http://www.youtube.com/watch?v=BhAulCtrqrk


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: RingRush on November 29, 2009, 08:20:32 PM
Sorry, but if you use cheats they don't count as glitchs.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: ZFG on November 29, 2009, 08:26:47 PM
Well both of those can be done without cheats.


Title: Re: remen what the fuck did you do
Post by: mysticremen11 on November 29, 2009, 08:36:35 PM
ok what i did was start up oot i dont remember everything but ill tell you all i remember i started in links house with full nuts 8 sticks full slingshot ammo bottle with bug from cucco lady zelda lullaby sun song zeldas letter 10 gold skullutas 2 heart pieces and adults wallet with 199 rupees. i did pokeys escape forest early walked to karikariko village night came so i played sun song waited till the music started than entered. decided to try bomchu early from well so i wasted 2 sticks getting into well using the cucco. from there i watch some videos of the early chu glitch and had attempted it i had 3 full hearts. so i tried the glitch i had failed i tried kazooies early chus http://www.youtube.com/watch?v=oQE-MQo3pbY i had failed my first attempt so i decided to save and reset to get hearts back than i got the compass and thought about getting the map but realized its block and i need bombs so once i fell down i played sun song got the silver rupees and tried the glitch again and failed. but then i found another way which is a bit easier which i was done by Cs1987s
http://www.youtube.com/watch?v=t8F_wenZa7M&feature=related
i got 2 hearts(i had 2 full hearts and 1/4 of the third when i got the hearts) from some pots and tried the deku nuts way i failed and wasted 5 nuts so i save and reseted than i tried again and almost got it. i kept getting closer and when i went to try it again my inventory was screwed up in my video. http://www.youtube.com/watch?v=brks6c9hvqw
btw i was doing this on v1.1 and it was on file 3 i than copied it to file 2 before my items got fucked up.


Title: Re: remen what the fuck did you do
Post by: Jiano on November 29, 2009, 09:08:01 PM
This seems to be unintentional crooked cart. Well, that's the best explanation for now. Somehow the save files got fucked up and crooked cart can do that, so yeah.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Pokey on December 07, 2009, 12:53:59 AM
Ok guys.

If we can get an ocarina dive in Bottom of the Well we will bypass the loadng point and get to the basement unloaded. So people try to ocarina dive because if it works it cuts off about 8 - 9 minutes in the SS.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: TSDA on December 10, 2009, 11:35:01 PM
Ok guys.

If we can get an ocarina dive in Bottom of the Well we will bypass the loadng point and get to the basement unloaded. So people try to ocarina dive because if it works it cuts off about 8 - 9 minutes in the SS.
Ocarina Dive doesn't really look possible unless you have Hover Boots...
However if you could position yourself properly.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: aleckermit on December 11, 2009, 07:37:03 PM
Stationary Sideflip:

http://www.youtube.com/watch?v=J2Y-fUX16eg

This gains pure sideways distance. If anything, it would look cool in a TAS. I'm sure it's old but I can't find any vids of it.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Jiano on December 11, 2009, 07:57:56 PM
Stationary Sideflip:

http://www.youtube.com/watch?v=J2Y-fUX16eg

This gains pure sideways distance. If anything, it would look cool in a TAS. I'm sure it's old but I can't find any vids of it.

Yeah, just start the ESS animation while standing still to do this.


Title: NEW FOREST ESCAPE! (almost)
Post by: aleckermit on December 15, 2009, 07:35:07 AM
I am SOOO close to a new, no shield needed forest escape:

http://www.youtube.com/watch?v=FNWGdquWb-E

Anyone who can figure out how to make it fully work can have partial credit.


Title: Re: NEW FOREST ESCAPE! (almost)
Post by: ArTiLLeRY on December 15, 2009, 07:16:40 PM
I am SOOO close to a new, no shield needed forest escape:

http://www.youtube.com/watch?v=FNWGdquWb-E

Anyone who can figure out how to make it fully work can have partial credit.


I'm really close as well, but I'm thinking there's just barely not enough speed to get through. I'll keep trying though.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: mysticremen11 on December 16, 2009, 02:14:39 AM
hmm nice find defintely first thing tomorrow ill help you get this to work


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: UchihaSasuke on December 21, 2009, 04:10:08 AM
hey, i don't know if this belongs here but i played the song of time to open the door of time as adult link and the door didn't open. i had all 3 stones already and skipped the door just to test playing the song as adult.
looks like a 100% run might lose time since you'd need to use the trick to get bombs on B with the cutscene to go back in time and then repeat the DoT skip as child. some timing would be needed.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Jiano on December 21, 2009, 04:38:46 AM
hey, i don't know if this belongs here but i played the song of time to open the door of time as adult link and the door didn't open. i had all 3 stones already and skipped the door just to test playing the song as adult.
looks like a 100% run might lose time since you'd need to use the trick to get bombs on B with the cutscene to go back in time and then repeat the DoT skip as child. some timing would be needed.

You need to exit the ToT, then go back in and play the SoT.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: UchihaSasuke on December 21, 2009, 05:42:14 AM
oh i see... heh didn't try that. thanks.


Title: Reverse DoT Skip as Adult Theory
Post by: aleckermit on December 22, 2009, 10:07:20 PM
I was thinking that it might be possible to get ISG off of Shiek then somehow clip through one of the clippable pillars(without the sword, maybe a precises sidehop?) and then use the ISG to walk the edge all the way pass to the DoT. Alternately if someone could figure out how to use bombs(or anything else that might help trigger ISG) in the ToT you could enable ISG after jumpslashing into the pillar.


Title: Re: Reverse DoT Skip as Adult Theory
Post by: RingRush on December 22, 2009, 11:53:04 PM
I was thinking that it might be possible to get ISG off of Shiek then somehow clip through one of the clippable pillars(without the sword, maybe a precises sidehop?) and then use the ISG to walk the edge all the way pass to the DoT. Alternately if someone could figure out how to use bombs(or anything else that might help trigger ISG) in the ToT you could enable ISG after jumpslashing into the pillar.

If you had bombs you could just superslide through the door or megaflip from inside the pillar...


Title: Re: Reverse DoT Skip as Adult Theory
Post by: ING-X on December 23, 2009, 02:43:35 AM
If you had bombs you could just superslide through the door or megaflip from inside the pillar...

No, you're a nub for thinking you can use bombs in ToT without BA <_<


Title: Re: Reverse DoT Skip as Adult Theory
Post by: aleckermit on December 23, 2009, 03:36:33 AM
No, you're a nub for thinking you can use bombs in ToT without BA <_<

I knew you couldn't use bombs without BA but there could be a way to make C-button items usable in the ToT, you never know.


Title: Re: Reverse DoT Skip as Adult Theory
Post by: TSDA on December 23, 2009, 06:30:00 AM
No, you're a nub for thinking you can use bombs in ToT without BA <_<
I think he meant that. >_>


Title: Keep Master Sword Using Din's Fire
Post by: aleckermit on December 23, 2009, 10:55:13 PM
Keep the Master Sword during the Ganon fight using Din's Fire

Just discovered this today:

http://www.youtube.com/watch?v=IrYli3y512E

(http://img138.imageshack.us/img138/3182/linkblankstare.png)




Title: Re: Keep Master Sword Using Din's Fire
Post by: Cosmo on December 23, 2009, 11:11:24 PM
Keep the Master Sword during the Ganon fight using Din's Fire

Just discovered this today:

http://www.youtube.com/watch?v=IrYli3y512E
Nice one!!


Title: Re: Keep Master Sword Using Din's Fire
Post by: BlueStarReturns on December 24, 2009, 06:29:01 PM
Keep the Master Sword during the Ganon fight using Din's Fire

Just discovered this today:

http://www.youtube.com/watch?v=IrYli3y512E

Yeah, I saw that last night, aleck! The look on Link's face... priceless!

Nice find!


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: UchihaSasuke on December 26, 2009, 04:53:04 AM
here's a semi-discovery.

the Gerudo RBA chest contains the spooky mask in the Wii VC version. more confirmation that the Wii VC version is v1.2 with the crescent moon symbol replaced with the symbol found in the GC version.


Title: Freeze the game in fishing hole
Post by: aleckermit on December 26, 2009, 05:41:28 AM
Found another glitch today using the "use item during trigger" glitch.

Get stuck, freeze the game in fishing hole:

http://www.youtube.com/watch?v=VaExgsyi15c


I'm sure there are TONS more places to experiment using items during triggers...


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: KlydeStorm on December 30, 2009, 01:35:43 AM
Walking in Poe cutscene
http://www.youtube.com/watch?v=z0EQv9ymFHo


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: TSDA on December 30, 2009, 06:05:21 AM
http://www.youtube.com/watch?v=z0EQv9ymFHo

Walkin' in Poe cutscene, mangs. Test some shit and all that good stuff.
Sequence break for Forest Temple 100% IL and MP's run.
http://www.youtube.com/watch?v=o3CdQD_UUD0


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Majora MIM on January 07, 2010, 06:09:32 PM
Huuum... I've just noticed that there was an dugeon entrance mark on the Hyrule field map. It is in the left-up corner of the sreen (I was playing with widescreen on).
Is this a real one?

http://www.youtube.com/watch?v=OWAxtJdjdok sorry, it's by night, but you can see it.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Runnerguy2489 on January 07, 2010, 07:12:22 PM
That's always there, and no, it's not a real dungeon. You can see it on emulators too. In areas that don't have a dungeon (like Hyrule Field), they just wanted to get it out of the way. On a normal playing TV on a console, you'd never see it. With the capture devices, emulators, and wide screens, you can.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Cosmo on January 08, 2010, 01:12:24 AM
more item experimentation

- saving with empty B (steal rod method) will become stick B as child link
- you can rebuy sticks and nuts and they will overwrite bottles in those slots. so you can never fuck yourself out of sticks and nuts.
- the same is not true of bombchus apparently from maxx's impromptu run. which is kinda weird.

- i activated the false deku stick count by duping a bottle over the deku stick slot then buying one.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Maxx on January 08, 2010, 10:07:03 AM
- you can rebuy sticks and nuts and they will overwrite bottles in those slots. so you can never fuck yourself out of sticks and nuts.
- the same is not true of bombchus apparently from maxx's impromptu run. which is kinda weird.

- i activated the false deku stick count by duping a bottle over the deku stick slot then buying one.

I can confirm all of this from my impromptu, haha.  I bought a Deku Stick so I could OI, and it replaced the bottle I had duped in that slot.  It said 0 on the Item screen but 1 on the C button, iirc.  Buying chus did not fix the chu slot.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Lexkeeta on January 09, 2010, 10:22:51 PM
you can never fuck yourself out of sticks and nuts.
I'm such a child


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: UchihaSasuke on January 10, 2010, 12:27:59 AM
heh i had noticed that dot in the left corner a long time ago. never paid much attention because i thought it was just some random thing in the display of the game.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: aleckermit on January 17, 2010, 09:23:37 AM
Reduce the lag level to almost NOTHING in teh Ganondorf fight on the N64:

http://www.youtube.com/watch?v=F_Ske8_2JL4


The jumpslash isn't difficult at all with a little practice.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Cosmo on January 21, 2010, 03:47:19 AM
so Jiano came to my hotel room at pound4 and we were playing some OoT and we were messing around. and he accidently got hit during his megaflip off a bomb and died, but was still flying thru the air at 27 speed while dead. i thought maybe it could be a new dive technique (fairy rez) but after you touch water link just floats there dead. no known uses yet.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: GlitchesAndStuff on January 21, 2010, 07:03:21 AM
so Jiano came to my hotel room at pound4 and we were playing some OoT and we were messing around. and he accidently got hit during his megaflip off a bomb and died, but was still flying thru the air at 27 speed while dead. i thought maybe it could be a new dive technique (fairy rez) but after you touch water link just floats there dead. no known uses yet.

what happens if you fly through a loading area for instance, a lost woods passage?


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: ZFG on January 21, 2010, 07:34:14 AM
I remember this happening to me a few times when I was playing around in low% (inb4everythingisoldtozfg>_>).

what happens if you fly through a loading area for instance, a lost woods passage?
Nothing special, next area loads and you die when touching the ground.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: aleckermit on January 22, 2010, 06:29:32 AM
A small Gerudo Fortress shortcut trick:

http://www.youtube.com/watch?v=uM2FNSGlUjQ

Might be useful for something....


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Pokey on January 22, 2010, 12:59:16 PM
A small Gerudo Fortress shortcut trick:

http://www.youtube.com/watch?v=uM2FNSGlUjQ

Might be useful for something....


What would this be for?


BTW 100TH REPLY HAHAHAHAHA


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: aleckermit on January 22, 2010, 07:26:54 PM
What would this be for?

Well if you have to go up to the lookout and want to get back into the middle area of the fortress without having to go back in the door you came out of/start over from the ground.... you can use this instead. And it uses no items, which is helpful for any run. 


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: aleckermit on January 27, 2010, 06:46:15 AM
I found an improved setup for the No-ISG Bridge Skip just now. It uses more precise alignments. It has a much greater chance of getting you across without falling on the other side. Also if you don't see the red dot after the turn-around you can just simply redo the turn-around until you see the red dot. It turns out that the turn-around is actually the most variable step in the whole trick, re-trying the turn-around will get you the red dot eventually, but if you do the setup correctly you almost always get the red dot.

Here's a video I made of me doing the No-ISG Bridge Skip with my new setup. I get across 3 times in a row:

http://www.mediafire.com/?jygznzm04gw

And the Youtube video: http://www.youtube.com/watch?v=dVIWZ3e6D44

The setup:

Do the setup as normal up until the first angle alignment. For the first angle alignment you want the right-most corner point on the hookshot to line up with the right side of the black vertical wall line in the picture below. Notice that Link's breathing makes the hookshot sway left and right. The hookshot's corner point needs to line up with the right side of the black line when the hookshot is at it's peak of swaying to the right. Also remember to not move the hookshot up or down at all during this alignment, only move it left and right.

(http://img683.imageshack.us/img683/2578/setup1m.jpg)

Now sidehop to the right. For the second angle alignment you need to align the B button's right-most edge with the right-most edge of the wooden pillar where it meets the hill in the background (see picture below).

(http://img687.imageshack.us/img687/7403/setup2.jpg)

Now do the turn-around trick and hook the post as low as possible while still seeing the red dot. If you do not see the red dot, rotate the hookshot back around and try the turn-around again until you get the red dot to appear. REMEMBER, do not put the hookshot in your pocket for the turn-around trick, it will make you move too far and may make you fall off the post.


That's it. This setup gives you a much better chance of not falling when you hook the post. I was able to get across without falling multiple times in a row.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: ZFG on January 28, 2010, 11:25:56 PM
Help find odd mushroom no explosives (http://www.youtube.com/watch?v=hDCai6Lt4CE).


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Mitjitsu on January 29, 2010, 02:49:44 AM
I've had a look at the Fortress and I can't come up with any credible theory to get the odd mushroom.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: aleckermit on January 29, 2010, 09:08:00 PM
Reverse No-ISG Hookshot Bridge Skip:

http://www.youtube.com/watch?v=875Z8PE2rY4


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: ING-X on February 03, 2010, 02:21:23 PM
I don't think adult superslides without NL work on the PAL version of OOT. I've tried it probably over 200 times and haven't gotten it once even though on ntsc my success rate with them is near 100%...


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Cosmo on February 04, 2010, 04:01:56 AM
i'd like to see some exact frame data on adult superslides


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Jiano on February 04, 2010, 08:49:11 AM
i'd like to see some exact frame data on adult superslides

Ok it seems they're a bit different than I thought.

Important: The closer you are to the bomb the more frames you get. Also this is in Mupen so 60 FPS. I put the 20 FPS in parenthesis.

You need to Roll 33 or 36(11 or 12) frames before the explosion. This is the frame before the 7th flash and the 7th flash.

If you roll 33 frames before the explosion, you need to grab 15(5) frames later. If you grab earlier, you'll get a ground jump. Too late and you won't grab it.

If you roll 36 frames before the explosion, you can grab 12 or 15 frames later(4 or 5). The same deal as above if you roll early/late.

Now you can be a bit further out and then you can only roll 36 frames before the explosion and you can only grab 15 frames later. It doesn't seem possible to get a ground jump if you're at max distance(Assuming you rolled on the correct frame).

This makes me sad because I mash for the grab, which is apparently a bad thing to do, I thought it was always impossible to grab too early if you rolled correctly.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Majora MIM on February 04, 2010, 09:24:50 AM
I don't think adult superslides without NL work on the PAL version of OOT. I've tried it probably over 200 times and haven't gotten it once even though on ntsc my success rate with them is near 100%...

I've done hundreds of no NL adult superslides and I'm playing on PAL version. But I've always found it difficult. I don't know if there is a difference with NTSC...


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: ING-X on February 04, 2010, 09:05:24 PM
ok well it seems they do work... the timing is just 2-3 frames different from on ntsc. apparently the shield's hitbox is different on pal version.

it also seems that megaflipping off enemies doesn't work the same as on ntsc... if it does work then the timing is definitely different because i've pause buffered them on pal and have never gotten it once. neither has klyde.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Kazooie on February 05, 2010, 07:15:36 AM
All roll stuff and glitches what uses rolls in them is hard on PAL version. Idk why but roll seems little bit different from NTSC version and I have PAL version because of that. Some peoples say timing is easier on PAL but they are wrong. Almost every trick in PAL version is harder than on NTSC version. I know that too because I did SS run on PAL version and it was pain in ass! I higly recommend NTSC version for everyone or cube version of oot :)


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Cosmo on February 08, 2010, 05:14:23 AM
dupe bottle over nuts and stick # is false somehow, its like the RBA thing except it was just a bottle dupe

also as we all know flagging the wrong bits in inv can cause flashing blackness, well tonight I got it to stay black and not flash, it was literally a big black polygon stretching across my inv, the cursor and items went behind it. it was empty bottle in deku nut slot. but I had the empty bottle there for awhile and it didnt happen. Actually it might have been blue fire in deku nut slot. i think this is related to the # thing and having the # not appear after you dupe it (I think this causes stick # to hit 0. they all seem connected)


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Cosmo on February 15, 2010, 08:14:27 PM
some stuff jiano has been workin with

pause buffered cucco jump (quite easy)
backwalk thru wasteland (easy)
pause buffer stalfos megaflip (not super easy but not hard)

botw chus still suck
so does the gerudo bridge skip


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: ING-X on February 16, 2010, 12:24:01 AM
backwalk thru wasteland (easy)

wat


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: ZFG on February 16, 2010, 12:58:19 AM
some stuff jiano has been workin with

pause buffered cucco jump (quite easy)
backwalk thru wasteland (easy)
pause buffer stalfos megaflip (not super easy but not hard)

botw chus still suck
so does the gerudo bridge skip
vid of the first 2 plz


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: AniMeowzerz on February 16, 2010, 01:57:29 AM
I buffer ruto throw

discuss


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: JRD05 on February 16, 2010, 02:02:18 AM
Pause buffering the angled sidehop jumpslash in dodongo's cavern:

http://www.megavideo.com/?v=6IPC006D


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: manu on February 20, 2010, 04:22:26 AM
Hey, im new here, im a freind of Cerpin_Taxt, i found a way to enter adult spirit temple as a child in MQ:

1.-Looking at the wall, get near the geyser.
2.-Side jump and then immediatly jump attack.
 You should be at the top of the geyser, there you can do:

·Jump to the void, and do a looooooooong fall (that happened to me first XD)
·Turn back, and you should see the entrance hall, jump, and somehow, you will respawn as if you fell in an abyss.
·jump to the other side of the hallway and there, you are in adult spirit temple as a child.

I dont know if this was already discovered, btw.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Lexkeeta on February 20, 2010, 05:45:18 AM
did that my first playthrough of MQ ever and ruined my game =]


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Cosmo on February 20, 2010, 06:28:25 AM
whats with me getting ISG and staying crouched and getting a ground jump + ISG at the same time?

Didn't jiano find something like this in MM too?


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: ZFG on February 20, 2010, 07:06:42 AM
whats with me getting ISG and staying crouched and getting a ground jump + ISG at the same time?

Didn't jiano find something like this in MM too?
That's super old. 


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: AniMeowzerz on February 20, 2010, 08:10:39 AM
Leave it to zfg to tell you something's old.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: ZFG on February 20, 2010, 04:20:27 PM
-_-

How does anyone not know about this?


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Jiano on February 20, 2010, 04:25:05 PM
You just store a ground jump with a crouch then hit Z before you stand up.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Lexkeeta on February 20, 2010, 06:50:16 PM
i did this when i first learned isg

...i didnt know how to do it otherwise and thats how i did all my ground jumps


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Yuggles on February 21, 2010, 02:25:12 AM
Yeah that's pissed me off so many times if I hit L too fast after doing the isg. That's what everyones talking about right?


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: ZFG on February 21, 2010, 08:08:25 PM
New OoT HESS with swim on land, NL and superswimming (http://www.youtube.com/watch?v=QaICZNrlq-U)


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Cosmo on February 28, 2010, 09:31:35 AM
the hyrule field glitch
http://www.ustream.tv/recorded/5080335


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Chimpas on March 03, 2010, 05:02:59 PM
Can anyone tell me hot to "press" the switch you magaflip at Jabu Jabu's?? I've seen that you backflip and when on top the bottle cutscene comes but before the switch is pressed


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Cosmo on March 03, 2010, 05:08:50 PM
Drop and catch the fish so link is holding the bottle, then jump on the switch, and while in midair from the jump press the bottle button


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Cosmo on March 07, 2010, 10:59:08 PM
BotW Chus 100% consistency
http://www.youtube.com/watch?v=vJTpBulnego


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Cosmo on March 08, 2010, 04:34:09 AM
I was backwalking in Kakariko to the well (already drained) and I never looked at it with my camera. when I reached it for like a couple frames it acted like there was water there. no video


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: AniMeowzerz on March 08, 2010, 06:12:01 PM
I was backwalking in Kakariko to the well (already drained) and I never looked at it with my camera. when I reached it for like a couple frames it acted like there was water there. no video
I've had that happen to me before similarly; I was trying to find a way to break into BotW from the well, and when I jumped down I landed in invisible water (not OoB), then fell out. Could never find it again


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Maxx on March 09, 2010, 04:35:08 AM
I've had the same happen when I backwalked to the well from the entrance, then started sidehopping toward the graveyard.  Accidentally sidehopped into the well and hit invisible water.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Zero on March 09, 2010, 05:52:09 AM
You lucky bastards. That never happened to me.  >:(


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: aleckermit on March 10, 2010, 01:12:05 AM
Shoot through walls:

http://www.youtube.com/watch?v=UOTHaYUYm44


I've known about this clipping trick for a LONG time but I never realized that you can shoot at eye-level as child Link (adult Link can only shoot downwards). Could be pretty useful somewhere.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: icebreaker007 on March 10, 2010, 11:06:52 PM
Heres a way to skip having to climb back up the vines once you break the web in the deku tree. Should save a few seconds

http://www.youtube.com/watch?v=T1-uwZ-rLnk (http://www.youtube.com/watch?v=T1-uwZ-rLnk)


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: icebreaker007 on March 12, 2010, 11:18:12 PM
Here's a setup to entering Jabu without a fish with pause buffers. It's pretty annoying how random the trick seems

http://www.youtube.com/watch?v=7pc7G7ncxpQ (http://www.youtube.com/watch?v=7pc7G7ncxpQ)


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Chimpas on March 13, 2010, 05:21:04 PM
If we do a good angle, we can make a faster Double Magic Early by doing an ESS from a Megaflip

'll make  video

EDIT: I got the kakariko roof heart piece by clipping in an acute agle then going on the fence, is t new?


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Kazooie on March 23, 2010, 10:59:34 PM
Few days ago I found this actor cloning glitch on my own and thought it was new glitch. But there was video about it on youtube already. Maybe you guys know it too. I also noticed that peoples tried to clone heart pieces with this. And they didn't succeed it. I tried it too and spent much time to it and guess what! I finally got it to work!! Maybe this will open some new glitches or something. And now we can have even more hearts in oot than 23 hearts what is got with RBA. Video about it is also on my channel.

Here is that actor cloning glitch what I found:
http://www.youtube.com/watch?v=GnCidMjLW1g

Here is heart piece duplication glitch:
http://www.youtube.com/watch?v=IJ3dUVJMGvM

More videos coming soon.
Have fun! ^_^


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Pokey on March 27, 2010, 12:09:43 AM
Don;t know how I did it but look:
http://www.youtube.com/watch?v=LuSXO0SD0fk

Acryte come here and solve Zelda stuff!


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Cosmo on March 27, 2010, 01:37:32 AM
360° Bombhover

http://www.youtube.com/watch?v=vJqXSgeNaOI
finally this trick has a video


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Acryte on March 28, 2010, 12:58:59 PM
Yo good shit cos. Also yea getting in crawlspace is semi new. Adult in crawlspace is pretty old, plus you can sidehop and actually get out of one and you can scoot around from side to side too but actually having it go into the crawling mode is new though. Haven't seen that before so good stuff. Now if we could just skip nabooru ...


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Pokey on March 28, 2010, 02:52:47 PM
Now if we could just skip nabooru ...

I played around with a speed hack and you can crawl through the crawlspace behind Nabooru. so maybe if we got alot of speed from an armos or something we can skip her.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Chimpas on March 30, 2010, 12:00:25 AM
Bottom of the Well Early, no cuccos or items (http://www.youtube.com/watch?v=xdOb6A3tqZo)


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: RingRush on March 30, 2010, 02:07:47 AM
^ :( I read that as "Bottom of the Well Chus Early"

Anyways, that method is pretty old.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: aleckermit on March 30, 2010, 03:05:57 AM
Deku Tree as adult using a Hoverslide Clip:

http://www.youtube.com/watch?v=XXomzhGdPrM



Have fun ZFG  :)


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Cosmo on March 30, 2010, 04:50:31 AM
Moonwalking
http://www.youtube.com/watch?v=H-FxW7tiexk


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Cosmo on March 30, 2010, 08:32:37 AM
There's a frame in ToT where you can start playing ocarina where both rooms are loaded at the same time, as in like 2 different rays of light on the pedestal along with those weird stretched walls, but also the normal back wall there too.

---

I was in hyrule field and I did the Bottle Cam glitch (Stop Time in MM) and I have deku stick on B as adult link. I had ocarina on c left and the bottle with bugs on C-down. I was messing around and while in Bottle Cam mode I somehow got link to PUT THE BOTTLE UP TO HIS MOUTH AS IF IT WAS AN OCARINA :o for a second like some sort of OI, but then he quick put it back down. After this, the game was "soft-frozen" — link would not move. time still flowed. It was like I canceled ocarina playing or something... using a bottle, while in stop time mode?

I spent another 20 minutes trying to do it again without luck.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Chimpas on March 31, 2010, 04:41:52 AM
Double magic early (http://www.youtube.com/watch?v=h3ddJIx9eT4) I know it is old

Hole Glitch (http://www.youtube.com/watch?v=ZysJ3Wx2NxA) Super old  ;D

Megaflipslide (http://www.youtube.com/watch?v=Kcum4kOSDP4) new???

Fire Arrows Early (http://www.youtube.com/watch?v=4QG2IoWHn3Y) Just put it because I did not see a video, but no credits

Kakariko Roof HP (http://www.youtube.com/watch?v=UTx9LAuh2Ow)

^ :( I read that as "Bottom of the Well Chus Early"

Anyways, that method is pretty old.
I want you to proof it


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Mitjitsu on March 31, 2010, 02:27:13 PM
It's now possible to skip the bean and the hookshot. The only downside is that it's TAS only and even then it's hard. No video evidence but I'm sure they'll be in the next 2-3 days. The only way to theoretically improve the route now is to get the odd mushroom in the Fortress which isn't possible.

EDIT: video up

http://www.youtube.com/watch?v=t-99yJH7oz4


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Zero on April 01, 2010, 02:28:49 AM
It's now possible to skip the bean and the hookshot. The only downside is that it's TAS only and even then it's hard. No video evidence but I'm sure they'll be in the next 2-3 days. The only way to theoretically improve the route now is to get the odd mushroom in the Fortress which isn't possible.

EDIT: video up

http://www.youtube.com/watch?v=t-99yJH7oz4
In before MP16 and pokey post a video of that non-tas.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: MrGrunz on April 01, 2010, 03:38:15 PM
fastest way to get to lake hylia temple and also fastest way to enter water temple:
http://www.youtube.com/watch?v=3Ls31-3ezfs


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Pokey on April 01, 2010, 05:26:38 PM
In before MP16 and pokey post a video of that non-tas.

I'm working on it, almost got it I think.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Elminster on April 01, 2010, 09:06:28 PM
FINALLY found Light Arrow skip (http://www.youtube.com/watch?v=AVEm8h6ruw0). New low% route gets 11 items.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Mitjitsu on April 01, 2010, 11:29:02 PM
Nice  ;D


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Yuggles on April 02, 2010, 02:16:42 AM
I cant' believe nobody noticed that before.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: icebreaker007 on April 02, 2010, 05:44:50 AM
its cause nobody thought ganondorf would lose to simple deku nuts


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Cosmo on April 03, 2010, 03:14:39 AM
on a more serious note, if we can get child link to fall faster for 1 frame, or bypass the ejection routine for 1 frame we would have BOTW chus w/o ZL

http://www.youtube.com/watch?v=6IDB4695FD8

:(


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: aleckermit on April 03, 2010, 04:28:02 AM
on a more serious note, if we can get child link to fall faster for 1 frame, or bypass the ejection routine for 1 frame we would have BOTW chus w/o ZL

http://www.youtube.com/watch?v=6IDB4695FD8

:(

I have an idea:

Why not kill the Skulltula, then use the "Walk while talking" glitch with Navi and the crawlspace and make your way to the other crawlspace. The water might not be loaded...


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: mysticremen11 on April 03, 2010, 04:33:25 AM
I have an idea:

Why not kill the Skulltula, then use the "Walk while talking" glitch with Navi and the crawlspace and make your way to the other crawlspace. The water might not be loaded...

i like the idea


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Jiano on April 03, 2010, 05:00:58 AM
I have an idea:

Why not kill the Skulltula, then use the "Walk while talking" glitch with Navi and the crawlspace and make your way to the other crawlspace. The water might not be loaded...

Navi doesn't talk to you when you're inside.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: aleckermit on April 03, 2010, 05:14:37 AM
Navi doesn't talk to you when you're inside.

Perhaps the Ruto Bottle or something similar would work as a substitute for Navi?


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: ZFG on April 03, 2010, 07:55:47 AM
Ruto bottle is an item and items can't be used right after exiting a crawlspace unless of course you activate some text.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Lexkeeta on April 03, 2010, 02:54:12 PM
that reminds of how in MM as Zora Link if you jumpslash against a wall and hold B, you go through the entire wall for exactly 1 frame, so you can't do anything to stay in before you get ejected out.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Cosmo on April 03, 2010, 09:48:41 PM
newest theory: GRAB THIS PLANK AND WE'RE GOLD!
(http://zeldaspeedruns.com/junk/newbotwchus.gif)


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: mysticremen11 on April 03, 2010, 10:14:05 PM
newest theory: GRAB THIS PLANK AND WE'RE GOLD!
(http://zeldaspeedruns.com/junk/newbotwchus.gif)
hmm thats gonna be tough to do i dont even have an idea


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: KlydeStorm on April 04, 2010, 03:03:26 AM
http://www.youtube.com/watch?v=7-8jdPmAGPU

And there you have it. Zelda and her shitty lullaby can go to hell.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Zero on April 04, 2010, 03:42:23 AM
Zelda and her shitty lullaby can go to hell.
I strongly agree.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Kazooie on April 04, 2010, 06:25:20 PM
That is some awesome stuff you guys have there! Great job with this Klydestorm!! I can't really wait to try this out! This door thing happened me once long time ago but didn't know it could lead something like this ;D

Awesome stuff with this klyde! Keep up to good work!


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: bobemmo on April 05, 2010, 11:57:03 AM
That's pretty amazing.

What does this actually change on the route though, if anything?  I need to pay more attention to that sort of stuff >_>


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Cosmo on April 05, 2010, 08:29:40 PM
not sure if the TAS any% route will change, but basically every other route likely will

the any%ss route is now amazing and cool


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Kazooie on April 06, 2010, 04:25:28 PM
Cloned 97 heart pieces on console:
http://www.youtube.com/watch?v=WwnYBw8CKo8

Have fun! ^_^


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Maxx on April 07, 2010, 02:46:02 AM
Cloned 97 heart pieces on console:
http://www.youtube.com/watch?v=WwnYBw8CKo8

Have fun! ^_^

This is amazing.

Also some stuff from me:

A few days ago I was testing the new any% SS route.  After failing the chuslide to Shadow about a million times, I just started goofing off in the graveyard.  I picked up the rock, started to catch some bugs with the cucco bottle, but did the "quick bottle" trick to dupe over my Deku Nuts (I had 0).  After that, I tried doing the milk drinking from an empty bottle trick.  Link did the drinking animation but he never gained any hearts back.  I even tried moving the bugs to a different bottle (I also duped over Deku Sticks so I had 3 bottles), but no matter how I arranged it he didn't gain hearts.  Another oddity was whenever I was in the air, I could hit the C button for the bugs bottle and the empty bottle in my hand would turn blue (full)... but only until I hit the ground.  Once I hit the ground it looked empty again.

And not sure if this is old or not, but I managed to make it over the Gerudo Valley gate (the Cucco Jump one) with a chu megaflip a couple times today.  Tried to record it but I only made it those 2 times (out of nearly 150 attempts), so no video.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Razor on April 09, 2010, 09:12:31 PM
I have never seen the fascination with 100% speedruns, especially in OoT. I mean, a good speedrun couldn't be more fun, considering that you don't have to do any adult/child temples--no damn water temple  ;D--. It seems like BA & RBA have solved all the big problems of making a good OoT speedrun thanks to Kazooie. I completed my RBA speedrun of the game last year & it went very smoothly. If it's any help, RBAing the poacher's saw gives zelda's lullaby, along with some other warp songs, which is the only way, so far, to get great fairy upgrades. :)


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: aleckermit on April 09, 2010, 10:37:35 PM
I have never seen the fascination with 100% speedruns, especially in OoT. I mean, a good speedrun couldn't be more fun, considering that you don't have to do any adult/child temples--no damn water temple  ;D--. It seems like BA & RBA have solved all the big problems of making a good OoT speedrun thanks to Kazooie. I completed my RBA speedrun of the game last year & it went very smoothly. If it's any help, RBAing the poacher's saw gives zelda's lullaby, along with some other warp songs, which is the only way, so far, to get great fairy upgrades. :)

If everyone just did RBA runs around here we'd all go insane from boredom. It's a very bare-minimum way to play OoT and lacks what is best about OoT, dungeons. I like RBA a lot but I could never just soley focus on it, which is why we have races and IL's with odd goals and stuff so we can experience every scenario in the game. 100% and MST rocks!


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Razor on April 10, 2010, 06:39:57 PM
If everyone just did RBA runs around here we'd all go insane from boredom. It's a very bare-minimum way to play OoT and lacks what is best about OoT, dungeons. I like RBA a lot but I could never just soley focus on it, which is why we have races and IL's with odd goals and stuff so we can experience every scenario in the game. 100% and MST rocks!

I respect what you're saying here, yes, OoT does have some awesome dungeons. I don't soley focus on RBA, but it's a big part of my experiments. I'm not the best speedruner in the world, but I'm certainly not the worst. I leave IL & those type of runs to people like Kazooie, though I do have a fascination with running the Stone Tower Temple in MM. ;D


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: mysticremen11 on April 10, 2010, 09:49:13 PM
I respect what you're saying here, yes, OoT does have some awesome dungeons. I don't soley focus on RBA, but it's a big part of my experiments. I'm not the best speedruner in the world, but I'm certainly not the worst. I leave IL & those type of runs to people like Kazooie, though I do have a fascination with running the Stone Tower Temple in MM. ;D
i say go for it we need more ppl running in MM


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Razor on April 11, 2010, 12:25:46 AM
i say go for it we need more ppl running in MM
Thanks for the support. :)


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Chimpas on April 16, 2010, 08:26:18 PM
Back-forward ESS (http://www.youtube.com/watch?v=dQnS0K7TMQo) Whith only damage, no more gound jump storing, is it new???

STAT1CS vid


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: ING-X on April 16, 2010, 10:07:46 PM
yes chimpas, that's the nayru's love method of hess in oot, it's been known for a long time ;)


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Ragoul on April 17, 2010, 07:20:16 AM
? (http://www.youtube.com/watch?v=DmIu67lImNU)


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Chimpas on April 27, 2010, 12:04:43 AM
? (http://www.youtube.com/watch?v=DmIu67lImNU)
hey guys, I just found I way to do a Ground Jump and ISG at the same time, video will come soon but this is the description:
1.Drop a bomb or step in front of a grabable object (you need a push that way)
2.Hold R AND KEEP IT
3.Take your sword and stab
4.Press A to trigger ISG
5.Just before Link puts the sword away hold L/Z and wait the bomb to explode (or to be pushed away from the object you pulled out the ISG)

Link will keep his shield against the object but still on his knee, just afgter he is pushed step on his feet, and that's all, you triggered an ISG and a ground jump, but you coan keep the ISG as long as you don´t ground jump, because the ISG will go with it, I hope it's new  ;D


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Runnerguy2489 on April 27, 2010, 12:35:40 AM
I hope it's new  ;D
Read the first 7 posts on page 4.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: mysticremen11 on April 27, 2010, 03:08:50 AM
Read the first 7 posts on page 4.

runner let him have his moment


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Elminster on April 27, 2010, 03:54:56 AM
This happens to me a lot by accident.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Tompa on April 27, 2010, 05:37:09 AM
I guess I should write about this in here as well as IRC.

Awhile ago, my friend (Lazybutt) was doing a RBA playthrough of OoT. When going through the mountain to Kakariko he was jumping down this cliff: (http://i55.photobucket.com/albums/g124/Tomtelala/untitled-1.jpg)

Instead of falling down, he angled it a bit to the left so he landed on the seam. The effect of this was that he got a huge boost backwards until he hit the wall. He didn't do a jumpslash or anything, only rolling off the cliff (Possibly running, but I doubt that).

How was this done?


The second thing was done on Majora's Mask, but I'll just write it here instead as it should probably be the same in both.
I tried to learn how to bomb hover, so I picked up a bomb, put it down in the ground, crouch stab and was going to pick it up and shield drop it. Instead, I stabbed and did a backflip, but I still got ISG somehow. I never got hit by anything and I never picked up the bomb. First I thought that I did just that it didn't see notice it, but I had my sword out all the time
My thought was that you could get ISG by cancelling the stab using a backflip. I'm going to try to replicate it today, while recording, but as I'm a huge noob when it comes to this game, I'll probably not succeed.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Lexkeeta on April 27, 2010, 11:14:55 PM
1) What does that screenshot have to do with RBA? (lol)

2) It seems like you grabbed the bomb and did a shield drop backflip before you lifted it over your head. Considering you were trying to pick it up and shield drop anyway.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Tompa on April 28, 2010, 05:38:57 AM
1) Nothing at all. The picture was just taken from a YouTube video :P.

2) If I did pick it up, I wouldn't have the sword out afterwards.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Maxx on April 28, 2010, 10:40:06 PM
I found out you can backflip over the Navi text at the entrance of SFM.  Useful if you don't have bombs to store a GJ or something.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Kazooie on April 30, 2010, 06:01:54 AM
That is old maxx. I used that trick on my speedrun long time ago. And yes it's usefull trick indeed!
Still great job for finding it!


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Pokey on May 03, 2010, 01:22:49 AM
New, easier method for staircase:

http://www.youtube.com/watch?v=hvANR_d7wS8


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: ZFG on May 04, 2010, 03:31:35 AM
Low% 15 items confirmed (http://www.youtube.com/watch?v=ko1QhImXhY8)


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Cosmo on May 10, 2010, 01:12:25 AM
http://www.youtube.com/watch?v=cfuHkpegIak
by Valientlink

also pause buffer dat clip
http://www.youtube.com/watch?v=Az_UCJDfoYk


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: bluephantom340 on May 10, 2010, 03:56:33 AM
I guess I should write about this in here as well as IRC.

Awhile ago, my friend (Lazybutt) was doing a RBA playthrough of OoT. When going through the mountain to Kakariko he was jumping down this cliff: (http://i55.photobucket.com/albums/g124/Tomtelala/untitled-1.jpg)

Instead of falling down, he angled it a bit to the left so he landed on the seam. The effect of this was that he got a huge boost backwards until he hit the wall. He didn't do a jumpslash or anything, only rolling off the cliff (Possibly running, but I doubt that).

How was this done?


The second thing was done on Majora's Mask, but I'll just write it here instead as it should probably be the same in both.
I tried to learn how to bomb hover, so I picked up a bomb, put it down in the ground, crouch stab and was going to pick it up and shield drop it. Instead, I stabbed and did a backflip, but I still got ISG somehow. I never got hit by anything and I never picked up the bomb. First I thought that I did just that it didn't see notice it, but I had my sword out all the time
My thought was that you could get ISG by cancelling the stab using a backflip. I'm going to try to replicate it today, while recording, but as I'm a huge noob when it comes to this game, I'll probably not succeed.
I had a video of that Tompa. It's been on my account for like forever.
http://www.youtube.com/watch?v=IX5tYMz2sfk


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Jiano on May 14, 2010, 08:22:58 AM
Hey dudes I got screwed in a race with this glitch what up: http://www.ustream.tv/recorded/6899142/highlight/73204 (http://www.ustream.tv/recorded/6899142/highlight/73204)

The sword icon is in the inventory but I cannot equip it. I bought the Giant's Knife and it became equippable(as the Biggoron Sword).


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: icebreaker007 on May 14, 2010, 11:11:42 PM
ah yeah, i had that happen to me once. i did the same thing, just bought the giants knife and everything was good again


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Cosmo on May 14, 2010, 11:28:19 PM
Klyde found out it happens when you swing sword on the 1st possible frame after you close the textbox


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: darkeye14 on May 15, 2010, 05:12:46 AM
Ringrush requested in the IRC that someone find a way to skip the cutscene for ZL. You can't skip talking to Zelda, but you can skip talking to Impa. I came up with a consistent method using Bombs.
Stand in this position; it's in a space between two bushes (The positioning doesn't need to be exact, but it should be close to what you see in the picture):
(http://img338.imageshack.us/img338/3052/legendofzeldatheocarina.jpg)
Now use C-up and align your view like this; the point of the Kokiri Sword should be aligned with the break in the texture, exactly like DoT Skip:
(http://img80.imageshack.us/img80/1925/legendofzeldatheocarinad.jpg)
Now sidehop, drop a bomb, and turn towards Impa. You have to run forward at just the right time to kill yourself as you step over the trigger. If you're going to pause buffer dat sheeit, here's the frame to use; once you see this, run forward (this is the first frame that the bomb expands in size):
(http://img686.imageshack.us/img686/1925/legendofzeldatheocarinad.jpg)
Once you die, you respawn at Zelda with the Lullaby in your inventory. If you talk to Impa, she says one thing and then spawns you in Hyrule Field instantly as if you had watched the whole cutscene; this saves about two and a half minutes. Right now, I can only get this trick consistent with Bombs, but I hope to find a Bombchu method, and some TASer will probably find a way to do this with the bomb that the guard throws when you shoot the window.

Edit: I just did the glitch with Bombchus. I'll come up with a pause buffer method later, but basically, you get the same positioning as with a Bomb; take a chu out, and then run towards Impa right when it's about to explode over your head.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Jiano on May 15, 2010, 07:12:47 AM
I messed with it a bit and found I can get it consistently with a backflip shield drop bombchu.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: ING-X on May 15, 2010, 01:59:55 PM
is there a vid of the cutscene skip anywhere?


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: darkeye14 on May 15, 2010, 10:40:53 PM
There is now: http://www.youtube.com/watch?v=FzGnxczT_5A


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Kazooie on May 16, 2010, 06:39:10 PM
I think I found better way to do this stuff. Or it depends do you think is this easier than your method :)

http://www.youtube.com/watch?v=03z8ypDW2d4


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Pokey on May 22, 2010, 05:09:07 AM
Ok so... In a race earlier today, I went and got blue fire from Ice Cavern and savewarped back to Temple of Time. I went back to Zora's Domain to get Zora Tunic and King Zora wasn't frozen. I still had blue fire in my inventory so I obviously didn't use it. He jusst said "I'm alive yada yada take this dress." Any ideas why?


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Elminster on May 22, 2010, 05:27:29 AM
I have researched this matter thoroughly, and concluded that the only possible way this could have come to pass is via gameshark codes. :P


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Runnerguy2489 on May 22, 2010, 07:10:55 PM
Ok so... In a race earlier today, I went and got blue fire from Ice Cavern and savewarped back to Temple of Time. I went back to Zora's Domain to get Zora Tunic and King Zora wasn't frozen. I still had blue fire in my inventory so I obviously didn't use it. He jusst said "I'm alive yada yada take this dress." Any ideas why?
I swear that has happened to me too. Can't remember if it was during a race or not, but I remember thinking, I had planned to unfreeze him and when I went to see him he was already unfrozen and I had an extra blue fire.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Elminster on May 22, 2010, 08:32:10 PM
Ok so...in a race earlier today, I hit the Goron rolling around with a bomb flower to get Goron Tunic. He only said one box of text (I forget what it was) and when he sat up, I wasn't able to speak to him. The action would not appear on the A button. I tried backing away so he would curl up, then talking to him again and it didn't work. I had to leave Goron City and come back, then blow him up again to get him to talk to me.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Jiano on May 22, 2010, 09:03:31 PM
Ok so...in a race earlier today, I hit the Goron rolling around with a bomb flower to get Goron Tunic. He only said one box of text (I forget what it was) and when he sat up, I wasn't able to speak to him. The action would not appear on the A button. I tried backing away so he would curl up, then talking to him again and it didn't work. I had to leave Goron City and come back, then blow him up again to get him to talk to me.

I've seen that happen to Pokey and Runnerguy in races.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: SD2 on June 04, 2010, 03:41:26 AM
Skip King Zora with a buffered chu megasidehop (http://www.youtube.com/watch?v=Zb4mZNN7xII)

Not huge, but could come in handy in races where getting bombs as an adult would save time and you need something in the fountain.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Cosmo on June 04, 2010, 09:59:51 AM
easy minuet skip
http://www.youtube.com/watch?v=FHvcSMdyKrU

easy bolero skip
http://www.youtube.com/watch?v=X4fW_PoiBHw

glitch heart icons
http://www.youtube.com/watch?v=tQZ8lCgBElA


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: KlydeStorm on June 04, 2010, 11:33:11 PM
100% Chu'd Shadow Pillar
http://www.youtube.com/watch?v=1L1nJiVc7H4

Disclaimer: Only works if you have first Magic Meter, unlike ZFG.


Edit: Here's a version for ZFG's MST SS route.
http://www.youtube.com/watch?v=prgacjOA5hY


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: bluephantom340 on June 04, 2010, 11:56:57 PM
100% Chu'd Shadow Pillar
http://www.youtube.com/watch?v=1L1nJiVc7H4

Disclaimer: Only works if you have first Magic Meter, unlike ZFG.
ZFG% Shadow chu pillar no magic
http://www.youtube.com/watch?v=MhcCdtZd-Bk


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: ING-X on June 06, 2010, 05:23:27 PM
http://www.youtube.com/watch?v=eoZ6oIXZ2ZE


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Cosmo on June 10, 2010, 06:12:28 PM
contortion hovering
http://www.youtube.com/watch?v=VMPPDWLgozs
http://www.youtube.com/watch?v=EgSTPQ2MtNQ&feature=related
http://www.youtube.com/watch?v=3gDdYQS5N6E&feature=related
http://www.youtube.com/watch?v=InKDlzW-v5o

angled backflip hovering
http://www.youtube.com/watch?v=XedazRu7_s4

child megasidehop buffer (chus)
http://www.youtube.com/watch?v=ZeRcb3feC_8

useless shit:
shieldclimb hover (oldies) http://www.youtube.com/watch?v=G_pRNX2A8Hg
minislide http://www.youtube.com/watch?v=YYDwTutnecY
gossip text delay http://www.youtube.com/watch?v=W1yEmFXCizA


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Greenalink on June 10, 2010, 09:56:53 PM
MST and 100%
Easy way to perform the Lost Woods Mido Skip (useful for races too).

http://www.youtube.com/watch?v=w24W3y258Aw


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: aleckermit on June 11, 2010, 05:04:02 AM
MST and 100%
Easy way to perform the Lost Woods Mido Skip (useful for races too).

http://www.youtube.com/watch?v=w24W3y258Aw

How is this new?


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Greenalink on June 11, 2010, 10:21:06 AM
It isn't :/...  I tried getting the skip to work in the past but I always end up talking to Mido so I made 2 methods that made the skip easier.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Chimpas on June 12, 2010, 06:56:15 PM
Bottom of the Well Early From the Roof #1 (http://www.youtube.com/watch?v=i3pqv6VV5aw) and #2 (http://www.youtube.com/watch?v=GLqRBi68aJM), also with a megaflip (http://www.youtube.com/watch?v=3x9w_Dn5QG4)


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: ING-X on June 16, 2010, 11:05:23 PM
I have done some more testing with contortion hover and straight backflip hover and have found some more interesting results. Here is a video:

http://www.youtube.com/watch?v=nLz5MfGhiYk


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: ZFG on June 21, 2010, 05:07:11 PM
Infinite superswim (http://www.youtube.com/watch?v=RetnnF85qK4).  Only use so far is a 10-15 sec timesaver in MST going from fire arrows to the shore, but it looks damn awesome.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: ING-X on June 21, 2010, 06:46:02 PM
Ok I tested actor cloning on N64 and ended up with results that did not surprise me at all.

http://www.youtube.com/watch?v=Zqg7x59IAHk

I'll test to see what the limit before it crashes is later. ::)


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: NOKAUBURE on June 22, 2010, 09:19:23 AM
just to say that i didnt found the invisible ocarina use. Well i learned how to do:

- get a bottle with bugs/fish on B button
- have slingshoot/hookshoot/bombs/bombchus?/bow
- drop bugs/fish
- get bugs/fish
- with the bottle in the hand, make back flip. Before touch the ground, press B and the C button with the items sayed abobe. Instead of drop bugs you will play a invisible ocarina. This glitch apears on 58:25 speedrun 2 times. He has ocarina, but uses this cheat while he RBA to avoid pause.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Exodus122 on June 22, 2010, 12:13:06 PM
That is called the Ocarina Items glitch.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: ING-X on June 22, 2010, 01:20:42 PM
I just tested actor cloning again with the skull kid in LW and it turns out you can clone 30 skullkids before the game crashes when you look at them. Seems to me like 30 is the max amount of actors the game can have loaded onscreen at the same time (the 31st one is the 30th clone that crashed the game).

Of course, there may be more actors than just the skull kid which means that the limit would be much higher.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: NOKAUBURE on June 22, 2010, 01:31:07 PM
ING-X, i think, it depends of the actor. For example, in guard house, there are a lot of jars and the game doesnt lag anything. Instead, skull kid has animation and more polygons, so, alot of them lags.

There is a way to duplicate skulltulas/heart piezes with actor cloning? or there arent any map to do? i have sacred forest meadow in mind, but probably dont work. The glitch is only for lost wood roms


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: ING-X on June 22, 2010, 01:38:19 PM
I think it might actually have to do with the room itself - I'm pretty sure the actor cloning glitch actually clones the entire room every time you do it, so that might be why it causes lag/crashing while the guard house for example doesn't.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Pokey on June 22, 2010, 04:59:46 PM
I'm pretty sure you can't reload rooms for heart piece duplicitation in OoT. Although I may be wrong because it works in MM


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: NOKAUBURE on June 22, 2010, 05:05:17 PM
everytime i do room duplication on MM the game crash... but in emulator works


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: ZFG on June 22, 2010, 05:50:16 PM
everytime i do room duplication on MM the game crash... but in emulator works
Are you playing on N64?  N64 MM can't handle room duplication very well.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Pokey on June 22, 2010, 11:18:28 PM
ZSR Forums » Zelda  » Ocarina of Time » OoT / MQ Trick Research & Discovery Thread 

Wrong thread you butts >:0


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: fish glitch on June 24, 2010, 12:00:08 AM
idk if anyone knows this but just for kicks, and thats the only reason i can think of that you would do this, you can infinite sword glitch with the hammer

so it makes 360 bomb hovering (ISGw/hammer+ Down A+ Bomb hovering) possible, but after you have beaten the game


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Pokey on June 25, 2010, 06:18:56 AM
Zora Tunic no bottle:

http://www.youtube.com/watch?v=hOn2yE2-2_8


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: NOKAUBURE on June 29, 2010, 07:01:33 PM
I think, this is discovered, the free zora tunic thing. Only happens on v1.0

I found a glitch, but i dont known how to do very exactly: Using hookshoot while walking normally (uh?). You are walking and the laser stays on the floor. If you touch the hookshoot c button, it will shoot in the floor and then, it acts normally. Isnt usefull so...


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: icebreaker007 on June 29, 2010, 07:03:07 PM
yeah nokaubure, thats been discovered


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: aleckermit on June 30, 2010, 03:27:26 AM
I think, this is discovered, the free zora tunic thing. Only happens on v1.0

I found a glitch, but i dont known how to do very exactly: Using hookshoot while walking normally (uh?). You are walking and the laser stays on the floor. If you touch the hookshoot c button, it will shoot in the floor and then, it acts normally. Isnt usefull so...

Yeah, you can do this by aiming the hooskhot, sidehopping, then shielding in mid-air I believe.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: ZFG on July 02, 2010, 06:00:43 AM
Small timesaver in adult DC http://www.youtube.com/watch?v=17EEQQv5tSs


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: aleckermit on July 09, 2010, 03:02:52 AM
Rod Levitation/Grab Glitch:

http://www.youtube.com/watch?v=Fkzcztnvf9M


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Pokey on July 18, 2010, 03:45:41 AM
http://www.youtube.com/watch?v=Js0399IRJ_o

Fire Temple BK skip in 3 explosives.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: icebreaker007 on July 21, 2010, 03:07:22 AM
http://www.youtube.com/watch?v=XYH9JHiOm6Q

Steal the rod pause buffered for those who hate trying to do this in real time


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: NOKAUBURE on July 22, 2010, 10:03:36 AM
steal the rod in real life is easy, just get the proper distance and mash the B, or activate turbo


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: RingRush on July 22, 2010, 07:53:53 PM
Actually, stealing the rod in real life is quite difficult, as it is hard to hide the rod as you walk out of the fishing store. Furthermore, rods will often have magnetic bar codes that trigger an alarm if you try to leave without paying for them.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: ZFG on July 22, 2010, 09:40:31 PM
Mirror shield ledge SB w/o bean/chus http://www.youtube.com/watch?v=9Sx2qr_tewA

Probably useful for some kind of segd run, still too hard for SS =[.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: ZFG on July 28, 2010, 03:55:15 AM
Faster and easier way to get to the top ledge in forest temple block room w/o strength http://www.youtube.com/watch?v=izGS4FDI9as

Fire temple trick for 100% to get to the top of the maze faster from the block/crystal switch fire room before the maze room http://www.youtube.com/watch?v=Q4CzXmblMvY


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Kazooie on July 28, 2010, 02:44:45 PM
Here is new oot trick for races! Discovered by Librari and me.
Have fun!

http://www.youtube.com/watch?v=sxtTyDRhkyM (http://www.youtube.com/watch?v=sxtTyDRhkyM)


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: ING-X on July 28, 2010, 03:30:27 PM
kazooie that is amazing. this is useful for races AND for zfg's run! :D


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: RingRush on July 28, 2010, 07:27:01 PM
Can you just slash the crystal switch before hand or must you waste the bomb? Or can you avoid it completely?

Either way, although it requires an extra bomb, that looks faster than ZFG's method, because you don't have to pause to equip/deequip hover boots and equip/deequip BGS (we need MS for flare dancer).


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: darkeye14 on July 28, 2010, 08:35:19 PM
You can just slash the crystal. I don't think you can avoid it outright, because every time I try to do so, I end up in the unloaded lava room.

Speaking of which, I managed to escape the unloaded lava room once by falling into a void, but I have no idea how I did it. When I tried to find the entrance to the void again, it seemed as if all of the walls were solid.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Cosmo on July 28, 2010, 10:33:56 PM
Here is new oot trick for races! Discovered by Librari and me.
Have fun!

http://www.youtube.com/watch?v=sxtTyDRhkyM (http://www.youtube.com/watch?v=sxtTyDRhkyM)

awesome. spent an hr mastering this. very cool trick.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Venick409 on August 03, 2010, 05:59:06 AM
Contortion hover to WT Boss door room:

http://www.youtube.com/watch?v=XvLAuZPHFM8

Advancing the OoT Meta game 1 Contortion hover at a time.

Just use this angle and you should be okay. ;)


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: aleckermit on August 04, 2010, 09:14:27 PM
Easy way to clip into the Zora Fountain Iceberg that contains the JJB warp:

http://www.youtube.com/watch?v=NS5Iz2WNRg8

As far as I can tell, to trigger the JJB warp you have to actually touch the underside of the iceberg where the warp is.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: NOKAUBURE on August 05, 2010, 10:52:09 AM
I always think that the warp is part of the jabu jabu actor, so, if there arent jabujabu, there arent warp. I need to check this in the debug room, or editing the map and see if there are a warp


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Cosmo on August 05, 2010, 11:31:59 AM
block clipping

http://www.youtube.com/watch?v=rHW8JBhIocc
http://www.youtube.com/watch?v=EWp442XMz8M

seems to work on every left wall w/ block on the right (forming 90 degree angle)... probably on right side too but need to find a new setup I think.

needs large blocks apparently? (goron bracelet required blocks) --- I think the DC one is a fluke because I am inside of it already, the pressure exerted is enough to get me through the wall while doing it at 90 degree angle wont. note how I went thru 2 solid walls in the DC example.

cant think of good uses



more ideas:

cutscene clipping thru walls using JS

it happens both in Kakariko (failed botw cucco dive to go OoB) and fire temple (same room as the block clip, JS the crystal switch)

I believe you can go thru every tall wall with a JS using a cutscene but I can't get it working.




also: a way to practice Z sliding on console: climb ladders and press Z every 6 frames, if successful the camera is stuck while climbing.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: aleckermit on August 05, 2010, 06:23:07 PM
I always think that the warp is part of the jabu jabu actor, so, if there arent jabujabu, there arent warp. I need to check this in the debug room, or editing the map and see if there are a warp

Dude... we KNOW there's a warp. You can touch the warp easily with a levitation code. The warp is right below the underside of the iceberg, basically directly below where Jabu's mouth was.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: aleckermit on August 06, 2010, 01:18:55 AM
I found a promising new spot to try to get into JJB as adult. You can get to this spot using OOB water. Link is on a slop where he can use items and even drop bombs/chus (they get dropped on the ground above Link but you can still megaflip/mega-sidehop off of them). You can also sidehop at the iceberg. You can even use hoverboots to walk at the iceberg if you place a bomb behind Link and equip hoverboots at the first frame of damage to Link (the setup is the same as megajumping but it just makes you start to hover-walk). Also keep in mind you can lure the tektite by the Fairy Fountain entrance to this area.

I've tried doing a gainer/jumpslash right against the iceberg from this spot but I haven't yet been able to touch the warp, it definitely seems to be inside the iceberg only. Maybe with a TASed Biggoron clip while hover-boot hovering would work.

(http://img832.imageshack.us/img832/1716/ddddfe.png)



Here's a Project 64 savestate that is at the spot in the picture: http://www.mediafire.com/?0rqe4a6fiqjsu08


Here's a video of my best attempt at touching the warp: http://www.youtube.com/watch?v=v72u7F94hIw



Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: ZFG on August 06, 2010, 07:52:26 PM
New damage boosting technique - hold a chu, stand a bit away from the edge, run off the edge when it starts rapid flashing and mash B in the air.  Uses so far:

Shadow early no shield http://www.youtube.com/watch?v=AV8ojjEjpww

Talon Skip damage boost method 100% no buffer http://www.youtube.com/watch?v=LpDUU2EctfU

You can use this for distance too, like damage boosting in jabu to the blue switch, by running off the edge slightly earlier.  I haven't been able to do this kind of damage boost with a bomb yet.

Also, I find this kind of damage boosting to be much easier than the old R + B method, and I think in some cases it goes slightly farther.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Kazooie on August 07, 2010, 06:26:32 PM
Okay guys, time for some jabu jabu early theories as adult. I have tried it some off and it might work with right angle and more precision angle. I will make video of this if I get it to work. I can't do it now or even take pictures because I'm not at home right now. I'll test this even more when I get home.

So basically when you come to iceberg from normal side. So from side where you enter to jabu jabu. Then in jabu pedestal and where iceberg start go right! There is great acute angle what comes from iceberg and jabu pedestal. I'm pretty sure we can clip some how in here and make link head to touch load point same time when he goes trough of ice. So my first idea was somehow to hoverslide to the acute angle and clip trough and make link head touch load point. Only problem here is hover boots hover doesn't stay that long if you hammer hoverslide there from near surface there.

Second idea was do bomb hover near of that acute angle and then megalip with chus to acute angle and go trough that way. So basically just backflip with right time with bomb from iceberg. Do backflip that way that jabu pedestal pillar stop your backflip and you will get yourself near water level. I have tried it when link boots are halfway in on water. Then use chus Z-target and turn around and aling yourself along with pillar or whatever you want. Then just right time make chu run to side of pillar and when it explode make megalfip. I have got it to work few times but still link haven't go trough of that corner. I don't know if this is possible but it still sounds promising I think. If I can think way get to the jabu as adult it should be this one.

So go try it and see yourself if you can get it to work. I hope this will turn out great!

I will take pictures or make video later if I can get it to work.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: aleckermit on August 07, 2010, 08:32:55 PM
Okay guys, time for some jabu jabu early theories as adult. I have tried it some off and it might work with right angle and more precision angle. I will make video of this if I get it to work. I can't do it now or even take pictures because I'm not at home right now. I'll test this even more when I get home.

So basically when you come to iceberg from normal side. So from side where you enter to jabu jabu. Then in jabu pedestal and where iceberg start go right! There is great acute angle what comes from iceberg and jabu pedestal. I'm pretty sure we can clip some how in here and make link head to touch load point same time when he goes trough of ice. So my first idea was somehow to hoverslide to the acute angle and clip trough and make link head touch load point. Only problem here is hover boots hover doesn't stay that long if you hammer hoverslide there from near surface there.

Second idea was do bomb hover near of that acute angle and then megalip with chus to acute angle and go trough that way. So basically just backflip with right time with bomb from iceberg. Do backflip that way that jabu pedestal pillar stop your backflip and you will get yourself near water level. I have tried it when link boots are halfway in on water. Then use chus Z-target and turn around and aling yourself along with pillar or whatever you want. Then just right time make chu run to side of pillar and when it explode make megalfip. I have got it to work few times but still link haven't go trough of that corner. I don't know if this is possible but it still sounds promising I think. If I can think way get to the jabu as adult it should be this one.

So go try it and see yourself if you can get it to work. I hope this will turn out great!

I will take pictures or make video later if I can get it to work.

I tried a bit of your first idea myself (hoverboots + biggy sword clip into that corner) but couldn't manage it.

Jiano told me that you can clip into the iceberg by megasidehopping into the right-side corner of the isceberg from the hill, so your second idea should work I think.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: thundrio on August 08, 2010, 01:54:13 AM
I need help learning to bomb hover. Now i recently beat mm, learning nearly all the tricks, so i almost perfected all 3 normal bomb hover methods in mm(besides chu hover against a wall). But i cant hover in oot. I have trieusing the page but it doesnt work. Could somebody help explain the differences between bomb/chu hovering in oot/64 as that would help me learn to hover.

Thanks


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: aleckermit on August 08, 2010, 01:38:32 PM
I need help learning to bomb hover. Now i recently beat mm, learning nearly all the tricks, so i almost perfected all 3 normal bomb hover methods in mm(besides chu hover against a wall). But i cant hover in oot. I have trieusing the page but it doesnt work. Could somebody help explain the differences between bomb/chu hovering in oot/64 as that would help me learn to hover.

Thanks

Wrong Thread.

Next time post that here: http://forums.zeldaspeedruns.com/index.php?topic=26.msg7198#msg7198




Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Kazooie on August 08, 2010, 02:45:07 PM
I tried a bit of your first idea myself (hoverboots + biggy sword clip into that corner) but couldn't manage it.

Jiano told me that you can clip into the iceberg by megasidehopping into the right-side corner of the isceberg from the hill, so your second idea should work I think.

I have also tried it but didn't get it to work either. I also tried that mega sidehop thing but my angle was wrong for sure because link didn't clip in the iceberg. I'll try this more tonight and I'm pretty sure this will work out!

EDIT:
It's been finally done!!! I got this to work with mega sidehop! Now jabu as adult is indeed possible without cheats! I will make video later when I get this down on console!

Here is picture what angle I use:
(http://i37.tinypic.com/1z32hvt.jpg)

From here when I get chu out I'll walk straight up a little bit and then shield drop chu along pillar. When I have released it then just let analog stick go and then roll on right time and perform mega sidehop to left! It you go right you will be pushed trough ice and with backflip you will be pushed up. I got to this position with bomb hover along to pillar. It's easy get to the this spot.

Anyway I will make video of this later when I can do this on console.

Use this spot to drop bombchu along with pillar. Then just roll when analog stick is free and link have returned to normal position like in picture above.
(http://i35.tinypic.com/6i9nag.jpg)

This is should look like when link is about to touch loading zone
(http://i37.tinypic.com/140dmja.jpg)

EDIT:
I think it also possible to beat this dungeon with boomerang on B button as adult and also this add more complete stuff to max adult challenge! What is great challenge btw and everyone should try it out!

EDIT:
You can beat barinade boomerang on B button and then for last phase use jars on room to damage him. That is all what you need to kill him. on last hit you may use your sword. So finally all three child dungeons can be beaten as a adult! :D


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: AniMeowzerz on August 09, 2010, 12:45:31 AM
Awesome, now all we need is to find some wacky ass way to talk to Impa as adult for zelda's lullaby and max% adult is gg :P


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: ING-X on August 09, 2010, 02:20:03 AM
kazooie = god


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: aleckermit on August 09, 2010, 02:41:26 AM
Awesome Kazooie. I KNEW this could be done.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Razor7581 on August 09, 2010, 09:46:01 PM
Can't wait for a vid of it Kazooie! ;D
Also. Don't think it's new, but you can clip through the latters in DC to get OoB. It's basically the same thing as in ZD. Worthless for now. I don't think it really needs a vid, but tell me if it does.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Captain Failcon on August 10, 2010, 11:36:52 PM
Found a way to skip Mido and go to Deku Tree without a shield: http://www.youtube.com/watch?v=k1FHOAZblHg
Useless because you need shield for 2 3 1 room :(


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: ZFG on August 11, 2010, 01:34:24 AM
Found a way to skip Mido and go to Deku Tree without a shield: http://www.youtube.com/watch?v=k1FHOAZblHg
Useless because you need shield for 2 3 1 room :(
Wow, nice.  I've tried getting that OoB with a jumpslash recoil before but it never worked.  Cool trick.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Kazooie on August 23, 2010, 11:33:10 PM
Jabu Jabu as adult!

Video:http://www.youtube.com/watch?v=Ug7jKLV0MqU (http://www.youtube.com/watch?v=Ug7jKLV0MqU)

Description:
So I discovered this little neat trick what lets you enter to jabu jabu as adult link. And finally I got video of it! I spent more than 8 hours to trying figure out how to make it work well and where to use pause buffer and I used tons of different strategies. So here is what I have got so far! First bomb timing is hard to time correctly and there is maybe way to pause buffer chu hover there but I tried it alot and didn't come up with any good way to do it. Problem is that link needs to hover very low compared to the ledge where you start hover.  Last part of this video is good I think. This was best strategy what I came up with I think. With practice you can get this with very good change to get there. I highly recommend to use emu for practice and you know what I mean. Use save states! And I highly recommend to practice pause buffer chu megaflip before attempting this one.

Here is step by step instruction how to do it:
1:First active ISG when you come up from water! I recommend to save on ice cavern and then jump to the water from there. You need to keep camera close to link or else last part will be very hard! When you come to land with ISG on use Z target to keep camera close to link. You will notice if you camera is far away from link when it will go trough of that pillar and it have different effects than on video.

2: Keep Z targeting while moving and then aim yourself on little corner that come from iceberg edge and from little rail from jabu pedestal. You can just walk there and link should not move any more forward. So you are on corretc spot then.

3: Then use C-up to aim left side of your B button with pillar textures. Watch it from video! Use that black texture to line left side of B button to it

4: When you have lined up keep your Z target pushed down and then press A example to come out of that view. Then just turn around 180 degrees and backwalk little bit to make sure you are on edge of the iceberg.

5: Then perform little roll forward without pressing controls stick at all! Link will always do same distance roll when you do it this way.

6: Then bring out bomb and shield drop bomb and then do backflip immediately after dropping it. Practice timing from video or with emu.

7: Link should now stay on air near water level if you timed it correctly. NOTE: LINK BOOTS NEED TO UNDER WATER TO GET THIS TO WORK!!! If you are little bit more up than this it will not work!!!you can check it when camera will fall back little bit after you have used hookshot view and roll.

8: Now let chu run at wall and X target it and now after it turn about 180 degrees and aling yourself along with pillar. If you have right position link should automatically aling himself with pillar if all is done correctly.

9: Now let another chu run at wall and release it immediately after taking it out. Then keep targeting it all to way when it explodes and do not let go of Z before it have exploded. Now you should have right camera angle.

10: Now wait for camera to under water. In this spot if you have camera too far away from link. camera will go other side of iceberg and you cannot see anything! So remember to keep camera close to link before doing this! If you cannot get it there anymore press reset or come from ice cavern again and swim to iceberg and active ISG and then just use Z target to keep camera close of link.

11: When camera have stopped. Press control stick little bit left and only left to make sideroll, not sidehop. If you do sidehop you pressed way too much! Only press that much when link will make little move and stop breathing animation. I show it to you in video.

12: Bring out chu and calculate it to 7 flash. After seventh flash pause buffer three frames forward and you should have same color chu than on video. I skipped one frame from it on video.

13: On 7,3/5 flash release chu with shield and continue to use pause buffer after that. Still keep that control stick on that position what I mentioned above. of course you can place stick on it's place now too if you want.

14: From this point calculate about 8 frames about chu running at wall. It's easiest to calculate when chu is on leftmost corner of pillar (green navi arrow keep looking that) After it calculate three frames when chu is running other side of the pillar. Green arrow should touch screen down frame little bit like in video.

15: On that point perform sideroll and do all stuff what you need to do to make normal chu megaflip. Remember to keep your shield up all the time when doing sideways roll. When link is about to taking out his shield and he is on limbo mode unpause game and press R, Z, A and place control stick to down left corner to perform megasidehop. If all went correctly you should not take damage from chu and you should get inside of jabu jabu as adult.

If you take damage you should make sidehop frame earlier or you did something else wrong. if you just sidehop and hover more you did it too early. It needs to be frame perfect!

I hope this will turn out great glitch and I'm very happy to finding something so cool like this! I'm proud of myself and for that too when I got this shit on video!!! It was pain in the ass! You can beat barinade on boomerang on B button with BA or and use jars on that room to damage last phase of barinade or use megaton hammer ISG to damage him. You need to active ISG from hammer before swinging it or else it doesn't work. There is videos on youtube about this. There is maybe better way to do this on future!

Have fun!!! Also we now have more stuff to do in Max% adult challenge! ^_^


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: ING-X on August 24, 2010, 02:45:27 PM
kazooie i love you


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Slowking on August 25, 2010, 03:50:47 PM
So is the boomerang really necessary to beat the boss or could something of adault link work too? Like fire/ice arrows or hookshot.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: mysticremen11 on August 26, 2010, 09:28:47 PM
hey guys i discovered a new way to HESS but it requires nayrus lover to do it you have to ESS of a megaflip so yo go very slow than while nayrus love is still up take out a bomb or chu (bombs are easier btw). about 1/3 to half the time the bomb is gonna explode drop the bomb and stay sheilding if done correctly you will do a HESS.

EDIT: http://www.youtube.com/watch?v=Cc3MeAv-mCo
EDIT EDIT: Never mind this post as the trick is old


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: aleckermit on August 27, 2010, 10:14:52 PM
So is the boomerang really necessary to beat the boss or could something of adault link work too? Like fire/ice arrows or hookshot.

Yes boomerang is the only item that can stun Barinade.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Chimpas on August 29, 2010, 06:32:37 PM
I cant get the clonning glitch on VC http://www.youtube.com/watch?v=8ZsWUR7-kiE


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: mzxrules on August 29, 2010, 10:52:03 PM
I think I discovered something new...

I was screwing around with this cheat I discovered that overwrites what the next area to load would be when I ended up in the Water Temple. I was Young Link at the time, and I swam up to the center part of the  level. As I was climbing I noticed a Tektite was approaching so I quick held down on shield so to block the attack, and I just narrowly avoided damage. But then I noticed that the camera sort of locked up and wasn't following me like normal, almost as if I had activated ISG. However I accidentally ran off the edge and fell into the water, which de-activated it.

I'm not entirely sure if I targeted the Tektite or not......


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Razor7581 on September 06, 2010, 08:28:33 PM
I'm on the verge of being able to Z-slide on a console. Another trick proven possible on a console. :)


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Uberzelda64 on September 08, 2010, 09:35:17 PM
Probably old but you can go up waterfalls which have a wall behind them by using jumpslashes. Pointless anyways.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: bluephantom340 on September 08, 2010, 10:37:07 PM
I'm on the verge of being able to Z-slide on a console. Another trick proven possible on a console. :)
Video or I don't believe it.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: TLoZSR on September 09, 2010, 03:31:14 AM
I'm sure this is already known, but during a run today I went to play the scarecrow's song and after playing it link just stood in the playing the ocarina animation. However, the last note was never recorded as played, but the song was. Completely ruined my run...


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Runnerguy2489 on September 09, 2010, 09:38:42 PM
Yes, this has happened to both Jiano and me in races. Really sucks. I do not know the cause, but when you first pick the notes it seems to help to hit the buttons a bit more slowly.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Ragoul on September 10, 2010, 10:41:33 PM
Easy method for Serenade Cutscene Skip (http://www.youtube.com/watch?v=MR0loZ5AgIA)


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Mitjitsu on September 13, 2010, 03:01:16 PM
Easy method for Serenade Cutscene Skip (http://www.youtube.com/watch?v=MR0loZ5AgIA)

I guess that might be appicable to the Silver Gauntlets.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: brynnagiadrosich on September 16, 2010, 06:51:50 AM
I'm not sure if this is the right thread to put this in, but I thought it would be kind of fun to share. A friend of mine (he's able to do cucco jump at gerudo) and me are basically going through and seeing how much you can collect as a kid (before collecting Master Sword for the first time) using glitches and stuff. So far tonight we've been able to get a number of things, and we were just having fun with the game using the different hovering glitches with bombs and such.

Normal stuff you can do without glitches - 45 skulltulas (including dodongo one)
          11 1/4 hearts (3 container, 21 pieces)
               giant wallet, all expansions, stone of agony
               mask of truth, 8 out of 10 beans planted
               all spiritual stones and dungeon items

early well -   lens of truth
(cucco dive)   3 skulltulas
               all other items

Early gerudo stuff (got the Cucco jump after like...50 tries, lol)- got gerudo membership
               mushroom in chest (13 bombchus + megaflip) (the mushroom surprised us greatly, we thought there was a heart piece there)
               heart piece on ledge above cell (16 bombchus from chest)
               skulltula in wasteland
               skulltula in dirt patch
               nayru's love
               heart piece on arch (megaflip from gauntlet ledge/hand)
               all temple items except boss key
               all five spirit temple skulltulas

Lake hylia -   heart piece on roof (19 bombchus, from small
               bridge of land)

Early fire -   skulltula in dirt patch (still trying to figure out how to get into the temple without levitate or crooked cartridge)


Early forest - 3 skulltulas so far
               map (megaflip in box room for sequence breaking)

I know this doesn't really...help with anything, but for two rookies at this, we were infinitely pleased with ourselves. And this was all in one night, we're doing more later on. XD


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: RingRush on September 16, 2010, 07:04:11 AM
That is called the "Max% Child" challenge, and it is well documented what you can and cannot get. However, I don't see it posted anywhere on ZSR...

Someone should post the full list, preferably with asterisks over things that require RBA.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Jiano on September 16, 2010, 07:05:14 AM
That's called Max% Child. Just so you know, the only medallion you can get is Water. Forest/Shadow both crash if you enter the blue warp, and you cannot beat Fire/Spirit.

God damnit Ringrush posted like a milisecond before I did.

The only things you RBA are the Goron and Zora Tunic I'm pretty sure. Oh and broken giant's knife.

Have fun getting the Longshot. It's the dumbest shit ever.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: brynnagiadrosich on September 16, 2010, 07:51:19 AM
That is called the "Max% Child" challenge, and it is well documented what you can and cannot get. However, I don't see it posted anywhere on ZSR...

Someone should post the full list, preferably with asterisks over things that require RBA.

Ah, yah, would be helpful, we're basically figuring out stuff blind on this. XD

That's called Max% Child. Just so you know, the only medallion you can get is Water. Forest/Shadow both crash if you enter the blue warp, and you cannot beat Fire/Spirit.

God damnit Ringrush posted like a milisecond before I did.

The only things you RBA are the Goron and Zora Tunic I'm pretty sure. Oh and broken giant's knife.

Have fun getting the Longshot. It's the dumbest shit ever.

You can get into Water Temple as a kid? I thought that would be the one place you couldn't get to. 0_0


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Jecko on September 16, 2010, 11:44:32 AM
You can get into Water Temple as a kid? I thought that would be the one place you couldn't get to. 0_0

Here's a video of it. (http://www.youtube.com/watch?v=7LUQKA-385c)


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: ZFG on September 16, 2010, 06:18:55 PM
I did this a long time ago.  I can't remember exactly everything I got, but I know I have the list of stuff posted somewhere, probably the old SDA thread.  I remember you could get crazy stuff like 16 hearts I think, all dungeon items, 4 bottles (rba 3rd), zora tunic (rba'd), suns song, and lots of other shit.  Its been a really long time since I did this so it might be possible to get more now.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: brynnagiadrosich on September 16, 2010, 09:49:56 PM
I did this a long time ago.  I can't remember exactly everything I got, but I know I have the list of stuff posted somewhere, probably the old SDA thread.  I remember you could get crazy stuff like 16 hearts I think, all dungeon items, 4 bottles (rba 3rd), zora tunic (rba'd), suns song, and lots of other shit.  Its been a really long time since I did this so it might be possible to get more now.

Well, we want to do all the stuff we can do without RBA we think, so if you can find the list, that would be cool to compare stuff. Still getting used to hovering with the slingshot method, seems to work only half the time, but once we get a rhythm down then we're fine. My favorite move has to be that megaflip thing though.

EDIT: We were actually able to megaflip into the great fairy cave from above in Death Mountain where you get the double magic bar. Was rather awesome. Not sure if that's the most efficient way to do it, but it worked.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: KlydeStorm on September 19, 2010, 02:12:01 AM
Timer Advancing
http://www.youtube.com/watch?v=PL53CgilGIw


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: UchihaSasuke on September 27, 2010, 05:36:34 PM
i also did this a few years ago in the VC version. stuff i missed were a couple of skulltulas, bongo bongo's heart container, both hook and longshots and probably goron tunic since i remember RBAing at least the Zora one and broken goron sword.
it sucks that the method to get hookshot doesn't work on VC and i don't want to redo the whole thing on GC.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: ByrZ on September 27, 2010, 08:27:46 PM
I'm new here and been glitching in OoT a little time.
I found a minor glitch recently. If it's old, just tell me. I think it goes like this:
Jumping Link warps to grabbing position on ledge (which is clearly too high away) for maybe 1 frame and immediately falls. Then you right away strike the aerial strike, hit the wall and then game thinks you're on ground and cancels your falling but then starts it again, this let you to strike the aerial strike again and doing this repeatly allows you to climb the wall. Does this appear anywhere else in the game? Here's a video:
http://www.youtube.com/watch?v=zB7G-6pzDW4
Oh and sorry for bad English, I'm from Finland.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: ZFG on September 27, 2010, 09:50:23 PM
I'm pretty sure that technique to get to the left hill is new. Nice find.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Elminster on September 27, 2010, 10:17:24 PM
Wow...this is not like ZFG at all...

I want the old ZFG back :(


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Exodus122 on September 28, 2010, 12:19:47 AM
aerial strike

i lol'd


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Kazooie on September 28, 2010, 07:35:38 AM
Very nice glitch ByrZ! I really liked it!

And welcome to glitching oot! I hope you can find some awesome stuff from this game!

EDIT: What!? Are you from Finland? I'm too! We should talk sometimes if you have skype or anything else. You can also come to irc. I really like to talk you more. Niin ja tervetuloa tälle foorumille! Huippua nähdä jotain suomi porukkaakin täällä  ;D


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: ByrZ on September 28, 2010, 01:05:13 PM
Very nice welcomes here. I've tried to find a way to get to the crawling space with this without succeeding. In the video at 3:30 you can see that ledge in front of me, I'm very close to get onto it. However, I went there with emulator cheats and it didn't lead to anywhere. Kazooie tarkista pm.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Bonooru on October 06, 2010, 12:47:07 AM
im assuming that these are old and useless but i will put them any way
as child link you can switch from deku stick to sword and vice versa when grabbing onto a ledge.
also as child link if you are trying to swim up the water falls what will happen when you get spit out and fall is you will jump slash putting you back in and higher up than you were when you fell out.
they might work in other situations but i haven bothered to test them


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: ZFG on October 10, 2010, 04:26:32 AM
http://www.youtube.com/watch?v=lh_Pl9Hzw_I

Speed trick for low%.  Getting to mirror shield ledge outside skipping everything inside as child.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Kazooie on October 11, 2010, 12:31:25 PM
Here is new desert trick by me:
http://www.youtube.com/watch?v=U9NuRYSoNC0

Have fun! ^_^


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Razor7581 on October 17, 2010, 11:52:16 PM
Think I might have discovered some kind of auto save in OoT. I'll upload a vid soon though it won't show much; it just randomly happened. :)


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Enterim on October 18, 2010, 04:05:03 AM
So the kids at Zelda Universe were right about the game becoming "unwinnable" if you skip getting the longshot and don't save?


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Siglemic on October 18, 2010, 04:10:50 AM
uhhh no ? lol


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: thundrio on October 18, 2010, 07:19:50 PM
pokey has beat oot while skipping the longshot and not saving...

on another note i was wondering something about the acute angle/dot skip glitch. is this a glitch where we know all the places it can be used (specific type of acute angle or something) or is there a possibility for more acute angle clips to be found.

my reason for asking this is i was considering the possibility of making a bot to brute force this once i learn lua(if that ever happens). what the bot would do is start a savestate in c^ when link is at a possible acute angle, then it would move right x frames,save,execute side roll/hop, have flag to check if link loses hp after x seconds (falling into void causes link to lose hp), load state, repeat. then it could be used to easily check possible angles. i dont think it would take that long to check it (i say this knowing nothing of lua scripting and more importantly if you can use scripts with mupen.

thanks


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Cosmo on October 21, 2010, 07:48:00 PM
faster ways to do old things:

dc ground jump http://www.youtube.com/watch?v=bbtHYbZMN0U
jabu early http://www.youtube.com/watch?v=4wA1VPaqpHY



Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Cosmo on October 25, 2010, 01:15:18 PM
ruto throw - optimal setup
http://www.youtube.com/watch?v=8-eq5ov8jB8


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Masterluigisw on October 26, 2010, 12:28:39 AM
Hey cosmo or anyone, could someone of you guys do a 100% consistancy tutorial on how to pause buffer an ISG ? I'm having trouble with it and some help would be appreciate. And yeah it's for lullaby skip in mm.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: ZFG on October 26, 2010, 12:38:12 AM
Hey cosmo or anyone, could someone of you guys do a 100% consistancy tutorial on how to pause buffer an ISG ? I'm having trouble with it and some help would be appreciate. And yeah it's for lullaby skip in mm.
http://www.youtube.com/watch?v=Sf6R_EqTjUg


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Masterluigisw on October 26, 2010, 12:44:21 AM
http://www.youtube.com/watch?v=Sf6R_EqTjUg

Oh thanks, my bad I thought the ISG frame was a frame earlier lol.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: aleckermit on October 27, 2010, 12:38:06 AM
Dodongo Cavern cutscene skip (saves 1 second). No idea if people know about this or that it actually saves time...

http://www.youtube.com/watch?v=ec92NE66atM

Not useful for much besides a no-glitch run.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: RingRush on October 27, 2010, 05:20:32 PM
I've definitely seen that before, but I never see people using it.

Also, don't say the ng word.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Cosmo on October 31, 2010, 10:56:43 AM
re: why can you JS thru certain boss doors??

[05:26:07] <@cosmo> spirit BK skip im still too scared to do in races lol
[05:26:10] <@cosmo> once I won a race with it
[05:26:12] <@cosmo> but it was scary
[05:26:28] <LinuzDk> wait a minute shadows the only place where you still need ZL right?
[05:26:43] <@cosmo> you can bk skip but it will never happen in a race
[05:26:44] <@cosmo> so yeah
[05:27:01] <LinuzDk> no cosmo just play normally but you have to get a key as a child then just don't get BK since you need zl for that
[05:27:16] <Siglemic> what
[05:27:17] <@cosmo> im talking about shadow
[05:27:29] <LinuzDk> the BK skip have same strats, as water
[05:27:35] <LinuzDk> yeah i know
[05:27:39] <Siglemic> lol
[05:27:40] <LinuzDk> i actually confused myself
[05:27:44] <Siglemic> whattt
[05:28:14] <LinuzDk> isn't shadow temple door that same as fire?
[05:28:53] <@cosmo> Lol no
[05:28:59] * Kyoki has joined #zelda
[05:29:02] <@cosmo> shadow BK skip takes 50 chus
[05:29:22] <LinuzDk> no but you can't JS into Firetemple door
[05:29:32] <LinuzDk> and neither shadow
[05:30:48] <LinuzDk> my point is the only reason you can do fire BK skip is becouse there is a OOB spot over the door
[05:31:45] * arkaith has quit IRC (Quit: just an ordinary day, stealing all the hope away.)
[05:32:00] <LinuzDk> Cosmo i'm talking about the physicks of the door (physicks phycisks, baah
[05:32:13] <@cosmo> you're talking about the collision detection
[05:32:19] <@cosmo> and nobody knows why you can js thru them
[05:32:24] <@cosmo> you just can
[05:32:29] <@cosmo> maybe petrie911 will figure it out someday : P
[05:32:34] <LinuzDk> ;D
[05:33:29] <LinuzDk> but you can't JS through shadow Bodd door right?
[05:33:39] <LinuzDk> boss*
[05:33:45] <@cosmo> right
[05:34:33] <%petrie911> figure what out, now?
[05:34:37] <LinuzDk> and i'm pretty sure that you can't either with fire, (maybe not forest never tried since, it dosn't do any diffrence)
[05:34:57] <LinuzDk> petrie why can you JS through some of the Boss doors and some not?
[05:35:04] <%petrie911> doors have no solidity
[05:35:16] <%petrie911> it has to do with the collision geometry near the door
[05:35:28] <@cosmo> right but
[05:35:32] <@cosmo> jiano and I looked at it
[05:35:34] <@cosmo> and couldnt see
[05:35:39] <@cosmo> why you dont recoil back off of some of them
[05:38:21] <%petrie911> 0 0 0 180
[05:38:46] <%petrie911> (I'll explain what that means in a second
[05:39:07] <%petrie911> C80
[05:39:08] <@cosmo> it would be cool if you directly compare water -> shadow Boss doors
[05:39:34] <%petrie911> 300
[05:39:41] <+Tompa> LoZ race anyone?
[05:40:04] <%petrie911> 080
[05:40:20] <%petrie911> er,0 2 0 80
[05:41:13] <%petrie911> 318
[05:41:21] <%petrie911> ok, so which doors can be jumpslashed through
[05:41:24] <%petrie911> and which can't?
[05:41:32] <@cosmo> water, spirit
[05:41:35] <LinuzDk> water and spirit
[05:41:41] <@cosmo> fire, shadow cannot
[05:41:44] <@cosmo> forest is a maybe
[05:41:50] <LinuzDk> noone tryed
[05:41:54] <%petrie911> ok, so the numbers I posted above are the collision flags for each door
[05:42:41] <%petrie911> Forest Temple is 0 0 0 318
[05:42:51] <%petrie911> Fire Temple is 0 2 0 080
[05:42:59] <%petrie911> Water Temple is 0 0 0 180
[05:43:07] <%petrie911> Shadow Temple is 0 0 0 300
[05:43:15] <%petrie911> Spirit Temple is 0 B 0 C80
[05:43:32] <%petrie911> now, it is rather interesting that they're all different
[05:45:37] <%petrie911> Actually...scratch that
[05:45:41] <%petrie911> I think I know the answer
[05:45:59] <%petrie911> and I predict Forest Temple should be impossible if I'm right

[05:52:18] <%petrie911> ok, so, here's the difference
[05:52:28] <%petrie911> in the Forest, Fire, and Water Temples
[05:52:36] <%petrie911> er, Forest, Fire, and Shadow
[05:52:46] <%petrie911> the door and the polygons above it have the same collision
[05:53:06] <%petrie911> in the Water and Spirit Temples, the door and the polygons above it have different collision
[05:53:20] <@cosmo> by different collision, what is different?
[05:53:27] <%petrie911> they have different flags
[05:53:37] <@cosmo> do you know what the flags do
[05:53:39] <%petrie911> and so they belong to different collision groups
[05:53:41] <%petrie911> nope
[05:53:52] <@cosmo> do you think the reason you can js thru it
[05:54:00] <@cosmo> is becuase it treats everything wit hthe same collision group
[05:54:07] <@cosmo> as one solid surface
[05:54:10] <%petrie911> yes
[05:54:15] <@cosmo> ok
[05:54:17] <@cosmo> good stuff
[05:54:21] <@cosmo> imma archive this conversation


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Nightwing on October 31, 2010, 06:54:08 PM
Death Mountain gate skip in 4 chus, no buffer (http://www.youtube.com/watch?v=yuGnE2v1k-A)


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Kazooie on November 01, 2010, 12:59:12 AM
SOLD OUT to the C button as a child:
http://www.youtube.com/watch?v=ae4Ai140HOA

Have fun! ^_^


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: aleckermit on November 01, 2010, 06:36:24 AM
Slingshot Room door glitch (unloads the room, hopefully we can do use this method in other rooms in the game):

http://www.youtube.com/watch?v=0NesnFRiIIU

Moving platform in Deku Tree that is unaffected by all time stop items (I found this months ago):

http://www.youtube.com/watch?v=WqEFkDetyOQ



Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: ZFG on November 06, 2010, 05:57:37 PM
Alec had an idea for ganon, instead of supersliding to keep the master sword equipped, you can JS before the cutscene and use hammer/bgs crouch stabs with MS power.  I just tested it and it works.  Should save time in 100% and MST, though I think supersliding would still be faster for TASes.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: aleckermit on November 06, 2010, 09:28:36 PM
Alec had an idea for ganon, instead of supersliding to keep the master sword equipped, you can JS before the cutscene and use hammer/bgs crouch stabs with MS power.  I just tested it and it works.  Should save time in 100% and MST, though I think supersliding would still be faster for TASes.

ZFG are you sure equipping the MS in segment 67 is the best time to do so? We still need to fight Dinalfos, Stalfos, IKs, Dorf, and more Stalfos in seg 69. Shouldn't we do the MS/Hammer equip right before the Ganon fight? It is an extra pause that way but I think the biggy will save good time throughout the Tower and Escape. This needs to be timed against the superslide method really (while considering the extra bomb needed)...


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: ZFG on November 07, 2010, 01:33:58 AM
Oh, completely forgot about the tower enemies, I was just thinking about dorf.  I guess it probably would be faster for an extra pause :/


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: UchihaSasuke on November 20, 2010, 06:17:14 AM
SOLD OUT to the C button as a child:
http://www.youtube.com/watch?v=ae4Ai140HOA

Have fun! ^_^

i played OoT after almost 1 year without playing it just to try out this glitch (i don't want to replay until OoT 3DS comes out)

i noticed that the trick to use a charged (orange) spin attack with the Great Fairy Sword from MM works here to get a charged spin attack with SOLD OUT. that's pretty interesting.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Kazooie on November 20, 2010, 05:44:32 PM
I'm very curios how to get this. If somebody can link me video how you can do that glitch in MM :)


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Majora MIM on November 21, 2010, 08:34:39 PM
http://www.youtube.com/watch?v=zDOrBm1bHKU

Ahah, I didn't remember I posted this vid more than two years ago (long time before z slide was discovered).
 8)


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: UchihaSasuke on November 22, 2010, 06:14:05 AM
the charge spin attack glitch with the great fairy sword is pretty easy. press and hold B and then use the GFS and it will charge up. Link does the Biggoron Sword pose when charging it.
same trick makes the Sold Out charge up.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Kazooie on January 19, 2011, 03:24:34 PM
Some new OoT stuff to you guys!

http://www.youtube.com/watch?v=1N1hMZMoFk4

Have fun!! ^_^


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: ZFG on January 24, 2011, 05:25:29 AM
The hyrule field glitch strikes again http://www.youtube.com/watch?v=F9gDddOyL4c


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Captain Failcon on January 25, 2011, 11:38:16 PM
Interesting... do you think using this trick will save time in a 100% run? It looks faster than the normal warp.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Cosmo on January 26, 2011, 02:04:29 AM
hyrule field glitch = too many actors loaded so it simply fails to load the one you are calling


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Kazooie on January 28, 2011, 12:36:18 PM
Max hearts on N64 OoT!

http://www.youtube.com/watch?v=kHikJck_S6Q
Have fun! ^_^


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Exodus122 on January 30, 2011, 02:04:17 AM
New Forest Temple boss Key skip from the Fairy bow room on Jan 29.
Unfortunately it is only about 15-20 seconds faster than savewarping and doing the normal bk skip.

http://www.youtube.com/watch?v=XB-Q54o86ps



NEW Fire Boss key skip from Hammer room on Jan 31.
It obsoletes the chute hover bk skip and is way faster.

http://www.youtube.com/watch?v=fzc2wqmzp_c


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: mzxrules on January 30, 2011, 04:08:06 AM
So it almost certainly has to be true... the boss door trigger is always loaded.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Cosmo on January 30, 2011, 04:59:59 AM
loading zones are part of scene collision, which is loaded on a per scene basis (doesnt matter what room you're in)


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: aleckermit on February 01, 2011, 09:11:30 AM
New Fire Temple Big Key Skip! Faster, easier, and uses less bombs than the old one.

Exodus found this trick on emulator and posted the video in the IRC. It was very very difficult and inconsistent so I spent a couple hours working on a setup. I managed to find a consistent angle setup and a way to skip the jumpslash the original method required to just barely make the load zone (hitting the load zone is no longer an issue).

Full details and instructions are in the video description:

http://www.youtube.com/watch?v=J4YQHXaDMDA


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Razor7581 on February 01, 2011, 08:36:15 PM
New Fire Temple Big Key Skip! Faster, easier, and uses less bombs than the old one.

Exodus found this trick on emulator and posted the video in the IRC. It was very very difficult and inconsistent so I spent a couple hours working on a setup. I managed to find a consistent angle setup and a way to skip the jumpslash the original method required to just barely make the load zone (hitting the load zone is no longer an issue).

Full details and instructions are in the video description:

http://www.youtube.com/watch?v=J4YQHXaDMDA
Came supprisingly close to doing this with a chu megaflip-slide. Might work nicely for a low%(?)


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: RingRush on February 01, 2011, 10:11:57 PM
Even if you clip out of bounds with a chu megaflip/sidehop, without hover boots (which low% mst doesn't have), you probably couldn't reach the loading zone. Worth a try though, as it'd save a ton of time.

If you mean normal low%, no contorted route would ever bring low% to fighting Volvagia.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: ZFG on February 12, 2011, 06:13:36 PM
Trick in DC as adult to get the GS above the stairs without supersliding or longshot http://www.youtube.com/watch?v=2Wa3A6Mg5_c .  Should save a lot of time in 100%.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Captain Failcon on February 19, 2011, 01:08:35 AM
I found 2 strats to climb Death Mountain without explosives­:
http://www.youtube.com/watch?v=i-X8iehDWUE


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: ZFG on February 19, 2011, 01:50:56 AM
I found 2 strats to climb Death Mountain without explosives­:
http://www.youtube.com/watch?v=i-X8iehDWUE
Nice.  1st strat is half old, I don't think it was known you could get on the high ledge without landing on the smaller ledge below first.  Sideroll jumpslash strat is cool but I don't think there would be a reason to use it since you need hover boots to get there anyway (though if its possible to get there without hover boots or explosives, that would be great for any%).


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: LinuzDk on February 19, 2011, 04:16:24 PM
Trick in DC as adult to get the GS above the stairs without supersliding or longshot http://www.youtube.com/watch?v=2Wa3A6Mg5_c .  Should save a lot of time in 100%.

Easy Chu's Mega Hover Strats:
http://www.youtube.com/watch?v=p7Xp3Ub-Fhc

Discovered by me. and maybe some guy that discovered it 4 years ago :D


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Razor7581 on February 20, 2011, 01:00:01 AM
Pretty sure that this is new. Found a way to unload the lower part of zora's river using a mega-sidehop (have not tested a megaflip) at this angle:
(http://img38.imageshack.us/img38/7695/sriveroob2.png) (http://img38.imageshack.us/i/sriveroob2.png/)

With this you simply clip out of bounds and you can enter some OoB water and float back to the surface. The terrain is all present but simply unloaded:
(http://img198.imageshack.us/img198/3613/sriveroob1.png) (http://img198.imageshack.us/i/sriveroob1.png/)



Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Kazooie on February 20, 2011, 06:58:12 PM
Video would be nice to see and awesome trick what you have there! Great job! ^_^


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Razor7581 on February 20, 2011, 08:31:00 PM
Video would be nice to see and awesome trick what you have there! Great job! ^_^
Thanks Kazooie! I finally got the full thing on camera. Video will be up very soon.

Unload Lower Zora's River:
http://www.youtube.com/watch?v=ehWqBKzd9v0


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Exodus122 on March 01, 2011, 11:21:50 PM
Some new glitches I've found recently that I haven't posted:

Dark Fire Temple
http://www.youtube.com/watch?v=iMn90FR9ACE

Spirit Temple-Mirror Room Puzzle Skip
http://www.youtube.com/watch?v=JT0iBornIKw

Ice Cavern- Easier way past red ice
http://www.youtube.com/watch?v=OJHjfpAcisU

Water Temple- Anti-gravity jumpslash past Spikes on the way to boss key
http://www.youtube.com/watch?v=PFSVNJBmwvY

Fire Temple- Sidehop past Flame Wall (not found by me, found by a Japanese player)
http://www.youtube.com/watch?v=HnEIfMZ071M

New Fire Boss Key Skip WITHOUT HOVER BOOTS
http://www.youtube.com/watch?v=gk2evOQhxJw


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: BottlesFTW on March 06, 2011, 12:39:05 PM
http://www.youtube.com/watch?v=jf6cxsVw808
Fire Temple Boss Key Skip
Pretty much the same as Exodus' new one, except it does a z slide instead of a superslide.
This is necessary for Low% MST since it doesn't get Bombs.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Exodus122 on March 06, 2011, 05:11:19 PM
Fire Block Clip with Chu
http://www.youtube.com/watch?v=-NJm9B2pxwM


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: KlydeStorm on March 08, 2011, 03:31:04 AM
I'm probably late to the party, but figured I should post it anyways.

Comparison of the Kokiri guard with and without Zelda's Lullaby.

http://img12.imageshack.us/img12/1097/with.png
http://img200.imageshack.us/img200/6175/withoutu.png

Can that really be enough to cause it to be harder?


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: ZFG on March 08, 2011, 03:50:07 AM
Apparently yes.  Though it might just be needing a different angle and it just seems harder because we're not used to it.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: aleckermit on March 08, 2011, 04:59:51 AM
I'm probably late to the party, but figured I should post it anyways.

Comparison of the Kokiri guard with and without Zelda's Lullaby.

http://img12.imageshack.us/img12/1097/with.png
http://img200.imageshack.us/img200/6175/withoutu.png

Can that really be enough to cause it to be harder?

It's not harder, just different: http://www.youtube.com/watch?v=87mwu_A0yxU


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: ZFG on March 13, 2011, 02:00:54 AM
My setup for fire bk skip.  Doesn't require frame perfect boots switching and gets to the loading zone a few seconds faster.

http://www.youtube.com/watch?v=V1qXdbc-f3o


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Kzar5678 on March 21, 2011, 11:10:54 PM
Ok, this has probably already been discovered by someone else, but I found a way to get Bomb Bag early in a 100% Adult run. I found two methods using an angled jump and another with a ground jump. Both require no items so it could also be used in a low%. Though I think we skip bombs in the low%...oh well, here it is: http://www.youtube.com/watch?v=W-pI5WTRSlg


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: BottlesFTW on March 21, 2011, 11:31:14 PM
Yeah the first one is already known, not sure about the 2nd though.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Enterim on March 22, 2011, 02:14:36 AM
Yeah, but how often do you have a strength upgrade going into Dodongo's Cavern?


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Kzar5678 on March 22, 2011, 02:30:57 AM
Well, either from Spirit Temple or with secret gauntlets through RBA (or regular BA, not to sure). The secret gauntlets have the same power as Golden Gaunts so you sould do that. Besides, you could always just do the angled jump.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Kazooie on March 30, 2011, 05:23:57 PM
Two new videos from me if anyone haven't seen those yet :)

King zora skip as a child. Very very easy way!
http://www.youtube.com/watch?v=cog0kVd22uo

Fire Temple firewall room strategy as a child:
http://www.youtube.com/watch?v=y2drX30kDFQ

Have fun!


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: mzxrules on April 05, 2011, 11:06:37 PM
@goldenboy6392 That's probably as old as ISG itself.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Steve on April 08, 2011, 04:51:39 AM
Megaflip to waterfall heartpiece in GV

http://www.youtube.com/watch?v=OdACuR8gtmI

Easy low wall skip at gerudo's fortress

http://www.youtube.com/watch?v=ohVbQKyPGqM

I couldn't find videos for either of these but I'm pretty sure at least one is old as they're both pretty obvious.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: ZFG on April 08, 2011, 05:45:50 AM
Megaflip to waterfall heartpiece in GV

http://www.youtube.com/watch?v=OdACuR8gtmI

Easy low wall skip at gerudo's fortress

http://www.youtube.com/watch?v=ohVbQKyPGqM

I couldn't find videos for either of these but I'm pretty sure at least one is old as they're both pretty obvious.
The first is old, but the 2nd is definitely new.  It seems a lot easier than the old damage boost method and should be a bit faster too.  Nice find.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Steve on April 08, 2011, 08:05:27 AM
I went back to see if I could cut out 1 chu with either a long hover or megaflip. One hover doesn't make it far enough that I could see when I tried, and when I tried megaflipping I either missed the explosion or got blown off the side. But now I went back again and found this angle to work on the 9th flash, so I'm pretty happy with this trick now.  :)

http://www.youtube.com/watch?v=3d-Dsl5mtyc



Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Elminster on April 08, 2011, 08:03:45 PM
Now doable non-GC? Awesome.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Exodus122 on April 08, 2011, 08:29:45 PM
New forest boss key skip:
http://www.youtube.com/watch?v=SKNoSYWgxqw


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: ING-X on April 08, 2011, 09:18:41 PM
Ingslide is now useful outside of PAL.

Good shit.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Exodus122 on April 10, 2011, 09:26:03 PM
Alternate Deku B1 Web Skip
http://youtu.be/BeHopaJZmB8


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Steve on April 13, 2011, 05:40:53 AM
Getting on the wall at gerudo's fortress that you megaflip off of for the gate skip

http://www.youtube.com/watch?v=PNRV7qtWl4o

It costs a chu but the sidestep method is really annoying


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Exodus122 on April 13, 2011, 08:31:27 PM
Two Ice Cavern Tricks
http://youtu.be/mQsQz2yIDjI

Hoverboost Door of Time Skip
http://youtu.be/_9j_kr36kOs


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: ING-X on April 13, 2011, 10:00:55 PM
Exodus = Kazooie Jr.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Exodus122 on April 14, 2011, 02:41:13 AM
Prelude Cutscene Skip
http://www.youtube.com/watch?v=Ql8eF_JCqcM

Mirror Room without explosives
http://youtu.be/_bXEPQ7I2BM

Spirit Boss Key Skip from Mirror Room
http://youtu.be/XMHVLGbUyt4

Get a Fire Gold Skulltula without Hammer/Hover boots/Giant's Knife
http://youtu.be/xkIAowuvxUU


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: willtendo64 on April 23, 2011, 08:36:01 AM
so im new here, not new to Glitching, i can sub 1:30 in any%, idno if thats actually and acheivement or not, but whatever, i decided that i may aswell join this place make myself actually a legit runner right?

so i was trying out some shit with picking up the mastersword for the first time and then rocking up as an adult with bottle on B... so stealing rod+DoT skip with a deku stick on B is easy enough (took a while to find the angle correctly) and im trying to catch a fish and pickup the sword, (coz theres that 1 frame where u can do shit)
now, if you drop a fish infront of the MS then you cant pick it up while youre in range of the fish, this way to fishy (pun intended) for my liking, why did Nintendo make it so u cant grad the sword when there was a fish in the way? so idno... there are sometimes when you can actually catch the fish + grab sword but i cant get the position consistent enough so that i can test a whole bunch of different methods for pause buffering + grabbing the sword... idno, any1 else got any ideas?

included pic with the deku stick lineup ofr DoT skip, incase you wanted :D


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: ZFG on April 23, 2011, 05:55:44 PM
That's strange how you cant pick up the master sword with a fish in the way.  Also nice job doing deku stick DoT skip.

And yes, sub 1:30 is definitely a good time for a beginner, so good job with that too!


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Exodus122 on April 24, 2011, 11:46:42 PM
Megasidehop Fire Boss Key Skip
http://youtu.be/et04qeKt0dY

Easier Forest Boss Key Skip from Bow room (not frame perfect)
http://www.youtube.com/watch?v=30u01U1FJiI

Easy Ruto Throw Pause Buffer
http://youtu.be/QdZNW6Ak2gg


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Majora MIM on May 14, 2011, 07:25:57 PM
Not a trick, but woah! Had you ever noticed that? http://www.youtube.com/watch?v=FquUiAHcNbw


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: UchihaSasuke on May 14, 2011, 08:28:39 PM
i like how the vid is almost 3 years old.

i guess they made just 1 model for all of them and the gerudo face is for the nabooru fight.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: aleckermit on May 14, 2011, 10:40:50 PM
My mind is blown  :o


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Toolex on May 15, 2011, 01:13:15 AM
really I have known about this for ages... didn't think too much of it...


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Razor7581 on May 15, 2011, 06:54:22 PM
Okay, figured out a setup for fire temple mega sidehop bk skip with a chu:
1. Get into the corner
2. Angle yourself the same as if for the superslide method (like DoT skip)
3. Roll twice
4. Sidehop
5. Backflip
6. Let go of L, then press it again (prevents from any wierd side rolling)
7. Roll once
8. Pull out the chu and do mega sidehop (to the right)
9. Hold Right
10. When the cage room is in the middle of your screen jumpslash and hold forward
Notes: Hoverboots make this a bit easier. The angle is incredibly precise.

I can make a vid of this, if anyone needs it.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Exodus122 on May 15, 2011, 07:31:11 PM
Kyoki already made a video.

http://www.youtube.com/watch?v=1_cOqF2KLoc


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Razor7581 on May 15, 2011, 08:18:35 PM
Kyoki already made a video.

http://www.youtube.com/watch?v=1_cOqF2KLoc
Wow. Totally missed that. O_o


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: aleckermit on May 28, 2011, 03:13:42 AM
Here's a good angle alignment for the backflip Mido skip. Align with the wall and get against Mido, then put the left side of the B button in the center of the third dark tree gap from the right of the concrete thing as shown. It gets me over Mido about 95% of the time and the B button doesn't have to be perfectly centered in the gap, it's pretty forgiving.

(http://img850.imageshack.us/img850/7268/midoalignment.jpg)





Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: ZFG on May 30, 2011, 09:38:17 PM
dead hand is scary http://www.youtube.com/watch?v=VvV0fTz01fI


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Steve on June 02, 2011, 03:39:05 AM
Spirit boss key skip for low%

http://www.youtube.com/watch?v=xhWYq1nP1Ro

probably saves enough time to take an extra trip to the fishing pond for more chus


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Runnerguy2489 on June 03, 2011, 07:36:12 PM
These were found by a guy who watches my streams called staticelectricity. A couple of explosive saving tricks to get the GS in Zora's Fountain:

http://www.youtube.com/watch?v=xzMcKZ27TuE - 2 bombs + hover boots required

http://www.youtube.com/watch?v=yZrWE7nl0D8 - Iron Boots required


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Pokey on June 04, 2011, 02:52:38 AM
http://www.youtube.com/watch?v=bO3RLfgoKHc Red Ice skip using crouch stab recoil.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Majora MIM on June 05, 2011, 03:44:13 PM
I was meesing around in Master Quest's fire temple and I discovered that you can jumpslash through the firewall of the right side of the big room (the one with lava on the floor, the long broken bridge and moving platforms).
I'll try to take a video of it wednesday.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: ZFG on June 06, 2011, 03:53:09 AM
I found a new method of infinite skulltulas today by dying while hookshotting a token, but for some reason, 90% of the time this (http://www.youtube.com/watch?v=GW4QKIObxQA) happens.  I'm not sure how to guarantee the game over screen appearing, but if it does, you'll be able to get the GS again.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: thundrio on June 08, 2011, 08:50:59 PM
since tsa has "confirmed" normal gate skip to be out (via invisible walls supposedly) in oot3ds, we were talking about the idea of using the 0 gravity trick (used to get into gtg) to unload the gate and walk right through. nobody was testing it, and so i decided to load up an emulator real quick and test it. it does work, although i used l to levitate to get there/unload the fortress because i was lazy and on my keyboard. i might make a good video sometime soon if i can get cucco jump, but it might be better for someone else to because i will be using camera footage (my easycap broke, and i wont be getting a dazzle until july)

proof of concept video-http://www.justin.tv/thundrio/b/287596710


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Exodus122 on June 08, 2011, 09:00:07 PM
That's been known since the anti-gravity was found there.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: thundrio on June 08, 2011, 11:07:27 PM
noone i talked to knew for sure, and it took about 5 minutes using speedup/ltolevitate. i figured id post just in case


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Razor7581 on June 10, 2011, 09:11:06 PM
Wierd Running Water Sound Glitch in Hyrule Field:
http://www.youtube.com/watch?v=WWceursLqgs&feature=channel_video_title


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: ZFG on June 11, 2011, 09:58:38 PM
A use for triforce megaflip (not really) http://www.youtube.com/watch?v=acBvOYfQaDM


Title: New cutscene skip?
Post by: CHC on June 11, 2011, 10:34:34 PM
So I was playing around in OoT, and found this. Boss fight of Forest Temple, Phantom Ganon. Sorry about bad quality and no sound.
http://www.youtube.com/watch?v=doLsnEeYZxk

I'm really hoping I'm the first to find this, I haven't seen or heard of it anywhere.

How to:
When you enter the boss room (glitch or not) hold Z. Then side hop up the stairs, roll through the diagonal and side hop to the center. Side hop back to close gate, and taa-daa! Gate should close, and fight should begin.


Title: Re: New cutscene skip?
Post by: David on June 11, 2011, 10:54:22 PM
I'm going to try this, If it works kudos.


Title: Re: New cutscene skip?
Post by: CHC on June 11, 2011, 10:54:56 PM
Just be sure to hold Z before you go up the stairs.


Title: Re: New cutscene skip?
Post by: ZFG on June 11, 2011, 11:10:51 PM
This happens if you die to PG once and come back.  Sorry, its not a new trick.

Also, next time please post a new trick in the glitch/trick discovery thread rather than make a new one. 

Edit: merged


Title: Re: New cutscene skip?
Post by: CHC on June 11, 2011, 11:15:13 PM
Oh, I'm sorry, I didn't know. Delete the thread? It's not that big of an issue if you do.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: David on June 11, 2011, 11:32:20 PM
I'm just wondering if these were already found.

http://www.youtube.com/watch?v=oXg7SjTVePg
http://www.youtube.com/watch?v=02i5xa_coCo

Wrong thread, Delete it or move it, sorry.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: bluephantom340 on June 11, 2011, 11:35:15 PM
I'm just wondering if these were already found.

http://www.youtube.com/watch?v=oXg7SjTVePg
http://www.youtube.com/watch?v=02i5xa_coCo

Wrong thread, Delete it or move it, sorry.
Yup, very old tricks. There are many methods of getting double magic early.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Majora MIM on June 12, 2011, 07:47:05 PM
Did you know that there were still water under adult kakariko?
I found it while trying adult well via hoverslide.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Exodus122 on June 12, 2011, 09:26:08 PM
Did you know that there were still water under adult kakariko?
I found it while trying adult well via hoverslide.

Yep.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: ZFG on June 12, 2011, 10:04:38 PM
Yes, but its not high enough to get back in bounds.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: CHC on June 13, 2011, 06:00:56 AM
I found a meaningless clip in Master Quest. Again, sorry about crap quality and no sound.
http://www.youtube.com/watch?v=ty47X7-2mlA

Not sure if it's been found. It's useless, I just found it while playing around.

Played around with it further, realized you don't have to jump through. Just float to the top.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Majora MIM on June 13, 2011, 08:04:02 AM
Go through fire wal in fire temple.
http://www.youtube.com/watch?v=FIFO2hUKJBI


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Exodus122 on June 14, 2011, 03:54:02 PM
Aquaslide from Zora River entrance in Hyrule Field

http://www.youtube.com/watch?v=MSGQVGRPf2E&feature=player_detailpage#t=54s


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: thundrio on June 14, 2011, 07:11:16 PM
it hasnt been posted here yet so...

http://www.youtube.com/watch?v=6phDqBUpMpQ

its kinda old though, been known since cosmo/jiano had that drunk race in october where cosmo navi dived off the ledge in the graveyard (apparently)


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Skeggz on June 17, 2011, 05:41:25 PM
this is not really a discovery! just i love this trick and didnt know where to show it!
http://www.youtube.com/watch?v=c26x0RqwglA&feature=channel_video_title

also if u could subscribe and comment etc...


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Toolex on June 20, 2011, 06:27:29 PM
the new forest escape by swordless link I thought it should be posted...

http://www.youtube.com/watch?v=6phDqBUpMpQ

also its possible as adult :)


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Tali on June 21, 2011, 03:44:30 PM
Just thought I would drop a video of Double Defence with no bombs or strength upgrade .. just using hover boots.
Probs already well known but thought I'd add a video. If someone with a capture card or something could record this that would be good! cheers.

http://www.youtube.com/watch?v=8AaH0dcVlLM


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: playe on June 22, 2011, 07:24:42 PM
So... I was doing a bit of testing to see if Bombslide works on OoT and discovered that it does, but with ESS speed. (so I sorta dubbed it FESS.)

Sorta useless seeing as it doesn't have SS speed though but I'm just glad that I sorta found this on my own. (well I don't think I would've found it if MajoraMIM discovered the Bombslide in the first place though.)

Will post a video soon. (also I hope this wasn't discovered already.)


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: aleckermit on June 22, 2011, 07:40:55 PM
So... I was doing a bit of testing to see if Bombslide works on OoT and discovered that it does, but with ESS speed. (so I sorta dubbed it FESS.)

Sorta useless seeing as it doesn't have SS speed though but I'm just glad that I sorta found this on my own. (well I don't think I would've found it if MajoraMIM discovered the Bombslide in the first place though.)

Will post a video soon. (also I hope this wasn't discovered already.)

Sorry dude it's been known for ages. It's what gave MajoraMIM the idea for sliding in OoT 3D.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Ragoul on June 22, 2011, 09:44:24 PM
hyrule field fog glitch:

http://www.youtube.com/watch?v=bDEbTqf_QAc (http://www.youtube.com/watch?v=bDEbTqf_QAc)


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: CHC on June 26, 2011, 03:23:22 AM
I don't know if someone else found this first, but I used the Royal Tombstone to get into the Shadow Temple Early.

Young Link only

Activate ISG off of the Royal Tombstone
Go to the left or right side, and start a staircase hover.
Do a 3 chu hover then backflip.
Align with your back with the fence.
Do a 5 chu hover then backflip.
If done correctly, you should be standing on the fence.

Note: I do realize you need Din's Fire, but it's still something.
Sadly, you need bombs. Only 2 though, but still. And 8 chus. Horrible.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Exodus122 on June 26, 2011, 03:37:44 AM
I haven't seen anybody do that but there is a way to do it with just one bombchu/bomb and no din's fire, which can be seen here: http://www.youtube.com/watch?v=1UGDGE1PGBI&feature=related


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: CHC on June 26, 2011, 03:56:57 AM
I know that way, I was only showing a different and slightly easier way. Less positioning problems. Not much precision needed.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: mzxrules on June 26, 2011, 10:45:19 PM
Quote
[18:40] <@Cosmo> http://www.youtube.com/watch?v=80h2UPAPZpg&feature=feedu
[18:40] <RBABot> [YouTube] "Ocarina of Time Console: Inside Deku Tree simple Basement Floor 1 skip works on Console version too!" --- 92 views uploaded 26 Jun 2011 by Greenalink ---
[18:40] <%mzxrules> b1 skip for 64 =-D
[18:40] <@Cosmo> this is hilarious
[18:40] <CloudMax> Haha =)
[18:40] <CloudMax> It just took us 13 years to do it.
[18:40] <CloudMax> xD
[18:40] <%Runnerguy2489> ya I can't believe that
[18:41] <@Cosmo> we had
[18:41] <@Cosmo> a 1 frame vineclip off an enemy to swim oob
[18:41] <CloudMax> Cosmo, hahahahaha
[18:41] <@Cosmo> ISG + hovering off of an enemy to barely make it up
[18:41] <zfg1> rofl
[18:41] <@Cosmo> we had a megasidehop from the top floor to reach the ledge
[18:41] <@Cosmo> we had an anti gravity jumpslash that needs toal precision
[18:41] <@Cosmo> and then we had a jump ..


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Toolex on June 27, 2011, 12:43:18 PM
can we expect several set ups for this new B1 skip? :P


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Razor7581 on July 03, 2011, 07:19:20 PM
Super easy Chu Megaflip FT BK Skip with Hoverboots Setup:
1. Get into corner and align as for SS bk skip
2. Roll five times without touching the control stick
3. Pull out a chu and do a megaflip
4. Pause, equip hoverboots and hold right
5. Do the same as for hoverslide bk skip

Can be done without Hoverboots using four rolls instead of five, but I'm still working out making it consistant.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Razor7581 on July 06, 2011, 07:07:01 PM
New Megaflip:
http://www.youtube.com/watch?v=0sn-TagiALA

Impact point of bomb explosion in more detail:
(http://img808.imageshack.us/img808/6391/newmegaflip1.png) (http://imageshack.us/photo/my-images/808/newmegaflip1.png/) (http://img84.imageshack.us/img84/2282/newmegflip2.png) (http://imageshack.us/photo/my-images/84/newmegflip2.png/)





Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: ZFG on July 08, 2011, 04:22:32 PM
Pink Ganon's Castle (http://www.youtube.com/watch?v=vQJiEguX77g).


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: ZFG on July 10, 2011, 08:39:50 AM
New method of GS dupe but slow and not very reliable http://www.youtube.com/watch?v=rESAa82afZc


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: ZFG on July 10, 2011, 11:47:47 PM
Graveyard box HP as child with boomerang http://www.youtube.com/watch?v=r-d-bw3sq8s


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: willtendo64 on July 11, 2011, 01:37:33 PM
so this hasnt been posted here but i thought that it deserves to be:

http://www.youtube.com/watch?v=tPKS5-vRsCs&feature=feedu hookshot megajump thingy that Glitches0and0stuff found...

its just hookshot something the sameframe (i think its frame perfect) that a bomb explodes and u die, you then get launched super high into the air if u have a fairy u then recover...

my USb controller is fucked and so is my N64's power supply so i cant try it but somebody commit the use of this to get another, VERY SIMPLE, gerudo valley bridge skip

~kthnxbai


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: stevensda on July 11, 2011, 09:19:06 PM
[18:41] <@Cosmo> we had an anti gravity jumpslash that needs toal precision

> anti gravity jumpslash

what is this, never heard of it


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Exodus122 on July 12, 2011, 02:01:50 AM
[18:41] <@Cosmo> we had an anti gravity jumpslash that needs toal precision

> anti gravity jumpslash

what is this, never heard of it

http://www.youtube.com/watch?v=cXK8ahHdZTE&feature=player_detailpage#t=440s


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Exodus122 on July 19, 2011, 12:00:30 AM
Here are some of my new videos:

New clip method for right angles (Discovered by MrGrunz)
http://www.youtube.com/watch?v=Zi4kQiOoXpk

Forest Medallion Cutscene Skip Setup
http://www.youtube.com/watch?v=SCcezMIiPAc

Sidehop Ladder Clip Setups
http://www.youtube.com/watch?v=EKPURVyQAn4

Adult- Get Past Sleepless Waterfall with No Items
http://www.youtube.com/watch?v=vvDcpfVeWMU


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: ElendilAndurilz on July 19, 2011, 06:18:46 PM
That zora's domain entry is awesome Exodus. Great setups in general!


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Exodus122 on July 19, 2011, 06:49:49 PM
Thanks. :)


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: TimpZ on July 25, 2011, 05:58:09 PM
Could anyone confirm this? http://www.youtube.com/watch?v=MnDUzr4tAQs&NR=1

Also, have someone come up with a way to enter the adult shooting range in kakariko as a child yet?


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Exodus122 on July 25, 2011, 11:55:59 PM
Also, have someone come up with a way to enter the adult shooting range in kakariko as a child yet?

Dumb out of bounds hovering can get you in there.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: ZFG on July 26, 2011, 12:40:54 AM
It loads the child shooting gallery though.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: UchihaSasuke on July 27, 2011, 10:49:30 PM
http://www.youtube.com/watch?v=w9wF7ZwdV30

probably known but somewhat hard.

also, 2 weird moments:

http://www.youtube.com/watch?v=8JsqVGch2Eo
http://www.youtube.com/watch?v=jBBn3ZrJ7CI


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: ZFG on July 31, 2011, 10:39:17 PM
Hit the last switch in jabu with boomerang without climbing the vines http://www.youtube.com/watch?v=zkmZgQ8CKmQ


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Pheenoh on August 01, 2011, 03:11:06 PM
Adult side of spirit as child without any explosives.

http://www.youtube.com/watch?v=WZDU3fyjhmA


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: ZFG on August 03, 2011, 01:12:53 AM
Float up water temple http://www.youtube.com/watch?v=3pBA1vkjd2A


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: leeboiy on August 03, 2011, 01:34:22 AM
http://www.youtube.com/watch?v=w9wF7ZwdV30

probably known but somewhat hard.

also, 2 weird moments:

http://www.youtube.com/watch?v=8JsqVGch2Eo
http://www.youtube.com/watch?v=jBBn3ZrJ7CI
From that second vid...
Z+shield until after you hit the ground and it would have cancelled the "OMFG I just fell 10 stories" Link animation lock.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: UchihaSasuke on August 05, 2011, 08:11:26 AM
i know but getting the megaflip and the amount of time remaining made me lose my shit and mess up that landing.

anyway, here's another speed trick:

http://www.youtube.com/watch?v=r-hVFsuKu3o

more weird stuff:

http://www.youtube.com/watch?v=3Hm_Idwy0xc
http://www.youtube.com/watch?v=2gZ-weEVHxM
http://www.youtube.com/watch?v=hKMp9dvArAA
http://www.youtube.com/watch?v=NYcowHRf1jY


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: TimpZ on August 06, 2011, 09:28:50 PM
Probably old but I did a backflip bombdrop under the bridge in kokiri forest just outside Saria's house. But the bomb diappeared from my hands and were warped onto the bridge...

I'll upload a vid if you don't get what I mean.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Razor7581 on August 07, 2011, 01:28:32 PM
Probably old but I did a backflip bombdrop under the bridge in kokiri forest just outside Saria's house. But the bomb diappeared from my hands and were warped onto the bridge...

I'll upload a vid if you don't get what I mean.
Yep, very old.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: ZFG on August 08, 2011, 03:47:59 AM
New silver block skip, much faster and easier http://www.youtube.com/watch?v=lQ8TrKDtETU


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Pheenoh on August 08, 2011, 10:44:23 PM
New, easier way to do the chuslide teleport to shadow early.

http://www.youtube.com/watch?v=qxntlGqs8Bg

Setup found by sockfolder.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Exodus122 on August 25, 2011, 11:28:55 PM
Faster and easier Jabu Jabu Megaflip:

http://www.youtube.com/watch?v=H-p4C4knFUU


New Easy Sun's Song without lullaby or void hovers
http://youtu.be/6qgO9oeTiMg


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: CHC on August 29, 2011, 02:15:02 PM
New Double Magic Early? Probably already exists, but I don't know since I haven't seen it.

http://www.youtube.com/watch?v=CWySIA-GpVI

Note: I have done better, without a roll. If you perform it at the full length of your sword. Probably works best with Biggoron Sword.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Exodus122 on August 29, 2011, 07:26:54 PM
Nice job finding it yourself but that's been known for at least 3 years. Keep looking!


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: CHC on September 01, 2011, 06:29:55 PM
New way from Adult to Child side of Spirit Temple from front room. It's very easy.


http://www.youtube.com/watch?v=ev8uzLeuobg

At least, I hope it's new. I've never seen it done this way.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Kimimaru on September 02, 2011, 08:55:50 PM
I have done it that way before in my Max % Adult run after giving up on the other methods.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: TimpZ on September 03, 2011, 12:31:07 AM
Here's something I've never seen before
http://www.youtube.com/watch?v=YOogm_keWa0


I'll upload a better vid if it's unknown :)


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: bluephantom340 on September 03, 2011, 05:06:49 AM
Here's something I've never seen before
http://www.youtube.com/watch?v=YOogm_keWa0


I'll upload a better vid if it's unknown :)
New to me, but it's always up to ZFG to decide whether it's old or not.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: mzxrules on September 07, 2011, 03:59:03 PM
I'm gonna jump the gun on that one and say it's old, in that it sounds like the so called "Rock Armor" glitch.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: ZFG on September 08, 2011, 06:44:05 AM
"Grabbing" something in links chest itself is old, but I've never seen it done with ruto. 


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: BottlesFTW on September 21, 2011, 12:52:05 AM
Enter Gerudo Fortress as Child Link without sword or shield:
http://www.youtube.com/watch?v=6oWAT4RYKuY
Apparently this makes 14 item low% possible if you don't count deku stick on b towards your item count

This is MrGrunz trick to get up there but instead of using sword and shield, it uses a stick
MrGrunz's video:
http://www.youtube.com/watch?v=LmPBDBfoSmI


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Exodus122 on September 21, 2011, 11:24:58 PM
Here's a couple videos:

Superslide Forest Boss Key Skip - No Hover Boots (Maybe GCN only)
http://www.youtube.com/watch?v=sQ5PZPYI3vI

Speak A and Water Gliding
http://www.youtube.com/watch?v=PPwEo4Gcx2A


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: mzxrules on September 23, 2011, 06:48:49 PM
Something rather bizarre I discovered today while trying to get a visual idea of how Bottle Adventure works.

It turns out that if there's a blank button on Child Link's B button (used to restore your inventory whenever you go back in time), and you go back in time, everything that Adult Link has equipped (B, C buttons, equipment screen stuff) will be equipped to Child Link. It's sort of like Adult Reset, but as a child

Unfortunately, there is no way to do this normally. Going forward in time with a blank B button will just put the Kokiri Sword on Child B.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Windmill on September 24, 2011, 05:17:42 AM
Easier Deku Tree Second Web Clip

Not sure if this has been figured out, buuuuuut... there is an easier way to clip the web off of the Deky Baby Megaslide Hop. When you do the sidehop down to B1 and you land on the far platform, if you keep holding Z, then you simply back flip into it (it takes me 2 backflips). The web won't load if you keep pressing Z and you don't move within sight of it. It only loads when the pit becomes visible to the camera; and even then, sometimes it still doesn't load if you keep pressing Z!

What is the use in this? Not sure if it is faster but if you have a crappy controller like mine, I can't walk :(

Again, sorry if someone has figured it out, its just the Deku Tree page hasn't been updated with this :)


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Pokey on September 26, 2011, 03:22:08 AM
http://www.youtube.com/watch?v=7r_DqSlgzWY

No sword required now. RR are you proud of me? :D


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Pheenoh on September 26, 2011, 06:02:47 AM
http://www.twitch.tv/pheenoh/b/295986385

Some weird ass thing that happened when i read the navi text of a skulltula while shooting it with the bow.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Kazooie on September 26, 2011, 11:17:44 AM
I tried this and it seems to work with other enemies as well. Really intresting find indeed. I tried it with keeses as well but they don't move when you hit them with your arrow. If you read navi text just right time it seems arrow will hit him but he doesn't die. Skulltula is more intresting because it moves and you can stop it moving with this new trick and you can repeat step again to move him. Sword slash works as well when you are crouching but it doensn't move skulltula at all of course.

Sorry my bad english but I hope you guys understand :)


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Toolex on September 26, 2011, 01:11:32 PM
do you think this trick could be combined with a clip of some sort in different areas that cant already be accessed through using bombs/ chus?


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Pheenoh on September 26, 2011, 03:23:44 PM
Glad to see someone invested some time into trying to make this useful. I thought it was pretty useless until Cfox mentioned it could be used to move a skulltula toward something climbable in order to vine clip, unfortunately adult link can't vine clip and child link can't use the bow. ^^ Maybe if we could move the skulltula toward the ladder in the first room of BotW somehow we could get earlier wellchus?


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Windmill on September 27, 2011, 06:47:36 AM
Could it be combined with this glitch? - http://www.youtube.com/watch?v=89jL9HOLqwg

It is MrGrunz skip 99% of the Shadow Temple glitch for all-temple runs and such. It requires that the redead be used to clip the wall. Well, moving the redead was slow... could this be used to make it faster? It'd probably be TAS only.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Kazooie on September 27, 2011, 12:27:52 PM
I don't think it will help with shadow temple boss key skip at all. You can't move redead with bow and I think hookshot is almost only method. And it seems TAS only trick to me.

BotW more early chus would maybe work but I don't know can you somehow move skulltulas as a child somehow. And if you can clip throught first laddes it would be useless because there is no water below you. So you would just fall to oob. I can't think of any other places where this trick could work for now. Adult link cannot clip from vines so it makes skulltula moving pretty useless.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: CHC on September 30, 2011, 02:01:43 AM
ALMOST NEW WAY FOR JJB AS ADULT?!?! I think I may be on to something...
http://www.youtube.com/watch?v=ZHpvK0jg5_4

Seriously though, we need a new way. The current way is pretty much "Outstanding glitchers only"

Anywho, I found this while thinking about a new way. I don't know how to get consistency with standing on nothing (that time it was pure luck) but I bet it is just positioning.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Jeville on September 30, 2011, 04:09:13 AM
I don't think it will work, unless we can 'stand on nothing' in the ice since the loading zone is a bit above the water.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: CHC on September 30, 2011, 02:21:27 PM
I looked closely and it's actually a seam. So if we could seamwalk then sidehop it MIGHT work.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: CHC on September 30, 2011, 02:27:18 PM
Also, it's possible to clip inside of the ice by swimming. It's what I tried to do at the end of the video but failed :/ seems you need to be in oob to clip in. We really need a way to 'jump' out of the water.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: aleckermit on October 01, 2011, 06:05:29 PM
ALMOST NEW WAY FOR JJB AS ADULT?!?! I think I may be on to something...
http://www.youtube.com/watch?v=ZHpvK0jg5_4

Seriously though, we need a new way. The current way is pretty much "Outstanding glitchers only"

Anywho, I found this while thinking about a new way. I don't know how to get consistency with standing on nothing (that time it was pure luck) but I bet it is just positioning.

This is all very old, check page 7 of this thread. On August 4th 2010 I found a new easy way to enter the iceberg (http://www.youtube.com/watch?v=NS5Iz2WNRg8), on August 5th I reached the exact same standing position underneat the platform as your video (messed with it on emulator for hours, lead to nothing).

JJB adult is not a very useful trick aside from challenge categories like Max% adult. Kazooie's method is not that hard with pause buffering and requires a lot less time and resources than going all the way out of bounds. On top of that it's actually possible, you'll never get link to jump 3 feet out of the water to touch the underside of the iceberg. Even from that standing OOB spot, with a hoverboots run-to-gainer where Link totally looks like he's brushing against the underside of the iceberg, he still doesn't trigger teh load zone.

Hate to crush dreams but it's not gonna happen, kazooies's method is pretty great anyway.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Link98 on October 10, 2011, 09:41:23 PM
http://www.youtube.com/watch?v=rkyLNTG6Y5M

I stumbled across this Navi skip in Jabu on the switch before the boomerang room. ZFG reckoned it is new, Paladrima reckons he's done it once or twice. Either way, that's a video of it.

Given the small amount of time saved and the likely precision required setting it up (I haven't had a chance to try it again) it's probably only useful in a TAS, so enjoy!


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: CHC on October 17, 2011, 04:39:32 PM
http://www.youtube.com/watch?v=g4VuiVc2T9A

Posted this on irc but I thought I'd put it here too.

It's low qual and the audio is desynched. If anyone's up to make a highqual just put my name in for credits. This by far is the easiest big octo skip ever.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: zodiac on October 18, 2011, 02:14:37 PM
http://www.youtube.com/watch?v=g4VuiVc2T9A

Posted this on irc but I thought I'd put it here too.

It's low qual and the audio is desynched. If anyone's up to make a highqual just put my name in for credits. This by far is the easiest big octo skip ever.

made a higher quality video mostly because i wanted to mess around with video editing stuff because im such a complete newbie with it

http://www.youtube.com/watch?v=nHbc9T2ahyE


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: stevensda on October 18, 2011, 08:22:04 PM
would shooting the skulltula with the slingshot and talking to navi make it go flying? i havnt played oot in a while so i cant think if it would work.

anyway its probs way slower to get the slingshot to do any sort of clip with the skulltula than the clip would save


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: playe on October 18, 2011, 10:10:22 PM
No, the slingshot would just damage/kill the skulltula.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Samura1man on October 19, 2011, 11:48:18 AM
Jellyhover to Big Octorok
http://www.youtube.com/watch?v=3AglaEy_WEc

I don't know is this old, but I didn't saw video anywhere, so I decide to upload this.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: CHC on October 19, 2011, 03:30:55 PM
Samura1man yeah it's old :/

maxx was the first to do it. Jelly hovering is his trick, that's where he used it iirc.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: zodiac on October 22, 2011, 12:14:08 AM
found a nice setup for breaking the web in deku tree in child dungeon races

http://www.youtube.com/watch?v=4o-t7RXfEB4

really easy really fast really consistent


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: ZFG on October 25, 2011, 02:57:05 AM
Since its a big trick and hasn't been posted yet: Swordless DoT skip (http://www.youtube.com/watch?v=oNJRqrgt8ag&feature=feedu) (found by MrGrunz)

Pause buffer method found by pokey: http://www.youtube.com/watch?v=1A_dHWcmv5s


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Cosmo on October 25, 2011, 04:59:39 AM
door of time skip angle is (144 / 65536) * 360 = 0.791015625°
door of time skip (swordless) angle is (48 / 65536) * 360 = 0.263671875°

credit: sockfolder


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: zodiac on October 25, 2011, 07:04:35 AM
swordless dot skip unbuffered + buffered setup

http://www.youtube.com/watch?v=xVJmu_RHlus


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: zodiac on October 25, 2011, 12:25:40 PM
and a video getting stick B from lon lon ranch to go with it

http://www.youtube.com/watch?v=yRU7NxO_U44

it wouldn't surprise me if theres a faster way to do this, a lot of stuff needs to be tested with stick B from there


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: delicious_infection on October 26, 2011, 01:43:07 AM
I was watching sockfolder's stream last night and I think it was ZFG? asked why no one had come up with a decent setup for navi-less forest escape.

This is the setup I've been using for a while now, it's pretty consistent and it's easy to beat Navi, the jump-slash is a little awkward but that is not a big deal.

The angle is pretty forgiving too, however I'm pretty sure there is a lot of room for improvement. :)

http://www.youtube.com/watch?v=55gVrHUEwD8


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: bluephantom340 on October 26, 2011, 02:07:04 AM
Bazaar softlock: http://www.youtube.com/watch?v=qpzDDhKMR2I


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Childlink9999 on October 26, 2011, 07:47:06 PM
Is this new??   

http://www.youtube.com/watch?v=Z5zphUB7cms


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: oligi3008 on October 26, 2011, 08:50:55 PM
Bazaar softlock: http://www.youtube.com/watch?v=qpzDDhKMR2I
Nice, a video for my Freeze Zelda playlist.  ;)
I subscribed you BTW.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: RingRush on October 27, 2011, 12:10:44 AM
Is this new??    

http://www.youtube.com/watch?v=Z5zphUB7cms

Old, sorry. A lot of walls in that area can be clipped in a similar way (including one in Lake Hylia). That is different than the most common GV OoB, but it isn't new.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: GlitchesAndStuff on October 27, 2011, 07:59:28 PM
Is this new??   

http://www.youtube.com/watch?v=Z5zphUB7cms

wow, if this is old, how have I gone so long without doing this whenever I fail bridge megaflip >_<


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Pokey on October 29, 2011, 11:24:04 PM
I found it back in 2009: http://www.youtube.com/watch?v=ItwRdh0C2ls


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Slowking on November 01, 2011, 07:57:32 AM
This hasn't been posted here yet, as far as I can see.
So for people who aren't that often in the IRC I give you Aqua escape without Navi (probably TAS only, maybe segmented): http://www.youtube.com/watch?v=UlBVVwDm_ks#t=6m30s


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Link98 on November 01, 2011, 10:06:58 AM
Erm, see post #471.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Slowking on November 01, 2011, 04:20:33 PM
Hmm sorry totally overlooked that. I had somebody at tasvideos saying that he hadn't seen it before and then I couldn't find it here. Weird that I didn't see it. Sorry.

But hey now the original video is in this thread, too. :D


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Samura1man on November 03, 2011, 04:11:01 PM
Ice Cavern Heart Piece for Max% Adult

http://www.youtube.com/watch?v=Aac6IhJ2fys


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: mzxrules on November 04, 2011, 03:08:43 AM
Speaking of Max Adult, now that there's a strat to DoT skip swordless, is there a strat to get the Kokiri Sword as an Adult?


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: GlitchesAndStuff on November 04, 2011, 08:37:36 AM
Speaking of Max Adult, now that there's a strat to DoT skip swordless, is there a strat to get the Kokiri Sword as an Adult?
it isn't there as adult. It's just the tree stump with nothing on it.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Kimimaru on November 08, 2011, 10:24:57 PM
I'm pretty sure most of you figured this out by now but here it is anyway: Adult Max % Spirit Temple Map (http://s300.photobucket.com/albums/nn38/Kimimaru4000/?action=view&current=SpiritTempleMapMaxAdult.mp4)


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Link98 on November 11, 2011, 03:25:39 AM
Just a set up for the hover boost in Forest Temple to get to the third poe. Saw it in Bingo and I had trouble just doing it on the fly so I came up with this.

http://www.youtube.com/watch?v=ZsyrSEBRV74


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Pheenoh on November 15, 2011, 08:36:49 PM
Not sure if this is new or not.
http://www.youtube.com/watch?v=Cs3XhkGU6yY

Would save time in a TAS, if anything.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Exodus122 on November 15, 2011, 09:20:36 PM
I've seen that before. It's the same thing as the Colossus one. The locations for each area can be found with UoT.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Link98 on November 22, 2011, 09:14:37 PM
Just a couple of set up videos to megaflip down to double magic. The square properly trolled me in a bingo, so I thought I'd work out a half decent strategy. If you're super quick, you can make it with only 2 hearts. The markings on the wall used for lining up are different between young and adult Link, hence the two videos.

Adult: http://youtu.be/pkc6mm_RuPc
Child: http://youtu.be/BDBkqLHuUlc


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: TomNook120 on November 22, 2011, 10:01:30 PM
Skip text with Chicken.... http://www.youtube.com/watch?v=xIXYL8DaVVE&feature=channel_video_title

Not sure whether it is new or not


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Link98 on November 22, 2011, 10:09:28 PM
Never seen it done with a trade item, but it looks like it works on the same principle as taking out a deku stick just before climbing the vines, which has the same effect. For those particular vines, I'm not sure, as I backflip onto the chest then jump from the chest to the vines.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: TomNook120 on November 22, 2011, 11:47:25 PM
It's fairly challenging, not useful but is a new method it seems


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: TomNook120 on November 23, 2011, 07:22:28 PM
I am about to give up on this if anybody would like to give it a shot: http://www.youtube.com/watch?v=Ez8NKr6n2sk

Perhaps it is too high to megaflip, though it's not like we need another B1 Tree skip


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: bluephantom340 on November 23, 2011, 09:03:24 PM
Reupload: http://www.youtube.com/watch?v=h1IPoKDWxpE


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Link98 on November 23, 2011, 09:23:52 PM
Bluephantom, that is amazing :D

This is a set up for the chu megaflip which skips doing the cucco jump. Alway a nice thing if you have a chu to spare. I know there's already a video somewhere on youtube, but the sole tag is "yep" so, unsurprisingly, I can never find it when I actually need it.

http://www.youtube.com/watch?v=uj5rGOhXM2s


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Pheenoh on November 23, 2011, 10:38:43 PM
Uhh... Apparently re-posting old tricks is all the rage right now.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: TomNook120 on November 23, 2011, 11:27:27 PM
Uhh... Apparently re-posting old tricks is all the rage right now.
Which of mine are old? In everywhere I look I haven't found the 2 I posted


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Toolex on November 23, 2011, 11:32:25 PM
I think he was talking about lifting the archery guy, that trick is super old


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Fruity on December 10, 2011, 05:53:15 PM
Cutscene Compilation

http://www.youtube.com/watch?v=3X_0e87FuTM


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: qwerty1605 on December 12, 2011, 10:40:13 PM
That is older than isg >_>


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Swordless Link on December 18, 2011, 01:34:17 PM
I found that you can delay cutscenes by pressing the ocarina button mid-sidehop over and over: http://www.youtube.com/watch?v=MP221K2-8QU


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Nook on December 19, 2011, 12:43:21 AM
I found that you can delay cutscenes by pressing the ocarina button mid-sidehop over and over: http://www.youtube.com/watch?v=MP221K2-8QU
I've done this only I figured it was old ^.^


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: kyled103 on December 20, 2011, 05:59:21 AM
The only video, or at least method, I've seen for getting past the red ice leading to the heart piece in the ice caverns was through a bomb jump slash clip and I had a hard time getting that clip.

Found a simple setup for supersliding past it. Definitely useful for max%, but also perhaps bingo.

http://www.youtube.com/watch?v=HsMccvJPoeI (http://www.youtube.com/watch?v=HsMccvJPoeI)


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: zodiac on December 21, 2011, 10:37:41 PM
The only video, or at least method, I've seen for getting past the red ice leading to the heart piece in the ice caverns was through a bomb jump slash clip and I had a hard time getting that clip.

Found a simple setup for supersliding past it. Definitely useful for max%, but also perhaps bingo.

http://www.youtube.com/watch?v=HsMccvJPoeI (http://www.youtube.com/watch?v=HsMccvJPoeI)

thats pretty sweet

theres a pause buffer for the js but i assume its slower as long as you hit the ss first try


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Samura1man on January 01, 2012, 05:56:47 PM
Shadow early with one bomb

http://www.youtube.com/watch?v=TflpMlh1Zro


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: DJS on January 21, 2012, 02:02:26 PM
dunno if this is usefull or if u guys already have an better angle or whatever

http://www.youtube.com/watch?v=oC4Sje884Lg


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Samura1man on January 28, 2012, 01:27:40 PM
Bomb Bag early with damage boost (http://www.youtube.com/watch?v=GVI62y8JgRs)
Might be old, but I didn't saw video anywhere.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Link98 on January 29, 2012, 11:24:11 AM
Bomb Bag early with damage boost (http://www.youtube.com/watch?v=GVI62y8JgRs)
Might be old, but I didn't saw video anywhere.

Yes it is old, but thanks for putting a video up.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: poodleskirt on February 15, 2012, 03:31:48 AM
I've never posted anything on this thread before, but I think I found something that (if I'm correct) the OoT community may or may not be interested in.

The past week or so I've been testing bomb drop rates under a given variable and have taken a bunch of data. One of them is really interesting I think, and might be important.

The variable I tested was how full your bomb bag is while you cut grass. Here's what I found:

Zero bombs in bag at every cut
Bushes cut: 2400
Total bomb drops: 318
Drop percentage per bush: 13.25%

Notice that this is pretty much exactly twice as much as Runnerguy's calculation. This is mainly why my interest was peaked, so I tried it with one drop in the bomb bag:

5 bombs in bag at every cut
Bushes cut: 1200
Total bomb drops: 162
Drop percentage per bush: 13.5%

Still twice as much. Maybe my cartridge is haunted? So I tried it with a full bomb bag:

Full bag of bombs at every cut
Bushes cut: 1200
Total bomb drops: 81
Drop percentage per bush: 6.75%

So now I'm pretty much exactly at what Runnerguy predicted, which made sense to me. But it's strange that fewer bombs gave more drops, so I tested with two drops in the bomb bag:

10 bombs in bag at every cut
Bushes cut: 1200
Total bomb drops: 80
Drop percentage per bush: 6.66%

I thought this was interesting since it was pretty much exactly what a full bag would expect percentage wise, and from there I experimented a bit until I found a statistic I think is very interesting:

6 bombs in bag at every cut
Bushes cut: 1200
Total bomb drops: 82
Drop percentage per bush: 6.83%

This seems to suggest that the average percentage chance that you'll get a drop from a bush is 6.75% until you reach 5 bombs left in your bag, at which point it doubles

Here are the important results:

Total average percentage drops per bush with 6 or more bombs in the bag: 6.75% (on the nose)
Total average percentage drops per bush with 5 or fewer bombs in the bag: 13.33%


Logically this suggests to me that the programmers set the chance per bush to 13.5% (being .17% generous to match what appears to be the trend) while you have 5 or fewer bombs, and had that value cut in half to 6.75% when you have 6 or more bombs. Might this be useful?

Supposing I'm right, if you're approaching a patch of 12 bushes with 6 bombs in your bomb bag and simply cut them, you will end up with an average of 9.75 bombs as a result. However, if you drop one bomb before cutting the grass, you will end up with an average of 13.1 bombs. Obviously, this scenario can be extrapolated to more complicated situations where the effect is magnified even greater (Lake Hylia in MST, for example), but this post is getting pretty long, and I don't even know if anyone will be interested in this anyway.


Important things to note about the data:

-The sample size for both averages is equal, and the total is 7200 bushes. Runnerguy probably did more than this, but my results were dramatic enough and consistent enough that I thought this was worth posting. Unless someone is interested in seeing if my results can be replicated, this whole post can be taken with a grain of salt.

-All of the testing was done on a 100% file. This means that each type of drop was available to come out of each bush, but my results still happened. I don't know if the fact that I had the biggest bomb bag changes anything. Also, all things in my inventory including arrows, rupees, hearts and magic were full.

-All of the testing was done at the graveyard with the main set of 12 bushes.

-Almost all cuts to bushes were done with "diagonal slices", by holding Z and pressing right before slashing. I also used crouch stabs and the occasional accidental quick spin.

-I didn't pick up bomb drops when they came out, I made sure to keep that 100% consistent.

-If you notice an error in my math let me know. I'm pretty sure it's right, but I've messed that stuff up before.


Anyway, I just didn't want to do all that running back and forth to get (what I think is) an interesting result just to not say anything. Hopefully someone reads this!

-Pewd


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Kimimaru on February 15, 2012, 07:08:00 AM
Thanks for your analysis! I always did notice that when I had fewer bombs I got bomb drops more often.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Samura1man on February 18, 2012, 02:39:19 PM
Spirit statue falling damage boost (setup) (http://www.youtube.com/watch?v=DjnYCj8Aqac)


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Childlink9999 on February 19, 2012, 08:58:31 PM
Having read the bomb luck analysis by poodleskirt i was inspired to calculate the probability of getting the bomb luck necessary to complete the black gauntlet route for any% assuming poodleskirt's results for the bomb probabilities are correct.

The result i got was a 19.3% chance of success however for those who want to see the maths look here:

(http://)


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: CF23 on February 19, 2012, 11:27:54 PM
Medallion cutscene skips with death:
Forest: http://www.youtube.com/watch?v=wUn4gbgW3Ec
Water: http://www.youtube.com/watch?v=8lHLyWSwLMw
Shadow: http://www.youtube.com/watch?v=8VOP5BTb5Hs
Spirit: http://www.youtube.com/watch?v=_ihhNP5SHjU

Fire medallion cutscene skip and skip Minuet of Forest for Low% MST:
http://www.youtube.com/watch?v=eHQBgGd18zY

All of these tricks are frame perfect and you have to get far enough away from the blue warp in order to die on the correct frame.
If the screen turns white as the game loads after pressing continue and you start at the start of the temple (except for fire) then you did it right. 1 frame too late and the screen turns white, but the cutscene starts, 1 frame too early and you start at the beginning of the temple without the medallion (no white screen). You have to press continue after dying, save and quit does not work.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: qwerty1605 on February 20, 2012, 12:08:02 AM
This is HUGE, it would mean fire first with bottle (and possibly duped lens just in case because no bow). It would save so much time! Amazing finds!


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Cosmo on February 20, 2012, 01:35:07 AM
Fire medallion cutscene skip and skip Minuet of Forest for Low% MST:
http://www.youtube.com/watch?v=eHQBgGd18zY

(http://i.imgur.com/33dxK.gif)


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: aleckermit on February 20, 2012, 07:31:44 AM
DC as Adult @ night CS Skip to GTG (Abahbob got the same thing at daytime I believe):

http://www.youtube.com/watch?v=2u6GNUu2YD4&feature=g-upl&context=G2070e59AUAAAAAAAAAA


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Exodus122 on February 20, 2012, 10:02:38 AM
light arrow skip, nothing major. http://www.youtube.com/watch?v=ZplcToQsZZE


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: ING-X on February 20, 2012, 12:35:07 PM
HOLY.

FUCKING.

SHIT.

Words cannot express how shocked I am right now. Holy fuck.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: mzxrules on February 20, 2012, 02:46:03 PM
I have a theory on how to get closer to the end of the credit sequence, and why warping straight into Ganon's collapse sequence crashes the game.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Cosmo on February 20, 2012, 03:02:04 PM
(http://i.imgur.com/gNjvp.jpg)

we did it ya'll


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: TimpZ on February 20, 2012, 03:58:59 PM
I have a theory on how to get closer to the end of the credit sequence, and why warping straight into Ganon's collapse sequence crashes the game.

Propose theory -> Don't reveal it
:p

But are we going to time this in some other way then or just .done when the screen goes all white or something?


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: DJS on February 20, 2012, 04:49:38 PM
(http://i.imgur.com/gNjvp.jpg)

we did it ya'll
wtf - awesome
i'll wait for the trick page

edit: what do you need to be able to test stuff? i'd love to try figuring something out
(i had this in the archive thread but realized it was the wrong place)


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: mugg on February 20, 2012, 11:59:44 PM
(http://i.imgur.com/Ij3Sl.png)


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: canoshiz on February 21, 2012, 05:09:51 AM
DC -> GTG positioning setup for the death wrong warp

http://www.twitch.tv/canoshiz/c/43959

1. stand in the middle of the black line segment as shown (link's heels should be touching the edge of the darkest part of the line)
2. line up the right side of the b button with the bottom right corner of the warp
3. neutral roll
4. turn around 180 and target
5. insta shield drop bomb, neutral roll twice
6. drop fish, catch fish
7. wait a bit, backflip and OI (there might be a pause buffer method available here?)
8. cancel OI a tiny bit after the camera is done panning around link
9. pray

side note: you can't do both the death wrong warp and farore's wind wrong warp in the same run :(


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: TimpZ on February 21, 2012, 08:32:11 PM
I figured out a way for the Beta Jabu not to crash. Do not make rapid camera movements!

As soon as you get control, hold slightly forward so that the camera don't pan behind link. Now slowly walk forward-right until you're at the stairs. Now to game won't crash for atleast a minute. I havn't been able to get into to a warp point though. might it be something loading close to them?

Also walking to far away seems to make it crash... maybe.

I havn't had time to test this thoroughly so feel free yourselves. Here's some twitch highlights of it:
http://www.twitch.tv/primat91/c/45520
http://www.twitch.tv/primat91/c/45523
http://www.twitch.tv/primat91/c/45527


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Ucansayperdy on February 22, 2012, 09:41:39 PM
Can you set a warp point in Beta Jabu? Then try porting there normally.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: TimpZ on February 23, 2012, 10:45:36 AM
If you use a FW there then you'll teleport back to the tent. I've been trying to get into jabu but I havn't been able to. Also, it seems like the normal child jabu still is there but is invisible. At least I think I bumped into him...

Btw don't touch the pedestal nor walk past it because you'll either crash or fall into the water (which results in a crash). You can't climb up the fence, you can't go too near the tree stump, the right wall (when looking away) isn't solid and don't look at Jabu.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: mzxrules on February 23, 2012, 03:37:23 PM
You can't set a warp point to Beta Jabu because of Reverse Wrong Warping. When you wrong warp, you are still warping with the same scene entrance pointer as if you were just casting Farore's Wind normally. The difference is that cutscene mode silently changes which entrance you really end up in without physically changing the scene entrance pointer.

This gives me a few new theories and questions.

If you death warp from DT->DC, and then go through a door and cast Farore’s Wind, Farore’s wind should take you back to DT, but with the cords of the door you opened in DC. If you respawn in DC, but still have the scene entrance value for DT stored at the top of the SRAM data, is it possible that DT’s scene flags are loaded even though you’re in DC? Is it possible to overwrite DC’s scene flags with DT’s?

Farore's Wind I almost can garantee transfers temporary scene flags when you teleport. I wonder if this can be exploited? This would probably have a bigger impact on Master Quest as there are more "Ocarina Block" puzzles.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: DLH112 on February 24, 2012, 07:47:32 AM
here's "my" setup for the Water Cutscene skip. I've gotten it a few times in a row using this. I got the general idea from watching pheenoh so most of the credit should go to him.
when you do the sidehop-turn right, sidehop sidehop turn roll backflip(OI) i match up the center of links head with the top-right side of the darkened in T shape that forms the bricks above his head before doing the first sidehop.
Once you have OI and the camera goes back to normal:

first frame sword and shield completely separate buffer bomb + target
first frame bomb is visible hold forward
when bomb is completely blue after the second red flash let go until frame after its fully red again
buffer  right 1 frame to turn in place
buffer target 1 frame, second frame of camera rotation hold forward
dont save, continue
respawn in water temple entrance w/ a nice white flash :)

http://youtu.be/Q1gpIzvcZGg


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: SassyCassie17 on February 25, 2012, 07:40:04 AM
I recently saw the teleport to the credits and all I can say is... Wow!

You guys are doing excellent with these discoveries and I have been inspired to play again. Keep up the great work :)!


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Kazooie on February 25, 2012, 08:24:15 PM
This is what happens when you try warp to beta jabu area on n64:
http://youtu.be/kil9dYLgqqY

Read despriction for more information about that area what I found out on emulator! And somebody need to make video of this on gamecube! :)


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Samura1man on February 25, 2012, 10:14:08 PM
There you go Kazooie! (http://www.youtube.com/watch?v=tD7jgFKcTbU)


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Kazooie on February 25, 2012, 10:19:20 PM
Thanks samura1one! Here is botw as a adult:
http://www.youtube.com/watch?v=UMn3SVOMaxQ&feature=youtu.be

EDIT:
Two other videos about WW glitch:
http://www.youtube.com/watch?v=WANqkHWlQHg&context=C3d559fbADOEgsToPDskJvTBg7J9KbUuMAg9FCemj6
http://www.youtube.com/watch?v=pxwrBcFrqog&context=C3d559fbADOEgsToPDskJvTBg7J9KbUuMAg9FCemj6


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: mzxrules on February 26, 2012, 04:25:44 AM
New Deku Tree "Boss" Door skip via wrong map warp (http://www.youtube.com/watch?v=EYcyokxGthA)

Zombie Walking (http://www.youtube.com/watch?v=Aeq8SLQkXGA)


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: DekuScrub on February 26, 2012, 08:58:05 PM
I don't know if this is old but as I haven't ever heard about it, I'll share it anyways.

I found that it is possible to get a Forward Z-slide from running. I don't think you can get any sort of back-walk speed or side-hop speed Z-slide with nothing to preserve or give link speed (water or damage/recoil, respectively), but it might be possible if you start with shorter button press intervals or something. I have two m64's but I am unable to put them up at the moment, mainly because I can't get Mupen to capture video footage with its AVI recording utility and I don't have an account to a file sharing service... (I don't even have a Youtube account, which I really need to fix...)

On another note, Cutscene Wrong Warping looks like it's underlying reasons for what it does are going to be about as complicated as RBA and BA. Which seems fitting when all three are so far among the most screwed-up glitches in terms of results. BA gives you wacky items, RBA messes up your inventory, and Cutscene WW can teleport Link to really weird places. I'm having trouble imagining what another glitch of such kind would do differently, another such glitch even exists. That glitch is just insane.

I think Mr. Grunz said that skipping Zora Mask or any temple in Majora's Mask would be about as likely as skipping Light Arrows in OoT. Back when he said that, it would have been a totally reasonable statement. Seeing what has just recently happened, however, puts the subject into a rather different perspective......... (But I'm sure that discussion might be best appreciated on the MM forums)


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Slowking on February 26, 2012, 11:03:23 PM
I don't think you can get any sort of back-walk speed or side-hop speed Z-slide with nothing to preserve or give link speed (water or damage/recoil, respectively),
You can and Bloob used it in his any%. ;)


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: CF23 on March 03, 2012, 01:28:21 PM
A quick way of entering Deku Tree as adult if you're coming from Lost Woods:
http://www.youtube.com/watch?v=D2mhjzUHTU4

This should save some time in the current CS skips MST route.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Enterim on March 03, 2012, 08:08:37 PM
Dom dood, nice find.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Norkix on March 13, 2012, 04:50:48 AM
Ok, this isn't a trick, but it really irks me that no one else has realized it and I want to get it out there. So, sue me.

Anyhow, after getting version 1.1 for N64, the first thing I did was go to the Fire Temple to hear the Islamic chanting song. It turns out that the Version Differences page is wrong. The second version of the Fire Temple song is NOT a remix of the Shadow Temple. If whoever wrote the page actually listened to both songs as I did, they would have found that it was... THE FIRE TEMPLE SONG. The percussion for both versions is exactly the same and I do not know how the hell anybody could have made such a mistake. After establishing this fact, I found out two more things about the song.

1: What the page writer calls 'Gregorian-style moans' go to the same tune as the first chant. They also follow the same pattern: fade in, crescendo, fade out. Also, the 'ghostly female voices' replace the second chant, also following the same general tune as the chant it replaces. Considering how lazy we all know Nintendo is about editing, I don't know why anyone would think they would make an ENTIRELY NEW SONG for the Fire Temple.

2: The second thing I found (although this may not be true) is that both chants seem to be gibberish, with one real word. I have tried substituting the three verses that people say are in the song with both chants and none of them sound like what I heard in the actual song. The reason I believe this is because the first chant repeats until the fadeout, in which the one one real word, which I believe is 'Allaho.' Also, remember that this music was made with a computer. I don't know much about synthesizers, but I would think that making words, and getting the computer to pronounce them right, would be very difficult. Althougn these chants seem to be wordless (I can't really tell with the second chant because it overlaps with the first) they do still sound quite stereotypical and were, as stated in the version differences page, probably removed due to possible racism.

Personally, I believe that the Muslim features in the game point towards a possibility that Hyrule's religion (which I like to call 'the Trinity') and culture is reminiscent of the Muslim religion and culture, but we'll never know for sure, since Nintendo never really does provide us with much besides the history of the Triforce.

Sorry for text wall... :P Just had to get that out. Someone please update the V.D. page with the info from point 1. I can't test the second point as I have had gaming priveleges taken away for awhile... :(


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Runnerguy2489 on March 13, 2012, 01:04:24 PM
You said you are using V1.1, which does have the original Fire Temple music. The versions page says that for V1.2 the fire temple music was changed to a shadow temple remix.

http://www.youtube.com/watch?v=QkmeU2ilbJg&feature=related

That video has both so you can compare.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: darkeye14 on March 13, 2012, 09:09:05 PM
v1.1 did not change the Fire Temple music, did not have green blood, or any of that sort of thing. It only fixes a few glitches (Stealing the Rod with Hover Boots and Swordless Link with Save+Quit are the most well known, but they also fixed Elemental Protection and some other things) and also changes some text (Light Arrow quicktext was apparently removed, and that guy in Kakariko with the crazy formatting was restored to normal). The version differences page is exactly correct in this regard.

The "gibberish" you speak of is Arabic, and it was not made by a computer but rather a human being. It was NOT recorded specifically for OoT, since it appears in Cruis'n World two years prior. We have an entire thread about the chants here (http://forums.zeldaspeedruns.com/index.php?topic=490.0), which includes samples of it in various games and the lyrics to the chant.

The "chants" in v1.2 were made by a computer (or, more accurately, a synthesizer), and are also the exact same choral synths used in the Shadow Temple, which is why the version differences page says it's a "remix". The background percussion and other ambient parts of the Fire Temple track remained intact in v1.2


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Norkix on March 14, 2012, 08:47:22 PM
v1.1 did not change the Fire Temple music, did not have green blood, or any of that sort of thing. It only fixes a few glitches (Stealing the Rod with Hover Boots and Swordless Link with Save+Quit are the most well known, but they also fixed Elemental Protection and some other things) and also changes some text (Light Arrow quicktext was apparently removed, and that guy in Kakariko with the crazy formatting was restored to normal). The version differences page is exactly correct in this regard.

The "gibberish" you speak of is Arabic, and it was not made by a computer but rather a human being. It was NOT recorded specifically for OoT, since it appears in Cruis'n World two years prior. We have an entire thread about the chants here (http://forums.zeldaspeedruns.com/index.php?topic=490.0), which includes samples of it in various games and the lyrics to the chant.

The "chants" in v1.2 were made by a computer (or, more accurately, a synthesizer), and are also the exact same choral synths used in the Shadow Temple, which is why the version differences page says it's a "remix". The background percussion and other ambient parts of the Fire Temple track remained intact in v1.2

First off, I knew about most of those differences from the page. Secondly, thank you for explaining the use of the term "Shadow Temple remix." Thirdly, I know that the language is Arabic. The reason I called it gibberish is because I couldn't place the lyrics to any of the chants, therefore I thought that Nintendo had synthesized a gibberish melody that sounded Islamic. Lastly, I listened to both songs extensively (I still have my original 1.2 cart), I didn't just say 'oh, I'm gonna complain about the Fire Temple with no actual proof.' I'm sorry for the misunderstanding; I didn't know that there was an entire page about the song and its lyrics. I'm still confused as to why there are 3 sayings on that page, but only two chants in the song, but hey. Watevs, bro. Peace.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: TBRX on March 18, 2012, 07:45:25 PM
Hi Everyone!

Through my own trials and tribulations I've come across two discoveries while doing Child Dungeons and have found two methods that could be used to help people with specific areas. I'll apologize beforehand for the crappy videos due to my horrible upload speed when I stream.

First, I'll start with the most reliable method

I had a lot of trouble trying out the main megaflip strategies at the waterfall for some reason, and because of my own fooling around I found that this method I discovered works well for me and has room for a large margin of error. Its mostly just a new perspective on performing the megaflip with some visual cues so that the entire process can be buffered.

I have a new setup for the Waterfall Megaflip outside Zora's Domain. It's very easy to follow if you're used to doing normal megaflips. To set it up requires placement of backwalking down the specific spots as show in the videos, (basically, the peak of the tallest brown spot should be somewhere between Link's legs) then taking out a bombchu, and buffering to the normal black frame after the 7th flash. at that point you shield drop your chu, but do not roll. After shield dropping, wait until the bombchu begins to climb up the wall just a little bit, as seen in the video, then begin your roll. At this point you can either mash down and a to do the megaflip or pause buffer it like normal and you should get into the waterfall. There is a lot of room for margin of error, so if you drop the chu a few frames late, you just need to compensate for those frames. For example. If you're trying to pause buffer the frames and you skip over the black frame, continue to shield drop the chu like normal (as seen in the 2nd video), but roll EARLIER, IE, as soon as the chu starts climbing the wall, proceed like normal, and you should get it.

This can be done unbuffered if you have the reflexes.

1st Megaflip: http://www.twitch.tv/tbrx/b/312098546

2nd Megaflip, better viewing angle: http://www.twitch.tv/tbrx/b/312098806

Late-Buffer Megaflip Example: http://www.twitch.tv/tbrx/b/312099507


The second discovery I've come across is that it is possible to backflip into the B1 Web of Deku Tree after doing the Baba Megasidehop. I don't know if this common knowledge or not but I have footage of being able to backflip into the web immediately after being knocked down. Basically, you don't have to grab the ledge to drop through. I still need more time to dissect this thoroughly but I think it's related to the angle and location you perform the Megasidehop from at the top of the tree, as the way I've done it positions me right above the web. I should note I am playing on Virtual Console, if that may have anything to do with it.

Demonstration 1 (Warning, might want to mute speakers, I get a little too excited lol): http://www.twitch.tv/tbrx/b/312100570

Demonstration 2: http://www.twitch.tv/tbrx/b/312101678

Please let me know if I can update any more relevant information to these methods.

If these methods are accepted, I will make  higher quality videos on emulator to be posted to the website, please give me some feedback for my discoveries, thanks!


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Link98 on March 18, 2012, 08:24:27 PM
Hi Everyone!

Through my own trials and tribulations I've come across two discoveries while doing Child Dungeons and have found two methods that could be used to help people with specific areas. I'll apologize beforehand for the crappy videos due to my horrible upload speed when I stream.

First, I'll start with the most reliable method

I had a lot of trouble trying out the main megaflip strategies at the waterfall for some reason, and because of my own fooling around I found that this method I discovered works well for me and has room for a large margin of error. Its mostly just a new perspective on performing the megaflip with some visual cues so that the entire process can be buffered.

I have a new setup for the Waterfall Megaflip outside Zora's Domain. It's very easy to follow if you're used to doing normal megaflips. To set it up requires placement of backwalking down the specific spots as show in the videos, (basically, the peak of the tallest brown spot should be somewhere between Link's legs) then taking out a bombchu, and buffering to the normal black frame after the 7th flash. at that point you shield drop your chu, but do not roll. After shield dropping, wait until the bombchu begins to climb up the wall just a little bit, as seen in the video, then begin your roll. At this point you can either mash down and a to do the megaflip or pause buffer it like normal and you should get into the waterfall. There is a lot of room for margin of error, so if you drop the chu a few frames late, you just need to compensate for those frames. For example. If you're trying to pause buffer the frames and you skip over the black frame, continue to shield drop the chu like normal (as seen in the 2nd video), but roll EARLIER, IE, as soon as the chu starts climbing the wall, proceed like normal, and you should get it.

This can be done unbuffered if you have the reflexes.

1st Megaflip: http://www.twitch.tv/tbrx/b/312098546

2nd Megaflip, better viewing angle: http://www.twitch.tv/tbrx/b/312098806

Late-Buffer Megaflip Example: http://www.twitch.tv/tbrx/b/312099507


What I think is most significant is the ability to still buffer the megaflip if you miss the black frame (looking at the 3rd vid there). I reckon that's probably one of the most commonly wasted chus in CD so you've potentially saved people from a lot of excessive resetting (or biri hovering). If you could get a proper quality video showing what it looks like if you hit the 8th red flash for example (a frame late) then I, and I'm sure others, would find that very valuable.

As for the first two videos, from what I can tell, it's still done in two pauses minimum (shield drop + roll) so that's the same as the current standard. You've essentially taken the unbuffered timing (shield drop *wait a second* then roll) and turned it into a buffer, which is perfectly fine - "whatever works for you" is what I always say!

The Deku B1 Megasidehop backflip doesn't surprise me, although I didn't know for certain it was possible. Is there any element of timing the backflip or can you consistently backflip as soon as you land and make it through the web? Depending on how lenient it is with the initial angle of the megasidehop it could be one of those cool little 1 second time savers - it would be interesting to hear back how it goes.



Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: TBRX on March 18, 2012, 10:57:01 PM
What I think is most significant is the ability to still buffer the megaflip if you miss the black frame (looking at the 3rd vid there). I reckon that's probably one of the most commonly wasted chus in CD so you've potentially saved people from a lot of excessive resetting (or biri hovering). If you could get a proper quality video showing what it looks like if you hit the 8th red flash for example (a frame late) then I, and I'm sure others, would find that very valuable.

As for the first two videos, from what I can tell, it's still done in two pauses minimum (shield drop + roll) so that's the same as the current standard. You've essentially taken the unbuffered timing (shield drop *wait a second* then roll) and turned it into a buffer, which is perfectly fine - "whatever works for you" is what I always say!

The Deku B1 Megasidehop backflip doesn't surprise me, although I didn't know for certain it was possible. Is there any element of timing the backflip or can you consistently backflip as soon as you land and make it through the web? Depending on how lenient it is with the initial angle of the megasidehop it could be one of those cool little 1 second time savers - it would be interesting to hear back how it goes.



Okay got an HQ video and explain how to pull off the megaflip on a late chu shield drop

http://youtu.be/pw2d3jpi2Ok

I will investigate into the web backflip sometime soon

Edit: an update

I've pretty much figured out how to consistently do the backflip clip. Basically, when you do the Baba Megasidehop, you want to be as far left to the Deku Baba as possible when you perform the Megasidehop. Once you do that, keep pressing Down + A until you either clip through the web, or fail. In the 3rd try you can see how I can fail to clip in the video, but note my positioning when I perform the Megasidehop, it's not as far left as I can possibly be.

http://www.youtube.com/watch?v=0o4L8Tgj0lE

Edit: Again,

I have a full setup for this trick now as well as a video. Setup is in video description.
http://www.youtube.com/watch?v=PAl3Vj8J04M


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Link98 on March 20, 2012, 01:16:14 AM
http://www.youtube.com/watch?v=yxrISvOcE3c

"Megaspin". Not serious, but quite fun for those who've never seen it before.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Kimimaru on March 21, 2012, 07:27:30 PM
Link normally does that if you hold B down longer, like for the magic "green-sword" Spin Attack. Even if you don't have magic, he'll still do it.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Link98 on March 21, 2012, 10:19:13 PM
Yea further testing revealed that to be the case. This set up is quicker though for those time critical moments.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Koobes on March 22, 2012, 02:24:02 AM
I posted this in #zelda, but putting it in the tread incase some people haven't seen it

http://www.youtube.com/watch?v=62tJSb4RI1o&

Recoil from Megaton hammer to skip Fire temple bk


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: DekuScrub on March 24, 2012, 07:17:16 PM
I found a (hopefully!) new OoB spot in Gerudo Valley yesterday evening, over by the shallow pool w/ the log bridge going over it. You have to get on the rock-stump thing under the bridge that holds it up, on the left side of the bridge coming from Hyrule Field. You have to find a spot where when facing at a 45 degree angle to the log (about there, at least) and facing the Hyrule Field exit, either Sidehopping or Backflipping (after turning around to face away from it) towards the log will be canceled immediately because the log is in the way. From there you need to pull out your sword and JS. Link will either clip through the log and end up on the top (and usually promptly fall off), (this was possibility was added as an edit -> ) have something else happen (no clipping), or clip through both the ground and the log and fall into OoB water. Once you are in, some actions may or may not lock the camera.

I hope this is new, and maybe have some usefulness or something. (I was going to mention walking while talking, but that could be activated from just a water death)
I will post an .m64 once I sign up to a file sharing service, as AVI recording doesn't work for me, and I still need a youtube account anyways. (or someone else could post a video of it on youtube if they want)

EDIT: Well, I promised an .m64, but although I am unable to give that, I can now give a YouTube video, here: http://www.youtube.com/watch?v=WzhyCZU6Dcc


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: DekuScrub on March 28, 2012, 04:24:50 AM
This is sort of double posting, but it has been a few days already, and this has nothing to do with the post above.
(http://i.imgur.com/GPxF2.jpg)
I don't know if weird slides can go forward and still result in this, but I thought I'd post this. If only I was recording...


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: sockfolder on March 29, 2012, 05:38:25 AM
I made a compilation video of setups for death cutscene skips in all the temples for young Link. They are similar to previous setups, except the forest temple one which I think is an improved strategy over previous setups. You may notice the video is on youtube. Sadly I cannot edit together twitch highlights so I had to do this. Sadly, the flv files XSplit outputs are difficult to edit, or at least, the editor I used was trashy. If you have suggestions in this regard, please tell me so I can redo this one.
I'll make a similar video for adult Link in the future.

http://www.youtube.com/watch?v=zCUdcBnLE5Y


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Samura1man on April 01, 2012, 10:01:27 AM
Shadow boat room skulltula as child with boomerang (http://www.youtube.com/watch?v=4q6FrCjbqOA)


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: mzxrules on April 05, 2012, 03:32:24 AM
I figured out a way to trigger the "mysterious" Hyrule glitch via cheats. 801CA0CC in v1.0 stores what I believe to be the actor count. If you manually set this value to be ~ 0xCF, new actors stop loading completely. When walking around the "forest" near the southern end of Hyrule I'm able to push this number up to the mid 0xA0s as a child, but not quite enough to be able to activate the glitch. To me this suggests that there must be some glitch that causes the actor count to increase when a certain actor is loaded, but not decrease when said actor does not unload.

Edit: I think I know why Jabu Jabu as an Adult doesn't work without hovering underneath the ice. I believe that Nintendo coded this exit so that the game checks to see if Link is walking over a particular polygon before letting you pass rather than try and create some crazy hitbox. When you set the actor count to it's maximum value the ice block is not loaded, and the exit trigger extends a hell of a lot higher up as both an adult and child link.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: sockfolder on April 05, 2012, 07:27:16 PM
I found a method to do the fire temple death cs skip without pausebuffering. Basically you memorize a bunch of frames to determine when you are sidehopping, and then compensate for any errors after you land. I did this for both adult and child.
Child: http://www.youtube.com/watch?v=cz8L2Q3DPN8
Adult: http://www.youtube.com/watch?v=NsMLkqjUEa8

People still need to test this on the consoles to see if the frames appear different as some people have reported. However, this may be caused by people not holding Z while dying.

Also, with the power of Nemu64 debugging, I actually looked at some stuff in the code to resolve some mysteries.
First, bushes have a table of 16 slots that determine what they drop. They have a 'special' item drop in their table that is converted based on what the game thinks Link needs. It is processed in this order:
1. If HP <=1, drop a fairy.
2. If HP <= 3, drop 3 hearts.
3. If HP <= 5, drop 1 heart.
4. If Magic Bar is empty, drop magic.
5. If Child?? and Deku Seed Count <= 5, drop deku seeds.
6. If Arrow Count <= 5, drop arrows.
7. If Bomb Count <= 5, drop bombs.

It checks arrow count even if you don't have a bow, in which case nothing will drop (arrows are converted to nothing).

Next, the weird bomb bag (20) thing works as follows. When you already have a bomb bag, it uses the default item handler which put the item on a slot and increases the quantity by 1. The quantity type gets set correctly before the bomb bag slot is checked, so it works fine. The game has a table it uses to lookup the slot an item corresponds to, but it only has values through the trade items. When the table is accessed for the bomb bag (20), the game pulls a value from a list of pointers, namely 8 (this is actually always done, even if you don't have the bomb bag). Then the game thinks the bomb bag goes on that slot so it overwrites chus.

The golden scale was difficult to follow, so I'm less sure on this. However, it seems to be that hold z in water sets a flag (which normally corresponds to Link being in air iirc). The flag causes the game to think you are busy when you are receiving the prize, which causes data to become outdated or something, so you get golden scale as a default.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Kazooie on April 06, 2012, 08:57:26 AM
Edit: I think I know why Jabu Jabu as an Adult doesn't work without hovering underneath the ice. I believe that Nintendo coded this exit so that the game checks to see if Link is walking over a particular polygon before letting you pass rather than try and create some crazy hitbox. When you set the actor count to it's maximum value the ice block is not loaded, and the exit trigger extends a hell of a lot higher up as both an adult and child link.

To this what I have hacked oot with uot. Loading zones works as follow. If set floor collision to have loading zone with uot, like normally square in oot have loading zone flag actived in it. When game makes loading zone it will make pillar from that square up to sky as long there isn't some collision on the way. So if loading zone have *roof* collision on it. Loading pillar stops there. If not then it will go way lot higher. You can see this in some dungeons like fire temple and forest temple loading zones. Loading *pillar* is high because there is no roof collision to loading zones. Hope you get what I mean.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: poptart1234 on April 08, 2012, 07:22:17 PM
I figured out a new oot glitch skip b1 of deku tree with bomb megaflip requires forest escape and bomb bag


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Kimimaru on April 08, 2012, 08:00:11 PM
There already (http://zeldaspeedruns.com/oot/dungeon-tricks/deku-tree#deku-baba-mega-sidehop) is a method for skipping b1 of the deku tree that doesn't require bombs.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: poptart1234 on April 08, 2012, 08:07:53 PM
I know that I found a new METHOD of it


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Exodus122 on April 08, 2012, 08:53:55 PM
Ok then what is the method?


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: poptart1234 on April 08, 2012, 09:25:49 PM
I'll make a video ok?


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Enterim on April 13, 2012, 11:14:39 PM
For those who missed it, there is a new any% route in the works. r0bd0g and sockfolder came up with the idea of exiting Gohma's lair through the boss door to wrong warp out (after you OI into the warp) and though it's frame-perfect, it takes you to the post-Ganondorf GC collapse scene and then you can beat Ganon as child Link. The tentative route I came up with is: Intro, S&S, aquascape, kak, bottle + bugs, savewarp, deku, gohma, suicide to gohma, re-enter, ww, castle, ganon, .done

You have to die to Gohma on the same frame you kill her, which is actually very easy. Just jumpslash when close to her with either a sword or a stick, as seen here: http://www.youtube.com/watch?v=iyDjjmF9MYM
Jarvitz accidentally did this in a SNB forever ago but it's very consistent.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Majora MIM on April 14, 2012, 08:56:39 AM
Wait... Can you kill Ganon with kokiri sword?


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: ahou on April 14, 2012, 08:57:05 AM
Wait... Can you kill Ganon with kokiri sword?
No, you kill him with the master sword. Which you can get by either dying during the tower escape, or by picking it up after it gets knocked away during ganon.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Majora MIM on April 14, 2012, 09:45:21 AM
Yeh, nevermind, I just watched ZFG's run.

This trick deserves the Palme d'Or du What The Fuck.

I love Link's screams on his last strikes.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: TimpZ on April 14, 2012, 10:40:03 AM
No, you kill him with the master sword. Which you can get by either dying during the tower escape, or by picking it up after it gets knocked away during ganon.

Doesn't the stick count as a MS? Can you use c to kill him? I gotta try this :p!


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: ahou on April 14, 2012, 10:58:47 AM
Doesn't the stick count as a MS? Can you use c to kill him? I gotta try this :p!
No. But master sword is auto equipped, so doesn't really matter.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: ssbmproHRC on April 15, 2012, 10:06:15 PM
damn this is so sick haha. good shit to all of you contributing finding this gamebreaking stuff. also nice run zfg.

but honestly...i seriously believe that some things just shouldnt be discovered...ever! ^^


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: poptart1234 on April 28, 2012, 03:25:27 PM
Ok then what is the method?
.    Here is the new method http://m.youtube.com/watch?v=BuVjphXu3v
 
Thanks.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: poptart1234 on April 28, 2012, 03:27:20 PM
Ok then what is the method?

Oops wrong link lol http://m.youtube.com/watch?v=BuVjphXu3vg
Thanks again


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: D U F I on April 28, 2012, 04:05:08 PM
That was found ages ago :/


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: poptart1234 on April 28, 2012, 04:12:32 PM
Sorry


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Kimimaru on April 29, 2012, 03:43:37 AM
It's also important to note that a Ground Jump can get you up there and thus is an easier and more reliable method.

EDIT: Or better yet, do the jumpslash from the top or the deku baba mega sidehop.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Chain on April 30, 2012, 03:56:13 PM
Description of video:
"According to ZSR this glitch happens because the web is not loaded by keeping the camera behind link however I have not done that here yet it still works.
I did this on an emulator as unfortunately I don't have my console with me at the moment so this may just be an emulator glitch, something for people to test."

http://www.youtube.com/watch?v=2lgiJKZnD64
Might be usefull in any%


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Pheenoh on April 30, 2012, 04:43:47 PM
Description of video:
"According to ZSR this glitch happens because the web is not loaded by keeping the camera behind link however I have not done that here yet it still works.
I did this on an emulator as unfortunately I don't have my console with me at the moment so this may just be an emulator glitch, something for people to test."

http://www.youtube.com/watch?v=2lgiJKZnD64
Might be usefull in any%
That's because it's wrong (sorta). That web clip is used in any%, and it's still unclear what causes the web to load. The only thing that is clear is once the basement is loaded a second time, the web becomes solid.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: mzxrules on May 20, 2012, 04:37:19 AM
Discovered some glitches with switches.

In the water temple, in the room where you have to push a block on top of the blue switch to raise the water level, if you game over or save and quit while standing on that switch, the puzzle will automatically complete itself.

Also in the water temple, the eye switch in the main room (second level) sets a perm scene flag when shot. If you shoot it and save quit before the gate shuts, you can hear the eye open when reloading the save. A similar situation occurs with the switch in the dragon's mouth in the whirlpool room.

In Dodongo's Cavern, if you die while standing on the blue switch there, the puzzle will automatically complete itself. It will (of course) reset itself if you exit the dungeon through the main exit.

Edit: More switch related stuff dealing with death wrong warping.

Farore's Wind apparently stores the state in which a room is entered, so normally it shouldn't be possible to store certain temp flags. However,  any temp flags like blue switches or the fire temple's crystal switches will remain set if you die while the switches are set. This will allow you to store certain temp flags that would otherwise be difficult to store.

As stated before, knocking down the ladder in the slingshot room in DT will cause the steps in DC to drop.

Using the SoT to move the ToT block at the north end of the large F1 room in the Fire Temple so that it's closer to the ground should cause the western "twisted corridor" room (next to the block puzzle room) in the Forest Temple to straighten out.

Using the SoT to move the ToT block by the Goron jail cell in the Fire Temple should cause the eastern "twisted corridor" room in the Forest Temple to become twisted.



Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: ZFG on May 27, 2012, 08:29:42 PM
Found this video (http://www.youtube.com/watch?v=ujcCA85WyJ4) of early GTG as adult earlier today.  I tested it as child and it works too (http://www.youtube.com/watch?v=9fgMfzCkX48).


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: DekuScrub on May 28, 2012, 01:54:34 AM
Found this video (http://www.youtube.com/watch?v=ujcCA85WyJ4) of early GTG as adult earlier today.  I tested it as child and it works too (http://www.youtube.com/watch?v=9fgMfzCkX48).

I knew that had to be possible! Several months ago, I had tried on console to clip through the door like that because I was sure that had to be possible...

...only thing is, is that I was unable to figure out how. :-[


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Lortwogo on May 28, 2012, 02:01:25 AM
New to forums, but it seems I post this here. Found an unbuffered method to skip the Water Medallion.

http://www.youtube.com/watch?v=p7lt5Y_ZKAY (http://www.youtube.com/watch?v=p7lt5Y_ZKAY)

Bad audio, but the instructions are in the description.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Nook on May 28, 2012, 02:16:13 AM
Great stuff, and welcome


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: DekuScrub on May 28, 2012, 02:32:56 AM
Nice discovery! (and welcome to ZSR)


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Pheenoh on May 28, 2012, 10:49:07 AM
Nice, but it's still only one frame. I think adapting a pause buffer into this would be better.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: mzxrules on June 01, 2012, 05:56:24 AM
I discovered some quirks with fish weights in OoT U.

Fish weight is clearly stored as a floating point number. The conversion of the unit to pounds to suggest that fish weight is in hectograms. To prove this point, a fish that weighs 60 units weighs 13 pounds in U (6.0 kilograms converts to 13.2 pounds). However, the conversion seems to either be bugged or intentionally skewed.

For example, a fish that weighs 30 units is noted to be 3 pounds, but a fish that weighs 75 units is 20 pounds (more than 5 times heavier).


Lol J is by length, whereas U is by weight. That explains a lot.

Lastly, it is possible (in theory, dunno if it ever happens) to catch a fish that weighs "the same", but is heavier than the one you've just caught. This is because the game still uses J version's method of measuring fish behind the scenes.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Opus64 on June 06, 2012, 03:53:17 AM
Hey, this be my first post.
I discovered a pretty consistent setup for the Jump to Deku Tree Basement 2 Ledge trick found by Greenalink. Here's the video with explanation: http://www.youtube.com/watch?v=7a6Fh3ZDhjc&lc. I hope people find it useful.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Lortwogo on June 06, 2012, 09:15:18 PM
Made a setup for the Door of Time skip that allows you to ignore using C-Up; probably slightly slower than if you get the angle right away, so it's just an alternative.

Video (close your ears): http://www.youtube.com/watch?v=fepH3forwR0 (http://www.youtube.com/watch?v=fepH3forwR0)

EDIT: Sockfolder already found this, derp


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: mzxrules on June 10, 2012, 01:22:50 AM
R0bd0g discovered that it's possible to reach the file select screen without returning to the hyrule field intro cutscene, and I helped!

To do it, you have to press start when the game starts to fade the screen out of Hyrule Field. You won't be able to hear an audible tone if it worked. Then, press start any time after the next cutscene begins.

With this, I'm 99% confident you can now save warp out of Gohma if you use the Nabooru Demo cutscene as your last cutscene.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Runnerguy2489 on June 10, 2012, 10:42:07 PM
R0bd0g discovered that it's possible to reach the file select screen without returning to the hyrule field intro cutscene, and I helped!

To do it, you have to press start when the game starts to fade the screen out of Hyrule Field. You won't be able to hear an audible tone if it worked. Then, press start any time after the next cutscene begins.

With this, I'm 99% confident you can now save warp out of Gohma if you use the Nabooru Demo cutscene as your last cutscene.
I tested on emulator and it worked for Nabooru Demo. Sweet.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: mzxrules on June 11, 2012, 04:01:45 PM
I figured out "Beta Quest", and discovered something new with the new title screen glitch.

8011B92F, (Listed in PJ64 as Beta Quest\Set HUD always On/Off) actually stores what state the game is in. There are three states that I know of

00 = Normal Play Mode
01 = Title Screen (Demo) Mode
02 = File Select Mode

When you spam press start when the during the fade out transition at the right time, the game moves on to mode 02 for File Select, but the next scene has already started loading, so you don't immediately end up at the file select screen just yet. As long as the game mode is 02, every time a scene is (re)loaded (unless you're already on the file select screen) it will take you back to the file select screen, which means that instead of pressing start when the next "demo" cutscene plays, you can wait it out instead and still reach the title screen.

Now to "Beta Quest". There are two things that ultimately separate normal wrong warping from "Beta Quest".

The first is this game mode value. When it's set to 01 for the Title Screen/Demo Mode, the game will always attempt to play a cutscene, until it's unset by watching a cutscene. This value is only set on the title screen.

The second factor is the cutscene/entrance offset (8111A5DA). If this value is set between FFF0 and FFFF when a scene is loading, a cutscene (determined by the last digit) plays. When the Play Beta Quest Worlds cheat (8011B9E3) is activated on loading the game, it sets the cutscene/entrance offset to a value between FF00-FF0F, but the game state will be 01 for the Title Screen.

When this occurs, the game sets up as if it were going to play a cutscene (because a cutscene is always played when the game state is 01), but the cutscene fails to play because the cutscene/entrance offset is out of range. However, the last digit of the cutscene/entrance offset still determines which cutscene to play, and affects what the "true" entrance offset ends up being when touching scene entrances.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: ducky on June 18, 2012, 11:52:24 PM
Navi Dive to ZD from Lake Hylia, discovered by Kosmicd12 set up discovered by me.
http://www.twitch.tv/ducky1994/b/321901389


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: DekuScrub on June 20, 2012, 12:46:07 AM
Haven't bothered until now to post this, but I do not know if this has happened to anyone else:
www.youtube.com/watch?v=wFw2wD1D-Zg

Only the start button works.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Kimimaru on June 21, 2012, 10:28:49 PM
That looks like what happens when you use the Fishing Rod outside of the Fishing Pond, but you're still inside the pond. Weird...


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Pheenoh on June 21, 2012, 10:45:06 PM
Navi Dive to ZD from Lake Hylia, discovered by Kosmicd12 set up discovered by me.
http://www.twitch.tv/ducky1994/b/321901389
I've not seen this before in reg OoT, but this has been known to work in 3DS for awhile now.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Pheenoh on June 24, 2012, 01:32:44 AM
New Mirror Room Puzzle Skip setup:

www.youtube.com/watch?v=Nu0JvF8gilw

Found by sva  :)


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Lortwogo on June 27, 2012, 08:33:54 AM
Found a way to get double magic as a child using a bomb and the ocarina

http://www.youtube.com/watch?v=7CPuhMDTZuA (http://www.youtube.com/watch?v=7CPuhMDTZuA)

No clue if this has already been found, I can't find it anywhere else so I guess not


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Pheenoh on June 27, 2012, 09:35:21 AM
Found a way to get double magic as a child using a bomb and the ocarina

http://www.youtube.com/watch?v=7CPuhMDTZuA (http://www.youtube.com/watch?v=7CPuhMDTZuA)

No clue if this has already been found, I can't find it anywhere else so I guess not
Looks new to me, cool find.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Kimimaru on June 27, 2012, 07:58:11 PM
Found a way to get double magic as a child using a bomb and the ocarina

http://www.youtube.com/watch?v=7CPuhMDTZuA (http://www.youtube.com/watch?v=7CPuhMDTZuA)

No clue if this has already been found, I can't find it anywhere else so I guess not

How consistent can you get this working? I sometimes have trouble with the sidehopping method, so if this method is very consistent I might start using it instead.

EDIT: I tried it a lot and it's pretty consistent so far. Nice work!


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Norkix on July 02, 2012, 05:08:28 PM
Useless Unloaded Forest Temple Room (http://www.youtube.com/watch?v=h_adtt3EUKM&feature=plcp) I dunno, I thought it was weird.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Pheenoh on July 02, 2012, 09:37:36 PM
Useless Unloaded Forest Temple Room (http://www.youtube.com/watch?v=h_adtt3EUKM&feature=plcp) I dunno, I thought it was weird.
lmao


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: sockfolder on July 08, 2012, 09:19:13 PM
So as Poodleskirt worked on his adult chu slide to get into shadow, we realized there were variable number of frames Link would still side roll after shield dropping a chu. After much effort, I figured out the cause, and it is quite odd.

As most know, after you backflip, Link will roll to the side. If you hold shield out after landing and wait a bit, Link will instead roll forward. Basically the cause of this is after a certain number of frames, the game corrects Link's 'movement direction' to be the way he is actually facing, to simplify things. The number of frame you get depend on Link's 'walk animation timer'.

What is this timer you ask? Well, since Link's animation changes speed depending on how fast he moves, the game needs to keep track of where Link is in his gait (e.g. left foot down and stepping forward with the right) so that the animation will be seemless. This timer is basically the measure of this. It is used during the walking animations and importantly, in Link's Z+R shuffle animation. Most of the time, the timer is reset at the start of the animation. However, for the Z+R animation, it just continues from the previous value.

The animation timer runs in a cycle from 0 to 29 (float). The speed it runs depends on Link's walking speed. For Z+R, it ticks 1.5 per frame. Now finally for the important part. When the timer is in the range 4.5-12.5 and 18.5-27.5, the game corrects Link's movement direction. That is, the sideroll stops working. So if your timer was 5 when you backflipped, you will have 1 (or 2? I need to check.) frames to side roll after shield dropping the chu. This is obviously bad. If you tap forward/backward for one frame, the timer will be ~0.8. This will give 4 frames I believe to side roll after the shield drop.

As a final incidental fact, I found the timer changes with Link's walk while holding out the spin attack. When he stops in this animation, the timer is actually set to 0 exactly. However, this isn't really useful to the chu slide setup.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: leeboiy on July 16, 2012, 06:55:46 PM
(http://blog.ancientlasers.com/wp-content/uploads/2012/03/Mind-Blown.jpg)

Good work.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: mzxrules on July 19, 2012, 06:41:21 PM
Poodleskirt's ganondoor with no buffering video here (http://www.twitch.tv/poodleskirt/b/323432556). Gonna try and figure this out myself.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: bluephantom340 on July 24, 2012, 02:04:26 AM
http://www.youtube.com/watch?v=yLQgXnTny7g
Don't know what causes it. I was playing on VC


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: r0bd0g on July 26, 2012, 02:20:25 AM
Here's a method for Song of Time skip in the Forest Trial of MQ.

http://www.youtube.com/watch?v=0YSInwesFG4

There's probably a better way than this but it was all I could do to get it to work at all.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: ZFG on July 26, 2012, 08:55:39 AM
Setup for ice cavern HP without blue fire http://www.youtube.com/watch?v=gRUQzX6xUVw


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Kzar5678 on July 26, 2012, 07:51:07 PM
Probably old but...
Obtaining the Gerudo's Fortress Heart Piece without ISG. (Uses a Megaslide...I think that's what it's called, right?)
http://www.youtube.com/watch?v=2UY9ihTxOYw


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: bluephantom340 on July 30, 2012, 02:34:47 AM
More useless junk: http://www.youtube.com/watch?v=H0s-i6Y3uso&feature=youtu.be


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: ZFG on August 05, 2012, 04:07:47 AM
New trick - A slide OoB hookshot (or other 1st person items) http://www.youtube.com/watch?v=aFY1VomW7m0

current uses:

Ice arrows as adult with 0 keys (in the above video)
Fire Temple boss key early http://www.youtube.com/watch?v=wH4R2nCRxzk
Water Temple vortex room GS without SoT (useful for max% adult) http://www.youtube.com/watch?v=_r-8P5vp3-c
New Method for Zora's Fountain GS w/o silver gauntlets (requires longshot) http://www.youtube.com/watch?v=xz1hISqbz4M
GS in grotto near GV without dins (requires longshot)
Deku 1st web skip as adult


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: DekuScrub on August 05, 2012, 06:37:08 AM
I just tried to test out the above trick and this happened: http://youtu.be/GeGei4xBXY0  :P

I know the colors are all wrong but it's because Windows Movie Maker (which i used to compress it because before hand it lagged unbearably) can play but not reformat the codec I used for some reason.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: bluephantom340 on August 05, 2012, 08:02:50 AM
http://www.youtube.com/watch?v=wH4R2nCRxzk


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: ArcaneZaros on August 06, 2012, 04:45:15 AM
Here's a 5 boss route I typed up. I know it doesn't really belong here but I thought that posting it here would let more people be able to find it.


http://pastebin.com/9qK7Bec4


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Slowking on August 06, 2012, 02:47:39 PM
So what happens if you don't hookshot anything at that point? Do you fall or do you clip back in bounds?


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: DekuScrub on August 06, 2012, 05:45:23 PM
The thing I discovered was my first good attempt to try the trick to see if you could cancel it to fall.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: bluephantom340 on August 08, 2012, 04:49:47 AM
So what happens if you don't hookshot anything at that point? Do you fall or do you clip back in bounds?
Only the camera is altered, not link's position.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: mzxrules on August 12, 2012, 07:55:12 AM
Messing around with grottos and thinking about wrong warping, I think I've discovered some crazy ass shit.

Just so I don't forget, here's three fairly important addresses found with MHS.

8011B94A is the last "proper" entrance point
8011B966 is the return point for a grotto or special return point (warp songs use this value)
801DA2B8 is the next entrance to load when hitting an exit.

Ok it's like this: When you enter a grotto, a return entrance index is stored in 11B966 to determine where the hell you should end up when you eventually leave. What I've discovered is that when dying and quitting, the value is retained, meaning that if we can enter a grotto in a non-conventional manner and leave it, we can end up at that last entrance point. Furthermore, we can also use warp songs to change which entrance we end up at.

Basically what this means is that in theory you should be able to play Nocturne/Requiem on one file, then wrong warp to a grotto on the second file, and leave it proper to warp to the Nocturne/Requiem spot.

There is one hitch though: when I tested this out via a series of codes, the return coordinates did not match up with the proper warp song coordinates. Will try to figure out why soon.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Exodus122 on August 13, 2012, 01:37:11 AM
Sounds pretty cool to me.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: r0bd0g on August 13, 2012, 03:06:31 AM
Unfortunately... there's no known in-bounds fwww to a grotto.

The exit for getting caught by a guard (not the first time when the cutscene plays) in Gerudo Fortress hasn't been tested, though, and should lead to grottos. One thing though is that when people tested getting caught before, for some reason it took them to the jail cell, which it shouldn't have unless there's something weird about the way getting caught works (or maybe they just messed up the timing or something). The other ww to the grottos is Kak->Shooting Gallery, but it's apparently OoB...


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Jeville on September 06, 2012, 02:58:11 AM
I was going to ask if MM behaves the same way, until I realize we don't get the quitting option on a death. :\


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: EverAlert on September 08, 2012, 03:30:25 AM
http://www.twitch.tv/everalert/b/331426672

This started happening to me when I pressure jump. Is this new/does anyone know how to make it consistent?


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: ZFG on September 08, 2012, 03:40:12 PM
http://www.twitch.tv/everalert/b/331426672

This started happening to me when I pressure jump. Is this new/does anyone know how to make it consistent?
It's just timing the jump well, and that's the best timing you can get.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: mzxrules on September 09, 2012, 08:13:41 PM
Lol, if you come from the Deku Tree, a Giant Deku Baba will get caught on the stuff hanging from the side and dismember itself


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: mzxrules on September 09, 2012, 10:53:35 PM
Discovered how to skip the prescription, thanks to Jarvitz's video.

Get ANY Adult Trade Item, then when you get Zora's Armor perform collection delay (the last dialog box is the one where he says Tunic in red) with the hookshot. Aim slightly up and hold Z.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Kimimaru on September 09, 2012, 11:41:46 PM
I'm not sure what you mean. Isn't the item before the prescription an Adult trade item? Should King Zora be unthawed before doing this, and how do you do the Hookshot collection delay?


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: mzxrules on September 10, 2012, 12:48:51 AM
I'm not sure what you mean. Isn't the item before the prescription an Adult trade item? Should King Zora be unthawed before doing this, and how do you do the Hookshot collection delay?

Any Adult Trade item as in you can stick a bottle in there.

Bad news. I'm very confident that this glitch is a 1.0/1.1 exclusive. In 1.0, there's a frame where the map, the C-Items, and Navi icon appear before disappearing completely. In 1.2, all three appear at the same time that item collection occurs. Thus, collection delay is most likely impossible.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Pheenoh on September 10, 2012, 04:12:37 AM
Any Adult Trade item as in you can stick a bottle in there.

Bad news. I'm very confident that this glitch is a 1.0/1.1 exclusive. In 1.0, there's a frame where the map, the C-Items, and Navi icon appear before disappearing completely. In 1.2, all three appear at the same time that item collection occurs. Thus, collection delay is most likely impossible.
This is correct. This trick is NTSC 1.0, 1.1, and NTSC-J 1.0 only. I don't know about PAL yet. No official VC releases will work.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Kimimaru on September 10, 2012, 05:15:52 PM
Is there a video of this?


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Greenalink on September 10, 2012, 05:35:54 PM
R.I.P

100% Segmented Team Run


Quick someone make a unofficial N64 save manager that saves backup data from actual N64 carts and not the Controller Pak data.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Pheenoh on September 10, 2012, 06:02:36 PM
Is there a video of this?
www.youtube.com/watch?v=kzGr-WpZBOs

R.I.P

100% Segmented Team Run
Yeah, we're discontinuing it because the VC route would be slower. It was pretty much dead when wrong warp was found, anyway. We just tried to save it by modifying a few segments, but now it's impossible to save.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: jarvitz on September 10, 2012, 06:07:03 PM
Is there a video of this?

original vid: http://www.youtube.com/watch?v=G_3Jt0vR5Lw


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: mzxrules on September 11, 2012, 09:49:44 AM
More Wrong warping crazies.

Aparently, sva discovered that it's possible to Ganondoor wrong warp as an adult from a save warp a month ago by simply pausing the game.

Looked into it myself and I discovered that you can do the same as a child by backtracking to Link's house and pressing start there.

Basically, when you pause the game on certain maps, you can overwrite a important portion of the intro cutscene, causing it to not play. I do not know why it acts differently for child link.

Edit: Forgot to say which wrong warp.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Exodus122 on September 12, 2012, 03:18:00 PM
I'm lost. What did sva do? Pause the game after savewarping then did a wrong warp of some kind?


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Jeville on September 12, 2012, 08:10:23 PM
I don't understand it either.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: lilkcough1 on September 12, 2012, 08:41:03 PM
So, does this mean that if you missed the double kill on gohma and you have to savewarp, you can just go to link's house, pause, then do ganondoor?


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: ZFG on September 12, 2012, 09:39:22 PM
I'm lost. What did sva do? Pause the game after savewarping then did a wrong warp of some kind?
If your last cutscene was the title screen and you pause the game in gohmas room, the wrong warp will work as adult.  I actually discovered this on accident a while ago too when I was starting 100%, messed up the route and did the WW after a savewarp and it still worked.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: lilkcough1 on September 12, 2012, 11:27:56 PM
What about as a child, then?  Would backtracking to link's house and then WWing work?  Or pausing in gohma's room?  I'm more interested in the child ganondoor.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: mzxrules on September 13, 2012, 06:12:01 AM
...you can do the same as a child by backtracking to Link's house and pressing start there.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: mzxrules on September 13, 2012, 10:25:09 AM
Someone figured out how to put Kokiri Sword as an adult on B by playing one of the minigames, then attempting to put one of the "minigame" items on B.

It works like this: When you play a minigame or ride Epona, your B item is pushed into a temp B slot (8011B9B2 on 1.0). This value remains until you dim the B button, or die.

Something interesting about Kiddy Capers. While in this state, you can't steal the rod and convert it into a stick like you would normally do, because the temp slot changes to FF (Empty Item) whenever the B button dims. You can get a stick on B by starting the Bombchu Bowling alley or Shooting Gallery, leaving, jumping into the river in front of castle town, and starting another game of Bombchu Bowling or Shooting Gallery before finally pausing the game. It seems almost as if that these minigames check for a Sword item that may already exists in the temp B slot before overwriting them. 

Another thing I noticed was that it was possible to get a copy of Sling/Chus/Fishing rod into the temp B slot, allowing you to pause the game without them disappearing from B. This makes it possible to save the game with them on B, but loading the file will blank the B button. Perhaps there is some way to manipulate this between files...

To push Sling or Chus into the temp B slot, perform Kiddy Capers to put Sling/Chus on B, then steal the fishing rod. To put the fishing rod on the temp B slot, just reverse the process. If you can get from the Fishing Pond to the Temple of Time (not sure if c buttons are disabled), you should be able to get to ToT and put Sling/Chus on B with the RBA setup up top.




Title: King Zora Day
Post by: mzxrules on September 15, 2012, 03:30:06 AM
Oh man...

Exodus discovered that if you perform collection delay when you would normally get the Eyeball Frog, you'll get the Zora Tunic instead.

Simply pull a bomb to activate Collection Delay, turn around, and throw the bomb to end it.

http://www.youtube.com/watch?v=r1mEtmAUGPs

Edit: Did a little testing with other items...
You can get the collection delay with the Hookshot by aiming down towards the floor before cancelling with A to collect. Also you can show the prescription again to get the tunic as well.

However, both methods disable King Zora's speak option, so you'll have to reload him to get the Eyeball Frog again.


Title: Re: King Zora Day
Post by: Pheenoh on September 15, 2012, 06:46:24 AM
Oh man...

Exodus discovered that if you perform collection delay when you would normally get the Eyeball Frog, you'll get the Zora Tunic instead.

Simply pull a bomb to activate Collection Delay, turn around, and throw the bomb to end it.

http://www.youtube.com/watch?v=r1mEtmAUGPs

Edit: Did a little testing with other items...
You can get the collection delay with the Hookshot by aiming down towards the floor before cancelling with A to collect. Also you can show the prescription again to get the tunic as well.

However, both methods disable King Zora's speak option, so you'll have to reload him to get the Eyeball Frog again.
The normal collection delay (with a bomb) doesn't disable his speak option as long as you don't get too far away from him.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: mzxrules on September 27, 2012, 08:28:37 AM
Sockfolder discovered that the cutscene pointer value for meeting the three "Meeting the Great Deku Tree" dialogs change depending on where you enter the scene, and that it's affected by reloading the Great Deku Tree map multiple times.

I played around with this and so far I've been able to get different cutscene pointers from pulling/setting the Master Sword. I was able to change the cutscene pointer by dropping the fish while the Master Sword chamber wasn't loaded, then stepping in while the fish was still flopping around

pull
801F3C50 <- From ToT exterior, dot skipping, pulling
801EF870 <- Immediately after dropping
801EF6B0 <- Fish

drop
801F4100 <- From ToT exterior, dot skipping droping
801EFD20 <- Immediately after pulling
801EFB60 <- Fish


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: mzxrules on October 22, 2012, 06:19:06 PM
"Adult" Wrong Warping

Probably impossible to encounter in the game proper, but with certain impossible entrance index values, you can wrong warp as adult link.

For example, 007D is Adult Night for Castle Courtyard as a child, but it takes you to Lot's of Pots as an adult, as there is a +2 modifier to the entrance index value


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Kimimaru on October 23, 2012, 04:44:28 AM
I don't quite understand, sorry. Doesn't Adult Link have even more WW options because of Farore's Wind?

EDIT: I found a frame buffered BOTW vine clip that works better for me than the others. Check it out: http://www.twitch.tv/kimimaru4000/b/338035493


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Xana_anaX on December 02, 2012, 07:09:39 AM
Bufferless Vine Clip- http://www.twitch.tv/xana_anax/c/1727351 (http://www.twitch.tv/xana_anax/c/1727351)

Basically, if you pull out your sword before grabbing back onto the vines, you get more than 1 frame to clip through. the only hard part is timing the initial drop- too early, you won't clip, too late, the skulltula won't spin. I originally found this trying to clip off the GS in deku b1.

Fire Wrong Warp with 4-7 seconds remaining - discovered by PoodleSkirt - http://www.twitch.tv/xana_anax/c/1734241 (http://www.twitch.tv/xana_anax/c/1734241)

set up for clip for mito skip (not the skip itself) - http://www.twitch.tv/xana_anax/c/1734237 (http://www.twitch.tv/xana_anax/c/1734237)

two sidehops, neutral roll, three sidehops, two jumpslashes, untarget and hold right. At least its a clip, now if only mito skip were consistent...

now this is useless, but for anyone who wonders what volvagia looks like underground - http://www.twitch.tv/xana_anax/c/1734123 (http://www.twitch.tv/xana_anax/c/1734123)




Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Exodus122 on December 08, 2012, 09:39:21 PM
Found something pretty neat.

Basically when you unload rooms using big sliding doors and cutscenes (such as unloading DC main room), if you open the door at the right time, you will be inside the door frame but the door will still be up. Since you are inside the door and between areas, you can create your own last entrance point. Depending on what direction and speed you leave this doorframe, link's entrance red arrow will be in the direction and location of you when you left the door frame. So you can have your last entrance from that door to be in any direction from that door and the same spot you were when the door closed. If you fall out of bounds (I used the ladder nearby to fall oob) you will respawn at that new red arrow in that direction.

Now that sounds completely pointless right? Well it turns out link can walk through ANYTHING during this entrance walking animation. That's right, you can walk through solid walls, doors, you name it. Now the only problem is this animation is very short (1-2 seconds) so you can only walk through things very close to the door. So that's how to walk through solid walls in OoT lol. Seems to be extremely limited because I think it only works in spots where you can do actor glitch and with big sliding doors (I can only think of DC and Spirit).

video: http://youtu.be/TnoX6af1sPk

EDIT: Here are two cool uses for it:
New Spirit boss Key Skip - http://youtu.be/27k7znvHYzs (without nayru's love: http://youtu.be/6B-aNC3RoGw)
DC Longshot Shortcut - http://youtu.be/-16a9gZfjXI


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: DLH112 on December 09, 2012, 06:08:20 AM
This glitch has accidentally happened to a few people (including me) when doing spirit actor glitch, and then falling off the statue, so you clip oob with the armos as a backup to respawn up top, which this happens and you walk out of bounds and are screwed xD. It's funny it hasn't been looked into more until now.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Kimimaru on December 09, 2012, 10:30:16 AM
Wow, that's pretty cool! I hope we can find some more uses for it.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Jbop on December 09, 2012, 07:11:23 PM
I bet there are more uses for this in MQ, since there are more opportunities for actor glitches. Like it might work with the doors in Jabu-Jabu.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Pheenoh on December 25, 2012, 05:44:03 AM
HESS without water.

http://www.youtube.com/watch?v=O79f9VpMUqo

Glad to see this game isn't completely sucked dry of new glitches yet.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Kimimaru on December 27, 2012, 05:19:36 AM
Did anyone try this on console yet? I think it's worth practicing. If I ever get around to mastering it, it might be even easier for me overall than normal superslides because the roll distances for adult/child Link throw me off.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: whyieyesya on December 27, 2012, 10:38:42 PM
Did anyone try this on console yet? I think it's worth practicing. If I ever get around to mastering it, it might be even easier for me overall than normal superslides because the roll distances for adult/child Link throw me off.
I can do it buffered and some people can get them unbuffered, JBop1626 for instance: video (http://www.youtube.com/watch?v=zIEw7SDzFVA).

I'm not sure how useful this trick is. It's the same speed as a normal super slide right?


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Pheenoh on December 28, 2012, 07:44:26 AM
I can do it buffered and some people can get them unbuffered, JBop1626 for instance: video (http://www.youtube.com/watch?v=zIEw7SDzFVA).

I'm not sure how useful this trick is. It's the same speed as a normal super slide right?
It's not very hard on console, but it's next to useless. It's the same speed as super slide and doesn't allow for any new clips (at least, no one has found any).


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Kimimaru on December 28, 2012, 06:17:36 PM
Wouldn't it be faster since you don't lose any speed when turning? I can imagine it'll also save a good number of Bombs if done properly.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Jbop on December 28, 2012, 07:28:43 PM
It also allows you to essentially superslide with bombchus :)


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: playe on January 05, 2013, 02:07:50 PM
Correct me if I'm wrong but normally if you lose your shield in the Ganon's Tower Collapse the game crashes right?

Well for some reason this (http://www.youtube.com/watch?v=nt8grwnAYoo) happened yesterday on stream and I have no idea why.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: whyieyesya on January 05, 2013, 02:28:00 PM
Sometimes it doesn't crash.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: mzxrules on January 08, 2013, 07:58:19 AM
I discovered a new wrong warp AND a new glitch.

I figured out that you can wrong warp to Jabu Jabu's Boss Room without soft locking by having the Requiem cutscene as your last cutscene. It's pretty interesting because the area doesn't use a

The glitch I discovered is this: When you wrong warp to a scene that normally doesn't play cutscenes, if you had any c-buttons that had useable items on them, you can equip other items that would normally be unusable and use them until you load a new scene.

In fact, this works with other cutscenes like the Ruto Cutscene; however because you have no control you can't see it normally.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Kimimaru on January 09, 2013, 02:25:30 AM
So now is Megaton Hammer as a Child legit :)?


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: mzxrules on January 10, 2013, 02:51:16 AM
Unfortunately no. You're limited to whatever items you can already equip to the C buttons.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Kimimaru on January 13, 2013, 09:32:58 AM
What do you mean by this then:

The glitch I discovered is this: When you wrong warp to a scene that normally doesn't play cutscenes, if you had any c-buttons that had useable items on them, you can equip other items that would normally be unusable and use them until you load a new scene.

Can you also maybe give an example so I can understand how this glitch works?


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Jbop on January 13, 2013, 03:59:54 PM
What do you mean by this then:

I assume he means something like the ocarina or a trade item in a boss room.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: r0bd0g on January 14, 2013, 01:11:51 AM
RG used it in the AGDQ run to pull the ocarina immediately after ganondoor.

Random thing: It should be possible to timer WW from DC to the Deku Boss room, so you could FWWW using FW on C.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: qwerty1605 on January 14, 2013, 03:49:42 AM
r0bd0g do this in MST :P get mirror shield before this stuff. DC --> Deku boss room, Deku ---> Spirit Boss Room----> ?????


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Jbop on January 14, 2013, 03:54:25 AM
Random thing: It should be possible to timer WW from DC to the Deku Boss room, so you could FWWW using FW on C.

Would there by any chance be an easy way to FWWW to the credits from the Deku or Shadow boss rooms? :P (EDIT: woops, hehehe) And I guess you'd have to set FW in a dungeon.....


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: qwerty1605 on January 14, 2013, 08:56:01 PM
well you can use the eyeball frog to warp to the credits from fire. This would be useful on 1.0/1.1 (n64 pls). Nobody has found a setup for it though and I'm pretty sure it would require the goron tunic.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Jbop on January 14, 2013, 09:32:53 PM
well you can use the eyeball frog to warp to the credits from fire. This would be useful on 1.0/1.1 (n64 pls). Nobody has found a setup for it though and I'm pretty sure it would require the goron tunic.

Yeah, I just wanted to see if there might be a way to FWWW to the credits with FW on C like r0bd0g described, but I don't believe it would work :(. Btw, there actually is a decent setup for the eyeball frog timer warp to credits. It's used in any% no doors ;).


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: r0bd0g on January 14, 2013, 10:43:57 PM
It should be possible to warp to the credits with FW on C. While doing Remote Control Epona, you can also use restricted items in the same way, so you can cast FW not only in dungeons but at most entrances to areas where you can use Epona. There are multiple ways to reach the credits like this. One of the more convenient ones that I see at first glace is Hyrule Field->Lake Hylia.

There's also some interesting stuff that you can warp to with FW on C like Saria's Song (Serenade->Lake Hylia) and Child Hyrule Castle (Thieves' Hideout Entrance 2->Gerudo Fortress). Possibly you could learn the Nocturne of Shadow (Street->Hyrule Field), if you can learn it from a Wrong Warp like they do on 3DS (I don't know if that's been tested on normal OoT b/c everybody always RBA's the song before WW testing).


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Jbop on January 14, 2013, 11:39:14 PM
Great! I'm gonna try this just for the heck of it lol.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: r0bd0g on January 15, 2013, 02:57:36 AM
Nobody's ever done the DC->Gohma warp. You'll have to make your own set-up. It's done by bottle-duping over your trade item and timer CS skipping DC. If it crashes, you will want to try different prior cutscenes. Could it be faster than BA Ganonless or Fire Temple Ganonless? IDK.

Somebody make Ganonless a legit category.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Jbop on January 15, 2013, 03:07:06 AM
Could it be faster than BA Ganonless or Fire Temple Ganonless? IDK.
Somebody make Ganonless a legit category.

This is exactly what I was thinking lol ;D


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Kimimaru on January 15, 2013, 07:44:50 AM
So how would you start the WW with FW on C? Would it go something like:

-WW to dungeon with FW on B
-WW to another place using that dungeon's blue warp?


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Jbop on January 15, 2013, 12:44:30 PM
So how would you start the WW with FW on C? Would it go something like:

-WW to dungeon with FW on B
-WW to another place using that dungeon's blue warp?

You would most likely use a trade item timer WW from DC to warp you to the Deku boss room, where you would then be able to use FW on C to FWWW.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Kimimaru on January 15, 2013, 05:34:55 PM
Okay, cool. I can't see this having a use in any % though since it takes too long to set up and you can get the same result in less time. I only see it having a use in a niche category like Any % No Ganondoor or something.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Jbop on January 15, 2013, 10:23:12 PM
Well, I got the DC->Deku warp (http://youtu.be/AF4RqaT31lU). Now to try the FWWW to the credits :)

EDIT: It works! I got it a couple times: (http://www.youtube.com/watch?v=Wwiavf9Gisk)
I also think I found a pretty consistent setup for Adult Timer WW's/Cutscene skips, but I have to look into it a bit more.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: nathanisbored on January 17, 2013, 04:01:02 AM
For "Ganonless", skipping getting the bottle wouldn't be any faster would it? You could use bomb OI instead of bottle OI if you are going to be getting a trade item anyway, right? I guess you wouldn't be able to dupe over the adult trade slot either...


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: r0bd0g on January 17, 2013, 11:38:40 PM
Can't use trade items in boss rooms. Maybe Ruto's letter could be used as adult, IDK.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: nathanisbored on January 18, 2013, 02:04:07 AM
Can't use trade items in boss rooms. Maybe Ruto's letter could be used as adult, IDK.

I'd love to see a way to accomplish bottleless+ganonless for fun lol

Edit: Actually, you could use a spell like Din's Fire or Nayru's Love to accomplish this. Not much point, but it's silly to know that the bottle isn't even required for ganonless anymore, considering how big a role it played when ganonless was first found.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Jbop on January 18, 2013, 05:43:38 PM
Possibly you could learn the Nocturne of Shadow (Street->Hyrule Field), if you can learn it from a Wrong Warp like they do on 3DS (I don't know if that's been tested on normal OoT b/c everybody always RBA's the song before WW testing).

Well, just so you know, I tested this for the heck of it and you do learn the song after wrong warping into the cutscene.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: r0bd0g on January 19, 2013, 03:59:44 AM
Cool.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: GJ2323 on January 22, 2013, 05:11:01 PM
If you do MM's stop time glitch (get a filled bottle in link's hand, z-target, shield and press the bottle on the first frame of link's shielding) in certain places where you need to play a song to trigger a cutscene, you'll be put in ocarina mode and be able to move at the same time. You'll have stop on B, note thing at the bottom, and you can play songs while moving. This can cause a lot of oddities, such as being able to carry the ocarina HUD into other rooms, cancelling songs with other text, and getting the shadow temple boat to leave without you.

So far I know that this works with the shadow temple boat and the water temple triforces, but doesn't work with the sun's song grave, Mido as an adult, or Darunia. If you play a warp song with this and select yes nothing happens at first, but the next time you pull out the real ocarina you'll be warped automatically. Going through a loading zone seems to cancel this effect.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Pheenoh on January 22, 2013, 07:52:14 PM
Time stop oddities have been brought up before, a long time ago. So I don't think this is new, unless you can find something useful for it. :)


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: GJ2323 on January 22, 2013, 08:42:23 PM
Ok. I hadn't seen anything about this, so I assumed it was new. The most interesting thing about this is that it lets you "store" the effect of warp songs, at least to an extent. I guess that's all, though.

Edit: ok, you can also use this to unload certain rooms by going through a door just as a cutscene starts. Example:
stop time on shadow temple boat
make your way over to the door by the ladder in ocarina mode
play zelda's lullaby
go through door as lullaby is ending

The boat cutscene will start as you open the door. It will load the next room but the cutscene will cancel link going through the door, thus leaving you in an unloaded boat room! :) This could probably be used to cause actor glitches in other places where this glitch is possible. I still don't think it will be useful, but whatever.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: mzxrules on January 26, 2013, 04:02:07 AM
Mentioned this in the 3ds thread, but I found another heart piece inside Jabu Jabu's Belly, cutscene 0. This brings the total to 39 extra heart pieces + one phantom heart piece (Located in Kokiri Forest cutscenes 4 and 5 i think) that does not increment your heart piece total.

http://www.youtube.com/watch?v=t1nNX6iz7gU

Edit: I think I have an idea as to why the game crashes if you burn the Deku Shield during tower collapse...
http://www.youtube.com/watch?v=n3bHtZWsyZw


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: mzxrules on February 04, 2013, 06:42:23 AM
Found a useless, but somewhat spooky glitch.

It turns out that the Sun's Song effect is blocked on a per room basis, not a per area basis. This leads to an interesting effect in the Spirit Temple boss room: If you play the Sun's Song between the Nabooru Fight room and the Twinrova room (through Ocarina Items or similar), the Sun's Song takes effect as soon as you open the door.

http://youtu.be/IopsNYHQwEU

Edit2: Found a pair of non-existing hookshot points in Dodongo's Cavern's main room, located well out of bounds, if you can believe that. They fail to load due to object 011C not being loaded with that map.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: nathanisbored on March 08, 2013, 11:40:44 PM
I know this wouldn't be useful or anything, but it's mainly to see if I understand WW correctly.

Isn't it possible to death WW from the Deku Tree Boss room to Gerudo Training Grounds if you first do a bottle timer WW from Dodongo's Cavern Boss room to Deku Tree Boss room since the death would try to take you to the beginning of DC after the WW?

In other words, bottle timer WW from DC -> DT Boss, and then death WW from DT -> GTG?


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: gamestabled on March 09, 2013, 12:31:41 AM
I know this wouldn't be useful or anything, but it's mainly to see if I understand WW correctly.

Isn't it possible to death WW from the Deku Tree Boss room to Gerudo Training Grounds if you first do a bottle timer WW from Dodongo's Cavern Boss room to Deku Tree Boss room since the death would try to take you to the beginning of DC after the WW?

In other words, bottle timer WW from DC -> DT Boss, and then death WW from DT -> GTG?
http://www.youtube.com/watch?v=fpNynVIboDQ

Yep.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: nathanisbored on March 09, 2013, 01:44:23 AM
http://www.youtube.com/watch?v=fpNynVIboDQ

Yep.


Oh wow, I even watched that video (I guess I just forgot, or remembered it subconsciously or something). I'm dumb.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: nathanisbored on April 05, 2013, 10:39:07 PM
I'm curious about something. If adult reset is caused by not having MS in your inventory when you go adult, what if you get MS as child before the first time you become adult and then go adult? Will it still put bombs on C down? Or just nothing on C buttons at all? Maybe with luck it will put child items on C! Probably not though...

I guess this would only be possible with ganondoor to get MS from ganon CS, since you cant RBA MS unless you already have it. So I don't know if it has been tested since ganondoor was discovered.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Kimimaru on April 05, 2013, 11:49:02 PM
No, I'm pretty sure that won't happen. It'd be like getting the MS normally then going back in time as a child, equipping child C items, and turning back into an adult. The only thing is that adult reset won't happen, but it'll still change the items you have equipped.

Still worth testing; I'd love to be proved wrong (we all want Boomerang on C as an Adult :)).


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: cafde on April 05, 2013, 11:52:11 PM
It still puts the standard items on your c buttons as normal


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: nathanisbored on April 05, 2013, 11:53:36 PM
It still puts the standard items on your c buttons as normal

So just the normal nuts, bombs, and ocarina? Aww.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: nathanisbored on April 06, 2013, 01:02:14 AM
Actually, now I'm really confused... I just used RBA to delete MS, then went forward in time and it didn't trigger Adult Reset! Why?? Is the ZSR page wrong, or is it version specific or something? I'm using GCN btw.

EDIT: I wonder if it's because I had Biggoron's Sword equipped as adult. I'll test again later. Maybe the game actually checks to see if you have either sword already, and not just MS.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: nathanisbored on April 06, 2013, 04:43:01 AM
Actually, now I'm really confused... I just used RBA to delete MS, then went forward in time and it didn't trigger Adult Reset! Why?? Is the ZSR page wrong, or is it version specific or something? I'm using GCN btw.

EDIT: I wonder if it's because I had Biggoron's Sword equipped as adult. I'll test again later. Maybe the game actually checks to see if you have either sword already, and not just MS.

Okay, I'm confused again... According to the Adult Reset page, "if you delete MS and then return to the future, you'll activate Adult Reset". But this doesn't seem to be true if you delete MS using RBA... It still puts the MS into your inventory when you go adult, but it doesn't auto-equip the kokiri boots/tunic, or reassign C buttons.... Either it's the version I'm using (GCN), something I did in my file (100% completion file), or the info on ZSR is wrong/misleading.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Kimimaru on April 06, 2013, 05:05:11 AM
Try losing the MS and not equipping anything on B. Go back in time then forward in time and Adult Reset should happen.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: nathanisbored on April 06, 2013, 06:29:27 AM
Try losing the MS and not equipping anything on B. Go back in time then forward in time and Adult Reset should happen.

I did that. Adult Reset works if I blank out my B button (as noted on the Adult Reset page), but it doesn't work if I RBA away the MS (which isn't noted on the Adult Reset page). The way the page is written makes it seem like it should work with RBA...

What I did was get zora's mask as child, and do zora mask RBA to remove the MS. Then I went forward in time. I still had the zora tunic and hover boots on, and my C-buttons didn't change, but it did add MS to my inventory and B button. Then I tried the blank B method and it worked normally.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: mzxrules on April 06, 2013, 06:42:02 AM
I'll try and straighten this out tomorrow.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: mzxrules on April 07, 2013, 06:30:30 AM
Or not. Something came up.

Anyway, can someone with v1.0 on N64 perform the Naryu's Love crash in Death Mountain Crater, perform this http://tcrf.net/The_Legend_of_Zelda:_Ocarina_of_Time#Crash_Debugger and make readable screen caps or video of the debug screen? I want to see if I can find the stack in MHS.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: whyieyesya on April 07, 2013, 03:31:11 PM
Or not. Something came up.

Anyway, can someone with v1.0 on N64 perform the Naryu's Love crash in Death Mountain Crater, perform this http://tcrf.net/The_Legend_of_Zelda:_Ocarina_of_Time#Crash_Debugger and make readable screen caps or video of the debug screen? I want to see if I can find the stack in MHS.
If no one else beats me to it, I'll try to do it asap. I currently don't have access to my 1.0 cart.

Edit: nice Pheenoh posted it.  :)


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Pheenoh on April 07, 2013, 04:32:32 PM
Debug screen here: http://imgur.com/a/CcPf4


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: nathanisbored on April 11, 2013, 01:58:44 AM
If you enter a dungeon as adult at night, does it actually put you into the Adult Night version of that dungeon, or does it still use Child Day since dungeon layouts don't change depending on time or era.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: nathanisbored on April 11, 2013, 03:23:34 AM
Unrelated to my last question, if you bottle dupe bugs over a blank C button, while you have bugs in child trade slot, then get a child trade item so you have a child trade item on the blank C you duped over, then go forward and back through time, what does it put back on that C? The bottle, the new child trade item, or nothing?


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: mzxrules on April 11, 2013, 07:58:52 AM
To the first question, if you enter say the Deku Tree as an adult at night, which has a base entrance of 0000, you'll use entrance record 0003 (+2 for adult, +1 for night). But since there is no scene setup for an adult link version of the area, you just end up at the only scene setup for the Deku Tree.

To the second question, my guess is that nothing happens but not sure.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: nathanisbored on April 11, 2013, 07:02:52 PM
Okay thanks, that explains something I was confused about


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: r0bd0g on April 11, 2013, 09:23:38 PM
Thinking about it some more, nathan, it's probably going to write that bottle somewhere in memory and when you travel through time it's gonna check that location and probably put the bottle back onto C. I'm hoping that's not how it'll shake out, but yeah.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: nathanisbored on April 11, 2013, 10:28:06 PM
Oh...


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: mzxrules on April 19, 2013, 08:28:54 AM
I think it was R0bd0g that mentioned the other day that sva discovered a new Wrong Warp, and I got around to testing it a bit today.

It works like this: After obtaining the Spirit Medallion, wrong warp from Gohma's Boss room to Bongo Bongo (doable via getting an Adult Trade Item timer, duping over the item, and timing out just after touching the blue warp), beat Bongo Bongo, and walk into the blue warp normally. Instead of appearing at Kakariko Graveyard after all the cutscenes, you'll appear at Desert Collossus as if you'd just beaten Spirit.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: benstephens1000 on April 19, 2013, 05:16:34 PM
Something like this happened to me in an oot3d 100% run. I had already beaten spirit and had skipped the medallion cs with a FW WW. I can't remember the exact circumstances but I think I missed the CS skip in shadow and after the Rauru CS I went to the desert colossus.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: nathanisbored on April 19, 2013, 05:58:13 PM
I think I saw sva mention this on his twitter or something. I don't think it's a wrong warp, but the game normally checks which dungeon you came from (shadow or spirit) during the "all 6 sages" CS. If it checks and sees that you came from Deku (because of the wrong warp your entrance is not updated), it will get confused and interpret that as spirit, and send you to desert colossus.

I wonder if there are any places that will default to the shadow entrance instead, or a completely new place entirely (doubtful). You could test this with a FW wrong warp probably.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: r0bd0g on April 20, 2013, 10:13:36 PM
Today I found out that it's possible to obtain Prelude of Light and Song of Time with wrong warp.
Are you familiar with this video: http://www.youtube.com/watch?v=uJL6kvUNcvs

The concept is the same except the cutscene pointers do not have to match. FW BA will probably be required for these as well, to get to the boss room without overwriting the cutscene you want to warp into. So that I hopefully wouldn't end up OoB, I just used Ganondoor for the WW. For Song of Time, your last cutscene watched has to be Din's Fire. To get that as a prior cutscene as adult you will have to WW into the cutscene, so set at ZF->Fairy. For Prelude you need Gerudo Valley Intro as your last cutscene watched. If you need to BA off of LACS you can avoid that until it's needed with a WW to GTG.

I'm gonna continue looking to see if there are other such matches like these.

EDIT Made some crappy videos:
http://www.youtube.com/watch?v=ceX-Q4PYWG4
http://www.youtube.com/watch?v=_xhpW8DkPhM


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: GlitchesAndStuff on June 10, 2013, 09:31:58 PM
hi

http://www.youtube.com/watch?v=dEILeMLabus

This is what happens when I play OoT for the first time in over a year


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Kimimaru on June 11, 2013, 03:05:50 AM
Wow, nice find!


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Mothership_Connection on July 03, 2013, 01:10:27 AM
Hello,

Does anyone have a link which explains the wrong warp mechanics in details? (Not a how-to, just the technical side)

I went on the wrong warp page of ZSR but it says the explanation is no longer up to date.

Thanks


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: mzxrules on July 03, 2013, 01:14:56 AM
Check this thread out http://forums.zeldaspeedruns.com/index.php?topic=1279.0


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Mothership_Connection on July 03, 2013, 02:34:33 AM
Thanks a bunch mzxrules  :)

Edit: Woops, that was on the 1st page too. Sorry for that lack of attention.  :P


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: nathanisbored on July 04, 2013, 01:25:03 AM
I have a couple questions about Collection Delay.

From what I understand, Collection Delay is a weird effect that can happen when you're about to receive an item from an NPC. Most of the time, there are a few frames after talking to the person where you can control Link and even use items before Link holds the prize over his head. You can delay it even further if you pull out a bomb during this time, because the bomb occupies Link's hands and prevents him from finishing his animation. If you move far enough away from the NPC, you can avoid receiving the item altogether until you come within range of them again. During this delay, you can also sometimes see the word "Grab" or "Open" on the action icon briefly.

Most of the Collection Delay spots were fixed in 1.2, such as the cucco lady giving you Cojiro, or King Zora giving you the tunic/frog. In the case of King Zora, shielding during the delay also triggers some flag that causes him to give you the wrong item for some reason. Most of the indoor delays don't seem to have been fixed in 1.2, such as the Kokiri Shop, archery minigame, bazaar, etc. Unfortunately, most items can't be used indoors, so there isn't much you can do during the delay besides emptying a bottle, moving around a little, or pausing the game.

Finally, there are the RBA effects, where if you RBA a Quiver and then play the minigame for it, you don't receive the prize at all, but the collection zone is still active and you can even "Open" or "Grab" the archery hosts.

So basically, I'm wondering if I understand all of this correctly, or if there's a better explanation on ZSR anywhere. Also, I only have version 1.2, so it's hard for me to test anything with this glitch. Like, is there anywhere you can do a quick RBA during the delay that could effect what prize you get or something. For example, if you write a new deku shield into your inventory just before the Kokiri shop guy gives you a new one, does that cause any side effects? Or if you RBA a Quiver during the horseback archery prize delay, would it just result in Ass Chest?

Sorry if I sound stupid or something, I'm just curious about all this.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Exodus122 on July 04, 2013, 03:48:14 PM
Your understanding of collection delay is correct. As for the deku shield thing, you cant use your b button in a shop and there seems to be no window for it when buying from a scrub so I dont think that will work. Even if it did, I think it would just act the same way as King Zora trying to give you a zora tunic when you already have one, which is just the sound being played when you collect an item on the floor you already have (example: pick up a deku nut drop when you have already obtained deku nuts-- it makes that sound). I don't know about the archery thing so that could be tested, but I have a feeling it would just overwrite your current quiver (even glitched) with the upgrade you were about to get.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: nathanisbored on July 04, 2013, 06:12:11 PM
Ahh, I didn't think about the B button... and I don't suppose the B Anywhere glitch would work since you would need to bottle dupe over B again, and C buttons are disabled. Unless bottle-duping over your ocarina allows you to use it during the glitch. But you're probably right about what happens anyway.

Also I remember hearing about some collection glitch with BGS where the goron can sometimes give you a fake BGS that you can't equip and it also skips the collection animation... Why does that happen?


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: mzxrules on July 11, 2013, 06:47:37 AM
So something amusing popped up earlier today in the IRC involving RBA and the Inventory screen.

There are two kinds of slots within the inventory screen: Those that display ammo counts, and those that don't. Now, the way the ammo count display works is a little weird. If you put an item on a slot that displays an ammo count, then the ammo count for that item will be displayed, but the ammo count is displayed at a fixed position. For example, if you use codes to put the Deku Sticks in the slot where the Fairy Bow would be, the Deku Stick count will be displayed over the Deku Stick slot rather than the Arrows slot.

Now, if you end up putting an item that doesn't display an ammo count into an ammo count slot, then the game will try to display an appropriate ammo count for that item. For example, putting a Fairy Ocarina / Ocarina of Time over the Deku Stick slot will display the unused Ocarina ammo address as an ammo count.

What's this have to do with RBA? Well, it turns out that if you put most bottle items (Fish, Bugs) onto an ammo count item slot, then the game will try to read the Gerudo Mask rba ram address as an ammo slot, and display it over where the Deku Stick count is. 


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: nathanisbored on July 11, 2013, 05:15:37 PM
So should the RBA page be updated to include info about Gerudo Mask RBA then? Or is it too useless to matter?  ;)


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: nathanisbored on July 15, 2013, 05:26:44 AM
By the way, does this mean that if you could somehow get Megaton Hammer into a slot that displays ammo, it would show the magic bean popularity over the deku stick amount? And Light Arrows and Nayru's Love would display Tunics/Boots and Swords/Shields respectively? And adult trade items would display Mask of Truth RBA, and child trade items would display SOLD OUT RBA? Maybe I'm way off, but this could probably be tested with cheats.

What about Bomb Bag 20? Since you can get that over your bombchu's slot (which is an ammo display slot), does that affect the deku stick fake display at all??


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Cosmo on July 19, 2013, 08:14:53 AM
the hyrule field glitch happens more often on iQue http://www.youtube.com/watch?v=y6okVFR8i2I


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Jbop on August 01, 2013, 11:21:35 PM
FWWW as Child Link: http://youtu.be/fjPaEkhAtLw

:P


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Kimimaru on August 04, 2013, 09:01:48 AM
Awesome find! Is there anything cool you can do with this?


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: mzxrules on August 05, 2013, 06:50:47 AM
Posted this on the Q/A thread by mistake...

I figured out why no cutscene will play after certain types of wrong warps (Deku Tree Ganondoor for example).

The game expects two signed 32 bit integers at the start of every cutscene, one representing the number of "commands" that make up the cutscene, the other representing the number of frames (though the actual runtime for a cutscene can be shorter than this). If either number is negative, then no cutscene plays.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: BMC on August 16, 2013, 07:26:31 PM
Found a way to get a little further for GTG chus on a fresh file.

In the second room on the left path is a five silver rupee puzzle. four are easily gotten, the fifth requires the hookshot to get. If you position yourself just under it and wait, the wallmaster in the room will grab you and bring you up to the rupee, returning to the room should have the door unlocked.

http://www.youtube.com/watch?v=dNdmS4lWXO4 (http://www.youtube.com/watch?v=dNdmS4lWXO4)

Still need to find a way to get past the flame barriers as child link.

Got it.

http://www.youtube.com/watch?v=-Q1GFnQKxH4&feature=youtu.be (http://www.youtube.com/watch?v=-Q1GFnQKxH4&feature=youtu.be)


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: natalyahasdied on August 19, 2013, 12:13:01 AM
you can do it with a sidehop at the right angle, it's pretty easy

it's pretty cool that you can do this


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: r0bd0g on August 20, 2013, 07:23:18 PM
So... who wants to pull off that wolfos hover... or some sort of Silver Block skip... or something.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: GJ2323 on August 23, 2013, 07:56:20 PM
I came up with this dumb theory.

After you skip a medallion/stone cutscene, there's a brief period of time where loading zones are disabled. One thing that you can do is stand where the exit to the dungeon is and pull up a Farore's Wind menu, and then after a second or two the loading zone will activate with the FW menu on the screen. Then there's the spirit temple, where the Requiem cutscene plays after you leave the first time. I was thinking that you could skip the Spirit Medallion CS, quickly pull up FW where the loading zone is, and warp away at the right time to possibly cause a wrong warp or CS skip or something.

I've tried this a few times, but whenever I did it, it either played the cutscene or took me to the warp point (with no Requiem in inventory, so no CS skip either), so maybe one takes priority. However, I tried it once in the shadow temple (which has no cutscene outside, but I wanted to try it anyway) and it crashed the game with some weird rainbow static screen that I've never seen before, so there's still a possibility that I'm warping away too late or early, if anyone has any ideas.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Jbop on August 24, 2013, 12:03:41 AM
I tried this with the Shadow Temple as you did but used frame advance to check when I was warping with FW. I got it to crash too, but I didn't find anything interesting, aside from the fact that when it crashed my entrance had successfully changed to 0x0205, which is Shadow Temple -> Graveyard.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: GJ2323 on August 24, 2013, 12:21:28 AM
Do you think anything would happen if you warped on that same frame when doing it in the Spirit Temple? I guess it would come down to whether or not the Requiem CS loads the same way as kokiri emerald/goron ruby/fire medallion cutscenes, which I know absolutely nothing about. Doing this on console without frame advance and having to fight Twinrova over and over again is loads of fun. :P


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Jbop on August 24, 2013, 01:09:59 AM
I'll check it out  :)

EDIT: Spirit crashed as well :/

Too bad we couldn't get the insta-warp-song effect from time stop here, would be interesting to test the Ocarina (although I see no reason why it wouldn't crash just like FW)


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: GJ2323 on August 24, 2013, 02:09:57 AM
Thanks for testing it. The only other thing I can think of is trying a different FW point, but I doubt that would do anything. :(

Also, you can probably get Saria's Song storage with this, lol.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: mzxrules on August 24, 2013, 03:54:28 AM
I'm a bit confused on how this trick works. Are you death "wrong warping" to the dungeon entrance with FW stored at some point?


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: nathanisbored on August 24, 2013, 04:18:43 AM
I'm a bit confused on how this trick works. Are you death "wrong warping" to the dungeon entrance with FW stored at some point?

Pretty sure it works with regular blue warp CS skips too, not just wrong warps, doesn't it?


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: GJ2323 on August 24, 2013, 02:59:11 PM
I'm a bit confused on how this trick works. Are you death "wrong warping" to the dungeon entrance with FW stored at some point?

Yeah, you put a FW point somewhere in the dungeon, then skip the medallion CS by dying after doing OI on the blue warp, then you'll be sent back to the entrance and loading zones will be disabled for a few seconds. Then you stand where the loading zone is and pull up FW menu, and warp away as the loading zone activates.

You can also do this with other items like the ocarina or a fish. The loading zone will activate once the white flash from the wrong warp/CS skip has completely disappeared. I wanted to see what would happen if you used FW to warp away as the Requiem CS started outside the Spirit Temple.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Steve on August 25, 2013, 08:06:07 PM
the game won't crash that way if you set farore's wind outside a dungeon, but unfortunately the game won't give you requiem this way. the only thing that happens is it takes the coordinates of the fw point and spawns you in desert colossus with those coordinates, and even a set of coordinates that lands you in bounds won't do anything special. if you re-enter the temple from there and exit the requiem cutscene will start as normal


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: nathanisbored on August 25, 2013, 09:58:30 PM
the game won't crash that way if you set farore's wind outside a dungeon, but unfortunately the game won't give you requiem this way. the only thing that happens is it takes the coordinates of the fw point and spawns you in desert colossus with those coordinates, and even a set of coordinates that lands you in bounds won't do anything special. if you re-enter the temple from there and exit the requiem cutscene will start as normal

So it's basically this:
www.youtube.com/watch?v=WIcm6z83CKE&t=0m50s
Except instead of using a gerudo guard zone it uses a loading zone that appears on top of you? What if you like, did Fire -> Tower Collapse WW and then used FW inside the loading zone behind you? Could you teleport to a lower level outside the tower that way? (not that it matters since you could just do void warp anyway)


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Steve on August 25, 2013, 10:10:43 PM
So it's basically this:
www.youtube.com/watch?v=WIcm6z83CKE&t=0m50s
Except instead of using a gerudo guard zone it uses a loading zone that appears on top of you? What if you like, did Fire -> Tower Collapse WW and then used FW inside the loading zone behind you? Could you teleport to a lower level outside the tower that way? (not that it matters since you could just do void warp anyway)

it's exactly that. I'm not sure about 1080 working the same way. you'd have to have the fw menu up before being lifted up off the ground which I'm not sure the trick would be possible to perform at that point, but someone could try.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Jbop on August 26, 2013, 02:56:53 AM
So it's basically this: ...

i.e. wrong coordinate warp (or void warp, but it's for situations like this that I didn't like that name)


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: GJ2323 on August 26, 2013, 03:35:44 AM
That's pretty cool. Pointless, but cool. Maybe we could use this in the shadow temple as an overly complicated way to get sun's song without lullaby. We'd just need to find a point with the right coordinates to get under the sun's song grave.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: nathanisbored on September 05, 2013, 04:20:24 AM
There's probably an obvious reason this doesn't work, but is it possible to weirdslide off the deku baba in the first floor of the Deku Tree and somehow weirdclip through the web and grab the ledge?


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Jbop on September 05, 2013, 10:44:10 PM
There's probably an obvious reason this doesn't work, but is it possible to weirdslide off the deku baba in the first floor of the Deku Tree and somehow weirdclip through the web and grab the ledge?

I could see this working. I know you can weirdslide/weirdshot off the deku babas, but I don't have time to test this now so we'll see  :P


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: nathanisbored on September 06, 2013, 08:17:29 AM
There is an unused value for your "fire arrow ammo" slot. Although this value is invisible, does it still increment when you collect a fire arrow? When you do ass chest on 1.1 or GCN, you can get infinite fire arrows. Can you keep adding to this value by doing that? If so you could do blue fire BA to get any value on B in theory... but maybe it doesn't work like this.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Exodus122 on September 08, 2013, 07:16:02 PM
I don't think it works like that, but somebody with MHS could easily test it.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: cafde on September 08, 2013, 08:42:53 PM
Any item can already be BA'd with odd potion


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: nathanisbored on September 08, 2013, 08:59:15 PM
Any item can already be BA'd with odd potion

Oh, for some reason I thought we were still lacking a way to do it... why didn't I notice this before?


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: mzxrules on September 09, 2013, 08:24:00 PM
Some notes about Navi for Navi Dive stuff.

Navi's appear timer is located at address 11A608.
It takes 600 frames for Navi to appear (30 seconds).
It takes 3000 frames for the Navi Icon to disappear (2.5 minutes).
It takes 25800 frames for the Navi Icon to roll over to 0 (21.5 minutes). This means that it will take 19.5 minutes for Navi to re-appear without resetting the game, unless you talk to Navi.

The timer pauses whenever the Start Menu is open, or on touching an exit from the current scene.
If the timer is less than 3000 frames, it will reset to 0 on entering the next scene.
If you talk to Navi, the timer advances to 3000. If you do not leave the scene, the timer will freeze when it hits 25800 frames.
The timer continues to count up even while in a scene that the Navi Icon will not normally pop up in.



Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Exodus122 on September 09, 2013, 09:36:03 PM
Great, I've been wondering the exact times of Navi for quite some time.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Pokey on September 10, 2013, 11:35:04 PM
Easy Gerudo Valley void as adult http://www.youtube.com/watch?v=HIbqBSwTwqY


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: UchihaSasuke on September 14, 2013, 01:37:06 PM
today while fighting Twinrova, i shot the Hookshot at her to make her spin pretty late just when she was gonna move and she stayed on the same platform where she shot the first proyectile. basically, she didn't move and this sped up the battle a bit. i think the timing is frame perfect since i couldn't replicate it.

is this known already?


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Jbop on September 14, 2013, 06:25:37 PM
Yeah I know I've seen that before. Didn't really register in my mind that it would save time tho haha


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: ArmorySons on September 17, 2013, 02:45:20 AM
Not sure if this has been discovered already, but I was looking for a way to get Golden Gauntlets with Din's Fire instead of Fire Arrows and came up with this. Requires Din's Fire, Bombchus, Bombs for ISG, Hookshot, Hover Boots, and a way to get to Ganon's Castle (contortion hovering or Shadow & Spirit Medallions). Might be useful in Bingo.

http://www.youtube.com/watch?v=ibhxEQ_9Das

EDIT: Cafde informed me that this strat is old. I had never seen it before, so at least now a video is out there of it. :P


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Jbop on September 17, 2013, 04:21:27 AM
Not sure if this has been discovered already...

http://www.youtube.com/watch?v=3U8XjAaKGX0
Though your video is a little more explanatory and shows exactly what you'd do in something like a bingo. I think mp16 probably had his 100% route in mind when he made his.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: SpamminN on September 24, 2013, 08:07:08 PM
Is it possible to ladder clip as child?  I have a setup to where you clip through the wall, but when your let go Link just lands on the ground.  Is it because his feet are close enough to the ground so he just stands up?  Any way to go from here?

http://youtu.be/IMYOeLspbCA

*Setup doesn't work as an adult


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Jbop on September 24, 2013, 08:54:06 PM
Is it possible to ladder clip as child?

Nope


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Exodus122 on September 27, 2013, 03:33:56 PM
"Death Hole Glitch" without dying
http://www.youtube.com/watch?v=sgNXidVjk4s
Maybe just a random one-time thing, but who knows?


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: nathanisbored on September 27, 2013, 06:19:04 PM
"Death Hole Glitch" without dying
http://www.youtube.com/watch?v=sgNXidVjk4s
Maybe just a random one-time thing, but who knows?

Was this on emulator? I'd hate to pass it off as just an emulation error, but just curious.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Jbop on September 27, 2013, 08:36:48 PM
Did you enter any grottos in the Lost Woods before this? Otherwise the only thing I can think of is emu error, although we could try to replicate it.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Exodus122 on September 28, 2013, 01:15:15 AM
It was on emu, but I've never seen an "emu error" that actually affects anything ingame other than textures rendering incorrectly or crashes so I doubt it was that. I did not enter any lost woods grottos before this.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: nathanisbored on September 28, 2013, 01:21:17 AM
It was on emu, but I've never seen an "emu error" that actually affects anything ingame other than textures rendering incorrectly or crashes so I doubt it was that. I did not enter any lost woods grottos before this.

I've seen emulation errors that can have very strange effects in other games, that actually affect gameplay. Not sure if that was the case here.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Exodus122 on October 12, 2013, 09:15:21 PM
Kokiri sword on equipment screen without opening chest
http://www.youtube.com/watch?v=mIL1JqV0EOk

How to make deku sticks unobtainable (unless you rba pocket egg)
http://www.youtube.com/watch?v=fEGR3hHReHA


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: nathanisbored on October 13, 2013, 07:07:06 AM
The adult clip in ganon's tower for the void warp... is it possible to use it to just touch that loading zone without resetting your coordinates? Would that be useful in no WW categories?


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: natalyahasdied on October 17, 2013, 11:41:42 PM
presumably no because there's a kill plane for voiding out all around that area


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: nathanisbored on October 18, 2013, 03:16:37 AM
presumably no because there's a kill plane for voiding out all around that area

I thought it was just based on how long you had been falling, and can't you use a bomb to reset your base height in midair so you can fall longer without voiding?


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Jbop on October 18, 2013, 04:25:09 AM
The adult clip in ganon's tower for the void warp... is it possible to use it to just touch that loading zone without resetting your coordinates? Would that be useful in no WW categories?

Yup


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: mzxrules on October 19, 2013, 03:53:11 AM
Why is wrong coordinates counted as a wrong warp? i don't even...


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Jbop on October 19, 2013, 04:32:42 AM
Because people thought they were the same glitch for some reason lol


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: nathanisbored on October 19, 2013, 04:56:41 AM
I think it's stupid too, but maybe we need to reorganize the wrong warp pages to include void warping. Maybe it can be categorized as:

Wrong Warp
-----Offset Wrong Warping (deku, DC, fire wrong warps)
-----Blue Warp CS skip (forest, water, shadow, spirit wrong warps)
-----Wrong Coordinates  (void warp)

since all three of these count as WWs in speedrun categories

EDIT: oh my, I didn't realize how much work had been done to the wrong warp pages... this is going to be harder than I thought


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: nathanisbored on October 23, 2013, 11:45:11 AM
To activate the Ocarina of Time cutscene where Ganondorf chases Zelda out of the castle, you need to have all 3 spiritual stones right? So even using Odd Potion BA, the only way to get certain items on B is to wrong warp into the song of time cutscene, to avoid Zora's Sapphire and at least one other spiritual stone (the RBA modifiers can't avoid these).

EDIT: Apparently items values 97, 101, and 113 are still impossible to get on B. At least, it appears that way.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Exodus122 on October 23, 2013, 09:36:25 PM
I found a neat heart piece trick that has some strange effects.

Have more than 3 Heart Pieces:
http://www.youtube.com/watch?v=j-8TVyCW_Bg

which can be used to do this:

Heart Piece Text Glitch:
http://www.youtube.com/watch?v=tMeOt1X4CmI


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: GAP on October 27, 2013, 10:07:27 AM
I had been wodnering about the Kokiri Sword thing even if you start the glitch, could you skip all the sequences and go to Adult Link early?


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: nathanisbored on October 29, 2013, 07:17:54 PM
Farore's Wind anywhere (that has a ladder or vine) as Child:
http://www.youtube.com/watch?v=-c4u2L5EVmg

So.... have fun!


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: mzxrules on October 29, 2013, 07:31:31 PM
More like unrestricted items is possible with down a.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Kimimaru on October 30, 2013, 05:19:39 PM
I had been wodnering about the Kokiri Sword thing even if you start the glitch, could you skip all the sequences and go to Adult Link early?

What are you referring to? It is possible to escape the Forest and immediately go to the Temple of Time and get the Master Sword, with or without the Kokiri Sword, if that's what you were wondering.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Exodus122 on November 03, 2013, 03:30:51 AM
Spirit Trial bombchu chest as child without beamos hover
http://www.youtube.com/watch?v=U60ReFtzQtQ


Also, I did some research on how eggs hatch because I was curious why they don't hatch on B. This is a rough explanation I formulated using some logic and testing, and it's possible this is not EXACTLY how it works. All of the tests I did supported it though.

First, each of the inventory slots is checked for value 33 (Weird Egg), starting with the Deku Stick Slot and ending on the Child Trade Slot.
When a Weird Egg is found, that slot is then changed to value 34 (Chicken) and the rest of the slots are not changed, even if they also had a Weird Egg. Next, each of the 3 C-Buttons is checked from left to right for value 33 (Weird Egg), and when one is found it is updated to Chicken. The remaining C-buttons are not changed.

If no Weird Egg was found, the same checking and updating process happens for the Pocket Egg instead.

Theories:
-As long as you have a Weird Egg in your inventory, the Pocket Eggs in your inventory will never hatch.
-If you have more than one egg of the same type on your c-buttons (possible with Trade Item Duplication), the c-left one will hatch first, then c-down, and finally c-right .
-Eggs on C-buttons will only hatch if there is also one of the same type in your inventory. This means that if you RBA Green Potion when you have your Pocket Egg equipped, this pocket egg on c will not hatch, because it will be gone from your inventory.
-If you have multiple eggs of any type in your inventory, only one will hatch each day. The Weird Egg in the lowest slot will hatch and if there are no Weird eggs, the Pocket Egg in the lowest slot will hatch.
-Eggs on B don't hatch because the B-button is not checked like the c-buttons are.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: r0bd0g on November 05, 2013, 06:35:19 PM
I was thinking for Down A RI in the Fire Temple, maybe it would be better if you OI the warp and then quickly did Down A, instead of doing Down A and then hovering up. Maybe somebody could look into that?

EDIT: Cafde did it here's a video: http://www.youtube.com/watch?v=3RyLNSXBDws


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Steve on November 05, 2013, 07:45:13 PM
I was thinking for Down A RI in the Fire Temple, maybe it would be better if you OI the warp and then quickly did Down A, instead of doing Down A and then hovering up. Maybe somebody could look into that?
It is possible to get down A and still be on the ground after oi, so it should be possible to do ri this way.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: mzxrules on November 09, 2013, 05:47:04 AM
I decided to study Gohma's A.I. a bit for it's boss page, and found a few interesting things. Others helped confirm what items can/can't be used against Gohma during certain phases.

  • Gohma appears to have (for lack of a better term) two A.I patterns that affect how the stun mechanic works: one for crawling on the ground (floor state), and one for crawling up the ceiling (ceiling state)
  • When in the floor state, Gohma can always be stunned by Deku Nuts, and the only other item that can stun Gohma is the slingshot when it's eye is red. Also, re-stunning appears to only work while Gohma is in the floor state.
  • When in the ceiling state, Gohma appears to be immune to Deku Nuts. When Gohma's eye turns red while on the ceiling, Gohma can be stunned by any attack except the Megaton Hammer's "ground shake" ability, and Deku Nuts. Din's Fire can knock Gohma down, but it appears that the spell doesn't reach high enough (feel free to experiment on this, I tried it maybe 5 times)
  • Gohma changes from floor state to ceiling state whenever one of these occurs: The path between Gohma and Link is obstructed by a pillar (Gohma will simply climb up it), or Gohma exits the stun state having taken damage. Interestingly, if damage Gohma but you re-stun her and don't deal damage she will stay in the floor state.
  • Gohma changes from ceiling state to floor state only when the three Gohma Larva she spawns are killed. Or in other words, if you somehow screw up hilariously on Gohma hover, you'll have to kill the larva to give it another go.
  • On the floor, Gohma stays stunned for ~40 frames, or 2 seconds. If knocked off the ceiling, Gohma stays stunned for ~144 frames, or 7 seconds


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Exodus122 on November 12, 2013, 03:31:11 PM
GTG Key dupe without Longshot http://www.youtube.com/watch?v=hCjfgIJf8bw


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: r0bd0g on November 12, 2013, 07:11:13 PM
I just read where people were saying that people thought WW and wrong coordinates warp were essentially the same glitch? Well... they are? Wrong Warp, Blue Warp CS skip, Void Warp and Death Hole are all different effects of the same glitch: Triggering two loading zones one after the other. The 2nd loading zone is always the one that is actually carried out, except in the case where the 2nd loading zone is triggered on the last possible frame, in which case the 1st loading zone goes through as planned. Whichever loading zone isn't carried out can have effects that bleed through into the one that is. If the inactive loading zone gave you items or set dungeon completion flags, it's a CS skip (EDIT: Apparently you can get these at a point prior to doing a CS Skip, but that's not really the point). If it used particular coordinates (falling OoB or using FW), it's a Void Warp. If it set a cutscene offset it's a Wrong Warp. If it was quitting the game, you get beta quest (quitting can also be the active loading zone to get beta quest, as long as the inactive loading zone sets a cutscene offset). If this all being essentially the same glitch is the reason that all those things are covered by "no wrong warp", then you might want to be wary of ever doing the death hole glitch in these categories; since it does set an exit value, it might qualify, even though there are no noticeable effects.

Anyway I discovered that you can do Down A RI on ladders just by being swordless, getting on the ladder, equipping over something you can use, and then mashing the button as you climb off the top or bottom of a ladder. However, the game seems to think you're in the air when you do this, and using a cutscene-based item while in the air like that causes softlocks. There are only two ladders in the game that I found where it doesn't softlock, the reason being I think because you go slightly into the ground as you climb off of them. Those are the ladder in Hyrule Field closest to Lake Hylia, and the ladder in Zora's Domain. For the ladder in ZD, you MUST get on it at the bottom; if you climb it down from the top it doesn't work. Here's a video: http://www.youtube.com/watch?v=VsduDtAsNUs

So the reason that WW RI works is because your scene setup is set to a value of 4 or higher. These are values normally reserved for cutscenes. There is actually one place in the entire game where the game doesn't warp away after such a cutscene, allowing you to use restricted items without actually having to WW. Unfortunately it's impossible to actually have any items at this point in the game, lol. It's the intro cutscene. You can tell it's happening because that first time in Link's House, your C buttons aren't dimmed. Technically you can wrong warp into that cutscene. I guess this is the only time you can use WW RI to recast FW and get a unique entrance. Of course that entrance WW's right back into the intro CS lol.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: nathanisbored on November 19, 2013, 08:50:06 AM
Apparently entering the Ganon fight unsets that "have equipped a sword before" flag. So if you've equipped the Kokiri sword, then you enter the Ganon fight, and then savewarp, you will keep blank B, and I imagine you can do the Ingo horse minigame BS to get stick on B as well (although I haven't confirmed this).

Entering the Ganon fight also reverses the bit for the MS in the inventory, so if you have the MS going into the battle, you won't during the battle, and if you don't have it going in, you will (obviously this was already known). This also means you can savewarp during the battle as adult without restoring MS to B on 1.1 or 1.2.

Also, unrelated to the Ganon fight, I'm pretty sure that any time you savewarp with a non-sword item on B, the game will automatically reverse the bit for whichever sword in the inventory is highlighted. This explains why exodus' trick to get the kokiri sword in the inventory without opening the chest works, and it also explains quickswap sword deletion (although bottle duping really has nothing to do with it). It also means as long as no sword is highlighted, you won't delete any swords upon savewarping. If you go back and forth through time after deleting MS, it will put MS back in the inventory, but it won't highlight it (again, most of this was already known, but w/e). Interestingly, it doesn't cause Adult Reset unless you actually have blank B, which means the Adult Reset page is wrong.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: r0bd0g on November 19, 2013, 04:46:50 PM
I heard from Nathan you could do the ladder RI softlock with WW RI so I decided to see if you could use RI to use items in the water.

So when you go into the water with RI, Link doesn't put the items away. So you can use them if you shield swipe. The first-person items also work while swimming. This wasn't possible before with RCE RI because you can't use the shield in RCE. There's a few more oddities that aren't really worth mentioning. Not really sure what uses this could have. Maybe there's some stuff in the water temple could be done without lowing the water, IDK.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Jbop on November 24, 2013, 03:45:03 AM
I heard from Nathan you could do the ladder RI softlock with WW RI so I decided to see if you could use RI to use items in the water.

So when you go into the water with RI, Link doesn't put the items away. So you can use them if you shield swipe. The first-person items also work while swimming.

You know this is kinda interesting because that's exactly what happens in Beta Quest, and I always wondered why. I've never actually checked if items are restricted in Beta Quest, now that I think of it...


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: r0bd0g on November 26, 2013, 05:20:04 PM
In beta quest your scene setup is always set to 4, so you have WW RI at all times.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Exodus122 on November 27, 2013, 01:55:21 AM
So when you go into the water with RI, Link doesn't put the items away. So you can use them if you shield swipe. The first-person items also work while swimming. This wasn't possible before with RCE RI because you can't use the shield in RCE. There's a few more oddities that aren't really worth mentioning. Not really sure what uses this could have. Maybe there's some stuff in the water temple could be done without lowing the water, IDK.

Can you explain this a bit more? Are you saying we can use items like hookshot while swimming? How exactly do you do it and how is shield swipe related?


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: r0bd0g on November 30, 2013, 07:36:05 PM
To use items in water you jump in with them already in your hand and then shield swipe to use them. That is, you hold z&r, hold the item button and release r. The first person items work even while swimming, though the hookshot won't actually fire. You can get some very limited use of the hookshot without irons if you mash as you touch bottom.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: nathanisbored on December 01, 2013, 08:52:04 PM
Is it possible to have the 3rd sword slot highlighted in the inventory without having anything in it? I know that anytime you save with a non-sword item on B, it will reverse the bit for whatever sword slot is highlighted. This means you can delete or receive the Kokiri Sword, or you can delete or receive the Master Sword. I know you can delete the BGS/giants knife, but idk what it would give you if you don't have anything in that slot while it's highlighted. I don't think you can blank out that slot with RBA, and I'm sure whatever would happen wouldn't be that interesting, but I'm curious.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: nathanisbored on December 05, 2013, 09:07:39 AM
https://www.youtube.com/watch?v=E32rHj91jwQ

gg flameringer (yes this works in regular OoT as well)

obligatory "why didnt we think of this before???"

EDIT: Here's a video of it in OoT because I decided to record one:
https://www.youtube.com/watch?v=Uw2eUv11yhw


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Jbop on December 05, 2013, 10:12:49 PM
obligatory "why didnt we think of this before???"

obligatory "wtf is wrong with us?"


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: r0bd0g on December 17, 2013, 06:07:46 PM
Method of killing a Big Poe without the Bow.

http://www.youtube.com/watch?v=tD5oqEcAfBU

You'd figure this would have to be an old strat, but maybe not?


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Jbop on December 17, 2013, 06:14:10 PM
Method of killing a Big Poe without the Bow.

http://www.youtube.com/watch?v=tD5oqEcAfBU

You'd figure this would have to be an old strat, but maybe not?

The Metagame has advanced.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: r0bd0g on December 17, 2013, 08:24:54 PM
I wonder if there are any big poes you can kill with a superslide teleport.... You should get on that :p.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: nathanisbored on December 21, 2013, 12:05:23 PM
I set FW in Ingo's minigame, and then exited the minigame, and I couldn't see the warp point from outside the corral, but I could when I went back in. Does the minigame take place in a separate scene, or do different scene setups affect where the warp point is shown or something? Also, when I warped back to the FW point from outside, Ingo was standing outside the corral instead of inside. So I guess FW doesn't save the actors' positions? Or is Ingo's position based on the gamemode and whether the minigame timer is active?


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: mzxrules on December 21, 2013, 10:44:36 PM
Does the minigame take place in a separate scene
No, nor does it take place in a separate scene setup. The horse racing minigame does however take place in a cutscene setup, much like the horseback archery minigame.

Quote
Do different scene setups affect where the warp point is shown or something?
They shouldn't I would think.

Quote
Also, when I warped back to the FW point from outside, Ingo was standing outside the corral instead of inside. So I guess FW doesn't save the actors' positions? Or is Ingo's position based on the gamemode and whether the minigame timer is active?

Farore's wind only stores coordinates and temporary switch/collectible flags. Ingo's position is based on some value recording the state of that minigame or something. I think Cloudmax might know more.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: nathanisbored on December 21, 2013, 11:01:14 PM
The horse racing minigame does however take place in a cutscene setup, much like the horseback archery minigame.

So you if you die in the Ingo horse riding game, or set FW and return to it, could you then hover out of the corral and go through a loading zone? Would the loading zones act differently at all kinda like horseback archery?


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: mzxrules on December 22, 2013, 04:25:09 AM
So you if you die in the Ingo horse riding game, or set FW and return to it, could you then hover out of the corral and go through a loading zone? Would the loading zones act differently at all kinda like horseback archery?

Each scene setup defines what exits are what. From a quick glance at my exit tables, the scene setup defines it's exits properly


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: nathanisbored on December 23, 2013, 07:18:09 PM
Apparently being on fire penetrates your invincibility while on Epona, so fairy RCE doesn't have to be frame perfect. Not particularly useful, but cool I guess.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: quo on December 23, 2013, 11:17:50 PM
http://youtu.be/h33OUAYrAMw

New gerudo bridge mega


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Izraill on January 01, 2014, 08:44:39 PM
I found this setup for Pokey escape, I don't know if it has been found before, if it has I wasn't able to find any videos about it. It is faster than c-up method, but somewhat slower than the slash method. (video is tutorial-style for beginners, real time is obv. faster.)

http://www.youtube.com/watch?v=amH9AOovffw

It can also be done away from the wall (near the exit) by using z-target to look towards the wall used, so it can be fixed or used as a backup strat in case you miss ISG.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Guiren on January 06, 2014, 01:35:48 PM
I was wondering if anyone has already ideas on how you could skip the Ocarina dumb minigame in LW as child (the one with the random notes and 2 skull kids).

I quickly tried Down A collection delay on the first prize, on 1.2 and 1.0, and what I tried just didn't work. Are there "underground" ways to get a collection delay, or something similar, that would change what you get ? 100% needs to find a way to remove this ><


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: nathanisbored on January 07, 2014, 09:45:02 PM
Crazy theory: FW on B as child.

1. Get cojiro or prescription.
2. Get FW on B as adult.
3. Set FW outside Lon Lon.
4. Enter Ingo's game and mount/dismount a horse to store FW to Temp B.
5. Use FW to escape Ingo's game (windy B).
6. Do NOT ever dim the B button from now on. Trade your item for one with a timer.
7. Freeze the timer via voiding at the right time (use pit outside Ganon's Tower for voiding?)
8. Return to child.
9. Without ever dimming the B button, reach Gohma's room.
10. Do Ganondoor (windy B unrestricts ocarina in boss rooms). Remember you can't use deku nuts for a setup.
11. Reach the Ganon fight (idk if the collapse timer will screw up the stored item timer).
12. After Ganon makes you swordless, use saria's song to unfreeze the timer.
13. After warping back to lost woods or whatever, make your way back to Lon Lon (during daytime), making sure B never dims on the way.
14. Upon entering LLR, your blank B should turn back into Temp B (which is hopefully FW, assuming the Ganon fight doesn't affect Temp B).
15. FW on B as child?? It would be blank again if you savewarp, die, run out a timer, or get caught by guards.

There's probably a bunch of roadblocks I didn't account for, or other reasons this won't work. It's very possible after doing all this you will just end up with blank B in the end. I'm also worried about the collapse timer. Anyway, I might not get around to testing this for awhile, but if anyone else wants to I figure I'd post it here.

EDIT: If this did work, you could probably also get any item value between 20-55 on B as child too. Just store one of these items to Temp B, BA FW, and THEN do windy B (and don't mount/dismount the horse in Ingo's minigame).


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Jbop on January 07, 2014, 11:10:31 PM
So I tested this on v1.0 emu.

1. You can't use Ganon's Tower to void out as I suspected, since it's not actually a "void". However, there are plenty of places you can get OoB to stop the timer.
2. Ganon's Castle timer overwrites the timer.
3. I just used OI to warp away.
4. When I got to LLR as child my B button stayed blank although Temp B was still FW.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: nathanisbored on January 07, 2014, 11:24:48 PM
So I tested this on v1.0 emu.

1. You can't use Ganon's Tower to void out as I suspected, since it's not actually a "void". However, there are plenty of places you can get OoB to stop the timer.
2. Ganon's Castle timer overwrites the timer.
3. I just used OI to warp away.
4. When I got to LLR as child my B button stayed blank although Temp B was still FW.

How did you use OI to warp away? During windy B, you can't use warp songs.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Jbop on January 08, 2014, 12:29:37 AM
How did you use OI to warp away? During windy B, you can't use warp songs.

Well after I "escaped" LLR I reentered the ranch to undim my C-buttons. Idk if that messes anything up (thinking now I believe it might hehe), but there was no other way to trade items :/


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: nathanisbored on January 08, 2014, 12:39:38 AM
Well after I "escaped" LLR I reentered the ranch to undim my C-buttons. Idk if that messes anything up (thinking now I believe it might hehe), but there was no other way to trade items :/

Oh duh, I forgot you can't trade items LOL
I'm guessing the Ingo game timer overwrites the item timer too, and you can't get it back?


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Jbop on January 08, 2014, 02:06:51 AM
Oh duh, I forgot you can't trade items LOL
I'm guessing the Ingo game timer overwrites the item timer too, and you can't get it back?
I'm not exactly sure what you mean, but the Ingo timer and item timer are each one of the different types of timers (which I aptly like to call "white" and yellow" OpieOP), so they don't overwrite one another.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: nathanisbored on January 08, 2014, 02:47:17 AM
I'm not exactly sure what you mean, but the Ingo timer and item timer are each one of the different types of timers (which I aptly like to call "white" and yellow" OpieOP), so they don't overwrite one another.

Well I mean, could you store the timer before doing Windy B? And would you still have it afterwards? Basically we need a way to escape the Ganon battle with Windy B still active, because entering LLR with Windy B active with a non-sword item on B restores Temp B. So it's the only way to directly restore Temp B as Child.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Jbop on January 08, 2014, 03:26:17 AM
Well I mean, could you store the timer before doing Windy B? And would you still have it afterwards? Basically we need a way to escape the Ganon battle with Windy B still active, because entering LLR with Windy B active with a non-sword item on B restores Temp B. So it's the only way to directly restore Temp B as Child.
Ah I understand now. Yeah I don't see why you wouldn't be able to store the timer before hand, unless the Ingo text triggers the warp. Even so, you should still be able to have the timer running and do the Ingo minigame if need be.

EDIT: OK tried it, and it works! However it works slightly differently lol. Here are the steps and what happened:

1. Got FW on B.
2. Got Mushroom + Timer.
3. Set FW outside LLR.
4. Went in to LLR, did Ingo minigame, mounted/dismounted horse.
5. Escaped with Windy B.
6. Waited for the Ingo timer to run out, and after it did the item timer ran out because I used FW.
7. I used L to Levitate to void out and timer stop (although you could easily get OoB somewhere).
8. Went back to child.
9. Used a couple cheats to get to Gohma's room and wrong warp, simply because I had not previously beaten the dungeon.
10. During the CS with Zelda I noticed the HUD remained onscreen, which was interesting...
11. Went down Castle Escape normally w/ cheats, but I believe you'd have to void warp and die and then revive with a fairy or something to do it legit. The castle timer overwrote the timer lol I forgot that >_>
12. Got to Ganon fight and during the CS once again the HUD was visible for w/e reason lol
13. After Ganon knocked my sword away I had FW on B (? ? ?), but no way to warp away afaik.

So I didn't need to even go back to LLR or have the timer I guess, but I can't do anything with it >.<


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: nathanisbored on January 08, 2014, 04:19:11 AM
Ah I understand now. Yeah I don't see why you wouldn't be able to store the timer before hand, unless the Ingo text triggers the warp. Even so, you should still be able to have the timer running and do the Ingo minigame if need be.

EDIT: OK tried it, and it works! However it works slightly differently lol. Here are the steps and what happened:

1. Got FW on B.
2. Got Mushroom + Timer.
3. Set FW outside LLR.
4. Went in to LLR, did Ingo minigame, mounted/dismounted horse.
5. Escaped with Windy B.
6. Waited for the Ingo timer to run out, and after it did the item timer ran out because I used FW.
7. I used L to Levitate to void out and timer stop (although you could easily get OoB somewhere).
8. Went back to child.
9. Used a couple cheats to get to Gohma's room and wrong warp, simply because I had not previously beaten the dungeon.
10. During the CS with Zelda I noticed the HUD remained onscreen, which was interesting...
11. Went down Castle Escape normally w/ cheats, but I believe you'd have to void warp and die and then revive with a fairy or something to do it legit. The castle timer overwrote the timer lol I forgot that >_>
12. Got to Ganon fight and during the CS once again the HUD was visible for w/e reason lol
13. After Ganon knocked my sword away I had FW on B (? ? ?), but no way to warp away afaik.

So I didn't need to even go back to LLR or have the timer I guess, but I can't do anything with it >.<

Huh, that's really weird that you didn't have to go back to LLR... Does FW (real FW) work right after the wrong warp still? If so maybe you could set it to warp back once you get FW on B.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: nathanisbored on January 08, 2014, 09:18:42 PM
I just tested and it works! I'll upload a video soonish.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Jbop on January 08, 2014, 09:44:09 PM
I just tested and it works! I'll upload a video soonish.

Great!
Also I forgot to say that when I was testing, after the Ganon-knocks-away-your-nonexistent-Master-Sword cutscene, I hilariously tried to figure out ways to escape for like 15 minutes without even realizing FW was on B lmao

I wonder, would this work on 1.1 and 1.2 the same way?

EDIT: Idk why I said void warp would be necessary; I forgot you had Kokiri sword! Dang I really wasn't paying attention to the B button was I? ::)


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: r0bd0g on January 08, 2014, 10:22:16 PM
Does anybody remember what we were going to do with child ba if we ever found it, or did we not think that far ahead?


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: nathanisbored on January 08, 2014, 11:33:40 PM
Great!
Also I forgot to say that when I was testing, after the Ganon-knocks-away-your-nonexistent-Master-Sword cutscene, I hilariously tried to figure out ways to escape for like 15 minutes without even realizing FW was on B lmao

I wonder, would this work on 1.1 and 1.2 the same way?

Yeah, I was playing on VC when I tested it. afaik the only difference with the b button on 1.1 and 1.2 is that it puts MS on B after a savewarp IF you are adult link and you don't have it in the inventory.

Anyway, vid is processing.
You could probably also use this method to get BGS on B as child, and then just savewarp out of the ganon fight to keep it.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: nathanisbored on January 09, 2014, 12:05:08 AM
Farore's Wind Anywhere as Child:
https://www.youtube.com/watch?v=yVfaDDY3ix8

The video is unedited so I added annotations to easily skip around.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: mzxrules on January 09, 2014, 08:52:27 AM
Funny thought: Why didn't you just set a FW before wrong warping? Like maybe the Deku Tree dungeon entrance?

Also, I just realized that the Master Sword is flipped rather than 0'ed, meaning that entering the boss fight without a MS in your equipment screen actually gives you the Master Sword back.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Jbop on January 09, 2014, 07:53:45 PM
Funny thought: Why didn't you just set a FW before wrong warping? Like maybe the Deku Tree dungeon entrance?

Everything but B-button and Ocarina are disabled because of Windy B.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: mzxrules on January 10, 2014, 01:48:51 AM
Ah. Also Exodus found how to put any BA-able item on Child B https://www.youtube.com/watch?v=0-QLm6GkWeE


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: nathanisbored on January 10, 2014, 04:58:16 AM
Also, I just realized that the Master Sword is flipped rather than 0'ed, meaning that entering the boss fight without a MS in your equipment screen actually gives you the Master Sword back.

This is known. I believe it's used in the no WW route, and I've documented it in the Swordless Link thread.

Yeah exodus' method to do Child BA is obviously a lot simpler... heh. I didn't think that would work because I had misinformation about how Temp B works under certain conditions. That's what I get for testing stuff on VC instead of emu with MHS :P

I think there's a couple things in the Swordless Link thread that are wrong now actually. I should really just get around to making the page for it tonight.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: nathanisbored on January 10, 2014, 06:59:40 AM
With Child BA, could you show the cucco lady the pocket cucco as child? I kinda doubt that works. Also what about other NPCs in the trade quest, like king zora?


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: mzxrules on January 10, 2014, 07:40:18 AM
Mp16 mentioned the Broken Goron Sword to me. I put the poacher's saw on B with cheats and gave it to the Carpenter with a bottle over the adult trade slot and bottle on a C button and this allowed me to get the Broken Goron's Sword to Child C. You can actually fill your C buttons with the Broken Goron's Sword since he will continue to give you more Broken Goron's Swords.

Mp16 said he was able to reproduce this on console.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: nathanisbored on January 10, 2014, 08:02:52 AM
Mp16 mentioned the Broken Goron Sword to me. I put the poacher's saw on B with cheats and gave it to the Carpenter with a bottle over the adult trade slot and bottle on a C button and this allowed me to get the Broken Goron's Sword to Child C. You can actually fill your C buttons with the Broken Goron's Sword since he will continue to give you more Broken Goron's Swords.

Mp16 said he was able to reproduce this on console.

Wow, I didn't expect it to work! That's pretty cool. I'll update the RBA page.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: keymakr on January 10, 2014, 05:28:05 PM
Yes, the MS bit flip is used in the current no WW route to skip SSing into the Ganon cs.

Also, just saying that with child BA for fire and if we find a way to use mirror shield as child, I'm pretty sure we could complete all dungeons as child (never entering a dungeon as adult)


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Exodus122 on January 10, 2014, 06:55:54 PM
You can skip most of the mask trading sequence by putting bunny hood on b. The mask on b only appears for 1 frame so you need to talk to the running man the frame it is on, which is kind of difficult. An easy way is to mash the b button the simply press a. When you go back to the shop you'll get the Mask of Truth.

You need Zelda's Letter to show to the guard to open the shop. You also need the 3 spiritual stones to make the running man appear.

video: http://www.youtube.com/watch?v=izMfhSMD6lU


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: keymakr on January 10, 2014, 07:33:42 PM
You can skip most of the mask trading sequence by putting bunny hood on b. The mask on b only appears for 1 frame so you need to talk to the running man the frame it is on, which is kind of difficult. An easy way is to mash the b button the simply press a. When you go back to the shop you'll get the Mask of Truth.

You need Zelda's Letter to show to the guard to open the shop. You also need the 3 spiritual stones to make the running man appear.

video: http://www.youtube.com/watch?v=izMfhSMD6lU

When you get mask of truth like this, it doesn't unlock all of the previous masks to take out of the shop does it? Or are there just blank spots.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Exodus122 on January 10, 2014, 09:21:18 PM
Yeah, the Skull Mask, Spooky Mask, and Bunny hood are blank spots. They are only unlocked by selling the previous mask.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: BMC on January 13, 2014, 02:05:56 AM
I couldn't find information on how to actually hammer the 2-3-1 scrubs, so I made a video.

http://www.youtube.com/watch?feature=player_detailpage&v=6DmBSQD6CBw

No idea if this is the normal way to do it, but it works. As a sidenote, I can trigger the scrubs from anywhere if I look at them but with camera away from them I need to be reasonably close, which I find odd.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: nathanisbored on January 13, 2014, 05:48:12 AM
Since it's possible to do Broken Goron Sword BA, it should be possible to get any item on B as adult now. It makes me wonder which ones you still can't get on B as child, since you'd have to WW to ganon twice to reach all the values that only the medallions byte can reach. Cojiro, Odd mushroom, and Odd Potion are probably still the most versatile, but I'm pretty sure there are still gaps in which item values you can get.

EDIT: Nevermind, there are gaps with broken goron's sword BA too. You can't delete the light medallion without consequence. These gaps might be filled by other trade item BAs though, not sure.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: mzxrules on January 13, 2014, 08:56:17 AM
Another Exodus vid: Sling, Chus, Bow on B as Adult http://www.youtube.com/watch?v=6zyoCy38pqY


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Exodus122 on January 13, 2014, 05:50:22 PM
There is another way I thought of that is tas only. You can put the slingshot or bombchus on temp b with fishing rod as child then warp out with a timer. You have to delay a one minute timer all the way from child market to fishing pond though, so it'd be tas only to delay it that much. Stopping the timer doesn't seem to work when you have  stacked timers, but I could be wrong.

When you BA Minigame items, they will stay on B if one of the following conditions is met:
1. Windy B is active
2. The minigame item is also on Temp B


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: nathanisbored on January 13, 2014, 07:17:26 PM
Stopping the timer doesn't seem to work when you have  stacked timers, but I could be wrong.

I think it does work, but when you select to warp with FW it unfreezes the stored timer. So when Ingo's timer runs out, it reverts back to the item timer which is now unfrozen.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: r0bd0g on January 14, 2014, 06:19:38 PM
How to Kill a Big Poe 2

http://www.youtube.com/watch?v=FH0Kp2QJovQ


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: KaizoMK on February 14, 2014, 01:48:44 AM
I can do ocarina items perfectly anywhere else, but for some reason whenever I backflip into the blue warp in Gohma's lair and try to OI I just draw my sword and walk in.  Any idea what I'm doing wrong here?


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: gamestabled on February 14, 2014, 02:32:20 AM
You are most likely doing something in the setup wrong and landing too far in the warp


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Jbop on February 14, 2014, 03:14:36 AM
You are most likely doing something in the setup wrong and landing too far in the warp

This, and/or you're doing OI too slowly. There's a slightly smaller window for doing OI into a blue warp than there is if you're just doing it normally to play a song.

Also please post in the Q&A thread for help with established tricks  ;)


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: noxx on February 18, 2014, 08:37:01 PM
Gerudo Valley Void Easy & Fast (Adult)

http://www.youtube.com/watch?v=-8QJCpO100M


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: nathanisbored on February 20, 2014, 07:39:01 AM
I know this video is a little old, but why does this work?
https://www.youtube.com/watch?v=74CA9BlFn-k

Normally an item timer is supposed to restore the sword (or whatever is in temp b) when it warps you away if b is a non-sword item. I guess that only happens when the clock actually ticks down from 1 to 0, but not if you unfreeze a frozen timer? If that's the case, then why wouldn't this work with other minigames?


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Exodus122 on February 20, 2014, 07:06:15 PM
I know this video is a little old, but why does this work?
https://www.youtube.com/watch?v=74CA9BlFn-k

Normally an item timer is supposed to restore the sword (or whatever is in temp b) when it warps you away if b is a non-sword item. I guess that only happens when the clock actually ticks down from 1 to 0, but not if you unfreeze a frozen timer? If that's the case, then why wouldn't this work with other minigames?

I looked into it and it kind of makes sense. He got the rod with master sword on B so when he first entered the shop these were his values:

B: 60 (master sword)
Temp B: 255 (blank/empty, used in shops to dim b)

When he got the rod the b button no longer needs to be dimmed of course so the item on B gets pushed to temp B and rod (89) goes on B.

B: 89 (rod)
Temp B: 60 (master sword, restored when quitting the minigame)

When the screen begins to fade into white, temp b is restored to B. So temp B and B are both at 60 (master sword) during the white fade-out.

B: 60 (master sword)
Temp B: 60 (master sword)

However, if the text box is canceled fairly quickly after this fade-out starts, the item that was on b (in this case the rod) is restored to b yet again (despite not being on temp b at the moment, interestingly). So now you have this:

B: 89 (rod)
Temp B:60 (master sword)

Because the fade-out already started and thus the temp b item has already been pushed to B, it does not happen again and allows you to keep the rod during the warp.

It appears the the stopped timer allows you to keep B button items on B despite running out of time if you cancel the text box before you are warped away. The reason this works is that the text from the trade item cannot come up on screen because there is already text on the screen. Also, while testing this, I figured out you can do it without talking to the guy twice. If you get the white fade-out to begin before the rod is placed on B then manage to cancel the last text during the fade-out, it will warp you out with the rod still on B


So now that I've explained that I can address your other questions.

This does not work on the archery games because the temp B item is pushed to B before the text from the archery guy comes up. You already have you temp B item back on B before the warp starts.

The Chu minigame is more likely to work but there is a text box at the end telling you what you are playing for that causes the white fade-out but does not allow mashing to get past, making it impossible to get into the game and talk to her before the white fade-out begins.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: nathanisbored on February 20, 2014, 08:48:16 PM
So now that I've explained that I can address your other questions.

This does not work on the archery games because the temp B item is pushed to B before the text from the archery guy comes up. You already have you temp B item back on B before the warp starts.

The Chu minigame is more likely to work but there is a text box at the end telling you what you are playing for that causes the white fade-out but does not allow mashing to get past, making it impossible to get into the game and talk to her before the white fade-out begins.

What about using RCE and then playing a warp song/saria's song to unfreeze the timer? I'm not sure I fully understood what you were saying about the fadeout, but I'll take your word that it doesn't work in other minigames.

EDIT: Actually, if I understand this correctly, I guess you could unfreeze the timer and then quickly mount Epona after the fadeout begins. Would that not work??


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Exodus122 on February 21, 2014, 12:41:13 AM
What about using RCE and then playing a warp song/saria's song to unfreeze the timer? I'm not sure I fully understood what you were saying about the fadeout, but I'll take your word that it doesn't work in other minigames.

EDIT: Actually, if I understand this correctly, I guess you could unfreeze the timer and then quickly mount Epona after the fadeout begins. Would that not work??

Maybe, but it was too difficult to try with sarias song. It seems pretty random which text boxes start the timer and which don't. There are a couple in saria's text but they are in the middle so there is not enough time to cancel out of the text and get on epona. Most normal text does not start the timer, it seems to mostly happen on certain text boxes that can be scrolled through quickly by mashing B, but not all.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: nathanisbored on February 21, 2014, 01:39:58 AM
Maybe, but it was too difficult to try with sarias song. It seems pretty random which text boxes start the timer and which don't. There are a couple in saria's text but they are in the middle so there is not enough time to cancel out of the text and get on epona. Most normal text does not start the timer, it seems to mostly happen on certain text boxes that can be scrolled through quickly by mashing B, but not all.

I thought the way it worked was that the timer doesn't unfreeze unless you select a green text option in a dialogue box, and then the next textbox that you don't speed through after that will trigger it.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: nathanisbored on February 22, 2014, 09:34:57 PM
This is probably already known and it's useless, but you can get both the Ice Arrow and Light Arrow items onto your C buttons. Just use RBA to get a bottle over their inventory slot, equip the bottle, and then get the arrow normally. It will put the arrow in the inventory slot, but you will still have a bottle on your C button linked to that slot. Then just go back and forth through time to turn the bottle into the arrow item.

Also unrelated, I thought that you couldn't get collection delay from the cucco lady on 1.2, but it happened to me on iQue. I was mashing through the text and accidentally dropped my B button bugs before she gave me Cojiro.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Exodus122 on February 24, 2014, 03:21:23 AM
This is probably already known and it's useless, but you can get both the Ice Arrow and Light Arrow items onto your C buttons. Just use RBA to get a bottle over their inventory slot, equip the bottle, and then get the arrow normally. It will put the arrow in the inventory slot, but you will still have a bottle on your C button linked to that slot. Then just go back and forth through time to turn the bottle into the arrow item.

Sounds neat, it's new to me at least. That is useful for 23 bottle runs I guess haha (don't have to go get boomerang and dupe over it). I think that was a large part of MP16's puzzle race so you just solved a part of it. The RBA page can be updated now to say that those are now possible to equip on buttons.

Also unrelated, I thought that you couldn't get collection delay from the cucco lady on 1.2, but it happened to me on iQue. I was mashing through the text and accidentally dropped my B button bugs before she gave me Cojiro.

Collection Delay is possible on all versions for a few trading sequence items. At least I'm sure it can happen when trading for Cojiro and the Poacher's Saw. In bingo races we are always careful not to mash B in those places so we don't lose our Black Gauntlets and Song of Time. I think the only one they fixed was King Zora.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: nathanisbored on February 24, 2014, 05:52:18 PM
I knew it was possible on all versions for Poacher's Saw and Odd Mushroom, but I don't think I've ever done it with the cucco lady on VC, and I guess I assumed it wasn't possible because of this: http://www.youtube.com/watch?v=DpcrtFmqYpo

Speaking of Odd Mushroom collection delay, I recall awhile back I tried to do trade item duplication with the odd mushroom by pulling out a bomb and walking out of the trigger, and then bottle duping over the mushroom. After I did that I walked back into the trigger and Link got the mushroom, but the timer didn't appear right away. Then when I walked further in the room it did. I'm guessing maybe the timer doesn't appear if the carpenter's son actor isn't loaded? Maybe this is already known, and I don't know if this means anything.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: quo on February 26, 2014, 12:54:42 AM
http://youtu.be/qUt2B6cOw9s

Gerudo gate skip w/ out hovers cause I couldn't find a setup


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Jbop on February 28, 2014, 01:09:51 AM
Go to the Q&A thread pls


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: MjTheHunter on March 14, 2014, 09:25:12 PM
I just realized something similar with the bottle. I duped a bottle over a deku stick. Then Picked up another deku stick. The bottle remains on C until you re-equip the deku stick and then bottle goes away again.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: mzxrules on March 14, 2014, 10:14:35 PM
It's known. The button has an offset value into the inventory which is used to determine what items are already equipped to the C buttons. When you get the Deku Stick back it doesn't update the c button item since the Deku Stick slot never changes into a different item normally. Travelling through time should revert the C bottle back to a stick.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: nathanisbored on March 19, 2014, 09:15:34 PM
For the record, you can pause in House of Twins to fix ganondoor on iQue instead of Link's house. It doesn't even give you a 10 second delay, it just works like normal. Idk if this had been documented before, but it has now.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Jbop on March 19, 2014, 09:33:50 PM
Interesante


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: mzxrules on March 19, 2014, 11:06:22 PM
I've noted that it works in House of Twins in v1.0 before... I think.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Jbop on March 20, 2014, 05:26:56 AM
You found that it worked in v1.1 because pausing in Link's House does not work on that version. However, pausing in House of Twins doesn't work on normal N64/VC 1.2 so for it to work on iQue is interesting, although I'm not too surprised.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: natalyahasdied on March 22, 2014, 07:49:51 PM
I finally got around to testing certain FW possibilities me and jbop have been looking at. These consist of oddities where the game loads the room differently from when you left it, sometimes even the wrong room entirely.

This works with :
Void warps with FW set anywhere in shadow (all FW points load the maze room)
Certain Boss Rooms (pics below)

It's pretty cool to see these rooms without cheats or entrance editor. I don't know exactly why certain ones do and don't work. ***I'm sure mzx or someone probably knows in specific, I guess certain things probably are set to be first to load (which would make sense).

http://i.imgur.com/3bMTEBT.png forest
http://i.imgur.com/IEds9mJ.png fire
http://i.imgur.com/sXohHa9.png shadow
http://i.imgur.com/rCRG1Nd.png spirit

deku dc jabu just load as far as i can tell unchanged versions of the room before the boss door
water doesn't seem to do this at all from what I can tell

*****edit: after talking with mzx, this is the theory
-respawns after voids contain map and coordinate data
-maps loaded were map 0 for preboss rooms and were coinciding with the map 0 of gerudo's fortress that was void warped from.
-water boss room loaded map 1 because the void warp section tested was not map 0 but map 1 or higher
-there are also multiple types (3 or 4? ) of voids that all are setup differently and affect void warp


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Cosmo on March 23, 2014, 12:53:30 PM
I'm trying to figure out how quickgrabbing vines works

It's so easy in botw and so hard in kokiri forest for example

When I pause buffer the input (A+DOWN) even on identical animation frames from link, I get varying results.

I'm not sure what the variable is here that is preventing it from working.

It would be cool to solve this...


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: BoomyX on March 23, 2014, 07:03:11 PM
Hey guys. Admittedly, this is my first post on this forum. I haven't been able to locate any sort of ruleset for discovering a potential trick, so I do apologize if I am incorrect for posting this here in this manner.

I was doing a run a few days ago, and luckily I happened to be recording when I found something interesting. I don't know if anyone has already brought this to light and if they have, I apologize, but if it hasn't been brought up, I'd like to know what you guys think about what happens in this video.

This was recorded on JPN emulator.

http://www.youtube.com/watch?v=iCBjAYWK3Ig&feature=youtu.be


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: nathanisbored on March 23, 2014, 07:53:37 PM
Hey guys. Admittedly, this is my first post on this forum. I haven't been able to locate any sort of ruleset for discovering a potential trick, so I do apologize if I am incorrect for posting this here in this manner.

I was doing a run a few days ago, and luckily I happened to be recording when I found something interesting. I don't know if anyone has already brought this to light and if they have, I apologize, but if it hasn't been brought up, I'd like to know what you guys think about what happens in this video.

This was recorded on JPN emulator.

http://www.youtube.com/watch?v=iCBjAYWK3Ig&feature=youtu.be

It's known, but it's an incredibly precise angle and is basically TAS only (and not faster than anti-grav). There is actually a setup for it in real time, but it's really slow:
https://www.youtube.com/watch?v=xX-sibKvhB8


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: BoomyX on March 23, 2014, 08:01:40 PM
It's known, but it's an incredibly precise angle and is basically TAS only (and not faster than anti-grav). There is actually a setup for it in real time, but it's really slow:
https://www.youtube.com/watch?v=xX-sibKvhB8

Noted. Thanks. =)


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: keymakr on March 25, 2014, 04:41:21 AM
Not sure if this is known or not, but I had phase 2 twinrova not move between her attacks while fighting her. Ive never seen it before so i was confused.

http://www.twitch.tv/keymakr/c/3948604

guessing it was hookshotting her at the correct time or something? idk.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Zephiles on March 28, 2014, 01:48:36 AM
I found a method for weirdshot that works for both child and adult, although it's more precise as adult.
Mainly posting this because there seems to be no better weirdshot method for child.

http://www.youtube.com/watch?v=VdHn2ugBS0w


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Torlof on March 28, 2014, 05:50:15 PM
After seeing this (http://www.twitch.tv/skater82297/c/3845413) I wondered whether anyone has ever tried doing a void warp + letting escape timer run out on the same frame. What happens when you hit 3 loading zones at once?


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: natalyahasdied on March 28, 2014, 08:19:14 PM
nothing particularly special, you just warp and warp right after, with the end result being back outside the load zone as if you came from it (this is from memory, might be wrong on the order)


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: mzxrules on March 28, 2014, 08:54:18 PM
I've seen something like this before when using codes, but the behavior is somewhat different here for some reason.

When using codes, if I've zoned out while locking my coordinates, If I don't unlock them fast enough it sets the respawn coordinates to Link's x,y,z leading to infinite oobs much like this.

Without testing myself, what looks like is happening is...
  • Tower Timer initiates reload
  • Link's Y drops enough to trigger the zone out
  • Respawn coordinates are set to either Link's position where either the Tower Timer runs out, or when the zone out is triggered?
  • Ganon Timer re-heals normally

The Tower Timer is a bit confusing to me because if you leave Tower Collapse it's behavior changes to be a trade item timer, even if you return to Tower Collapse (as long as you don't re-trigger the tower collapse sequence).

In any case I don't see it being useful since void warps aren't wrong warps.

Edit: Notes on how the Tower Collapse timer works


  • The tower collapse timer is the Adult Trade Quest timer.
  • What separates them is some currently unknown check (probably checks if the scene is a tower collapse scene), and two temporary switch flags set during tower collapse:
    • Temp Switch 0x2F sets that the tower collapse sequence has started
    • Temp Switch 0x2E determines if the timer is either a Tower Collapse timer or an Adult Trade timer
  • While inside of a Tower Collapse scene, the following occurs when each flag is set to these states:

    0x2F0x2EResult
    00When the timer expires, it behaves like a trade timer
    01When the timer value is 0 (doesn't have to be on screen), warp to the top of Ganon's Tower. Softlock occurs because the timer remains at 0
    10When timer expires, it simply disappears and you stay in Tower Collapse
    11Normal

The crazy thing is that the Tower Collapse/Adult Trade timer state is determined by temporary switch flags since those are just a general purpose set of flags, which can be manipulated to a degree through wrong warping.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: whyieyesya on March 31, 2014, 09:51:41 AM
So the "god HESS"/instaclip has an 8% chance of working. Has anyone checked if void warp similar to the adult one where you use a bomb is feasible with a rock? Maybe the probability of it happening is lower, but at least you don't have to get a HESS.

Or is it impossible to do it the adult way as child?


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Jbop on March 31, 2014, 03:53:51 PM
It's not possible


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: MichaelRadar on April 02, 2014, 07:12:58 PM
Hey guys, I found this setup for wrong warp (that's very very easy to do) with a deku stick...might be useful if swordless any% becomes a thing.

Feel free to try it out, improve upon it etc.
http://youtu.be/zqgqRa7pxyc

EDIT: Here is a nutless version as well
http://www.twitch.tv/michaelradar/c/3999951 (Very easy, very consistent! more so than the other)


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: gymnast86 on April 09, 2014, 05:45:11 AM
I'd never seen this happen anywhere so I thought I'd post it here, just some weird stuff that happened with the shadow temple truth spinner
http://www.youtube.com/watch?v=lNw_c1IoqoM


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: nathanisbored on April 09, 2014, 05:55:47 AM
I'd never seen this happen anywhere so I thought I'd post it here, just some weird stuff that happened with the shadow temple truth spinner
http://www.youtube.com/watch?v=lNw_c1IoqoM

the trigger just doesn't activate if you arent holding onto the thing when it hits the next spot afaik. You can just let go as soon as you start pushing or pulling to do this easily


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: nathanisbored on April 17, 2014, 04:05:40 AM
It occurred to me you can probably get damage ISG on Ganon which might be a tiny bit faster for any%. You might have to actually hit his sword with your sword for it to work, so I'm not sure, but I think it should be possible. I can't look into it atm but since any% is stupid optimized now, it might be good.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Zeldoge on April 19, 2014, 02:26:45 PM
Hey guys, just wanna show you the DC WW-setup (adult) I use. It's faster than the common strat and easy to do.

https://www.youtube.com/watch?v=Gnaf1VyDqxM


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: nathanisbored on April 19, 2014, 10:41:15 PM
This might already be known, but I think a lot of people don't understand collection delay anyway so:
https://www.youtube.com/watch?v=XRCZuYnul8k

Also there should be a page about this glitch on the site

EDIT: There are two climbing animations. One will work and one won't. If you climb up while hanging from a ledge it will work, but if you climb up while on a ladder or vines or standing on lower ground, it won't.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: nathanisbored on April 22, 2014, 06:41:08 AM
So I tested some more collection delay stuff. Turns out you can do it by walking out of an NPC's speak range at the same time you start talking to them to get the item. When the conversation ends, you get an input frame. I've only tested this with the cucco lady as child so far, but I see no reason it wouldn't work elsewhere as well.

This happened in Cosmo's stream while he was practicing awhile back, but it was passed off as being some iQue hyrule field glitch or something. It happens on VC as well however.

If this method of collection delay is indeed universal, then it obsoletes the method I posted above. Although it's also more precise and would only really save time in a speedrun for gold scale early (barely).

Also this method only works for NPCs and not item drops, obviously. Not that that would ever matter :P

NOTE: This is separate from the glitch where you talk to the lady too fast after throwing the last cucco into the pen. When you do this, you get the sound effect as if you got all the cuccos, but she gives you the text as if you didn't. She also holds her arms out permanently, and you can't talk to her.

EDIT: You might be able to use collection delay to get the diving heart piece in lakeside lab without diving. If you show the eyedrops and delay a frame, it might give you an HP. In fact, it might be possible to do this repeatedly to dupe HPs this way :0


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Zeldoge on April 22, 2014, 07:47:47 PM
Hey again, here is a way to save 3 seconds at nabooru cs skip (comparison in the video).
https://www.youtube.com/watch?v=tbwWi-wynuk
Hitting him even more often while walking is pointless, he will still do 2 slashes.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: natalyahasdied on May 09, 2014, 09:20:03 PM
sorry for the massively old bump but

Maybe, but it was too difficult to try with sarias song. It seems pretty random which text boxes start the timer and which don't. There are a couple in saria's text but they are in the middle so there is not enough time to cancel out of the text and get on epona. Most normal text does not start the timer, it seems to mostly happen on certain text boxes that can be scrolled through quickly by mashing B, but not all.

As far as I have tested, while the whiteout occurs, you can't enter any input whatsoever. (irrelevant of text up) The only timer expiration you can do anything in is the Ganon's Castle Tower Collapse but that's an entirely different thing. It'd be cool to understand what goes on here and whether it is avoidable (ganon's castle tower collapse fail/crush timer is voidwarpable this way and trade item timers might be to)


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: nathanisbored on May 14, 2014, 10:10:46 AM
I think I mentioned this before, but I don't know if anyone else confirmed it, but here you go:
https://www.youtube.com/watch?v=KQd95VTLDCU

Basically you can get a trade item without a timer as long as the NPC is (I think) off-screen when you collect it. This lets you use warp songs without losing the item.

Also unrelated, but I heard that you aren't allowed to buy bombs from shops unless you've completed DC, even if you RBA the Goron's Ruby. Well this isn't true. The game only checks for the ruby. So just clarifying that. The chu shop and bowling still don't open until you complete DC however.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Exodus122 on May 14, 2014, 06:51:50 PM
Yeah the buying bombs thing is a common misconception. Cool timerless trick too.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: nathanisbored on May 16, 2014, 01:36:16 AM
Here's a useless little thing you can do. It might already be known.

https://www.youtube.com/watch?v=x6Lw5mlrvJs


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: ikswozol on May 19, 2014, 02:51:40 AM
Has this skulltula duping spot been known?: https://www.youtube.com/watch?v=MAQiQAU0jUw&feature=youtu.be
Edit: It's also possible if you pull out the ocarina as you get the token and play the sun's song, has that been known?


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Exodus122 on May 19, 2014, 03:23:46 AM
Yeah both of those are known


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: ikswozol on May 19, 2014, 03:25:40 AM
Ah okay, i'd be pretty surprised if they were :p


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: nathanisbored on May 26, 2014, 09:44:55 PM
I would be kinda surprised if this wasn't known already, but I never knew this. When you enter the Ganon battle as child Link, he still has his shield out from the CS for a couple seconds (as if he's holding an invisible sword). If you let Ganon hit you during this time, the game crashes. Adult Link also has his shield out but I don't think it crashes. It doesn't seem to crash on VC though, so it might be one of those N64/iQue/emu things (I can confirm it happens consistently on iQue anyway). Literally all you do is just stand there when the fight starts and the game will crash when he hits you, which makes me think this is probably known.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Jbop on May 26, 2014, 10:38:23 PM
I've seen that happen before so it's "known" but I don't know if anyone knew why it happened.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: nathanisbored on May 26, 2014, 10:47:18 PM
Unrelated to my last post, but here's something I noticed.

As you might know, with the traditional method of OI (jump, press bottle in mid-air and switch to a new item) if you switch to the shield just as you hit the ground, you get a timestop effect.

However, with the new ESS OI, if you press bottle while ESSing and then quickly switch to shield, it softlocks the game. As far as I know you have to be holding Z the whole time or he doesn't take the shield out. Basically, he puts his hands up to his mouth as if he's gonna play ocarina, but then drops them again and you can't move or anything.

EDIT: if you do this in front of one of the water temple triforce panels (among other places), it does bring up the music staff thingie, but after you play the song, the water never raises or lowers, and it just shows Link standing there and you still can't move.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: natalyahasdied on May 28, 2014, 08:30:39 PM
seemes extremely related to the fact that you can softlock like that with time stop when you cancel it with another textbox then oi/play ocarina. i don't know if it happened to be what you did or a related effect, interesting though


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Elevated on June 24, 2014, 06:44:19 AM
(http://s4.postimg.org/wil97cjzh/Photo_0411.jpg)

I was told this is known. Clipping through the block and sidehopping leads to the first floor of dodongo's unloaded

I was trying to damage-boost jumpslash with the bomb flower from this side to reach the bomb bag chest


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: nathanisbored on June 24, 2014, 07:39:53 AM
I was trying to damage-boost jumpslash with the bomb flower from this side to reach the bomb bag chest

If you want to reach the bomb bag chest from that side of the room you can just do a chu megaflip or damage boost from the beginning of the room to the pillar with the pot on it. If you don't have chus, it might be possible to megaflip off the bomb flower to reach the pillar, idk.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Elevated on June 24, 2014, 05:08:38 PM
it's probably possible to toss the bomb from bomb flower to the side that gets blown up (after blowing it up) and then jump and climb the ledge and set up a jump slash damage boost to the pillar


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: nathanisbored on July 04, 2014, 03:52:07 AM
I was wondering about something that was tested awhile back.

After you do a blue warp CS skip, the screen flashes and loading zones are temporarily disabled. Because of this, you can walk into the doorway and have the loading zone appear on top of you.

Awhile back, I suggested trying to stand in the doorway with FW text up and select yes as the loading zone appears. Apparently people tested this and said it causes a void warp in most dungeons (makes sense, loading zone entrance takes priority because it loads later, but FW coords dont get overwritten). However I believe someone said it crashes if you do it in spirit temple.

The only reason I can think of it crashing is because of the requiem cutscene. But the requiem cutscene uses an alternate cutscene setup, so in theory it could have the same effect as the blue warps in deku/dc/fire. If that was the case, then depending on where you had set FW, you could either crash OR you could WW to different places.

Now I'm not sure if requiem cs is cutscene #0 or cutscene #1. If it's cutscene #1, then it would be mostly useless. But either way, has this been looked into? and if it doesn't work, why not?


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: cafde on July 04, 2014, 06:33:50 AM
I was wondering about something that was tested awhile back.

After you do a blue warp CS skip, the screen flashes and loading zones are temporarily disabled. Because of this, you can walk into the doorway and have the loading zone appear on top of you.

Awhile back, I suggested trying to stand in the doorway with FW text up and select yes as the loading zone appears. Apparently people tested this and said it causes a void warp in most dungeons (makes sense, loading zone entrance takes priority because it loads later, but FW coords dont get overwritten). However I believe someone said it crashes if you do it in spirit temple.

The only reason I can think of it crashing is because of the requiem cutscene. But the requiem cutscene uses an alternate cutscene setup, so in theory it could have the same effect as the blue warps in deku/dc/fire. If that was the case, then depending on where you had set FW, you could either crash OR you could WW to different places.

Now I'm not sure if requiem cs is cutscene #0 or cutscene #1. If it's cutscene #1, then it would be mostly useless. But either way, has this been looked into? and if it doesn't work, why not?

I did it with spirit temple a long time ago and it didn't crash. I couldn't get requiem cutscene to play no matter how close of a coordinate I tried though I guess it's completely dependent on that exit or something


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: nathanisbored on July 04, 2014, 07:30:24 AM
I did it with spirit temple a long time ago and it didn't crash. I couldn't get requiem cutscene to play no matter how close of a coordinate I tried though I guess it's completely dependent on that exit or something

maybe the crash was just misinformation then. thats pretty much what i passed it off as anyway. But, I don't understand why the requiem cs wouldnt play... i would have expected it to void warp you during the cutscene, or just play the cutscene normally.

EDIT: where did you set the FW point?


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: cafde on July 04, 2014, 07:13:16 PM
maybe the crash was just misinformation then. thats pretty much what i passed it off as anyway. But, I don't understand why the requiem cs wouldnt play... i would have expected it to void warp you during the cutscene, or just play the cutscene normally.

EDIT: where did you set the FW point?
It's been so long that I don't remember, sorry


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: nathanisbored on July 05, 2014, 08:49:02 PM
Idk if this is known, but it's just a small thing I thought is worth documenting

Normally, if you shield drop a chu while hovering in mid-air, the chu will appear in front of Link's feet (just like on land). But, if the spot where the chu should appear is closer to the ground than where Link's feet are hovering (close enough that the chu would otherwise latch on), then the chu will get pushed up slightly instead. So the chu explodes like normal, but the explosion takes place a little higher up, and because of this, you can actually just do a straight kokiri backflip hover and the explosion will still hit your shield.

This isn't really useful, because you need to have ground straight in front of you, or at least be above a steep enough incline, and you can just do an angled backflip hover anyway. Also, I'm not positive my explanation is accurate, it just seems that way.

EDIT: doesn't seem to work as child. the chu does appear in the wrong spot, but it can't hit your shield


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: r0bd0g on July 09, 2014, 06:22:08 PM
Afaik the Requiem cutscene does not set the required variable. Silvers does (I hacked myself into Nayru's Love loading zone and WW'd to credits), and so does Zelda's Escape (I tried falling OoB but triggering the cutscene seems to cause the void not to fire until the last possible frame, resulting in a void warp every time), IDK of any others. Both of those are CS 1. Only hope of CS 0 I think is Jabu.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: gamestabled on July 10, 2014, 05:47:36 PM
You can OI/Bottle dupe with the animation where you Z-target as you climb up a ledge and Link turns around when he stands up, found by Fox


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: nathanisbored on July 11, 2014, 04:59:05 AM
You can OI/Bottle dupe with the animation where you Z-target as you climb up a ledge and Link turns around when he stands up, found by Fox

You can also just sideroll and then do the OI inputs while Link is turning to face forward again. lol cool stuff


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Jbop on July 12, 2014, 01:16:19 AM
You can OI/Bottle dupe with the animation where you Z-target as you climb up a ledge and Link turns around when he stands up, found by Fox
Very cool!

Afaik the Requiem cutscene does not set the required variable. Silvers does (I hacked myself into Nayru's Love loading zone and WW'd to credits), and so does Zelda's Escape (I tried falling OoB but triggering the cutscene seems to cause the void not to fire until the last possible frame, resulting in a void warp every time), IDK of any others. Both of those are CS 1. Only hope of CS 0 I think is Jabu.

Don't forget the horse-riding games Kappa Kappa

Also Nathan iirc (and I might not be) the crashing for that thing only seemed to happen on emu and/or if you set FW in a dungeon


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: nathanisbored on July 12, 2014, 08:30:44 AM
RIP https://www.youtube.com/watch?v=RZPJ2cmpUU4

(Bottle dupe over sword)

Shieldswipe doesn't update the button index, quick draw does. GG
The hard part is doing quick draw without Link putting the bottle away. Nothing a setup can't solve I hope.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: nathanisbored on July 13, 2014, 08:36:23 PM
Action Swap, found by Zas: https://www.youtube.com/watch?v=uVT21aOA_kI

This glitch uses quick draw to let you swap the action of one item into another. It seems it can really only swap a first-person aiming item with a swingable item (or vice versa, kinda).

SWAP EFFECTS:
Any 1st-person item -> swords/fishing rod (child):
      -shoots deku seeds
      -makes slingshot noise when firing
Any 1st-person item -> stick (child):
      -shoots deku seeds
      -projectile is invisible(?)
      -shot goes upward at an angle
      -makes slingshot noise when firing
Any 1st-person item -> empty bottle (child):
      -shoots deku seeds
      -makes slingshot noise when firing
Any 1st-person item -> hammer (child):
      -shoots deku seeds
      -makes slingshot noise when firing
Any 1st-person item -> swords/fishing rod (adult):
      -shoots arrows
      -no sound when firing
Any 1st-person item -> hammer (adult):
      -shoots arrows
      -bow noise when firing
Any 1st-person item -> stick (adult):
      -shoots fire arrow (no magic required!)
      -shot goes upward at an angle
      -bow sound when firing
Any 1st-person item -> empty bottle (adult):
      -uses arrow count
      -projectile looks like deku nut
      -projectile sounds like deku seed when it hits a wall (doesn't leave arrow behind)
      -no sound when firing
Any swing-able item -> 1st-person item:
      -1st-person item doesn't work anymore

SWAP WHILE AIMING EFFECTS:
Any 1st-person item -> any swing-able item
      -Link holds the item like the 1st-person item you used
Any 1st-person item -> bombs/chus
      -bomb/chu armor (explosive is inside Link's body)
Sling -> rang
      -shoots deku seeds
      -weird 3rd-person aiming
      -makes slingshot noise when firing

SWAP WHILE CHARGING EFFECTS:
Sling/hook/bow -> any swing-able item:
      -wasteland ambiance starts playing
Sling/hook/bow -> rang
      -wasteland ambiance starts playing
Sling/hook/bow -> bombs/chus
      -ground jump/Grab-A

OTHER NOTES:
-all swords, fishing rod, and sold out have the same effects
-need ammo to actually shoot something (it will play wasteland music instead of plucking sound when you try to shoot with 0 ammo)
-crouching, among other things, will cancel the glitch
-deku stick as adult lets you shoot fire without magic, but doesn't seem useful since you need water and you can't aim
-you can ground jump with chus, but again, doesn't seem useful
-if you light the swapped deku stick on fire, its hitbox becomes infinite and it's graphics slowly grows
-if you use the boomerang before drawing the sword you quick drew, when the boomerang comes back, the quick drawn item will look like the boomerang until you pause the game
-the wastleland music is because first-person items make a noise when charging, so wasteland is the equivalent noise for swingable items/rang
-effects are different in MM and oot3d. these games also crash whenever the wasteland sound would happen. both need more testing
-other combinations probably dont have interesting effects, but everything should be double checked
-you can't really aim your shots with this glitch, but you can shoot while backflipping to modify the trajectory
-the deku nut shots dont hurt or stun enemies
-you can use this to shoot the target in lost woods, but can't really aim for the bulls-eye


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Exodus122 on July 14, 2014, 07:07:30 PM
I just timed nighttime in hyrule field and it turns about, contrary to popular belief, time does NOT pass slower while in a dark area such as near Hyrule Castle and Lon Lon Ranch. First I made it night with Ganon's Castle. When I timed standing in the dark area near Hyrule Castle, it turned day after 1:26 (from my savestate standing in the market near the exit). When I left the dark area immediately and stood outside Kakariko, it took 1:29 to become day.

The reason why is that leaving or entering a dark area slows down time, not being in or outside of one. To prove this I timed continuously going inside and outside the "dark area" and it turned day after 3:11! This means that the Bottle Dupe method near the castle is NOT slower than the one outside of Kakariko Village, and entering or leaving a dark area wastes roughly 3 seconds.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: RattleMan on July 15, 2014, 04:54:33 AM
Found an easier red rupee, extremely consistent yet fast at the same time: https://www.youtube.com/watch?v=Bc1t77kqP2I

1) As shown at 0:11, Z-align the wall anywhere before the waterfall ("Z-align" = face the wall and hit Z to align parallel to it)
2) As soon as you fall off the waterfall and surface, begin holding up-right while mashing B to swim fast. Be sure not to hit B at any time as you're falling down the "first" waterfall or your angle may change.
3) You'll grab the edge right before the waterfall next to the red rupee; release Z as Link climbs up
4) Turn 90 degrees to the right
5) Sidehop right, and hold right on your way down (holding right is essential)
6) Red rupee!


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: mzxrules on July 17, 2014, 10:26:50 PM
The reason why is that leaving or entering a dark area slows down time stops completely when switching between the "sunny" and "cloudy" skyboxes.

Fixed


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Phendrox on July 29, 2014, 07:58:37 PM
I don't know if this has been discovered but I found a new way to get to the shadow temple before getting the nocturne of shadow.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Exodus122 on July 29, 2014, 08:09:34 PM
If you explain what the method is, we can tell you if it's known or not.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Phendrox on July 29, 2014, 08:19:09 PM
If you explain what the method is, we can tell you if it's known or not.
The method is by chu hovering on top on dampe's hut. This method does need an earlier way to get to shadow temple early but this definetly works. So I chu hover on top of the hut at a certain positiobn facing the back of the hut and a certain angle facing towards the trees at the back, I then swap the camera back around to face the front of the hut and I chu hover 14 times and backflip with the hover boots on and I got on the very top of the green ledge. I've been practising this for a day now.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: ArmorySons on July 30, 2014, 03:26:43 PM
The method is by chu hovering on top on dampe's hut. This method does need an earlier way to get to shadow temple early but this definetly works. So I chu hover on top of the hut at a certain positiobn facing the back of the hut and a certain angle facing towards the trees at the back, I then swap the camera back around to face the front of the hut and I chu hover 14 times and backflip with the hover boots on and I got on the very top of the green ledge. I've been practising this for a day now.
It's known that this is possible, but it's not very practical. If you need to hover up there with bombchus, you can hookshot on top of Dampe's hut and hover onto the seam using 2 or 3 chus with sideflip hovers.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Phendrox on July 30, 2014, 04:13:28 PM
It's known that this is possible, but it's not very practical. If you need to hover up there with bombchus, you can hookshot on top of Dampe's hut and hover onto the seam using 2 or 3 chus with sideflip hovers.
Yes, doing sideflip could be a better idea to get to the seam because of the less amount of chus needed. Have you tried this out yet?


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: nathanisbored on August 01, 2014, 05:29:29 AM
So, it's quite possible this has been documented before, but anyway...

You probably already know that every item has an "ammo" attached to it. Most of them are unused bytes, but some correspond to other things. There's an index of all the ammo slots starting from deku stick and ending with magic bean. After that is the "magic bean popularity" byte, which also corresponds to how many hammers you have. Light arrow amount is linked to tunics&boots, and Nayru's Love amount is linked to swords&shields. Every bottle item is linked to a single unused byte that can be modified with Gerudo Mask RBA. These ammo counts don't actually do anything for items that weren't intended to use them, but at least the bottle item ammo can be displayed using bottle duplication (and others using cheats).

When you have an item in one of the seven "ammo display" slots in the inventory, the game checks the item to determine where in the pause menu to display the number.

For deku stick, fish, and bugs, it chooses the bottom left corner of the deku stick slot. If you have your deku stick ammo and bottle ammo displaying at the same time, the bottle ammo display will overlap the stick ammo display (unless it's only 1 digit, in which case it will only overlap the rightmost digit).

For deku nuts, bombs, arrows, deku seeds, chus, and beans, the display will go where it's supposed to obviously.

For blue fire, the display is interesting. The two digits of the display will be split in two completely different locations on the menu, neither of which are actually overlapping any items. The first digit is sitting on the left edge of the blue border for the item select screen, a few units above the rupee counter. The 2nd digit is sitting at the top of the border just under your 20th heart in the HUD.

For empty bottle and fairy, there doesn't seem to be an ammo display anywhere, but part of the menu will flicker constantly (although sometimes it may not, depending on the value it's trying to display I think). I've seen the flickering turn white when it's trying to display a value of 200 or more (only possible with cheats).

For bomb bag (20) nothing seems to appear, although maybe it's dependent on the value once again (it's obviously linked to a different byte than the bottle items, but I don't know which one).
EDIT: It flickers, but only inside of dungeons.

Here's an example of these glitched displays:
http://i.imgur.com/oDDXJVn.png
In this case, I RBA'd Gerudo Mask with fish on B to change the "bottle item amount" to 25. I also got an empty bottle in my bombs slot, blue fire in my bow slow, and a fish in my slingshot slot. The fish makes the 25 display appear over my deku stick ammo (notice it doesn't match my real deku stick amount on C-down). The blue fire shows the number 25, with the "2" digit on the left above my rupee counter, and the "5" digit above my magic to the right of my hearts. The empty bottle in the bombs slot makes the screen flicker (although you can't see it in the image very well; it's somewhat covering my bugs and ruto's letter).


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: RattleMan on August 02, 2014, 04:48:56 AM
Ever get angry whenever you get this angle when doing the eight backflip Ganondoor?

(http://i.imgur.com/EEmbsT4.jpg)

The solution as to why that happens is now known, as well as a method of successfully pulling off Ganondoor with it! See my Twitch broadcast: http://www.twitch.tv/tahlorz/c/4803514 (yes, I have a different name there :P)

The full broadcast in which this was discovered is here: http://www.twitch.tv/tahlorz/b/553625077
- The discovery of what exactly causes it begins after 1:21:15, ending around 1:46:35, with main discovery at 1:38:25, and final discoveries 1:42:10-1:46:35, explanation at 1:46:35
- All of what is shown before 1:21:15 is trying to get Ganondoor to work with the "bad angle", without knowing exactly what causes it

Basically, the "alternate angle" is caused by pushing up on the wall right before doing the eight backflips. Yes, that's it.

This method of eight backflip Ganondoor may actually be easier or more consistent for some people.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: nathanisbored on August 05, 2014, 06:50:35 AM
Horseback Wrong Warp, discovered by Fox: https://www.youtube.com/watch?v=n6zcEglAUuo

Essentially we are using the cutscene value from the start of the minigame on an item timer entrance. You have to store the timer at 0 (void out as it's ending) to get the fadeout during the dialogue. This finally gives us access to cutscene setup 0 (same value that a WW from Jabu would give you). Unfortunately, since we need an item timer, we are limited to odd mushroom timeout entrance, frog/eyedrops timeout entrance, or bottle timeout entrance (last entrance value). And since we can only do the WW in gerudo's fortress or lon lon ranch, our last entrance value is limited to ones from those scenes.

Here's an example using horseback archery: https://www.youtube.com/watch?v=tqkikqlZCtE
Unlike the previous method of Hyrule Castle as Adult, we don't have weird coordinates because we aren't warping with FW.

Wrong warping from horseback archery to pedestal of time should be possible from one of the thieves hideout entrances. Another one should lead to malon's minigame. Unfortunately, there aren't too many options. But I'm sure we'll see more developments with this soon.

Silver gauntlets should also work in theory, but unfortunately, the gauntlets text doesn't activate the frozen timer.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: mzxrules on August 05, 2014, 10:32:37 AM
If the teardrops timeout sent you back to lakeside lab, it would give you infinite wrong warps to tower collapse.

Edit: If you store a Farore's Wind point the second time you get captured, then trigger this new ww, you should wrong warp into a Grotto. I forget what the importance of this is other than for the fun of it.

Also, sadly the wrong warp to the Master Sword pedestal can't be performed as a child what with the Gerudo Horseback thing, since that would trigger the cutscene that plays immediately after talking to Rauru for the first time.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: nathanisbored on August 05, 2014, 08:10:36 PM
Edit: If you store a Farore's Wind point the second time you get captured, then trigger this new ww, you should wrong warp into a Grotto. I forget what the importance of this is other than for the fun of it.

1st time warps you to child market, 2nd time is cow grotto

Also should post here that you can use the zelda escape cutscene for the new WW method too (again, discovered by Fox): https://www.youtube.com/watch?v=qz11IZHPK18

This uses setup 1, so it has the same effects as deku and DC, but you have to use either frog/mushroom timer, or a duped timer with an entrance somewhere in Hyrule field. This might be useful in 100%, but there are complications.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: r0bd0g on August 06, 2014, 12:51:10 AM
I'm not sure the exact requirements for getting the timer warp to activate, but for silvers perhaps try opening the chest with the owl still there or with Saria's Song stored. Also somebody please try Jabu, which could ww to fire boss.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: mzxrules on August 06, 2014, 12:41:27 PM
Figured out the exact requirements for the Trade Timer to resume.

The dialog that appears when a trade item expires contains a text code at the end (0B for english/french/german, no clue atm for japanese). Haven't figured out the exact purpose of this code, but it appears that the trade item expires immediately when this code is hit by the game's text parser. It doesn't appear in any cutscene dialogs.

Also, I'm curious about something: I think I read somewhere that the timeout dialog box in Japanese is different than English because the Japanese one does not display text instantly. Does this make it easier to store a timer between versions?


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: r0bd0g on August 06, 2014, 01:36:13 PM
Failing to play a song correctly apparently triggers it. At least it did for requiem. Unfortunately, failing a timer set the cutscene value to 0, so it can't be used to wrong warp in the middle of cutscenes :(.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: nathanisbored on August 06, 2014, 03:49:35 PM
Figured out the exact requirements for the Trade Timer to resume.

The dialog that appears when a trade item expires contains a text code at the end (0B for english/french/german, no clue atm for japanese). Haven't figured out the exact purpose of this code, but it appears that the trade item expires immediately when this code is hit by the game's text parser. It doesn't appear in any cutscene dialogs.

Also, I'm curious about something: I think I read somewhere that the timeout dialog box in Japanese is different than English because the Japanese one does not display text instantly. Does this make it easier to store a timer between versions?

So only textboxes with this code will activate the fadeout, but it will also only activate when the blue box appears? If you mash through the blue box so it never appears, you won't get the fadeout. With the normal trade item timer textbox, the blue box stays even if you mash, so you can't avoid fadeout this way.

Do we have a list of textboxes that do this, or a way to calculate it?

EDIT: Is this the same code that gives quicktext when you press B?


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Jbop on August 08, 2014, 12:19:48 AM
Don't forget the horse-riding games Kappa Kappa

Quote from: Nathanisbored
2014 will be a good year

Ask natalyahasdied about the text boxes, we were looking into them back when I was trying to do FWWW as Child. I can't remember what we found  ::)


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: mzxrules on August 08, 2014, 09:12:48 PM
So only textboxes with this code will activate the fadeout, but it will also only activate when the blue box appears? If you mash through the blue box so it never appears, you won't get the fadeout. With the normal trade item timer textbox, the blue box stays even if you mash, so you can't avoid fadeout this way.

The 0B command seem to appear at the very end of dialog boxes, which is possibly why frame perfect advances skip? the command. But I don't quite understand why that would happen

Quote
Do we have a list of textboxes that do this, or a way to calculate it?
I wrote a custom textbox parser tool that works for all languages but it's not quite to the point where I can easily query/print out all dialogs with this command.

Quote
EDIT: Is this the same code that gives quicktext when you press B?
No. Quicktext is caused by a different set of codes.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: ZeldaFan on August 08, 2014, 10:25:46 PM
Does this Frozen Timer overwrite or pause other  timers, such as the Marathon Run?


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Jbop on August 10, 2014, 12:08:47 AM
No, the white and yellow timers are independent.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: nathanisbored on August 11, 2014, 05:57:08 PM
New ledge grab discovered by Skater: https://www.youtube.com/watch?v=Mgct_fLavgw

Basically you press Z to lock onto a wall in front of you at the same time you grab the ledge (1 frame). Works on all versions, and oot3d and MM. Here's a compilation of random clips to show the magnitude of this: https://www.youtube.com/watch?v=NS_rcDQtotU

Here's a few applications:

Shadow BK skip: https://www.youtube.com/watch?v=h5gVuMZWsjE
Ice Cavern compass early: https://www.youtube.com/watch?v=QRwr6TbCl60
Water Temple compass early: https://www.youtube.com/watch?v=JSAi2WNnisw
GTG without hover boots: https://www.youtube.com/watch?v=czFujoLskO0
Idk if there's a video for it, but you can clip into the sot block in forest with this, to save a little time.

There's a couple in OoT3d and MM too.

There probably will be/is more than this, but yeah. Based skater


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Jeville on August 11, 2014, 06:18:22 PM
It's really one of those glitches we wonder why the hell wasn't it discovered earlier.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: quo on August 11, 2014, 11:24:42 PM
Idk if there's a video for it, but you can clip into the sot block in forest with this, to save a little time.

http://youtu.be/bU1v8blaNh4


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Cosmo on August 13, 2014, 09:15:37 AM
I just did a "doomjump" in vanilla OoT off a redead freezing me. I forgot if this was already known

edit: confirmed for old


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: nathanisbored on August 22, 2014, 11:32:27 PM
Found this on accident a week or two ago, finally made a video documenting it.

Quick Draw from Explosives Limit:
http://youtu.be/n3uWFYZBZKU

The only theoretical application of this that I can think of is in situations where you have chus and some sort of actor that can explode, but don't have bombs, and you need to ground jump. Probably won't ever really be useful except for some sort of obscure puzzle or something.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: RattleMan on August 23, 2014, 03:21:32 AM
Perfect Shadow Block Skip setup: https://www.youtube.com/watch?v=8miZS8KN_OQ


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: nathanisbored on August 23, 2014, 07:25:31 AM
Okay so to go along with my previous post, gaby found a way to quickdraw explosives without an external explosion source, meaning that if you have at least 3 chus, you can ground jump anywhere.

https://www.youtube.com/watch?v=0hPBmyPMLlc
https://www.youtube.com/watch?v=w17IZgvaJC0

Basically, chus actually count toward the explosive limit twice when they explode, because the explosion loads before the chu unloads. This means if you drop 2 chus, then pull a 3rd one right before the 1st one explodes, you can quick draw it. If you already have hookshot/slingshot in your hand, you can do an action swap to store a ground jump.

This seems more applicable in oot3d, because you can't do standard bomb ground jumps in that game. In oot3d, instead of wasting 3 chus per ground jump, you can use a bomb and a chu to reach the limit, and then quickdraw a bomb instead, so you only need 1 chu total.
EDIT: action swap from charged hookshot to bomb doesn't give a ground jump effect in oot3d for some reason, so you need at least 2 chus.

Bombs do not count toward the explosive limit twice, because their explosion seems to actually overwrite them. This is likely the same reason you can do bomb OI with bombs but not chus.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Cosmo on August 23, 2014, 04:59:50 PM
That is a pretty amazing find, especially the ground jump state happening somehow. I wonder about a fully documented list of all quickdraw effects and possible outcomes? I know you were working on something like that but I wasn't sure how complete it was.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: nathanisbored on August 23, 2014, 06:27:28 PM
I forgot it was never really properly documented. My last post about action swap pretty much describes all the effects, but doesn't really explain any of the stuff sockfolder investigated, and there's also some differences with timing depending on the items, and some weirdness with hookshot. Maybe I'll make another big post about that later.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: nathanisbored on August 27, 2014, 03:16:55 AM
Walk underwater and more! It's Blank A! Like Down A, but with crawlspaces!

https://www.youtube.com/watch?v=EwhX1w3RvdU

Basically using a deku nut while on a ladder/crawlspace has the same effect as shield blocking damage on a ladder: it pushes you off without resetting the state. Since you can't shield block damage in a crawlspace (you're invincible), you have to use a deku nut. You can only do this if
a) your deku nut item is unrestricted (dim B)
b) you use the 1.0 PutAway trick to force an item while in the crawling state

Just enter the crawlspace to put away your item at the same time you use a deku nut.

You can also use other items in the crawlspace. Held items will be in Link's hand while crawling. Event items will store a Quick PutAway effect on your current item. First person items will softlock.

You can also use items on a ladder with the same method. Items have same effects as crawlspace, except deku nuts will trigger Down A instead of Blank A.

You can also use items while grabbing a block. Items have the same effect as ladder/crawlspace, except deku nuts won't do anything (?).

The "riding epona" state doesn't prevent items anyway, so as long as they are unrestricted, you can use event items/deku nuts to do RCE even without this glitch. So this glitch doesn't affect RCE.

You can't use items while grabbing a rock or bomb or something, even on 1.0.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Zas on August 28, 2014, 09:34:08 AM
What are the ways to cancel this glitch? At least redeads seem to work.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Valientlink on August 28, 2014, 10:18:54 AM
Super easy forest temple SoT ledge clip https://www.youtube.com/watch?v=qyGFxZiTTmM

edit: found by pit (maybe skater?) first


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Zas on August 28, 2014, 03:12:06 PM
Burn a web without fire: http://youtu.be/wZRZ9IlHWq8

Also regarding blank a, skulltulas still seem to deal damage but link won't die when his health drops to 0. And just for documentation Fox said blank A is cancelled by slippery slopes too.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: mzxrules on August 28, 2014, 06:27:01 PM
Fox found how to skip Dead Hand/vine clip for BotW chus: https://www.youtube.com/watch?v=84Bx3lvTItk


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Brainstorm on September 03, 2014, 07:12:09 PM
Forest Escape using Blank A:
https://www.youtube.com/watch?v=xZ39PZDwwds


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: ikswozol on September 14, 2014, 10:16:50 PM
adult 231 skip with ground clip: https://www.youtube.com/watch?v=eRr4uV3xY1w


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Valientlink on September 18, 2014, 12:26:58 AM
https://www.youtube.com/watch?v=4UL85b-hwLo way easier than the other setups, but not as fast. Not optimal either, but could potentially be useful in no rba/ww.

Update: This one is faster, and a little harder. I'd recommend this one, it's faster than ZFG's first setup from what I've timed. https://www.youtube.com/watch?v=qzREIBgF7aA


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Exodus122 on September 20, 2014, 04:27:00 PM
Skater found a new method of BotW Chus with Blank A. This method is easier than the plank-walk one and buffering isn't necessary.
https://www.youtube.com/watch?v=cOCrYW6hQC8

Here's a setup
http://www.twitch.tv/speedfrog/c/5151600


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Valientlink on September 22, 2014, 03:54:37 PM
Not really a glitch, but I found this weird and wonder if others knew about it (I didn't, and it shocked the hell out of me lol) https://www.youtube.com/watch?v=TcUIn8ouifM


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Jbop on September 22, 2014, 05:03:08 PM
lol


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Valientlink on September 22, 2014, 07:49:44 PM
Filthy casuals knew about this and I didn't... I'll be hiding in my corner of shame


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Valientlink on September 24, 2014, 11:01:50 PM
https://www.youtube.com/watch?v=UY7w1iAVvMc quick 80 rupees for no rba/ww (1.0 route)


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Valientlink on October 06, 2014, 05:18:40 PM
https://www.youtube.com/watch?v=-WZITINbip0 easy setup for darunia door skip


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Jbop on October 16, 2014, 11:09:38 PM
https://www.youtube.com/watch?v=crFzkP6ewzs&t=38m50s Weird changing sky. I can understand why it might change after getting away from the castle, but it changes back and forth after that lol

EDIT: messed up link


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Jbop on October 18, 2014, 04:23:06 PM
Wrong warp with grotto exit using Zelda Chase CS, found by Skater: https://www.youtube.com/watch?v=qjxGRXUHRYg


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Exodus122 on November 03, 2014, 02:13:52 AM
Skater found a way to skip a large portion of Dodongo's Cavern without hovering, and it should be useful for a lot of categories that need to get bombs from there. It utilizes the Hookshot Megajump found by GlitchesandStuff in 2011. You need a bottled fairy for this and it is frame perfect.

Original video: https://www.youtube.com/watch?v=G9Lcp-4fcSs
Here's a pretty good setup using the lava instead of an explosive: https://www.youtube.com/watch?v=XlJU9IR4Yc8


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: mzxrules on November 03, 2014, 07:33:38 AM
Heart Pieces 38 and 39 can now be obtained on N64. It utilizes a complex technique to trigger a wrong warp into cutscene setup 0.

https://www.youtube.com/watch?v=Zz7vQfHfztM

https://www.youtube.com/watch?v=fby5tqaY5Zk


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: mzxrules on November 21, 2014, 02:55:13 PM
Skater found a new way to activate quick draw, and subsequently a new way to BA/RBA: https://www.youtube.com/watch?v=3aGEV_LhcHE


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Chain on December 14, 2014, 01:16:00 PM
Dunno if this is the right thread to post this in but I was wondering if the current TAS will skip bottle and do damage OI with beans? I don't think it would be faster for console runners but it should surely be faster for the TAS.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Exodus122 on December 14, 2014, 05:39:50 PM
You can't do damage OI with chus


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Chain on December 14, 2014, 11:55:36 PM
Ah okay I figured there was something I was missing, I thought that damage OI could be done with any source of damage but I guess not.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: mzxrules on January 21, 2015, 11:43:59 AM
The contents of the "ass chest" can be manipulated so that you can obtain 8 different items: https://www.youtube.com/watch?v=3oJQv6t4T-Q


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Exodus122 on January 28, 2015, 04:28:40 AM
You can get a heart piece stuck in your chest with Walking While talking just like GlitchesAndStuff's old fire arrows trick (https://www.youtube.com/watch?v=zkDSjckp4uA (https://www.youtube.com/watch?v=zkDSjckp4uA)). I used the boomerang to bring the Lake Hylia Heart Piece down near some out of bounds water and drowned in the oob water with a fairy to get walking while talking with a tektite and the heart piece. This acts similarly to the Fire arrow trick. It also gives weird text when surfacing water. It can give Egg text, crash, and distorted heart pieces.  Which item you get when you re-enter the water seems to depend on the last item you used. Using different trade items also have different results.

Heart Piece in Chest
http://i.imgur.com/Ctfo71C.png (http://i.imgur.com/Ctfo71C.png)

Some of the Distorted Heart Pieces
http://i.imgur.com/5QFC1bB.png (http://i.imgur.com/5QFC1bB.png)
http://i.imgur.com/zizRSEy.png (http://i.imgur.com/zizRSEy.png)
http://i.imgur.com/d3fjKSq.png (http://i.imgur.com/d3fjKSq.png)

Also, this is a new Heart Piece duplication method because when you enter water again, you get another heart piece. Unfortunately, this can only be done once per heart piece, as the heart piece in your chest disappears from the map after resurfacing once.

Effects (all of them can sometimes crash):
-Catching a fish in a bottle gives Pocket Egg Text (doesn't actually give the egg. This is just the first and default Text box in the game)
-Showing some Adult trade items will give distorted heart pieces.
-Every other item gives normal heart pieces.


This trick should also be possible with picking up Deku Sticks and Deku Nuts for the first time, but I'm not sure where you could do it.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Lobster Zelda on February 03, 2015, 01:34:52 AM
I found a strange glitch today when I was messing around with Darunia, where after I skipped the cut scene I could reactivate it with navi or the ocarina and then talk to Darunia, which makes him talk to you as though you are child link (since that's the only time in normal game play when you can talk to Darunia by pressing a in front of him). I don't know if this could have any use, but I thought it was cool so I uploaded it. Possibly, if somebody could find a way to play saria’s song in front of Darunia during this maybe he would give you the Goron bracelet? I'm not really sure. If that worked, then it might be useful in bingos.

Here's the link:      https://www.youtube.com/watch?v=vu-JqhCjc5M


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Jbop on February 03, 2015, 03:06:16 AM
Yeah that's old.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: GlitchesAndStuff on February 04, 2015, 08:32:44 PM
I found a couple of things recently, no videos of either yet.

- HESS with just 1 damage frame by using a short ledge to interrupt your roll
- Messing with the ability to delay the 'get item' animation, I can swim past ruto's letter to set my 'get item' byte to the value of the letter and then play the 'Get Item' animation, thus giving me ruto's bottle. This (if I can find a way to consistently avoid crashes) should mean ruto's letter w/o scale


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Amateseru on February 09, 2015, 06:42:46 PM
Both look very interesting for a TAS any% Can't wait for the vids :p

Btw You wan't to avoid the crash on emu ? Try to use the video plugin "mudlord rice something..."


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: GlitchesAndStuff on February 10, 2015, 06:29:57 PM
I'll make videos of those other two things I mentioned earlier.

Anyway, here's a Zora's Domain bottle TAS (unoptimised): https://www.youtube.com/watch?v=K6eUYQ2zANA


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: red hawk1001 on February 12, 2015, 12:22:33 AM
WWT method in zoras river, not sure if will be any use. Climb up the ladder to reach the chicken, damage it till its one hit away from activating its cutscene. Pick it up, jump towards the frogs text box, drop the chicken mid air and jump slash, with correct timeing you will hit the chicken, activating the cutscene and the text box will activate at the same time, once cutscene ends you can walk.

Ps: Im guessing this is known, but if you hold the shield button while in water ,target so link will actually pull out the shield, release Z and keep the shield out, once hit you get a super slide.(also tested in zoras river)


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Porto881 on February 12, 2015, 10:02:54 PM
I was messing around with that new Lost Woods to Deku Tree WESS (vid here http://youtu.be/XzC3_4ccSug) and potentially found an alternative setup:

1. Climb the fence above the waterfall/ lake
2. Facing the Lost Woods entrance, stand above and slightly to the right of the 2nd to last fence post, Link's left foot should be above it
3. In first person, align the left edge of your A button with the corner to the right of the Lost Woods entrance/sign, your goal is to have Link's head fit perfectly "inside" the entrance log when you hold Z
4. Side hop, jumpslash, ESS, etc.

It's not as precise as the setup in the video but it could potentially save some seconds over entering and exiting the Lost Woods.

No recordings, I'm just starting out so the WESS is too difficult for me to fully execute... so I figured I'd write out the steps and welcome anyone who wants to test/record it.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: RattleMan on February 14, 2015, 05:35:41 AM
Schrodinger's Chain if you don't have enough time to do both it and the owl skip outside of Kakariko before the bridge begins going up:

https://www.youtube.com/watch?v=Y2jEWoVIC_o

It may also be a more reliable way to do both tricks in one go.

100% consistent Zora's River red rupee:

https://www.youtube.com/watch?v=cKOdDaQlC5E

This setup I found a long time ago, but its original video had an explanation that wasn't very good, so I updated it.

Also an old one, updated perfect Shadow Block Skip clip setup, now including flickless setup:

https://www.youtube.com/watch?v=DKJmmmZ5TiE


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: mzxrules on February 15, 2015, 02:42:35 PM
Might be old/useless but...

If you use an item that Link will hold over his head (trade item/bean) while the title logo for the area you're entering is being displayed, Link will lock whatever he's doing until the screen fades out.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: RattleMan on March 09, 2015, 02:12:41 AM
Improved my Schrodinger's Chain + Kakariko Owl Skip method: https://www.youtube.com/watch?v=eb5kiA4iQE8


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: p4fn2w on March 14, 2015, 07:08:13 AM
Hey, I'm new and wanted to know if there is any significance in this small visual bug. I wanted to see if we can do ocarina items using a bottled fairy and an empty bottle. The bug is, when you have the empty bottle out in your hand, then do a backflip, and in mid air press the button with the bottled fairy, the bottle in your hand turns blue while in the air. At least this happens in my emulator (mupen on windows 64 on zelda oot v1.0). The bottle reverts back to a clear bottle when landing the ground, or if the jump is interrupted by a damage source (e.g. big skulltula)

Just wanted to ask if anyone's ever noticed this before, and if there's any significance. Is there a way to interrupt the blue bottle switching to a clear bottle so Link still holds a blue bottle at the end of the jump? That would be cool, because it means Link can do ocarina items without bugs in the any% route, saving over 2 minutes.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Exodus122 on March 14, 2015, 03:55:28 PM
Yeah people have noticed that


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: p4fn2w on March 14, 2015, 07:07:13 PM
Aw, had my hopes up... thanks for quick reply though :)


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: rubixmagic on April 04, 2015, 06:15:50 AM
So in ganondorf transforming into Gannon cutscene, when superaliding I found that it is possible to save a pause. Please look at the ending of my latest run. I am really not advertising myself I just really want to make some dedication to my fav game. So I held r during most of the cutscene, then I let go almost a sec after navi was done talking to me. 4 seconds is a lot.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Chain on April 04, 2015, 11:31:59 AM
I'm confused, how does this save a pause?


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: RattleMan on April 10, 2015, 03:36:17 AM
Some new and easy setups for existing tricks I've discovered:

- Different spot to cross the Haunted Wasteland quicksand using backwalks, as child or adult, without Hovers or Longshot: https://www.youtube.com/watch?v=fn_C8BoZi8c

- Crossing the Haunted Wasteland without Lens, while backwalking, without using the map or the color of the sand: https://www.youtube.com/watch?v=UNlUGceMyHk

- Blowing up the bird statue at the end of the Shadow Temple with a chu: https://www.youtube.com/watch?v=lmNeXbINSWk


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: rubixmagic on April 12, 2015, 04:40:59 AM
Doesn't it save the pause to have to re-equip the master sword. So this way it is already equiped. When I paused out of habit the pause screen was a bit weird though.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: mzxrules on May 29, 2015, 01:57:49 AM
Some notes on how zoning out works in Ocarina of Time

At 8011B934 (8011A5D0 + 0x1364) there is a signed 32bit variable that denotes the type of zone out that occurred. Here are a few values I've found so far:

-3Warp SongResets Temp Flags. Uses Respawn type 2's entrance index for loading the next entrance
-2?Preserves Temp Flags. Set when entering a loading zone in tower collapse/playing the sun's song/game over and continuing
-1?Preserves Temp Flags. Warps you back to your last entrance index
0Standard ExitResets Temp Flags
1Standard Out of BoundsReverts to last checkpoint. Preserves Temp Flags. This is the zoneout that occurs with tower collapse void warp
2Grotto ReturnTemp Flags reset
3Return to Farore's WindTemp Flags restored from Farore's Wind data

Values greater than 0 are interesting because they each have their own set of return coordinates when the game reloads.

I now have an educated on how void warp works in tower collapse as well. Void warp works by "touching" an exit on the same frame as you "void out" by falling 300 or 400 units (forget which). What i think happens next is that the game processes the routine for touching the exit first, which causes the next entrance index variable to be changed,  and zoneout type to be set to -2. Then, when the void out is processed, the zoneout type is changed to 1, overriding the normal coordinates for the entrance. One small gap in this theory is that I don't know why the entrance index doesn't change as well.

Edit: someone messed around with zone outs and it helped me re-discover a thing Acryte found. Basically, when you play a warp song, it overwrites zoneout 2's entrance index, rather than writing directly into the next entrance index variable. This means that if you were to play a warp song and wrong warp into a grotto, leaving it would put you somewhere in the scene you'd warp to. You would have to set things up first by entering a grotto though because by default Link's spawn parameter will be set to 0, causing him to be completely invisible and uncontrollable.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: mzxrules on July 09, 2015, 04:10:46 AM
Finally figured out how the Chamber of Sages works:

You're simply sent to scene setup 0, where the 5 sages you rescue when completing a dungeon are loaded. Address 8011B9E5 (NTSC 1.0) is set beforehand to values 0-4, which determines the sage that appears. Wrong Warping doesn't occur because you're not going into a proper cutscene setup.

Values:

0 = Saria
1 = Darunia
2 = Ruto
3 = Nabooru
4 = Impa


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Jovis on August 03, 2015, 06:22:40 PM
Found this today

https://youtu.be/mVMUYqu5gRM

I haven't seen this used in runs before? A tiny timesaver when transitioning between catching a GS and warping/sun song as Child. Haven't explored this too much beyond trying FW, which only queues the input so it would only save frames, but I don't see why not to go for it during a 100% run or something. If this has already been discovered is there a reason not to try go for it or w/e?




Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Exodus122 on August 06, 2015, 11:08:44 PM
People do that for skulltula duping with warp songs or suns song


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Amateseru on September 20, 2015, 11:57:31 AM
I got Fire arrows as child https://www.youtube.com/watch?v=wmNyuy4fGxM&feature=youtu.be&a

Also almost found a way to FW dive in GC https://www.youtube.com/watch?v=QswT6XThPQA&feature=youtu.be&a that could lead to all dungeon no door apparently


Title: Question about Deku nut Bottle glitch
Post by: SpookyScary on October 07, 2015, 02:24:59 AM
I just got into speed running (very minor glitches at the moment) and I am very interested in the glitch that Jodenstone showed off at SGDQ2015 with the deku nut.  I would like to know a lot more about how the glitch worked and if it can be applied somewhere else to potentially get a bottle with bugs (or fish) already in it instead of having to make a trip out of the tree to get a bug.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Amateseru on October 08, 2015, 01:35:36 PM
https://docs.google.com/spreadsheets/d/1iC55h-oy3NAIW739yNQ8Cg9QNpDGTyVRys_NLHpnG_o/edit#gid=0 Here is the gdoc about GIM. The col "chest to hump" and "get item" are the most important and tell you what you can get depending on the chest you humped, for example if you want Ice Arrow you need to touch a chest with 20 bombchus inside (of course there is only one chest with 20 chus in the game and there is no water around so... heh)


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Exodus122 on October 24, 2015, 04:38:20 AM
Here is a new method for obtaining bottom of the well bombchus early using an ocarina dive out of a hover:
https://www.youtube.com/watch?v=cPZctq_hMEk


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: SavageWizzrobe on October 24, 2015, 04:47:22 PM
Hey guys. I may have found something when I was messing around one day that could be useful for max% child and probably works on OoT3D since it doesn't rely on ISG. I found a real-time setup for megaflipping over the rocks in front of the Fire Temple from the DMC Heart Piece as child. It may allow for new routing possibilities.

http://www.youtube.com/watch?v=AuSrYCt4JB4 (http://www.youtube.com/watch?v=AuSrYCt4JB4)


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Chain on November 27, 2015, 03:37:27 PM
RTA setup for timerless deku to shadow void warp:

https://www.youtube.com/watch?v=qQ3e2SjQV3s


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: mzxrules on December 03, 2015, 07:25:06 AM
Really obscure bug time:

This is something I've known for quite some time, but have only recently understood some of the implications of it.

At address 8000 0000, there is a short routine that is used to jump to an exception handler. I don't know if the exception handler is ever called, but from what was explained to me it is jumped to whenever a bad 32 bit address is hit, and that potentially this could be hit if an issue came up when rendering graphics.

Now, when spawning into pre-rendered scenes, the game will sometimes? overwrite the data at 8000 0000 in at least NTSC 1.0 and NTSC 1.2, ruining the code that jumps to the game's exception handler. However, from some limited testing on Master Quest PAL, I've noticed that this address doesn't seem to be written to anymore.

This has got me wondering, because potentially there could be a non-fatal exception thrown that forces the game to execute code at 8000 0000, but crash due to the corrupt code.


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: Jbop on December 03, 2015, 09:27:49 PM
Nice one Chain


Title: Re: OoT / MQ Trick Research & Discovery Thread
Post by: mzxrules on October 14, 2019, 12:21:28 AM
Boomerang Displacement: https://docs.google.com/document/d/1qHHEqH26KxNC3HIYztA1SeP0ReDK24hnX8oP-DmtkSE/edit