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Ocarina of Time
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OoT / MQ Trick Research & Discovery Thread
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Topic: OoT / MQ Trick Research & Discovery Thread (Read 1364448 times)
Enterim
Regular Guay
Posts: 153
Re: OoT / MQ Trick Research & Discovery Thread
«
Reply #300 on:
October 18, 2010, 04:05:03 AM »
So the kids at Zelda Universe were right about the game becoming "unwinnable" if you skip getting the longshot and don't save?
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Siglemic
Regular Guay
Posts: 88
Re: OoT / MQ Trick Research & Discovery Thread
«
Reply #301 on:
October 18, 2010, 04:10:50 AM »
uhhh no ? lol
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<+Axon> I should just quit mario and main sonic
thundrio
Special Guay
Posts: 216
Re: OoT / MQ Trick Research & Discovery Thread
«
Reply #302 on:
October 18, 2010, 07:19:50 PM »
pokey has beat oot while skipping the longshot and not saving...
on another note i was wondering something about the acute angle/dot skip glitch. is this a glitch where we know all the places it can be used (specific type of acute angle or something) or is there a possibility for more acute angle clips to be found.
my reason for asking this is i was considering the possibility of making a bot to brute force this once i learn lua(if that ever happens). what the bot would do is start a savestate in c^ when link is at a possible acute angle, then it would move right x frames,save,execute side roll/hop, have flag to check if link loses hp after x seconds (falling into void causes link to lose hp), load state, repeat. then it could be used to easily check possible angles. i dont think it would take that long to check it (i say this knowing nothing of lua scripting and more importantly if you can use scripts with mupen.
thanks
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[19:30] <13@jiano> i love programmin
[19:30] <13@jiano> if thing == otherthing: do thingything !!!!!!!!
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