Title: SS: Trick Research & Discovery Post by: mzxrules on November 09, 2011, 06:30:50 PM Tricks found so far (contains spoilers)
General: Clawshot vine clipping (http://www.youtube.com/watch?v=FamS5RilVXs) High Flip Collection 1 (http://www.youtube.com/watch?v=Jz5zoXN4kec), Collection 2 (http://www.youtube.com/watch?v=rerB_RH4zsI) Faron Woods: Roll into the tree at the bottom of the slope with the deku baba to lower a vine to get to the kikwi elder faster Don't talk to the kikwi elder until after finding all kikwis Deep woods without slingshot (http://www.youtube.com/watch?v=JmuJz3wn2Bg) (currently useless) Deep woods goddess cube warp (http://www.youtube.com/watch?v=_4jAirFHe04) Skyview Temple: Vine skip in left water room (http://www.youtube.com/watch?v=85lXf1wCZtA) Last room vines timesaver (http://www.youtube.com/watch?v=AE48zlXcVkQ) Eldin Volcano: BiT warp to digging mitts cave (http://www.twitch.tv/abahbob/b/303987352) Stun the first fire seal with slingshot or beetle to avoid the cutscene of him going in the hole Bomb crack early (http://www.youtube.com/watch?v=2APdS-bJr70) Save at the bird statue near earth temple before starting the keys pieces, get the piece at the bottom last and deathwarp back to the bird statue Earth Temple: Skip pushing one side of the rising platform (http://www.youtube.com/watch?v=IPaanrhRmsU) Slope timesaver with stamina conservation (http://www.youtube.com/watch?v=aTLRQ7yK8Uk) Lanayru Desert: Mine entry skip, gorge early, north desert early (http://www.youtube.com/watch?v=pPoUlXJdmmc) Early Tree of Life seed (http://www.youtube.com/watch?v=w6L3HZoxDNY) Snail platform skips (http://www.youtube.com/watch?v=255IM5NTzeg) (obsolete) Stone cache/east desert early (http://www.youtube.com/watch?v=t8VRSWG0id0) Lanayru Mining Facility: Bomb box and slingshot timeshift stone in first big room (http://www.youtube.com/watch?v=Hrx46YrLiSw) Deathwarp after gust bellows (http://www.youtube.com/watch?v=iAJfn9Zr8lU) BiT warp to left side of main room early (http://www.youtube.com/watch?v=mGaq78E6jY4) Jump over spikes in sand room (http://www.youtube.com/watch?v=j8ATBCUaCaQ) Ride mine cart to skip other mine carts (http://www.youtube.com/watch?v=cxnrLH9_Neg) Save at the bird statue near the boss door before doing the above trick, then deathwarp back after the boss key Lake Floria early: Method 1 (http://www.youtube.com/watch?v=eGbcUMFv3jI) Method 2 (faster) (http://www.youtube.com/watch?v=EScZ7IPlf6w) Ancient Cistern: Skip most of basement (http://www.youtube.com/watch?v=vVD27gwEJ7U) Early boss key (http://www.youtube.com/watch?v=fkHMVitDjvI) (currently useless unless we find a way out) Sand Ship: Save at first bird statue, deathwarp after every key (including boss key) Going to Fire Sanctuary: Scrapper escort skip (http://www.youtube.com/watch?v=2TrJNuUrPu4) Fire Sanctuary: After Mogma Mitts, save at statue near key door then deathwarp after getting the next key to avoid rescuing the 2nd mogma and map Early boss key (http://www.youtube.com/watch?v=om3M1yC6Ta4) Save at statue near boss door and deathwarp after boss key (can't be done with early boss key above) Bokoblin Base (getting fire dragons song): Skip getting slingshot back (http://www.youtube.com/watch?v=O_Oe2EPTZfA) Whip first (http://www.youtube.com/watch?v=t4-wX6-1i5w) (useless) Sky keep: Clawshot clip to skip all of lava room (http://www.youtube.com/watch?v=nyjFgS-2zbw) Precise bow shot in desert room (http://www.youtube.com/watch?v=NcEsfCe1ufs) North/East Elbow room (three switch puzzle) can be skipped logically. Strategy (http://forums.zeldaspeedruns.com/index.php?topic=905.msg14927#msg14927) Misc Stuff: BiT - is now super useful Title: Re: Skyward Sword: Trick Research & Discovery Post by: thundrio on November 10, 2011, 01:17:38 AM I tried BiT for a while in the demo, and it didn't work. I could have had the timing wrong though so I don't know. It's kind of inefficient to test for BiT in the demo because every time you fail you have to restart the skyloft section and go through a 1-3 minute cutscene.
Today or tomorrow I will go through the dungeon section again though (I just fuc*ed around the first time), and if I find a void I will probably try some more there, since the skyloft drop might not be a traditional void. Oh and a bit obvious, but ISG doesnt work (the traditional way at least, since swinging your sword anywhere near a bomb blows it up). Title: Re: Skyward Sword: Trick Research & Discovery Post by: CloudMax on November 10, 2011, 11:23:47 AM I tried BiT for a while in the demo, and it didn't work. I could have had the timing wrong though so I don't know. It's kind of inefficient to test for BiT in the demo because every time you fail you have to restart the skyloft section and go through a 1-3 minute cutscene. Today or tomorrow I will go through the dungeon section again though (I just fuc*ed around the first time), and if I find a void I will probably try some more there, since the skyloft drop might not be a traditional void. Oh and a bit obvious, but ISG doesnt work (the traditional way at least, since swinging your sword anywhere near a bomb blows it up). The last room in the dungeon, with the boss door. It has a void. And it should be considered a legit one aswell. (if the skyloft one works differently, which wouldn't surprise me that much because of the ability to fly and such) Also, the item in the dungeon is completely useless. You do not have to use it even once, you can easily make it all the way to the boss door without it. And bombs doesn't not seem to give you any height while exploding. (I've tried running up against wall, and get blown up by a bomb in the process in order to reach a higher area, but I fly down instead of up) No more shield dropping. Link just put away the bomb. Note that you also can pick up bombs and put them away before they blow up. Backflipping/sidehoping is almost as fast as walking. Backwalking on the other hand is very, very slow. You do not recoil when attacking with your sword. you can pull out the sail directly after letting go of a vine. There is re-grab delay on vines, even if you pull out the sail between. From what I can tell, you do not clip at all while grabbing it. Crawling spots works differently from any other zelda game. You can turn around however you want inside of them, entering them is also very different when it comes to collision. I entered one while things still blocked it (I got pushed inbetween and came inside. It was hard to exit it again due to the things blocking, but it was possible after turning around a bit) This might spoil one of the items for people (I got it with Ocarina/Wiird). It IS possible to shoot through solid walls with the clawshots. The game seems to have some detection that disallows you to shoot with the clawshot when you are to close to a surface of some sorts. After running around for a while, I managed to find 1 spot where the clawshot was inside of a eye statue (the room with 3 eyes on the wall), the one to the left to be exact. And I could shoot through it, and hit the eye on the other side. So, if someone finds a workaround which allows you to shoot with the clawshot no matter what you aim against, then it should be possible to shoot through any object in the game. All that is required is a way to allow you to shoot with the clawshot when it is inside of an object. You do not seem to clip through vines when using clawshot either. Title: Re: Skyward Sword: Trick Research & Discovery Post by: TomNook120 on November 10, 2011, 09:01:06 PM This game will be one of the harder ones to break (as we are all finding out). Clawshot through walls should cause some sequence breaking, assuming there's a target for it in the "unreachable" room (either designated target or torch?).
What I'm happy with is we won't have to sidehop through speedruns. As Cloud said, walking is fastest. It's like TP in that way Bombs seem as though Nintendo made sure that no glitches would be possible with them. I'm going to attempt a drop-down into a corner clip with the bomb, see if it blasts me OoB. 10 days left for U.S Title: Re: Skyward Sword: Trick Research & Discovery Post by: thundrio on November 10, 2011, 10:22:47 PM This game will be one of the harder ones to break How do you imagine that? From my perspective all the new items + wii motion plus sword control means it is more likely they won't test it all properly. And the fact that CloudMax has already found a break (maybe two if I am interpreting what he is saying about crawlspaces correctly) just a few days into the demo's leak means it will be broken wide open. Title: Re: Skyward Sword: Trick Research & Discovery Post by: Blazing Factor on November 11, 2011, 12:41:13 AM Damn we just like to destroy games. But im sure we can easily sequence break the game.
Title: Re: Skyward Sword: Trick Research & Discovery Post by: TomNook120 on November 11, 2011, 01:03:12 AM How do you imagine that? From my perspective all the new items + wii motion plus sword control means it is more likely they won't test it all properly. I don't doubt the testing will be poor, in fact I'm counting on it XDAnd the fact that CloudMax has already found a break (maybe two if I am interpreting what he is saying about crawlspaces correctly) just a few days into the demo's leak means it will be broken wide open. Title: Re: Skyward Sword: Trick Research & Discovery Post by: CloudMax on November 11, 2011, 09:40:42 AM This game will be one of the harder ones to break I do not think that'll be the case. I am pretty sure that when we get access to the entire game, we'll find a lot of different breaks & glitches.We barely have anything available in the demo to test different things. Another reason is that we do not even have access to all items. There is more items in the game that we do not have, even with the use of ocarina/wiird. One of them is in a trailer that I saw earlier. Quote I don't doubt the testing will be poor, in fact I'm counting on it XD This game is supposed to be huge, and it has a lot more mechanics than any other zelda game. It will be impossible to test everything properly. I mean, they couldn't do it in OoT, MM, WW & TP. I am pretty sure SS wont be any different.Title: Re: Skyward Sword: Trick Research & Discovery Post by: Mitjitsu on November 11, 2011, 06:05:39 PM There is a big difference between a group of 10-20 testers playing a game collectively for maybe 500 hours a week for a few months who aren't 10% the player that Cosmo, Kazooie or Jiano are. Compared to millions of people who can play the game for an unlimited amount of time. When testing any program you need to do acceptance, boundary and extreme testing. Acceptance is the easiest and most important form of testing to do, with boundary being very difficult to test and extreme forms of testing being almost impossible.
Title: Re: Skyward Sword: Trick Research & Discovery Post by: UchihaSasuke on November 12, 2011, 02:42:34 AM there's a reason they fill so many places with invisible walls.
Title: Re: Skyward Sword: Trick Research & Discovery Post by: DJS on November 12, 2011, 02:55:34 PM So I have tried BiT a little, but I have never done it in any of the other games, so I dont know if it is the games fault or my fault, but most likely my fault. Because the game dosent "insta-black-out" when you reset, it fades out (like the others do). So yeah, there might be hope.
Title: Re: Skyward Sword: Trick Research & Discovery Post by: Razor7581 on November 13, 2011, 02:35:33 AM Also, the item in the dungeon is completely useless. You do not have to use it even once, you can easily make it all the way to the boss door without it. Title: Re: Skyward Sword: Trick Research & Discovery Post by: ZFG on November 15, 2011, 01:58:52 AM Speed trick in the last dungeon (contains some spoilers, no major story spoilers though) http://www.youtube.com/watch?v=NcEsfCe1ufs
Edit: Also, if there ever is a speedrun of this, it MUST be done on hero mode (like 2nd quest) because you then have the ability to skip cutscenes. I'm not sure what else is different about hero mode but I doubt it would affect the decision to speedrun it on that mode. Title: Re: Skyward Sword: Trick Research & Discovery Post by: ZFG on November 15, 2011, 04:20:53 AM More stuff about hero mode:
-you take double damage -unlike TP where you could skip pretty much every cutscene, it seems like you can only skip some cutscenes, though they mostly seem to be the long ones -the beginning is slightly different -the time from your first file is carried over to your hero file (>_>) so if hero mode is speedrunned, it will need manual timing I did a test run on hero to the first dungeon and got 58:11. Near 50 is probably possible. Title: Re: Skyward Sword: Trick Research & Discovery Post by: Zm4rf on November 15, 2011, 05:18:27 AM Uh, 50 minutes to get to the first dungeon? This game doesn't sound very immersive so far :s
Title: Re: Skyward Sword: Trick Research & Discovery Post by: ZFG on November 15, 2011, 05:29:28 AM Wait until you get later into the game, it gets much better.
Also, i think I have a good fast strategy for the final boss (spoilers) - On his first phase, when he does his 2 way swing, shield both times and then slash him 2 times. He'll repeat the attack and you can repeat slashing him, and continue the cycle until his 2nd phase. Sometimes he'll break the cycle but it usually works. Not sure how useful that would be in a real speedrun because you probably wont have a good shield (or a shield at all?) Title: Re: Skyward Sword: Trick Research & Discovery Post by: Burning Death on November 15, 2011, 10:08:01 AM A speedrun on Hero mode has to be a New Game+ categorie, because you keep all your collectible items which can be used to upgrade your weapons, gadgets & potions AND to make unlimited money by selling them.
I didn't notice any big speedrun tricks in my 1st playthrough, though...I only respawned on a 'not supposed to get on' rock wall after jumping into the fire by accident at the very beginning of Eldin Volcano, useless in this area but maybe re-creatable in more useful locations, dunno. Oh, and for my live stream of my 2nd playthrough, this time on hard mode: http://www.ustream.tv/channel/the-legend-of-zelda-skyward-sword---playthrough Title: Re: Skyward Sword: Trick Research & Discovery Post by: Kazooie on November 15, 2011, 01:08:51 PM I have also been testing this game few times now. Dungeon before temple of time and after that dungeon cutscnenes where zelda give you harp and escape to the past. I got to loading zone leading out of dungeon with cheats and confirmed that cutscenes indeed works and game goes on normally. That would same some time if we could find our way there somehow throught wall. But likely we need that dungeon item somewhere in the game later (forgot what item it was in third dungeon).
Also I tested you can do early dungeons and loading zones are there. You don't need to do that stupid quest stuff if we can somehow skip them. Just pointing things out. If this game have some breaking glitches this would be good game to speedrun. Title: Re: Skyward Sword: Trick Research & Discovery Post by: CloudMax on November 16, 2011, 07:13:29 AM Also, i think I have a good fast strategy for the final boss (spoilers) - On his first phase, when he does his 2 way swing, shield both times and then slash him 2 times. He'll repeat the attack and you can repeat slashing him, and continue the cycle until his 2nd phase. Sometimes he'll break the cycle but it usually works. Not sure how useful that would be in a real speedrun because you probably wont have a good shield (or a shield at all?) (spoilers) - I always only shielded 1 time during the first phase, and attacked twice directly after. It works just as well as when you shield twice. It is also possible to hit in between his attacks & your shielding to make it even faster, but that is more difficult. You can beat this boss very, very fast. But it gets more difficult if you want to do it faster.Also, in hero mode (newgame+ category) you'd start with all the resources from your previous file, so you'd be able to upgrade all your items to the last level instantly after you get them. Which means that you'd be able to get goddess shield before the last boss without any problems. This is only on hero mode though. Unless people find a very good way to farm the resources during the actual run/route, we probably wont have a shield available that doesn't break I think. Title: Re: Skyward Sword: Trick Research & Discovery Post by: Kazooie on November 16, 2011, 05:18:53 PM Lake Floria early frome me. This neat little trick also leads to oob in Faron Woods. I don't know yet what this skip will do. But I'm almost sure you can skipping climbing to big tree and going to lake floria normal way. So this maybe saves alot of time. Happy watching! :D
http://www.youtube.com/watch?v=eGbcUMFv3jI EDIT: I also found this from youtube: http://www.youtube.com/watch?v=5vbv1XE1p-Q&feature=related This trick let you get to the normal side of lake floria but you get stuck there if you don't have dive ability. I tested this. Title: Re: Skyward Sword: Trick Research & Discovery Post by: CloudMax on November 16, 2011, 06:10:16 PM Lake Floria early frome me. This neat little trick also leads to oob in Faron Woods. I don't know yet what this skip will do. But I'm almost sure you can skipping climbing to big tree and going to lake floria normal way. So this maybe saves alot of time. Happy watching! :D http://www.youtube.com/watch?v=eGbcUMFv3jI EDIT: I also found this from youtube: http://www.youtube.com/watch?v=5vbv1XE1p-Q&feature=related This trick let you get to the normal side of lake floria but you get stuck there if you don't have dive ability. I tested this. Seriously. That's just awesome. I was starting to doubt that there would be such breaks since I couldn't figure out a single place in the game that is possible to access early because you're not allowed to get even remotely close to the area. I didn't even think about Lake Floria. What makes it so weird is that you do not really perform any kind of glitch. You just run over a wall and boom, you're able to get OoB. (with the help of a jumpslash ofc) xD Also, I am very interested in the second video. I have done the part that is in the video myself (but I used moonjump to get out of bounds, just to prove that it would be possible to get to the lake if somehow managed to get got OoB, but I never managed to.) So the important part of the trick is missing, the video only display the part that anyone could figure out how, since you can get there by hanging on the edge instead of walking on the fence. You can even walk right next to the fence most of the way. So there is multiple ways of getting there from OoB, And all of them are quite logical. =/ Title: Re: Skyward Sword: Trick Research & Discovery Post by: Burning Death on November 16, 2011, 07:37:34 PM Lake Floria early frome me. This neat little trick also leads to oob in Faron Woods. I don't know yet what this skip will do. But I'm almost sure you can skipping climbing to big tree and going to lake floria normal way. So this maybe saves alot of time. Happy watching! :D http://www.youtube.com/watch?v=eGbcUMFv3jI EDIT: I also found this from youtube: http://www.youtube.com/watch?v=5vbv1XE1p-Q&feature=related This trick let you get to the normal side of lake floria but you get stuck there if you don't have dive ability. I tested this. Awesome! I just tested this a bit myself on my Hero Mode savefile where I luckily saved just before the first silent realm. Get into Lake Floria before you get the Water Dragon's Scale: The temple will be open, but you can't access it because you can't spin jump out of the water and the Water Dragon is not in her kettle.... Get into Lake Floria after you get the Water Dragon's Scale: The temple will be blocked by the waterfall (which strangely appears now...) but now the Water Dragon is in her kettle and you could talk to her like you've gone the normal way and she tells you what you have to do for her... So yes, you skip the Great Tree and the normal way to access Lake Floria :)! Title: Re: Skyward Sword: Trick Research & Discovery Post by: Kazooie on November 17, 2011, 10:53:49 AM That is very good to hear you can skip that stupid big tree climbing and going to lake floria normal way. This trick will definitely save some time then!
You also said water fall wasn't there. If we can get access to fouth dungeon early somehow. We might be able to get whip early because you only need sword in that dungeon to get it. Idk does it have any use if you can get that. It would be also great if we can beat dungeon without diving ability, what would that lead to? EDIT: I also tried this and confirmed what Burning Death said. So we can skip big tree climbing and normal way to lake floria, which is slower. Idk how much time this saves in speedrun. I also tested early whip with leviation code. In dungeon we need get one small key which is on small ledge in the chest. You can't get to the chect normal way because there is tree barriers underwater and we don't have spin ability. So only way to get that key is somehow make longer jump to ledge from above of chest or bomb boost ourself up there somehow. If we can that key and somehow also get inside of temple we would have whip early. Then idk does it have any use yet.... Title: Re: Skyward Sword: Trick Research & Discovery Post by: CloudMax on November 17, 2011, 12:44:47 PM I've been messing around with cheats to see if I could find something.
Clipping through the door in the past wont take you to the area of the last boss. You have to interact with the door. And if you clip through the small door that leads to the forest while you're in the past, it takes you back to the future, as if you entered the gate of time. It is odd. I have no idea why there is even a loading zone there. Because there isn't supposed to be one. Doors only take you to different areas when you interact with them they do not have loading zones behind them. When you're in a trial (silent realm), all loading zones gets removed. I'm also very, very close to finding a way to get OoB in the south section of the faron woods, which allows you to get to lake Floria early through the normal path. (Not the back entrance). Maybe it isn't possible, maybe it is. It feels like it is possible, but it is damn difficult if it turns out to be possible. (You jump onto a tree from a stone fence, to the left of the Lake Floria entrance, and then jump from the tree to get OoB.) Problem is, I managed to jump onto a branch, but I slide down from it. If I can get to the center of the tree somehow before sliding down from the branch, I would be able to get OoB. I've been really, really close a few times, I once managed to do a second jump after landing on the branch, but it resulted in me jumping past the tree. I have no idea if is even useful since we have Kazooie's trick already. But maybe it could end up being useful for something else. You can't get the bottle from the potion shop before you have your bag either (I got into the bazaar with the clip cheat). The conversation will get bugged. If you try to buy a item (like the shield) before you have a bag, nothing happens. So trying to get an item before you get the bag does not seem to be possible at all. And many other weird things... (It is possible to get goddess sword early with the clip cheat, but it will make it impossible to get the bird later on, so you're stuck on skyloft.) So I can't seem to find any real possible sequence breaks, even with the use of cheats. Not yet anyways. Title: Re: Skyward Sword: Trick Research & Discovery Post by: EverAlert on November 17, 2011, 05:02:56 PM I wonder if it's possible to get the sacred water needed for the dragon before she says she needs it?
Title: Re: Skyward Sword: Trick Research & Discovery Post by: CloudMax on November 17, 2011, 05:10:53 PM I wonder if it's possible to get the sacred water needed for the dragon before she says she needs it? I have a feeling that you'll just get regular water from the same spot if you try to get it early. I'll check during my next playthrough though! There is a few other thing's I'm gonna try aswell (related to the water dragon) Title: Re: Skyward Sword: Trick Research & Discovery Post by: ZFG on November 17, 2011, 06:29:35 PM I checked the sacred water thing yesterday, it's normal water until you actually talk to the water dragon.
Title: Re: Skyward Sword: Trick Research & Discovery Post by: CloudMax on November 18, 2011, 10:35:38 AM Here is a alternate method for Floria Waterfall early that I found.
It is much faster than Kazooies method, and it is extremely easy to pull off. It uses Brickguy360Gs trick to get up onto the fence, so he deserves full credits for that part. When I were up on the fence, I noticed that it was possible to get OoB with the use of a second jumpslash towards the hill. Note: A jumpslash is not required. A good angled autojump gives you enough distance & height. The jumpslash just make it easier. With a few practice jumps, you can easily do it without a jumpslash, making this a few seconds faster. http://www.youtube.com/watch?v=EScZ7IPlf6w I re-recorded it without a jumpslash since I figured that it was pointless. The jump is extremely easy if you know how to do it. Title: Re: Skyward Sword: Trick Research & Discovery Post by: Kazooie on November 18, 2011, 02:36:35 PM I also have some information what I have tested with cheats so far. You can get to fire dragon early with levitation and with infinite healt codes. And suprise cutscnenes works and you get part of the hero song of the hero, and even without harp. After cutscenes mountain is back normal but will have that actor set what is made for the last part of the game after you normally get song of the hero. There is flying things what you can clawshot and there are harder enemies as well.
Door to second temple is closed if you haven't opened it yet. One interesting point is you can get adventure pouch chest from the chest. Normally you get rest of your items there. This time it act like you get normal adventure pouch set and only thing what I noticed if you have anything in bottle, they will get empty. Sadly you can't do SB with this. Fi tells you about getting last parts of song of the hero but if you go to other areas nothing happens, they are normal. If this trick would be possible we need to get past Fi text barrier before loading zone. If you can jump far enough you will get to loading point. Then second part is to get fire dragon loading zone somehow. And you run out of hearts at this point anyway. Maybe in future with some awesome new tricks. Title: Re: Skyward Sword: Trick Research & Discovery Post by: CloudMax on November 18, 2011, 03:30:37 PM I also have some information what I have tested with cheats so far. You can get to fire dragon early with levitation and with infinite healt codes. And suprise cutscnenes works and you get part of the hero song of the hero, and even without harp. After cutscenes mountain is back normal but will have that actor set what is made for the last part of the game after you normally get song of the hero. There is flying things what you can clawshot and there are harder enemies as well. Door to second temple is closed if you haven't opened it yet. One interesting point is you can get adventure pouch chest from the chest. Normally you get rest of your items there. This time it act like you get normal adventure pouch set and only thing what I noticed if you have anything in bottle, they will get empty. Sadly you can't do SB with this. Fi tells you about getting last parts of song of the hero but if you go to other areas nothing happens, they are normal. If this trick would be possible we need to get past Fi text barrier before loading zone. If you can jump far enough you will get to loading point. Then second part is to get fire dragon loading zone somehow. And you run out of hearts at this point anyway. Maybe in future with some awesome new tricks. Well, what if you try to get the dragon early, right after you get the earrings? This would make it so that you do not need to worry about that. What we need is a way to get over to the dragon early, and that would be a major break. It would let us skip the sequence where you loose all your items. Doing it before you get the earrings is not that likely. I wonder what happens if you get 9 pouch slots. Probably nothing.. but still... Will you still be able to dig up the 5 key parts if you visit the dragon before, or will the digging spots go away? Title: Re: Skyward Sword: Trick Research & Discovery Post by: Kazooie on November 18, 2011, 04:13:59 PM I don't know answer to that one, sorry. I had my key completed before I tried this and yes this would skip that *getting equipment back* sequence.
Title: Re: Skyward Sword: Trick Research & Discovery Post by: CloudMax on November 18, 2011, 08:32:14 PM I did some testing around ToT and came to these conclusions:
The cracks and stuff in the wall that has fallen apart is NOT fake. I used moonjump and you can stand in the cracks and all that stuff. If you enter the mine from the back entrance, and then exit, the bridge CS will start, and the game acts as if you've completed the temple. You'll get the Harp and all that, allowing you to skip the temple. Sooo... If someone manages to get over the wall, we will be able to skip the entire dungeon. We still need the gust jar (or w/e it is called in SS) later on though, don't we? That would mean that we still have to enter the dungeon the normal way... But, this would allow us to skip almost the entire temple. I'll do some testing and see if I can get over it. A twich.tv highlight of my theory: http://www.twitch.tv/cloudmax94/b/300336358 It displays the result of successfully pulling it off, and my theory of how it could be done. Title: Re: Skyward Sword: Trick Research & Discovery Post by: Kazooie on November 18, 2011, 10:33:59 PM Cloudmax if you did read my first posts in this topic I also pointed same thing back then. It's funny how game continues from there onward normally and you can receive harp. But that boulder pile thing what you tried is new to me. I also need to test this. It seems to be so close :)
Title: Re: Skyward Sword: Trick Research & Discovery Post by: Burning Death on November 19, 2011, 05:20:22 AM Not a bug or glitch at all but I was surprised to find out that the potion medal prolongs the stamina, air and guardian potions by 6 minutes, even as an upgraded potion+ (9 minutes infinite running, spinning, invulnerability)!
The bad thing, you have to progress in the game quite a bit to get the potion medal or certain potions... Anyway, if someone could find a way to duplicate those potions, they would maybe come quite handy in a speedrun. The active potion even stays after save & quit, but the (invisible) time counter unfortunately won't reset. Title: Re: Skyward Sword: Trick Research & Discovery Post by: CloudMax on November 19, 2011, 09:03:39 AM Not a bug or glitch at all but I was surprised to find out that the potion medal prolongs the stamina, air and guardian potions by 6 minutes, even as an upgraded potion+ (9 minutes infinite running, spinning, invulnerability)! The bad thing, you have to progress in the game quite a bit to get the potion medal or certain potions... Anyway, if someone could find a way to duplicate those potions, they would maybe come quite handy in a speedrun. The active potion even stays after save & quit, but the (invisible) time counter unfortunately won't reset. We was thinking about using stamina potion to break the lanayru desert. But nintendo obviously thought of that, and makes it so that you unlock the potion after the desert. So we can not really use potions to break anything. I can't remember if this was the case, but doesn't a specific cube give you a potion medal? If it does, we could easily get that specific cube during a run to gain double effect from stamina potions. It may make up for the time it took to get the medal in the long run. I'm not sure though. And in Hero Mode you're able to start with 99 of every bug available in the game, allowing us that upgrade potions in a run without having to farm anything at all. Also a great bonus. ____________________ I've focused on trying to find some kind of break inside of Lanayru mining Facility today. Since most people focus on finding breaks outside of dungeons, I figured, why not inside? So, the only break theory I've come up with so far is that in the big main room you have the stairs to your right, which is where you go down after getting the Gust Bellows. So, if we somehow can get up there BEFORE getting the Gust Bellows, we would get right to them the first thing we do in the dungeon, and we would save 1 key. Just getting directly to the gust bellows saves a decent amount of time, and having a spare key may save even more. (I'm not sure where other keys are being used in the dungeon, so I do not know how much time it could save). The theory for getting up is by combining something like wallrunning (from the ledge) + damageboost. The height is about right. And maybe it would be possible to make use of the two barrels. Sure, you're not supposed to be able to stand on them, but if we somehow manage to start a wallrun from ontop of a barrel, we would gain enough height to get up to the door. (note that you can place the barrels in two different ways. It is laying down on the side if you throw it) None of this may be possible though. If only we could run up on barrels. =/ If we can run up on barrels and perform a wallrun from ontop of them, we would also be able to get past the "checkpoint gate" to the left in the main room, since you can grab the ledges on the doorframe. We could also get past the door in front of you in the same room, skipping almost the entire dungeon. (the fences next to the doors have the same height as the doorframe, there are invisible walls) I do not believe it will be possible to run on the barrels though. ___________________________ They've not removed loading zones in boss battle. If you can clip past the doors located in the different battle rooms, you're able to exit the boss battle. And if you then enter the boss room again the boss music starts, as if you haven't defeated the boss. The boss wont spawn though. The boss door to this boss room will also be disabled. (Like the boss door inside the skyview temple. it will be unlocked and all, but you can't interact with it). So boss battles just make the game lock the boss battle doors, the exists, & make the game think that you've not defeated the boss. And ofc it does other things like disabling items. Note that they actually get disabled, not removed. Because when you exit the room, the moblin heads appear over the items, your pouch will start to function properly again though Ohh, that's another thing that came into my mind. If we in some impossible ridiculous way unlock boss battle before the losing item sequence of the game, and go into boss battle, it should re-enable all disabled items. :p Title: Re: Skyward Sword: Trick Research & Discovery Post by: ZFG on November 20, 2011, 03:00:40 AM I think I found a sequence break in Sand Ship, but I'm not sure if its useful. 1:11:05 in this video http://www.twitch.tv/zfg1/b/300432187. You jump off the boat with a bomb and get damage boosted left to the platform (there's an invisible wall if you just jump straight at it). I can't remember sand ship very well but I do remember that the windows to the 2nd power generator room are closed so it might not be useful.
Edit: nvm, this is useless. First of all, its not even possible in the present because when you fall that far it thinks you fell in a void and respawns you. And if you do it in the past the windows are still there, and by the time you open the windows the trick is useless. Title: Re: Skyward Sword: Trick Research & Discovery Post by: CloudMax on November 20, 2011, 11:28:24 AM Yesterday, Kazooie and I found out that if you go to a place in the game where two different areas share the same map (they are both on the same map, but there is loading zones between them), the owl are are loaded in the unloaded area.
For example, the Lanayru Desert main Area & Temple of Time both share the same map. If you are in the main area and somehow get OoB, it is possible to get to the owl statues in the unloaded Temple of Time area (because the collision is still partially there). By doing this some strange effects occur. If you choose to go to the sky from either of the statues in the ToT zone while it is unloaded, it will wrongwarp you into the building to the far east in Lanayru Desert. Any other statues will crash the game if you try to get into the sky from a unloaded area, which is odd. If you save & exit the game from a statue in a unloaded area & start up the game again, you will spawn in the area while it is unloaded, exactly like it was when you saved. This will however unlock the real owl statues that takes you to the legit area, so if you get into the sky from a legit statue, you will be able to go to the surface on this newly unlocked owl statue (that was unlocked in the unloaded version of the area). It is quite hard to explain it properly, so here is a highlight of it from twitch.tv: http://www.twitch.tv/cloudmax94/b/300481272 There is a few maps in the game that have multiple areas. Lanayru Desert (The game crashes when you try to got to the sky from OoB statues in the Desert area. You get wrongwarped into the eastern building of the Desert area if you try to go to the sky from OoB statues in the Temple of Time area) Sealed Grounds (The statues disappear when you enter the unloaded area, so you can not interact with OoB owl statues here) Lake Floria (The game crashes when trying to go to the sky from OoB statues) I can't remember if I forgot any... Title: Re: Skyward Sword: Trick Research & Discovery Post by: Kazooie on November 20, 2011, 08:47:20 PM New trick from me and my friend akheon.
Vine clip with Clawshots: http://www.youtube.com/watch?v=FamS5RilVXs I hope this have some uses in future :) Title: Re: Skyward Sword: Trick Research & Discovery Post by: TomNook120 on November 21, 2011, 02:28:10 AM Small possible any% trick
when first coming to the surface there's an area blocked by a fence. The corner of the fence and wall is pretty wide open, a js is so close, it may just be me with a wrong angle but I think you would need a bomb to blow after you js and you slip down the wall I'm not interested in doing an any% really but if someone who would like to test it go ahead :) and this game is awesome Edit: I'm thinking there may be an inviswall there, I haven't played with it in a bit though Title: Re: Skyward Sword: Trick Research & Discovery Post by: aleckermit on November 21, 2011, 03:22:20 AM http://www.youtube.com/watch?v=aTLRQ7yK8Uk
Timesaver for the last slope in Earth Temple. Skips taking that crawlspace detour on the right that eventually leads to a balcony where you needed to throw a bomb at a destructible wall (served as a half-way point to restore stamina and dodge rocks). Title: Re: Skyward Sword: Trick Research & Discovery Post by: Kazooie on November 21, 2011, 01:22:49 PM I've found this a while ago:
http://www.youtube.com/watch?v=glZzW-X9T7I Title: Re: Skyward Sword: Trick Research & Discovery Post by: EverAlert on November 21, 2011, 02:02:41 PM Nice, any idea if that will work on the vines outside the Fire Sanctuary?
Title: Re: Skyward Sword: Trick Research & Discovery Post by: CloudMax on November 21, 2011, 02:51:54 PM Nice, any idea if that will work on the vines outside the Fire Sanctuary? It works on all vines we've found. (except for ones that is to high above the ground) I'm confused about which vines you're referring to though, since there isn't any vines you can stand next to at that area. Or do I just remember it wrong? ___________________________ I messed around with the clawshot vineclip and after a lot of testing I found out that it was all about the height & angle. No movement required at all for the hands nor the legs. Here is a video I made of me performing the vineclip over and over, repeatedly. http://www.youtube.com/watch?v=DskpWmQ-ajk It can be used as a baseline for those who wants to learn the angle & height you use to perform the clip. It is the height that is the most important part, the angle itself is NOT precise at all. I could shoot anywhere on the vine as long as it was on the same height! Title: Re: Skyward Sword: Trick Research & Discovery Post by: EverAlert on November 21, 2011, 04:48:14 PM Nevermind there are no vines where I thought, turns out it was me who was remembering wrong haha. :/
Thanks for the video though, made it very easy to learn. Title: Re: Skyward Sword: Trick Research & Discovery Post by: Kazooie on November 21, 2011, 07:53:59 PM Funny unplayable area in pirate stronghold:
http://www.youtube.com/watch?v=glZzW-X9T7I Title: Re: Skyward Sword: Trick Research & Discovery Post by: Ansem on November 21, 2011, 08:14:52 PM Have you guys seen this yet?
http://www.youtube.com/watch?v=vEHh5XS3sD4 It seems he landed on the loading zone for the islands. I've been trying to replicate it but haven't gotten it to work yet. Since there is nothing of him getting there either its: 1. Really luck based or 2. he used a cheat to get there from riding his loftwing. If it can be replicated easily maybe it can be used to land on the loading zones for the beams of light leading to the surface, possibly allowing you to get to surface areas early. Title: Re: Skyward Sword: Trick Research & Discovery Post by: CloudMax on November 21, 2011, 09:32:07 PM Skyloft silent realm timesaver trick:
http://www.youtube.com/watch?v=nUqyFkKN_-c Very useful for time trial. May not be as useful in a speedrun. Title: Re: Skyward Sword: Trick Research & Discovery Post by: ZFG on November 22, 2011, 12:56:48 AM So I think I found a stamina glitch in lanayru desert but I'm not exactly sure how it happened. I was trying to get to the east side early with some kind of stamina abuse for running over the desert, and one time when I sunk when I came up I noticed my stamina meter was refilling and I could still run (can't remember if I could sprint, wasn't recording and didn't notice it until right before it was filled). Normally you just respawn with a fill stamina meter. I was also experimenting with using the nearby timeshift stone to refill stamina (which doesn't work) and I can't remember exactly if I tried it that time or not but it could also be a cause of it. My little brother also told me he got a similar glitch a few days ago in skyview temple by climbing vines as soon as his stamina went out, which leads me to believe stamina running out being interrupted will activate this glitch. I've been trying to replicate it for about an hour with no success but it would be cool if other people tried too. First to get it and make it to the east side early gets an internet high five from me.
Edit: To clarify, this is running in the quicksand to the right near where the timeshift stone and the robot that upgraded your beetle are. Title: Re: Skyward Sword: Trick Research & Discovery Post by: aleckermit on November 23, 2011, 12:01:07 AM Skip the two snail platforms in the first quicksand area in Lanayru Desert:
http://www.youtube.com/watch?v=255IM5NTzeg&feature=feedu The quicksand area just after this one seems to have a mandatory snail platform, you just barely can't make it to the second ground platform. Even with a jump + JS before landing in the sand it's too far away. Maybe TAS-only. Title: Re: Skyward Sword: Trick Research & Discovery Post by: mzxrules on November 23, 2011, 02:51:27 AM Accidentally found a significant sequence break in Ancient Cistern.
If you get into the chamber where the boss key is (center of the room), but the statue is pulled down a level, you can get up on the ledge in the center by slashing one of the zombies close to the wall and using a finishing strike. With it you can go straight to the rope climbing segment with the zombies. Possibly more important, you can get an incredible amount of height with a Finishing Strike jump. I re-cleared the basement to make sure that I didn't miss anything important, and I think it'd save ~4-5 mins in a run. Now back to finishing the game. Title: Re: Skyward Sword: Trick Research & Discovery Post by: ZFG on November 23, 2011, 03:56:08 AM Trick in ancient cistern but mzx's trick would save more time. Might as well post it anyway http://www.youtube.com/watch?v=msww6BWbQQQ
Title: Re: Skyward Sword: Trick Research & Discovery Post by: Slowking on November 23, 2011, 07:23:04 AM Accidentally found a significant sequence break in Ancient Cistern. If you get into the chamber where the boss key is (center of the room), but the statue is pulled down a level, you can get up on the ledge in the center by slashing one of the zombies close to the wall and using a finishing strike. With it you can go straight to the rope climbing segment with the zombies. Possibly more important, you can get an incredible amount of height with a Finishing Strike jump. Do you think this could maybe work in the desert? There are past Boklins near the cages in the beginning area and the time cirscle extends to the wall at one spot. That would save quite a lot of time. Title: Re: Skyward Sword: Trick Research & Discovery Post by: CloudMax on November 23, 2011, 07:40:17 AM Do you think this could maybe work in the desert? There are past Boklins near the cages in the beginning area and the time cirscle extends to the wall at one spot. That would save quite a lot of time. Of everything we've tried, we didn't try finishing strike. Odd. Especially since we've talked quite a lot about the finishing strikes possibilities earlier. I'll look into it later today. Also, mzxrules, you do not think that it would be possible to clip under the statue somewhere, somehow? It may be some odd spot OoB around it that doesn't have proper collision. Just a thought. May not be possible though. Can't really remember exactly what the area looks like. Title: Re: Skyward Sword: Trick Research & Discovery Post by: Slowking on November 23, 2011, 07:47:08 AM Of everything we've tried, we didn't try finishing strike. Odd. Especially since we've talked quite a lot about the finishing strikes possibilities earlier. I'll look into it later today. I actually thought about throwing Boklins onto the sands and using finishing strike to get close to the other side. But that didn't work, since in the part of the game where it would be usefull, there are only past Boklins there and the time circle naturally doesn't reach the sand. I did not expect that you can reach that much height... Btw. just noticed that chests with treasures are random. I just opened the chest on top of the mines 3 times and got 3 different items (godess thingy, blue feather and golden skull) Title: Re: Skyward Sword: Trick Research & Discovery Post by: THENINTENDOLUMINARY on November 23, 2011, 08:49:23 PM I have also been testing this game few times now. Dungeon before temple of time and after that dungeon cutscnenes where zelda give you harp and escape to the past. I got to loading zone leading out of dungeon with cheats and confirmed that cutscenes indeed works and game goes on normally. That would same some time if we could find our way there somehow throught wall. But likely we need that dungeon item somewhere in the game later (forgot what item it was in third dungeon). Also I tested you can do early dungeons and loading zones are there. You don't need to do that stupid quest stuff if we can somehow skip them. Just pointing things out. If this game have some breaking glitches this would be good game to speedrun. The cheat you used wouldn't happen to have been my walk through walls code would it? Title: Re: Skyward Sword: Trick Research & Discovery Post by: CloudMax on November 23, 2011, 09:01:39 PM The cheat you used wouldn't happen to have been my walk through walls code would it? How can we even trust that you are wiiztec? Not to be rude or anything, but there is a lot of people who like to mess around by tricking others into thinking that they are someone that they're really not. And yes, it would be your code, if you're wiiztec. That is off-topic though. _____ I found a way to get to the boss key chest in Ancient Cistern early, without the use of finishing blow. All you do is a jump (a tricky one). http://www.youtube.com/watch?v=UZKGBJ6UZAc Note that we found out that dying will remove the key. So death warp is not possible. We'll either have to find a way out, or we'll take the rope and get the statue away. Title: Re: Skyward Sword: Trick Research & Discovery Post by: aleckermit on November 23, 2011, 09:30:20 PM Easiest way so far to do Cistern BK early (but more importantly atm it's the best method for doing mzx's rope early trick which skips most of the basement. Early BK is not yet useful because we can't get out of the pit):
http://www.youtube.com/watch?v=fkHMVitDjvI&feature=channel_video_title Read description. This method of reaching ledges should work in a lot of places. Also, here's the final blow method of doing the BK Early, not a good method for this trick but it might work for getting to ledges where there's no other option: http://www.youtube.com/watch?v=hQw_jgoL784 Title: Re: Skyward Sword: Trick Research & Discovery Post by: mzxrules on November 23, 2011, 09:30:32 PM Here (http://www.youtube.com/watch?v=zxn_vNLt4kQ) is the Ancient Cistern basement skip I discovered. I need to test BiT more to see if I can get it to not crash the game.
Also, BiT is in Skyward Sword. Title: Re: Skyward Sword: Trick Research & Discovery Post by: THENINTENDOLUMINARY on November 23, 2011, 10:14:35 PM How can we even trust that you are wiiztec? Not to be rude or anything, but there is a lot of people who like to mess around by tricking others into thinking that they are someone that they're really not. And yes, it would be your code, if you're wiiztec. That is off-topic though. It's good to know that my codes are being used to help speedrunners discover potential sequence breaks, if you really want proof that I am who I am you can PM me on wiird Title: Re: Skyward Sword: Trick Research & Discovery Post by: TomNook120 on November 23, 2011, 11:18:18 PM I just found that side of lake floria you dive to with OoB by myself
But of course, it's been discovered already. What I'm wondering is this, since the map is absolutely filled out, are the bird statues all discovered as well? I'm not very far in the game at all, only have had about 4 hours to play. But it doesn't mean I don't want to sequence break, cause it's fun as all hell. If the dive ability is close to the lake floria OoB entrance, I could dive down there, find a bird statue, and potentially fly everywhere and not even find all those Kiwiki's yet So far i love the game though Title: Re: Skyward Sword: Trick Research & Discovery Post by: logitechsdaz on November 23, 2011, 11:35:35 PM small timesaver in skyview
http://www.youtube.com/watch?v=85lXf1wCZtA Title: Re: Skyward Sword: Trick Research & Discovery Post by: ZFG on November 24, 2011, 12:32:41 AM But of course, it's been discovered already. What I'm wondering is this, since the map is absolutely filled out, are the bird statues all discovered as well? Bird statues require you to check them once to activate them.Title: Re: Skyward Sword: Trick Research & Discovery Post by: TomNook120 on November 24, 2011, 03:35:54 AM Bird statues require you to check them once to activate them. Well as I mentioned, all the areas on the map are coloured and revealed when you go from Faron Woods and dive into Floria. You really can never know ZFG Title: Re: Skyward Sword: Trick Research & Discovery Post by: mzxrules on November 24, 2011, 09:24:48 AM I discovered that the motion plus feature will desync over time if the wiimote doesn't periodically point at the screen. You can see this effect by moving the controller to the right side by less than 90 degrees, hitting home, pointing the controller straight into the tv, and pressing home again.
Dunno if this was mentioned in the manual, I didn't read it. Title: Re: Skyward Sword: Trick Research & Discovery Post by: CloudMax on November 24, 2011, 09:30:05 AM Well as I mentioned, all the areas on the map are coloured and revealed when you go from Faron Woods and dive into Floria. You really can never know ZFG Yes you can, I bet many people here completed the game with some statues missing. I noticed that I were missing like half of the statues when I completed hero mode, so I had to run around and get them. The reason was because I rushed through the game, and didn't bother saving, so I didn't interact with statues at all. And why would all statues even activate, there is no reason for this at all. They are supposed to activate when you interact with them, just like in majora's mask. (yes, I count attacking them as interacting in MM) Title: Re: Skyward Sword: Trick Research & Discovery Post by: swordsaint on November 24, 2011, 11:51:58 AM So I'm a new member obviously. sup
been lurking your SS forums for like a week or two now reading some of the stuff you come up with. Good shit. I was just playing around with the Cistern Early Boss Key. Ran across two things which were interesting. The first isn't so much a possible theory to get as it is something that might mean something to you guys. I managed to get a goblin stuck in a wall...lol. the other is a theoretical way to get out. You can keep the attention of the goblins outside the pit while you get the, and run to the front. You MIGHT be able to raise your sword skyward or something, and extend links hitbox and get pulled out...no idea if this will actually work though, or whether if anything happens at all. just a thought. Title: Re: Skyward Sword: Trick Research & Discovery Post by: Kazooie on November 24, 2011, 12:53:32 PM Hi swordsaint!
I hope you will discover great tricks with us and welcome to zeldaspeedruns! :D Guys I found this from youtube: http://www.youtube.com/watch?v=tATaO9PB2RU It seems you can clip throught ground near ladders with this trick. I tried this with vines but sadly it doesn't seems to work at all. Link goes much closet to ground when he is on ladders, maybe that is why it doens't work with vines. If I remember corretly this game doens't have much ladders, mostly vines everywhere. EDIT: I also found this nice timesaver trick from youtube. In sky keep you can skip whole lava room. Finally somebody find use for clawshot clipping: http://www.youtube.com/watch?v=nyjFgS-2zbw Title: Re: Skyward Sword: Trick Research & Discovery Post by: CloudMax on November 24, 2011, 02:15:23 PM I also found this nice timesaver trick from youtube. In sky keep you can skip whole lava room. Finally somebody find use for clawshot clipping: http://www.youtube.com/watch?v=nyjFgS-2zbw Yeah, we talked about it in the IRC yesterday (I forgot to put it on the forums! D= ). It is a great timesaver, and I am VERY surprised that you actually can walk out of bounds. Maybe each room is placed in a square with functional collision. There may be more OoB tricks in the dungeon, sadly I can't check it out, since I'd have to play through the game a third time, unless there is a code that gives you the trial reward, so you can go there on a brand new file. (just use a code to get all items too). That dungeons is by far one of the most interesting ones, and there may be a few timesavers in there. Title: Re: Skyward Sword: Trick Research & Discovery Post by: aleckermit on November 24, 2011, 04:31:11 PM Here's the current best (easiest) way to skip most of the Ancient Cistern basement: http://www.youtube.com/watch?v=C1w8lnL6tb8&feature=channel_video_title
Title: Re: Skyward Sword: Trick Research & Discovery Post by: Cosmo on November 24, 2011, 04:57:51 PM thats super cool
Title: Re: Skyward Sword: Trick Research & Discovery Post by: CloudMax on November 24, 2011, 07:28:43 PM And here's the fastest method of skipping the cistern basement:
http://www.youtube.com/watch?v=c4yR0kLsydg It is not that easy though. This method is about 10 seconds faster than alecs push method. This should only be used in a segmented run until we improve the consistency of it. Also, the ladderclip mentioned earlier only work on that one ladder. =( Title: Re: Skyward Sword: Trick Research & Discovery Post by: THENINTENDOLUMINARY on November 24, 2011, 08:29:37 PM I made a code to unlock fireshield earrings but if you wanted it to access volcano summit early it doesn't work, I did find a way though http://www.youtube.com/watch?v=0vqQmf9ehf0
Title: Re: Skyward Sword: Trick Research & Discovery Post by: CloudMax on November 24, 2011, 08:41:02 PM I made a code to unlock fireshield earrings but if you wanted it to access volcano summit early it doesn't work, I did find a way though http://www.youtube.com/watch?v=0vqQmf9ehf0 Thank you. Hopefully you can give us a code for the stone of trials soon enough. =) And it is actually possible to enter the place early even though Fi speaks with you. you just have to stand at the correct spot, it is kinda tricky. This will help testing things further. Title: Re: Skyward Sword: Trick Research & Discovery Post by: THENINTENDOLUMINARY on November 25, 2011, 01:14:23 AM I'm not sure this'll do what you want it to but
unlock stone of trials 00955E5A 0000001F EDIT: I just tested it right before doing the trial and it works, yeah It even works at the very beginning of the game Title: Re: Skyward Sword: Trick Research & Discovery Post by: TomNook120 on November 25, 2011, 01:21:06 AM Just screwing around today but found something small. You can skip the short scene when link is flying/free falling to the surface hole by falling from the side and going slightly under the surrounding clouds into the hole. It takes you straight to the screen where you pick which statue you want to fall at. Saves a few seconds, small thing for speedruns
Title: Re: Skyward Sword: Trick Research & Discovery Post by: Paraxade on November 25, 2011, 05:32:54 AM Getting into Deep Woods without the slingshot, useless as of right now because there are still two crystal switches we can't hit without the slingshot - right outside the dungeon and over the statue in the right room.
http://www.youtube.com/watch?v=JmuJz3wn2Bg we are going to have to hit the switch outside the dungeon, going in from OoB won't work because for some reason it makes the dungeon screwy and the door leading to the main room is missing... Also just for the record you can skip cutscenes in a normal mode file, so hero mode is not the only option for speedruns. My current file is on normal with skippable cutscenes. Granted I got mine from using codes, but according to Miles you can skip any cutscene you've already seen (beat the final boss and watch the ending then reload the save without saving and you can skip the ending cutscenes apparently), so worst case you have to play through the whole thing from a new file without saving. <.< Title: Re: Skyward Sword: Trick Research & Discovery Post by: swordsaint on November 25, 2011, 05:54:16 AM That's not too bad. It would be more bareable if we had more than 4 save files though, but I'm sure most of you will be able to get through the game fairly quick really soon. So I dunno, have 1 Hero mode 100% save (after 100% standard mode on the same file), have a start file of hero mode after finishing it once, and a start file of normal mode after finishing it once.
Title: Re: Skyward Sword: Trick Research & Discovery Post by: TomNook120 on November 25, 2011, 06:13:10 AM While playing with skips and reseting, I noticed that even if you haven't saved, you can skip the cutscenes viewed before reseting. So if a person where to speedrun full game, would it be a good idea to play through the game (no saves), reset, then record their run with full skip ability? One last practice is never such a bad idea before a run either.
Just a thought. I'm sure better means exist. I'm not positive either that if you start a file and reset without any saves at all would work with the skip cutscenes Title: Re: Skyward Sword: Trick Research & Discovery Post by: Paraxade on November 25, 2011, 07:18:18 AM The annoying part is less playing the whole game and more having to watch every single cutscene. There's a lot of them. :/
Title: Re: Skyward Sword: Trick Research & Discovery Post by: Maxx on November 25, 2011, 07:30:24 AM Almost skipped part of Fire Sanctuary, but can't get it to work:
http://www.youtube.com/watch?v=vKO8314LjKM Not sure why the blue thing won't appear. I guess Link has to be skydiving for it to work. :/ Title: Re: Skyward Sword: Trick Research & Discovery Post by: Paraxade on November 25, 2011, 07:35:36 AM Really minor trick in Skyview Temple that im not gonna bother making a video of. In the right room after you crawl into the room that has the crystal switch in it, you can shoot at the switch, then turn around and reenter the crawl tunnel before the slingshot hits the switch. That lets you crawl back out of the room instead of having to climb the vines up to the higher tunnel. Dunno if it's faster.
Title: Re: Skyward Sword: Trick Research & Discovery Post by: CloudMax on November 25, 2011, 11:44:38 AM Paraxade, thanks to you, I got this awesome idea last night for a decent timesaver (about a minute or two) in the deep woods.
It uses the same technique as your deep woods early, but it is A LOT more difficult. it requires the correct angle, height & position. It was extremely hard for me to get it the very first time, actually took me over an hour because of bad luck. This is the trick, quoted from my description with added details: Quote By hitting the goddess cube from down below (In deep woods) you'll trigger the conversation with the goron (teaching you about the goddess cube), resulting in link getting teleported up the ledge. This will allow you to skip most of deep woods, saving about 1-2 minutes. This trick is quite difficult to pull off (like I explained above). You have to target the Bokoblin so that the skyward strike is directed slightly upwards instead of just straight ahead. If you stand at the correct distance and get the correct angle, the skyward strike will be able to hit the cube (, trigger the cutscene, and port link up). http://www.twitch.tv/cloudmax94/b/300898881 This video is being uploaded to youtube aswell. Title: Re: Skyward Sword: Trick Research & Discovery Post by: Samura1man on November 25, 2011, 12:39:16 PM http://www.youtube.com/watch?v=fvsSyC2IhR4
Possible way to Ancient Cistern without Water Dragon's Scale? I tried many hours with this, but no results or anything. But I still believe it's possible to find a way to Ancient Cistern. Title: Re: Skyward Sword: Trick Research & Discovery Post by: CloudMax on November 25, 2011, 01:31:15 PM http://www.youtube.com/watch?v=fvsSyC2IhR4 Possible way to Ancient Cistern without Water Dragon's Scale? I tried many hours with this, but no results or anything. But I still believe it's possible to find a way to Ancient Cistern. Well, sadly, getting OoB wouldn't let you enter the temple. the water does not continue OoB in this game, like it does in OoT for example. Well, there is a very, very small amount of water OoB. You can't get up to the temple entrance, and you can not swim to the loading zone. =/ This has all been tested with clip hack. Title: Re: Skyward Sword: Trick Research & Discovery Post by: THENINTENDOLUMINARY on November 25, 2011, 01:32:15 PM Almost skipped part of Fire Sanctuary, but can't get it to work: http://www.youtube.com/watch?v=vKO8314LjKM Not sure why the blue thing won't appear. I guess Link has to be skydiving for it to work. :/ That's the wrong one, facing that way you're supposed to take the one on the left Title: Re: Skyward Sword: Trick Research & Discovery Post by: CloudMax on November 25, 2011, 01:36:48 PM That's the wrong one, facing that way you're supposed to take the one on the left He is entering the correct one. It is to the left when you are facing the correct direction. You enter the one with closed eyes, just like he did. Title: Re: Skyward Sword: Trick Research & Discovery Post by: THENINTENDOLUMINARY on November 25, 2011, 01:52:31 PM I could have sworn I went to the left one the first time and just fell into the lava
btw it doesn't work because it's in a different loading area also if you could somehow get to the bird statue over there it would take you to the boss room when you select to the sky Title: Re: Skyward Sword: Trick Research & Discovery Post by: CloudMax on November 25, 2011, 02:42:30 PM I could have sworn I went to the left one the first time and just fell into the lava btw it doesn't work because it's in a different loading area also if you could somehow get to the bird statue over there it would take you to the boss room when you select to the sky That is actually true when I think about it. They are different areas. I once moonjumped over and tried to open a door. The door just took me to a unloaded room. However, as we know from earlier tests, interacting with a bird statue in a unloaded area will unlock the real statue. And yes, wrongwarp on that statue takes you to boss room. That is the 2nd wrongwarp we've found so far that doesn't crash the game. Title: Re: Skyward Sword: Trick Research & Discovery Post by: Paraxade on November 25, 2011, 04:43:53 PM Damn Cloud, very nice Deep Woods trick, I actually thought of that but couldn't find a way to do it (didn't think of using the bokoblin for some reason).
Title: Re: Skyward Sword: Trick Research & Discovery Post by: Paraxade on November 25, 2011, 06:45:03 PM Really hard trick in Eldin: http://www.youtube.com/watch?v=2APdS-bJr70
Title: Re: Skyward Sword: Trick Research & Discovery Post by: CloudMax on November 25, 2011, 07:18:50 PM A earth temple timesaver:
http://www.youtube.com/watch?v=IPaanrhRmsU Title: Re: Skyward Sword: Trick Research & Discovery Post by: Paraxade on November 26, 2011, 06:06:35 AM Here's a big one. Skip tons of stuff in the desert: http://www.youtube.com/watch?v=t8VRSWG0id0
Title: Re: Skyward Sword: Trick Research & Discovery Post by: ZFG on November 26, 2011, 06:19:21 AM Updated first post with all tricks found so far.
Title: Re: Skyward Sword: Trick Research & Discovery Post by: Cosmo on November 26, 2011, 06:48:48 AM lanayru mining facility tiny timesaver
http://www.twitch.tv/cosmowright/b/300973179 did this on my first playthru zfg im like 95% sure the "precise bow shot" is slower than the intended way Title: Re: Skyward Sword: Trick Research & Discovery Post by: ZFG on November 26, 2011, 07:08:50 AM Ya I just saw the intended way today and it looked pretty fast :/. Might still save a few seconds if you set it up well.
Title: Re: Skyward Sword: Trick Research & Discovery Post by: swordsaint on November 26, 2011, 07:23:16 AM Twitch tv is so bad.
i cant even watch that last one. Also, if it does save time, it'd only really be seconds, but on Koloktos, I think it may be beneficial to take damage. In phase 2 after ripping off an arm and beating in to him with his giant scimis, he often starts that flurry of swings. if you get hit by it, he stops earlier. Title: Re: Skyward Sword: Trick Research & Discovery Post by: CloudMax on November 26, 2011, 08:27:03 AM Twitch tv is so bad. i cant even watch that last one. Also, if it does save time, it'd only really be seconds, but on Koloktos, I think it may be beneficial to take damage. In phase 2 after ripping off an arm and beating in to him with his giant scimis, he often starts that flurry of swings. if you get hit by it, he stops earlier. Yes. If you get hit on purpose, he stops swinging with his sword. This is used in boss battles. There is a few other boss battle tricks that is related to taking damage. You can also jump down from the bout against tentalus in the second phase, after you hit his eye with your sword. Do not jump down instantly after though. When you respawn up on the boat again, his eye will be open, and you get less than a second to hit his eye before all the snake attacks you. So this basically makes it possible to skip the snake part. During ghirahim 3 when you push him down the ledges, you can jump down with him (right before the falling CS starts, you perform a jump). This makes the finishing blow faster. And then there's probably quite a few other thing's I've found that I can't think off right now. _____ The desert skip is badass. I tried it for over an hour about a week ago, but I always got a small gap between the wall and the shell, so we thought they made it impossible to run up on a wall from a shell. This was because I didn't know about the fact that you could shield those monsters though.. If only I had known that. An hour wasted to nothing, lol. With the desert sequence break it's possible to skip the conversation with Fi about walking on quicksand. The conversation is actually a bit long. maybe like 20 seconds? You won't unlock the additional beacons if you skip this conversation, but they're useless in a speedrun anyways. Just do not walk towards the loading zone that takes you to ToT and you'll skip it. It also allows you to skip the beetle upgrade temporarily. It is obviously required at a lot of places, so it's better to just get it before doing the trick. Title: Re: Skyward Sword: Trick Research & Discovery Post by: swordsaint on November 26, 2011, 11:42:48 AM alright, i didnt really think it was new, but i dont really see a collection of 'places taking damage is faster' like there are skips lol.
Title: Re: Skyward Sword: Trick Research & Discovery Post by: CloudMax on November 26, 2011, 12:12:22 PM Death Warp after Gust bellows saves about 15 seconds. Is this the first useful death warp? I can't think of another one from the top of my head.
http://www.youtube.com/watch?v=iAJfn9Zr8lU When you get gust bellows and do not perform a save warp, you'll have to blow away a huge pile of sand blocking a door. It requires you to open up 1 additional door. And the running distance is longer. So in total it saves about 15 seconds. It takes about the same time to reach the switch from both of the two statues. This is because one of the statues requires you to go through a door that takes you to a new zone, which has a very long loading time. But the distance is shorter. The other one has a longer distance, but only has a standard door that doesn't require the screen to fade out. And if you haven't used either of the owls, you'd just spawn close to the first one, which is great, since that means that you do not have to interact with any statue at all for the deathwarp to be useful. -------- In the spike room with sand on the floor you can jumpslash over the spike walls before you remove the sand, allowing you to jump right over to the door switch. This saves a few seconds. One mistakes and you actually start to loose time. this may only be useful in a segmented run. http://www.youtube.com/watch?v=j8ATBCUaCaQ -------- I found a nice timesaver in the dungeon. http://www.youtube.com/watch?v=FqtgWf7F8lU This should save a good amount of time. And damn, This is the most epic and hilarious trick I've seen in skyward sword so far. You just stand there and nothing can go wrong, lol. -------- I also have a theory for a second timesaver here. Before you do my trick, you save at the statue close to the boss door. Then when you get the boss key, you kill yourself to get to the boss door instantly. This should be faster if I'm not mistaken. Title: Re: Skyward Sword: Trick Research & Discovery Post by: swordsaint on November 26, 2011, 02:24:35 PM nice find, im not sure if you know but you can roll or backflip through the wind so you're not pushed over (assuming you time the invincibility on the roll right ofc, backflip is easy but slower)
Title: Re: Skyward Sword: Trick Research & Discovery Post by: Baxter on November 26, 2011, 02:59:06 PM I also have a theory for a second timesaver here. I thought you didn't keep the boss key when dying... otherwise there would be no problem collecting the boss key in the basement of the cistern, right?Before you do my trick, you save at the statue close to the boss door. Then when you get the boss key, you kill yourself to get to the boss door instantly. This should be faster if I'm not mistaken. Title: Re: Skyward Sword: Trick Research & Discovery Post by: CloudMax on November 26, 2011, 03:26:30 PM I thought you didn't keep the boss key when dying... otherwise there would be no problem collecting the boss key in the basement of the cistern, right? In ancient cistern you start a event when you get the boss key. You get attacked by a swarm of zombies and you have to escape the pit. So if you die there, you fail to complete the event. This does not happen for normal boss keys though. Title: Re: Skyward Sword: Trick Research & Discovery Post by: ZFG on November 26, 2011, 07:39:27 PM In eldin volcano, you should get the key piece at the bottom last and die to deathwarp to the bird statue near earth temple. Not sure if it requires saving at the statue or just checking it.
Edit: 2 small LMF tricks http://www.youtube.com/watch?v=Hrx46YrLiSw Title: Re: Skyward Sword: Trick Research & Discovery Post by: aleckermit on November 27, 2011, 06:10:14 AM Here's a few small timesavers/strats:
http://www.youtube.com/watch?v=Wrt1cFKIsLQ Title: Re: Skyward Sword: Trick Research & Discovery Post by: ZFG on November 27, 2011, 06:13:03 AM Idea for sacred water skip http://www.youtube.com/watch?v=o_NGG_aLp8s
Title: Re: Skyward Sword: Trick Research & Discovery Post by: Paraxade on November 27, 2011, 08:20:23 AM Ok so I think it's possible to skip the Isle of Songs puzzle with moving the platforms around.
Land on the platform and then push the center structure once, then jump off, call your loftwing, and fly to the left. You'll be able to land on the outermost platform as it circles the island (clipping the fence) and stand at the edge right as it passes by the crawlspace, which you should be able to enter with a roll. The problem is the platform moves so damn fast and the hole is so small that the timing has to be basically perfect to pull it off. If anyone can do it be my guest, just keep in mind I spent several hours straight on this and couldn't get it. Title: Re: Skyward Sword: Trick Research & Discovery Post by: CloudMax on November 27, 2011, 10:41:24 AM Ok so I think it's possible to skip the Isle of Songs puzzle with moving the platforms around. Land on the platform and then push the center structure once, then jump off, call your loftwing, and fly to the left. You'll be able to land on the outermost platform as it circles the island (clipping the fence) and stand at the edge right as it passes by the crawlspace, which you should be able to enter with a roll. The problem is the platform moves so damn fast and the hole is so small that the timing has to be basically perfect to pull it off. If anyone can do it be my guest, just keep in mind I spent several hours straight on this and couldn't get it. This would be so hard, there's no point in even doing it in a single segment. Imagine having to do that every time you go there, lol! And in the long run, I'm not even sure if you gain any time, because the puzzle is very easy and you solve it quite fast. It should be faster to solve it once than having to pull some other trick off everytime you visit the place, don't you agree? ____ A very small timesaver in LMF. It was actually the first trick I found yesterday, but I decided not to make a video of off it for some reason. In the room with the gust bellows when you jump between the platforms, the distance makes it so that you grab the ledge between every platform, which takes quite some time. If you perform a manual jump and then time your jumpslash, you will land on the next platform without grabbing the ledges. If you do it on just 1 platform it barely saves any time at all, but if you use it throughout the entire room it should save a couple of seconds. It is better than nothing. Maybe I'll make a short YT video just to demonstrate it. It's nothing major, but it is useful & easy, so why not make use of it. Title: Re: Skyward Sword: Trick Research & Discovery Post by: swordsaint on November 27, 2011, 01:07:00 PM Idea for sacred water skip http://www.youtube.com/watch?v=o_NGG_aLp8s When I was watching this, I started thinking. You remember how somebody was standing on the pillar to the right of the waterfal trying to clip out of bounds and was then told water does not extend OoB too far in skyward sword? Maybe stand on the pillar to the right, toss a bomb on to the ledge next to the waterfall (if it reaches) and try that? It's not much, but should shoot your bombs with the slingshot more. It would've made blowing up the rocks in that crawlspace timesaver few seconds faster. I'm sure I'll hear a, 'yeah we know, we just didnt do it for the sake of example or w/e though' :P Title: Re: Skyward Sword: Trick Research & Discovery Post by: Maxx on November 27, 2011, 05:46:15 PM A very small timesaver in LMF. It was actually the first trick I found yesterday, but I decided not to make a video of off it for some reason. In the room with the gust bellows when you jump between the platforms, the distance makes it so that you grab the ledge between every platform, which takes quite some time. If you perform a manual jump and then time your jumpslash, you will land on the next platform without grabbing the ledges. If you do it on just 1 platform it barely saves any time at all, but if you use it throughout the entire room it should save a couple of seconds. It is better than nothing. Maybe I'll make a short YT video just to demonstrate it. It's nothing major, but it is useful & easy, so why not make use of it. This is true like, everywhere. Pretty much anywhere that an autojump results in Link having to climb up a bit, this works. The only place I can think of off the top of my head is jumping across the short gaps near the bird statue at Lanayru Gorge (probably since I was just there and it's fresh on my mind), but it's present pretty much everywhere in the whole game. Title: Re: Skyward Sword: Trick Research & Discovery Post by: ZFG on November 27, 2011, 06:35:14 PM I mentioned the manual jump JS in the irc a few days ago but its not really that much of a timesaver. In most cases the time you take to set it up, even if its barely anything at all, can cancel out the time it takes to jump climb up because climbing up isn't very slow itself.
Something I forgot to mention last night - in LMF, save at the bird statue near the boss door before doing the standing on mine cart trick, then deathwarp back after the boss key. Title: Re: Skyward Sword: Trick Research & Discovery Post by: Paraxade on November 27, 2011, 06:48:56 PM When I was watching this, I started thinking. You remember how somebody was standing on the pillar to the right of the waterfal trying to clip out of bounds and was then told water does not extend OoB too far in skyward sword? Maybe stand on the pillar to the right, toss a bomb on to the ledge next to the waterfall (if it reaches) and try that? You can't pull out bombs on that ledge. Title: Re: Skyward Sword: Trick Research & Discovery Post by: CloudMax on November 27, 2011, 06:59:58 PM Something I forgot to mention last night - in LMF, save at the bird statue near the boss door before doing the standing on mine cart trick, then deathwarp back after the boss key. I've already said that a few times in the IRC, and I mentioned it in my big post with the 2 tricks & the 2 deathwarps. =)It is a decent timesaver. I were going to record it, but I failed to deathwarp (I ran out of bombs when I had 1 heart left), so I never did. Quote I mentioned the manual jump JS in the irc a few days ago but its not really that much of a timesaver. In most cases the time you take to set it up, even if its barely anything at all, can cancel out the time it takes to jump climb up because climbing up isn't very slow itself. That is true.The thing is that in the gust bellows room, you do it like 6-7 times in a row, and it takes no time at all to set it up, it came naturally to me. So it is actually a decent timesaver for that room in specific. As it is used so many times, plus it is very easy & fast to pull off. Quote small vine timesaver in Skyview http://www.youtube.com/watch?v=AE48zlXcVkQ Like I said in the YT comment, that trick was even being used in the demo when people was running it. I myself quit using it because I jumped into the corner half of the times. And I did not really enjoy having to reset at the boss key. I guess it is also worth mentioning that in the main circle shaped room when you walk over the rope, you can make it over without having to kill any of the monsters if you sprint over without loosing any balance. This is also a trick I used in the demo. When you push the block in the room with a eye, you do not have to move the box all the way to the center, you can decrease the amount of pushes to the right down from 8 to 7 and still be able to defeat the eye. A very very small timesaver, but it is something. And there is probably a few more small timesavers that I forgot. Title: Re: Skyward Sword: Trick Research & Discovery Post by: Paraxade on November 27, 2011, 09:45:13 PM if you go in and out of ancient cistern then the game won't spawn the waterfall blocking the entrance. so that means if we can get in before the scale, we can skip the sacred water.
Title: Re: Skyward Sword: Trick Research & Discovery Post by: ZFG on November 27, 2011, 10:36:51 PM Small trick in skyview 2 in case we can't skip sacred water: if you enter the right room where the key is buried from the upper entrance (that you get to with the vines) and exit that way, you can skip one of the moles text.
Title: Re: Skyward Sword: Trick Research & Discovery Post by: HeyListen on November 27, 2011, 10:49:41 PM I was making a small route for Ancient Cistern early and stuff ahead of discovering any use to it but it will always lead to dead ends.
- I'm sure we all know we won't be able to complete the Ancient Cistern without Water dragon's scale. (For now) - We can't get Whip, because we need to flip the lillypad to get underwater and we need to Spin Attack to break the wooden blockades. UNLESS we can get to the small key chest by somehow jumpslashing from the Geyser that is near the ledge of the chest, though i have tried this and have gotten no luck. - The only thing this will benefit is skipping Sacred Water ( I think this is why everybody is trying to get Ancient Cistern early) __________________________________________________________________________________________________________________________________________________________________________ * Also, if we are able to get Whip early, won't we be able to finish the Ancient Cistern without diving? We get the whip, open the geyser that leads to that switch that lower and raises the Statue's head. Flip the switch, go underground, get BK early, death to entrance. Then just raise the head, Insert BK, those 4 switches, Koloktos, and finally Farore's Flame! (Although in order for this to happen, we might be at another dead end. We need the Farore's Courage song for Water Dragon's Scale for TadTones. If we do complete Ancient Cistern then won't we just be taught Nayru's Wisdom if we go back to Isle of Songs? And in order to learn Farore's Flame, we need the Harp, making us complete the LMF.) (We can find a Gate of Time early and get Harp, and skip half of LMF. We just need Harp and Gust Bellows for ThunderHead / Isle of Songs.) _______________________________________________________________________________________________________________________________________________________________________ **Also, theres a Koloktos trick, when you rip off the four arms in the FIRST cycle, let him hit you once and quickly hit his weak point as fast and much as you can. This will damage him enough to trigger the 2nd phase of him. Title: Re: Skyward Sword: Trick Research & Discovery Post by: Paraxade on November 27, 2011, 11:02:47 PM Small trick in skyview 2 in case we can't skip sacred water: if you enter the right room where the key is buried from the upper entrance (that you get to with the vines) and exit that way, you can skip one of the moles text. Better trick: you can go in the lower entrance and then climb on the stuff to the right to skip the text anyway. You still have to leave through the higher entrance afaik though. Title: Re: Skyward Sword: Trick Research & Discovery Post by: ZFG on November 28, 2011, 12:20:31 AM * Also, if we are able to get Whip early, won't we be able to finish the Ancient Cistern without diving? We get the whip, open the geyser that leads to that switch that lower and raises the Statue's head. Flip the switch, go underground, get BK early, death to entrance. Then just raise the head, Insert BK, those 4 switches, Koloktos, and finally Farore's Flame! You're forgetting a few rooms that do need diving (stopping the waterfall in front of the mouth and going from there). However, if we can find an oob in the main room (or clawshots early) then we can get to the rope from oob and get to the basement/bk early.Title: Re: Skyward Sword: Trick Research & Discovery Post by: HeyListen on November 28, 2011, 12:36:11 AM You're forgetting a few rooms that do need diving (stopping the waterfall in front of the mouth and going from there). However, if we can find an oob in the main room (or clawshots early) then we can get to the rope from oob and get to the basement/bk early. I forgot about the waterfall :/ it does block the switch, so we can't do that.. Also, clawshots early is highly unlikely, due to the fact you learn Nayru's Wisdom AFTER you obtain Farore's Flame.Title: Re: Skyward Sword: Trick Research & Discovery Post by: swordsaint on November 28, 2011, 07:09:18 AM really minor time saver i havent seen around yet
when collecting eldins piece of the song of the hero, while getting all of your stuff back. Immediately after you get your stuff back, you can escape the pit without needing to blow up the rocks at the top of the sand hill. You can dash up on the left side of the rocks and just jump over them. :) you dont even need to go to the top left right next to the rocks. Title: Re: Skyward Sword: Trick Research & Discovery Post by: Paraxade on November 28, 2011, 09:44:55 AM asdgjalekgjelarhj;hj (http://www.youtube.com/watch?v=jrhYXll2xbI)
someone else pull this off please ffs Title: Re: Skyward Sword: Trick Research & Discovery Post by: Kazooie on November 28, 2011, 12:56:46 PM What you guys have done when I was gone for few days :o
Great work everyone!!! Cistern small key early is so damn close paraxade. And I was also suprised how you managed to grab bomb in midair. Then I noticed you grabbed it before you jumped. Title: Re: Skyward Sword: Trick Research & Discovery Post by: Cosmo on November 28, 2011, 01:54:50 PM after watching alec's earth temple thing:
If somebody finds out how to get on that high ledge without taking the boulder around that back path, that would literally cut the earth temple in 2 :( I dont really see how you could do it though Title: Re: Skyward Sword: Trick Research & Discovery Post by: Maxx on November 28, 2011, 03:28:43 PM I mentioned this in IRC yesterday but forgot to post about it. I skipped a room in Sky Keep. I'm not sure exactly which one (since I never went into it), but Paraxade said that there was a room where you need Mogma Mitts, so I'm pretty sure I skipped that one. I don't remember ever using Mogma Mitts in Sky Keep, and ZFG said that he had also skipped that room (I think?).
No real tricks involved, just sliding the rooms around the right way. You might be able to skip different/more rooms with careful routing. Title: Re: Skyward Sword: Trick Research & Discovery Post by: mzxrules on November 28, 2011, 07:15:23 PM I think I figured out a strategy to skip the three switch room in Sky Keep
Default position (http://img404.imageshack.us/img404/4241/triforce0.png)
Title: Re: Skyward Sword: Trick Research & Discovery Post by: THENINTENDOLUMINARY on November 28, 2011, 10:14:43 PM asdgjalekgjelarhj;hj (http://www.youtube.com/watch?v=jrhYXll2xbI) someone else pull this off please ffs These will help in testing the possibility of that and other potential bomb boost SB's permanent bomb knockback radius toggle A+2 28599D0C 00000900 0425AA74 A8830A44 CC000000 00000000 0425AA74 38800000 E0000000 80008000 after a bomb blows up the knockback radius will remain where it blew up until you toggle the code off or exit the room bomb blows up on command, up on dpad 04259C10 A81F0A44 28599D0C FFF70008 04259C10 38000000 E0000000 80008000 With these you can test the possibility of a bomb boost SB before you waste time with the timing of something that may not be possible Title: Re: Skyward Sword: Trick Research & Discovery Post by: Paraxade on November 29, 2011, 12:49:45 AM Wow those sound useful. Guess I'll try them out and attempt the trick a little more. (edit: thinking a little more... is there any chance you could make a code that would make triggers visible? Being able to see stuff like the location of loading zones and text triggers would be super useful. Like, for example, I'd love to look into getting into the volcano without the Fireshield Earrings, and it would be much easier to test if I could see the loading zone and the Fi trigger.)
Also Miles found a trick that he mentioned in #skywardswordtalk that he wants me to post about. When you do the robot escort part before Fire Sanctuary, after you land, you can return to the sky then land by the Earth Temple. Then if you kill yourself Scrapper will teleport up to you. Lets you skip a good chunk of that section of the game. Title: Re: Skyward Sword: Trick Research & Discovery Post by: THENINTENDOLUMINARY on November 29, 2011, 01:50:51 AM I don't know If I could make a code like that, anyways the Fi trigger completely overlaps the volcano summit trigger, and as I showed in my video earlier you seem to be able to go to volcano summit anyways but only if you can get to the very end of the tunnel which I doubt will ever be possible without codes
Title: Re: Skyward Sword: Trick Research & Discovery Post by: swordsaint on November 29, 2011, 06:11:41 AM I think I figured out a strategy to skip the three switch room in Sky Keep would you be able to give us the shortest method for each change?Also, given the time it takes to move the panels, and wait for them to move after finishing it, do you think it would be more beneficial to just do the three switch room, but only have to alter the dungeon twice? (which is possible) Idk if its possible at all. but in the Lanayru Mining Facility, the room with the two hydras immediately before the main room where you've gotta pull the box over from the left to get up, I barely managed to dash up the wall (at the front without going to the left and moving the box) and actually grab the ledge. I dont know its it relevant, but a larva thingo was attached to me, but as soon as i grabbed the ledge i took damaged and was knocked back down. (therefore i did not actually get up, but i did grab the ledge which is something.) Title: Re: Skyward Sword: Trick Research & Discovery Post by: EverAlert on November 30, 2011, 12:45:58 AM http://www.youtube.com/watch?v=fkWhAjKYt2A
a timesaver swordsaint found in eldin Title: Re: Skyward Sword: Trick Research & Discovery Post by: mzxrules on November 30, 2011, 05:56:18 AM A segmented/100% trick only, stolen straight from Twilight Princess.
If you jump over a treasure on the ground and collect it, the treasure get dialog won't play. However, the treasure get dialog won't be disabled for that session (just like in TP), so you have to jump over each treasure you get. Title: Re: Skyward Sword: Trick Research & Discovery Post by: ZFG on November 30, 2011, 06:00:52 AM I was able to get that stamina glitch I was talking about a while ago again, but unfortunately it's useless http://www.youtube.com/watch?v=S_t6Siv2_oY
Also, not really any discovery but I might as well post it here - Ancient Cistern speedrun (http://www.youtube.com/watch?v=v92nEdfrsM4) Title: Re: Skyward Sword: Trick Research & Discovery Post by: CloudMax on November 30, 2011, 08:03:22 AM I was able to get that stamina glitch I was talking about a while ago again, but unfortunately it's useless http://www.youtube.com/watch?v=S_t6Siv2_oY Also, not really any discovery but I might as well post it here - Ancient Cistern speedrun (http://www.youtube.com/watch?v=v92nEdfrsM4) I've used that stamina trick in the silent realm for a long time now. (If you run out of stamina when you get detected, it looks like the stamina gauge is empty, still works exactly the same) There is many other timesavers aswell. Example: jump down from ledges when you get caught to move while the time isn't running. wall run up a ledge when you get caught. Jump into the detection range of a ghost. jump out of the circle in the beginning. Jump into water to get detected, which fills your stamina. push a box and get detected at the same time to push it while the time isn't running. There is probably many other small timesaver in the silent realm trials, I mention all the timesavers I've found/used here: http://www.cyberscore.me.uk/tips-tloz-ss.php I thought everyone knew that cutscenes refill the stamina? Title: Re: Skyward Sword: Trick Research & Discovery Post by: Paraxade on November 30, 2011, 09:07:48 AM yay useless stuff!
http://www.youtube.com/watch?v=-ZWcq2qdG0I http://www.youtube.com/watch?v=EARgg2tIR-I (ok, this one's not actually useless, but it's hard enough that it may as well be) Title: Re: Skyward Sword: Trick Research & Discovery Post by: CloudMax on November 30, 2011, 09:23:01 AM yay useless stuff! http://www.youtube.com/watch?v=-ZWcq2qdG0I http://www.youtube.com/watch?v=EARgg2tIR-I (ok, this one's not actually useless, but it's hard enough that it may as well be) Is the 2nd trick really useful? You have to kill all the beamos to get the boss key, right? So isn't it better to just activate the timestone and kill the beamos right away? And the first trick doesn't work because the place only is partially loaded. I am very surprised that the switch functions properly. The thing is that some actors are loaded, even in their OoB state (just like the fire sanctuary for example), but sometimes they don't work like they should, and the collision is not present at some places. Title: Re: Skyward Sword: Trick Research & Discovery Post by: Paraxade on November 30, 2011, 05:20:01 PM just going to copy-paste my responses from youtube:
Quote It's not though. The sandship loads differently than any other dungeon, mess around there with walk through walls and moonjump and you'll see what I mean. The deck that's there is not a "fake" version, it's the actual room, same goes for every time you can see the deck from a different room. Hell, all you have to do to be able to hit the timeshift stone is to be on the deck - you don't even have to go through any doors, just moonjumping up works. Quote You don't have to kill the one beamos I skipped though. It does let you skip killing that one beamos which is why I said it saves like 5 seconds at most. I'm not saying it's horribly useful or a good idea to use it in a run <_< Title: Re: Skyward Sword: Trick Research & Discovery Post by: CloudMax on November 30, 2011, 05:38:18 PM I responded to the first quote on youtube.
It is not loaded. it is just an illusion. As soon as you get close to the area it loads, to make it seem like as if the entire place was loaded at once. This happens in quite a few areas in the game. When you're in the distant, only some things are loaded properly. Title: Re: Skyward Sword: Trick Research & Discovery Post by: mzxrules on November 30, 2011, 05:58:28 PM Seems like Nintendo has done a lot of back-end work to speed things up.
Anyhow, apparently you can break the Tentalus fight (http://www.youtube.com/watch?v=J9FAK_HG4ZA) by firing an arrow instead of attacking with your sword on the final round before the snake hair phase. First Kiwi Skip? (http://www.youtube.com/watch?v=HzOsyQtH8Vs) Title: Re: Skyward Sword: Trick Research & Discovery Post by: MASTERLINKX on November 30, 2011, 09:34:39 PM When using the Groosenator, Press A and then B as fast as you can, you'll skip the bomb launching scene, and the bomb will still hit where you shot it.
You have invincibility when you backflip, so you'll never take damage while you're in a backflip from just about anything. Hitting The Imprisoned is easy-modo. Didn't fully read this thread, so not sure if known. Title: Re: Skyward Sword: Trick Research & Discovery Post by: Cosmo on November 30, 2011, 09:58:24 PM You have invincibility when you backflip, so you'll never take damage while you're in a backflip from just about anything. I noticed this on Ghirahim 2; I was wondering why backflip seemed to work so well to dodge stuff Title: Re: Skyward Sword: Trick Research & Discovery Post by: aleckermit on November 30, 2011, 11:24:27 PM A segmented/100% trick only, stolen straight from Twilight Princess. If you jump over a treasure on the ground and collect it, the treasure get dialog won't play. However, the treasure get dialog won't be disabled for that session (just like in TP), so you have to jump over each treasure you get. Picking up treasures with the beetle always skips dialogue and that menu as well. Title: Re: Skyward Sword: Trick Research & Discovery Post by: Paraxade on December 01, 2011, 02:35:01 AM Guys. We NEED a long jump technique.
I found out that if you visit the Fire Dragon early and then leave his room before talking to him, Eldin will be set up for the bokoblin base part. ALL the chests with items in them are there. You can also deathwarp to get into the cage and get the Mogma Mitts. This'd completely break the game. Three things stop you from going to visit him early: -The Fi trigger preventing you from going to the summit without the Fireshield Earrings -We need a way to get onto the ledge to the right of where the chest with the adventure pouch is -If we can get up that last ledge, there's immediately a river of lava we would have to cross. If we find a long jump technique theoretically it would solve all three of those problems. Someone find it. Also, for the record, if you deathwarp into the cage, you'll still have all your items. Also, the Master Sword is the only thing that's not there, so we aren't getting the True Master Sword early. Title: Re: Skyward Sword: Trick Research & Discovery Post by: aleckermit on December 01, 2011, 04:59:10 AM I tried to jump>JS past fi's "too hot" trigger thing for an hour or so. You'd have to hit the load zone before ever touching the ground before it.
Title: Re: Skyward Sword: Trick Research & Discovery Post by: Lompta on December 01, 2011, 05:24:29 AM Maybe if you died right at the border and were revived by a fairy? Or jump jumpslashed and died right before falling past the trigger, and were revived by a fairy?
Fairy strats, is what I am saying. Title: Re: Skyward Sword: Trick Research & Discovery Post by: swordsaint on December 01, 2011, 06:35:22 AM Seems like Nintendo has done a lot of back-end work to speed things up. Anyhow, apparently you can break the Tentalus fight (http://www.youtube.com/watch?v=J9FAK_HG4ZA) by firing an arrow instead of attacking with your sword on the final round before the snake hair phase. First Kiwi Skip? (http://www.youtube.com/watch?v=HzOsyQtH8Vs) is he not one of the kikwi the elder wants you to help/find Title: Re: Skyward Sword: Trick Research & Discovery Post by: Kazooie on December 01, 2011, 11:08:12 AM Guys. We NEED a long jump technique. I found out that if you visit the Fire Dragon early and then leave his room before talking to him, Eldin will be set up for the bokoblin base part. ALL the chests with items in them are there. You can also deathwarp to get into the cage and get the Mogma Mitts. This'd completely break the game. Three things stop you from going to visit him early: -The Fi trigger preventing you from going to the summit without the Fireshield Earrings -We need a way to get onto the ledge to the right of where the chest with the adventure pouch is -If we can get up that last ledge, there's immediately a river of lava we would have to cross. If we find a long jump technique theoretically it would solve all three of those problems. Someone find it. Also, for the record, if you deathwarp into the cage, you'll still have all your items. Also, the Master Sword is the only thing that's not there, so we aren't getting the True Master Sword early. Now that is something what we really need! Getting all items early would be best thing ever in this game! That would break game completely! We must to find way there!!! :D Title: Re: Skyward Sword: Trick Research & Discovery Post by: Lompta on December 01, 2011, 01:00:27 PM I smell a WW barrier skip tragedy brewing...
Title: Re: Skyward Sword: Trick Research & Discovery Post by: Kazooie on December 01, 2011, 01:40:17 PM New general glitch to skyward sword from me! Have fun and be sure to find something use for this!
http://www.youtube.com/watch?v=Jz5zoXN4kec Title: Re: Skyward Sword: Trick Research & Discovery Post by: CloudMax on December 01, 2011, 02:17:30 PM New general glitch to skyward sword from me! Have fun and be sure to find something use for this! http://www.youtube.com/watch?v=Jz5zoXN4kec I have a few locations in mind that I'm going to try out when I get home. Can't really tell how good the trick is from your video. Title: Re: Skyward Sword: Trick Research & Discovery Post by: Kazooie on December 01, 2011, 02:44:33 PM I tested early small key in AC with this. Sadly it doens't work. With highflip you get same distance as with normal backflip. All what it does is that your backflip is higher. I don't think this trick will lead anything new yet but go try it out! Maybe we can get something with this someday...
Title: Re: Skyward Sword: Trick Research & Discovery Post by: CloudMax on December 01, 2011, 04:17:21 PM I don't think this trick will lead anything new yet but go try it out! Maybe we can get something with this someday... okay, well you're right nothing new in particular.But what I was referring to when I said that I already had something in mind was the AC basement skip. And guess what, it turns out that it worked perfectly. I'll make a video of it later. and like always, you get full credits for the trick that is performed, I just found a location to use it at. Title: Re: Skyward Sword: Trick Research & Discovery Post by: TheOthin on December 01, 2011, 08:27:15 PM Guys. We NEED a long jump technique. Echoes gets broken by item loss skip, Skyward Sword stands to get broken by item loss early?I found out that if you visit the Fire Dragon early and then leave his room before talking to him, Eldin will be set up for the bokoblin base part. ALL the chests with items in them are there. You can also deathwarp to get into the cage and get the Mogma Mitts. This'd completely break the game. Three things stop you from going to visit him early: -The Fi trigger preventing you from going to the summit without the Fireshield Earrings -We need a way to get onto the ledge to the right of where the chest with the adventure pouch is -If we can get up that last ledge, there's immediately a river of lava we would have to cross. If we find a long jump technique theoretically it would solve all three of those problems. Someone find it. Also, for the record, if you deathwarp into the cage, you'll still have all your items. Also, the Master Sword is the only thing that's not there, so we aren't getting the True Master Sword early. If that works, I wonder if all the flames are necessary. Getting to Lanayru afterward, it sounds like you could potentially just use the Clawshots to jump right into the Sand Sea and complete the Sandship to get the Goddess White Sword immediately, skipping Ancient Cistern entirely. And that's assuming you even need that much. I'm assuming you've already tested this with cheats. Does it allow you to get the Water Dragon Scale or Fireshield Earrings along with the other things, if those items will even be needed if (when) we can get the skip to work? Have you played farther to test other implications like this? Title: Re: Skyward Sword: Trick Research & Discovery Post by: Paraxade on December 01, 2011, 09:59:16 PM Miles mentioned that beating the Sandship screwed him out of being able to get the Water Dragon Scale. And apparently you need Fireshield Earrings to trigger the "go get the water from Faron" event before Fire Sanctuary.
Anyway, I found out you can highflip over the chain link barrier towards the back of the deck on the Sandship, so you can get to where the bow chest is during the part where you're supposed to climb the mast. I thought that would let you progress through the dungeon without climbing the mast, but it turns out the door is unloaded and won't open, so nope. :/ Also more useless stuff yay (http://www.youtube.com/watch?v=exQKqPkWDYc) Title: Re: Skyward Sword: Trick Research & Discovery Post by: TomNook120 on December 02, 2011, 12:21:43 AM I tested early small key in AC with this. Sadly it doens't work. With highflip you get same distance as with normal backflip. All what it does is that your backflip is higher. I don't think this trick will lead anything new yet but go try it out! Maybe we can get something with this someday... I think it should be called Dropflip. And wow you guys did much in 2 days I was gone! mzxrules, you have BiT from what I read, do you have time measurements or uses for this yet? I remember in TP you had a good grip on that same thing, and i'd like to test with thatTitle: Re: Skyward Sword: Trick Research & Discovery Post by: Riddley on December 02, 2011, 08:25:40 AM Do you guys think the highflip could be used during Ghirahim(3)? If you use it to jump the barriers to reach him faster. Could save you a lot of time from fighting Bokoblins. Don't know if its been tried or mentioned.
There might be places where the ground is a bit steeper and if you angle it well you might make it over. I sadly over saved my game with hero mode so I'm unable to test it in forever :\ Will be doing glitch runs now, hoping I'll find something. Title: Re: Skyward Sword: Trick Research & Discovery Post by: CloudMax on December 02, 2011, 08:50:20 AM I think it should be called Dropflip. And wow you guys did much in 2 days I was gone! mzxrules, you have BiT from what I read, do you have time measurements or uses for this yet? I remember in TP you had a good grip on that same thing, and i'd like to test with that Dropflip just sound odd. It explains how the trick is performed better, sure. But it does not explain what the heck the glitch does. xD Highflip explains exactly what the glitch is, and I think we should keep it like that. The poeple in the IRC agreed on this when I asked yesterday. BiT was found a long time ago. and the game just crash when you do it. Here is a video of the new AC basement skip using highflip: http://www.youtube.com/watch?v=xTlwJQ8a4as So, there you have it. the first useful trick found using highflip. I have a few more places in mind that I'll try later. Maybe none of them works. Who knows. ___ Edit: Okay, I found another AC basement skip method. this one uses a backflip, not a highflip. I have a decent setup for it so that I get it first try almost every time. If you fail to do it the first time, it takes less than a second to try it again. http://www.twitch.tv/cloudmax94/b/301490196 start watching at 1:55 My highlights have started to freeze again.. It'll be up on youtube later. Title: Re: Skyward Sword: Trick Research & Discovery Post by: Kazooie on December 02, 2011, 04:37:36 PM Some new ways to do highjump and highflip. Read youtube despriction about this trick!
http://www.youtube.com/watch?v=rerB_RH4zsI We need to get this work everywhere!! EDIT: mzrules should update first post to have all tricks! :D Title: Re: Skyward Sword: Trick Research & Discovery Post by: Riddley on December 02, 2011, 11:51:48 PM hold left on dpad to walk through walls & other obstructions [wiiztec] [NTSC]
043407D8 4BFFF669 0434081C 4BFFB735 28599D0C FFFE0001 043407D8 60000000 0434081C 60000000 E0000000 80008000 I ported this one to PAL and changed the input from D-pad left to D-pad right. Hold D-pad right to go through walls [wiiztec] [PAL] 04340D68 4BFFF669 04340DAC 4BFFB735 2859B28C 00000002 04340D68 60000000 04340DAC 60000000 E0000000 80008000 *ported by Riddley I'm gonna port this one now moonjump right on dpad [wiiztec]. I'll try and make it left on the d-pad. If any PAL players have any requests I can try and do it, but I cannot promise anything since I've never done this before and I'm using notepad and windows calc....lol. I think I'm getting the hang of it though. EDIT: Heres the moonjump with d-pad left as input. can be done grounded or in air, unlike the other one with A+B. moonjump left on dpad [wiiztec] [PAL] 2859B28C 00000001 04B76680 42700000 E0000000 80008000 *ported by Riddley I can probably port NTSC-JP to NTSC-US or PAL and back, but with NTSC someone would need to test it for me. Just did the blow up bomb on command too if anyones interested Explode bomb by pressing d-pad down (Original NTSC by wiiztec) 0425A030 A81F0A44 285FDE0B FFFB0004 0425A030 38000000 E0000000 80008000 I can change the buttons around if anyone wants that. Title: Re: Skyward Sword: Trick Research & Discovery Post by: Paraxade on December 03, 2011, 03:00:17 AM Deathwarp in Fire Sanctuary to skip rescuing the second mogma.
Title: Re: Skyward Sword: Trick Research & Discovery Post by: THENINTENDOLUMINARY on December 03, 2011, 03:28:00 AM Just did the blow up bomb on command too if anyones interested Explode bomb by pressing d-pad down (Original NTSC by wiiztec) 0425A030 A81F0A44 285FDE0B FFFB0004 0425A030 38000000 E0000000 80008000 I can change the buttons around if anyone wants that. dpad down is not a good idea since it calls Fi Title: Re: Skyward Sword: Trick Research & Discovery Post by: CloudMax on December 03, 2011, 08:17:40 AM dpad down is not a good idea since it calls Fi I think the reason it was put on dpad down is because we only use the code when we are wallrunning or in midair. In other words, we only use it when we can't call Fi, which makes it the perfect button, since it also is easy to access it. Title: Re: Skyward Sword: Trick Research & Discovery Post by: Riddley on December 03, 2011, 09:39:23 AM I think the reason it was put on dpad down is because we only use the code when we are wallrunning or in midair. In other words, we only use it when we can't call Fi, which makes it the perfect button, since it also is easy to access it. Yeah that is why I put it on dpad down, but as THENINTENDOLUMINARY(wiiztec :D) says it can perfectly be a bad idea, I don't really know how the button choice affects game mechanics. There was probably a reason he put it on d-pad up in the first place. But I thought I could at least mess around with it. @THENINTENDOLUMINARY: When you pressed the respective button(dpad-up) and you have no items equipped it will give you all the items. If you press the button while an item is equipped it will remove that item. Title: Re: Skyward Sword: Trick Research & Discovery Post by: swordsaint on December 03, 2011, 11:46:54 AM Who mentioned deathwarping scrapper up the mountain? I can't get it to work. Is it even legit?
Title: Re: Skyward Sword: Trick Research & Discovery Post by: CloudMax on December 03, 2011, 12:03:04 PM Who mentioned deathwarping scrapper up the mountain? I can't get it to work. Is it even legit? I've not tested it myself, but I think it was like this: Go down with scrapper. Return to sky. Land at earth temple. Die. Scrapper should now be with you. This can't be done with fire sanctuary from what I know, but earth temple should work. Did you do all that, and it still didn't work? Title: Re: Skyward Sword: Trick Research & Discovery Post by: MASTERLINKX on December 03, 2011, 12:21:51 PM I waggled the music out of Demise (For a couple secs):
http://www.youtube.com/watch?v=FNG5PWtwWqM (http://www.youtube.com/watch?v=FNG5PWtwWqM) Title: Re: Skyward Sword: Trick Research & Discovery Post by: swordsaint on December 03, 2011, 12:31:19 PM I've not tested it myself, but I think it was like this: Go down with scrapper. Return to sky. Land at earth temple. Die. Scrapper should now be with you. This can't be done with fire sanctuary from what I know, but earth temple should work. Did you do all that, and it still didn't work? i figured out what i did wrong a little while ago, i made the mistake of thinking i could do it to the fire sanctuary, not the earth temple. Title: Re: Skyward Sword: Trick Research & Discovery Post by: TheOthin on December 03, 2011, 04:28:58 PM I think you actually have to enter/exit Earth Temple for it to work. I remember after taking Scrapper up to the Earth Temple, I went in to try to get some arrows, then when I went back out, Scrapper was right outside and yelled at me for leaving him behind again or something. So if I'm understanding it right, the death bypasses something to trick the game into triggering that scene when you leave Earth Temple. That's why it only works there; it's where you can enter/exit a separate area.
Title: Re: Skyward Sword: Trick Research & Discovery Post by: CloudMax on December 03, 2011, 06:34:37 PM I think you actually have to enter/exit Earth Temple for it to work. No, he just warped to the wrong location.all you have to do is return to sky, land at earth temple, then die. Title: Re: SS: Trick Research & Discovery Post by: Kazooie on December 03, 2011, 06:59:50 PM I found this today when I was playing. It's useless trick but still fun.
http://www.youtube.com/watch?v=LS7AuaFyVo4 Also some people said guardian potion will protect you from heat and you don't lose healt. I tested it and it turns out you normally lose half heart and with potion on you lose quarters of hearts. So you have double time to stay in heat. That would come handy when you go to fire dragon early. And here also some new stuff. When you die in bomb knocback and let fairy revive you after that. While you are in air animation and falling link will go inside of NPC actors and when he is revived, actor will push him out. You can get through bird statues and peoples with this. Nothing usefull in my oppinion. Only place where this could be usefull is lanayru caves where goron is blocking your way to tunnel. I tried it but didn't get it. It might not be possible but still worth of try :) Title: Re: SS: Trick Research & Discovery Post by: CF23 on December 03, 2011, 10:21:55 PM I've found a few tricks in this game so far, and after looking through this thread there are two of them that I haven't seen.
The first one is small and it's possible that it's already known, but I think it gives a little bit more distance when getting across quicksand which could be useful. I've seen people use the manual forward jump + js to get more distance which is what my trick is too, however instead of jumpslashing in the air you jumpslash right before link hits the quicksand which makes link land in the quicksand and then jump slash out of it right away. I think this gives slightly more distance than jump slashing in the air, but I might be wrong. I'm pretty sure this second one is useless. When doing the side quest with the potion enhancer and the baby, it is possible to get the rattle without diving of the island that is reached with clawshots. To do this make beedle's shop stop right in front of the small tower with the rattle in it then climb up to the shop. From there you can blow away the sand covering the rattle and then pick it up with the beetle. It might also be possible to highflip over the railing to land on the tower, but I haven't tested that. I think this is useless since it might actually be faster to get onto the island and diving from there, and even if this is faster you still have to go onto the island to get a heart piece. Since the other reason for getting up on the island is to dive to a chest with a gold rupee, which I assume isn't required in 100%, you only have to get on the island once (for HP + GC) and could get the rattle while you do that. If the rupee will actually be collected in 100% to save time collecting rupees then this might be useful, but only if it's actually faster then doing it the normal way which is very unlikely since you could quickly get onto the island a second time after getting the rupee anyway. Title: Re: SS: Trick Research & Discovery Post by: Paraxade on December 04, 2011, 12:38:30 AM Also some people said guardian potion will protect you from heat and you don't lose healt. I tested it and it turns out you normally lose half heart and with potion on you lose quarters of hearts. So you have double time to stay in heat. That would come handy when you go to fire dragon early. It sounds like you used a Guardian Potion. The Guardian Potion + (upgraded guardian potion) is the one that prevents you from taking damage at all. Anyway, found something interesting with the new walk on air code. If you go into Sealed Temple, and use the walk on air code to go to the bird statue behind the temple, and go to the sky, you end up in... Temple of Hylia. That.. could be significant. The ground IS solid where the statue is but there is the little problem of the fact that every time I touch the ground the bird statue disappears. I can only get to it with the walk on air code. Another problem... the stupid unloaded actors thing. Impa's there and the pots around the sapling spot are, but most everything else isn't. No Gate of Time, no doors, no Zelda, no cutscene triggers. Title: Re: SS: Trick Research & Discovery Post by: Riddley on December 04, 2011, 01:37:23 AM I agree with THENINTENDOLUMINARY in that getting past the Fi trigger barrier and into the area towards the fire dragon will most likely never be realised without codes. The distance to be covered is pretty big, doubt will find a jump long enough.
Our only hope it seems to be is to be able to walk during a dialogue so we can walk into the loading zone. Or alternatively some kind of hover. Title: Re: Skyward Sword: Trick Research & Discovery Post by: Razor7581 on December 04, 2011, 03:52:33 PM Have you guys seen this yet? Here's how it happens apparently: http://www.youtube.com/watch?v=YG0pahgJJckhttp://www.youtube.com/watch?v=vEHh5XS3sD4 It seems he landed on the loading zone for the islands. I've been trying to replicate it but haven't gotten it to work yet. Since there is nothing of him getting there either its: 1. Really luck based or 2. he used a cheat to get there from riding his loftwing. If it can be replicated easily maybe it can be used to land on the loading zones for the beams of light leading to the surface, possibly allowing you to get to surface areas early. Title: Re: SS: Trick Research & Discovery Post by: ZFG on December 05, 2011, 12:38:37 AM Skip getting slingshot back at bokoblin base (http://www.youtube.com/watch?v=O_Oe2EPTZfA)
I had slingshot in the video but I confirmed you can get to the fire dragon without it. I'm pretty sure there's no other place in the game you need it so it should be skipped from here on. And you'll have the bokoblin symbol on it forever. And a weird thing that happened to me on a failed attempt (http://www.youtube.com/watch?v=PAmnY962Ymk) Title: Re: SS: Trick Research & Discovery Post by: logitechsdaz on December 05, 2011, 10:02:43 AM this is probably useless (http://www.youtube.com/watch?v=Ahk7cOs9Two)
Title: Re: SS: Trick Research & Discovery Post by: CloudMax on December 05, 2011, 10:51:23 AM this is probably useless (http://www.youtube.com/watch?v=Ahk7cOs9Two) Looks interesting. I'm going to check it out when I get home to see if I can come up with something. I can't imagine that something like that is entirely useless. Title: Re: SS: Trick Research & Discovery Post by: Kazooie on December 05, 2011, 12:21:29 PM Fi dive in this game is so stupid. I tried this with cheats while ago and link even swims when he goes to water while talking to Fi. Idk if you can do something else with this, needs to be tested!
Title: Re: SS: Trick Research & Discovery Post by: CloudMax on December 05, 2011, 12:37:24 PM Fi dive in this game is so stupid. I tried this with cheats while ago and link even swims when he goes to water while talking to Fi. Idk if you can do something else with this, needs to be tested! Not really stupid. it is good. :P But it is bad for us :< I am going to try to do Fi diving into different cutscene triggers and such, to see what happens. I already have 4-5 different places that I'm going to try it at. Also, this trick should be added to the list: http://www.youtube.com/watch?v=nUqyFkKN_-c Another timesaver in the realm is to take the tower tear first. This is actually harder than it sounds. I do not think you're supposed to take it first. And if you do take the tower tear first, when you jump down from the tower you jump through the ghost detection range, so the time stops while you jump down, saving even more time. I'm not sure if it is worth a video, but this saves a decent amount of time, and I personally consider it to be a "trick". Also, for the vine in faron woods where you roll into the tree, you do not have to roll into the actual tree. It is faster to just roll into the wall next to the tree, since that doesn't require you to jump down the ledge. Since logical things is mentioned, I guess it is worth mentioning that it is a pretty damn good idea to activate the switch in the first temple located in the room with the boss door. The switch that removes the gate. This allows you to skip like half the temple when you return for the water later on. I think deathwarp after whip and first small key in AC could save a few seconds each. I am not entirely sure about small key deathwarp, but whip deathwarp should save a few seconds. Opening the whip chest during the bokoblin phase without destroying the tower could prove to be useful. People argued with me that the detection cutscene is long, but doesn't it take more time to clawshot your way up to the bomb flowers, roll the bomb down to the tower, wait for it to explode, and then run all the way to the chest. This trick should also be added to the list: http://www.youtube.com/watch?v=EARgg2tIR-I There was also a small timesaver during the bokoblin sequence. Right after you get your pouch back, you wallrun up the wall to the left of a stone that is blocking the path so that you do not have to blow it up. And if we want to have documention for all tricks we've found, we should consider adding: Floria waterfall early http://www.youtube.com/watch?v=HzOsyQtH8Vs Lake Floria Early http://www.youtube.com/watch?v=5vbv1XE1p-Q AC basement timesaver (obsolete) http://www.youtube.com/watch?v=msww6BWbQQQ AC Basement skips Mzxrules finishing strike method wallrun method jump method highflip method Alec finishing strike method There was also a trick in earth temple (where alecs trick is located), where you run up the hill with a bomb in front of you to blow up the wall there. The video of this trick was removed when the author found out that there was a better timesaver. I think it'd be a good idea to have documentation for all different methods for all tricks available, and also tricks that has become obsolete because of other tricks. Title: Re: SS: Trick Research & Discovery Post by: Kazooie on December 05, 2011, 01:30:41 PM There was also a small timesaver during the bokoblin sequence. Right after you get your pouch back, you wallrun up the wall to the left of a stone that is blocking the path so that you do not have to blow it up. You mean this timesaver Cloud? http://www.youtube.com/watch?v=fkWhAjKYt2A I think swordsaint found it if I'm right? Or is this even trick what you are talking about? Title: Re: SS: Trick Research & Discovery Post by: EverAlert on December 05, 2011, 01:39:49 PM I'm pretty sure that's correct, that is the area you get the pouch from.
Also Cloud, how do you go about getting the tower tear first? I was trying that a while ago and I pulled it off once but it felt pseudo-random. I'm assuming it has to do with how much the guardian is allowed to move after you step outside the circle? On that note it might be an idea to document non-obvious aspects of tricks as well to make it easier for people down the line to learn em. Title: Re: SS: Trick Research & Discovery Post by: CloudMax on December 05, 2011, 02:50:53 PM You mean this timesaver Cloud? http://www.youtube.com/watch?v=fkWhAjKYt2A I think swordsaint found it if I'm right? Or is this even trick what you are talking about? That's the one. I'm pretty sure that's correct, that is the area you get the pouch from. Also Cloud, how do you go about getting the tower tear first? I was trying that a while ago and I pulled it off once but it felt pseudo-random. I'm assuming it has to do with how much the guardian is allowed to move after you step outside the circle? On that note it might be an idea to document non-obvious aspects of tricks as well to make it easier for people down the line to learn em. And the tower trick is tricky. It has to do with where the guardian is located, so every step you take makes a difference. Anything from how you exit the circle, to how you climb up the stairs. You also have to time the leap in the stairs properly so that he guard doesn't hit you, which is quite hard. I have practised this a lot, and my consistency is still pretty random. I'll try to create a good way of doing it with a high consistency, and then I'll upload a video of it. Some tricks requires some documentation, and as of now, all we provide is links to tricks. Some of them does not even explain the uses, or how you perform them... And that's why I want the SS section on ZSR to go up as soon as possible. We even got the OoT3D section before that game even were released. And almost no one were interested in that game. This time around a lot of people seem interested, we already have a bunch of tricks out there, and the game was released more than 2 weeks ago. It makes me sad, since when the section finally goes up, there will be so much things to add. Title: Re: SS: Trick Research & Discovery Post by: Kazooie on December 05, 2011, 03:46:20 PM I agree! We should have SS section by now so we can add stuff there!
Title: Re: SS: Trick Research & Discovery Post by: Cosmo on December 05, 2011, 04:40:17 PM I made one quick. Feel free to begin adding stuff
http://zeldaspeedruns.com/ss/ Title: Re: SS: Trick Research & Discovery Post by: CloudMax on December 05, 2011, 05:17:58 PM I made one quick. Feel free to begin adding stuff http://zeldaspeedruns.com/ss/ Thanks! I'll start adding stuff. =3 Title: Re: SS: Trick Research & Discovery Post by: Kazooie on December 05, 2011, 06:49:01 PM Good job with the pages Cloudmax!
I would like to help too but only problem is my english skills, if I write stuff somebody have to correct it anyway... EDIT: I tested highflip on emulator today and with frame advance. Just one frame before link is able to move after droping bomb you can backflip. This will cause him to make highflip. And on same frame I tried forward jump and sidehop but they don't work. I don't know explanation for this but it's indeed weird and I make sure of that it's not possible to do highjump with dropping items so far :/ Title: Re: SS: Trick Research & Discovery Post by: CloudMax on December 05, 2011, 07:45:10 PM I've added highjump/highflip, clawshot vineclipping & all the dungeon tricks to the SS section now.
I'll add the rest tomorrow. http://zeldaspeedruns.com/ss/ Title: Re: SS: Trick Research & Discovery Post by: EverAlert on December 05, 2011, 10:25:34 PM Ooh nice work. Let's fill up those time attack tables too. O:
Title: Re: SS: Trick Research & Discovery Post by: darkeye14 on December 05, 2011, 10:49:31 PM I changed some of the titles around to be a bit more consistent with the rest of the site (I'm probably going to go back and fix consistency errors site-wide at some point anyways), and I added some tricks to the Faron/Eldin/Lanayru areas. I only added ones that had videos, though, and I didn't often provide detailed descriptions, so it would be great if someone wanted to go and add those.
Title: Re: SS: Trick Research & Discovery Post by: CloudMax on December 06, 2011, 06:53:14 AM I changed some of the titles around to be a bit more consistent with the rest of the site (I'm probably going to go back and fix consistency errors site-wide at some point anyways), and I added some tricks to the Faron/Eldin/Lanayru areas. I only added ones that had videos, though, and I didn't often provide detailed descriptions, so it would be great if someone wanted to go and add those. Thanks a lot.I'll go back and add the missing tricks when I get home. I'll also add descriptions to the tricks you've added. Title: Re: SS: Trick Research & Discovery Post by: Paraxade on December 06, 2011, 08:05:18 AM k so I think this is the fastest Isle of Songs puzzle solution:
-hit the right crystal -push 6 times -hit the top crystal -push 9 times -hit either right or left crystal -push once Anyone know a faster one? Also I'm thinking that upgrading the Beetle is actually going to be worth it. The normal beetle is sooooo slow. I still have a few dungeons to go on this playthrough but if the Beetle has to be used more than a couple more times then it's definitely worth it. I'd like to start learning a route through the whole game so I can start doing some casual speedruns (hence why I bothered trying to figure out the fastest IoS puzzle solution <_<). Title: Re: SS: Trick Research & Discovery Post by: TheOthin on December 06, 2011, 11:37:23 AM Unless it's possible to cut down on the number of complete rotations around the circle, I can't imagine a faster way, and that doesn't seem likely, since there's only what, one full rotation with your solution?
Speaking of buying/upgrading things, has anyone given any thought to what role Stamina Potions will play in a speedrun? Title: Re: SS: Trick Research & Discovery Post by: EverAlert on December 06, 2011, 12:37:24 PM I've spoken to swordsaint about it a lot and the general theme is that they're probably not worth it but we (he, lol) should probably try it out and see to make sure. I'd say the biggest area for potential there is the spirit trials glitch. The problem is you're rarely forced into skyloft and even more rarely into the bazaar.
Title: Re: SS: Trick Research & Discovery Post by: swordsaint on December 06, 2011, 12:59:07 PM Well there are a few reasons beyond forced skyloft visits and forced bazaar visits.
A) Rupees (And all 300 rupee goddess chests are out of the way. Additionally, whatever we have will probably be spent on the Speed beetle and wooden shield upgrades when forced to visit Gondo. The time saved in shield bashing outweighs the little time spent in upgrading during a forced visit. A maxed wooden shield costs 80 + 50 (Speed Beetle) is easily obtainable without going out of the way. And for clarification, I mention shield upgrades because at this stage I can't imagine that we wouldn't miss a few shield bashes, especially late game where the wooden shield breaks really fast, so for now I feel it's useful) B) Insects (in a normal run, obviously not an issue in hero mode) C) Duration is no more than 3 minutes. Potion medal is not obtained until AFTER the sandship (goddess cube is in skippers and we are not going to return to the sky unless forced). Entrance to Fire Sanctuary uses 2 bottles as a timesaver. D) Availability, they are not available until post lanayru desert. Meaning there is a grand total of about 2 dungeons in the game it will be useful. E) Time spent purchasing/upgrading Title: Re: SS: Trick Research & Discovery Post by: EverAlert on December 06, 2011, 02:27:06 PM Just did a rough test with a stopwatch. It takes ~1:50 to walk from the scrapshop to the potionshop, buy 2 potions, and upgrade both of the potions (total number of extra actions to get the potions if you get them at the same time as scrapper). I doubt we can make that up with 6min of infinite stamina tbh.
Title: Re: SS: Trick Research & Discovery Post by: TheOnlyOne on December 07, 2011, 02:43:04 AM A stamina potion + certainly makes the horde a lot easier and a bit faster, but it probably doesn’t save 1:50. I should mention, though, that air potions + speed up the tadtones section a lot, especially on hero mode. It probably still isn’t worth it though; you must buy the bug net in order to upgrade potions, and that takes even more time.
Title: Re: SS: Trick Research & Discovery Post by: swordsaint on December 07, 2011, 04:48:37 AM A stamina potion + certainly makes the horde a lot easier and a bit faster, but it probably doesn’t save 1:50. I should mention, though, that air potions + speed up the tadtones section a lot, especially on hero mode. It probably still isn’t worth it though; you must buy the bug net in order to upgrade potions, and that takes even more time. Well in hero mode, you keep all your bugs and treasures from the normal playthrough, unless you mean the game literally stops you from upgrading until you get a bug net.I still kind of doubt the air potion. we've talked about that as well, and if you consider a planned route, I'm sure the small amount of air the tadtones give you, the numerous bubbles around the area, and the ability to just surface to replenish air. I really doubt it makes up for the time spent getting one. Title: Re: SS: Trick Research & Discovery Post by: TheOnlyOne on December 07, 2011, 04:57:15 AM It literally stops you from upgrading without the bug net. And in hero mode you lose way more air when you spin, so you have to swim really slow everywhere; the tadtones hardly make up for the air you lose. With an air potion + you can spin forever and it’s way faster. But I still agree that it isn’t worth it in the long run.
Title: Re: SS: Trick Research & Discovery Post by: swordsaint on December 07, 2011, 04:59:16 AM It literally stops you from upgrading without the bug net. And in hero mode you lose way more air when you spin, so you have to swim really slow everywhere; the tadtones hardly make up for the air you lose. With an air potion + you can spin forever and it’s way faster. But I still agree that it isn’t worth it in the long run. hold on a sec. You lose more air in hero mode when you spin? I did not know this. Though because there are no forced bazaar visits post fire sanctuary it definitely does not make up for lost time. Title: Re: SS: Trick Research & Discovery Post by: brynnagiadrosich on December 07, 2011, 05:15:38 AM This is a very tiny thing, but I wasn't really able to do the enemy goddess cube warping in Faron woods (only tried it a couple of times really). You can still skip Goron text by activating it from a few feet away though. Kind of obsolete, but maybe worth mentioning.
Has anyone tried warping up to the goddess cube where you need the clawshot (in the woods near the big tree)? Title: Re: SS: Trick Research & Discovery Post by: CloudMax on December 07, 2011, 07:42:28 AM This is a very tiny thing, but I wasn't really able to do the enemy goddess cube warping in Faron woods (only tried it a couple of times really). You can still skip Goron text by activating it from a few feet away though. Kind of obsolete, but maybe worth mentioning. Has anyone tried warping up to the goddess cube where you need the clawshot (in the woods near the big tree)? Goddess cube warp only work on the cube in deepwoods. The reason it works is because you trigger a cutscene with the goron, and it automatically warp you to that specific location so that the cutscene looks right. Title: Re: SS: Trick Research & Discovery Post by: freefang on December 07, 2011, 11:01:50 AM This is probably a useless glitch, were you can use fatal blow on a "dead" enemy, but who knows.
http://www.youtube.com/watch?v=SoC69bvyTdo Title: Re: SS: Trick Research & Discovery Post by: Kazooie on December 07, 2011, 11:22:18 AM Don't say it's useless yet. Few days ago I was thinking how we can had longjump in this game. And I also tough about somehow glitch fatal blow move that way you can do it anywhere. This actually might be our key to long jump if we can do this anywhere. If we can reproduce it somehow!
Title: Re: SS: Trick Research & Discovery Post by: EverAlert on December 07, 2011, 12:11:00 PM ooh, my brother did this by accident awhile ago and we played around with it for a bit. The way we got this to happen is you need to pull that enemy down so that it falls off a ledge as it lands, which forces it to fly but puts you in the final strike state whenever you target it. The video's not very clear on this point but you can only do the strike to the point on the ledge where the bird fell off.
Calling useless for now unless there are any points in the game where we can get the bird to land on a platform we're not on and yet still pull this off? Title: Re: SS: Trick Research & Discovery Post by: CloudMax on December 07, 2011, 12:31:21 PM There's birds in the main room of AC.
Maybe we can reach the rope early somehow. I do not think so though. =/ Title: Re: SS: Trick Research & Discovery Post by: aleckermit on December 07, 2011, 08:58:54 PM I found a mogma text skip in Skyview 2 that I believe saves a little time: When you enter the right-side room from the main lobby, instead of rolling through the web ahead and talking to the mogma about him losing the key, sprint up where the tree meets the wall and you can slip through to the water and go straight into the underwater crawlspace and then the key. After getting the key, go back down through the crawlspace again and water-jump up to the left where the 3-headed monster is and exit to the main room. This completely skips having the key-drop conversation with the mogma, should save some seconds.
If someone wants to grab a skyview 2 save and make a video of this you're welcome to. I can't make vids atm. Title: Re: SS: Trick Research & Discovery Post by: aleckermit on December 07, 2011, 09:55:32 PM Another small timsaver: In Ancient Cistern, when you enter teh very first barred room to the right (requires you pull a lever to open), you're pretty much forced to land on a lilly pad which triggers a short cutscene. You can jump+JS over the left side of the short railing and land in the water, avoiding hitting a lillypad. It also points you directly to the next door you need to enter.
Again, feel free to make a video. Title: Re: SS: Trick Research & Discovery Post by: Paraxade on December 08, 2011, 03:00:02 AM I posted the Skyview one earlier in the thread and ZFG skipped that cutscene in his AC run.
Title: Re: SS: Trick Research & Discovery Post by: AniMeowzerz on December 09, 2011, 01:50:25 PM Too lazy to read the thread, so I'll just post it anyways
Playing through fire sanctuary, got in the double floor master fight. I hit both hands with the same dew drop, so that saves having to go get another one :P I'm sure that one's somewhat obvious though Title: Re: SS: Trick Research & Discovery Post by: darkeye14 on December 11, 2011, 03:52:25 AM EDIT: Turns out a clip has already been found in this room (of course): http://www.youtube.com/watch?v=WyreDLWFXYY It uses a different spot, though. Title: Re: SS: Trick Research & Discovery Post by: Tamis on December 11, 2011, 10:32:47 AM Too bad you can't swim to the key :/
Title: Re: SS: Trick Research & Discovery Post by: NOKAUBURE on December 12, 2011, 08:01:50 PM Tried the floria lake early and completed the game. These are the annoying things happen:
1. Imposible to touch a cube at the start of faroria lake, because when you try to go back, there are a boss door and the boss apears outside the map (and the cutscene shows Out of Bounds sky omg...), so, with floria lake early you cant complete 100% the game, because of that cube 2. Climbing at the top of the tree during the inundation of farone or after, starts the cutscene of the old kiwi. I didnt try to talk him. 3. The floria lake map is autodiscovered after beat the ancient cistern. Title: Re: SS: Trick Research & Discovery Post by: NOKAUBURE on December 12, 2011, 08:07:59 PM The fastest 300 rupees ever trick:
After you get the 1st part of the song from water dragon, dont move, angle a sidehop correctly and you fall in front of a 300 rupee chest (fly with the beetle to find the chest before jump if you dont known where it is) Title: Re: SS: Trick Research & Discovery Post by: brynnagiadrosich on December 12, 2011, 08:32:22 PM Interesting discovery. If you have a low battery (and Fi is blinking to tell you this) her text doesn't come out to talk to you when going through the fire hallway (where you need the earrings). It was the first time going through the hallway.
Title: Re: SS: Trick Research & Discovery Post by: Tamis on December 12, 2011, 09:04:58 PM Haha, how ironical :)
Means that blinking for batteries would work to skip other shitty dialogs maybe ? Title: Re: SS: Trick Research & Discovery Post by: Paraxade on December 12, 2011, 09:45:48 PM Interesting discovery. If you have a low battery (and Fi is blinking to tell you this) her text doesn't come out to talk to you when going through the fire hallway (where you need the earrings). It was the first time going through the hallway. Wait, really? Does that mean you can get into the crater early? Title: Re: SS: Trick Research & Discovery Post by: TheOthin on December 12, 2011, 09:50:45 PM Is it the same as when she tries to tell you that you have low hearts? That seems a lot easier to set up.
Title: Re: SS: Trick Research & Discovery Post by: mzxrules on December 12, 2011, 10:02:03 PM Hah, low battery speedruns. Would ruin the game.
Title: Re: SS: Trick Research & Discovery Post by: TheOthin on December 12, 2011, 10:04:51 PM Hah, low battery speedruns. Would ruin the game. Better than getting Fi'd all the time. And if you can duplicate it with low hearts instead of low battery, it shouldn't be an issue.Title: Re: SS: Trick Research & Discovery Post by: Paraxade on December 12, 2011, 11:10:47 PM Low batteries would suck lmao. "Oh shit my batteries ran out, brb gotta put in some new ones and waste them til they're low enough to be able to run again"
Title: Re: SS: Trick Research & Discovery Post by: brynnagiadrosich on December 12, 2011, 11:31:52 PM I don't know if it works with low heart. Would be interesting to find out, though. I can't test it too much, I don't know if it would work different in Hero Mode or not. This was on a new file.
And it was just the message that "hey, this is a hot area". I didn't actually try to go the other way, so I don't know if it would stop that text. I assume it wouldn't work. Title: Re: SS: Trick Research & Discovery Post by: TheOthin on December 13, 2011, 12:01:29 AM Testing it on my Hero Mode file, Fi wouldn't give her low-heart report while inside the heated area. In fact, her icon disappeared entirely once I got past the entrance. So low heart might work other places, but not in the volcano.
Edit: Wait, just the warning for entering the heated area in general? Is that even supposed to be forced? This was the first time on the Hero Mode file that I was entering the heated area, and she didn't even appear to say that; she just gave the alert sound and her icon flashed, which I ignored. Edit2: Recalling back to first loading up the file (with battery about to reach the low stage), it seems like the blinking only lasts for a few seconds after it reaches that stage, so you'd have to time it near-perfectly to get it to work. And that would just be insane. Is it possible that she was just blinking to tell you that you were about to enter the hot area and you had a low battery so you thought that was it? Title: Re: SS: Trick Research & Discovery Post by: AniMeowzerz on December 13, 2011, 01:35:51 AM Low batteries would suck lmao. "Oh shit my batteries ran out, brb gotta put in some new ones and waste them til they're low enough to be able to run again" Not really, just pop those badboys in a gamegear for 30 minutes and you're good to go!Title: Re: SS: Trick Research & Discovery Post by: brynnagiadrosich on December 13, 2011, 04:23:18 AM Testing it on my Hero Mode file, Fi wouldn't give her low-heart report while inside the heated area. In fact, her icon disappeared entirely once I got past the entrance. So low heart might work other places, but not in the volcano. Edit: Wait, just the warning for entering the heated area in general? Is that even supposed to be forced? This was the first time on the Hero Mode file that I was entering the heated area, and she didn't even appear to say that; she just gave the alert sound and her icon flashed, which I ignored. Edit2: Recalling back to first loading up the file (with battery about to reach the low stage), it seems like the blinking only lasts for a few seconds after it reaches that stage, so you'd have to time it near-perfectly to get it to work. And that would just be insane. Is it possible that she was just blinking to tell you that you were about to enter the hot area and you had a low battery so you thought that was it? This wasn't on Hero Mode file, it was just on a regular file. From what I recall from my first "normal file" playthrough, it is a forced message. The batteries were low, the battery symbol was in the corner. My memory may be wrong, but I remember it being a forced message. Title: Re: SS: Trick Research & Discovery Post by: Jackimus on December 13, 2011, 05:47:30 AM I have this in the boss thread, but it's a big enough time saver to warrant sticking here as well for you entire-game run guys.
In the Horde Battle, you can jump off a Moblin's shield over the edge of the cliff at the second barrier, thus skipping a full third of the sequence. Counting a skipped cutscene with the blue bokoblin, this is pretty much a full minute off your run's total time. Link below: http://www.youtube.com/watch?v=YZm5PdOJg3A Title: Re: SS: Trick Research & Discovery Post by: UhelligGudn on December 13, 2011, 08:33:55 AM Low batteries would suck lmao. "Oh shit my batteries ran out, brb gotta put in some new ones and waste them til they're low enough to be able to run again" I had the low battery warning annoy me off and on for something like 5-6 hours, they last for ages after it first comes up. Thus, an idea! If this really does allow the skipping of the fire earrings, it would easily be justified in pausing and swapping out the batteries. You could time the best point to insert some dying batteries in order to have the indicator come up when you want it to. Then you could pause again after and take the batteries out. That way you'd have these "dead batteries" that you could use for the trick, or any other Fi cut scene skip whenever you want. Obviously the saving would need to be worth the pause time to swap batteries, but this sounds like a pretty entertaining strategy if it works :P Title: Re: SS: Trick Research & Discovery Post by: CloudMax on December 13, 2011, 08:48:37 AM I have this in the boss thread, but it's a big enough time saver to warrant sticking here as well for you entire-game run guys. In the Horde Battle, you can jump off a Moblin's shield over the edge of the cliff at the second barrier, thus skipping a full third of the sequence. Counting a skipped cutscene with the blue bokoblin, this is pretty much a full minute off your run's total time. Link below: http://www.youtube.com/watch?v=YZm5PdOJg3A Weird. I tried the same thing while streaming once (I did not do it in boss rush though!) and the game got softlocked after I killed all the bokoblins down there. Like, I got all the way down, killed the enemies, the shield around ghirahim and zelda despawned, and I could run around and even talk with zelda (she didn't say anthing though), but nothing more happened. Does this really work outside of boss rush? Because it didn't work for me =/ Also: Battery swapping in a segmented run. Just start a segmented with low batteries, and then swap them for the next one. It wont cost you any time at all. So even if it just skip one single small text in the game, it would still save a couple of seconds. Title: Re: SS: Trick Research & Discovery Post by: TheOthin on December 13, 2011, 11:13:43 AM This wasn't on Hero Mode file, it was just on a regular file. From what I recall from my first "normal file" playthrough, it is a forced message. The batteries were low, the battery symbol was in the corner. My memory may be wrong, but I remember it being a forced message. That sounds worth verifying.One other issue I noticed was that on Hero Mode, I lost health ridiculously fast in the heated area; even entering with seven hearts, I had lost half of that by the time I reached the trigger. So going through the heated area beyond that could be a real issue for Hero Mode runs. Title: Re: SS: Trick Research & Discovery Post by: Tamis on December 13, 2011, 12:55:09 PM When can you get the protection potion ?
Someone said it immunizes you from heat if you upgrade it, so that wouldn't be a big deal. (I remarked the same shit for swimming though.. I lost my 18 hearts before I could go up to the surface when I was doing the notes thing, that's ridiculously fast) Title: Re: SS: Trick Research & Discovery Post by: Paraxade on December 13, 2011, 01:09:34 PM in TheOnlyOne's run the fi message you guys are talking about doesn't come up, so chances are it's not a forced message. i doubt this low batteries trick actually works.
Title: Re: SS: Trick Research & Discovery Post by: Matt23488 on December 13, 2011, 05:51:46 PM When can you get the protection potion ? Someone said it immunizes you from heat if you upgrade it, so that wouldn't be a big deal. (I remarked the same shit for swimming though.. I lost my 18 hearts before I could go up to the surface when I was doing the notes thing, that's ridiculously fast) The guardian potion is available from the very beginning of the game, the only ones that aren't are stamina and air potions. Title: Re: SS: Trick Research & Discovery Post by: TheOthin on December 13, 2011, 08:06:25 PM The guardian potion is available from the very beginning of the game, the only ones that aren't are stamina and air potions. It is, but the 200 Rupee cost could be an issue. Even more so if upgrading it is necessary; is that even possible by the first time you first reach Eldin? (Unless you transfer bugs from an earlier file, which I assume isn't in the question at the moment.)Title: Re: SS: Trick Research & Discovery Post by: Tamis on December 13, 2011, 09:42:42 PM Haha, I can already imagine a run with the same level of wtf as a RBA run :D
-does tutorial and shit -reaches eldin -collets 200 rupees -buys potion -collects bugs -upgrades potion -fire dragon -bokoblins and chests everywhere in eldin -suddenly all items from the game after 2 hours of gameplay -finishes the game Title: Re: SS: Trick Research & Discovery Post by: Cosmo on December 13, 2011, 10:07:13 PM Somebody make that route possible, please lol
Title: Re: SS: Trick Research & Discovery Post by: TheOthin on December 13, 2011, 10:24:17 PM Hm... So it seems pretty damn likely that the trigger for Fi appearing to tell you to turn around depends on whether or not you have the Fireshield Earrings, as opposed to whether or not you're actually taking damage from the heat. But are we certain of that?
If not, I'll give it a check on my file. Can't find a listing on what bugs are required for the upgrade, so unless someone knows, I'll just hope I either have them transferred or they're otherwise available from early in the game. Title: Re: SS: Trick Research & Discovery Post by: THENINTENDOLUMINARY on December 13, 2011, 11:18:22 PM No their's another flag entirely for Fi not to tell you to turn around, she still tells you to turn around with my have fireshield earrings code
Title: Re: SS: Trick Research & Discovery Post by: TheOthin on December 14, 2011, 12:50:10 AM Probably based on completing the Eldin Silent Realm. Can't see any way to trick that one...
Title: Re: SS: Trick Research & Discovery Post by: Paraxade on December 14, 2011, 07:05:48 AM i am very tired of tricks that seem very very ridiculously close and then don't work (http://www.youtube.com/watch?v=R3xS5ci0a0E)
Title: Re: SS: Trick Research & Discovery Post by: Jackimus on December 14, 2011, 08:56:18 AM ^
Tried changing the way you face with C and do a backflip? In my mind, it seems like that could work. Title: Re: SS: Trick Research & Discovery Post by: Paraxade on December 14, 2011, 09:13:32 AM Going into first person pushes you out of the wall, even if you don't touch the wiimote. :/ Though it's still possible to turn without being pushed out by pressing left very lightly, but I tried backflipping and it didn't work.
Title: Re: SS: Trick Research & Discovery Post by: CloudMax on December 14, 2011, 09:30:31 AM This is what I think about it:
Quote The sad thing is that this would save like.. 30 seconds at most if it worked. It just feels wrong that even this boss key skip would be such a minor thing. Anyway, I'm going to guess that it won't be possible to clip. I mean, you haven't succeeded, and there isn't much we can do there after all. I'll look into it when I get home anyway. It sad that the boss key takes almost no time at all to get. You'll almost be able to reach the chest by the time you reach that wall. A boss key skip that saves like 20 seconds? What the hell is this. I mean, a deathwarp could probably save more time then that. xD Stupid design :( Title: Re: SS: Trick Research & Discovery Post by: Tamis on December 14, 2011, 09:31:45 AM Also it looks it would be hard to get if there was a way to get it (the boss key skip), so better stick to getting the key and just using it I think :p
Title: Re: SS: Trick Research & Discovery Post by: CloudMax on December 14, 2011, 09:40:03 AM Also it looks it would be hard to get if there was a way to get it (the boss key skip), so better stick to getting the key and just using it I think :p Never think like that when it comes to speedrunning. People do tricks that is a thousand times harder in other zelda games all the time. And if we do find a way to get it, there will most likely be a set up available shortly after its discovery. Not to mention that it would be a great addition to segmented runs. The only way I could see this clip happening would be to climb up like in the video. We need some way to prevent link from getting pushed out, or a way to climb further to the right. Title: Re: SS: Trick Research & Discovery Post by: TheOthin on December 14, 2011, 09:43:01 AM Sounds like you would have to repeat the skip a second time when you return to the dungeon, which might take up most or all of the time you'd save from the trick during the first visit.
Title: Re: SS: Trick Research & Discovery Post by: CloudMax on December 14, 2011, 10:07:13 AM Sounds like you would have to repeat the skip a second time when you return to the dungeon, which might take up most or all of the time you'd save from the trick during the first visit. Sounds like you would have to repeat the skip a second time when you return to the dungeon, which might take up most or all of the time you'd save from the trick during the first visit. IF the door stays locked. The dungeon actors acts a bit strange in skyview since you visit it two times. Maybe it just automatically opens the door when you trigger the second scenario in the dungeon. If it doesn't, then a boss key skip would be completely useless. Title: Re: SS: Trick Research & Discovery Post by: TheOthin on December 14, 2011, 10:48:31 AM That's what I was asking about in the video comments, and from what Paraxade said, it sounds like it does.
Title: Re: SS: Trick Research & Discovery Post by: Paraxade on December 14, 2011, 11:39:05 AM I don't know if it does. I assume it wouldn't change because there's really no reason for it to change.
Title: Re: SS: Trick Research & Discovery Post by: CloudMax on December 14, 2011, 12:01:49 PM I don't know if it does. I assume it wouldn't change because there's really no reason for it to change. That is the logic that we can't use when it comes to skyward sword actors. There is no reason to now have the first scenario in skyview loaded on default, yet you have open the temple door for the game to actually spawn the actors that should've been spawned by default. I would not be surprised if the second visit automatically opens the boss door. Title: Re: SS: Trick Research & Discovery Post by: TheOthin on December 14, 2011, 09:42:29 PM Yeah, we can't know unless we test specifically what state it's in if we skip the boss key and come back during the Sacred Water quest. Which shouldn't take too long to test with Lake Hylia early, can it?
On that note, isn't it possible to start the Sacred Water quest early with Lake Hylia early... even before the first trip through Skyview Temple? Do we know what effect that might have on the dungeon? Title: Re: SS: Trick Research & Discovery Post by: Matt23488 on December 14, 2011, 09:56:59 PM Yeah, we can't know unless we test specifically what state it's in if we skip the boss key and come back during the Sacred Water quest. Which shouldn't take too long to test with Lake Hylia early, can it? On that note, isn't it possible to start the Sacred Water quest early with Lake Hylia early... even before the first trip through Skyview Temple? Do we know what effect that might have on the dungeon? I don't think so, since Water Dragon isn't present until you get the scale. Title: Re: SS: Trick Research & Discovery Post by: THENINTENDOLUMINARY on December 15, 2011, 02:00:36 AM According to someone on gamefaqs http://www.gamefaqs.com/boards/960633-the-legend-of-zelda-skyward-sword/61353969 there seems to be a way to get the bokoblin capture even to trigger early, if this is somehow reproducible then it should prove very useful
Title: Re: SS: Trick Research & Discovery Post by: Abahbob on December 15, 2011, 04:09:34 AM I doubt it would give you the mogma mitts... But it's worth a shot. What are the triggers necessary to actually start the sequence? I can't think of anything that could start it that early...
Iirc, the boss door in Faron is open the second time, cuz I used the cheat to walk through walls. I'll check if I have time tonight. Title: Re: SS: Trick Research & Discovery Post by: Roadagain on December 15, 2011, 08:50:23 AM Very doubtful it would give the Mitts.
I mean, you should have them at that point, so you don't "lose" them. The other items are lost, or rather replaced. Then you replace the new items (Unusable Bokoblin icons) with the original items. Anyways, he mentioned that he did "those 3 sidequests" as a potential reason, but I'm kinda doubtful of that. Also, if someone cares, I'm almost positive the "heated area" prompt is forced on first time you go there, even on Hero Mode. Title: Re: SS: Trick Research & Discovery Post by: Paraxade on December 15, 2011, 08:57:51 AM You do lose the mitts. You're supposed to pick up a barrel inside the cage to make a mogma pop up, and he gives you the mitts.
Title: Re: SS: Trick Research & Discovery Post by: Roadagain on December 15, 2011, 09:34:08 AM Doh. Yeah, that's the level of my memory again. :K
Title: Re: SS: Trick Research & Discovery Post by: TheOthin on December 15, 2011, 10:37:22 AM Anyways, he mentioned that he did "those 3 sidequests" as a potential reason, but I'm kinda doubtful of that. It sounds really odd, but I still think we should ask him what the sidequests are. As soon as we can convince him not to listen to the people telling him to restart.Also, if someone cares, I'm almost positive the "heated area" prompt is forced on first time you go there, even on Hero Mode. I have to say, I'm really hesitant to believe he's telling the truth, but we can't take any chances. We need to all be on there now persuading him to keep the file, to get a video, and if possible, to make a backup of the file. After we can verify as much as we can, we can see about duplicating it. As for the "heated area" prompt, it is absolutely not forced on Hero Mode. I verified this earlier; it was my first time traveling into the area on Hero Mode, and the message did not appear, although Fi blinked to let me know I should talk to her. Title: Re: SS: Trick Research & Discovery Post by: Roadagain on December 15, 2011, 01:12:27 PM That's an oddity. I could've sworn it was forced.
Well, I took a look at IGN's (Ugh) walkthrough, and it didn't force that thing upon you. Even on Normal mode. Anyways, made sure to poke the thread about the Eldin oddity. Title: Re: SS: Trick Research & Discovery Post by: darkeye14 on December 15, 2011, 10:18:36 PM I couldn't find this in the thread, so I'll just post it; you can skip ramming the eyes on Levias and the introductory cutscene to Bilocyte, as long as you're willing to fight Bilocyte blind:
Invisible Bilocyte Glitch, discovered by srb2Espyo (http://www.youtube.com/watch?v=ap9hoLNhUSs) Title: Re: SS: Trick Research & Discovery Post by: Abahbob on December 15, 2011, 10:53:12 PM My bad, coulda sworn you still had the mitts...
Ugh the beginning is so long... Even with cheats, you still need to get the training sword, race(for the sailcloth), and then get the goddess sword. I still can't imagine a way around this. Title: Re: SS: Trick Research & Discovery Post by: Roadagain on December 15, 2011, 10:58:00 PM That Bilocyte video was interesting. Shouldn't be too hard to do it that way either.
a quick question though: Can the Lanayru Desert skip (Skipping the updated map with one of the shells used as extra height) be done without a shield? Title: Re: SS: Trick Research & Discovery Post by: Tamis on December 16, 2011, 12:31:35 AM As long as you need to use that snail thingy monster, I don't think you can skip getting a shield. You need to push it against the wall in order to climb it, if it stuns itself I think it will be too far.
That bilocyte glitch is kinda cool, skips all the eyeballs which can be a pain in the ass (in a single segment mostly), and it's just half blind cause you can Z lock him. Thing is you'd need triggers before to get to the boss, cause you need the "tornado spin" thingy for the bird in order to have access to the soup to bring him, so you still gotta do that crap :p Title: Re: SS: Trick Research & Discovery Post by: Abahbob on December 16, 2011, 01:23:15 AM I'm still working on getting the desert skip with a shield :/
Still, If you could get it to hit between the part that juts out and the clawshot target first. Then get it to hit the part that juts out and while it's stunned, hit it once with the sword so it will roll instead of dig. If you can somehow manage to get the right angle off of the little pillar/island w/e, it may be close enough to get it. Just a theory. Still, a shield would be much more effective and timesaving in the long run for Lanayru. Title: Re: SS: Trick Research & Discovery Post by: ZFG on December 16, 2011, 04:24:50 AM OMG LEVIAS EYE SKIP!!!!! I couldn't stand that part, so damn frustrating.
Title: Re: SS: Trick Research & Discovery Post by: Paraxade on December 16, 2011, 07:27:39 AM well I've been messing around with the save file that was posted on gamefaqs. no idea what causes it still, but long story short, it seems completely useless for a speedrun even if we can replicate it.
details: The guy is saved outside Skyview Temple. Seems like the last thing he did was finish the dungeon and then save at the statue outside of it. For some reason though the game thinks he's supposed to go to Fire Sanctuary. The file select screen says to go to Fire Sanctuary and Fi says to go to the third sacred flame in Eldin Volcano. So after you go drop off the tablet at the statue and go to Eldin, the eruption sequence triggers. So here's the thing. When you wake up in the cage, there's nothing there. Bokoblin standing in front of the entrance is gone, there's nothing in the cage including the barrel you're supposed to pick up, so you're permanently stuck inside the cage. Using cheats, if you leave the cage and explore the volcano, there's a lot of actors scattered around (enemies, bomb flowers, cutscene triggers) but the mogma, bokoblins and chests are all not present. The loading zone to go to the volcano summit is also gone. The weird part though, is apparently if you talk to the Sheikah Stone and then back out of the menu, it'll load the actors so you can actually go through the sequence like normal. You can get every item except the bow. When you get to the crater, the Goddess Sword is there instead of the True Master Sword. You can get the adventure pouch and the sword and then go see Fire Dragon. Now there's still a lot of problems. -The game sets most of Eldin to the post-boko base part. This is problematic, because the door to the Earth Temple is still closed, but the key pieces are not there. So at this point you're basically screwed. -You apparently can't dig without the Digging Mitts, even if you have the Mogma Mitts. I guess the digging mitts are what actually let you dig in holes, and the Mogma Mitts stack on top of them and let you burrow :s -Because it's the post-boko base part, you can't get the Digging Mitts. -The Fi trigger preventing you from going to the summit reappears. -As for even getting through the sequence to begin with: two big problems. First off, the fact that you're stuck in the cage, and second, you don't have Fireshield Earrings, which means you take constant damage inside the volcano. The only remotely feasible way to get out of the cage that I can think of is to die. The only remotely feasible way to get through the volcano without the earrings is to take a Guardian Potion + or ++, whatever the max is, and get through the sequence as fast as possible. These things kind of cancel each other out. Guardian Potion would make it impossible to die, but then not taking the Guardian Potion would make it impossible to get through the volcano without the earrings. -Everything except Eldin works perfectly fine. There's nothing unusual in Faron or Skyloft, and the Faron SotH event won't trigger. Soo yeah. It seems completely useless. Would still be cool to find out why it happens though. Oh also... the extra dowsing slots are BS lol. After you complete the bokoblin base, you can go and get the ability to dowse for rupees even though you haven't unlocked the extra slots. The game lets you select the option anyway even though it's not visible in the menu. Anyway, that's mostly it. The only way to have any chance in hell of this being useful imo is if we can avoid triggering the sequence until after going to Eldin, getting the digging mitts and opening the Earth Temple... that way there's at least a shot of being able to get through the crater and continue the game afterwards. Title: Re: SS: Trick Research & Discovery Post by: TheOthin on December 16, 2011, 10:55:30 AM That's unfortunate... but we know it's real, and it sounds like it could somehow be duplicated. The questions are, how, when, and what could we do differently? Maybe there are some abnormalities in Faron that could explain what he did.
Also, speaking of the bow, is it even in the last chest with the adventure pouch if you didn't get it in the first place? If not, did that cause any more issues with reaching the dragon to end the quest and leave the area? Title: Re: SS: Trick Research & Discovery Post by: Paraxade on December 16, 2011, 12:29:15 PM Nope, and no, you can use the beetle to cut the rope.
Title: Re: SS: Trick Research & Discovery Post by: CloudMax on December 16, 2011, 02:21:17 PM Wrongwarps
Behind the temple > Sealed Grounds Freeze Sealed Grounds > Behind the Temple Flooded Faron Woods Sealed Temple > Behind the Temple Hylia Temple (back in time) Sealed Temple > Sealed Grounds Freeze Hylia Temple > Behind Locked Door Sealed Temple (forward in time) The flooded faron woods and hylia temple wrong warps will most likely never be possible. As soon as the game registers that you're in the areas the statues despawn. The walk on air code prevents the game from detecting this though, and that's why I'm able to test these statues. Anyway, those two must be the most interesting wrong warps so far. Also, Bokoblin base early causes loading zones to go away in the area. Talking to the shiekah stone will cause the bokoblin base to load properly. The zone probably reload when you exit the menues. Entering and exiting the area should fix this aswell, but that isn't possible since all the loading zones are gone. If you die you will respawn outside of the jail. (between the jail and the landing point) You can't get to the shiekah stone from here sadly. But it doesn't really matter anyway, since we can't die without cheats to begin with. You can't get sacred water at the end of the first dungeon on this save file either. Landing in sealed grounds won't prevent the bokoblin base from triggering, so the bokoblin base sequence has probably already started (Which may be why it mess up when you get there. Normally the sequence start when you reach the area, not before). I may have forgotten something... I've tested quite a lot of things today. Edit: I did further testing with the Wrongwarp that takes you to temple of hylia. This time I tested it on a brand new file (before I even talked to granny), and these are the results: The cutscene of you entering the temple is all messed up, the camera is OoB in the sealed grounds. The gate of time is missing. The door to sealed grounds (the temple entrance door) is missing. The huge doors that leads into the room that zelda is in is also missing. Impa is there and acts as if it is your first visit, just like she is supposed to. Because the gate was missing, I attempted to do the wrong warp that takes you back to the present time. After you return to the present and the cutscene of you exiting the gate of time starts, the camera will mess up and end up OoB, and then the game softlocks. So, Temple of Hylia early through wrong warp is not possible. You'll have to activate the gate. Title: Re: SS: Trick Research & Discovery Post by: Mitjitsu on December 16, 2011, 04:43:18 PM New method to get OoB in Faron Woods.
http://www.youtube.com/watch?v=fzG7MVw6Afo&lc=L2fUTlJFP_zkibvBqx1IxRNKU8tuefeTuvh-yHoenPc&feature=inbox It isn't shown in the video but you can use it to get to Lake Floria early by luring the giant moblin up to the area where I entered Faron Woods from. Once you done that get the moblin side on with the wall with his spear hand next to the wall. As soon as you hear his grunting noise indicating he's about to attack side hop right,then run up the side of his shield and grab the ledge (not front on like I do in this video). Title: Re: SS: Trick Research & Discovery Post by: CloudMax on December 16, 2011, 07:41:30 PM New method to get OoB in Faron Woods. http://www.youtube.com/watch?v=fzG7MVw6Afo&lc=L2fUTlJFP_zkibvBqx1IxRNKU8tuefeTuvh-yHoenPc&feature=inbox It isn't shown in the video but you can use it to get to Lake Floria early by luring the giant moblin up to the area where I entered Faron Woods from. Once you done that get the moblin side on with the wall with his spear hand next to the wall. As soon as you hear his grunting noise indicating he's about to attack side hop right,then run up the side of his shield and grab the ledge (not front on like I do in this video). Wait, wait, wait. Is he even there before you get to Lake Floria? I can't remember him being there before lake floria? Title: Re: SS: Trick Research & Discovery Post by: Matt23488 on December 16, 2011, 07:56:17 PM I think the enemies change right after AC. Can't fully remember though.
Title: Re: SS: Trick Research & Discovery Post by: TheOthin on December 16, 2011, 08:23:52 PM You fight a Moblin when you're climbing up that tree to reach the Kikwi that helps you reach AC, and I'm certain that's not the first Moblin I remember fighting. So they change sometime before that, probably after the first battle with The Imprisoned or something else around that time.
Title: Re: SS: Trick Research & Discovery Post by: AniMeowzerz on December 16, 2011, 09:34:27 PM I'm pretty sure it changes when you're going to do the trials, so yes he's there before LF
Title: Re: SS: Trick Research & Discovery Post by: Abahbob on December 17, 2011, 01:26:37 AM Wait, so the game keeps a flag if you have the digging mitts? So then you shouldn't even need to get the Mogma Mitts back to dig (not burrow).
Title: Re: SS: Trick Research & Discovery Post by: Nook on December 17, 2011, 02:50:41 AM Wait, wait, wait. Is he even there before you get to Lake Floria? I can't remember him being there before lake floria? There's no way he's there before Floria at allTitle: Re: SS: Trick Research & Discovery Post by: Abahbob on December 17, 2011, 03:39:16 AM They do appear after the trial. 100% sure
Title: Re: SS: Trick Research & Discovery Post by: Roadagain on December 17, 2011, 03:47:08 AM Quote I'm still working on getting the desert skip with a shield :/ Still, If you could get it to hit between the part that juts out and the clawshot target first. Then get it to hit the part that juts out and while it's stunned, hit it once with the sword so it will roll instead of dig. If you can somehow manage to get the right angle off of the little pillar/island w/e, it may be close enough to get it. Just a theory. Still, a shield would be much more effective and timesaving in the long run for Lanayru. It would shave a fair part off of a minimal quest though. The Moblins appear either after the trial, or after climbing up the tree to meet the Kikwi. Title: Re: SS: Trick Research & Discovery Post by: Abahbob on December 17, 2011, 03:49:33 AM It would shave a fair part off of a minimal quest though. The Moblins appear either after the trial, or after climbing up the tree to meet the Kikwi. I can't imagine it would be faster. It would also be much more difficult. Well good luck to ya Title: Re: SS: Trick Research & Discovery Post by: Roadagain on December 17, 2011, 03:51:53 AM @Bob: Well, compared to going the whole long trip to Temple of Time and from there to the other side, instead of just skipping over the wall, I would say it's a fair skip.
Title: Re: SS: Trick Research & Discovery Post by: Abahbob on December 17, 2011, 04:09:20 AM Oh yes the skip itself. Sorry, I just meant it would be faster with a shield. If you can get it without shield, that would've helped me instead of going back to skyloft to get one :/
EDIT: Found an interesting video on youtube. Much faster way of climbing the tree if you don't wanna use early floria. Obsolete but still cool. http://www.youtube.com/watch?v=kz2-3wrJm5w EDIT2: Found another case of the Eldin Volcano eruption early. Apparently this one occurred later, when someone was trying to get the pinwheel for the Fun Fun Island guy. We really need more info on this. http://www.zeldaeurope.de/forum/thread.php?threadid=6535 Title: Re: SS: Trick Research & Discovery Post by: Cosalich on December 17, 2011, 08:38:44 PM Still, If you could get it to hit between the part that juts out and the clawshot target first. Then get it to hit the part that juts out and while it's stunned, hit it once with the sword so it will roll instead of dig. If you can somehow manage to get the right angle off of the little pillar/island w/e, it may be close enough to get it. Just a theory. Still, a shield would be much more effective and timesaving in the long run for Lanayru. I've attempted this for a several hours with no luck. The way the sand ramps up against the side wall pushes the shell back and away from the wall so you're not able to grab the top. Title: Re: SS: Trick Research & Discovery Post by: Abahbob on December 17, 2011, 08:41:31 PM It took me several hours for 2 days. If it's close, hit it once and it will come rolling at you instead of digging. Just knock it back at a similar angle as in the video and you can get it.
Title: Re: SS: Trick Research & Discovery Post by: Roadagain on December 17, 2011, 08:53:04 PM Abah: Oh, now we find out it can actually happen at different parts? That's... awesome. By the time you can get the PinWheel, you would have the Mitts, which, IIRC, was one of the issues earlier.
Title: Re: SS: Trick Research & Discovery Post by: Abahbob on December 17, 2011, 08:55:27 PM Well that is an issue, but you lose the Mogma Mitts, so you still have no way out.
Title: Re: SS: Trick Research & Discovery Post by: Roadagain on December 17, 2011, 09:41:43 PM Well, Para did say this:
Quote The only way to have any chance in hell of this being useful imo is if we can avoid triggering the sequence until after going to Eldin, getting the digging mitts and opening the Earth Temple... that way there's at least a shot of being able to get through the crater and continue the game afterwards. If it triggers at Pinwheel retrieval, we have done these. Title: Re: SS: Trick Research & Discovery Post by: Abahbob on December 17, 2011, 10:36:52 PM I understand, yet the Mogma won't appear, so we would need to clip ourselves out. That way we can get some bats or something to kill us. I've been trying to trigger the glitch, yet no luck. I'm going to try contacting the people who have had it to find their sequence of events.
Title: Re: SS: Trick Research & Discovery Post by: aleckermit on December 18, 2011, 07:01:54 PM Mini-tutorial for the Earth Temple switch skip trick:
http://www.youtube.com/watch?v=VQ4xeSdhetQ Title: Re: SS: Trick Research & Discovery Post by: Abahbob on December 18, 2011, 09:49:37 PM If we could clip through the gate at the very beginning of the game, we could skip the instructors instructions and going to the Zelda pushing you off the ledge cutcscene. Ideas?
Title: Re: SS: Trick Research & Discovery Post by: Tamis on December 18, 2011, 10:26:26 PM I guess it's too high to highflip it ? Or highflip around it, dunno. Just giving ideas :p
Title: Re: SS: Trick Research & Discovery Post by: Abahbob on December 19, 2011, 12:19:54 AM Yeah cuz I know you can get back by jumping off next to the one the dude is fixing.
Title: Re: SS: Trick Research & Discovery Post by: CloudMax on December 19, 2011, 10:42:02 AM If I remember correctly, you do not even have to trigger the zelda cutscene if you could get past the gate early.
I am pretty sure I could go directly to the groose cutscene and skip zelda entirely when I used clipping. I've tried to get past the gate a lot without any success. If someone manages to pull it off, that would be awesome. Title: Re: SS: Trick Research & Discovery Post by: Abahbob on December 19, 2011, 06:30:38 PM Yeah, I have too. I think the only thing is that the gate at the bottom won't open until you get the sailcloth if you skip Zelda. Or maybe after you get goddess sword. Also, if you skip the race by walking around the barrier that tells you to jump off, you can sleep in a bed till night to start the Fi sequence, you just won't get the sailcloth...
Title: Re: SS: Trick Research & Discovery Post by: Zm4rf on December 19, 2011, 08:04:56 PM Noob question: is the sailcoth necessary?
Title: Re: SS: Trick Research & Discovery Post by: TheOthin on December 19, 2011, 08:16:40 PM Noob question: is the sailcoth necessary? You do a lot of skydiving, especially to get between areas, and without the sailcloth, it seems like that might hurt...Title: Re: SS: Trick Research & Discovery Post by: aleckermit on December 19, 2011, 08:17:21 PM Noob question: is the sailcoth necessary? Well the story forces you to obtain it, that and it's used for traveling up air-gusts (who knows though, maybe the gusts trigger the cloth to be used automatically with or without it being obtained). Title: Re: SS: Trick Research & Discovery Post by: Tamis on December 19, 2011, 08:26:10 PM During the silent realm, you don't have the sailcloth, and link can go up air-gusts (i'm thinking about eldinn silent realm, in the part where you have to go down that slope and use the two consecutive air-gusts, same place where you get a part of the key of earth temple).
So I think sailcloath is unnecessary for air-gusts. Only need would be when you fall. But it's not like it's huge losses of life and there are many of them. Title: Re: SS: Trick Research & Discovery Post by: Abahbob on December 19, 2011, 08:49:23 PM Its still a theory, as I haven't gotten past the zone without cheats. But it is used automatically with gusts. It is used when you are diving from sky to surface. The only difference is that you cannot manually use it from heights. I'm sure there are some side effects later, and it would slow you down when falling from heights due to damage and you walk slower for a second.
Title: Re: SS: Trick Research & Discovery Post by: brynnagiadrosich on December 20, 2011, 12:14:51 AM I downloaded that file save with the early Volcano trigger happening. I messed around a little bit on it.
Here's the theories/facts that I have. -Saved at Skyview Temple after beating it. -3 heart pieces + container -got potion shop bottle, but not the one in Impa's chest. -upgraded slingshot. -bought bug net, had basic wooden shield -Gorko is outside the sealed grounds and talks about the gossip stones+walls (I can't remember if he's here usually) -did not use any bird statues except one outside of temple. Used both in deep woods. -Temple seems normal. No enemy changes or special water. -Has not been to lumpy pumpkin yet. -Did lake floria early, the kettle is there, but no water dragon. The squids speak of saving her though. I'm going to try and mess around with doing some odd things on a new hero file, but this is all I've got so far. The strangest thing about the file seems to be the upgraded slingshot. I don't think you would have the necessary treasures to do it in a non-Hero Mode file, so it could be the trigger. It sounds like something they would have tested for, but hey, Lanayru Goron. Anything is possible. I'm also not sure if this was saved directly after the temple or not, because the rupee counter was only at 23 or something, and that seems awfully low for coming out of a temple. He might have just purchased the slingshot upgrade, but then why return to the temple entrance to save? Title: Re: SS: Trick Research & Discovery Post by: TheOthin on December 20, 2011, 12:50:43 AM Checking on my Hero Mode file that's in the middle of the first Eldin visit, Goro is indeed behind the Sacred Temple, but he doesn't know any details about the stones/walls yet; he just mentions that there are some things that respond to music. Which makes sense, since you aren't supposed to have the harp to activate them yet. He's also holding a map; I don't remember whether or not he still does that later.
I also decided to upgrade the Slingshot, then returned to Eldin; nothing unusual happened. It required Dusk Relics, which you indeed cannot get on a Normal Mode file before the first Eldin visit, but you should be able to get everything necessary for the upgrade by the end of the first Sacred Realm, which is long before the Bokoblin Base sequence. Also, let's keep in mind that although it sounds like the file that uploaded the glitch was a Hero Mode file, the first file that reported the glitch was not. So other causes specific to Hero Mode don't sound likely. If it is a Hero Mode file, it's even stranger that he didn't get the bottle in the Sealed Temple or the bird statues... Title: Re: SS: Trick Research & Discovery Post by: brynnagiadrosich on December 20, 2011, 02:33:51 AM Checking on my Hero Mode file that's in the middle of the first Eldin visit, Goro is indeed behind the Sacred Temple, but he doesn't know any details about the stones/walls yet; he just mentions that there are some things that respond to music. Which makes sense, since you aren't supposed to have the harp to activate them yet. He's also holding a map; I don't remember whether or not he still does that later. I also decided to upgrade the Slingshot, then returned to Eldin; nothing unusual happened. It required Dusk Relics, which you indeed cannot get on a Normal Mode file before the first Eldin visit, but you should be able to get everything necessary for the upgrade by the end of the first Sacred Realm, which is long before the Bokoblin Base sequence. Also, let's keep in mind that although it sounds like the file that uploaded the glitch was a Hero Mode file, the first file that reported the glitch was not. So other causes specific to Hero Mode don't sound likely. If it is a Hero Mode file, it's even stranger that he didn't get the bottle in the Sealed Temple or the bird statues... I was thinking that perhaps not activating the bird statues was some sort of self-imposed challenge, but some are activated, so that's kind of a bad theory. I don't have the save that is the normal file, just a hero mode file. I'm going to start a normal file pretty soon and try everything I can think of. If it goes with the normal screw-up this game has, it's probably an NPC that you have to talk to that normal people wouldn't. If there's any NPC that might trigger it, my guess would be the fortune-teller. His house is particularly hard to find, and very few players would not only find it, but go there at night that early in the game. Since he does eventually get a sidequest (losing the crystal ball after being sent to learn the song by Levias), could it be possible that he could be the trigger for it? It's a longshot, but I suppose anything is. We haven't tested it yet, so if anyone has an early-game file and doesn't mind going through Skyview again, maybe try talking to him and then going to Eldin. We're going to go through it soon anyway, but if anyone has a save for that, it would be interesting to find out. It'll be hard to reproduce what the guy did, especially because I've heard that it can happen after you start the pinwheel sequence for the windmills in Skyloft. Which makes me remember another sequence break idea that people had--if one does skip the Gust Bellow/Leaf Blower/Dust Buster thing, then you won't be able to get into the thunderstorm, so we'll have to eventually get into the Lanayru Mine to get just it. I'm sure this has been mentioned, but I just remembered that. Gonna be doing some testing stuff tonight, I'll report anything I find. If anything. EDIT: Sudden terrible thought. This is the only Zelda that has conversation trees. In other words, different responses to a choice you make. What if it's a specific combination of things that you have to choose? O.O That's horrifying. Title: Re: SS: Trick Research & Discovery Post by: Paraxade on December 20, 2011, 02:50:02 AM just talk to goddamn everyone :P
Title: Re: SS: Trick Research & Discovery Post by: Abahbob on December 20, 2011, 03:44:34 AM I think it may be about the amount of materials/bugs :/ too lazy to get the save again though. Also, I HIGHLY doubt it is from the conversation choices. Also, speculation about what he did being weird really isn't helpful, as not all players have the same motivation. So lets not rule anything in or out because it's "weird". Well, I am getting tired of trying for a perfect Eldin run, I might mess around with that glitch shit again.
Also, I have talked with Red-X, and the codes he had been using at the time were: Have Shield With Curse Medal [Anarion] Disable Fi's Dowsing Reminder [Anarion] always fly at boost ring speed [wiiztec] fly speed [wiiztec] (C,up/C,B to fly fast/slow) pointer ver. A Button Text Speed Modifier (XXXX Times Text Speed) [brkirch] No Screen Minimize While Z-Targeting [Bully@Wiiplaza] No Notification The First Time You Collect A Bug Or Treasure [Bully@Wiiplaza] Disable Fi's Low Battery Warning [Bully@Wiiplaza] Disable Fi's Low Health Warning [Bully@Wiiplaza] Disable Low Health Alarm [Bully@Wiiplaza] Disable Fi's Low Shield Gauge Warning [Bully@Wiiplaza] Text Speed Modifier (XXXX Times Normal Text Speed) [brkirch] Perform Skyward Strikes At Full Health [Bully@Wiiplaza] Skyward Strike Charges Instantly [Bully@Wiiplaza] Super Clawshoot [Thomas83Lin] Game Breaking Bug Glitch Fix [Thomas83Lin] Title: Re: SS: Trick Research & Discovery Post by: Paraxade on December 20, 2011, 04:11:45 AM .... wait, he was using codes? it's probably the "game breaking bug fix" one then :/ I thought this was done without cheats.
Title: Re: SS: Trick Research & Discovery Post by: Abahbob on December 20, 2011, 04:17:40 AM Well it is a disappointment. I'm gonna try using his normal mode file and running through with those codes.
Title: Re: SS: Trick Research & Discovery Post by: Zm4rf on December 20, 2011, 05:33:02 AM Guys, holy nuts: I was faffing about trying to get past the first gates in Skyloft (the ones that are up at the very beginning), and I figured out a way to get onto the fence that leads to the fence being repaired. I can't get very far on the fence, but hey, it's a start.
If you guys haven't seen/heard of this before I talked about it, I'll try to put up a video of me getting onto the fence. If you guys have then I won't bother. What I do is that I go the second "floor"--the one on the same level as the second floor of the Knight's Academy--then jump over the fence to land on the little platform that is outside the fence but on the other side of the metal gate. Imagine that the fence A is the wooden fence directly connected to the repairman's gate. Follow fence A towards the Knight Academy. Right before fence A and the metal fence connect, run over the wooden fence (fence A), and you'll land on a small grassy platform. Face fence A (the repairman's gate will be to your right) and run up it while holding A and right (on the analog stick). I believe it only works when running from the section of the platform that is furthestmost from the metal fence (ie. the smallest section of the grassy platform). If you hold right, Link will begin to run towards the repairman's gate ON THE FENCE (instead of sliding off). I get stuck on the first post of the fence just to the right of where the platform ends because Link stops dashing and then slips off. If you have any difficulties understanding my wall of text, I'll try to post up a video. lol i hope this helps edit: i made a video and it's on its way to YouTube. It turns out that I didn't notice the metal sticks poking out of the side of the bridge to prevent my strategy to come to fruition. I hit the metal sticks, but using a different idea: On the left of the repairman's gate, climb on top of the post that is in the corner and hold right (the direction towards the gate) and A. What I end up doing is running along the fence and sliding to jump off and hit the metal spikes on the side. lol and here i was thinking i'd found something huge ): Title: Re: SS: Trick Research & Discovery Post by: Roadagain on December 20, 2011, 10:12:46 AM On my Hero Mode file, I've talked to the Fortune Teller several times at night, and never had any issues with Eldin. So unless it's at a very specific timing (Which seems unlikely as it has happened at two different times... :K
Anyhow, I'm quite happy I managed to skip the basement of Ancient Cistern. It just took me way more than doing it normally, because I went to the wrong way first time, and I had difficulties doing it the second time. I'm mostly wondering how difficult is it to do it with a single time, as most of the times the Bokoblin "pushes" you up, it doesn't move you far enough, and you slide back down. Seemed like pure luck to do it decently. Title: Re: SS: Trick Research & Discovery Post by: THENINTENDOLUMINARY on December 20, 2011, 12:40:27 PM The game breaking glitch fix is not supposed to be used unless you encounter the glitch, it's definitely the cause of the early volcano eruption
Title: Re: SS: Trick Research & Discovery Post by: CloudMax on December 20, 2011, 01:01:21 PM The game breaking glitch fix is not supposed to be used unless you encounter the glitch, it's definitely the cause of the early volcano eruption Yeah. If he used that fix, then that IS the cause of it, because that "fix" enables the other events for you. Quote Anyhow, I'm quite happy I managed to skip the basement of Ancient Cistern. It just took me way more than doing it normally, because I went to the wrong way first time, and I had difficulties doing it the second time. You do realise that there is 6 different methods for skipping the basement, right?I'm mostly wondering how difficult is it to do it with a single time, as most of the times the Bokoblin "pushes" you up, it doesn't move you far enough, and you slide back down. Seemed like pure luck to do it decently. Because some methods are extremely easy. http://zeldaspeedruns.com/ss/dungeon/ancient-cistern Title: Re: SS: Trick Research & Discovery Post by: brynnagiadrosich on December 20, 2011, 04:38:31 PM Guys, holy nuts: I was faffing about trying to get past the first gates in Skyloft (the ones that are up at the very beginning), and I figured out a way to get onto the fence that leads to the fence being repaired. I can't get very far on the fence, but hey, it's a start. If you guys haven't seen/heard of this before I talked about it, I'll try to put up a video of me getting onto the fence. If you guys have then I won't bother. What I do is that I go the second "floor"--the one on the same level as the second floor of the Knight's Academy--then jump over the fence to land on the little platform that is outside the fence but on the other side of the metal gate. Imagine that the fence A is the wooden fence directly connected to the repairman's gate. Follow fence A towards the Knight Academy. Right before fence A and the metal fence connect, run over the wooden fence (fence A), and you'll land on a small grassy platform. Face fence A (the repairman's gate will be to your right) and run up it while holding A and right (on the analog stick). I believe it only works when running from the section of the platform that is furthestmost from the metal fence (ie. the smallest section of the grassy platform). If you hold right, Link will begin to run towards the repairman's gate ON THE FENCE (instead of sliding off). I get stuck on the first post of the fence just to the right of where the platform ends because Link stops dashing and then slips off. If you have any difficulties understanding my wall of text, I'll try to post up a video. lol i hope this helps edit: i made a video and it's on its way to YouTube. It turns out that I didn't notice the metal sticks poking out of the side of the bridge to prevent my strategy to come to fruition. I hit the metal sticks, but using a different idea: On the left of the repairman's gate, climb on top of the post that is in the corner and hold right (the direction towards the gate) and A. What I end up doing is running along the fence and sliding to jump off and hit the metal spikes on the side. lol and here i was thinking i'd found something huge ): Lol, I was doing the exact same shenanigans last night. There's about three different ways to get on the fence, but that grassy platform part does seem to be the shortest route to the gate. I was also trying to jump on the fence from where you save the cat, and I managed to stick for half a second, but then he slides right off. If someone could test that part who has codes, that would be great, just to see if you can actually walk on it for longer than a second. A bit dissapointing that the eldin glitch seems to be used with codes. I guess there's no point trying to find out if it's possible without codes then. Title: Re: SS: Trick Research & Discovery Post by: Paraxade on December 20, 2011, 05:06:17 PM Yeah. If he used that fix, then that IS the cause of it, because that "fix" enables the other events for you. not doubting that's the cause, but that sounds weird. why make a code that enables the other events instead of just making a code that unsets the "player is doing the thunder dragon quest" flag? Title: Re: SS: Trick Research & Discovery Post by: brynnagiadrosich on December 20, 2011, 06:02:53 PM What about the other person that had it happen to them? Were they using codes?
Title: Re: SS: Trick Research & Discovery Post by: Red X on December 20, 2011, 06:15:16 PM The game breaking glitch fix is not supposed to be used unless you encounter the glitch, it's definitely the cause of the early volcano eruption I'm surprised the code creator didn't have a disclaimer about that. I find it ironic that trying to prevent a game-breaking glitch is what got me into this mess. Does anyone here know how to edit the code to reverse what it does? I would appreciate it greatly if I didn't have to redo my save file.Title: Re: SS: Trick Research & Discovery Post by: Abahbob on December 20, 2011, 08:47:04 PM Well that was a bust. But there are still 2 more unexplained cases of it. Perhaps it's another glitch npc similar to the game-breaking goron. Now I guess I need to talk with every npc after every event....
Title: Re: SS: Trick Research & Discovery Post by: Roadagain on December 22, 2011, 01:37:17 PM I was reminded of this very minor timesaver:
Sentrobes (The flying robot things you need to deflect missiles back at)... I think one of them is almost required to fight against in the Mining Facility. (I suppose you could just ignore it, but it might get in the way too much)... Normally they shoot the missiles, and after that, they send the two small bombs at you. If you time a skyward strike just before the bombs are dispatched, it will not send them out, and then using the missiles again. Probably a few seconds of saved time, and if one can just ignore all of them anyways, useless, but eh. Title: Re: SS: Trick Research & Discovery Post by: Abahbob on December 22, 2011, 09:09:39 PM I just ignore both of them. You can just keep moving and you don't get hit.
Title: Re: SS: Trick Research & Discovery Post by: Kazooie on December 23, 2011, 08:57:48 PM Some new glitches from me and akheon to skyward sword. Discovered this when we was glitch hunting for fun.
http://www.youtube.com/watch?v=SorgahIdqek I'm sure I haven't tested everything with this so be sure and go try it out! Maybe we can do something else with this :) Title: Re: SS: Trick Research & Discovery Post by: Paraxade on December 24, 2011, 09:12:55 PM I tried to mess around with kazooie's glitch and this (http://www.youtube.com/watch?v=yxu82XvBG7Q) happened... yep
Title: Re: SS: Trick Research & Discovery Post by: Abahbob on December 25, 2011, 12:57:13 AM This game requires too many resets for simple glitches. Falling oob sucks, now there's another. Still a great find. Gonna screw around with this later
Title: Re: SS: Trick Research & Discovery Post by: UchihaSasuke on December 25, 2011, 01:23:06 AM is this the easiest way to do the pumpkin minigame?
http://www.youtube.com/watch?v=eDRdzbschfk Title: Re: SS: Trick Research & Discovery Post by: Tamis on December 25, 2011, 01:29:01 AM That mini game pissed me off so bad. The aiming and reflexes are just annoyingn. Good strat there :p
Title: Re: SS: Trick Research & Discovery Post by: Warchamp7 on December 25, 2011, 03:21:15 AM I've never even seen that mini-game
Title: Re: SS: Trick Research & Discovery Post by: Runnerguy2489 on December 25, 2011, 11:49:15 PM is this the easiest way to do the pumpkin minigame? Someone had a vid with a score of 1,000 using that method: http://www.youtube.com/watch?v=Zeb9E6J72oohttp://www.youtube.com/watch?v=eDRdzbschfk Seems like it is easier based on the comments. Title: Re: SS: Trick Research & Discovery Post by: Warchamp7 on December 26, 2011, 04:09:50 AM So a fun little thing I learned today about skipping cutscenes. I know for a while I was mashing 2 to skip them, and in videos I saw other people doing same, and we'd all be confused why it wasn't working sometimes.
It's not about hitting the button though, it's about holding it. If a cut scene starts up and you're already holding 2, you'll see it for half a second. Title: Re: SS: Trick Research & Discovery Post by: swordsaint on December 26, 2011, 05:50:27 AM already known warchamp =P
Title: Re: SS: Trick Research & Discovery Post by: Warchamp7 on December 26, 2011, 06:11:37 AM Oh I'm sure :P
Title: Re: SS: Trick Research & Discovery Post by: TheOnlyOne on December 28, 2011, 11:00:45 PM Back in Time doesn't crash the game if you reset after continuing after dying. I'll post a video later.
Title: Re: SS: Trick Research & Discovery Post by: Abahbob on December 28, 2011, 11:23:02 PM Can you explain in more detail?
Title: Re: SS: Trick Research & Discovery Post by: TheOnlyOne on December 28, 2011, 11:30:42 PM I'm streaming it right now. =P
I'll post a highlight when I'm done messing around. Title: Re: SS: Trick Research & Discovery Post by: CloudMax on December 29, 2011, 12:29:52 AM When you say BiT, does it actually work like it does in TP, or is it just another way of saying "respawn when resetting the game"?
Because BiT sounds like it could be very interesting if it is like in TP. Title: Re: SS: Trick Research & Discovery Post by: TheOnlyOne on December 29, 2011, 12:58:54 AM I’m not exactly sure how it works in TP to begin with, but so far, no.
Getting Link on the title screen is pretty simple though. 1) Die/kill yourself 2) Select continue 3) Immediately reset the game You can roam around skyloft and do quite a bit. You start out with nothing. I’m not sure of the specifics because a lot of it is pretty weird, but doing certain things “unlocks” parts of your inventory, usually, it seems from file 3. For example, collecting your first stamina fruit while out of stamina seems to give you a sword. Swimming into the barn (If you have the dragon scale, probably from file 3) unlocks B items for use. Going into different maps (houses, the shop, the cave) gives you a tunic. Leaving these places usually crashes the game. Activating secrets, ie. Pushing the box, rolling into a tree with money activates the cutscene where the light beam opens the storm cloud. After this, Link is stuck in place and can do nothing. Talking to a bird statue and leaving a house at night also start the cutscene and freeze Link. This doesn’t actually crash the game, and you can still select a file. Jumping off sklyloft gets Link into the same frozen state. Pressing 1 or + crashes the game. I’m unsure what saving at the bird statue does, and many things have yet to be tested. So mess around and try as much as you can, and maybe this will get us something in a file we aren’t supposed to have. Edit: This video shows me messing around with it from when I accidentally discovered it to when I had to leave. http://justin.tv/theonly0/b/303895004 Title: Re: SS: Trick Research & Discovery Post by: Tamis on December 29, 2011, 01:38:19 AM Erm so it's in french but basically this guy was caught at the eldinn thing and when he got his items back they were all upgraded to the max.
http://forum.palaiszelda.com/viewtopic.php?f=56&t=9641 Don't know if it could be any useful (only useful upgrade is beetle I guess ?), but you never know :p Title: Re: SS: Trick Research & Discovery Post by: TestRunner on December 29, 2011, 01:42:38 AM OK, I did some more testing with the BiT. So when you do the BiT, you respawn in Skyloft. The game seems to always load from File 3. At first everything seems as a fresh file, but as the game makes checks, it adds things. For example, it appears that when you swim underwater (if File 3 has the scale) the game disables items. When you get out of the water items are re-enabled, giving you access to all of you items on File 3. Also, many events (such as item collection and entering the bazaar) seems to update your rupee count.
Of the most part, there doesn't seem to be much you can do in this Title Screen state. You can enter almost all rooms, but if you leave or go to another room, the game crashes. Attempting to leave Skyloft on your bird also crashes. If you load a File, the File is loaded normally. Something that is interesting though, is saving. While the game loads the data from File 3, it still thinks it is on the File # that you were on originally (the file you BiT'd on). So if you save, The File # you BiT'd on is overwritten with your File 3. The only difference is that the Link's location is changed to the bird statue on Skyloft. This still works if File 3 is empty or an empty hero file. So if your File 3 is an empty hero file, you can copy it to the other slots, which is normally impossible. This could be useful, as you don't need to keep fighting Demise to replay Hero Mode. Potentially more interesting, when BiT'ing on File 3, you can BiT Warp from any location to Skyloft. As far as I could tell (which I could be mistaken) any changes made during the Title Screen (such as rupee collection) does not affect your saves. Title: Re: SS: Trick Research & Discovery Post by: Abahbob on December 29, 2011, 01:55:42 AM With BiT, if you die, you crash. I tried bombs and fall damage, both ended up with me needed a hard reset. As far as I know, you cannot exit the title screen without loading a file.
Title: Re: SS: Trick Research & Discovery Post by: TheOnlyOne on December 29, 2011, 02:19:42 AM With saving on the title screen, we can at least do something interesting. We can get to that part of skyloft when it is supposed to be unreachable. I can only think of two times when this is the case: at the very beginning of the game before visiting Zelda by the goddess statue (you could jump off the building to die,) and during the Eldin capture. I’m really not sure what the first one would do (what the state of the town would be) and I’d guess that escaping Eldin would permanently screw you over, but they’re both worth a shot.
Title: Re: SS: Trick Research & Discovery Post by: gamestabled on December 29, 2011, 02:22:07 AM well i dont know how save file overwriting really works with rules, (especially for SDA :P) but is there anywhere that warping instantly saves alot of time except for the obvious times you can skip flying there? What if you BiT during a boss fight like Improsoned 1, or the horde on ghirahim 3? and would leaving the eldin capture make it so you still have no items? all stuff people to test, I wanna play with it when I can.
Title: Re: SS: Trick Research & Discovery Post by: Abahbob on December 29, 2011, 02:34:16 AM Holy shit. I just saved while loading a file and it ended up pretty cool. The name was fucked up as one blob character and I had one heart. I died when I loaded the file, but with codes I could load it. The file had the BiT lighting and all the effects, but I lost all the items as I saved over my file 3. Imma try saving over file 2 with my completed file on number 3. I'm just thinking of usage in a legit run, where we can't use any other save files.
Title: Re: SS: Trick Research & Discovery Post by: gamestabled on December 29, 2011, 02:53:34 AM Save file corruption. Wow. Frame perfect saving, here we come?
Title: Re: SS: Trick Research & Discovery Post by: Abahbob on December 29, 2011, 03:43:09 AM Well i got it to start a new file from a save point. Basically it started the new file in the BiT map, with no items etc, but I was able to go straight into the goddess statue and get the sword. The thing is, after I left, Skyloft was in the original state, so the Zelda cutscene start. This means that you could go straight to save the bird afterwards. Only thing is, I saved onto a first run file, so no hero mode yet. Still, there is potential on cutscene skips here. Pretty much this is the order.
BiT Save while loading Goddess Sword/Tablet First Zelda Cutscene Bird Race Leave Ofcourse, this skips the shield, and may not let you leave skyloft(I've run into this with skipping the goddess sword, and this sequence would put you into the state before Fi). More save corruption here we come. BTW, whats the earliest place we can BiT? Edit: Would a topic just for BiT be useful? Its been a big thing in other games, and I assume we will want to post everything. Title: Re: SS: Trick Research & Discovery Post by: gamestabled on December 29, 2011, 03:59:16 AM Probably a BiT topic would be a good idea. But probably earliest place is fall damage off of school building, if its high enough.
Title: Re: SS: Trick Research & Discovery Post by: Abahbob on December 29, 2011, 04:00:21 AM Meh, i screwed up. yeah that should work.
Title: Re: SS: Trick Research & Discovery Post by: TestRunner on December 29, 2011, 04:07:22 AM Would the cave leading to your bird work? Not sure if a BiT helps at that point.
Title: Re: SS: Trick Research & Discovery Post by: Abahbob on December 29, 2011, 04:09:35 AM It should, as the game is in BiT mode until after you draw the sword. After that, you can leave. After exiting, Zelda is there. After that, it starts the finding the bird sequence, even though you have the GS. So you can skip talking with Groose and getting the Training Sword
Title: Re: SS: Trick Research & Discovery Post by: TheOnlyOne on December 29, 2011, 04:20:10 AM The earliest you can BiT is before the first Zelda cutscene. If you go around the goddess statue the way Fi would lead you, after you climb up to the statue, you can jump down for damage. I just tested it out from a clean hero file. Saving at the bird statue on the title screen and loading the file gets you past both closed gates. You can enter the shop, and trying to get a bottle/buying a shield results in a blank text box and you get nothing. Entering leaving a building loads the town as normal and you can go see Groose, skipping the Zelda cutscene. Although this is probably slower anyway. =P If you go into a house in the neighborhood and sleep in the bed, you can exit at night, but there doesn’t seem to be anything interesting to do. The academy is locked and Fi doesn’t appear, going to the goddess statue does nothing. I think there’s a bit more to try with this, but I’m tired so I’ll pick it up tomorrow.
Title: Re: SS: Trick Research & Discovery Post by: Abahbob on December 29, 2011, 05:00:48 AM Edited: Well I got a Training Sword skip. Pretty much you have a blank hero save on 1 and 3. It may work with just one on 3, but I like using the first save. So you activate BiT behind the goddess statue like TheOnlyOne said. You get next to the gate closest to the statue and jump off right next to it, so you will spawn right next to the bird. Save at the bird, then load the file you just saved on using the already open select screen. If you quit, the save will be blank again. After you load it, you will be in BiT with no menu. Go into the goddess statue and take the sword. Now run out and talk with Groose. You can skip getting the training sword and continue like normal. I really doubt this is faster though.
The best thing from this is that if you save while in BiT, load the file from BiT, then go into a house and leave, and save again, your time will be 0:00. Title: Re: SS: Trick Research & Discovery Post by: Tamis on December 29, 2011, 02:53:08 PM Erm so it's in french but basically this guy was caught at the eldinn thing and when he got his items back they were all upgraded to the max. http://forum.palaiszelda.com/viewtopic.php?f=56&t=9641 Don't know if it could be any useful (only useful upgrade is beetle I guess ?), but you never know :p Well apparently he patched his save because of the game breaking glitch, so I guess it comes from that. Title: Re: SS: Trick Research & Discovery Post by: Zogrim on December 30, 2011, 10:27:50 PM When you're on your way to the water dragon for the first time (following that small water minion who thinks that you're some kind of intruder) you can skip the animation (and the text) where this thing swims behind the wooden grid and says that you're too big to get through it.
Just spinattack early enough and hit the grid. very easy to perform. same goes for the waterjump you have to perform shortly afterwards Title: Re: SS: Trick Research & Discovery Post by: Tamis on December 30, 2011, 10:37:23 PM Because of faron woods OOB you can just skip that part anyway :p
Could be useful for a 100% run, that's all ;p Title: Re: SS: Trick Research & Discovery Post by: NOKAUBURE on December 30, 2011, 11:10:18 PM Quote Because of faron woods OOB you can just skip that part anyway :p Could be useful for a 100% run, that's all ;p Dont OOB faron woods in a 100% run, because if you skip these part, you will loss a divine cube.... it happens to me Title: Re: SS: Trick Research & Discovery Post by: Tamis on December 31, 2011, 12:14:25 AM That's why I said it would be useful for 100% :p
Title: Re: SS: Trick Research & Discovery Post by: CloudMax on January 01, 2012, 07:53:40 PM I found a way to select blank save files in the file menu.
This allows you to copy blank save files, including hero mode save files (yay!). You can also check the playtime on a hero mode file before starting up the game. And you can crash the game by attempting to start up a blank normal mode file. [Yay]x2. http://zeldaspeedruns.com/ss/misc/selecting-empty-files Title: Re: SS: Trick Research & Discovery Post by: ArthurDent on January 02, 2012, 06:33:13 PM I haven't looked through all pages to see if it's mentioned somwhere. I'm having trouble with Lake Floria early, can I get a good explanation of the timing. I get on the tree fine, but when I try to jump over the other side I keep failing. I stand where the rope is and try to jump mostly straight over to the OoB area. So can I have some advice?
Title: Re: SS: Trick Research & Discovery Post by: CloudMax on January 02, 2012, 08:18:43 PM I haven't looked through all pages to see if it's mentioned somwhere. I'm having trouble with Lake Floria early, can I get a good explanation of the timing. I get on the tree fine, but when I try to jump over the other side I keep failing. I stand where the rope is and try to jump mostly straight over to the OoB area. So can I have some advice? I do not recommend using that method for lake floria early. This is by far the easiest method there is: http://www.youtube.com/watch?v=EScZ7IPlf6w Title: Re: SS: Trick Research & Discovery Post by: Zm4rf on January 02, 2012, 08:34:58 PM I know that there is the skyward strike to knock down the vines to enter the Deep Woods, but what else do we need the slingshot for?
Title: Re: SS: Trick Research & Discovery Post by: TheOthin on January 02, 2012, 08:40:08 PM I know that there is the skyward strike to knock down the vines to enter the Deep Woods, but what else do we need the slingshot for? Actually, it's not even needed for that. It's needed to hit the switch that opens the door to Skyview Temple - you can get in without it, but the dungeon won't be loaded properly. There have been ideas about ways around that, but the more concrete barrier to skipping it is simply that you can't use B button items without it.You can skip getting it back in Bokoblin Base, but it doesn't seem plausible for there to be any way to skip getting it the first time. People have tried to get around it, but the second reason likely kills any possibility of skipping it. Title: Re: SS: Trick Research & Discovery Post by: Mitjitsu on January 03, 2012, 11:55:47 PM Can someone please link this to the front page.
http://zeldaspeedruns.com/ss/ Title: Re: SS: Trick Research & Discovery Post by: Ecko on January 04, 2012, 03:37:26 PM okay i figured out if you get the boss key in sandship you can death warp with this and you keep the boss key
but in ancient cistern you don´t keep the boss key after death warp but why is that so? anyway i think death warp in AC don´t save so much time Title: Re: SS: Trick Research & Discovery Post by: CloudMax on January 04, 2012, 03:49:58 PM okay i figured out if you get the boss key in sandship you can death warp with this and you keep the boss key but in ancient cistern you don´t keep the boss key after death warp but why is that so? anyway i think death warp in AC don´t save so much time Uhm. You keep the boss key in all dungeons that doesn't start an event. AC start an event when you get the boss key. You're supposed to survive all the zombies that spawn. We use deathwarp after boss key in a few dungeons already. Also, we would save at least a minute if we could deathwarp after AC boss key, making it a decent timesaver, compared to most deathwarps that saves like 5-10 seconds. (We already use deathwarp in sandship. We save at the statue next to the boss door when we get the 2nd key, then warp back down after boss key) Title: Re: SS: Trick Research & Discovery Post by: Ecko on January 05, 2012, 06:33:11 PM Uhm. You keep the boss key in all dungeons that doesn't start an event. AC start an event when you get the boss key. You're supposed to survive all the zombies that spawn. We use deathwarp after boss key in a few dungeons already. Also, we would save at least a minute if we could deathwarp after AC boss key, making it a decent timesaver, compared to most deathwarps that saves like 5-10 seconds. (We already use deathwarp in sandship. We save at the statue next to the boss door when we get the 2nd key, then warp back down after boss key) oh okay i didn´t see that alright thanks Title: Re: SS: Trick Research & Discovery Post by: Hakutri on January 13, 2012, 01:37:20 AM A few observations-
-At the beginning of a new file I sidehopped through my first green and my first blue rupee at the same time, only the green rupee animation played, but then on the next blue rupee I got the blue rupee animation, so no skip there :( -Strangely enough the stamina plant outside the dormitory on the lower floor doesn't appear until after the first Zelda cutscene -I'm curious as to if I come to Orielle's Loftwing when its injured already with mushroom spores collected from the Forest and heal it with that if I can still get the bottle from her brother Title: Re: SS: Trick Research & Discovery Post by: mzxrules on January 13, 2012, 04:03:13 AM You should be able to do get the bottle.
Title: Re: SS: Trick Research & Discovery Post by: project89 on January 13, 2012, 08:24:46 PM If you already have the mushroom spores when you help her loftwing, her brother will give you an empty bottle the next time you talk to him.
Title: Re: SS: Trick Research & Discovery Post by: Hakutri on January 15, 2012, 03:34:43 AM A few small things:
-The first time you enter the volcano region and run into the Laval walrus thing there is a short cutscene showing it being surprised and then running into the hole and breathing out fire. You can skip that cutscene by striking it first with Beetle or slingshot which causes it to run into hole but without a cutscene. -Cutscenes restore stamina(I'm sure most people noticed this, pardon any redundancy) this helps in several places -In final ghirahim fight when going down the sealing grounds you can knock a lot of enemies over the edge with an upwards swing, particularly the blue guy that runs around and the guys with the horns, -You can skip the cutscene when Kukiel's mother tells you that Kukiel is missing by going to the Goddess Statue at night Title: Re: SS: Trick Research & Discovery Post by: Tamis on January 15, 2012, 11:59:13 AM Also trying to open a locked door resets stamina.
Only use I know is when you want to do quests at night (such as getting grattitude crystals), and you need to walk to the first floor to exit the academy. Rolling during this and resetting stamina by trying to open gaepora's door should save some time cause then you can roll all the way to the exit, else you wouldn't have had enough. Title: Re: SS: Trick Research & Discovery Post by: ZFG on January 16, 2012, 04:02:13 AM Small trick near the beginning of the bokoblin base/item loss part that I thought was known but apparently its not: near the first bokoblin guard after talking with the mogma that shows you where your items are, you can sidehop down to the lower ledge to skip trying to get past the bokoblin. Its a bit annoying because there's a lava puddle right near the edge and the sidehop barely makes it, but it saves a small amount of time.
Title: Re: SS: Trick Research & Discovery Post by: Weegeechan on January 17, 2012, 04:34:38 AM I was thinking, it could be possible to save time jumping sideways off of a ledge rather than autojumping because it seems autojumping has more start up lag where as jumping sideways seems like it takes less frames. Both land the same distance.
I also noticed that if you dash at most corners of a wall link will attempt to dash up it but run up the wall in a left or right strangly. (Hey just wondering, has anyone else thought that Link gets more distance when he jumps sideways rather than running at a ledge and autojumping? I cant really tell if he gains more distance or not though. Ive been doing some tests and Its hard its really hard to tell. Anyone else got anything on this?) Title: Re: SS: Trick Research & Discovery Post by: Abahbob on January 17, 2012, 05:48:10 AM Sideways takes time to set up and has a delay before you can start running again. For more distance, you use a Z+A jump then JS.
Title: Re: SS: Trick Research & Discovery Post by: Weegeechan on January 17, 2012, 05:53:37 AM Sideways takes time to set up and has a delay before you can start running again. For more distance, you use a Z+A jump then JS. Ah I see :P Ah well there goes my theory. I wish there was a way to gain more distance than just the Z+A to JS :(Title: Re: SS: Trick Research & Discovery Post by: CloudMax on January 17, 2012, 08:39:42 AM That sidehop at the first goblin was known. I do not remember if this works, but I tried skipping the map at bokoblin base by performing BiTWW past the trigger that gives it to you, and then do the sidehop here.
I did try it, I just can't remember if it actually skipped the trigger or not... D: Title: Re: SS: Trick Research & Discovery Post by: Hakutri on January 19, 2012, 06:59:21 AM Someone has found a glitch for getting incredibly high scores on the clean cut sword game: http://www.youtube.com/watch?v=T6_Ty50Kais&feature=related (http://www.youtube.com/watch?v=T6_Ty50Kais&feature=related)
I'm not completely sure what is needed to do this, but it appears all you need to do is start with a downwards skyward strike and then repeatedly spam downward slashes. The totally cut count rolls over to 1 after you get past 65 cuts. This may be useful for 100% since you can quickly and consistently get a high number and then let the game end. Title: Re: SS: Trick Research & Discovery Post by: Tamis on January 19, 2012, 07:34:01 AM This is, this is not requirred for 100% iirc, he only gives treasures :p
Title: Re: SS: Trick Research & Discovery Post by: Hakutri on January 19, 2012, 07:57:43 AM This is, this is not requirred for 100% iirc, he only gives treasures :p what?? I thought he gave a heart piece :( nvm then well, here is an interesting glitch that allows you to walk around an unloaded Skyloft http://www.youtube.com/watch?v=mr0IZymc-vs (http://www.youtube.com/watch?v=mr0IZymc-vs) The uploader doesn't know what caused it and I'm not sure if this could be useful(maybe deathwarp or BiT could yield interesting results?). Several youtubes have commented on it happening and have offered explanations such as landing on the rope or jumping off the bird right after it hits the bazaar. Title: Re: SS: Trick Research & Discovery Post by: CloudMax on January 19, 2012, 10:40:15 AM what?? I thought he gave a heart piece :( nvm then well, here is an interesting glitch that allows you to walk around an unloaded Skyloft http://www.youtube.com/watch?v=mr0IZymc-vs (http://www.youtube.com/watch?v=mr0IZymc-vs) The uploader doesn't know what caused it and I'm not sure if this could be useful(maybe deathwarp or BiT could yield interesting results?). Several youtubes have commented on it happening and have offered explanations such as landing on the rope or jumping off the bird right after it hits the bazaar. There is multiple videos of this that has been posted on the forum. One of them was actually from a playthrough/lets play video if I remember correctly, and it actually started before the actual glitch. He was flying towards skyloft and whirlwinds started to spawn on skyloft, he avoided it and collided with the academy, then he landed on it. Also, I do not understand why people keep mentioning BiT and such things in scenarios like these. How would we even do anything BiT related here? starting BiT here would be exactly the same as starting BiT from a isle? And deathwarping from there would be exactly the same as deathwarping from any other isles aswell. And yes, the bamboo minigame is completely useless (which is odd). The reward isn't even good, it is a very slow method of getting treasures. Title: Re: SS: Trick Research & Discovery Post by: smallace on January 25, 2012, 01:41:12 AM Not sure if this can be useful, but when i was testing my stream this happened. Im not sure how it happened but its there if any wants to mess around with it.
http://www.twitch.tv/smallace/b/306472571 Title: Re: SS: Trick Research & Discovery Post by: Mitjitsu on January 25, 2012, 03:24:45 PM I don't get it, what happened?
Title: Re: SS: Trick Research & Discovery Post by: TestRunner on January 25, 2012, 07:47:38 PM Seems like link tried to grab the zipline, but somehow missed. So he kind of jumped high in place. Doubt that will be useful though.
Title: Re: SS: Trick Research & Discovery Post by: Swiffy on January 26, 2012, 06:24:11 AM I think there's something to this slingshot skip trick in Eldin I'm not getting. Is the area you can land on really so small that I can only manage it maybe once in twenty tries? And as for getting underground, I have no idea when to let go of and repress A, and end up getting caught every time.
Title: Re: SS: Trick Research & Discovery Post by: TestRunner on January 26, 2012, 02:24:24 PM Afaik, the trick is actually pretty dumb and is basically a pixel perfect jump followed by frame perfect timing. Until someone comes up with some magic setup, I'm gonna ignore it.
Title: Re: SS: Trick Research & Discovery Post by: Abahbob on January 27, 2012, 01:00:45 AM Guys, please read the topic before posting anything you think is new, especially if it is an old youtube video. Idk, its kinda annoying to hear the same thing over again. It may be 10 pages, but there is so much info in there. Also, come on. BiT is still pretty isolated. Using it from a situation like that sky Skyloft crap really doesn't sound useful or even possible. Well, possible, but as you cant save there, its pointless. Sorry if I'm being a pushover, its just tiring explaining things over and over again. The key to BiT is saving. Where you activate BiT isn't important. Its where you save before you do, and for warping its about saving during BiT.
Title: Re: SS: Trick Research & Discovery Post by: mzxrules on January 27, 2012, 06:32:10 AM Was playing the boss demo in target the other day, and when I got to Ghirahim's second phase I tried screwing around. I let myself get hit twice, then remembered that I had fairies and used it. Then I hit the home button and the joystick locked up. Thought maybe it was the controller, but I waited for a bit to see what Ghirahim would do, but he stopped attacking?
Title: Re: SS: Trick Research & Discovery Post by: Abahbob on January 28, 2012, 02:45:57 AM So fairy plus home button = lock? I'm going to need to get cIOS again and mess with that.
Title: Re: SS: Trick Research & Discovery Post by: Hakutri on January 28, 2012, 04:35:15 AM Was playing the boss demo in target the other day, and when I got to Ghirahim's second phase I tried screwing around. I let myself get hit twice, then remembered that I had fairies and used it. Then I hit the home button and the joystick locked up. Thought maybe it was the controller, but I waited for a bit to see what Ghirahim would do, but he stopped attacking? That reminds of the the glitch this guy had: http://www.youtube.com/watch?v=HLHDndhwaYQ his controller was also locking up on Ghirahim, and it messed up the camera as well, but it was in Ghirahim's first phase and he didn't use fairies or the home button. I thought the deathwarping might confuse the game into being unsure of where to respawn you since you would be in the skyloft overworld area, while in the entrance to skyloft loading area as well, and thought that might trick the game into respawning you in an interesting place(oob, an unloaded skyloft, etc). I haven't read through the pages, and admittedly know nothing of BiT, so I apologize for posting redundant information. My Wii is broken and I only get a limited time with any Wii games and am not very up to date with Skyward Sword, again my apologizes I really be reading through here before posting. Title: Re: SS: Trick Research & Discovery Post by: Abahbob on January 28, 2012, 05:26:34 AM Nah, i was a bit short with you, np
Title: Re: SS: Trick Research & Discovery Post by: Tamis on January 28, 2012, 11:30:13 PM Apparently (didn't test it), if you shoot there with your slingshot (skyview temple entrance) it gives away a red rupee (or something else) and you can do it as many times as you want ?
(http://forum.palaiszelda.com/download/file.php?id=201) Might be useful for 100%. Gotta test it though, what I read was not really accurate... Title: Re: SS: Trick Research & Discovery Post by: Hakutri on January 28, 2012, 11:55:20 PM @Abahbabob
Kk @Tamis Normally at those places you can only do it once. There are a lot of places in the game though that shooting or blowing them gives you rupees, and I remember being surprised by some of the more obscure places that do it. Has anyone found out if this cave leads anywhere? I don't think there is a way to get to it without a levitation code, its above the tunnel with rupees which is above where the robots planted the tree of life: http://www.youtube.com/watch?v=QldDGavOXMg Title: Re: SS: Trick Research & Discovery Post by: Razor7581 on January 29, 2012, 01:43:57 AM I thought the SS section had a Q&A page, but I guess I'll just ask these questions here:
1) So I'm doing a lot of SS glitches for the first time and I am wondering, would it be faster to do early lake floria after you find Oolo using Kazooie's method? I was just thinking that you could then descend right to that bird statue from the sky, but for some reason I don't know about it would probably be slower. 2) Was messing around and found that you can jump to the branch of the tree for early lake floria (Kazooie's method) using the same dash used to get over the wall if you do it in the right place. Is this new at all? It's a bit more efficient if you are doing Kazooie's method. Title: Re: SS: Trick Research & Discovery Post by: Weegeechan on January 30, 2012, 01:07:25 AM I'm not sure if this is obvious, but I had no idea you could do it so I'm going to post this here.
I had no idea but, you can jump slash without Z Targeting. All you have to do is be walking and swing our sword and and soon as you do press A and Link will jump slash. Sorry if this is useless, thought I might as well mention it :P Title: Re: SS: Trick Research & Discovery Post by: Hakutri on January 30, 2012, 01:47:18 AM I actually didn't know that either. ^_^
Here's a small timersaver at Skipper's Retreat: http://www.youtube.com/watch?v=-IhKn1ZM5zs You can make the deku plant guarding the clawshot target come out by hitting it/around it with the clawshot. Once it has come out you can clip through it to the target, and from there go to the next target before it attacks you. This skips having to kill it with beetle. Title: Re: SS: Trick Research & Discovery Post by: Weegeechan on January 30, 2012, 08:04:43 AM I actually didn't know that either. ^_^ Oh thats good to hear then xD I was just fooling around when I did it accidentally. Think it could be useful in any way? Title: Re: SS: Trick Research & Discovery Post by: GlitchesAndStuff on January 30, 2012, 04:03:13 PM I just want to make this point since I've only said it on IRC, but doing a vertical spin attack (downward) at a bomb will give the highjump effect but with knockback, and you'll get a high knockback. This could be useful if used to get down to 0 hearts as that actor clipping thing happens at 0 hearts... probably not though, and I just wanted to mention that if anyone had any ideas to use it. I assume the same effect can be achieved with any damage source providing it hits you at the right point in the animation.
Title: Re: SS: Trick Research & Discovery Post by: Abahbob on January 31, 2012, 11:15:55 PM Do you know if that vertical spin attack highjump thing works for getting to 0 hearts while you have a fairy? Also, does anyone know if when you die with a fairy, if it causes a dive effect or gets you past a loading zone, like how it is when you die? I don't know of any uses, but I'll think of some. I may test tonight, I'm finishing OoT 100% though
Title: Re: SS: Trick Research & Discovery Post by: TriforceBrawl3250 on February 01, 2012, 02:41:47 AM This is kinda obvious and it's probably been done several times accidentally, but when you activate the Time Crystal to get the Beetle Upgrade, if you activate it towards the side near to the bomb patch and never go in the area by the trapped cage, you can skip the cry for help and also the Fi text, which is about 10 seconds.
Title: Re: SS: Trick Research & Discovery Post by: GlitchesAndStuff on February 01, 2012, 04:17:20 PM Do you know if that vertical spin attack highjump thing works for getting to 0 hearts while you have a fairy? Also, does anyone know if when you die with a fairy, if it causes a dive effect or gets you past a loading zone, like how it is when you die? I don't know of any uses, but I'll think of some. I may test tonight, I'm finishing OoT 100% though yeah the clipping through things stuff still works with a fairyTitle: Re: SS: Trick Research & Discovery Post by: Abahbob on February 02, 2012, 03:10:33 AM This is kinda obvious and it's probably been done several times accidentally, but when you activate the Time Crystal to get the Beetle Upgrade, if you activate it towards the side near to the bomb patch and never go in the area by the trapped cage, you can skip the cry for help and also the Fi text, which is about 10 seconds. Actually, I didn't know that. I'll definitely use that in my runs. Title: Re: SS: Trick Research & Discovery Post by: Smith on February 09, 2012, 04:31:33 AM I can't seem to BiTWarp correctly. Everytime I save and select my file, I appear back in Skyloft, how do I get around this? I have no idea what I'm doing wrong.
Sorry if this is the wrong thread, wasn't sure where to post exactly. Title: Re: SS: Trick Research & Discovery Post by: Argan on February 09, 2012, 10:17:24 AM I can't seem to BiTWarp correctly. Everytime I save and select my file, I appear back in Skyloft, how do I get around this? I have no idea what I'm doing wrong. Sorry if this is the wrong thread, wasn't sure where to post exactly. You have to save and start at the same time to wrong warp. The BiT research thread should have all the details you need to know. Title: Re: SS: Trick Research & Discovery Post by: Abahbob on February 10, 2012, 01:17:39 AM You need to use the same press of the A button to load the file and to save it.
Title: Re: SS: Trick Research & Discovery Post by: KingOfHeart on February 16, 2012, 08:08:43 AM http://www.youtube.com/watch?v=uPEDdg74bas&feature=related
If perfected do you think this is faster or slower? In a normal speed run you throw a bomb around that one rock to save some time and head into the cave with the digging mitts. With that BIT method you have to save, kill yourself quickly, then run to the statue. Title: Re: SS: Trick Research & Discovery Post by: TestRunner on February 16, 2012, 03:11:40 PM That skip is not new. It was one of the first major BitWarps discovered. And yes, it is obviously faster than beating the area. Saves around 5 minutes. Also, this really should've been in the BiT thread. O well.
Title: Re: SS: Trick Research & Discovery Post by: Abahbob on February 16, 2012, 11:23:31 PM That video looks oddly familiar...
Title: Re: SS: Trick Research & Discovery Post by: Weegeechan on March 07, 2012, 10:35:48 PM There is not enough glitches in this game :/ We need more tricks to break the game. I'm going to start playing the game again tonight and play around until I find some glitch.
Title: Re: SS: Trick Research & Discovery Post by: Abahbob on March 08, 2012, 01:59:23 AM We have several glitches, just not big enough breaks/places to use those glitches.
Title: Re: SS: Trick Research & Discovery Post by: Weegeechan on March 08, 2012, 02:00:47 AM We have several glitches, just not big enough breaks/places to use those glitches. I know of some of them. What are all of them? :OTitle: Re: SS: Trick Research & Discovery Post by: TestRunner on March 08, 2012, 02:06:23 AM Check out the ZSR page: http://www.zeldaspeedruns.com/SS
(http://www.zeldaspeedruns.com/SS). It's still not on the front page fore some reason. Not everything is on the site, and the routes listed are outdated, but it's a good start. Title: Re: SS: Trick Research & Discovery Post by: Weegeechan on March 08, 2012, 02:16:21 AM Check out the ZSR page: http://www.zeldaspeedruns.com/SS Thanks! I wish there were more game breaking glitches in SS. It seems a lot of the glitches are useless. BiT is an awesome discovery, same with Vineclipping and Highflipping could be useful. There are a lot of nice skips too. I wish the game was as glitchy as OoT though xD(http://www.zeldaspeedruns.com/SS). It's still not on the front page fore some reason. Not everything is on the site, and the routes listed are outdated, but it's a good start. Title: Re: SS: Trick Research & Discovery Post by: TLoZSR on March 08, 2012, 03:54:29 AM Give it some time, all these OoT glitches weren't found overnight. Almost 15 years later people are still finding insane stuff in that game. I'm sure after another year or two there'll be some cool finds in Skyward Sword too.
Title: Re: SS: Trick Research & Discovery Post by: Weegeechan on March 09, 2012, 03:54:49 AM Give it some time, all these OoT glitches weren't found overnight. Almost 15 years later people are still finding insane stuff in that game. I'm sure after another year or two there'll be some cool finds in Skyward Sword too. Yea, you're right! We just got to keep trying, trying to find glitchesTitle: Re: SS: Trick Research & Discovery Post by: Abahbob on March 10, 2012, 12:08:23 AM Yeah, but there aren't so many people on SS, so its quite slow. I've personally took a leave from SS, TASing TWW for now. And these people who find things in OoT are dedicated and work hard to run and find glitches. Right now all i know of is TestRunner and TriforceBrawl running a lot. Parax is still working hard i think, but guys, please, SS needs a lot of work. Just play through and look for possible breaks. Read through the topic and if you see something possible and new, please post. It's key that we get more minds working and thinking of other things, as each person sees things differently.
Title: Re: SS: Trick Research & Discovery Post by: Weegeechan on March 10, 2012, 12:11:08 AM I found a glitch today! So far hasn't been noticed. Its not much, but will post a video soon. I'm assuming its extremely useless, but hey, a glitch is a glitch right?
Title: Re: SS: Trick Research & Discovery Post by: Weegeechan on March 10, 2012, 01:17:17 AM WOW, lol I just found another glitch. This one is useless too but its' pretty funny
Title: Re: SS: Trick Research & Discovery Post by: Abahbob on March 11, 2012, 03:15:23 AM Well lets see it. A glitch is a glitch i suppose.
Title: Re: SS: Trick Research & Discovery Post by: gamestabled on March 11, 2012, 03:57:12 AM A stove, is just a stove, no matter where you gooo.
And a grill, is just a grill, that is surely sooo. Title: Re: SS: Trick Research & Discovery Post by: Weegeechan on March 11, 2012, 07:11:20 AM Here are the 3 glitches I found over the course of 2 days :D
Bomb Nothing - http://www.youtube.com/watch?v=holJWPvXJWo&feature=plcp&context=C4eeb07dVDvjVQa1PpcFMPhttYuXs_MsPH5P2bBkDFZPUqezGb_XQ%3D Remlit Glitch - http://www.youtube.com/watch?v=yMRD-O21jmU&feature=plcp&context=C4b52f33VDvjVQa1PpcFMPhttYuXs_MiB2FJwJTKMWNvDMVLq_kWI= Jakamar Glitch - http://www.youtube.com/watch?v=ECJztdiZjaU&feature=plcp&context=C415e07bVDvjVQa1PpcFMPhttYuXs_MuzcjWGlEo2AeVir6ymdiQo= Title: Re: SS: Trick Research & Discovery Post by: TestRunner on March 11, 2012, 03:14:00 PM 1) I'm sure it nothing to do with bomb radius. That game tends to pretend some things don't exist if you aren't looking at it. This is actually something it's good to know about for speedrunning. Some enemies/objects don't more when you aren't looking at them.
2) Weird. Reminds me of the setup for super pig toss glitch in TWW, but obviously it didn't work here. 3) How did Nintendo leave such a dumb bug in :/ Title: Re: SS: Trick Research & Discovery Post by: Weegeechan on March 11, 2012, 04:32:12 PM @Test Runner: So would you call the bomb thing a glitch still? btw it worked on a number of things and some it didn't
Im gonna post this here, Works on: Bombs Bugs Grass/Bushs/Flowers/Fruit/ etc. Mushrooms Trees NPCs Pots/Skulls Gossip Stones Stamina Fruit/Heart Flower Doesn't work on: Enemies Barrels Rupees (Gets Pushed Still) Rollable Stones (Gets Pushed Still) Cracked Walls/Rocks Timeshift Stones Towers Switches Title: Re: SS: Trick Research & Discovery Post by: TestRunner on March 11, 2012, 04:50:13 PM More of a bug than a glitch. It's a product of code efficiency.
Title: Re: SS: Trick Research & Discovery Post by: Weegeechan on March 11, 2012, 04:56:15 PM Did you say that this was useful for speedrunners?
also, back to glitch hunting! :D Title: Re: SS: Trick Research & Discovery Post by: TestRunner on March 11, 2012, 05:07:52 PM The glitch itself is not particularly useful. But it's useful to know that the game doesn't render most things off screen. So you can manipulate certain things by looking away from them.
Title: Re: SS: Trick Research & Discovery Post by: Hornlitz on March 11, 2012, 08:47:18 PM Alright guys, I've found a glitch that could be very useful if we can find a way to harness it, or it may be completely useless. Basically, right after zelda falls through the clouds and you get the shield from Horwell(?), you can hop forward and do a jumpslash right where Fi talks to you about the sensitivity thing and shields/potions so that you land on the railing at just the right spot so that she talks to you, but you continue falling. When I did it, It showed me standing on the cloud barrier, but then it played the animation as though I just fell off a ledge.
If we could find a way to harness this, would it be faster in any way? I'll try to get a video up, but it may take a while. This glitch isn't easy. Title: Re: SS: Trick Research & Discovery Post by: gamestabled on March 11, 2012, 09:14:22 PM Do you mean this? http://www.youtube.com/watch?v=Ahk7cOs9Two
Fi diving by LogitechSDAZ Title: Re: SS: Trick Research & Discovery Post by: Hornlitz on March 11, 2012, 09:16:45 PM Do you mean this? http://www.youtube.com/watch?v=Ahk7cOs9Two Fi diving by LogitechSDAZ Oh... :( Well, I found another way to do it then. Too bad it's way harder. Back to the drawing board I guess... Title: Re: SS: Trick Research & Discovery Post by: TestRunner on March 11, 2012, 09:25:36 PM This is the first I've seen this glitch. If I think of any good places to do it, I'll let you guys know.
Title: Re: SS: Trick Research & Discovery Post by: Abahbob on March 11, 2012, 11:01:29 PM Fi Dive is useless. Using it in water actually makes you swim. As I recall, there are no CS triggers or anything that it could avoid, etc. Cool, but not worth anything
Title: Re: SS: Trick Research & Discovery Post by: JRD05 on March 12, 2012, 02:38:49 AM Alright guys, I've found a glitch that could be very useful if we can find a way to harness it, or it may be completely useless. Basically, right after zelda falls through the clouds and you get the shield from Horwell(?), you can hop forward and do a jumpslash right where Fi talks to you about the sensitivity thing and shields/potions so that you land on the railing at just the right spot so that she talks to you, but you continue falling. When I did it, It showed me standing on the cloud barrier, but then it played the animation as though I just fell off a ledge. If we could find a way to harness this, would it be faster in any way? I'll try to get a video up, but it may take a while. This glitch isn't easy. When the game took you back to Skyloft after falling, did that particular dialogue with Fi still activate when you tried to pass through the trigger zone(s)? I just started Hero mode and I have been trying to figure out a way to get around the trigger, since it is kind of long. Not sure whether or not this is what happened when you performed the glitch, but it could be faster if the falling from the sky cutscene is shorter than the Fi conversation. Though now that I think about it, it's probably not. Title: Re: SS: Trick Research & Discovery Post by: Hornlitz on March 12, 2012, 02:46:45 AM When the game took you back to Skyloft after falling, did that particular dialogue with Fi still activate when you tried to pass through the trigger zone(s)? I just started Hero mode and I have been trying to figure out a way to get around the trigger, since it is kind of long. Not sure whether or not this is what happened when you performed the glitch, but it could be faster if the falling from the sky cutscene is shorter than the Fi conversation. Though now that I think about it, it's probably not. In what I found, Fi still talks to Link, he just keeps falling until he lands on an invisible floor, so the dialogue would have been triggered anyways. It is possible to jump over the railing using my method without crossing the trigger on foot and wihout landing on the railing(which activates the dialogue as well), but I doubt that will get rid of the trigger. And even if it did, I still think listening to the dialogue would be faster. I can't really test this anymore seeing as I saved past that point to look for glitches a bit further on, so maybe you can try it out. Title: Re: SS: Trick Research & Discovery Post by: TestRunner on March 12, 2012, 03:34:12 AM Here's something to test. Try to Fi Dive into lava. Lava only hurts you on the surface. If Fi Dive made you fall through lava, you could potential get under it and be able to walk around. From there, you can use the clawshot to get back out. (See Eldin Triforce Room in Skykeep). Worth a try.
Title: Re: SS: Trick Research & Discovery Post by: Hornlitz on March 12, 2012, 04:32:09 AM Here's something to test. Try to Fi Dive into lava. Lava only hurts you on the surface. If Fi Dive made you fall through lava, you could potential get under it and be able to walk around. From there, you can use the clawshot to get back out. (See Eldin Triforce Room in Skykeep). Worth a try. Man, the programmers certainly did a good job on trying to prevent this glitch... I fiddled around for a while with this, and it looks like the only ledges that you can get close enough to execute the glitch are ledges that don't hurt you after you jump off(ledges high enough that the lava won't hurt you). I can't seem to get the glitch to work at all though, so maybe somebody with actual skills at this game should try this. I'll keep trying, but I think I'm missing the point on how to do the dive. Title: Re: SS: Trick Research & Discovery Post by: Hornlitz on March 12, 2012, 10:35:29 PM Aww... It'll never work. The same thing happens like it does skyloft, and not only that, but there's no invisible floor below the lava, or at least, not under where I clawshot vine clipped through the wall. And I thought we were onto something.
EDIT: I tried even more, and I found out that you might be able to do it anywhere, if you go at a bit of an angle towards an edge very slowly so that when you press down on the d-pad, it will show either the wall that you're against or what's past that wall. Only problem is, Fi Diving doesn't move you through lava. Title: Re: SS: Trick Research & Discovery Post by: Weegeechan on March 12, 2012, 10:56:38 PM Has anyone else though that it might be possible to enter sky keep early using vineclipping? I know the entrance doesn't pop up until later but, maybe the entrance is still inside the floating island. I'm assuming Link just falls through the island if he vineclips anyways, but has anyone tried it?
Title: Re: SS: Trick Research & Discovery Post by: Hornlitz on March 12, 2012, 11:23:14 PM Has anyone else though that it might be possible to enter sky keep early using vineclipping? I know the entrance doesn't pop up until later but, maybe the entrance is still inside the floating island. I'm assuming Link just falls through the island if he vineclips anyways, but has anyone tried it? Just tried it, and yeah, it looks as though the entrance isn't there until you open it up. Title: Re: SS: Trick Research & Discovery Post by: Weegeechan on March 13, 2012, 12:17:22 AM Just tried it, and yeah, it looks as though the entrance isn't there until you open it up. Thanks for testing that! That's a shame the entrance isn't present though :( Title: Re: SS: Trick Research & Discovery Post by: Abahbob on March 13, 2012, 12:27:05 AM http://forums.zeldaspeedruns.com/index.php?topic=905.msg15122#msg15122
Fi Diving. Please read the entire topic. I wonder if dying above lava and having a fairy revive you would do anything. Probably same result. Title: Re: SS: Trick Research & Discovery Post by: Hornlitz on March 13, 2012, 12:39:31 AM http://forums.zeldaspeedruns.com/index.php?topic=905.msg15122#msg15122 Fi Diving. Please read the entire topic. I wonder if dying above lava and having a fairy revive you would do anything. Probably same result. It wouldn't work, seeing as it plays the animation of hitting lava regardless of your health. Also, faeries don't activate cutscenes in this game. They heal you the second you run out of health. Title: Re: SS: Trick Research & Discovery Post by: Weegeechan on March 13, 2012, 01:07:19 AM What would happen if you Fi Dived into that hole where the Mogmas live?
I would try it myself, (which I just tried) but I cant even get Fi Diving to work :/ Title: Re: SS: Trick Research & Discovery Post by: Hornlitz on March 13, 2012, 01:22:04 AM What would happen if you Fi Dived into that hole where the Mogmas live? I would try it myself, (which I just tried) but I cant even get Fi Diving to work :/ You have to be very close to a wall on your right side, so that when you take a bomb out, the wall pushes you off. Make sure you press down on the d-pad though before you fall off. It took me a while to figure out. But I just tried it and it would appear as though it can't be done there thanks to the way the wall is angled. Title: Re: SS: Trick Research & Discovery Post by: Weegeechan on March 13, 2012, 01:38:17 AM Damn :/ Fi Dive would be a lot more useful if it didn't require Link to be standing next to something
Title: Re: SS: Trick Research & Discovery Post by: Abahbob on March 13, 2012, 03:37:16 AM Nintendo has learned I guess. So did anyone try it in lava at multiple places?
Title: Re: SS: Trick Research & Discovery Post by: Hornlitz on March 13, 2012, 04:20:15 AM The only place I managed to get it to work was in the Earth Temple right after you get the bombs, but I'm sure the dive will work elsewhere. I haven't tried yet, but I will tomorrow.
Title: Re: SS: Trick Research & Discovery Post by: Weegeechan on March 13, 2012, 03:43:17 PM Where else could the Fi Dive be useful?
Title: Re: SS: Trick Research & Discovery Post by: Kazooie on March 13, 2012, 03:50:21 PM I just uploaded this video. Nothing really special but be sure to test it out yourself to see if you get anything out it!
http://youtu.be/-7jmYccBnWw Title: Re: SS: Trick Research & Discovery Post by: Weegeechan on March 13, 2012, 04:27:13 PM Wow, those are some nice glitches :D Does that clawshot one work anywhere?
(btw why is there no skyloft section in area tricks and strategies?) Title: Re: SS: Trick Research & Discovery Post by: Hornlitz on March 14, 2012, 12:53:16 AM Alright, I tried the Fi Dive in a bunch of places, and nothing worked. I thought that the sand might work, but I can't seem to find any place to do it there. Looks like the Fi Dive is completely useless :(
As for the clawshot through the floor glitch, I tried doing it based off of what I saw on the video, and I couldn't get it to work, but I could just be doing it wrong. But the only use I see for this glitch would be to clawshot onto some vines from behind, but I presume that would either just clip you back out, or give you the same effect as vine clipping. Title: Re: SS: Trick Research & Discovery Post by: gamestabled on March 14, 2012, 01:05:01 AM I think you guys are misunderstanding the clawshot part. All the clawshot was for was to demonstrate there is a small crack in the floor there.
Title: Re: SS: Trick Research & Discovery Post by: Hornlitz on March 14, 2012, 01:27:30 AM I just realized that when re-watching the video.
So yeah, this won't work elsewhere. Title: Re: SS: Trick Research & Discovery Post by: Kazooie on March 15, 2012, 10:07:43 AM Yeah I just shower there is crack on floor, nothing else. I was hoping if we could get oob in AC with that crack but it doesn't seems to happen what I have tested so far. Someone else should try it out too!
Title: Re: SS: Trick Research & Discovery Post by: Hornlitz on March 15, 2012, 01:30:30 PM I'll try it when I have time, so in about 7-8 hours.
Title: Re: SS: Trick Research & Discovery Post by: Hornlitz on March 15, 2012, 10:22:26 PM Naw, i couldn't find anything with that. I thought it might work if we Fi Dive at just the roght spot, but that would take insane luck to find the perfect angle, so...
Title: Re: SS: Trick Research & Discovery Post by: Kazooie on March 18, 2012, 11:36:33 AM I tried this other day too and I got Fi dive to work here. Bomb actually pushed me when bomb was rolling down stairs. Still Link will just make little jump and doesn't fall through of that crack. So disappointing :(
Title: Re: SS: Trick Research & Discovery Post by: Ripple on March 21, 2012, 04:26:01 PM Hey everyone brand new here! and would like to tell you that eventually I will have the WR speed run for this game!
but I need to start somewhere. so I thought I'll ask the obvious. is walking faster than side-skipping or back flipping? Title: Re: SS: Trick Research & Discovery Post by: Weegeechan on March 21, 2012, 08:18:58 PM Dashing is currently the fastest method of movement so far. :)
I hope someone finds a glitch for infinite stamina, that would make the game a lot faster :P Title: Re: SS: Trick Research & Discovery Post by: Ripple on March 22, 2012, 12:39:57 AM You misunderstood, I'm asking about WALKING, not dashing, being faster than side skipping or back dashing or flipping
Title: Re: SS: Trick Research & Discovery Post by: Hornlitz on March 22, 2012, 01:05:50 AM Backwalking is incredibly slow, but I dunno about side hopping. But dashing is faster than all 3, so..
Title: Re: SS: Trick Research & Discovery Post by: Weegeechan on March 22, 2012, 01:37:12 AM I understood the question, its just, Dashing is the fastest method so.....what would be the point in finding out if side hopping is faster than walking. Dashing is the fastest of all of those anyways.
Title: Re: SS: Trick Research & Discovery Post by: Ripple on March 22, 2012, 01:51:35 AM I understood the question, its just, Dashing is the fastest method so.....what would be the point in finding out if side hopping is faster than walking. Dashing is the fastest of all of those anyways. There are times that you run out of stamina so instead of walking to get stamina back I would side skip or back flip. Title: Re: SS: Trick Research & Discovery Post by: Weegeechan on March 22, 2012, 02:28:19 AM There are times that you run out of stamina so instead of walking to get stamina back I would side skip or back flip. Well then in that case, walking. You have to set up a backflip (which would be too slow anyways) and a sidehop which would take longer than just walking then sprinting again. I just tried it out and walking was definitely always faster. Side hopping was too inconsistent and walking seems to be more effective. Title: Re: SS: Trick Research & Discovery Post by: Hornlitz on March 22, 2012, 04:23:43 AM The fastest known way is to dash until you're almost out of stamina, and then wait until your stamina bar regenerates to 1 quarter full, and then start dashing again.
Title: Re: SS: Trick Research & Discovery Post by: Manocheese on March 22, 2012, 06:19:25 PM I was playing this game today and I found a little timesaver in Bokoblin Base. After you get the Adventure Pouch, climb onto the ledge that Link is hanging on at 2:23 in this video (http://www.youtube.com/watch?v=rtJbFNmwmSc). Go to the left edge and face toward the fence (it may take a few tries to get the angle right). Hold Z and walk left, then do a forward hop and jumpslash to get over the fence. If done quickly, this method seems to be a couple seconds faster than the method Paraxade uses.
Title: Re: SS: Trick Research & Discovery Post by: Weegeechan on March 23, 2012, 01:52:19 AM Nice find! You should upload a video of it :D
Title: Re: SS: Trick Research & Discovery Post by: Abahbob on March 23, 2012, 02:01:08 AM Actually, I've never seen Parax's method. I've always used running at an angle or something. Pretty much the same effect as yours manocheese.
The fastest method of travel is sprinting, and releasing before the 4th fast beep of low stamina. Walking without Z targeting until you have just about 1/4 stamina, then sprinting again. Anything else is MUCH slower. Jumps of any sort are slower, and practically stop stamina from restoring. Seriously, read the freaking topic and watch some runs. Or as Parax may say, "play the damn game". Title: Re: SS: Trick Research & Discovery Post by: Ripple on March 23, 2012, 05:01:26 AM Actually, I've never seen Parax's method. I've always used running at an angle or something. Pretty much the same effect as yours manocheese. The fastest method of travel is sprinting, and releasing before the 4th fast beep of low stamina. Walking without Z targeting until you have just about 1/4 stamina, then sprinting again. Anything else is MUCH slower. Jumps of any sort are slower, and practically stop stamina from restoring. Seriously, read the freaking topic and watch some runs. Or as Parax may say, "play the damn game". I can read other posts, ok? I know that running is the fastest method of movement. I was just curious about walking which I didn't find much on (last post mentioning walking was in novehmber) at all from this thread. Which I have been reading btw. I have been watching runs too, so instead of being completely unwelcoming take some your own advive and read this thread since my question was answered before you and your post was not necessary. Title: Re: SS: Trick Research & Discovery Post by: Webster on March 23, 2012, 06:55:02 PM Dashing is currently the fastest method of movement so far. :) I hope someone finds a glitch for infinite stamina, that would make the game a lot faster :P Okay, I've decided to register and join the discussion because I'm very interested in seeing where this run can get to. :D Your post brought up a question I'd been thinking about for a couple of days: is there any point in the game at all after you unlock the Stamina Potion where it would be worth it to use one? I couldn't think of anything off the top of my head, but maybe you guys have something in mind. Of course, this would involve obtaining a few Rupees, but if there's somewhere that using one saves time it could be worth it. Title: Re: SS: Trick Research & Discovery Post by: Manocheese on March 23, 2012, 10:37:01 PM Nice find! You should upload a video of it :D I can't record at the moment, but someone else can feel free to make a video. Title: Re: SS: Trick Research & Discovery Post by: Weegeechan on March 24, 2012, 06:47:16 AM Okay, I've decided to register and join the discussion because I'm very interested in seeing where this run can get to. :D Nice! :D I love to see more people working on SS!Your post brought up a question I'd been thinking about for a couple of days: is there any point in the game at all after you unlock the Stamina Potion where it would be worth it to use one? I couldn't think of anything off the top of my head, but maybe you guys have something in mind. Of course, this would involve obtaining a few Rupees, but if there's somewhere that using one saves time it could be worth it. But about your question....I'm thinking maybe.....It might be slower to go to buy the potion. It'll take to much time to purchase it while you would already be ahead of the route of getting the potion. It also only reduces the rate at which the stamina gauge depletes. It only lasts for 3 minutes too. Even a Stamina Potion+ would probably be useless because it requires you to catch bugs,slowing down the speedrun. Can anyone think of one? Title: Re: SS: Trick Research & Discovery Post by: Webster on March 24, 2012, 09:47:11 PM Nice! :D I love to see more people working on SS! But about your question....I'm thinking maybe.....It might be slower to go to buy the potion. It'll take to much time to purchase it while you would already be ahead of the route of getting the potion. It also only reduces the rate at which the stamina gauge depletes. It only lasts for 3 minutes too. Even a Stamina Potion+ would probably be useless because it requires you to catch bugs,slowing down the speedrun. Can anyone think of one? That's sort of what I thought, too. I had in mind maybe buying it not necessarily for outdoor areas but perhaps for dungeons or indoor areas, something just to speed us up so we could blow through it faster. The underground Moldorm battles also came to mind, just because those are just slow to begin with, but since we aren't even fighting them in Sky Keep anymore, it doesn't seem worth it. Well, I'll keep thinking and looking for more of those nice little glitches to help cut down some time. :) Title: Re: SS: Trick Research & Discovery Post by: Paraxade on March 25, 2012, 05:36:05 PM Potions are not worth it, period. They take far too long to buy and upgrade, and there's not even any real point in it because they barely even help. You only visit the Bazaar once, to fix Scrapper, and you can't buy a potion then because you need both bottles to be empty for Fire Sanctuary water, so it would be a huge detour.
edit: also for the record, even if you already have bugs from hero mode, you can't upgrade potions without the bug net. Title: Re: SS: Trick Research & Discovery Post by: Webster on March 27, 2012, 03:15:06 AM Okay, that makes sense.
I'm going back through the game to see if I can find any more sequence breaks with the bomb high-jump. I'll let you guys know if I find anything. :) Title: Re: SS: Trick Research & Discovery Post by: Kazooie on March 28, 2012, 04:27:42 PM It's great to see you guys look for glitches in this game. I've been doing research few days now and I found this little unplayable area:
http://www.youtube.com/watch?v=atRXBUhvb2s&feature=youtu.be I hope we can find something bigger soon :) Title: Re: SS: Trick Research & Discovery Post by: Weegeechan on March 28, 2012, 08:45:35 PM NICE! :D Highflip was used for once! Seeing this makes me want to try out some places for highflipping
Title: Re: SS: Trick Research & Discovery Post by: Kazooie on March 29, 2012, 07:23:41 AM Thanks! Here is one video more what I forget to link here yesterday. I hope this one more useless glitch turn out something usefull someday:
http://www.youtube.com/watch?v=SoqP2jp5zys Still it's pretty cool in my oppinion. You guys should also test it if you can find anything out from it. EDIT: More stuff: http://www.youtube.com/watch?v=LE-UYSnSr3w Title: Re: SS: Trick Research & Discovery Post by: Weegeechan on March 29, 2012, 03:12:45 PM Kazooie, you're the man! :D
I'll be trying out your new glitch today and see what I come up with. Title: Re: SS: Trick Research & Discovery Post by: Webster on March 29, 2012, 03:32:33 PM Yay for more glitches! The highflip video was very intriguing, and I bet there are a ton of low-enough walls in the game we could highflip onto to skip things. Finding them will be the difficult part. :P
Title: Re: SS: Trick Research & Discovery Post by: DekuScrub on March 29, 2012, 05:16:18 PM I would help try to find glitches, but I'm not very far into the game, so I can't really help much. I do like what I see so far though, even if it isn't much.
Also, on the goddess wall glitch, can you dash/forward jump backwards? Title: Re: SS: Trick Research & Discovery Post by: Kazooie on March 29, 2012, 06:49:53 PM Thanks!
For goddess wall glitch forward jumping works like sidehop. Nothing relevant happens so far what i tried. Everybody still should test it if something comes up from it. Title: Re: SS: Trick Research & Discovery Post by: Weegeechan on March 30, 2012, 04:09:29 AM Well, I tried it in different locations but it seems useless so far. I would try it in more locations but man, it's so hard finding Goddess Walls :/
Oh well, still a neat glitch. It could still possibly lead into some other glitch in the future, we never know right? Title: Re: SS: Trick Research & Discovery Post by: Webster on March 30, 2012, 04:34:40 PM I'm mashing different buttons/control-stick combinations at Goddess Walls to see if there's anything there, but no luck so far. Hopefully we'll be able to find some way to somehow glitch through the Goddess Walls, which could lead to some potential sequence breaks. Too bad forward hopping at the Goddess Wall only jerks you sideways. :(
Title: Re: SS: Trick Research & Discovery Post by: Weegeechan on March 31, 2012, 12:16:15 AM Wow, you know how Link doesn't fall off ledges while looking in this game? Well, I found spots where he still can, but it's weird. You have to look up and be walking backwards into the wall with your back facing it and he will be forced to fall. So Link's hitbox or w/e actually changes when he looks in up. Things do not get glitchy in any other directions. You have to keep forcing Link to look up and if you're close to walls with your back facing them things will start to get glitchy and look like Link could clip through a wall almost too. Maybe he can clip through things if you do it in certain spots? I'll upload a video soon.
I also found more useless, (but fun) Remlit glitches. :D Title: Re: SS: Trick Research & Discovery Post by: TLoZSR on March 31, 2012, 12:30:49 AM Wow, you know how Link doesn't fall off ledges while looking in this game? Well, I found spots where he still can, but it's weird. You have to look up and be walking backwards into the wall with your back facing it and he will be forced to fall. So Link's hitbox or w/e actually changes when he looks in up. Things do not get glitchy in any other directions. You have to keep forcing Link to look up and if you're close to walls with your back facing them things will start to get glitchy and look like Link could clip through a wall almost too. Maybe he can clip through things if you do it in certain spots? I'll upload a video soon. I also found more useless, (but fun) Remlit glitches. :D Ah, yes, I've noticed that too, but I think it's more of a camera glitch than Link glitching around. Title: Re: SS: Trick Research & Discovery Post by: Weegeechan on March 31, 2012, 12:54:00 AM Yea, it's weird! It's only up too. Gotta document all glitches :D
Title: Re: SS: Trick Research & Discovery Post by: Webster on March 31, 2012, 05:14:04 AM Weird! Here's hoping you're right that we could clip through walls or corners somehow. :)
Title: Re: SS: Trick Research & Discovery Post by: Kimimaru on March 31, 2012, 06:37:40 AM There's something about Skyward Sword on the OOT page under "Early Items." I know people like to document glitches and tricks, but it'll get messy if we put glitches from different games into the same page. I suggest having a small page for Skyward Sword until the main page is complete.
Title: Re: SS: Trick Research & Discovery Post by: Kazooie on March 31, 2012, 04:41:52 PM Just uploaded this video. Seems to be useless so far because this game collision programming is too good :/
http://www.youtube.com/watch?v=grrnsHJUlnQ&feature=youtu.be Title: Re: SS: Trick Research & Discovery Post by: Webster on March 31, 2012, 05:08:37 PM Whoa, weird! Too bad we can't get through those walls cleanly. I've been working on clipping through different areas all week, but still nothing major. I just wish we could find a big sequence break already! :D
Title: Re: SS: Trick Research & Discovery Post by: KingOfHeart on March 31, 2012, 08:20:55 PM Did you try getting into the Temple of Time early?
Either by going through the rocks, or creating some extra high jump at the right corner(when staring at the Temple of Time from the outside...that's what I mean when I say right) Title: Re: SS: Trick Research & Discovery Post by: Webster on March 31, 2012, 10:34:36 PM Ugh, don't get me started on Temple of Time early. ;D I probably spent a good two days highflipping and bomb-throwing and wall-clipping and slashing and mashing my way in the Temple but no such luck. I'm sure we'll find a way eventually, though. It just seems like there would be a way.
Of course, we'd still have to go at least part of the way through the Mining Facility, because the Gust Bellows are required later in the game. But still, Temple of Time early could mean the majority of that dungeon getting skipped, which would chop off a good portion of the run's time. Title: Re: SS: Trick Research & Discovery Post by: TestRunner on April 01, 2012, 12:30:02 AM Kimimaru:
There is a main SS page, it's http://www.zeldaspeedruns.com/SS (http://www.zeldaspeedruns.com/SS). A lot of the games aren't listed on the front page, something maxx/cosmo will eventually fix. Title: Re: SS: Trick Research & Discovery Post by: Kazooie on April 01, 2012, 10:47:20 AM New videos from me:
http://www.youtube.com/watch?v=ieK0Ly3bRg8&list=UU0PHbzl1-KQ2OkiaWFIVvpQ&index=3&feature=plcp This could have some use in skykeep. Skipping map maybe? http://www.youtube.com/watch?v=bS1LXByAhX4&list=UU0PHbzl1-KQ2OkiaWFIVvpQ&index=2&feature=plcp This one is not glitch but still decided to upload it because it's so cool! http://www.youtube.com/watch?v=wHcLfj-7KWg&list=UU0PHbzl1-KQ2OkiaWFIVvpQ&index=1&feature=plcp Title: Re: SS: Trick Research & Discovery Post by: TestRunner on April 01, 2012, 03:25:15 PM Interesting, but probably completely useless. There's two sandsees, one when you're on the boat and one when you are not. There are no loading zones for the other areas, so not much to be done.
Um I though you can just jump down, rearrange the rooms and the door will open. I think the map opens the gate, not the door. The door is locked because it doesn't go anywhere yet. Someone told about this before, but BiT just takes way too long for it to be worth it, but I've never done it myself. On the other hand, I remember the Fi text being really long since she also has a text for your first map, but I haven't timed it. lol, you learn knew rupees every day. Although completely useless at that point. Title: Re: SS: Trick Research & Discovery Post by: Weegeechan on April 01, 2012, 10:01:26 PM I found a new Highflip location! It seems pretty useless but it's funny!
Also, now that i've found this location, we can all see that it's almost impossible to get Link to clip through walls. :/ He was basically through the entire wall at some points yet he still did not go OoB no matter what I tried. But besides that, it's awesome :D http://www.youtube.com/watch?v=BlD9JIiprwA&feature=plcp&context=C4f87ed3VDvjVQa1PpcFMPhttYuXs_MuzcjWGlEo2AeVir6ymdiQo= Title: Re: SS: Trick Research & Discovery Post by: Webster on April 01, 2012, 10:40:26 PM If we can't find a way to clip through walls, we're going to be mighty short on sequence breaks. :P Maybe we can highflip more places than we've discovered so far and skip things ala Ancient Cistern basement. I'm playing through it yet again looking for such places. There just has to be something! ;D
Title: Re: SS: Trick Research & Discovery Post by: Weegeechan on April 02, 2012, 02:45:43 AM Oh and here are those Remlit glitches I was talking about. Absolutely useless but interesting! Might as well post them.
http://www.youtube.com/watch?v=CBa3zHA6yTg&feature=player_embedded http://www.youtube.com/watch?v=OVGqQYNUpQU&feature=plcp&context=C4e829afVDvjVQa1PpcFMPhttYuXs_MuzcjWGlEo2AeVir6ymdiQo= Title: Re: SS: Trick Research & Discovery Post by: Kazooie on April 02, 2012, 04:26:38 PM Great stuff guys! Sadly this game collision is too good. Maybe there is some other way to clip through like we already have clawshot clip. Like in TWW you need some grabable object and ledge to clip through. We will find new skips from this game when time passes. I'm sure of it!
Title: Re: SS: Trick Research & Discovery Post by: oligi3008 on April 02, 2012, 05:22:50 PM I found a way to hard crash the game:
When you beat the Skyloftian Silent Realm, DON'T go to the bird statue to open the secret part of Skyloft afterwards. Go to Lanayru instead and do the challenge again. Go to the bird statue in the realm and push A. The game crashes and you have to unplug your Wii. Can anyone verify this or is this just a random crash? Title: Re: SS: Trick Research & Discovery Post by: Ruffbad on April 02, 2012, 07:27:08 PM Hi all I have been using this site for a while. But I have never joined it. But anyway this is a minor glitch(if you could call it a glitch)
when you get a monster claw(or anything that triggers a scene where it says you got this item) I found if you jump toward's it and jump strike Link will aquire the item but the little scene won't trigger! It's nothing big i know but it's a way to not run into a scene when you get a blue rupee or other items. Title: Re: SS: Trick Research & Discovery Post by: Jeville on April 02, 2012, 09:50:11 PM I found a way to hard crash the game: I don't see why it would be random, the game was just confused between the two statues. Since there's no Skykeep Temple to open in the realm, it crashes.When you beat the Skyloftian Silent Realm, DON'T go to the bird statue to open the secret part of Skyloft afterwards. Go to Lanayru instead and do the challenge again. Go to the bird statue in the realm and push A. The game crashes and you have to unplug your Wii. Can anyone verify this or is this just a random crash? Title: Re: SS: Trick Research & Discovery Post by: Weegeechan on April 02, 2012, 10:47:09 PM Hi all I have been using this site for a while. But I have never joined it. But anyway this is a minor glitch(if you could call it a glitch) Errr....I just tested that and it doesn't do anything. Link still picks up the item and triggers the scene. Maybe you're getting confused and thinking that EVERY time he picks up a treasure a scene is triggered because it did not work :Pwhen you get a monster claw(or anything that triggers a scene where it says you got this item) I found if you jump toward's it and jump strike Link will aquire the item but the little scene won't trigger! It's nothing big i know but it's a way to not run into a scene when you get a blue rupee or other items. Title: Re: SS: Trick Research & Discovery Post by: Ruffbad on April 03, 2012, 06:29:39 AM It wont work on stuff like a piece of heart. But like a monster claw or anything in that catergory. When you first load your save find one and get a hop distance away then once you hop into it do a jump strike in mid air and it will give the item to you without the scene. And no im no mixing anything up because i just made a new game save and i did it.
Title: Re: SS: Trick Research & Discovery Post by: TLoZSR on April 03, 2012, 07:00:51 AM It wont work on stuff like a piece of heart. But like a monster claw or anything in that catergory. When you first load your save find one and get a hop distance away then once you hop into it do a jump strike in mid air and it will give the item to you without the scene. And no im no mixing anything up because i just made a new game save and i did it. I think someone found this a while back, it works the same way in twilight princess too. Oh, and welcome to the forums! Title: Re: SS: Trick Research & Discovery Post by: Kazooie on April 03, 2012, 09:44:08 AM I think that trick was found soon after game was released. Still great work to discover it yourself. And welcome to forums! We need new zelda players and glitch hunters.
Uploaded this awhile ago: http://www.youtube.com/watch?v=jft_0SRZIlk Title: Re: SS: Trick Research & Discovery Post by: Weegeechan on April 03, 2012, 01:21:57 PM It wont work on stuff like a piece of heart. But like a monster claw or anything in that catergory. When you first load your save find one and get a hop distance away then once you hop into it do a jump strike in mid air and it will give the item to you without the scene. And no im no mixing anything up because i just made a new game save and i did it. Wait a minute, are you saying that, when you jump towards it, when Link is close enough to acquire it, jump slash before he lands?Title: Re: SS: Trick Research & Discovery Post by: Ruffbad on April 03, 2012, 11:58:30 PM Oh well that's how it is sometimes. But thanks for the help and if i find any glitches ill be sure to post them here.
Title: Re: SS: Trick Research & Discovery Post by: Weegeechan on April 04, 2012, 02:41:18 AM Oh well that's how it is sometimes. But thanks for the help and if i find any glitches ill be sure to post them here. Oh well, didn't notice that before! :P Sorry for thinking you were wrong! Also, good luck! We need more people finding glitches! :)Title: Re: SS: Trick Research & Discovery Post by: Ruffbad on April 04, 2012, 04:34:53 PM Oh well, didn't notice that before! :P Sorry for thinking you were wrong! Also, good luck! We need more people finding glitches! :) No problem. Im not to good at explaining glitches :P But i'll do my best to find glitches. Ive already found some they are posted on zelda chaos i dont know if anyone here know that site but i found 2 new ways for bottom of the well early and for ocarina of time 3ds a way to do hookshot clip underwater(if that wasnt found already) I really want to find a big glitch like sequence break or something but i'll do my best and thanks! Title: Re: SS: Trick Research & Discovery Post by: Weegeechan on April 04, 2012, 10:13:05 PM Hey, I was just playing the SS intro again (in hero mode), and after the cutscene where Link and them found out his bird is gone, they tell you to go see if anyone in the school knows where, right? Well the gate at the front of KA is open. I thought it always opened after you talked to Pipit? Or does it just do that in Hero Mode or something?
EDIT: After I talked to Kaebora and Zelda they both said to go into town. Did they always do this in the normal mode? Title: Re: SS: Trick Research & Discovery Post by: TestRunner on April 04, 2012, 11:09:12 PM Ruffbad: Yea, there are few ways to skip the get item text. Like if you can on some kind of slope, ladder, vine, using beetle, swimming, crawling etc. In a speed run, the only rupees you get are in places when you can skip the cs. You never need treasures, since people run in hero mode.
Weegeechan: The lower gate opens when you talk to zelda and find your bird missing. The upper gate opens when you save your bird. Normal mode is the same. Title: Re: SS: Trick Research & Discovery Post by: Kazooie on April 05, 2012, 06:17:56 PM Here is two useless videos what I made. Just showing glitches.
http://www.youtube.com/watch?v=krpOCQu_cH8 http://www.youtube.com/watch?v=Yz5pJpR3k20 Title: Re: SS: Trick Research & Discovery Post by: Abahbob on April 06, 2012, 01:09:32 AM Please, this is not a chatty topic. I hate spending time looking through this topic with little tricks posted on page 1 ages ago. Or questions about cutscenes and dialog. There is a reason this is trick research and discovery.
Title: Re: SS: Trick Research & Discovery Post by: TriforceBrawl3250 on April 06, 2012, 02:24:55 AM Didn't discover this but it was never really discussed and I think everyone should know about this:
Skyview 0: http://www.youtube.com/watch?v=ghxmcw-051w Also I saw someone discussing this before, but I have a video that skips the cutscene when you pick up a treasure, I made it a long time ago so I kinda forgot about this.. http://www.youtube.com/watch?v=Zhh7SKVKXso Title: Re: SS: Trick Research & Discovery Post by: Kazooie on April 06, 2012, 09:32:38 AM Here is some new stuff from me. This happens if you active tower of light early in new file with BiT. Now we need to find way to active it without existing file. Here is tower of light early video:
http://www.youtube.com/watch?v=BNd-3e6z28g Here is what happens if you go further in the game. This will save about ten minutes in speedrun maybe. I haven't calculated. http://www.youtube.com/watch?v=TKOc74OmxjA Title: Re: SS: Trick Research & Discovery Post by: Weegeechan on April 06, 2012, 05:49:26 PM Here is some new stuff from me. This happens if you active tower of light early in new file with BiT. Now we need to find way to active it without existing file. Here is tower of light early video: Wow thats amazing! Thanks for finding a great SB! :D It would be great if we could eventually skip ALL Imprisoned fights. They take way too long xDhttp://www.youtube.com/watch?v=BNd-3e6z28g Here is what happens if you go further in the game. This will save about ten minutes in speedrun maybe. I haven't calculated. http://www.youtube.com/watch?v=TKOc74OmxjA Title: Re: SS: Trick Research & Discovery Post by: CloudMax on April 06, 2012, 07:16:23 PM Wow thats amazing! Thanks for finding a great SB! :D It would be great if we could eventually skip ALL Imprisoned fights. They take way too long xD The trick is banned in speedruns/races because it requires a file that have already unlocked the tower of light. And here's a new way to activate the tower of light on an already existing file: https://www.youtube.com/watch?v=XYT1DaCP8bc (Found by me and kazooie). This means that it can be done in hero mode. Now all we really need is to find a way to perform this trick without loading a file that have already unlocked the tower. Title: Re: SS: Trick Research & Discovery Post by: Abahbob on April 06, 2012, 07:27:09 PM Wow thats amazing! Thanks for finding a great SB! :D It would be great if we could eventually skip ALL Imprisoned fights. They take way too long xD This is not a SB. If you must do something once, then you aren't really skipping it. Title: Re: SS: Trick Research & Discovery Post by: CloudMax on April 06, 2012, 07:53:34 PM This is not a SB. If you must do something once, then you aren't really skipping it. Depends on the definition. Doing something in the wrong order could be a sequence break, because it breaks the sequence. However, for this trick I'd just say "early" since we get it early, and the fact that we actually have to unlock it on another file. Here's a video of my failed escort quest skip attempt: https://www.youtube.com/watch?v=hGfrZcGCtho It has some interesting stuff in it though.. I guess.. Title: Re: SS: Trick Research & Discovery Post by: Paraxade on April 16, 2012, 08:38:27 AM Here's a small one I found by accident in one of my SS attempts. Yknow the part right after LMF, where Fi pops up to show you the destroyed Gate of Time? Well, as it turns out, this is one of the very few times in the game where you get a small window of movement before Fi pops up. If you do a backflip you can get out of the text trigger and skip that little dialogue.
Title: Re: SS: Trick Research & Discovery Post by: TestRunner on April 16, 2012, 05:05:07 PM Interesting, that should save like a half a min in English. Btw, just curious, do you also not lose the ability to dowse Zelda when you skip the text? I know the dowsing this is completely useless, but I wasn't sure if it's the actual text that makes you lose the ability or the something before/after it. Cause if you BitSave to avoid the text, then you don't lose the ability to dowse zelda. If you've never done that before, when you learn to dowse for the trials, it still says zelda.
Title: Re: SS: Trick Research & Discovery Post by: Paraxade on April 16, 2012, 08:16:52 PM I dunno, I never pay attention to dowsing.
Title: Re: SS: Trick Research & Discovery Post by: Matt23488 on April 18, 2012, 01:58:19 PM Potions are not worth it, period. They take far too long to buy and upgrade, and there's not even any real point in it because they barely even help. You only visit the Bazaar once, to fix Scrapper, and you can't buy a potion then because you need both bottles to be empty for Fire Sanctuary water, so it would be a huge detour. edit: also for the record, even if you already have bugs from hero mode, you can't upgrade potions without the bug net. What do you mean you can't upgrade potions without the net? I was showing my friend Skyward Sword the other day (on hero mode) and the first thing I did when I got the first bottle was buy a health potion and upgrade it to show him the upgrade system. But maybe when the net becomes available at Beedle's Shop, the guy tells you to buy it so you can upgrade potions. Possibly a bug in the code, because it shouldn't allow you to upgrade, then no longer allow it until a certain condition is met. Title: Re: SS: Trick Research & Discovery Post by: TestRunner on April 18, 2012, 03:29:01 PM Hmm, that's weird. If that's the case, now I do wonder if upgrading potions is faster. But it sounds like you'd need to do it before you leave skyloft? Getting the extra silver rupee in Earth Temple + second visit to the bazaar + the large amount of text required to buy/upgrade potions. Also, you lose a lot of time since you only have one bottle open, when you need two for the Fire Sanctuary. So you'd need to make an extra trip to refill water, which would take at least 2 minutes. So my hunch is that the potion is still slower. It would need to save like 5 min, which is definitely does not.
Title: Re: SS: Trick Research & Discovery Post by: Ruffbad on April 18, 2012, 04:43:24 PM I was just wondering on the skyward sword page on the bit warp section. Are all those question marks untested bit warp's?
Title: Re: SS: Trick Research & Discovery Post by: TestRunner on April 18, 2012, 04:48:56 PM Err, no. I think those were all tested, but they just haven't been updated. I'll see if I can fix that up today.
Title: Re: SS: Trick Research & Discovery Post by: Abahbob on April 18, 2012, 11:21:31 PM Bleh, they just aren't recorded in text. All the warps have now been tested I suppose, thanks to Kazooie. Just use the pictures, they describe better than words.
Title: Re: SS: Trick Research & Discovery Post by: Kazooie on April 19, 2012, 09:55:49 AM Yeah all warps is now tested. You can see where each warp leads from pictures. If you testrunner don't have time upload bitwarp page I can also do it :)
Title: Re: SS: Trick Research & Discovery Post by: TestRunner on April 19, 2012, 01:24:00 PM That would probably be for the best, I'm much busier than I'd like to be. Also I noticed that "Lanayru Caves" should be removed and "Boat Hangar" and "Skyloft" are missing their pictures. Many of the area names also needs to be corrected. Also the order of the statues in the pictures is different than the chart, so there should be a note made somewhere. I don't know if it's just me but when I load a pic the page goes blank and I have to go back. It's super inconvenient.
Title: Re: SS: Trick Research & Discovery Post by: pivotguyDC1 on April 23, 2012, 05:49:06 AM What exactly is the fastest way to create a corrupt file? I forgot.
Title: Re: SS: Trick Research & Discovery Post by: TestRunner on April 23, 2012, 06:04:52 AM Load File 1 (main file). Save at the upper academy. Die at the killing post. Activate BiT. Copy File 1 over to File 2 during a cutscene which the map button is disabled. Delete File 2 and then quickly save over it while it is still being deleted. And your file should be corrupted. You'll use it twice in a run: once after saving your bird, and once in skyview temple. In an any% run, you'll do it a third time to activate early light tower.
Title: Re: SS: Trick Research & Discovery Post by: pivotguyDC1 on April 23, 2012, 10:58:53 PM What exactly is the fastest way to create a corrupt file? I forgot. Forgot Completely about the main page.**** Title: Re: SS: Trick Research & Discovery Post by: Paraxade on April 24, 2012, 11:56:43 AM http://www.youtube.com/watch?v=lPbq-MK3Weg
yep Title: Re: SS: Trick Research & Discovery Post by: CloudMax on April 24, 2012, 02:10:37 PM http://www.youtube.com/watch?v=lPbq-MK3Weg yep This is one of those times where I wonder what the hell they were thinking when they coded the game. The developers should've been aware that there's a delay between the spawning and cutscene trigger and solve this issue. I honestly have no idea how problems like these manage to make it to the release... It's just stupid. Title: Re: SS: Trick Research & Discovery Post by: TestRunner on April 24, 2012, 02:25:02 PM Damn, I should've known. It worked for the fi text after lmf, works the same way here. I wonder what other forced text/cs can be skipped this way.
Title: Re: SS: Trick Research & Discovery Post by: Paraxade on April 24, 2012, 03:05:10 PM It works after every dungeon, so you can jump before the Skyview Kikwi text or the AC Water Dragon text, too. You can't skip either of those though afaik.
I'm not sure I like this new trick >.> On one hand, yay saving a minute... on the other hand, boo replacing a 100% consistent trick with a much harder one. Seems like it'll also make it so a segmented run can't use that save prompt. :/ The jump doesn't seem to work when you load from the save. Title: Re: SS: Trick Research & Discovery Post by: TestRunner on April 24, 2012, 07:46:33 PM Sigh, another frame perfect trick, yet no pause buffering. This also isn't really some that you can improve with practice, just mashing luck.
Title: Re: SS: Trick Research & Discovery Post by: Abahbob on April 26, 2012, 12:36:49 AM Well I mean, you can try it, and if you miss, then reset. Still worth a shot, maybe lose a second if you miss.
Title: Re: SS: Trick Research & Discovery Post by: TestRunner on April 26, 2012, 01:00:34 AM Good point.
Title: Re: SS: Trick Research & Discovery Post by: DekuScrub on April 27, 2012, 12:03:18 AM Would hitting the home button at a specific moment after pressing A, closing the home menu and then hitting A help? I know that there is a small delay after closing the home menu, but I was wondering if it would be enough. Of course, there would be multiple points of reference we could use for timing when we might press home, but I wonder if any timing could work.
Title: Re: SS: Trick Research & Discovery Post by: Abahbob on April 27, 2012, 12:52:45 AM I doubt it. Pause buffering works because after you close the start menu, any input at that time will occur on the first frame, that way it can cause frame perfect. On SS, it doesn't do that, so it would be more reliable to just time it or mash the button.
Title: Re: SS: Trick Research & Discovery Post by: Paraxade on April 27, 2012, 06:49:57 AM iirc Kazooie tried it on an emulator and he said it was a 2-frame window, that sounds about right to me. I've done a few run attempts with it and I honestly get the cutscene skip more often than not. For a race or marathon run though, just save, attempt the skip, and if you don't get it then reset the game and use BiT.
Title: Re: SS: Trick Research & Discovery Post by: TestRunner on April 27, 2012, 03:38:56 PM Well, if it's 2 frame, then it's really not that bad. Proper mashing should get you a pretty good success rate. And yea, there's no reason not to attempt it. It just sucks that you lost like ~min for failing, which kind of blows for WR attempts. same for that text skip after LMF, which is way later in the game.
Can you skip skipper's text after lvl 5 with this method? Or talking to Groose when you land in Faron 2? There's a bunch of places that I don't know if this has been tested. It's impossible to know how big the trigger windows are (and therefore skippable) until they are individually tested :/ I should just attempt this like everywhere during my runs, when ever I feel like doing any% again. Title: Re: SS: Trick Research & Discovery Post by: Paraxade on April 27, 2012, 05:13:17 PM We tried it after Ancient Cistern, no luck skipping the dialogue with the water dragon... didn't try the Skipper dialogue because I couldn't remember if there was one.
And yeah, messing up the Wing Ceremony cs skip does suck for runs, but it's less than 10 minutes in, saves an entire minute, and works pretty often. There's really no reason not to use it for a serious run. :P The LMF skip isn't such a big deal, it's 15 seconds in English... should be a bit less in Japanese. Not really a whole lot for a trick with a 2-frame window two hours in. Title: Re: SS: Trick Research & Discovery Post by: mzxrules on May 07, 2012, 03:28:09 PM Yesterday, Ahabob talked about finding out the difference between Skyview 0 and Skyview 1 by looking at the save itself. If someone can get me two different saves located within Skyview 0 and Skyview 1 that are nearly identical, it would help us hone in on it.
Title: Re: SS: Trick Research & Discovery Post by: TestRunner on May 08, 2012, 04:28:13 AM There should be good. File 1 is Skyview_1. File 3 is Skyview_0.
Title: Re: SS: Trick Research & Discovery Post by: mzxrules on May 08, 2012, 06:46:25 PM Ran a comparison on the two files. The address offset from the start of the save is on the far left, the left most number is a byte from the Skyview1 save, the right number is a byte from the Skyview0 save. I got rid of everything between 0x0000 and 0x0033 inclusive and the checksum from the output returned.
Code: 08E5: 30 10 Edit: 0A60-1 is slingshot ammo. 0800h = 16 seeds left, 0780h = 15 seeds left. Very odd. 530E-F and 5312-3 I can't figure out, but I don't think they have anything to do with Skyview0 It looks like setting 0x20 in 0x08E5 converts Skyview 0 into Skyview 1. The flag is set only when the door opening cutscene plays, because I was able to set the door to open and still be in Skyview0 Title: Re: SS: Trick Research & Discovery Post by: Manocheese on May 22, 2012, 01:36:40 AM Here's that Bokoblin Base trick I mentioned:
http://www.youtube.com/watch?v=BRX_PjCfYtE Title: Re: SS: Trick Research & Discovery Post by: TestRunner on May 22, 2012, 04:11:56 PM I can't tell if that trick is faster than the alternative (running up the wall) because of setup time. Although it looks like it might be a little faster. But it really doesn't matter much since you have to wait the the lava platform anyways >_>
Title: Re: SS: Trick Research & Discovery Post by: TestRunner on May 23, 2012, 03:45:14 PM Hey guess what! BitLoading sucks!
The route I had originally planned did not work. First, early light pillars glitch is so limited that it became useless (or near useless), so you still have to beat the first three dungeons. While the glitch work sin theory, in practice, the route will not be faster. Early skykeep is much less useful than I originally had planned. You still need to get the master sword and open the Gate of Time, or you get a dead end when you need to enter the past to fight Demise (I though you entered the past automatically after the triforce cutscene, but nope). So in all, pre-made files only lets you skip the Song of Hero and the Skyloft Trials, which is like 1-1.5 hours from a 6 run. While this is still a lot, I don't really like the idea of using pre-made files for just skipping Song of Hero. It's pretty controversial. I had supported it before since the route was very bizarre and interesting, and the length was good, but now it's the same as any% except you skip the Song of Hero... Title: Re: SS: Trick Research & Discovery Post by: Kazooie on May 23, 2012, 08:28:44 PM That really sucks. At least we can skip first imprisoned and fixing scrapper. This game really need some new glitches. What was dead end like? Was it like there is no stone pillar in temple or something?
Title: Re: SS: Trick Research & Discovery Post by: TestRunner on May 23, 2012, 08:42:30 PM There was no Stone pillar. I could easily fix that by practicing the harp with Impa before doing the trials, but I would still need the MS to open the GoT anyways. So you'd still need to beat every dungeon fully. I was hoping you never needed to get MS or open the GoT, but I guess not.
I guess I'll start doing any% soon... EDIT: Oh, something I forgot to mention. At the dead end, there were 3 Old Impas in the temple. Pretty funny. One from pre Imp1, one from Pre imp 2, and one from post triforce. And a single Groose was there too, also post triforce. New record for most number of duplicate characters at once? Title: Re: SS: Trick Research & Discovery Post by: Paraxade on May 24, 2012, 04:28:26 PM How are the early light pillars limited?
Title: Re: SS: Trick Research & Discovery Post by: TestRunner on May 24, 2012, 05:24:15 PM First, like Skykeep, you have to be saved at a save prompt in order for the glitch to work. Unfortunately, there are very few save prompts in the game when skip dungeons.
If you try to do early pillars on the opening cutscene (fresh file) then you can't save your bird. So this leaves only the prompt after you save your bird and the prompt after you place the tablet. The only other two prompts are after beating skyview and earth temple. Second, you also can't place an earlier tablet after you open a later pillar, or you'll crash. So that only leaves one save prompt after placing the emerald tablet. Which means to get the other save prompt you'll have to beat either skyview or earth temple. If you open eldin early, then you can skip the second half of skyview and beat all of earth temple normally. So you'd only save a couple minutes, since the rest of skyview is shorts. Skipping this saves like 6 minutes in Skyview, but it takes like 3 minutes to open the pillar. (1 min to get to goddess statue, 1 min to tie + Fi text, 1 min of more Fi text and placing tablet) Alternatively, if you open lanayru early, then can skip the second half of earth temple, which is much more. Unfortunately, you'd have to also open eldin up using bitloading on the skyview save prompt, since placing the tablet would crash. This saves like 10 minutes in Earth Temple, but like 6 minutes to open both pillars. And then you'll need to need to open thunderhead early somewhere else, which will take like another min. The timings are rough, and you actually save time, but it's only a couple minutes. Not the 15 or so minutes I had originally planned when I though you could open the pillars at anytime. If you are only doing elding early, you can just use a completed file for skykeep and a second file to open eldin. But if you want to open both your completed file needs to have an unplaced eldin/lanayru tablet, a file which does not exist and would take a long time to make. Title: Re: SS: Trick Research & Discovery Post by: TLoZSR on July 26, 2012, 11:47:16 PM Been a while since this was posted in. I timed this to be around 5-10 seconds faster in a harp run, but I haven't done enough testing to see if it is good for any%, but I really doubt it. It allows you to skip talking to gorko about goddess cubes, so fi will never talk to you in the sky about them either.
http://www.youtube.com/watch?v=QLJAMyvJqZQ&feature=youtu.be Title: Re: SS: Trick Research & Discovery Post by: indykenobi on July 27, 2012, 02:41:59 AM I tested TLoZSR's trick above for any%; it doesn't seem so useful there, since doing that BiTWarp and the Early Thunderhead trick after Skyview means you don't visit the Forest Temple statue. That makes it slower to get back to Skyview for the sacred water; you could fly to the Deep Woods statue, but then it's 5-10 seconds more to run to Skyview. Running to Skyview from Faron Silent Realm and doing cube warp on the second visit is possible, but then Fi's Goddess Cube text will trigger next time you return to the sky, which defeats part of the point of the cube warp skip. So it does seem only useful in harp runs.
Title: Re: SS: Trick Research & Discovery Post by: TLoZSR on August 27, 2012, 09:53:44 PM TheWorm found this trick, I was able to get it recorded and put it up on youtube.
Basically, you can get into isle of songs without solving the puzzle, but it's very very precise. Took me about 2 hours to finally get it. http://www.youtube.com/watch?v=2_k7dWQR6VM Title: Re: SS: Trick Research & Discovery Post by: Kazooie on August 29, 2012, 09:01:42 AM This is really some awesome stuff! Pretty hilarious too. SS forum has been kind of dead lately.
Title: Re: SS: Trick Research & Discovery Post by: TriforceBrawl3250 on September 09, 2012, 12:43:41 AM Unfortunately goddess cubes won't activate until you hit the first goddess cube (Gorko's Cube)
If you want to keep trying you can try to get it after you hit that first cube, just for fun. :D Title: Re: SS: Trick Research & Discovery Post by: PurpleSunDeryl on October 05, 2012, 04:40:57 PM I wouldn't say this is really new(somebody's probably already posted this) but I found the 'loading area' for the Lake Floria using the OoB from the fence. You can get an extra bush-whacking out of it. http://www.youtube.com/watch?v=RfyNYyRCJxM&feature=plcp As I said, it's most likely been found before since you can just fall off the OoB.
Title: Re: SS: Trick Research & Discovery Post by: Pedalpowertoast on October 05, 2012, 04:57:22 PM Yea, that is extremely old.
Title: Re: SS: Trick Research & Discovery Post by: PurpleSunDeryl on October 05, 2012, 07:00:24 PM Yea, that is extremely old. I feel stupid even posting it anyway ::) I just felt it was odd.Title: Re: SS: Trick Research & Discovery Post by: Kazooie on October 07, 2012, 09:18:59 AM I don't know if anyone have seen this but I posted this video few days earlier. I don't think it have any use but still it's fun and new to me at least.
http://www.youtube.com/watch?v=6L_Nw98BOUo&feature=plcp Title: Re: SS: Trick Research & Discovery Post by: aleckermit on November 06, 2012, 05:20:21 AM Skip Fi text/map when entering Faron for the first time, saves 6 seconds. Fi trigger is gone once you skip it (not entirely confirmed yet, but seems to be gone for good).
http://www.youtube.com/watch?v=03wgzg65KKk&lc=zHk9NT2Ikm7yKQ-9oExFgoUYviUYk_nEnmbmY2LkDgI&feature=inbox Title: Re: SS: Trick Research & Discovery Post by: aleckermit on November 08, 2012, 08:24:02 AM AC crap. Two really small optimizations and 2 half-working promising things, a clip and BK pit escape.
http://www.youtube.com/watch?v=VKib9hfK2M0&feature=g-upl Title: Re: SS: Trick Research & Discovery Post by: Kazooie on November 08, 2012, 05:30:24 PM Good to see somebody is putting time make this game more fun! That last sliding thing just before you get boss key. Could you blow yourself up? I mean like place bomb down below you and go that sliding position like in your video. Could bombs push you enough up or could you maybe do something else, like sidehop?
Title: Re: SS: Trick Research & Discovery Post by: Kazooie on November 09, 2012, 03:30:53 PM Double post coming! I found this sequence break when I was playing SS. I think this will be very useful in speedrun because you can get basement early and top level early in AC!
http://www.youtube.com/watch?v=qIaBHxyuc6E&feature=youtu.be Title: Re: SS: Trick Research & Discovery Post by: TestRunner on November 09, 2012, 04:42:24 PM wow, I didn't expect that to be found. Skips pretty much every thing.
1) Enter 2) Clip to basement 3) BK 4) Whip 5) Boss Like wtf? That clip looks really hard, but the results are so satisfying. Title: Re: SS: Trick Research & Discovery Post by: TLoZSR on November 10, 2012, 04:22:52 AM this trick is amazing, I made a video of the new AC route, and I kind of explain how I set the angle up. Somehow didn't think of a deathwarp after the key, so do that instead xD
http://www.youtube.com/watch?v=qwLGPwRFGoo Title: Re: SS: Trick Research & Discovery Post by: TLoZSR on November 10, 2012, 05:02:22 AM wait, this trick doesn't work on japanese, the gap isn't there. You've got to be fucking kidding me :(
Title: Re: SS: Trick Research & Discovery Post by: oligi3008 on November 10, 2012, 02:38:48 PM No kidding, the japanese version often has issues, but the text is mostly faster.
Title: Re: SS: Trick Research & Discovery Post by: Kazooie on November 10, 2012, 03:12:14 PM So this trick is not useful at all because it doesn't work in japanese version of SS. That is some bullshit right there from nintendo! What they were thinking!!! There must be japanese version where it works!
Title: Re: SS: Trick Research & Discovery Post by: Tenderhearted on November 10, 2012, 03:13:43 PM Yeah it's stupid doesn't work on my english version neither.
Title: Re: SS: Trick Research & Discovery Post by: TLoZSR on November 12, 2012, 01:28:45 AM alright, we need to find a clip in AC for all versions of this game, I'm not going back to english, lol. Anyone have any ideas? I've tried all sorts of stuff all throughout the room, but no luck
Title: Re: SS: Trick Research & Discovery Post by: Nook on November 12, 2012, 01:41:02 AM Maybe you can toy with this, clipping the camera into the wall: http://www.youtube.com/watch?nomobile=1&v=grrnsHJUlnQ
Lets hope its not also version exclusive! Title: Re: SS: Trick Research & Discovery Post by: Kazooie on November 12, 2012, 08:09:55 AM How much does japanese version of the game save time overall with all cutscenes combined? Is it somewhere near 7 mins which is saved now in english version of the game?
That camera thing what I used to get little bit inside of walls. It somehow works but I'm pretty sure this game collision is not gonna give up that easily because of the very good collision coding which is used in TWW, TP and in this game I think. Good luck if somebody get anything out of this. Other theory which sounds interesting if we could somehow glitch save statues and save anywhere where we could. Then we would be able to save almost any X, Y and Z coordinates to any map and this would allow us to get out of bounds in any map. And I don't know could this be used somehow? http://www.youtube.com/watch?v=KoHSqRSLpK8 Title: Re: SS: Trick Research & Discovery Post by: TLoZSR on November 12, 2012, 09:29:25 AM How much does japanese version of the game save time overall with all cutscenes combined? Is it somewhere near 7 mins which is saved now in english version of the game? That camera thing what I used to get little bit inside of walls. It somehow works but I'm pretty sure this game collision is not gonna give up that easily because of the very good collision coding which is used in TWW, TP and in this game I think. Good luck if somebody get anything out of this. Other theory which sounds interesting if we could somehow glitch save statues and save anywhere where we could. Then we would be able to save almost any X, Y and Z coordinates to any map and this would allow us to get out of bounds in any map. And I don't know could this be used somehow? http://www.youtube.com/watch?v=KoHSqRSLpK8 Japanese saves 17:30 with text, minus the 7 saved for the new clip, and you get around 10:30 faster now. I also don't think you're gonna have much luck clipping like that. If you could store any XYZ coordinate, GG this game is done, lol That OoB isn't useful, you'll fall out of the water if you move anywhere else unfortunately. By the way Kazooie, I'm really glad you're still looking for tricks in this game, thanks a lot :) Title: Re: SS: Trick Research & Discovery Post by: Kazooie on November 12, 2012, 12:24:37 PM Yeah it will be very broken if somebody figures that out!
Quote By the way Kazooie, I'm really glad you're still looking for tricks in this game, thanks a lot Smiley Thanks! I hope we will to figure something new in near future :) Title: Re: SS: Trick Research & Discovery Post by: Kazooie on November 13, 2012, 09:24:28 PM Douple post, sorry!
I made this video today. Nothing really big but decided to make it if somebody can figure something else out from these: http://www.youtube.com/watch?v=exLGirarEzs&feature=youtu.be Title: Re: SS: Trick Research & Discovery Post by: DekuScrub on November 21, 2012, 03:05:41 AM Has anyone tried doing a Highflip of a bomb at roughly the same time as the bomb explodes? I would like to test that but I can't at the moment.
Title: Re: SS: Trick Research & Discovery Post by: PurpleSunDeryl on November 23, 2012, 05:07:17 PM Has anyone tried doing a Highflip of a bomb at roughly the same time as the bomb explodes? I would like to test that but I can't at the moment. inb4 we get a hover from this Title: Re: SS: Trick Research & Discovery Post by: Tamis on November 26, 2012, 07:39:30 AM I think it's already been tested, and that it just pushes link backwards.
Title: Re: SS: Trick Research & Discovery Post by: fourtoe on November 26, 2012, 08:52:03 AM I love this game. It's so easy to speed run, mediocre players like me can do it! And it's a bummer that it won't work on the Japanese version but that doesn't make it worthless. Whenever you see the rankings on the leaderboards they always let you know which version of the game (English or Japanese) the run was played on.
I love the AC trick, it's not my favorite dungeon, but I love the boss. Title: Re: SS: Trick Research & Discovery Post by: Tenderhearted on November 26, 2012, 11:41:35 AM Ancient Cistern is by far the best dungeon in Skyward Sword, and the clip doesn't work on all versions of English.
Title: Re: SS: Trick Research & Discovery Post by: Hornlitz on November 30, 2012, 04:36:20 AM So, has anyone tried clipping through the wall with a bomb yet? If say we had a bomb explode at the right time when trying http://www.youtube.com/watch?v=grrnsHJUlnQ&feature=youtu.be, would we be able to clip through? I know it would probably take insane timing, but still, it might be something...
Also, if this method works, we could try getting to AC early by partially clipping through the wall on the pillar to the right of the entrance. (There was a video of this, but I couldn't find it...) Title: Re: SS: Trick Research & Discovery Post by: Kazooie on November 30, 2012, 11:27:14 AM I've tried to wall clip alot in this game with many different ways. None of them work. There still might be way but if there is, then it would be somehow new method from any other zelda game. This is because collision detection in this game is insanely well done!
If somebody want to try wall clipping very easily here is how: In the room where you get your practice sword, first sword in the game. There is bunch of boxes and other things laying around. You can highflip behind them and go almost all way in the wall. There you can try many crazy stuff without thinking about timing or anything. You can easily just lay bomb down and wait inside of the wall. But after all this shit what I've tried. This game still doesn't let you go through walls. There needs to be some unique way to do it. Like in TWW there is ledge clipping what programmers overlooked. There is video of that sword training thing clipping spot behind of boxes, I cannot seem to find it. If somebody can put it here I would really appreciate it! Title: Re: SS: Trick Research & Discovery Post by: indykenobi on December 10, 2012, 03:16:43 AM So I was doing a 100% run today, and this very odd thing happened in Lanayru:
http://www.twitch.tv/indykenobi/c/1768096 It appears that when I went to explode the rocks around the timeshift stone, I talked to the bird statue at the exact moment when the cutscene would have triggered. So the cutscene never triggered, but then when I hit the goddess cube later, it triggered the cutscene that should have triggered before. So I had to hit the goddess cube again. So it seems like a form of cutscene storage, possibly. I'm not sure how useful it could be, or how precise it is (though I suspect frame perfect). My brain hurts too much after my run to figure it out, but maybe someone else can run with this. Title: Re: SS: Trick Research & Discovery Post by: Weegeechan on December 10, 2012, 05:08:00 AM I've tried to wall clip alot in this game with many different ways. None of them work. There still might be way but if there is, then it would be somehow new method from any other zelda game. This is because collision detection in this game is insanely well done! If somebody want to try wall clipping very easily here is how: In the room where you get your practice sword, first sword in the game. There is bunch of boxes and other things laying around. You can highflip behind them and go almost all way in the wall. There you can try many crazy stuff without thinking about timing or anything. You can easily just lay bomb down and wait inside of the wall. But after all this shit what I've tried. This game still doesn't let you go through walls. There needs to be some unique way to do it. Like in TWW there is ledge clipping what programmers overlooked. There is video of that sword training thing clipping spot behind of boxes, I cannot seem to find it. If somebody can put it here I would really appreciate it! Oh yea, that was my video! xD http://www.youtube.com/watch?v=BlD9JIiprwA I was so close to being in the wall, it was crazy how I couldn't clip through it. If someone could find a way to even clip through, then maybe we can discover a method Title: Re: SS: Trick Research & Discovery Post by: Hornlitz on December 10, 2012, 05:35:02 AM Well, I just tried clipping through using both bombs and the camera clip method. I couldn't get anything with either, although the camera method seems more likely to work. The only problem I have is that it is really easy to clip yourself out of behind those big quivers when you use either method. Now, I was using a file with 5 bombs on it, and so I didn't get much time to try it. So somebody else should try something there too.
Title: Re: SS: Trick Research & Discovery Post by: Weegeechan on December 10, 2012, 10:40:50 PM OMG YES!! ;D
I did it! I clipped through the ground with the camera!! I highflipped in the spot beside the arrow containers so that I was between the three large boxes and the arrow containers. I got really clipped inside the giant box, looked down, and he fell through the ground. Using the camera to clip through stuff is possible!! He fell infinitely though :P I'm sorry I don't have anything to record my T.V with right now, but maybe someone else can make a video? It would be greatly appreciated. Title: Re: SS: Trick Research & Discovery Post by: benstephens1000 on December 11, 2012, 12:01:14 AM OMG YES!! ;D I did it! I clipped through the ground with the camera!! I highflipped in the spot beside the arrow containers so that I was between the three large boxes and the arrow containers. I got really clipped inside the giant box, looked down, and he fell through the ground. Using the camera to clip through stuff is possible!! He fell infinitely though :P I'm sorry I don't have anything to record my T.V with right now, but maybe someone else can make a video? It would be greatly appreciated. Inb4 this doesn't work on JPN Kappa Title: Re: SS: Trick Research & Discovery Post by: Hornlitz on December 11, 2012, 12:56:12 AM OMG YES!! ;D I did it! I clipped through the ground with the camera!! I highflipped in the spot beside the arrow containers so that I was between the three large boxes and the arrow containers. I got really clipped inside the giant box, looked down, and he fell through the ground. Using the camera to clip through stuff is possible!! He fell infinitely though :P I'm sorry I don't have anything to record my T.V with right now, but maybe someone else can make a video? It would be greatly appreciated. Alright, I just tried this clip and got it, however I don't have any way of recording this. But perhaps we can use this idea somehow. It seems as though it works because there are too many solid things pushing link around, and the floor appears to be the weakest of those solids. If we could somehow create another case like this, we could possibly clip through the floor anywhere, and in some places this would be very useful. Although, it seems like it only would work with immovable solids, so I don't know. I'll try a few more places right away. Title: Re: SS: Trick Research & Discovery Post by: TLoZSR on December 11, 2012, 01:11:30 AM Alright, I just tried this clip and got it, however I don't have any way of recording this. But perhaps we can use this idea somehow. It seems as though it works because there are too many solid things pushing link around, and the floor appears to be the weakest of those solids. If we could somehow create another case like this, we could possibly clip through the floor anywhere, and in some places this would be very useful. Although, it seems like it only would work with immovable solids, so I don't know. I'll try a few more places right away. I got a video, I accidentally clipped without the use of the camera however. This makes me think it's really situational, but it could work in other places http://www.youtube.com/watch?v=OdBZlnqRqjU Title: Re: SS: Trick Research & Discovery Post by: Hornlitz on December 11, 2012, 01:14:48 AM I got a video, I accidentally clipped without the use of the camera however. This makes me think it's really situational, but it could work in other places http://www.youtube.com/watch?v=OdBZlnqRqjU Hmm... When I clipped through, I didn't actually get stuck OoB. I just reappeared up in the space I was before. Title: Re: SS: Trick Research & Discovery Post by: Weegeechan on December 11, 2012, 05:09:43 AM I got a video, I accidentally clipped without the use of the camera however. This makes me think it's really situational, but it could work in other places http://www.youtube.com/watch?v=OdBZlnqRqjU Nice! thank you very much. Hmm, very interesting. Honestly, the only way I think we can camera clip is if Link is in a really glitchy spot like this. Put I guess the point is that it is possible to clip through some things with it. I'll try to find some more spots where I might be able to camera clip through a wall. I also tried a new method of camera clipping, where I walked back into a wall while looking up as high as I could and the camera goes crazy. It seems more crazy than looking down. I tried walking backwards into a wall and looking up with the bow out and the camera went even crazier. I couldn't even tell where I was. It seems like maybe this method of camera clipping it might be possible to clip through a wall. Title: Re: SS: Trick Research & Discovery Post by: TLoZSR on December 11, 2012, 06:54:57 AM So I was doing a 100% run today, and this very odd thing happened in Lanayru: http://www.twitch.tv/indykenobi/c/1768096 It appears that when I went to explode the rocks around the timeshift stone, I talked to the bird statue at the exact moment when the cutscene would have triggered. So the cutscene never triggered, but then when I hit the goddess cube later, it triggered the cutscene that should have triggered before. So I had to hit the goddess cube again. So it seems like a form of cutscene storage, possibly. I'm not sure how useful it could be, or how precise it is (though I suspect frame perfect). My brain hurts too much after my run to figure it out, but maybe someone else can run with this. This seems like it could possibly bring up something interesting, I can't think of anything off the top of my head, but maybe some more experienced glitchers would have some ideas. Title: Re: SS: Trick Research & Discovery Post by: indykenobi on December 11, 2012, 09:16:42 AM This seems like it could possibly bring up something interesting, I can't think of anything off the top of my head, but maybe some more experienced glitchers would have some ideas. I messed around with this a bunch tonight, and discovered at least the mechanics of it. You have to interrupt the cutscene on the frame it triggers by entering a menu of some sort; I'd first done it with a bird statue menu, but it's easier and more flexible to do by calling Fi; you can sort of buffer the frame that way (I was triggering a cutscene with a bomb). What this does is prevent the cutscene from playing until you look back at the area the cutscene was supposed to trigger in, or you get too close to that area. It seems similar to how the shell enemies in the desert won't do anything unless they're on screen or close to it; the cutscene won't play until it's on-screen. Out of sight, out of mind, as it were. As an example, I interrupted the cutscene that plays when you bomb the rocks around the timeshift stone at the entrance to Lanayru Desert, then without looking at that area, ran all the way to the entrance to the Temple of Time area, looked back, and the cutscene triggered from the other side of the desert. Some other points of data: - Sinking into sinksand does not cancel the cutscene; it will still play if you look at the right area. - Triggering a different cutscene will have that cutscene play as normal, but not cancel the stored cutscene. - Zoning out of the area does cancel the cutscene; if you go back to that area and look at it, it won't play. - Flying to the sky cancels the cutscene as well. - You can store multiple (well, at least two) cutscenes at once in this way; they will play if you look at them individually. If you look at them simultaneously, they will trigger sequentially. I haven't begun to think about possible applications of this really, and I'm not even sure you could store different kinds of cutscenes in this way; for instance, cutscenes that trigger when you enter an area might be difficult to interrupt this way and continue to prevent them from triggering. My instinct says this probably won't end up helping, but it seems interesting nonetheless. Also, I'm pretty sure this was already known, but if you talk to Fi on the frame an attack would hit you, you can cancel that damage. If anyone has any ideas for this, I'd love to hear about them, particularly places this might be useful for a speedrun. Title: Re: SS: Trick Research & Discovery Post by: Weegeechan on December 11, 2012, 06:43:49 PM Ah, so it follows the same method with this,
http://www.youtube.com/watch?v=holJWPvXJWo I think if you get far away enough and look away from things in this game, they will act is if they aren't even there! It's really awesome to see this works for cutscenes. But again, it seems very situational. There aren't many cutscenes that can be triggered from afar like this one. Most cutscenes just happen from entering an area. But you never know, there might be some areas that this could be used in Title: Re: SS: Trick Research & Discovery Post by: kenshen on December 11, 2012, 10:31:46 PM Can you store cut scenes while in BIT? Because i remember reports of people rolling into money trees while in bit and having random cut scenes load.
Title: Re: SS: Trick Research & Discovery Post by: Kazooie on December 12, 2012, 10:33:39 PM When I saw that video where somebody clipped through in sparring hall I could not belive my eyes! So there is possibility to clip through things in this game after all. This might lead to something in future!
About that camera clip when you look up. I've also messed up with it sometimes and so far haven't got anything done with it. If you use first person view and look directly up where there is straight wall. Camera sometimes get little bit deeper in the wall and look straight up. This is when link will get quite boost from the wall and it looks potential. But so far I haven't got anything interesting with it yet. Maybe someone get something done. Title: Re: SS: Trick Research & Discovery Post by: TLoZSR on December 12, 2012, 11:21:06 PM When I saw that video where somebody clipped through in sparring hall I could not belive my eyes! So there is possibility to clip through things in this game after all. This might lead to something in future! About that camera clip when you look up. I've also messed up with it sometimes and so far haven't got anything done with it. If you use first person view and look directly up where there is straight wall. Camera sometimes get little bit deeper in the wall and look straight up. This is when link will get quite boost from the wall and it looks potential. But so far I haven't got anything interesting with it yet. Maybe someone get something done. I'm not sure that it's the camera at all, I was able to get out without going into first person, maybe weegee just hit the right spot while in 1st person, or maybe the camera did help. Dunno Title: Re: SS: Trick Research & Discovery Post by: Yashichidsf on December 13, 2012, 05:58:35 PM If it's based on the camera wouldn't that mean Link's actor is tied to the camera in a special way? Like, he is always a set distance away from it (which I think is true) and the two share some sort of symbiotic relationship in which the positioning of one directly affects the other? I would think the camera gets pushed around when on a wall to prevent it from moving inside, and it raises some interesting ideas. Of course, this is just conjecture as I haven't played much of this game, but it wouldn't be the first time the Zelda series uses a fixed camera distance in a similar manner.
Probably just wishful thinking, though; it kinda doesn't make sense for the camera to affect Link in any way. Title: Re: SS: Trick Research & Discovery Post by: Weegeechan on December 15, 2012, 12:36:43 AM I'm not sure that it's the camera at all, I was able to get out without going into first person, maybe weegee just hit the right spot while in 1st person, or maybe the camera did help. Dunno I was just standing in the box and wasn't moving. I looked down and Link fell, so the camera did effect his hitbox or whatever you wanna call it. Hornlitz said he was able to do it too. Title: Re: SS: Trick Research & Discovery Post by: Kazooie on December 15, 2012, 12:23:25 PM Did you fall through same spot as TLoZSR did in his video? I'm pretty curios about this. I've spent quite some time with this clip and I'm almost 100% camera doesn't have anything to do with it. You can use that same spot what TLoZSR used but looking another direction. So it must be something else.
So what I'm thinking about this you will clip when game push link when you are halfway inside of collision. This might have something to do with it. Another thing is I was not able to do same spot clip without jumping from top of the barrel and after jump link will get little push when you land. If you are moving at correct time of the slide link will clip. Maybe that jump have something do with it too, maybe. Weegeechan when you clipping with camera. Did you jump down from somewhere or how you exacly did it? Title: Re: SS: Trick Research & Discovery Post by: Hornlitz on December 15, 2012, 04:08:59 PM I was approximately in the same spot that tLoZSR was, and I didn't clip until I went into 1st person mode. However, I didn't have to look down like Weegeechan said he did. I just pressed c and then I fell through.
Title: Re: SS: Trick Research & Discovery Post by: Kazooie on December 16, 2012, 08:38:25 PM I've messed around with this alot on dolphin and with savestates. So far this seems to work if you turn around or while holding Z move back and forth little bit. This seems to make link go out of bounds or get inside of barrell in sparring hall. So when you jump down from top of the barrell to corner or whatever you wanna call it. If you don't move and when link start to slide slowly. This is where you make quick turn, do not make link run or anything. Then Link will either clip inside of barrell or through floor. I tried to walk and wiggle inside the same corner without jumping down from top of the barrell and Link would not either clip inside of barrel or through floor. So this lead to me thinking that jump maybe have something to do with it, maybe. I even used very same camera angle and still it didn't work.
When you jump down and make quick turns while sliding or between tight collision seam. Link's collision points seems to change little bit. You can see it if you try it out yourself. Link will move little bit side to side between tight collision walls if you make wiggle control stick side to side. Can be easily tried while holding Z. This lead to me thinking could we replicate this situtation somewhere else. I tried it ALOT but there didn't make any progress. There might be something what we are overlooking or something else why it works in sparring hall and not somewhere else. I would like to people try this out so we can see can we get this work somethere else! Title: Re: SS: Trick Research & Discovery Post by: Weegeechan on December 16, 2012, 10:36:07 PM Sorry, to answer your question Kazooie,
I highflipped, like I said, in between the barrel and the arrows. I did not jump and clip through like tLOZSR did. I just started running into the barrel, trying to clip through at first. I stopped running into it and stayed facing the barrel, all while not moving. I looked into the barrel with the camera and held down to make Link look down. As soon as I looked down, Link suddenly fell through the ground. I hope that was more detailed :P Title: Re: SS: Trick Research & Discovery Post by: Weegeechan on December 16, 2012, 10:54:54 PM Btw, I have been working on a new technique that involves jumping off of a cliff and having Link respawn in a wall.
I was messing around in Eldin and was having Link get as close to the corner of this one ledge and a wall and having him try to jump off as far off the ledge as possible and along the wall as close as he could. Whenever he would respawn on the ledge, he would be kind of clipped into the wall and then when he would stand back up he would pop out of the wall (due to that darn good collision data >:(! ) I'm sorry, it's kind of hard to explain but maybe someone can try this in different areas? Title: Re: SS: Trick Research & Discovery Post by: Hornlitz on December 17, 2012, 12:52:04 AM and having him try to jump off as far away and as close to the wall as he could. I don't quite understand this statement. Could you please try to explain it a bit differently? Title: Re: SS: Trick Research & Discovery Post by: Yashichidsf on December 17, 2012, 01:27:19 PM Could Squidward Sword be the next DK64????
Title: Re: SS: Trick Research & Discovery Post by: Kazooie on December 18, 2012, 09:21:38 AM That is not going to happen in our lifetime :P
Was anyone able to make any sense why this clip works and why Link clip through ground? Title: Re: SS: Trick Research & Discovery Post by: Weegeechan on December 18, 2012, 05:46:56 PM I don't quite understand this statement. Could you please try to explain it a bit differently? So I was making Link stand on a ledge, which was right up against a wall. I had him jump off the ledge as far as I could while staying a long the wall instead of jumping anywhere off the ledge.I hope that makes sense. Hopefully soon I can try to make a video showing my idea Title: Re: SS: Trick Research & Discovery Post by: Mitjitsu on December 21, 2012, 11:34:43 PM I've started to get back into the game again and was wondering what sequence breaks are people currently looking for? I know I'm probably stating obvious but when you're doing BiT on a statue you can manipulate your coordinates by standing in different places relative to the statue. This is why when I do the escort scrapper skip I always say right beside the statue instead of directly infront of it so I can land on the roof. Instead of trying to catch the ledge below. If you could somehow open the save menu at a statue while still being able to freely move during BiT then a lot of crazy stuff might be possible.
Title: Re: SS: Trick Research & Discovery Post by: Hornlitz on December 21, 2012, 11:40:35 PM I've started to get back into the game again and was wondering what sequence breaks are people currently looking for? I know I'm probably stating obvious but when you're doing BiT on a statue you can manipulate your coordinates by standing in different places relative to the statue. This is why when I do the escort scrapper skip I always say right beside the statue instead of directly infront of it so I can land on the roof. Instead of trying to catch the ledge below. If you could somehow open the save menu at a statue while still being able to freely move during BiT then a lot of crazy stuff might be possible. We find this, and this game is done. Although to be honest, I have been passively experimenting with the Owl statues, trying to find some glitch with them. I doubt we'll ever find anything useful with them(famous last words?), but we can still try. The other thing I've been searching for is a way to get into AC early. If we found this, then we could get the whip right off the bat, and get a more powerful sword too. I suppose that would only be useful for English v1.0 because you'd need the scale in the other versions, but still... Title: Re: SS: Trick Research & Discovery Post by: Mitjitsu on December 22, 2012, 12:01:12 AM We find this, and this game is done. Although to be honest, I have been passively experimenting with the Owl statues, trying to find some glitch with them. I doubt we'll ever find anything useful with them(famous last words?), but we can still try. The other thing I've been searching for is a way to get into AC early. If we found this, then we could get the whip right off the bat, and get a more powerful sword too. I suppose that would only be useful for English v1.0 because you'd need the scale in the other versions, but still... You can't get the whip without getting the key which you need scale for. The thing I would need to know about doing AC early is if you get OoB and into the invisisble water in Floria will Link still be able to get into the dungeon? Title: Re: SS: Trick Research & Discovery Post by: Kazooie on December 22, 2012, 03:58:01 PM I'm pretty sure there is no way to get AC early by swimming in out of bounds. There is two reasons for it. First one is loading zone is higher than oob water level and I'm pretty sure you do not have diving ability at this point yet when we do AC early and because of this you can't jump from water. Second one is oob water doesn't go that far after you bypass wall. Right before AC loading zone if you swim oob there isn't much water to go on with. So it makes jumping from water and swimming to loading zone near impossible. I still might be wrong but this info is from my knowledge. Somebody can correct me if I'm wrong.
Other thing where I give some hope is if we somehow could get top of the map. From there we could jump down to loading zone and if we do it early enough the waterfall isn't there blocking our way. So this might be better change. It's so close we could get up there with WW from academy owl statue. If you could somehow make link stand little bit more higher when you WW from that statue. We could make it to the top. Those are ideas which came to my mind. If somebody have something else he could add them here! Title: Re: SS: Trick Research & Discovery Post by: Mitjitsu on December 22, 2012, 06:52:01 PM Another thing when I was messing with BiT. When I was doing Sky Keep early at the start of the game is causes the Temple of Hylia not to appear as if you just collected the triforce. However, as soon as you enter a transition and come back to Skyloft it returns back to its orginal state. I suspect even if you got ToH to appear in Hylia it would still likely a game ender later on.
Title: Re: SS: Trick Research & Discovery Post by: swordsaint on January 01, 2013, 06:01:22 PM So I'm coming back and looking to get in to speedrunning SS again now that there are some significant time saver tricks, I have a couple of questions though.
1) Is there somewhere that details which dialogue options are faster (specifically for English)? 2) ZSR doesn't seem as active in the SS section, does discussion on SS happen somewhere else? I'd like to get in to the SS community but the forums inactivity makes that difficult for me when I don't know where all your discussion takes place! Title: Re: SS: Trick Research & Discovery Post by: TLoZSR on January 01, 2013, 06:56:50 PM So I'm coming back and looking to get in to speedrunning SS again now that there are some significant time saver tricks, I have a couple of questions though. 1) Is there somewhere that details which dialogue options are faster (specifically for English)? 2) ZSR doesn't seem as active in the SS section, does discussion on SS happen somewhere else? I'd like to get in to the SS community but the forums inactivity makes that difficult for me when I don't know where all your discussion takes place! Hey swordsaint, welcome to the community :) 1. the general rule with dialog options is if there's a "No" option (Press B to cancel) it's faster unless you can't select no to continue. Almost everything else, the right dialog is faster, except for the kikwi elder choice, go left on that one. 2. The skyward sword community is rather small, a lot of discussion takes place on some of the larger runners' streams. There are no other forums (that I know of) where skyward sword is actively discussed. Hope that helped, and good luck with your learning :) btw, the route on ZSR isn't up to date, I'd watch one of my runs, or one of testrunner's to see the up to date route. Title: Re: SS: Trick Research & Discovery Post by: swordsaint on January 01, 2013, 07:50:28 PM Hey swordsaint, welcome to the community :) 1. the general rule with dialog options is if there's a "No" option (Press B to cancel) it's faster unless you can't select no to continue. Almost everything else, the right dialog is faster, except for the kikwi elder choice, go left on that one. 2. The skyward sword community is rather small, a lot of discussion takes place on some of the larger runners' streams. There are no other forums (that I know of) where skyward sword is actively discussed. Hope that helped, and good luck with your learning :) btw, the route on ZSR isn't up to date, I'd watch one of my runs, or one of testrunner's to see the up to date route. I recently watched your 5:39:26 (the first one :p) actually and jotted down the route you have, with the same splits actually. I realised the route wasn't up to date when it didn't use the sidestep/backflip cutscene skip before the race, and instead bitwarped the bazaar. How do I know when a 'larger runner' is streaming a new attempt? Also thanks, I've currently just practiced up to the beginning of Skyview. No particular trick giving me trouble, except *maybe* cubewarp, but after trying it several times I got the feel of the positioning and haven't failed it since. At most there are probably just stamina optimizations and such. On the topic of stamina use, may I ask why in your WR run you only recharge 1/4 of your stamina before dashing again? Logically I'd assume that recharging to full (or almost full depending on where you're running to) would be optimal given the slight delay after dashing before it recharges. On a similar subject, when flying your loftwing, why do you use all 3 charges immediately after each other? I know you said you just made something up that seemed good for flying (you also said "Are you serious!? a lot :p) but is that faster than using a charge and waiting for it to run out before using another one iyo? Title: Re: SS: Trick Research & Discovery Post by: Pedalpowertoast on January 01, 2013, 09:25:37 PM IIRC the last quarter of stamina goes down slower than the other 3/4.
As for flying...I think he wants to recharge the wings during the down flying and then fly up, use the wings and fly down again etc. Title: Re: SS: Trick Research & Discovery Post by: swordsaint on January 01, 2013, 09:29:58 PM IIRC the last quarter of stamina goes down slower than the other 3/4. I know that applies to the boat and fuel (obviously so) but I've never actually noticed that while dashing. I'll pay more attention next time.As for flying...I think he wants to recharge the wings during the down flying and then fly up, use the wings and fly down again etc. Title: Re: SS: Trick Research & Discovery Post by: PurpleSunDeryl on January 02, 2013, 02:24:08 PM If I recall also, the last quarter of stamina recharges slightly faster than the other 3/4, so using that quarter most of the time is better.
Title: Re: SS: Trick Research & Discovery Post by: swordsaint on January 02, 2013, 04:38:20 PM I counted, you were right. It's not as noticeable as the boat, but it's definitely significant in proportions. That last 1/4 lasts about as long as the other 3/4 on rough estimate.
Title: Re: SS: Trick Research & Discovery Post by: Tenderhearted on January 03, 2013, 04:04:56 AM Swordsaint I made a new thread so if you have more questions use the questions & answers thread thanks.
Title: Re: SS: Trick Research & Discovery Post by: Mitjitsu on January 15, 2013, 07:44:48 PM Does anyone think its possible to skip the bombs? The reason I ask this is because I was trying to theoryize a route through the game using a pre-made file. When you use BiT on the stone tablets only Lanuryu appears, and placing the tablet in the pedestal for Eldin will freeze the game. If you can get the hook beetle then it should be possible to beat the rest of the game. My theory is it should be possible lure the ampilus near enough to the time crystal and throw a bomb from the metal shell.
EDIT: After an hour or so of testing I was able to pull it off. Its possible to lure ampilus far beyond it natural boundaries by striking it whenever its crashed into a wall or your shield, but I encountered a dead end when activating the generators. The two indoor generators have time crystals that are protected by rocks and there is no available bombs in there AFAIK. EDIT_2: Here a video of it. http://www.youtube.com/watch?v=x1A3ceoDcAU Title: Re: SS: Trick Research & Discovery Post by: Kazooie on January 17, 2013, 12:32:05 PM So is bomb bag skipable now? Is there any other spots where you need to use bombs like that? What about in earth temple where you need to roll on rock near wall and blow up the wall in first big room. This is needed to push two poles inside of wall and make paltform rise so you can proceed forward.
Anyway great job with this! Awesome someone is still playing this game and trying find new stuff from it! Keep up to good work!! :D Title: Re: SS: Trick Research & Discovery Post by: Mitjitsu on January 17, 2013, 08:01:31 PM You still need bombs for the 2 generator rooms in Lanayru, and I don't have any theories on how to activate the time crystals without them.
This trick was meant for a pre-made file run. If you can skip bombs then you can skip Eldin altogether. Title: Re: SS: Trick Research & Discovery Post by: Kazooie on January 17, 2013, 09:14:32 PM Sorry for asking but what you exactly mean with pre-made file? And how that would let us skip eldin altogether? Does this have to something with placing stone pieces and opening light columns early?
I've been thinking these two ideas for a while and maybe it's good start to ask about them here. I don't know if these are old. If they are go on and fill it in for me :) First thing is when you skip practice sword with BiT beginning of the game and proceed through game at that point where moblins steal all your items and sword too. We can escape that sequence with BiT skyloft savewarp and link will become swordless. So I was thinking would it be possible to downgrade your sword if you go get practice sword when you are swordless? Normally when you go get it game doesn't equipt it anywhere at all. Second thing is if it's possible to beat eldin and earth temple without bomb bag. Does bazaar in skyloft have bomb bags and bombs for sale after this dungeon? If they have would it be possible to go buy it instead of beating miniboss in earth temple? Title: Re: SS: Trick Research & Discovery Post by: Mitjitsu on January 17, 2013, 11:41:35 PM Sorry for asking but what you exactly mean with pre-made file? And how that would let us skip eldin altogether? Does this have to something with placing stone pieces and opening light columns early? Pre-made file means you select a near complete file, and use it to activate a cutscene in Skyloft on a newer file like Sky Keep, light pillars and Thunderhead. However, you need to have a newer file saved before a cutscene. Once you activate BiT in a near complete file you then need to collect a heart or stanima fruit to activate the inventory. One tip I'll give you for timing the light pillar cutscene is to start the newer file after you see Link blink. Title: Re: SS: Trick Research & Discovery Post by: benstephens1000 on January 18, 2013, 12:23:22 AM SS bingo incoming! :o
Title: Re: SS: Trick Research & Discovery Post by: Hornlitz on January 18, 2013, 12:26:16 AM I'd sooner say a TP bingo would come first...
Title: Re: SS: Trick Research & Discovery Post by: Kazooie on January 18, 2013, 01:22:21 PM Thanks mitjitsu! Was anyone able to answer my questions?
Woot! Soon we can race SS bingo :D Title: Re: SS: Trick Research & Discovery Post by: Kazooie on January 28, 2013, 08:09:13 PM I decided to link this video here because some of you may not know LJA also works in SS. In last unplayable area scene I use LJA to get there. This would lead new SB and I can think of few already if we somehow can do this with keeses. This indeed needs more testing!
Video: http://www.youtube.com/watch?v=aWoX3MbfIlE I don't know is this old but if you escape moblin's "get back items" quest in hero song quest with bitsave to skyloft. You get swordless link and mobin icons on your items what you didn't get before bitsaving. Funny thing is if you go back to mountains. Game starts that scene again and all your items are stolen again. You got mogma mits beginning of the quest in order to save your file there you needed to get out of prison. Now if you go back again you are stuck in prison because you lost you mogma mits and you cannot get them anymore. So totally useless trick if you somehow can't espace prison with mogma mits. I haven't tried yet what happens if you get practice sword if you have your current sword stolen by moblins. I didn't have that kind of save what had practice sword chest unopened. Title: Re: SS: Trick Research & Discovery Post by: Weegeechan on January 29, 2013, 03:15:30 AM Wow O_O I haven't even heard anyone discuss LJA in SS. It's not listed on the tricks page or anything. I think people need to do more testing with it!
Btw, how is it done in SS Kazooie? (Someone should also make a video showcasing this technique) Title: Re: SS: Trick Research & Discovery Post by: Pheenoh on January 29, 2013, 04:15:16 PM Wow O_O I haven't even heard anyone discuss LJA in SS. It's not listed on the tricks page or anything. I think people need to do more testing with it! "You need enemy who is little bit higher than you and good distance away. Then you backflip or sidehop and while in midair swing wii remote once to make jumpslash after sidehop or backflip. If done correctly Link will do LJA."Btw, how is it done in SS Kazooie? (Someone should also make a video showcasing this technique) Title: Re: SS: Trick Research & Discovery Post by: TestRunner on February 01, 2013, 03:33:07 AM Sorry, I haven't really been active in the thread here. My e-mail notification is apparently broken O.o
Anyways, I think most people are unaware that there is a IRC channel. (SRL irc #skywardsword) Any new players are welcome to go there to ask for help and advice. Also, feel free to discuss glitches and theories too. I prefer it there than in various streaming chats. I'm accidentally done LJA in bokoblin fights a lot, it's really anoying and messes it up. The LJA isn't particularly useful atm, but it's possible there's an undiscovered use still. The most likely thing I can think of is maybe knocking an enemy back and LJA to him? Or push a bokoblin somewhere, and then knock him back? Or maybe technoslide into a LJA? I dunno it just is too limited in applicability. SS bingo is still not plausible. low% skips very few items, even with premade files. Maybe with more major breaks :/ The last 1/4 of stamina drains at 1/2 speed but refills and full speed. I think there's a page on stamina on the SS section. Title: Re: SS: Trick Research & Discovery Post by: Jeville on February 01, 2013, 05:36:05 AM First thing is when you skip practice sword with BiT beginning of the game and proceed through game at that point where moblins steal all your items and sword too. We can escape that sequence with BiT skyloft savewarp and link will become swordless. So I was thinking would it be possible to downgrade your sword if you go get practice sword when you are swordless? Normally when you go get it game doesn't equipt it anywhere at all. Most important question.Title: Re: SS: Trick Research & Discovery Post by: Kazooie on February 01, 2013, 09:36:47 PM I was searching videos from youtube when I found this video. If somebody can replicate this that would be great! This might be not big or anything like that but still it's new glitches and things to try out. Here is link for the video:
http://www.youtube.com/watch?v=qWju4-UzRPM Happy testing if the uploader doesn't tell us first :) Title: Re: SS: Trick Research & Discovery Post by: Demise on March 03, 2013, 08:51:43 PM Hey guys, I discovered a weird and utterly useless clipping glitch in the Knight Academy. Again, it's totally useless, but I though I'd post it here anyway. (BTW, I'm not sure if I'm the first to discover this, but I did find this out myself.)
1. Go to a student's room that has a chair in front of a desk that you can't normally sit on (cuz it's too close to the desk). I did it in Fledge's room, I tried it in Karane's but I didn't succeed; that doesn't mean it's imposible though. 2. Stand in front of the chair, with the desk to your right. 3. Roll into the chair, releasing the control stick as soon as you shake the nunchuck. You should clip into the chair. If you hold the joystick forwards for too long, you will roll right through the chair; if you aimed too far to the left, you'll roll around the chair; if you aimed too far to the right, you'll bump into the desk. 4. Once you're clipped into the chair, don't move around too much you'll be pushed out automatically. 5. If you're lucky, the "Sit" prompt will appear at the bottom of the screen. If it doesn't, turn a bit in place, and maybe tryo to walk around; if you're pushed out, do the whole thing again. 6. After sitting down, you can enjoy seeing Link finally sit at a desk properly, without the chair being a mile away from the desk. :P After you're done, you can stand up to clip through the table momentarily, but it will immediately push you up. That's basically all there is to it. You can clip through a chair, sit on a chair you normally can't, and stand on a table you normally can't. There isn't much else you can do, since you can't even backflip. >:( However, if you saved just before attempting this glitch and did it in Fledge's room, you can get stuck! Just walk on top of the green things (pillows?) towards the cupboard (to your right when facing the wall). When you're right in front of the cupboard, roll and you'll fall into a small triangular gap between the pillows and the cupboard. Since somehow Link is too weak to push the pillows away, you're stuck! Congrats! Just reset your game to get unstuck. As I said, totally useless. Not even very funny. :P Title: Re: SS: Trick Research & Discovery Post by: Jeville on March 03, 2013, 09:10:21 PM Utterly useless! How could you?!
Kidding aside, that's pretty cool. "Sit at a desk properly" can be one of the objectives for a bingo. Title: Re: SS: Trick Research & Discovery Post by: Demise on March 04, 2013, 08:30:47 PM BTW, the table for BitWarp is pretty empty. If it's because nobody is bothered to test it, I can test it and post the results.
Title: Re: SS: Trick Research & Discovery Post by: Kazooie on March 05, 2013, 11:30:37 AM BTW, the table for BitWarp is pretty empty. If it's because nobody is bothered to test it, I can test it and post the results. It has been all tested out. At least I've and if you click names in table you will get picture from the map. Green dot indicates if you fall inbounds and red dot if you fall OoB. We have been just too lazy to fix that table. Somebody should finally do it :/EDIT: I noticed you can also jump top of the bookshelf and get stuck on other corners as well. Nothing relevant but fun. You just need to roll of the desk and you can jump top of the shelf. EDIT2: I also did video of your trick. Here it is: http://www.youtube.com/watch?v=vLF0tfAezXs&feature=youtu.be There is also one thing what I found. IDK does it even count as a glitch :/ Title: Re: SS: Trick Research & Discovery Post by: Demise on March 05, 2013, 05:52:25 PM OK. BTW, red dots are actually "unrecoverable" places. For some of them, you spawn in mid-air and then fall IB. This is confusing because in some places, it says you can bitwarp for something useful and when you look at the map it shows a red dot. IMO it should be changed for red dot to be OoB - or places where you are oob and fall indefinitely, or places where you are stuck - and green dots would be places from where you can go somewhere and which can lead you to something. Seems more logical to me.
@Edit: Nice, I didn't know you can jump by rolling. @Edit2: I don't have a youtube account, so thanks. =P As for your other thing, it looks like the camera zooms out towards the map... I think it is indeed a glitch, because you never see map view through the camera, and it's not supposed to do that. I think what causes it might be the fact that the "map view" is actually just the camera looking down onto a plane with the map texture; and your glitch makes the camera movement animated for some reason. IDK, just a guess... Title: Re: SS: Trick Research & Discovery Post by: Demise on March 06, 2013, 04:04:24 PM I had an idea that, since Lanayru Gorge early prevents you from doing the dragon early because of the key not being there, if you go to the gorge after getting the clawshots and speaking to Golo (and getting the small key, intended to open the door to the sand sea) you might be able to get to the dragon. (BTW, I realised later that the dragon isn't loaded anyway, stupid me. XD)
In any case, I've just tested it, and you can get through the locked door. However, for some reason when you activate the timeshift stone on the minecart, the "past" area stops being solid. Basically, you have some tufts of green grass floating in the air, the parts of the peidestal/thingy the cart was on that normally glow in a blueish colour still glow, but all the walls and floor and whatnot are of the same colour as the line that normally separates past and present areas. The robot that starts the cart going falls into oblivion, and obviously you can't walk in that area either. It seems that the "past" is either an actor, or a special map that is only in effect in range of the timeshift stone; and that whatever it is, it isn't loaded/spawned/whatever until the right time in the quest. I might post a screenshot, but I can't really make good-quality videos. In any case, I doubt this discovery is gonna be of any use, except to confirm that getting to the dragon early isn't possible. BTW, what are past areas, really? Do we even know how they work? EDIT: I've attached two screenshots. I took them with my 3DS o they aren't to quality. I also have a couple of videos, but since I don't have a youtube account I might use ftp or something. But I think the sceenshots should be enough, and anyway there isn't any use for this glitch. Title: Re: SS: Trick Research & Discovery Post by: Kazooie on March 06, 2013, 10:48:20 PM This sounds intereresting indeed. I don't know have this been already discovered but if I remember correctly I've seen someone talking about this before, I might be wrong.
Past area is a actor indeed and I'm pretty sure it's not loaded because this game loads some story actors in certain order when you proceed through the game. Thunder dragon early doesn't seem to be possible at the moment because whole dragon is not loaded at all. One thing came to my mind how you was able to use small key in there? Was there goron blocking tunnel leading to that area or something? I might be wrong with this. Or could you skip that small key anyway with Bitwarp glitch? Title: Re: SS: Trick Research & Discovery Post by: Demise on March 07, 2013, 12:29:00 AM This sounds intereresting indeed. I don't know have this been already discovered but if I remember correctly I've seen someone talking about this before, I might be wrong. Past area is a actor indeed and I'm pretty sure it's not loaded because this game loads some story actors in certain order when you proceed through the game. Thunder dragon early doesn't seem to be possible at the moment because whole dragon is not loaded at all. One thing came to my mind how you was able to use small key in there? Was there goron blocking tunnel leading to that area or something? I might be wrong with this. Or could you skip that small key anyway with Bitwarp glitch? I don't quite understand, are you asking how I managed to get in there in the first place? I used Bitwarp to get to the unplayable Lanayru Mine area, then went all the way to the exit leading to the Caves, fell back inbounds and entered the caves. I did that before the goron was loaded, so I could go to the Gorge and examine the statue. Then, after completing the silent realm and getting the clawshots, I got the small key from the goron; and it seems that the key worked only in the Lanayru Province, but everywhere in it. I don't think you can bitwarp past the key though... Title: Re: SS: Trick Research & Discovery Post by: Kazooie on March 07, 2013, 08:07:02 PM That is just what I was asking. Thanks for clearing this up and I didn't rememeber goron isn't loaded if you bitwarp there too early.
EDIT: Today I tested to beat earth temple without bombs with cheats. I wanted to know does bomb bag appear for item shop at bazaar in skyloft. So far when you are done with dungeon nothing changes. Shop only sell bomb bag when you have bombs in your invetory. So it doens't depend on dungeongs at all. Sad thing :/ Title: Re: SS: Trick Research & Discovery Post by: bluephantom340 on April 06, 2013, 06:36:27 AM I was searching videos from youtube when I found this video. If somebody can replicate this that would be great! This might be not big or anything like that but still it's new glitches and things to try out. Here is link for the video: I got a reply from the uploader and he said this:http://www.youtube.com/watch?v=qWju4-UzRPM Happy testing if the uploader doesn't tell us first :) "ni idea de como saldría, recuerdo que aplasté rapidamente a el boton y pasó eso" In English it says: "No idea how it happened, I remember that I hit the button fast and it happened" Title: Re: SS: Trick Research & Discovery Post by: Kazooie on April 08, 2013, 03:27:48 PM That really doesn't help at all. Idk if this is even gonna be usefull if somebody figures it out. Still with this game any glitches can really help to make this game more broken.
Title: Re: SS: Trick Research & Discovery Post by: PurpleSunDeryl on April 11, 2013, 09:01:03 PM As long as it doesn't go OoT-broken, glitches are okay.
Title: Re: SS: Trick Research & Discovery Post by: Kazooie on April 14, 2013, 06:11:16 PM What is wrong with oot? Look how beautiful it is! I really love it! Glitches are always welcome. They make game live much longer than normally intented and as long as glitches doesn't get in your way when you are normally play (perfect example is oot) all glitches are always welcome!
Title: Re: SS: Trick Research & Discovery Post by: rust45 on April 25, 2013, 06:27:51 AM http://www.youtube.com/watch?v=K9IQrZwmIlw
Found this randomly when browsing youtube. Glitch doesn't look like it would be of any use but anyone know what he's saying? Title: Re: SS: Trick Research & Discovery Post by: Jeville on April 27, 2013, 07:19:59 PM From Google Translate: Pretty funny bug in Zelda SS, it was a dodge back from the house of Terry and ... bah I'll let you watch.
Title: Re: SS: Trick Research & Discovery Post by: Eero_454 on May 08, 2013, 11:52:37 AM what about this trick http://www.youtube.com/watch?v=krGXTfUpHmw
Title: Re: SS: Trick Research & Discovery Post by: Hornlitz on May 08, 2013, 01:29:51 PM I'd say that it would be useful for 100%, but it may still be faster to just use the clawshots because of the setup time for the trick.
At any rate though, I like that glitch :) Title: Re: SS: Trick Research & Discovery Post by: Kazooie on May 08, 2013, 01:33:28 PM That glitch is awesome! Great job! I really liked this one! :D
Title: Re: SS: Trick Research & Discovery Post by: Pedalpowertoast on May 08, 2013, 05:58:08 PM "Cool but useless because you can't open the door"
So is the trigger for that door the Chimney entrance? Title: Re: SS: Trick Research & Discovery Post by: Eero_454 on May 08, 2013, 06:07:51 PM "Cool but useless because you can't open the door" YesSo is the trigger for that door the Chimney entrance? Title: Re: SS: Trick Research & Discovery Post by: misterb1998 on May 24, 2013, 05:27:11 PM This is probably already known, but if you save while creating a new file from a corrupted file (BiT), you can create a file that loads directly into BiT.
I figured this out on my own while messing around, but it should be added to the BiT page. Title: Re: SS: Trick Research & Discovery Post by: TestRunner on May 26, 2013, 01:56:45 AM Bah ZSR email notification has not been working. I should just check this forum more regularly!
Quote BTW, what are past areas, really? Do we even know how they work? -So areas are a bit complicated. Every area has multiple "states" depending on progress through the game. For example, Skykeep has 4 different states that have different doors, triggers, and enemies. In addition, every area has an alternate "past" map. When a timeshift stone is activated, the game will load from the alternative map in the affected region. This means that doors and such inside the timeshifted area are actually different doors. For most area, there is no alt map set, so the affected area will be empty. If you activate the timeshift stone in the Gorge in the state of the area before the dragon is there, there is no alt map set for that version, so the stone will create void. This has been known for a long time. It is easily possible to skip the locked door in the Gorge using a BiT, but there is no known use. The key in the gorge and the one Golo gives are interchangable. The only thing you can do in the Gorge early is get the Tree of Life Seedling, but there's no point, since you need to go through the whole cart escort to talk to the dragon at all. Quote This is probably already known, but if you save while creating a new file from a corrupted file (BiT), you can create a file that loads directly into BiT. -I'm not really sure what you mean. Do you think it would be possible to provide a video or clarify with more detail? I don't really understand the process of doing this trick, sorry. Title: Re: SS: Trick Research & Discovery Post by: mzxrules on May 26, 2013, 07:29:24 AM Honestly, email hasn't worked for like a year now so uh...
Title: Re: SS: Trick Research & Discovery Post by: Reuniiclus on June 25, 2013, 02:40:32 PM LJA to Early BK?
http://www.youtube.com/watch?v=UGeSMbaH9VU Title: Re: SS: Trick Research & Discovery Post by: TLoZSR on June 25, 2013, 06:00:43 PM LJA to Early BK? http://www.youtube.com/watch?v=UGeSMbaH9VU Indykenobi spent a good while attempting this, but with no success, you can get really close, but I don't think you'll be able to quite make it... Title: Re: SS: Trick Research & Discovery Post by: Reuniiclus on June 29, 2013, 07:36:09 PM Easier slingshot skip
http://www.youtube.com/watch?v=NyKAmS4r16M&feature=youtu.be Faster http://www.youtube.com/watch?v=q6dqE45taCY&feature=youtu.be Title: Re: SS: Trick Research & Discovery Post by: TLoZSR on June 29, 2013, 07:38:47 PM Easier slingshot skip http://www.youtube.com/watch?v=NyKAmS4r16M&feature=youtu.be Faster http://www.youtube.com/watch?v=q6dqE45taCY&feature=youtu.be How consistent can you get slingshot skip with that method? If it's over 50% it might just be good for runs............. (Oh good lord) Title: Re: SS: Trick Research & Discovery Post by: Reuniiclus on June 29, 2013, 07:42:11 PM How consistent can you get slingshot skip with that method? If it's over 50% it might just be good for runs............. (Oh good lord) 80-85% if done well. Title: Re: SS: Trick Research & Discovery Post by: itsokaytohatebananas on June 29, 2013, 07:52:25 PM Easier slingshot skip http://www.youtube.com/watch?v=NyKAmS4r16M&feature=youtu.be Faster http://www.youtube.com/watch?v=q6dqE45taCY&feature=youtu.be What exactly do you look for? Title: Re: SS: Trick Research & Discovery Post by: Reuniiclus on June 30, 2013, 01:48:21 AM What exactly do you look for? http://i.imgur.com/VdOpXzF.png Title: Re: SS: Trick Research & Discovery Post by: benstephens1000 on June 30, 2013, 02:22:27 AM Sheit that looks almost easy... but the initial position seems like it'd be a problem along with the shaky camera movements.I still feel like something else could be done to make a slightly more consistent setup :/
Title: Re: SS: Trick Research & Discovery Post by: Reuniiclus on June 30, 2013, 03:04:16 AM but the initial position seems like it'd be a problem along with the shaky camera movements ty http://www.youtube.com/watch?v=tZgtNHLBq8I&feature=youtu.be Title: Re: SS: Trick Research & Discovery Post by: TLoZSR on June 30, 2013, 07:53:54 PM Would you mind going into a little more detail about what you're actually doing, there's so many variables here and I can hardly get this with this setup. The camera sways, and 240 videos aren't high quality enough for me to figure out exactly what your doing, so please, could you type something out explaining the exact process you go through?
Thanks :) Title: Re: SS: Trick Research & Discovery Post by: Reuniiclus on July 01, 2013, 01:50:33 AM Would you mind going into a little more detail about what you're actually doing, there's so many variables here and I can hardly get this with this setup. The camera sways, and 240 videos aren't high quality enough for me to figure out exactly what your doing, so please, could you type something out explaining the exact process you go through? Thanks :) My english sucks, but I'll try. http://www.youtube.com/watch?v=LDWfysZctKQ&feature=youtu.be Z-Method (RTA) http://www.youtube.com/watch?v=Xfx8IkosuUw&feature=youtu.be Title: Re: SS: Trick Research & Discovery Post by: Phelfar on July 26, 2013, 05:12:52 AM Im not sure if this has been found. I was practicing earlier and this glitch occurred during sandship BiT right after you get the Bow and hit the switches. You can get the seedling in BiT but i havent pulled it into a file yet where its usable.
http://www.youtube.com/watch?v=y8QoTimw4L0&feature=youtu.be You dont need to kill yourself where i did, the statue works just fine. Unsure if anything about the file is special. . Zelda is my dowsing target and i did the older Early Thunderhead because i failed Faron and Eldin attempts. Ask any questions you want ill keep trying to do something with it. Edit : The fruit respawns immediately and soft locks you since you cant hold more than one if you are on the wrong screen when unburying it, So make sure you're on the title screen when you pick it up if you want to be able to leave this area later. Title: Re: SS: Trick Research & Discovery Post by: Kazooie on July 26, 2013, 07:21:11 PM That sounds a definately new trick to me. Sorry for asking but is this same seedling that you need to plant in a temple where Impa is? My memory is quite foggy about this part of the game. If it's, can we do any good things with this? Or what exactly produces this seedling to appear?
EDIT: Great job for finding this! It's always nice to see people still playing SS even this side of the forum is almost dead. Title: Re: SS: Trick Research & Discovery Post by: TestRunner on July 26, 2013, 07:54:28 PM Yea it's the same seed. This is supposed to be a text that plays when try to plant the seed there. Afaik, there doesn't seem to be a way to get the item to off of BiT onto your file, though. It would be great if a way was found, but I remember people testing with stuff like getting rupees from BiT onto the file and not being successful. Although if a way was found, it would save like 2-3 minutes off the run.
Btw, I've mentioned this a few times, but almost all the discussion of tricks, runs, and discoveries is done on the IRC (irc.speedrunsluive.com #skywardsword). Happy hunting :) Title: Re: SS: Trick Research & Discovery Post by: Phelfar on July 26, 2013, 09:25:35 PM Im not 100% sure what causes the glitch to happen. Its nearly unavoidable on this file. All i know that is special on my file is that i did old thunderhead at deep woods because i failed the post cutscene methods.
http://www.mediafire.com/download/w75laa03a7t9f7s/data.bin theres the save file if you are having trouble with repro or are lazy and want to try it out. I've tried multiple ways of pulling this from BiT to in game but to no avail. Good luck to anyone who wants to give it a try. What caused this is largely unknown in honesty, someone should have found this by now if all it took was early thunderhead via deep woods method. Its almost unavoidable once you reach sandship and have to BiT. Edit Aug 8th: We should probably focus less on this trick itself and more on trying to Memory hack other items into BiT instead. I am concerned though that because the Seedling spawns in the ground and not in Links inventory that the best we may come up with is The song of trials trigger being active where you have to play the actual harp to open the silent realm instead of simply having stone of trials. Trying to do the silent realm in BiT would (1) suck due to all the title screen text, and (2) probably just cause a freeze when the game tries to load in the trial. If we are really lucky (or unlucky) the game might assume we simply placed the stone in the bird's eye and try to play the cutscene right off the hop. In which case it would be as simple as doing the same cutscene buffer as early thunderhead in deep woods if im not mistaken. I suppose its possible we have already hacked items into our inventories in normal route and not noticed them though since we just save warp or BiT warp, so testing would essentially require going to the bird statue every time you BiT. Further research would require nearly infinite amounts of research, because who knows where the Seedling pulls its data from. Be it text options, or item counts, # of specific enemies kill, when you perform the Thunderhead trick and where, what you can dowse for, # of pouch slots and whats in them, or god knows what because the game keeps track of a massive amount of data. Its rather overwhelming to be honest. Title: Re: SS: Trick Research & Discovery Post by: abusiveMido on August 10, 2013, 11:54:20 PM I haven't seen this anywhere else, so I just thought I would put it out there
When you go up to a tunnel where you would crawl, if you roll right before entry you can actually roll partly through the tunnel. Its faster than just dash-crawling, and for short tunnels you can even roll through the whole thing, which also keeps the camera from changing. Title: Re: SS: Trick Research & Discovery Post by: TLoZSR on September 23, 2013, 06:22:48 AM Small time saver in skyview 2. Saves about 5-10 seconds...
https://www.youtube.com/watch?v=jYj2zUbAW9o Title: Re: SS: Trick Research & Discovery Post by: pok3monrocks on November 10, 2013, 09:09:49 AM A small cutscene skip on the Isle of a Goddess. Just side hop right, ezpz. http://www.twitch.tv/pok3monrocks/c/3220166 (http://www.twitch.tv/pok3monrocks/c/3220166)
Title: Re: SS: Trick Research & Discovery Post by: TLoZSR on November 11, 2013, 01:03:43 AM A small cutscene skip on the Isle of a Goddess. Just side hop right, ezpz. http://www.twitch.tv/pok3monrocks/c/3220166 (http://www.twitch.tv/pok3monrocks/c/3220166) Man we're really breaking this game 5 seconds at a time, lol. Someone please find something huge :-\ Title: Re: SS: Trick Research & Discovery Post by: pok3monrocks on November 11, 2013, 04:37:44 AM Man we're really breaking this game 5 seconds at a time, lol. Someone please find something huge :-\ Brb attempting to find game breaking swag hop.Title: Re: SS: Trick Research & Discovery Post by: Weegeechan on November 12, 2013, 04:30:33 AM I noticed on the glitch page for SS that the video for Early Zelda's room was removed.
I recorded the method again: http://www.youtube.com/watch?v=oKxpV2RJCGI&feature=c4-overview&list=UUkFHcVxA9hBVKK_mvjfO6yg I also made another video about table clipping: http://www.youtube.com/watch?v=uIejNyMQDR4&list=UUkFHcVxA9hBVKK_mvjfO6yg Here's a little something useless I found as well. Kind of funny: http://www.youtube.com/watch?v=M0dZJLkvmIY&feature=c4-overview&list=UUkFHcVxA9hBVKK_mvjfO6yg Title: Re: SS: Trick Research & Discovery Post by: gymnast86 on February 05, 2014, 04:15:22 AM http://www.youtube.com/watch?v=xG5gJ7qv0aQ
In this video I got killed by demise, but instead of respawning back at the sealed grounds in the past, I got spawned at the sealed grounds in the present as if I'd just walked out of the sealed temple. Also the air vent on the left side doesn't seem to have been loaded. Title: Re: SS: Trick Research & Discovery Post by: gymnast86 on March 20, 2014, 12:03:29 AM This seems like it might be a new way of being able to potentially clip through walls, Although I can't seem to get all the way in on any ledges like this. EDIT: http://www.youtube.com/watch?v=NEKOLgJay3I Managed to get it to work with a bomb on this particular ledge, it seems that for the clip to work the ledge has to extend past the wall Title: Re: SS: Trick Research & Discovery Post by: gymnast86 on May 26, 2014, 05:30:03 AM Managed to clip through a wall without the bomb: https://www.youtube.com/watch?v=T9tAvHBoC_c
EDIT: Also found this useless clip: https://www.youtube.com/watch?v=Kr1XFeKIPDM Title: Re: SS: Trick Research & Discovery Post by: Weegeechan on May 28, 2014, 05:21:48 PM Wow it's really nice to see some new stuff for SS. Even if those don't have any uses, at least it's still something! This could probably be used somewhere else....I hope xD
Title: Re: SS: Trick Research & Discovery Post by: Bob_Loblaw_Law on June 24, 2014, 11:06:18 PM I'm not sure if doing this without master sword was already a thing, but I haven't seen anyone do it, so I figured I'd put it here.
http://youtu.be/x7tGN4Oa0wM tl;dr - Strat for Koloktos 1st phase 1-cycle: rip off his arms, slash his heart 9 times, retreat to far away, when he throws boomerangs run up to him, do one sword slash and blow up a bomb. Despite how I did it in the video, I've since found that it's easier, faster, and more consistent to place the bomb directly between yourself and koloktos, then do one downward sword swing that hits both him and the bomb. Skips the second cycle animation and fight which totals about 35 sec, but costs about 10 sec to attempt it, so the net effect is like -0:25 next to current strats if you get it and like +0:10 if you attempt it and fail. Title: Re: SS: Trick Research & Discovery Post by: Rocmox on November 14, 2014, 01:43:29 AM I found that it is possible to store text in Skyward Sword. Not sure if this has been found before, but I'm not bothering looking at glitches already found until I go through testing stuff myself.
Here's the video: https://www.youtube.com/watch?v=c7eC3cpgZHU How It Works: If you trigger a text box to come up at the same time as going through a door, the game stores the text to the corresponding NPC. The next time you talk to the NPC, the stored text will come up. I think this is really cool and may be able to be used in the future in other circumstances to get some more interesting effects. If you go through a loading zone the stored text is removed. Other NPC's text are unaffected by the stored text. The setup I used in this video is pretty consistent even though the trick is rather precise. Just watch where I put link's feet and it should be pretty easy to reproduce. Title: Re: SS: Trick Research & Discovery Post by: Tenderhearted on November 17, 2014, 02:19:41 AM More stuff that doesn't work sealed temple Oob maybe could have saved an hour not sure https://www.youtube.com/watch?v=IPVfL9H-owI
Title: Re: SS: Trick Research & Discovery Post by: Kazooie on November 17, 2014, 09:50:50 PM Can you please fix the link. I would like to see that video. Even if you copy paste, it says video doesn't exist :/
Title: Re: SS: Trick Research & Discovery Post by: benstephens1000 on November 18, 2014, 03:07:07 AM https://www.youtube.com/watch?v=IPVfL9H-owI
Title: Re: SS: Trick Research & Discovery Post by: gymnast86 on November 18, 2014, 05:53:24 AM I don't believe that loading zone works unless you open the door
Title: Re: SS: Trick Research & Discovery Post by: Tenderhearted on November 18, 2014, 06:45:57 AM probably not gymnast
Title: Re: SS: Trick Research & Discovery Post by: Weegeechan on January 06, 2015, 08:09:29 PM I know this was talked about a while ago but, someone could use gecko codes to walk through walls to test if there is a loading zone behind the door
http://geckocodes.org/?c=SOUE01 It's the third code down. I would try it myself but I don't have my Wii hacked Title: Re: SS: Trick Research & Discovery Post by: gymnast86 on January 06, 2015, 10:38:29 PM There is no loading zone behind the door
Title: Re: SS: Trick Research & Discovery Post by: sva on February 02, 2015, 01:29:22 PM The forum looks being dead now... but i post my recently discoveries.
1 Cycle Koloktos 2nd Phase: https://www.youtube.com/watch?v=OKP-_sfMmgQ Early Boss Key in Ancient Cistern: https://www.youtube.com/watch?v=DwerrVFoThI New Early Life Tree Seedling with BiT: https://www.youtube.com/watch?v=pnUAIzpGFVI Title: Re: SS: Trick Research & Discovery Post by: gymnast86 on June 23, 2015, 02:06:44 AM Just some weird water spout physics that's probably already known: https://www.youtube.com/watch?v=gyF3brRcaFs
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