ZSR Forums
May 01, 2024, 05:52:39 PM *
Welcome, Guest. Please login or register.

Login with username, password and session length
News: ZSR Forums are back - read only!
 
   Home   Help Search Members Login Register  
Pages: 1 ... 36 37 [38] 39 40 ... 46
  Print  
Author Topic: SS: Trick Research & Discovery  (Read 455187 times)
Kazooie
Special Guay

Posts: 229


Oot 3DS!!!!

Kazooiebombchu
« Reply #555 on: November 09, 2012, 03:30:53 PM »

Double post coming! I found this sequence break when I was playing SS. I think this will be very useful in speedrun because you can get basement early and top level early in AC!

http://www.youtube.com/watch?v=qIaBHxyuc6E&feature=youtu.be
Logged

My stream and youtube channel. Be sure to check them out and leave comments. Have fun!!!
http://www.twitch.tv/kazooiebombchu
http://www.youtube.com/profile_videos?user=Kazooie
Currently working on: DKC3 105% segmented speedrun and racing games
TestRunner
Regular Guay

Posts: 146


Skyward Sword Editor


« Reply #556 on: November 09, 2012, 04:42:24 PM »

wow, I didn't expect that to be found. Skips pretty much every thing.

1) Enter
2) Clip to basement
3) BK
4) Whip
5) Boss

Like wtf? That clip looks really hard, but the results are so satisfying.
Logged

<Triforce3250> You're my hero mode
TLoZSR
Regular Guay

Posts: 101


Working on Skyward Sword: segmented and rta


Email
« Reply #557 on: November 10, 2012, 04:22:52 AM »

this trick is amazing, I made a video of the new AC route, and I kind of explain how I set the angle up. Somehow didn't think of a deathwarp after the key, so do that instead xD

http://www.youtube.com/watch?v=qwLGPwRFGoo
Logged
TLoZSR
Regular Guay

Posts: 101


Working on Skyward Sword: segmented and rta


Email
« Reply #558 on: November 10, 2012, 05:02:22 AM »

wait, this trick doesn't work on japanese, the gap isn't there. You've got to be fucking kidding me Sad
Logged
oligi3008
Regular Guay

Posts: 117


« Reply #559 on: November 10, 2012, 02:38:48 PM »

No kidding, the japanese version often has issues, but the text is mostly faster.
Logged

Before you save the world, kiss the princess or you might regret it.
Kazooie
Special Guay

Posts: 229


Oot 3DS!!!!

Kazooiebombchu
« Reply #560 on: November 10, 2012, 03:12:14 PM »

So this trick is not useful at all because it doesn't work in japanese version of SS. That is some bullshit right there from nintendo! What they were thinking!!! There must be japanese version where it works!
« Last Edit: November 11, 2012, 04:16:11 PM by Kazooie » Logged

My stream and youtube channel. Be sure to check them out and leave comments. Have fun!!!
http://www.twitch.tv/kazooiebombchu
http://www.youtube.com/profile_videos?user=Kazooie
Currently working on: DKC3 105% segmented speedrun and racing games
Tenderhearted
Deku Scrub

Posts: 12



« Reply #561 on: November 10, 2012, 03:13:43 PM »

Yeah it's stupid doesn't work on my english version neither.
Logged
TLoZSR
Regular Guay

Posts: 101


Working on Skyward Sword: segmented and rta


Email
« Reply #562 on: November 12, 2012, 01:28:45 AM »

alright, we need to find a clip in AC for all versions of this game, I'm not going back to english, lol. Anyone have any ideas? I've tried all sorts of stuff all throughout the room, but no luck
Logged
Nook
Special Guay

Posts: 290


« Reply #563 on: November 12, 2012, 01:41:02 AM »

Maybe you can toy with this, clipping the camera into the wall: http://www.youtube.com/watch?nomobile=1&v=grrnsHJUlnQ

Lets hope its not also version exclusive!
« Last Edit: November 12, 2012, 02:03:30 AM by Nook » Logged

Kazooie
Special Guay

Posts: 229


Oot 3DS!!!!

Kazooiebombchu
« Reply #564 on: November 12, 2012, 08:09:55 AM »

How much does japanese version of the game save time overall with all cutscenes combined?  Is it somewhere near 7 mins which is saved now in english version of the game?

That camera thing what I used to get little bit inside of walls. It somehow works but I'm pretty sure this game collision is not gonna give up that easily because of the very good collision coding which is used in TWW, TP and in this game I think. Good luck if somebody get anything out of this.

Other theory which sounds interesting if we could somehow glitch save statues and save anywhere where we could. Then we would be able to save almost any X, Y and Z coordinates to any map and this would allow us to get out of bounds in any map.

And I don't know could this be used somehow?
http://www.youtube.com/watch?v=KoHSqRSLpK8

« Last Edit: November 12, 2012, 08:19:05 AM by Kazooie » Logged

My stream and youtube channel. Be sure to check them out and leave comments. Have fun!!!
http://www.twitch.tv/kazooiebombchu
http://www.youtube.com/profile_videos?user=Kazooie
Currently working on: DKC3 105% segmented speedrun and racing games
TLoZSR
Regular Guay

Posts: 101


Working on Skyward Sword: segmented and rta


Email
« Reply #565 on: November 12, 2012, 09:29:25 AM »

How much does japanese version of the game save time overall with all cutscenes combined?  Is it somewhere near 7 mins which is saved now in english version of the game?

That camera thing what I used to get little bit inside of walls. It somehow works but I'm pretty sure this game collision is not gonna give up that easily because of the very good collision coding which is used in TWW, TP and in this game I think. Good luck if somebody get anything out of this.

Other theory which sounds interesting if we could somehow glitch save statues and save anywhere where we could. Then we would be able to save almost any X, Y and Z coordinates to any map and this would allow us to get out of bounds in any map.

And I don't know could this be used somehow?
http://www.youtube.com/watch?v=KoHSqRSLpK8



Japanese saves 17:30 with text, minus the 7 saved for the new clip, and you get around 10:30 faster now.

I also don't think you're gonna have much luck clipping like that.

If you could store any XYZ coordinate, GG this game is done, lol

That OoB isn't useful, you'll fall out of the water if you move anywhere else unfortunately.

By the way Kazooie, I'm really glad you're still looking for tricks in this game, thanks a lot Smiley
Logged
Kazooie
Special Guay

Posts: 229


Oot 3DS!!!!

Kazooiebombchu
« Reply #566 on: November 12, 2012, 12:24:37 PM »

Yeah it will be very broken if somebody figures that out!

Quote
By the way Kazooie, I'm really glad you're still looking for tricks in this game, thanks a lot Smiley

Thanks! I hope we will to figure something new in near future Smiley
Logged

My stream and youtube channel. Be sure to check them out and leave comments. Have fun!!!
http://www.twitch.tv/kazooiebombchu
http://www.youtube.com/profile_videos?user=Kazooie
Currently working on: DKC3 105% segmented speedrun and racing games
Kazooie
Special Guay

Posts: 229


Oot 3DS!!!!

Kazooiebombchu
« Reply #567 on: November 13, 2012, 09:24:28 PM »

Douple post, sorry!

I made this video today. Nothing really big but decided to make it if somebody can figure something else out from these:
http://www.youtube.com/watch?v=exLGirarEzs&feature=youtu.be
Logged

My stream and youtube channel. Be sure to check them out and leave comments. Have fun!!!
http://www.twitch.tv/kazooiebombchu
http://www.youtube.com/profile_videos?user=Kazooie
Currently working on: DKC3 105% segmented speedrun and racing games
DekuScrub
Regular Guay

Posts: 69



« Reply #568 on: November 21, 2012, 03:05:41 AM »

Has anyone tried doing a Highflip of a bomb at roughly the same time as the bomb explodes? I would like to test that but I can't at the moment.
Logged

SOLD OUT
PurpleSunDeryl
Regular Guay

Posts: 27



Email
« Reply #569 on: November 23, 2012, 05:07:17 PM »

Has anyone tried doing a Highflip of a bomb at roughly the same time as the bomb explodes? I would like to test that but I can't at the moment.
inb4 we get a hover from this
Logged

<PurpleSunDeryl> Keep practicing, then you'll remember the game like the back of your end.
Pages: 1 ... 36 37 [38] 39 40 ... 46
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.20 | SMF © 2013, Simple Machines Valid XHTML 1.0! Valid CSS!