Hornlitz: Very old, that should be on the site too. Just load the file shortly after saving rather than doing both at the same time.
Anyway, how do you trigger the thunderhead cutscene with the Earth Temple? I was going to time which was faster but it's not working for me. Tried it before ET, after opening the door, at the save prompt after finishing the dungeon, and manually saved after finishing the dungeon... nothing on any of those.
Well, blame kazooie and me for that then. We said that it happened if you do it after entering the temple.. but it could obviously be related to some trigger way further into the game, like for example the bokoblin base... I never actually tried to do it at earth temple directly after entering it, so I just assumed that that was the case when Kazooie told me so. >_<'
Alright, this has probably been seen, and said before here, I just haven't seen anything about it.
After you execute a BiT, and you save and load the file, if you reset and open the file up again, you'll be back in Skyloft. I thought that this might be faster than going to a statue and flying back. Just a thought.
http://zeldaspeedruns.com/ss/BiT/back-in-time-save-bitsaveYou actually perform a BiTSave when you BiTWarp because BiTSave is just when you load the file before it has finished saving, so that not all information has been saved yet.
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Edit1:
Load a file and start the title screen cutscene:
Start BiT
BiTSave over a file (you save so that you have a respawn location set)
Kill yourself
Continue and load at the same time
You will load the file and get stuck in the cutscene that plays at the title screen. (it looks at the sky above skyloft)
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You can do the trick that allows you to play on a file and save while the file still says "Hero Mode" and causes the intro cutscene to run without using BiT at all with the use of
http://zeldaspeedruns.com/ss/misc/opening-empty-files. It is extremely simple.
It only works with hero mode though since the game will crash if you try to load a new adventure file.
And this glitch REALLY need a name.. Some people call it NG+.... But that doesn't make any sense because we call hero mode files ng+ as well...
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A new way to overwrite files in BiT:
Everything except for the playtime is overwritten (which means that by doing this, it's possible to set your 100% files playtime to 0 minutes.)
1. Have the file you want copy in slot 3.
2. Select the file that you want to overwrite.
3. Die. (A respawn location must be set, and you can't use BiT skyloft. (using BiT skyloft would trigger the title screen cutscene. I enter the goddess statue and kill myself there)
4. Continue and load the file at the same time.
5. Mash A as fast as you can to open up the File Selection.
You will now load the file you selected in step 2, but because you opened the file selection in step 5 the game loaded all the data from file 3 instead.
6. Save.
Even though it loaded all the data from file 3, you DID open the file that you selected in step 2, so when you save, you'll save over that slot instead.
You'll keep the playtime that you had before overwriting the file.
You can copy new hero mode files this way (just place a new hero mode file in slot 3). This works like the glitch I mentioned above where you can save your progress, but the file will still say "Hero Mode" in the selection, and it will trigger the intro cutscene, so this is not a good way to copy hero mode files. The file wont be "clean" anymore.
This is useless, but it is something.
I also tried a variation of the overwrite glitch mentioned above.
In the step where you mash A to open the file select, hold the control stick down so that you'll enter the loading zone to exit the goddess statue.
You'll get the same result except that you spawn in skyloft instead.
What's even more interesting is that when you quit the game now (save & quit or die & quit), you will return to the title screen. you won't return to the file select. So no file will be selected.