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Author Topic: SS: Trick Research & Discovery  (Read 527877 times)
Weegeechan
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« Reply #600 on: December 18, 2012, 05:46:56 PM »

I don't quite understand this statement. Could you please try to explain it a bit differently?
So I was making Link stand on a ledge, which was right up against a wall. I had him jump off the ledge as far as I could while staying a long the wall instead of jumping anywhere off the ledge.

I hope that makes sense. Hopefully soon I can try to make a video showing my idea
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Mitjitsu
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« Reply #601 on: December 21, 2012, 11:34:43 PM »

I've started to get back into the game again and was wondering what sequence breaks are people currently looking for? I know I'm probably stating obvious but when you're doing BiT on a statue you can manipulate your coordinates by standing in different places relative to the statue. This is why when I do the escort scrapper skip I always say right beside the statue instead of directly infront of it so I can land on the roof. Instead of trying to catch the ledge below. If you could somehow open the save menu at a statue while still being able to freely move during BiT then a lot of crazy stuff might be possible.
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Hornlitz
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« Reply #602 on: December 21, 2012, 11:40:35 PM »

I've started to get back into the game again and was wondering what sequence breaks are people currently looking for? I know I'm probably stating obvious but when you're doing BiT on a statue you can manipulate your coordinates by standing in different places relative to the statue. This is why when I do the escort scrapper skip I always say right beside the statue instead of directly infront of it so I can land on the roof. Instead of trying to catch the ledge below. If you could somehow open the save menu at a statue while still being able to freely move during BiT then a lot of crazy stuff might be possible.

We find this, and this game is done. Although to be honest, I have been passively experimenting with the Owl statues, trying to find some glitch with them. I doubt we'll ever find anything useful with them(famous last words?), but we can still try.

The other thing I've been searching for is a way to get into AC early. If we found this, then we could get the whip right off the bat, and get a more powerful sword too. I suppose that would only be useful for English v1.0 because you'd need the scale in the other versions, but still...
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Mitjitsu
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« Reply #603 on: December 22, 2012, 12:01:12 AM »

We find this, and this game is done. Although to be honest, I have been passively experimenting with the Owl statues, trying to find some glitch with them. I doubt we'll ever find anything useful with them(famous last words?), but we can still try.

The other thing I've been searching for is a way to get into AC early. If we found this, then we could get the whip right off the bat, and get a more powerful sword too. I suppose that would only be useful for English v1.0 because you'd need the scale in the other versions, but still...

You can't get the whip without getting the key which you need scale for. The thing I would need to know about doing AC early is if you get OoB and into the invisisble water in Floria will Link still be able to get into the dungeon?
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Kazooie
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« Reply #604 on: December 22, 2012, 03:58:01 PM »

I'm pretty sure there is no way to get AC early by swimming in out of bounds. There is two reasons for it. First one is loading zone is higher than oob water level and I'm pretty sure you do not have diving ability at this point yet when we do AC early and because of this you can't jump from water. Second one is oob water doesn't go that far after you bypass wall. Right before AC loading zone if you swim oob there isn't much water to go on with. So it makes jumping from water and swimming to loading zone near impossible. I still might be wrong but this info is from my knowledge. Somebody can correct me if I'm wrong.

Other thing where I give some hope is if we somehow could get top of the map. From there we could jump down to loading zone and if we do it early enough the waterfall isn't there blocking our way. So this might be better change. It's so close we could get up there with WW from academy owl statue. If you could somehow make link stand little bit more higher when you WW from that statue. We could make it to the top.

Those are ideas which came to my mind. If somebody have something else he could add them here!
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Mitjitsu
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« Reply #605 on: December 22, 2012, 06:52:01 PM »

Another thing when I was messing with BiT. When I was doing Sky Keep early at the start of the game is causes the Temple of Hylia not to appear as if you just collected the triforce. However, as soon as you enter a transition and come back to Skyloft it returns back to its orginal state. I suspect even if you got ToH to appear in Hylia it would still likely a game ender later on.
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swordsaint
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« Reply #606 on: January 01, 2013, 06:01:22 PM »

So I'm coming back and looking to get in to speedrunning SS again now that there are some significant time saver tricks, I have a couple of questions though.

1) Is there somewhere that details which dialogue options are faster (specifically for English)?

2) ZSR doesn't seem as active in the SS section, does discussion on SS happen somewhere else?

I'd like to get in to the SS community but the forums inactivity makes that difficult for me when I don't know where all your discussion takes place!
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TLoZSR
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« Reply #607 on: January 01, 2013, 06:56:50 PM »

So I'm coming back and looking to get in to speedrunning SS again now that there are some significant time saver tricks, I have a couple of questions though.

1) Is there somewhere that details which dialogue options are faster (specifically for English)?

2) ZSR doesn't seem as active in the SS section, does discussion on SS happen somewhere else?

I'd like to get in to the SS community but the forums inactivity makes that difficult for me when I don't know where all your discussion takes place!

Hey swordsaint, welcome to the community Smiley

1. the general rule with dialog options is if there's a "No" option (Press B to cancel) it's faster unless you can't select no to continue. Almost everything else, the right dialog is faster, except for the kikwi elder choice, go left on that one.

2. The skyward sword community is rather small, a lot of discussion takes place on some of the larger runners' streams. There are no other forums (that I know of) where skyward sword is actively discussed.

Hope that helped, and good luck with your learning Smiley

btw, the route on ZSR isn't up to date, I'd watch one of my runs, or one of testrunner's to see the up to date route.
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swordsaint
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« Reply #608 on: January 01, 2013, 07:50:28 PM »

Hey swordsaint, welcome to the community Smiley

1. the general rule with dialog options is if there's a "No" option (Press B to cancel) it's faster unless you can't select no to continue. Almost everything else, the right dialog is faster, except for the kikwi elder choice, go left on that one.

2. The skyward sword community is rather small, a lot of discussion takes place on some of the larger runners' streams. There are no other forums (that I know of) where skyward sword is actively discussed.

Hope that helped, and good luck with your learning Smiley

btw, the route on ZSR isn't up to date, I'd watch one of my runs, or one of testrunner's to see the up to date route.

I recently watched your 5:39:26 (the first one :p) actually and jotted down the route you have, with the same splits actually. I realised the route wasn't up to date when it didn't use the sidestep/backflip cutscene skip before the race, and instead bitwarped the bazaar.

How do I know when a 'larger runner' is streaming a new attempt?

Also thanks, I've currently just practiced up to the beginning of Skyview. No particular trick giving me trouble, except *maybe* cubewarp, but after trying it several times I got the feel of the positioning and haven't failed it since. At most there are probably just stamina optimizations and such.

On the topic of stamina use, may I ask why in your WR run you only recharge 1/4 of your stamina before dashing again? Logically I'd assume that recharging to full (or almost full depending on where you're running to) would be optimal given the slight delay after dashing before it recharges.

On a similar subject, when flying your loftwing, why do you use all 3 charges immediately after each other? I know you said you just made something up that seemed good for flying (you also said "Are you serious!? a lot :p) but is that faster than using a charge and waiting for it to run out before using another one iyo?
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Pedalpowertoast
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« Reply #609 on: January 01, 2013, 09:25:37 PM »

IIRC the last quarter of stamina goes down slower than the other 3/4.
As for flying...I think he wants to recharge the wings during the down flying and then fly up, use the wings and fly down again etc.
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swordsaint
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« Reply #610 on: January 01, 2013, 09:29:58 PM »

IIRC the last quarter of stamina goes down slower than the other 3/4.
As for flying...I think he wants to recharge the wings during the down flying and then fly up, use the wings and fly down again etc.
I know that applies to the boat and fuel (obviously so) but I've never actually noticed that while dashing. I'll pay more attention next time.
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PurpleSunDeryl
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« Reply #611 on: January 02, 2013, 02:24:08 PM »

If I recall also, the last quarter of stamina recharges slightly faster than the other 3/4, so using that quarter most of the time is better.
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<PurpleSunDeryl> Keep practicing, then you'll remember the game like the back of your end.
swordsaint
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« Reply #612 on: January 02, 2013, 04:38:20 PM »

I counted, you were right. It's not as noticeable as the boat, but it's definitely significant in proportions. That last 1/4 lasts about as long as the other 3/4 on rough estimate.
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Tenderhearted
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« Reply #613 on: January 03, 2013, 04:04:56 AM »

Swordsaint I made a new thread so if you have more questions use the questions & answers thread thanks.
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Mitjitsu
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« Reply #614 on: January 15, 2013, 07:44:48 PM »

Does anyone think its possible to skip the bombs? The reason I ask this is because I was trying to theoryize a route through the game using a pre-made file. When you use BiT on the stone tablets only Lanuryu appears, and placing the tablet in the pedestal for Eldin will freeze the game. If you can get the hook beetle then it should be possible to beat the rest of the game. My theory is it should be possible lure the ampilus near enough to the time crystal and throw a bomb from the metal shell.

EDIT: After an hour or so of testing I was able to pull it off. Its possible to lure ampilus far beyond it natural boundaries by striking it whenever its crashed into a wall or your shield, but I encountered a dead end when activating the generators. The two indoor generators have time crystals that are protected by rocks and there is no available bombs in there AFAIK.

EDIT_2: Here a video of it.

http://www.youtube.com/watch?v=x1A3ceoDcAU
« Last Edit: January 16, 2013, 09:07:55 PM by Mitjitsu » Logged

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