ZSR Forums
December 02, 2024, 07:37:56 PM *
Welcome, Guest. Please login or register.

Login with username, password and session length
News: ZSR Forums are back - read only!
 
   Home   Help Search Members Login Register  
Pages: [1] 2 3 ... 46
  Print  
Author Topic: SS: Trick Research & Discovery  (Read 532316 times)
mzxrules
Admin
Ultimate Mega Guay

Posts: 901


Wrong warp expert


« on: November 09, 2011, 06:30:50 PM »

Tricks found so far (contains spoilers)

General:

Clawshot vine clipping
High Flip Collection 1, Collection 2


Faron Woods:

Roll into the tree at the bottom of the slope with the deku baba to lower a vine to get to the kikwi elder faster
Don't talk to the kikwi elder until after finding all kikwis
Deep woods without slingshot (currently useless)
Deep woods goddess cube warp

Skyview Temple:

Vine skip in left water room
Last room vines timesaver

Eldin Volcano:

BiT warp to digging mitts cave
Stun the first fire seal with slingshot or beetle to avoid the cutscene of him going in the hole
Bomb crack early
Save at the bird statue near earth temple before starting the keys pieces, get the piece at the bottom last and deathwarp back to the bird statue

Earth Temple:

Skip pushing one side of the rising platform
Slope timesaver with stamina conservation

Lanayru Desert:

Mine entry skip, gorge early, north desert early
Early Tree of Life seed
Snail platform skips (obsolete)
Stone cache/east desert early

Lanayru Mining Facility:

Bomb box and slingshot timeshift stone in first big room
Deathwarp after gust bellows
BiT warp to left side of main room early
Jump over spikes in sand room
Ride mine cart to skip other mine carts
Save at the bird statue near the boss door before doing the above trick, then deathwarp back after the boss key

Lake Floria early: Method 1 Method 2 (faster)

Ancient Cistern:

Skip most of basement
Early boss key (currently useless unless we find a way out)

Sand Ship:

Save at first bird statue, deathwarp after every key (including boss key)

Going to Fire Sanctuary:

Scrapper escort skip

Fire Sanctuary:

After Mogma Mitts, save at statue near key door then deathwarp after getting the next key to avoid rescuing the 2nd mogma and map
Early boss key
Save at statue near boss door and deathwarp after boss key (can't be done with early boss key above)

Bokoblin Base (getting fire dragons song):
Skip getting slingshot back
Whip first (useless)

Sky keep:

Clawshot clip to skip all of lava room
Precise bow shot in desert room
North/East Elbow room (three switch puzzle) can be skipped logically. Strategy

Misc Stuff:
BiT - is now super useful
« Last Edit: December 31, 2011, 11:40:47 PM by ZFG » Logged

Quote from:  Leigh Rogers
Braid
This is art because the music is classical music, and the graphics are done with a pen. The story is something about a woman. I could not understand much of this to be honest, which makes it even more likely to be an art.
thundrio
Special Guay

Posts: 216



Email
« Reply #1 on: November 10, 2011, 01:17:38 AM »

I tried BiT for a while in the demo, and it didn't work. I could have had the timing wrong though so I don't know. It's kind of inefficient to test for BiT in the demo because every time you fail you have to restart the skyloft section and go through a 1-3 minute cutscene.

Today or tomorrow I will go through the dungeon section again though (I just fuc*ed around the first time), and if I find a void I will probably try some more there, since the skyloft drop might not be a traditional void.

Oh and a bit obvious, but ISG doesnt work (the traditional way at least, since swinging your sword anywhere near a bomb blows it up).
Logged

[19:30] <13@jiano> i love programmin
[19:30] <13@jiano> if thing == otherthing: do thingything !!!!!!!!
CloudMax
Site Editor
Mega Guay

Posts: 579



WWW
« Reply #2 on: November 10, 2011, 11:23:47 AM »

I tried BiT for a while in the demo, and it didn't work. I could have had the timing wrong though so I don't know. It's kind of inefficient to test for BiT in the demo because every time you fail you have to restart the skyloft section and go through a 1-3 minute cutscene.

Today or tomorrow I will go through the dungeon section again though (I just fuc*ed around the first time), and if I find a void I will probably try some more there, since the skyloft drop might not be a traditional void.

Oh and a bit obvious, but ISG doesnt work (the traditional way at least, since swinging your sword anywhere near a bomb blows it up).


The last room in the dungeon, with the boss door. It has a void. And it should be considered a legit one aswell. (if the skyloft one works differently, which wouldn't surprise me that much because of the ability to fly and such)

Also, the item in the dungeon is completely useless. You do not have to use it even once, you can easily make it all the way to the boss door without it.

And bombs doesn't not seem to give you any height while exploding. (I've tried running up against wall, and get blown up by a bomb in the process in order to reach a higher area, but I fly down instead of up)

No more shield dropping. Link just put away the bomb.
Note that you also can pick up bombs and put them away before they blow up.

Backflipping/sidehoping is almost as fast as walking. Backwalking on the other hand is very, very slow.

You do not recoil when attacking with your sword.

you can pull out the sail directly after letting go of a vine. There is re-grab delay on vines, even if you pull out the sail between.
From what I can tell, you do not clip at all while grabbing it.

Crawling spots works differently from any other zelda game. You can turn around however you want inside of them, entering them is also very different when it comes to collision. I entered one while things still blocked it (I got pushed inbetween and came inside. It was hard to exit it again due to the things blocking, but it was possible after turning around a bit)

This might spoil one of the items for people (I got it with Ocarina/Wiird).


It IS possible to shoot through solid walls with the clawshots. The game seems to have some detection that disallows you to shoot with the clawshot when you are to close to a surface of some sorts. After running around for a while, I managed to find 1 spot where the clawshot was inside of a eye statue (the room with 3 eyes on the wall), the one to the left to be exact. And I could shoot through it, and hit the eye on the other side. So, if someone finds a workaround which allows you to shoot with the clawshot no matter what you aim against, then it should be possible to shoot through any object in the game. All that is required is a way to allow you to shoot with the clawshot when it is inside of an object.
You do not seem to clip through vines when using clawshot either.
Logged

TomNook120
Guest
« Reply #3 on: November 10, 2011, 09:01:06 PM »

This game will be one of the harder ones to break (as we are all finding out). Clawshot through walls should cause some sequence breaking, assuming there's a target for it in the "unreachable" room (either designated target or torch?).

What I'm happy with is we won't have to sidehop through speedruns. As Cloud said, walking is fastest. It's like TP in that way

Bombs seem as though Nintendo made sure that no glitches would be possible with them. I'm going to attempt a drop-down into a corner clip with the bomb, see if it blasts me OoB.

10 days left for U.S
Logged
thundrio
Special Guay

Posts: 216



Email
« Reply #4 on: November 10, 2011, 10:22:47 PM »

This game will be one of the harder ones to break

How do you imagine that? From my perspective all the new items + wii motion plus sword control means it is more likely they won't test it all properly.

And the fact that CloudMax has already found a break (maybe two if I am interpreting what he is saying about crawlspaces correctly) just a few days into the demo's leak means it will be broken wide open.
Logged

[19:30] <13@jiano> i love programmin
[19:30] <13@jiano> if thing == otherthing: do thingything !!!!!!!!
Blazing Factor
Regular Guay

Posts: 59


Explosives, a speedrunner's best friend.


Email
« Reply #5 on: November 11, 2011, 12:41:13 AM »

Damn we just like to destroy games. But im sure we can easily sequence break the game.
Logged

Ha! OoT glitches in SSBB still work! Grin
TomNook120
Guest
« Reply #6 on: November 11, 2011, 01:03:12 AM »

How do you imagine that? From my perspective all the new items + wii motion plus sword control means it is more likely they won't test it all properly.

And the fact that CloudMax has already found a break (maybe two if I am interpreting what he is saying about crawlspaces correctly) just a few days into the demo's leak means it will be broken wide open.
I don't doubt the testing will be poor, in fact I'm counting on it XD
Logged
CloudMax
Site Editor
Mega Guay

Posts: 579



WWW
« Reply #7 on: November 11, 2011, 09:40:42 AM »

This game will be one of the harder ones to break
I do not think that'll be the case. I am pretty sure that when we get access to the entire game, we'll find a lot of different breaks & glitches.
We barely have anything available in the demo to test different things.

Another reason is that we do not even have access to all items. There is more items in the game that we do not have, even with the use of ocarina/wiird. One of them is in a trailer that I saw earlier.

Quote
I don't doubt the testing will be poor, in fact I'm counting on it XD
This game is supposed to be huge, and it has a lot more mechanics than any other zelda game. It will be impossible to test everything properly. I mean, they couldn't do it in OoT, MM, WW & TP. I am pretty sure SS wont be any different.
« Last Edit: November 11, 2011, 10:09:50 AM by CloudMax » Logged

Mitjitsu
Regular Guay

Posts: 77


Yum


« Reply #8 on: November 11, 2011, 06:05:39 PM »

There is a big difference between a group of 10-20 testers playing a game collectively for maybe 500 hours a week for a few months who aren't 10% the player that Cosmo, Kazooie or Jiano are. Compared to millions of people who can play the game for an unlimited amount of time. When testing any program you need to do acceptance, boundary and extreme testing. Acceptance is the easiest and most important form of testing to do, with boundary being very difficult to test and extreme forms of testing being almost impossible.
« Last Edit: November 11, 2011, 06:08:00 PM by Mitjitsu » Logged

Things that aren't hovering go in the other topic.
UchihaSasuke
Special Guay

Posts: 361


move over Chidori, time to spam infinite Susano'o


WWW
« Reply #9 on: November 12, 2011, 02:42:34 AM »

there's a reason they fill so many places with invisible walls.
Logged

"Patience is useful in any moment"

Youtube Account 1
Youtube Account 2
DJS
Regular Guay

Posts: 32


« Reply #10 on: November 12, 2011, 02:55:34 PM »

So I have tried BiT a little, but I have never done it in any of the other games, so I dont know if it is the games fault or my fault, but most likely my fault. Because the game dosent "insta-black-out" when you reset, it fades out (like the others do). So yeah, there might be hope.
Logged

im a torch slug
Razor7581
Site Editor
Special Guay

Posts: 269



WWW Email
« Reply #11 on: November 13, 2011, 02:35:33 AM »


Also, the item in the dungeon is completely useless. You do not have to use it even once, you can easily make it all the way to the boss door without it.

Yes it's useless in the dungeon, but it is required later in the Lanayru Desert/Mining Facility, if not in other places as well.
Logged

Rescue Tetra before FF1: is new to me. Did you just find this out?
ZFG
Moderator
Mega Guay

Posts: 659


also pheenoh <3


« Reply #12 on: November 15, 2011, 01:58:52 AM »

Speed trick in the last dungeon (contains some spoilers, no major story spoilers though) http://www.youtube.com/watch?v=NcEsfCe1ufs

Edit: Also, if there ever is a speedrun of this, it MUST be done on hero mode (like 2nd quest) because you then have the ability to skip cutscenes.  I'm not sure what else is different about hero mode but I doubt it would affect the decision to speedrun it on that mode.
« Last Edit: November 15, 2011, 02:31:42 AM by ZFG » Logged

Quote
I for one think that there are no glitches in OoT. It's just gameshark codes.

RBA stands for Rare Bird Adventure. We call it that because we need to get the blue cucco in order to use it.
ZFG
Moderator
Mega Guay

Posts: 659


also pheenoh <3


« Reply #13 on: November 15, 2011, 04:20:53 AM »

More stuff about hero mode:

-you take double damage
-unlike TP where you could skip pretty much every cutscene, it seems like you can only skip some cutscenes, though they mostly seem to be the long ones
-the beginning is slightly different
-the time from your first file is carried over to your hero file (>_>) so if hero mode is speedrunned, it will need manual timing

I did a test run on hero to the first dungeon and got 58:11.  Near 50 is probably possible.
« Last Edit: November 15, 2011, 04:24:08 AM by ZFG » Logged

Quote
I for one think that there are no glitches in OoT. It's just gameshark codes.

RBA stands for Rare Bird Adventure. We call it that because we need to get the blue cucco in order to use it.
Zm4rf
Deku Scrub

Posts: 13


« Reply #14 on: November 15, 2011, 05:18:27 AM »

Uh, 50 minutes to get to the first dungeon?  This game doesn't sound very immersive so far :s
Logged
Pages: [1] 2 3 ... 46
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.20 | SMF © 2013, Simple Machines Valid XHTML 1.0! Valid CSS!