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Author Topic: General Trick Discussion  (Read 258446 times)
bluephantom340
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Posts: 202



« Reply #255 on: May 28, 2013, 07:19:00 PM »

I got a gci but GCMM outputs my save file as gzlj instead of gzle even though I'm using the US version. I also tried the theories but none worked. The shadow wall just pushes you out of the way. You would need much more LJA speed to get past it.
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[13:57] <Kaztalek> Give me a week and I guarentee I will be a top 10 MM player.
[18:34:23] <ingx24> i suck at mm
http://www.youtube.com/user/ayumuhd
logitechsdaz
Regular Guay

Posts: 36



« Reply #256 on: June 01, 2013, 04:55:48 AM »

timesaver for 1st King Bulblin
http://www.youtube.com/watch?v=blxsRFokdvY







« Last Edit: June 01, 2013, 07:29:50 PM by logitechsdaz » Logged
ahou
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Posts: 81


« Reply #257 on: June 01, 2013, 11:39:00 PM »

Allright, I was talking about a possible sequence break in the Palace of Twilight right? Well, I got some (maybe not) interesting results. In my run today, I saved a file at getting the first Sol out of the palace into the courtyard. Normally, when you take the Sol to the center palace, Midna stops you and you drop the Sol. Also, doing an LJA doesn't help because the trigger is quite big and Link can not cover the distance. So, nothing interesting here so far.

However, when using cheats (Moonjump and Inf. Health) I managed to get the Sol on the other side of the Midna trigger. What I did: take the Sol, throw it over the Twili person so that the Sol would roll against his legs. Then, I moonjumped over the trigger and pull the Sol back by using the Clawshot. Then, I took the Sol to the curtain of shadow crystals. It cleared but still there's an invisible wall by jumping normally.

Results:
- Normal jump: invisible wall, also as wolf.
- LJA (normal direction): invisible wall.
- LJA (to the right, as shown in the video under here): invisible wall.
http://www.youtube.com/watch?v=PTbCL8mJMFk

Nothing. Yet.

P.S. Has anyone got a .gci file at the beginning of the PoT? I would be really grateful if someone can test it with a "clean" PoT.
There is a massive invisible wall there. It's definitely not even close to possible. You need the butter sword anyway.
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oligi3008
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Posts: 117


« Reply #258 on: August 13, 2013, 06:58:36 PM »

I wonder if these circles were intended by the programmers. This would be similar to the cicular white stone slaps in the Temple of Time, the best spot to shot the crystal switches in the room with the movable walls.
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Before you save the world, kiss the princess or you might regret it.
Pheenoh
Moderator
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Locked in cafde's basement


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« Reply #259 on: August 20, 2013, 04:05:30 AM »

Almost a 1-cycle water Zant. I think it's impossibru though :-/

http://youtu.be/S44G53uLIoQ
I always thought Zant's HP in all fights besides the last one were based on the number of "end-of-combo" hits dealt to him, so I dunno if this would have worked even if you could have stabbed him ten times. I could be wrong though.
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<yashichidsf> tompa should default be a mod on everything related to srl
<yashichidsf> while i'm not a big fan of modding bots, i think tompa is really well programmed
UchihaSasuke
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« Reply #260 on: September 06, 2013, 03:12:45 AM »

i got this fight with Puppet Zelda: http://www.twitch.tv/uchihasda/c/2879088

how rare is to not get any triangle attacks?

also, can anyone explain why this happened like this: http://www.twitch.tv/uchihasda/c/2864347
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"Patience is useful in any moment"

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oligi3008
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Posts: 117


« Reply #261 on: September 06, 2013, 09:06:08 PM »

Maybe he only does the triangle attack when there is enough space on the floor.
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Before you save the world, kiss the princess or you might regret it.
Pheenoh
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« Reply #262 on: September 07, 2013, 03:26:39 PM »

i got this fight with Puppet Zelda: http://www.twitch.tv/uchihasda/c/2879088

how rare is to not get any triangle attacks?

It happens every once in awhile, not too rare.

also, can anyone explain why this happened like this: http://www.twitch.tv/uchihasda/c/2864347

The fight is scripted to finish as long as you select one leg.
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<yashichidsf> tompa should default be a mod on everything related to srl
<yashichidsf> while i'm not a big fan of modding bots, i think tompa is really well programmed
Zelkys
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« Reply #263 on: September 15, 2013, 03:39:09 AM »

Why I haven't Bombs after obtain Ball & Chain? ._.
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mzxrules
Admin
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Posts: 901


Wrong warp expert


« Reply #264 on: September 15, 2013, 04:04:26 AM »

The bomb bag obtained from Iza without clearing the rapids isn't permanent. It disappears when you save quit, and I think if you die as well.
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Quote from:  Leigh Rogers
Braid
This is art because the music is classical music, and the graphics are done with a pen. The story is something about a woman. I could not understand much of this to be honest, which makes it even more likely to be an art.
ZFG
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Posts: 659


also pheenoh <3


« Reply #265 on: October 03, 2013, 09:13:24 PM »

I've seen a few people messing around with lag reduction strats using a side view camera and decided to test some stuff myself.  On dolphin I went to the lanayru HF area where MDH starts, and in that area I usually get ~75% speed while I can usually play most areas of the game at full speed.  I tried running to castle town with the side view strats and it didn't really do anything, but I then tested with C down camera and the speed increased to ~79-81%.  I'm not 100% sure this means it's a good lag reduction strat or if it might just be emu issues, but it seems to help.  During a run yesterday I also tried it out in the desert out of curiosity and it definitely looked like the framerate picked up but I cant be sure.  Just something that should be considered/tested.

Edit: Did some console testing, C down cam didn't seem to help in hyrule field, but I also tested in the desert and it saved about 4.5 seconds from the start to where you ball and chain the tower.  Considering that's probably the laggiest place in the game it probably wont save much time in many other areas but should probably be tested more.
« Last Edit: October 04, 2013, 03:52:16 AM by ZFG » Logged

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I for one think that there are no glitches in OoT. It's just gameshark codes.

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nathanisbored
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« Reply #266 on: October 04, 2013, 08:13:21 AM »

omg ZFG no one cares
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mzxrules
Admin
Ultimate Mega Guay

Posts: 901


Wrong warp expert


« Reply #267 on: October 09, 2013, 06:50:39 PM »

GCN style Map Glitch for the Wii version. You wii players all suck http://www.youtube.com/watch?v=14ISmd8GIm0

Edit: Assuming there are people around who still play the wii version.
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Quote from:  Leigh Rogers
Braid
This is art because the music is classical music, and the graphics are done with a pen. The story is something about a woman. I could not understand much of this to be honest, which makes it even more likely to be an art.
Pheenoh
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« Reply #268 on: October 09, 2013, 11:19:21 PM »

How was this not found when map glitch was a new discovery and everyone still played Wii...? lol
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<yashichidsf> tompa should default be a mod on everything related to srl
<yashichidsf> while i'm not a big fan of modding bots, i think tompa is really well programmed
mzxrules
Admin
Ultimate Mega Guay

Posts: 901


Wrong warp expert


« Reply #269 on: October 10, 2013, 01:36:23 AM »

How was this not found when map glitch was a new discovery and everyone still played Wii...? lol

I only had the wii version for like a day, I didn't even know this was an option when I discovered Map Glitch for the wii.
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Quote from:  Leigh Rogers
Braid
This is art because the music is classical music, and the graphics are done with a pen. The story is something about a woman. I could not understand much of this to be honest, which makes it even more likely to be an art.
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