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Author Topic: OoT3D: 100% Segmented Discussion [NG+ Saw]  (Read 163433 times)
benstephens1000
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« Reply #180 on: September 01, 2012, 12:07:54 AM »

I agree about beating forest before fire because of the DJ. I think we should get bolero, get the prescription, GC -> LW, Minuet skip, forest, LW -> ZR, get skulltulas, Ice Cavern... What do you think?

I think as for big poes, we'll have time to get some after getting epona and as we go from wherever to Gerudo Valley. Not sure when else though.

I also don't think getting the red rock GS's without hammer is necessary since we go form DMC to DC anyways so they're not out of the way.
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"tsmart yashichidsf wild dumb bitch" -Isaacordorica 2012
r0bd0g
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« Reply #181 on: September 01, 2012, 06:13:59 AM »

Gah I just realized how many more hearts you're going to have if you leave the Serenade CS skip until Adult 2. If somebody can tell me for sure that, yeah, you can HSJ using the fence up to the GS in lower ZR, then I'll move it. Tomorrow I gotta give the route one more look over and then I'll post it.

Somebody? Anybody? Sad
This is like, the last decision I need to make...
« Last Edit: September 01, 2012, 07:15:22 PM by r0bd0g » Logged
r0bd0g
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« Reply #182 on: September 03, 2012, 02:36:56 AM »

Here's a seg'd NG route for the whole game. There's a lot of things that need to be tested, a lot of things that need to be timed, and a lot of things that sound really iffy. RI'ing bombs so you can RI FW to damage buffer? What? What else was I supposed to do. :/

http://pastebin.com/uiYHw4dK

If you have questions about any decisions I've made be sure to ask -- maybe whatever-it-was was a mistake on my part? Lemme know if there are tricks I don't know about to save time or if you have ideas for improvements. I'm not going to route explosives or equips. That's kinda too deep to go when you don't even own the game, lol. Maybe some day somebody should do a test run of the route and make sure it's working properly and also maybe to find time of day optimizations. Time of day is hard >_>.
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TheWayfaringFox
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« Reply #183 on: September 03, 2012, 04:31:53 AM »

There's a lot to go over with this route, so I'll update this reply regularly.
 
First of all, I'm pretty sure that the RI FW buffer does not work. There is literally no pause lag unless you press the home button on the 3ds. I like how you routed the Spirit Temple, I think that it is really interesting.

Oh yeah, with a bottled fish you can take two hits of damage from a bomb. Instead of six bombs for Prelude, it could be 4 bombs used.

As for the thing with the Net, he still regrabs it. It might be possible, but I don't have a file where I can test this.
« Last Edit: September 03, 2012, 05:33:00 AM by TheWayfaringFox » Logged
r0bd0g
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« Reply #184 on: September 03, 2012, 04:44:48 AM »

Then I guess it'll be 6 RI'd bombs. I mean I really don't know what else to do with that. It was all I could do to even get down the 3 hearts... Actually you could probably RI FW to buffer once per bomb at least? Maybe if you place all three bombs in row and then do it back to back to back you could still do it kinda fast.

I mention it on the route but there's a trick that could make the Spirit route a little better. If you can get to the key in the lower child side GS room the same way they do on normal OoT, what you'll do instead is cast FW in the Anubis room, and then head down to the main room that way instead of solving the mirror puzzle. After getting that key I mentioned, you'd FW back, and BK skip. You'd have to cast FW an extra time to CS skip, which is why it wouldn't save quite as much time as you might think at first glance. Maybe 15 seconds. Oh and that route should say that you get the mirror shield after leaving again, since you have to get close to the entrance to get the chest to drop. I didn't forget that, I messed up when I typed it up somehow.

One thing that kinda sucks with the route is that your free bomb refills, the 30 and 40 bags, are at terrible times. 30 is soon after bombs and 40 is very near the end. Depending on how many drops you need, it might be reasonable to give up a time-saver (give up the time saved from one of the FW's back to the poe collector, say) and head for child 2 earlier. But I'm not routing the explosives.
« Last Edit: September 03, 2012, 05:45:54 AM by r0bd0g » Logged
Norkix
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« Reply #185 on: September 04, 2012, 08:03:42 PM »

Updated the NG+ route.

Before ben says anything, I did a little mental timing and figured that it probably isn't worth going to Forest after Biggoron Sword just to do a hookshot jump that saves... what, 5 seconds? The time saved by using Biggorons Sword on PG should be more than the time saved by the hookshot jump. So yeah, we go to Fire, then use the shortcut in GC to get to the Lost Woods and then boom. Minuet cs skip and into Forest.

Also, I missed the Tree GS while we were at LLR as child, so that was added.
« Last Edit: September 04, 2012, 08:05:35 PM by Norkix » Logged

11:17 <Cosmo>: It's hard to tell what ASAP means with todays sequence breaks
TheWayfaringFox
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« Reply #186 on: September 05, 2012, 12:51:34 AM »

Just discovered that you can reach the Goron City shop to obtain the Goron Tunic. You have to Backward HSJ/IDJ off of either torch in Darunia's room (You have to be on the side closest to the wall or you will not clip) and land in the main room while it's unloaded.
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Norkix
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« Reply #187 on: September 05, 2012, 01:38:48 AM »

Given that we need to talk to the Goron in order to get back there, this is kind of irrelevant as we will already have gotten the Goron Tunic. A nice find for the miscellanious Hookshot Jumps though ^_^ Good job Fox
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11:17 <Cosmo>: It's hard to tell what ASAP means with todays sequence breaks
TheWayfaringFox
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« Reply #188 on: September 05, 2012, 02:09:07 AM »

Given that we need to talk to the Goron in order to get back there, this is kind of irrelevant as we will already have gotten the Goron Tunic. A nice find for the miscellanious Hookshot Jumps though ^_^ Good job Fox
Eh what. You can get back there without talking to him with just a bomb. Doing this skips talking to him altogether.  Tongue
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Norkix
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« Reply #189 on: September 05, 2012, 02:55:37 AM »

Get back there with a bomb? You mean going around through DMC with a megaflip? And if is some kind of clip, I think that with the text boxes going as fast as they do, just talking to him would be faster than setting up the clip and clipping and setting up a precise Hookshot Jump and getting it to work... Plus, iirc, in my route, we don't have any boots when getting Goron Tunic, so this is useless for me anyways. Might be useful in r0bd0gs route though.
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11:17 <Cosmo>: It's hard to tell what ASAP means with todays sequence breaks
r0bd0g
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« Reply #190 on: September 05, 2012, 03:01:54 AM »

You mean you can get back to there from the goron city side? If it's from the DMC side, you'd have to climb the mountain again which might be faster but sounds lame to me. I probably won't have the rupees for it the first time through, so IDK what to do about that. Worst case I make a whole segment out of going and getting it.

I was reading over the route norbix posted and though I think it has quite a few issues still..., it does have some things in it that made me think twice about a couple of decisions I'd made. One was doing shadow in one go. I realized when he didn't use hookshot to get into shadow that in a way I already do two trips because I have to at least get the hookshot before I can complete it. That's only like 15 seconds and not the 40 or so it takes to warp and walk into shadow... But that means the longshot, ice arrows, and bgs need to save less time than they did before. Only 25 seconds, besides the time it takes to megaflip... I couldn't really begin to guess whether or not they do. Somebody should just take a guess for me and I'll change the route to that. Just that one GS in the boat room is probably 10 seconds or more... I'm wondering if I did route it like that, how I could take enough damage for the bolero cs skip that follows. Dead Hand seems like it would damage you way too slowly. And I guess I could get the windmill HP after learning nocturne.

Also I think I could route it to have BGS in forest. I can't really think of a reason not to do that. I will not have to FW to get back to Lost Woods, but I will have to cast again at some point in order to CS skip. Maybe that's an extra FW cast... or maybe not. Maybe I could find some point where I have FW cast to get back to somewhere and I just do Forest then. I need the bow for a lot of things that so I might not be able to do that. I'm not sure the BGS will save the 15 or more seconds it'd take to cast FW an extra time. This makes me think at the least I could skip the FW cast coming out of the lost woods. It should be faster to get lost than to use that FW cast coming in from GC, and then I could do forest after the next FW cast.

I need to double-check if the silver gauntlets warp is a good idea. If it were, I wouldn't have to get requiem in adult 1 anymore so IDK what it would do to the route.
« Last Edit: September 05, 2012, 03:05:29 AM by r0bd0g » Logged
TheWayfaringFox
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« Reply #191 on: September 05, 2012, 03:25:02 AM »

Okay. I just wanted to say that it is possible.
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Norkix
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« Reply #192 on: September 05, 2012, 04:07:21 AM »

After looking over r0bd0g's route a little (I'm getting pretty sleepy), I realized I've made some very obvious routing mistakes, resulting from the fact that I was routing ahead of my testing (RI FWWW was a bitch, lol). I'm going to fix a few of these tomorrow.

r0bd0g, I have to say that what I read was routed quite well considering that you don't own the game. I always forget to use FW in the overworld since I'm used to not using FW in the overworld, so I'll try to factor in some FW points as well. I will say that I believe the Fire Arrow Pillar GS would be better saved for a later Child part in which you have Serenade.

Can you point out some of the things you disagree with in my route? Anything I've missed along the way? On an average playthrough I get 80-85 GSs, so I need to know where I can cut out backtracking. Some things I have a reason for not getting, however. But please, anything that needs fine-tuning would help greatly. Smiley
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11:17 <Cosmo>: It's hard to tell what ASAP means with todays sequence breaks
r0bd0g
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« Reply #193 on: September 05, 2012, 04:33:08 AM »

So I take it that's a no for getting to dmc from goron city side without talking to the guy. The problem is the need for magic as child. If I didn't have to get magic until adult then there's be no issue. I'll do some timing and see if I think it's worth it to skip talking to the guy.

As for the fire arrow platform, well, warping takes 20 seconds, and then you still have to get over to the platform. There's a glitch on normal OoT called Superswim. If this glitch still exists on 3D then I think there's no way that warping is faster. If it's not, well, I'll look into it, but there's a good chance you're right. Swimming is slow as molasses and it'd be nice if I didn't have to swim back from that platform. When I was planning the route I was picturing the superswims in my head without really even thinking about if you could do them.
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TheWayfaringFox
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« Reply #194 on: September 05, 2012, 04:42:45 AM »

I know that you can do mini superswims with megaflips, but I don't know if the actual one is possible.
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