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Author Topic: WW Tricks and Glitches Discussion  (Read 1376657 times)
oligi3008
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« Reply #885 on: December 09, 2012, 05:44:01 PM »

What is the formula for these values?
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Abahbob
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« Reply #886 on: December 09, 2012, 10:17:39 PM »

SQRT(POWER(XVelocity,2)+POWER(YVelocity,2)).
Pretty much distance formula of velocity.

The formula to predict superswims is still out of reach. The factors that play into is seems to be air and swimming animation (which seems to change depending on speed D: ). Watch a superswim with camera lock and you'll be able to see the change in the swimming animation. It's not stable at all. It speeds up, slows down, and even seems like it stops. All of these values I've gotten have been with TAS superswims, I'm going to get some Camera lock values next.

Interesting information for number people: Each quadrant is 100,000 x 100,000. I got this by checking the speed every frame when going across a quadrant, and Wind Viewer goes by the same system.
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oligi3008
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« Reply #887 on: December 09, 2012, 10:37:46 PM »

Square Root of ((vx)2+(vy)2) , v = velocity, x = x axis , y = y axis
Is that right?
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Abahbob
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« Reply #888 on: December 10, 2012, 11:32:49 PM »

Yes, thats correct. Also, the formula for maximum possible speed on a given frame during a superswim seems to be:
speed = frame(4.82139E-7*air2+0.000408473air+2.18748).
It seems relatively consistent. Maximum air is 900 and it decreases by 1 every frame. I've written a short java program to calculate the fastest frame to release on with a given air to go a given distance, and it seems pretty consistent.
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oligi3008
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Posts: 117


« Reply #889 on: December 11, 2012, 06:51:32 PM »

BTW the chart on google docs cannot be generated as the table has only 1 collum. Is it possible to generate the chart by rows?
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Abahbob
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« Reply #890 on: December 12, 2012, 05:07:30 AM »

The chart looks fine with 1 column.
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oligi3008
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« Reply #891 on: December 12, 2012, 05:22:24 PM »

I meant the graph can't be generated. Sorry.
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rust45
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« Reply #892 on: December 18, 2012, 10:45:25 AM »

I just found out how to avoid getting crushed when doing PW skip with Door Storage.

Side hopping, jump slashing, or back flipping into the loading zone are guaranteed to not crush you. So with this knowledge in mind, I've found some rather consistent ways that require less alignment and far less luck to get past the door.

Thing about using this method though, is that if you jump too close to the door, you'll overshoot the loading zone and fall into the water, so I would advise messing around with it to get the hang of it.
« Last Edit: December 18, 2012, 11:32:14 AM by rust45 » Logged
Yashichidsf
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« Reply #893 on: December 18, 2012, 02:26:57 PM »

I've been backflipping recently, jump slashing seems like it would waste the least amount of time. I'll probably start doing that instead.
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Abahbob
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« Reply #894 on: January 03, 2013, 04:36:49 AM »

Interesting thing pointed out to me by owlbeast in my chat. Storing getting the deku leaf allows you to leave and come back and get it again. This gives you double magic. Sadly you can't get more than double. I wasn't aware of this -.-
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rust45
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« Reply #895 on: January 03, 2013, 07:29:06 AM »

That's been known for a while.
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Moon
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« Reply #896 on: January 03, 2013, 09:49:21 AM »

I was practicing the Super Swim of Windfall , to FF.

Then what happends here at 2 hours,3 min, 11-12 sec , happend to me to , However
http://www.youtube.com/watch?v=_cL6DTLX8a0

Like above you fall into the Water, but i did fall probably 3 sec longer and i could walk at the bottom of the ocean 0_0
Does this have any other use?
For example:
-If you walk to the Tower of The Gods, and try to find the "Yellow spot" (The spot to go to Hyrule) are you able to Enter it? (probably not but just as example) = a other EMS way
-Walk to Great Fish island and start the Cutsence (Lot easyer then Super Swim) (The king of red blabla is fasther but still, its just a example)

 
I only had this glitch 2 times, if your Super Swim is to Fasth it wont work, and if your SS is to slow it wont work.
However i think i am not the only person who had this while practising the Super Swim.
« Last Edit: January 03, 2013, 09:57:44 AM by Moon » Logged
Yashichidsf
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« Reply #897 on: January 03, 2013, 01:40:38 PM »

no you can't walk to hyrule with it, and yeah you can walk to the greatfish cutscene with it
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Smith
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« Reply #898 on: January 11, 2013, 03:10:37 AM »

http://www.youtube.com/watch?v=GqGW5nIR5FY

This just happened when I was practicing Zombie Hover and my gameboy SP died. Is this new or just something useless? I'm pretty new so I have no idea.

EDIT: after looking at it I guess it's from getting hit out of counter hit.
« Last Edit: January 11, 2013, 04:13:57 AM by Smith » Logged
Abahbob
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« Reply #899 on: January 12, 2013, 12:05:39 AM »

http://www.youtube.com/watch?v=GqGW5nIR5FY

This just happened when I was practicing Zombie Hover and my gameboy SP died. Is this new or just something useless? I'm pretty new so I have no idea.

EDIT: after looking at it I guess it's from getting hit out of counter hit.

I've seen similar things happen when standing still, but I haven't seen it from getting hit during a parry. Seems interesting. I'll add it to my "look into list". This *MAY* be useful for TAS, doubtful on console unless it could be combined with tingle tuner walk on air or something else like that.
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