mzxrules
Admin
Ultimate Mega Guay
Posts: 901
Wrong warp expert
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« Reply #645 on: January 21, 2011, 04:35:00 AM » |
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Messed with Hyrule some more and tried to figure out barrier skip. Still couldn't get it but I did make a little progress. Managed to figure out how to get onto the bridge railing without hookshot. http://www.youtube.com/watch?v=E2vaLf6lLtMPretty epic. Maybe it won't be completely useless someday?
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Braid This is art because the music is classical music, and the graphics are done with a pen. The story is something about a woman. I could not understand much of this to be honest, which makes it even more likely to be an art.
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Manocheese
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« Reply #646 on: January 21, 2011, 07:23:14 AM » |
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I have a theory about barrier skip, but I don't have the game to test it, so I'll post it here.
1. Zombie hover toward the barrier so that you are above the rail and facing Ganon's Castle. 2. Once you are high enough (probably needs to be very high; you may have to start the hover in the KORL area), pull out a bomb. Just before it explodes, pull out your Deku Leaf so you get hit and knocked forward. 3. While you are falling, your invincibility frames will be running out (I hope? Your frames for invulnerability to damage may be separate from your frames for invulnerability from being knocked around by the barrier; only the latter need to be running out. I can't test anything at the moment, and I can't remember how this works.). 4. After you land and stand up, pull out the Wind Waker. If you timed it right, you'll run out of invincibility just then, so pulling out the WW will cancel the damage from the barrier. You will also miraculously have fallen on the edge in such a way that you can WW dive. 5. Hover to Ganon's Castle.
#3 worries me the most; it may be that you can't get past the barrier after being hit by a bomb. An easy way to test this would be to let a bomb knock you into the damage barrier; if you get knocked back during your invincibility frames, this theory won't work.
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we are on the verge of discovering a fully optimized barrier skip
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Paraxade
Special Guay
Posts: 229
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« Reply #647 on: January 21, 2011, 11:55:47 AM » |
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The invincibility timer doesn't start to tick down until after you land, unfortunately.
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Majora MIM
Special Guay
Posts: 248
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« Reply #648 on: January 21, 2011, 05:51:43 PM » |
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The height Paraxade get in his video may be high enough to get hurt when touching the ground. And if we manage to make Link fall right next to the barrier and the edge of the ledge, sword out, would it be possible to start a hover without stoping the the invicibility timer? It may require to slip off the ledge immediately after touching the ground which could be done by dropping a bomb before the fall which could push Link down when he touch the ground.
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sorry for my soooo bad english. TLOZ: complete AOL: complete ALTTP(GBA): 100% LA(DX): complete OOT/MQ/3D: 100% MM: 100% OOA/OOS: 100% FS:100% TWW:100% FSA: 100% TMC: 100% TP: 100% PH: 100% ST: 100% SS:
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Paraxade
Special Guay
Posts: 229
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« Reply #649 on: January 21, 2011, 06:01:57 PM » |
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It is enough to get fall damage, but fall damage is not any more helpful than bomb damage.
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Majora MIM
Special Guay
Posts: 248
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« Reply #650 on: January 21, 2011, 08:17:10 PM » |
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It is enough to get fall damage, but fall damage is not any more helpful than bomb damage.
Fall damage won't make you crash on the ground, Link will stay standing which could lead to a quick fall from the ledge if a bomb push you when you land.
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sorry for my soooo bad english. TLOZ: complete AOL: complete ALTTP(GBA): 100% LA(DX): complete OOT/MQ/3D: 100% MM: 100% OOA/OOS: 100% FS:100% TWW:100% FSA: 100% TMC: 100% TP: 100% PH: 100% ST: 100% SS:
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Paraxade
Special Guay
Posts: 229
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« Reply #651 on: January 21, 2011, 08:20:45 PM » |
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Yes, but the invincibility frames don't start to wear off until after you regain control, so again, not any more helpful than using bombs.
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Majora MIM
Special Guay
Posts: 248
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« Reply #652 on: January 21, 2011, 08:24:07 PM » |
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Yes, but the invincibility frames don't start to wear off until after you regain control.
Even if you regain control when Link fall of the ledge/when you start the hover? The idea is to stay in invicibilty frames by avoiding to touch the ground after being hit.
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sorry for my soooo bad english. TLOZ: complete AOL: complete ALTTP(GBA): 100% LA(DX): complete OOT/MQ/3D: 100% MM: 100% OOA/OOS: 100% FS:100% TWW:100% FSA: 100% TMC: 100% TP: 100% PH: 100% ST: 100% SS:
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Paraxade
Special Guay
Posts: 229
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« Reply #653 on: January 21, 2011, 08:31:12 PM » |
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erm... not really following you here :/ but if you think you know something that could work, by all means go for it.
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Majora MIM
Special Guay
Posts: 248
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« Reply #654 on: January 21, 2011, 08:46:16 PM » |
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The idea I have is: 1-Fly over the bridge, following the ledge, to the barier. ( 1/4 heart) 2-Drop a bomb with the deku leaf while in air (it may require to quickly stabilize to prevent the barrier to hit you). 3-Let Link fall on the ledge (if you're high enough, Link will take 1/4 heart damage). ( 0 heart) 4-When Link reach the ground, if the bomb you dropped in step 2 is close enough to the void (and hasn't explode yet), it could push and make Link fall in void. 5-You start zombie hover with zero heart and, I hope, infinite invicibility frames (until you land in Ganon's tower ).
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sorry for my soooo bad english. TLOZ: complete AOL: complete ALTTP(GBA): 100% LA(DX): complete OOT/MQ/3D: 100% MM: 100% OOA/OOS: 100% FS:100% TWW:100% FSA: 100% TMC: 100% TP: 100% PH: 100% ST: 100% SS:
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Paraxade
Special Guay
Posts: 229
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« Reply #655 on: January 21, 2011, 09:05:52 PM » |
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Yeah, that doesn't work unfortunately. The invincibility wears off after you fall off the ledge.
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GlitchesAndStuff
Site Editor
Special Guay
Posts: 254
Feel free to ask me anything
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« Reply #657 on: February 15, 2011, 06:11:30 PM » |
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Late reply I know, but I've already tested things with fall damage, it's useless. One thing I did do was tingle tuner dive off the top of the roof of the castle onto the side banister bit near the barrier and noticed that link takes fall damage, since you can get fall damage with tingle tuner dive I was hoping it could get us somewhere in terms of invincibility frames because it half takes link out of tuner mode, especially while falling (you can simulate this by using a levitate cheat whith the tuner out). I then tried to get off the edge still in tingle tuner mode with 0 hearts from the fall damage. I achived this by tingle tuner diving with a bomb (by using the "use bombs anywhere" thing to pull out a bomb with the tuner text). this worked great because when I landed I still got fall damage from the fall and link dropped the bomb he had in his hands which pushed him forward mid-landing animation, pushing him forwards off the banister with 0 hearts and in tingle tuner mode. it doesn't quite work the same as wind waker dive, where you have time to hover after falling a long way down, as soon as you close the text box it warps you to the start with no time to hover like falling off would normally do. It's been so long since I did it, I can't remember what the invincibility frames did, although I assume they either stop being frozen when you start falling or they stay for the whole time when the text box is out but the not being able to hover in or after the text is the main problem I've not got anywhere with this but try it and play arround with it if you want as it's a slightly different approach to the solution.
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Paraxade
Special Guay
Posts: 229
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« Reply #658 on: February 16, 2011, 08:01:54 PM » |
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I tried to dive with Tetra a little while back, it sounds like it was basically the exact same thing as that tingle tuner thing. The invincibility wears off while you're talking, but the fall trigger warps you back up the second you exit the text box.
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GlitchesAndStuff
Site Editor
Special Guay
Posts: 254
Feel free to ask me anything
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« Reply #659 on: February 16, 2011, 08:47:07 PM » |
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How did you manage to get on the banister with tetra next to you?
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