Sorry for double post, but I've been watching Greenalink's videos, as well as TSA's old run, and I think I've got the SS route down.
The SS route will remain much the same, except that:
Instead of grabbing the red rupee the second time at the top of the vine (Start of Mt. Crenel), I'll be grabbing the one in the Deepwood Shrine.
I'm going to be grabbing every single heart container. Enemies are rampant in this game, so it'll be much safer.
Castor Wilds will use a slightly altered route, nothing too serious though.
I'm going to exclude use of the Ocarina glitch to skip a bit of the third library book. It's far too risky, and I'll be over an hour into the run. As well, I get 1 shot. In ways, it's like the Lullaby skip (in MM).
Finished the Temple of Droplets route. Pretty much the same as Greenalink's, but I'll be including the ice block puzzle skip and will use death abuse at the normal savewarp point.
I'll get the required red kinstone from on top of the school. Adds a minute max, and takes out the luck manipulation.
Palace of Winds route remains unchanged (thankfully).
Dark Hyrule Castle will be very interesting. The ocarina glitch will be used to skip the first part, though I can't grab the small key from that because it takes so long. So I'll head upstairs, Ocarina glitch to grab the key from the ledge. Jump down the ledge, then grab the key from the southeastern area (the one that you normally have to defeat darknuts to get). From there, I'll continue normally, then grab the keys from the north corners, get the big key, kick Vaati's ass.
I think I may have found a new timesaver. In the Temple of droplets, after revealing the first half of sunlight used to melt the ice, go back to the portal, and go down the stairs. Use the ocarina glitch, and go down 2 screens. Use the Ocarina (cancel glitch), grab the small key, continue on.
Don't think it would save more than a couple seconds (if at all), so I won't be including it even if it does save time.