Just a little thing if anybody hasn't tried yet, Aron just confirmed to get a hookshot jump (aka doom jump) out of a gibdo by accident, doom jump hype x))
This is awesome! Here's some information about the trick that I haven't seen anywhere:
The hookshot jump works by interrupting the animation (cut scene?) where Link is suppose to be flying towards the object he shot, skipping to the end of that animation (which will happen once Link is close enough to his target because the hookshot will be fully recoiled) will result in link getting shot upwards.
I highly suggest you watch this for a visual reference
https://www.youtube.com/watch?v=-Tt8sTVcPc8#t=144 (2:24) It's basically a slow motion doom jump using Epona instead of boots. Also, YES! this would work in this mm3d as well if you could use items on Epona.
In OoT3d, conveniently, by equipping different boots Link would perform a jumping animation which was actually enough to interrupt his hookshot's pull with out canceling it. The reason why we need to look up (or down) before taking the shot and switching boots is because the hookshot's pull animation has to be present for at least a frame (I think. More frames the higher but it caps.), In the video it's there for a few seconds.
Basically the Gibdo's scream works as an "interrupter". It worked in OoT3d as well but I guess no one knew or they just never said anything. The timing can be tricky though, so hopefully a consistent method is thought of.
NOTE: I don't know why Link is shot upwards and a lot of this information is off the top of my head so it may not be 100% accurate.
This sounds terrifying. Forgive my ignorance but, why are they updating it?