All of these strats look nice except for the Ghomess fight. It can be done much more easily by just using straight light arrows. It does require an RNG magic drop but since the Keese are constantly spawning around him it shouldnt be too much of a problem. Simply begin quickspinning if you run out of magic.
https://www.youtube.com/watch?v=2cdGxuEjRdI (Or get lucky like I did in the video
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I'm not sure how I feel about using light arrows all the time. What if you could use deku nuts then light arrows? Maybe not hu? I just think without relying on rng, using a stick slash after deku nuts is still a good time saver.
https://www.youtube.com/watch?v=8AtCoKudPLUSometimes when using the sticks, you hit a bat and ghomess (weird) which could fill on magic if needed. So I'll probably start using a light arrow for the first hit, use sticks until I'm out or I get a magic drop, then using light arrows again. Maybe be more consistent. We don't want to rely on RNG at any given moment.
Also Iwabi's 1:47:45 (WR as of this post) run shows that Ghomess can be hit with a stick jumpslash if light arrows are used to stun him. Not sure how fast that method is compared to the rest of ours, but I'd wager it's as fast as all light arrows if not faster since you don't have to wait after using alight arrow to pull out a stick. Light arrow, then pull out stick right away, then jumpslash when you can. I vote for that method. It's pretty easy, and if you enter with full magic, you will definitely having enough.
More findsSo it seems that buffering for the zora clip also stalls the timer for WW and 0th day. But that was obvious. But we need to take advantage of knowing that. To do Twinmold before Gyorg, we need to adjust the WW windows for Gyorg (or save and quit at a feather statue in Inverted Stone Tower Temple). The amount of time will be different for each system, but most New 3DSs will take 3.2 seconds to go out of the game and back in. Total time is roughly 38.4. You might want to test your own machine and see how fast or slow it does for you, then write down the earliest cycles you can get after Twinmold adjusted with that number.
Note: you need to have all of your buffers as fast as possible without dangling in the home menu for any reason. Practice your milk bar skip. Grind it like hell.
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After doing a few route changes, your timer should be in the 27-28 minute range when you defeat Twinmold. This leaves offsets of windows in those minutes and beyond as candidates for a Gibdo BA. This route change came from discovering that you can BA, then save and quit, and the BA will carry over when you restart the game. You can even turn off the system and remove the cartridge. Start the game up again, it will be set up for a wrong warp. This is handy as it helps with convenience after Goht.
Let's say you did BA at 3:49 for Goht and beat him with an ideal fight. You didn't save and quit. You regain control of Link in Mountain Village around 9:30. Still 60 seconds until the next wrong warp window, 10:31-10:45. That's 60 seconds of waiting. I mean, you could get damage from the tektite, but that only takes about 10 seconds to do. And you only need 2-3 more sticks from the babas. You would have plenty of time to do that after the BA where time it doesn't matter as long as you're in Milk Bar before 6am. There's a lot of wasted time here.
So I wanted to see if I could retain WW after a Save and Quit. And for kicks, I had my timer going after that save and quit. After an ideal Goht fight, I was put back in roughtly 23 seconds before the window. It takes 28 seconds to save, quit, and restart (26 on digital versions), and 28+23=51. That's less than 60. In this manner, after you do Gibdo BA for Goht wrong warp, if you collect sticks until you hear the clock tower ring (6 sticks optimally), then save and quit, it puts you at the perfect time. Of course, you can give yourself a bit more time to get to the grotto by saving a little later, but waiting any more than another 5-6 seconds nulls the time save this strat offers.
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I've been testing boss key fight skip. Obviously it's not hard to get a good gecko fight, but it's a bit tougher to do the skip. Just a bit though, but can be executed pretty quickly. I timed each one over and over to see the fastest times I could get with each one. Timing started when I pressed A to enter the room and timing stopped when the tatl alert for the main room popped up (since that's where the two strats intersect).
The best time I got with Gecko fight is 1:35.
The best time I got with Boss Key fight skip is 1:20.
So there you have it. I was able to save 15 more seconds due to this strat. Wouldn't we all like 15 seconds?
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Also
Link to the route I've been working on. I hope I can get some feedback on this.