A few days ago I found a damage technique with the crow to move up floors, but then I found a way to use it with bombs thus finding a new use for Bomb Boosting. It requires you to be in an area where you can fall from floor to floor like ToH. You stand somewhere that is close to the ceiling, place a bomb and t-rod as it's close to exploding. You'll be damaged in the air but also transfer to the floor above you. It can be used to clip through floors and skip some things in ToH.
I was testing it with Nice Bombs the whole time not thinking it would make a difference, but then later found out it did! I didn't know it but, Nice Bombs were making it easier to be hit at a higher point in your Tornado Rod flight. Normal Bombs have a shorter hitbox, so you can't get hit high enough for most of the skips to work. It is still possible to transfer to the next floor with Normal Bombs, but you won't clip through the floor. Out of all of the skips only 2 were possible with Normal Bombs. But even still, here are all the possible spots with Normal Bombs AND Nice Bombs.
NOTE: All locations work with Nice Bombs. This is meant to show what works with Normal Bombs and what
only works with Nice Bombs.
Normal Bombs1FAlthough completely useless (only included for completeness), You can clip from 1F to 2F by standing on the chest on the center platform on 1F and performing a Bomb Boost.
3FUsing it on top of the small key platform near the edge, you can clip into 4F in the area pictured. You can even do it near the center of the platform and clip into the wall on 4F. From there you can T-rod up onto the 5F platform to avoid hammering down the Mole.
5FUsing it on either the red or blue pillars in that spot, you'll be clipped into the wall on 5F. From there you can skip the Stalfos fight by simply using the T-Rod and landing on the ledge above you.
NOTE: If you walk towards the Stalfos, their bodies will stay lying on the ground. Walking into one or hitting one with your sword will wake up that specific Stalfos. You can defeat them one by one this way and have the rising platform work and activate the portal like normal. If you walk towards the door after, it will close then re-open really quickly. The mini boss music will also start playing and will be overlapping the normal dungeon music until you leave the actual dungeon. Even more odd is, once the music is overlapping and you walk through the door in 7F, the fanfare music for defeating a mini boss will play. After that,
no music will be playing. The entire dungeon will be silent except for the sound effects.
Alternatively, instead of hitting the lying Stalfos, you can walk to the door which will then close and the fight will activate normally.
8FThrowing a bomb on top of the chest in the room and t-rodding will Bomb Boost you into 9F. It's useless as you can only skip the Flying Tile fight with Nice Bombs by Bomb Boosting into 8F.
Nice Bombs Only2FUsing it on the platform with the Hardhat Beetles, you can clip into the platform with the small key. There is no void to fall into once inside and you can t-rod on top.
NOTE: Failing to land on 3F and then landing back on 2F causes a graphical glitch where everything on 1F becomes invisible. All you can see is the sky background of the dungeon. This graphical glitch is still achievable with Normal Bombs.
6FA Bomb Boost can be done on the ledge you flew up onto so you can clip into 7F. It may or may not be faster than just hammering the Mole.
7FYou can use it on lots of different spots on the blue/red pillars and you'll get clipped into the fairy room that is 8F. This is a perfect opportunity to then restore some of your hearts if you haven't already after doing multiple Bomb Boosts.
NOTE: Failing to land in the fairy room and falling back down to 7F causes the rising platform on 6F to disappear. There will be a black hole where it was and you can actually fall through it and land on 5F. This platform glitch is still achievable with Normal Bombs.
8FStanding in that area on 8F, you can Bomb Boost into the wall on 9F. From there you can T-Rod onto the ledge above you and skip the Flying Tile fight.
NOTE: Letting all the Tiles die and then walking to the door will make it close and then re-open really quickly.
9FOn the ledge you T-rodded on to, you can then do another Bomb Boost and get on to the cage floor on 10F. This could potentially be faster than switching out to the hammer to hit one of the Moles.
10FYou can do it once up there to skip having to hit all the switches. Instead of having to lower the Mole, you can land on the platform above you.