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Author Topic: Tricks/Glitches/Timesavers topic  (Read 737797 times)
Greenalink
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Posts: 235


DS Dictator


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« Reply #240 on: January 05, 2014, 04:53:19 PM »

The invisible wall merge is old, to me at least. However the side oob stuff looks cool.
https://miiverse.nintendo.net/posts/AYQHAAABAAC_UqFIoq9bQw
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New DS PHAT Capture Device on its way (Sep 2011)!!!
More info:
http://forum.speeddemosarchive.com/post/3ds_capture_device_214.html

Yes I am a speed runner focused on DS games
Notable runs:
Phantom Hourglass
SM64 DS
New Super Mario Bros (DS).
Thomas
Deku Scrub

Posts: 4


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« Reply #241 on: January 07, 2014, 04:29:02 AM »

I found a couple more things that might have some use.
While trying to find a skip by breaking into the thief girls house, I found a way to barely get on top of the house by using a cucco.
https://miiverse.nintendo.net/posts/AYMHAAACAABnUYnePfNutA
https://miiverse.nintendo.net/posts/AYMHAAACAADRUqFpPJmq5w
Also the whole house, even the door is hookshot-able, but I couldn't manage to get in using the hookshot-in-enemy glitch, someone might be able to do it.
I managed to merge much higher than I should be able to by cucco flying on to a ledge and hookshotting the house, but that's about it.
https://miiverse.nintendo.net/posts/AYMHAAACAADMUKlf7d0rZw
Also in the swamp palace you can change items while your hookshot is connected to a spinning switch, everything gets changed back as soon as you leave the menu, but it might be useful in some way.
https://miiverse.nintendo.net/posts/AYMHAAACAAAYUKlFapwryg
I still haven't been able to duplicate the inverted merge thing, but this is how I did it before.
https://miiverse.nintendo.net/posts/AYMHAAACAADMUKlf7eGghQ
Lower the platform and place a bomb near the switch, when the bomb is about to blow up, merge with the wall that will be covered by the platform. That will move the platform up, trap link behind it and give you unlimited energy, making it impossible for him to exit the wall unless you slide out. When I turned the corner, my camera flipped and I was moving on the inside of the wall, unable to exit in anyway.
If someone plays around with this it might be a way to get unlimited energy.
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mzxrules
Admin
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Posts: 901


Wrong warp expert


« Reply #242 on: January 07, 2014, 08:10:43 AM »

Question: Is the Dash Cancel required for only certain types of ledges? In some spots it doesn't seem to gain any extra distance I think... for example, in the Ice Cavern the moving platforms at the very top.
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Quote from:  Leigh Rogers
Braid
This is art because the music is classical music, and the graphics are done with a pen. The story is something about a woman. I could not understand much of this to be honest, which makes it even more likely to be an art.
Thomas
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Posts: 4


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« Reply #243 on: January 07, 2014, 11:07:03 PM »

Question: Is the Dash Cancel required for only certain types of ledges? In some spots it doesn't seem to gain any extra distance I think... for example, in the Ice Cavern the moving platforms at the very top.
Short answer is yes; if you can dash off a ledge without falling straight down you will go the same distance as a dash-cancel, although you won't slide along the ground afterwards.
Just for some reason dashing off somethings makes you fall straight, dash-cancelling will let you slide the full distance.
Both are useful in some spots.
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Anwonu
Regular Guay

Posts: 34



« Reply #244 on: January 08, 2014, 10:43:31 PM »

Positioning for vulture clip: http://i.imgur.com/l7XsGBD.png
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Koizata
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Posts: 16



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« Reply #245 on: January 13, 2014, 02:52:52 PM »

100% Big Bomb Piece of Heart Skip Set Up

1. Align with sword then dash https://i.imgur.com/EZXjTbh.png seems easy to align and dashing makes it so you wont lose your position (seems more consistent)

2. or align on the side and then do a diagonal left right https://i.imgur.com/W8IhzLz.png might be harder but i feel like it would be faster

you decide lol

-Koizata
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Squirelofjustice
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Posts: 45


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« Reply #246 on: January 14, 2014, 03:53:11 AM »

First ever Hyrule overworld OOB. Just discovered it over the weekend. Never seen it before. All credit goes to me.
http://www.youtube.com/watch?v=0-iQx63Zfn8&feature=youtu.be
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Koizata
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« Reply #247 on: January 14, 2014, 06:26:29 AM »

First ever Hyrule overworld OOB. Just discovered it over the weekend. Never seen it before. All credit goes to me.
http://www.youtube.com/watch?v=0-iQx63Zfn8&feature=youtu.be


lol this was actually found already but no use for it so

Not sure if anyone has found this stuff, please tell me if anyone knows who came up with it
I found a really big OoB wile expanding on the thing Faschz found here: http://www.youtube.com/watch?v=vKZCOqmAea4
If you touch a screen transition trigger even while in the air; link will move in the direction of the other screen only falling once the transition is over.
To set this up, I move from this spot: http://i.imgur.com/ituaITn.jpg all the way to the left until your shadow is offscreen http://i.imgur.com/vyUkh0s.jpg then walk downwards until the screen starts to shift.
Then while the screen is moving, hold up on the stick to keep link from sliding down the cliff.
If you do it right you can move around in a huge area OoB. Keep yourself on the edge of the cliff and keep moving along the screens
http://i.imgur.com/l9PoOC4.jpg
http://i.imgur.com/hNI7dYQ.jpg
Follow the cliff up and around until you get here: http://i.imgur.com/UQB4oEJ.jpg
then move down until link is offscreen again: http://i.imgur.com/38BJ3e7.jpg
Face right then dash (or walk, dashing is easier) that will get you across the gap: http://i.imgur.com/E0rm8oU.jpg
Then you can run across the top of a few screens before hitting a wall.
This doesn't seem useful yet, but there are two spots that might have something cool.
http://i.imgur.com/PiSXmAu.jpg
http://i.imgur.com/XO4fhEF.jpg
In these two spots the screen transitions can take you through a wall, where you will just fall outside the map.
However you have one frame to do something before the game knows you have fallen; so you can clip into the wall then tornado rod on the first frame, etc.
I found a couple of other glitches that would let you merge inverted, as in merging to the outside of a wall instead of the inside. But I haven't found a way to duplicate them.

lol like right above ur post lol xD







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KingOfHeart
Special Guay

Posts: 222


« Reply #248 on: January 14, 2014, 10:08:52 AM »

First ever Hyrule overworld OOB. Just discovered it over the weekend. Never seen it before. All credit goes to me.
http://www.youtube.com/watch?v=0-iQx63Zfn8&feature=youtu.be

I think you went the farthest with this glitch.
Try this in the Dark World, see if you can use to get to another section of the darkworld. That would be the most interest and might come in handy in the future.
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corneliab
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« Reply #249 on: January 14, 2014, 01:32:10 PM »

I think you went the farthest with this glitch.

He didn't. Anyone who has followed the posted instructions has reached the same dead end.

Try this in the Dark World, see if you can use to get to another section of the darkworld. That would be the most interest and might come in handy in the future.

You do realize this is a tall order, right? Where would he even begin looking to do something similar? It also doesn't help that the Dark Palace area is radically different from the Eastern Palace's.
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Squirelofjustice
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Posts: 45


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« Reply #250 on: January 14, 2014, 02:06:22 PM »

I'm not really the glitch finding kind of guy but i'll try other places. But if we all start working with this, we might be able to get from one region to another in Lorule without going through all the portals (not much of a timesaver anyway though).
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Squirelofjustice
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« Reply #251 on: January 14, 2014, 10:50:32 PM »

I apologize to all who say that I didn't discover this. I didn't know this was already found and I hardly care at all for the credit. I just hope I can contribute to the finding of sequence breaks and other useful glitches.
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KingOfHeart
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Posts: 222


« Reply #252 on: January 15, 2014, 09:28:13 AM »

He didn't. Anyone who has followed the posted instructions has reached the same dead end.

You do realize this is a tall order, right? Where would he even begin looking to do something similar? It also doesn't help that the Dark Palace area is radically different from the Eastern Palace's.

You can start by testing different enemies to see if you can get on a ledge.

That would be a good place to start.

edit: another thing that would be super helpful is just taking screenshots to make a better detailed map.
http://www.zeldadungeon.net/wp-content/uploads/2013/12/WorldmapComparison.jpg < This is the best I can find


edit2: Can't remember. http://zeldaspeedruns.com/system/images/153/original/HP%20Boulder%20Skip.png?1389759258 < what happens if you try to wall walk to the next area?
« Last Edit: January 15, 2014, 09:42:02 AM by KingOfHeart » Logged
Koizata
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Posts: 16



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« Reply #253 on: January 15, 2014, 12:47:39 PM »

edit2: Can't remember. http://zeldaspeedruns.com/system/images/153/original/HP%20Boulder%20Skip.png?1389759258 < what happens if you try to wall walk to the next area?

if you go the left there is no more walking on top of the ledge bc it becomes and entrance. if you keep going right there is like an invisible wall blocking you from going any further
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kirbymastah
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Posts: 33


« Reply #254 on: January 17, 2014, 02:26:46 AM »

I don't really have an image, but you know the weather vane in the desert in Hyrule?

Has anyone tried this: Sand Rod north (the pillars you'd need to enter Desert Palace), then dash northwest to try to reach the ledge by the first dungeon exit.  It seems I've gotten really close several times, but I have no idea if it's possible nor if anyone tried it. But if it's possible, then it should mean skipping the first half of desert palace, and Titan's Mitts skip.

Something to note. If you start dashing too north (aka if you try to align yourself from below the left railing, below the desert palace entrance), then your dash will be cut short and you'll fall straight down instead.

A visual cue for a close attempt is to start your northwest dash from the midpoint of the line between the two sand pillars you create.


A potential alternative is to lure a vulture over, then try to get shoved onto the left railing of the left staircase (By the weather vane). If that were possible, then i'm sure it's possible to skip the first half of desert palace.

If this has been discussed/tried before, then ignore me Tongue
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