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=> Ocarina of Time 3D => Topic started by: ZFG on June 15, 2010, 08:03:09 PM



Title: OoT remake for 3DS
Post by: ZFG on June 15, 2010, 08:03:09 PM
(http://i627.photobucket.com/albums/tt358/spirefour/LoZ/OoT3DS.png)

It'll probably use a new engine so we'll have to break this all over again :o


Title: Re: OoT remake for 3DS
Post by: ING-X on June 15, 2010, 11:23:59 PM
I actually think this is a tech demo; someone told me that the oot remake is not in the schedule for releases and is just a tech demo (the sf64 remake is going to be released though)

:/


Title: Re: OoT remake for 3DS
Post by: ZFG on June 16, 2010, 01:29:51 AM
Nintendo just confirmed it on their twitter http://twitter.com/NintendoAmerica

I'll get some other pics to replace the now dead links in 1st post.


Title: Re: OoT remake for 3DS
Post by: leeboiy on June 16, 2010, 02:08:24 AM
Nintendo just confirmed it on their twitter http://twitter.com/NintendoAmerica

Awesome. I'm perfectly fine with them not releasing it ASAP, too. Release some other 3DS games, work out any kinks and get used to the system, then take your time with Oot 3DS. I've waited this long for portable OoT; Have no problem waiting a little longer in order for them to make it into the portable remake that it deserves.


Title: Re: OoT remake for 3DS
Post by: RingRush on June 16, 2010, 02:39:52 AM
Well, we already know some glitches are left in. Look at epona hopping that fence!


Title: Re: OoT remake for 3DS
Post by: Greenalink on June 16, 2010, 09:06:15 AM
http://www.videogamer.com/news/zelda_oots_water_temple_fixed_on_3ds.html

Water Temple is going to be different for the haunting level design and it seems like you can change your equipment (Boots, Tunics, Swords & Shields) much faster by using the touch screen. This confirms that a fast hoverslide will be nearly impossible to do this time.


Title: Re: OoT remake for 3DS
Post by: Kazooie on June 16, 2010, 01:19:23 PM
Gameplay will be very much different in this game I think. I hope they doesn't fix all glitches. If do then I hope it will be breakable much as a last one. I really can't wait for this game!


Title: Re: OoT remake for 3DS
Post by: ING-X on June 16, 2010, 04:26:00 PM
I agree with kazooie, I loved SM64DS and i hope this remake does it just as well ;D


Title: Re: OoT remake for 3DS
Post by: Mitjitsu on June 16, 2010, 04:46:57 PM
Aparently there were elements removed from the original game because of time/memory limitations which I hope will get added this time round. It kind of makes me tempted to get a DS purely for the sake of playing this game (the again there is always Desume).

I think the game will have a new engine and remove the most game breaking bugs that are currently knowm, but a lot of them will still be intact. It's quite possible that 1 or 2 new glitches like in SM64DS will be introduced as well.


Title: Re: OoT remake for 3DS
Post by: AniMeowzerz on June 16, 2010, 06:32:46 PM
We're probably going to need a new emulator for 3ds though, I'm not sure. either that or make desmume compatible with 3ds


Title: Re: OoT remake for 3DS
Post by: bluephantom340 on June 16, 2010, 07:10:48 PM
We're probably going to need a new emulator for 3ds though, I'm not sure. either that or make desmume compatible with 3ds
We do not know if these games are gonna come in carts or downloadable from like dsiware.


Title: Re: OoT remake for 3DS
Post by: Greenalink on June 16, 2010, 07:42:35 PM
Quote
We do not know if these games are gonna come in carts or downloadable from like dsiware.

They are very likely to be released in Carts. The 3DS carts maximum data storage for titles around launch date are 2GB max which is more than Gamecube's 1.4GB Nintendo optical discs

There is 3DSWare but I am not sure if any of those games announced yesterday will be released via download.

The possible 3Desmume will require huge processing power, even more than Desmume. Just buy a real system and don't be a pirate because that will be cheaper and less hassle than finding a good PC unit that does the job*.

Recently Flygon has managed to make true 3D encodes on the Master System but what concerns me if wether or not tweaks has to be made for the 3DS. The past consoles before 3DS required 3D glasses to view them properly. Now this portable doesn't require glasses to watch in 3D but is it possible to get a 3D encode on 3DS that doesn't require 3D glasses (not talking about the trailers like Kid Icarus: Uprising)?

* I do download roms for TASing only on the games I legally bought..


Title: Re: OoT remake for 3DS
Post by: UchihaSasuke on June 17, 2010, 02:04:06 AM
since the game is getting a brand new engine, i suppose only level design-based SBs and classic glicthes like clipping in some parts/through barriers will be the ones present. i don't expect anything in the level of BA or bomb hover here.
also, it will be a good excuse to play the natural route again.

these games are a given to come out in carts. since the 3DS is backwards compatible, i expect carts very similar to the current DS carts. downloadable stuff on DSi seems to be games that aren't big enough to be sold physically so far and they haven't announced a portable VC yet.


Title: Re: OoT remake for 3DS
Post by: thundrio on July 07, 2010, 11:42:50 PM
i actually bet we will find breaks almost as big as hover at least. because every game has glitches, it really depends on the community. i mean take 2 examples, the zelda/mario 64 games have been broken incredibly bad, but thats really because of the dedicated community that has worked on it for years. and then for a more recent example, take super smash brothers brawl. i know it hasnt been broken, but it has been hacked to pieces, you can edit pretty much any part of the game, from the rules, to hitboxes, to the textures, even completely new levels/models for characters and movesets now (i think its there). but thats their community, i mean if you were looking for something along those lines for zelda tp you couldnt find a texture hack as easily if at all, although i am sure it would be almost as easy (i admit i have not looked into these matters)

just thought i would offer my 2 cents, and i am so excited for this game. it was my e3 game of the show!=)


Title: Re: OoT remake for 3DS
Post by: Slowking on July 10, 2010, 10:59:35 AM
We're probably going to need a new emulator for 3ds though, I'm not sure. either that or make desmume compatible with 3ds
Since the graphics processor will be more powerfull than the one of the Wii it will have to be a completely new emu, cause I doubt that the architecture of the 3DS will be anything like the one of the DS(L) or DSI.
If it's backwards compatible (which is likely knowing Nintendo) it will probably completely software emulate the old games. Shouldn't be a problem with such powerfull hardware.

For the OoT remake lets just hope that they only make a new graphics engine, but keep the old physics engine intact. That would mean at least hover and superslide should still work...


Title: Re: OoT remake for 3DS
Post by: Zach on July 19, 2010, 04:00:05 AM
I really won't mind if this game is not as breakable as OoT, because we'll always have OoT for OoT runs anyway. I just hope they don't add lots of dumb stuff to this like they did with Mario 64 DS


Title: Re: OoT remake for 3DS
Post by: Bonooru on July 26, 2010, 04:49:57 AM
does anyone have any inkling of an idea for a release date?


Title: Re: OoT remake for 3DS
Post by: thundrio on July 26, 2010, 07:24:53 AM
i believe they said it was launch, but i could be wrong


Title: Re: OoT remake for 3DS
Post by: ZFG on July 26, 2010, 07:26:54 AM
I think they said they're aiming for sometime near 3DS launch.


Title: Re: OoT remake for 3DS
Post by: thundrio on July 29, 2010, 05:52:13 AM
i cant wait to see footage of the game in action to see a couple things, first to see if they are basing it on the 64 engine (glitches still here). 2 to seef if it is based on the mm engine rather than oot (or just to see what kind of explosive they go with, instantaneous, or gradual expansion)

cant wait, as since i found the deku tree vine clip (And other glitches for other parts of the game) i doubt i will ever do the second part of the deku tree until oot 3ds comes out (and then ill only do it if the glitch doesnt work and/or they changed the geometry of gdt)


Title: Re: OoT remake for 3DS
Post by: UchihaSasuke on July 29, 2010, 05:13:18 PM
it would be interesting if the dungeons are brand new and just use the old names for nostalgia and theme.


Title: Re: OoT remake for 3DS
Post by: Bonooru on July 29, 2010, 08:44:14 PM
i kinda think that if they redo the dungeons that it wont be as good. look at master quest it kinda sucked so i hope that they leave it the same in 3ds


Title: Re: OoT remake for 3DS
Post by: Cosmo on July 29, 2010, 09:19:37 PM
http://bit.ly/9d8kyK
video


Title: Re: OoT remake for 3DS
Post by: thundrio on September 16, 2010, 10:41:35 PM
i was thinking, even if it is the same engine lots of glitches could be fixed without much work. isg/hovering they would be able to fix with a couple lines of code it seems.

anyway, launch info is being announced for 3ds on 9/29, so hopefully info will be released soon.


Title: Re: OoT remake for 3DS
Post by: pikmin on September 19, 2010, 08:52:57 PM
I really, really, want to see some of those crazy tas videos IN 3-D!!!!!!
The cucco swarms are also going to look awesome in 3-D.


Title: Re: OoT remake for 3DS
Post by: thundrio on September 20, 2010, 04:27:13 AM
now that you mention it, i hope the engine is the same, so we have some glitches. think how messed up we can make the 3d with OoB tricks


Title: Re: OoT remake for 3DS
Post by: petrie911 on September 20, 2010, 05:57:04 AM
i was thinking, even if it is the same engine lots of glitches could be fixed without much work. isg/hovering they would be able to fix with a couple lines of code it seems.

Well, I did, so they don't really have an excuse if they don't.


Title: Re: OoT remake for 3DS
Post by: TheFrigz on September 22, 2010, 01:27:36 AM
lol, there's almost 0 chance of isg/hovering being left in.

ffs, they didn't leave blj in sm64ds, did they?


Title: Re: OoT remake for 3DS
Post by: UchihaSasuke on September 23, 2010, 06:36:21 AM
redoing the game from the ground up would produce a better looking game overall compared to porting the old game and updating the visuals. SM64DS was like that iirc.


Title: Re: OoT remake for 3DS
Post by: thundrio on September 24, 2010, 03:19:31 PM
that depends on whether it is a port with 3d/hi res graphics, or if they put new stuff in like the 30 extra stars and 3 extra chars in sm64ds.

just having the same thing with 3d graphics it might be easier just to port it (although they do have to redo how equipping stuff works, which will probably destroy rba, since no pause),

but if they add stuff they will probably remake it.

i guess we will have to wait and see. wednesday some kind of information is going to be released about the 3ds so hopefully we will see something about this if it is going to be a launch title.


Title: Re: OoT remake for 3DS
Post by: UchihaSasuke on September 24, 2010, 06:35:26 PM
there's no way OoT is going to be a launch title or near launch game. it wasn't even shown at E3.
i'm betting it will be the big holiday 2011 title along Mario Kart 3DS.
also, OoT being a full remake was already confirmed so RBA is already dead.


Title: Re: OoT remake for 3DS
Post by: thundrio on September 24, 2010, 08:03:38 PM
it was shown at e3, just not a playable version, which i think 1 or 2 games were playable (star fox, and the steel diver thing (who wants that?)


Title: Re: OoT remake for 3DS
Post by: UchihaSasuke on September 27, 2010, 05:13:35 PM
no it wasn't. it was actually leaked from a set of images nintendo prepared but didn't show at the event. people were even asking why it wasn't shown in the proper show.


Title: Re: OoT remake for 3DS
Post by: thundrio on September 27, 2010, 06:42:34 PM
well, i know it was announced at nintendo's media (de)briefing after the show, i cant find a quote/source since im at school and 99.9% of the internet is blocked (i'm lucky i am likely the only person in my small town that knows of this site besides my friends), but miyamoto had the nintengirls with 3ds's strapped to them walk around to the press and some/all of them had oots opening looping. then miyamoto said something about how the water temple was too hard because of constantly switching the iron boots and they were gonna make it easier.

the leak happened a few hours before the briefing i believe (nintendo mistakenly put a kit on their site for a few hours before taking it down, dont know if it is back up). the pictures are now on reputable sites like ign.

when i get home i will post a source.


Title: Re: OoT remake for 3DS
Post by: Greenalink on September 29, 2010, 09:38:17 AM
(http://dsmedia.ign.com/ds/image/article/112/1124174/the-legend-of-zelda-ocarina-of-time-3ds-20100929010259956_640w.jpg)

This is one of the more interesting screenshots.

Notice the Fairy Ocarina on the bottom left of the touch screen.
----

As a side note, 3DS will have Virtual Console focusing on the Gameboy games. Super Mario Land & Link's Awakening have been confirmed. Unlike the Wii the 3DS (atm) does not have any way of direct recording (unless you somehow got yourself a 3DS Dev kit).


Title: Re: OoT remake for 3DS
Post by: TLoZSR on September 29, 2010, 01:11:14 PM
(http://dsmedia.ign.com/ds/image/article/112/1124174/the-legend-of-zelda-ocarina-of-time-3ds-20100929010259956_640w.jpg)

This is one of the more interesting screenshots.

Notice the Fairy Ocarina on the bottom left of the touch screen.
----

As a side note, 3DS will have Virtual Console focusing on the Gameboy games. Super Mario Land & Link's Awakening have been confirmed. Unlike the Wii the 3DS (atm) does not have any way of direct recording (unless you somehow got yourself a 3DS Dev kit).

Where did you find that picture and information?


Title: Re: OoT remake for 3DS
Post by: thundrio on September 29, 2010, 02:22:55 PM
http://ds.ign.com/dor/objects/77881/the-legend-of-zelda-ocarina-of-time-3ds/images/the-legend-of-zelda-ocarina-of-time-3ds-20100929010259956.html?page=mediaFull

a slew of information got announced in japan yesterday for 3ds. 300$ in japan (ouch...), comes out feburary for jap, and oot is coming next year (although im not clear on if its a launch title or not) high res screens without clutter on the top screen, woot (although it does make dot skip compeletely luck based if it is even still in which is defienately not.)


Title: Re: OoT remake for 3DS
Post by: Dashiamo on September 29, 2010, 02:41:15 PM
It looks to me like you can have 4 items equipped now, 2 to X and Y and then 2 to the 1 and 2 slots.

I'm really hoping they don't make it so you have to blow into the Mic to play the ocarina like in Spirit Tracks. I hated having to do that and sometimes my mic wouldn't recognize it properly.


Title: Re: OoT remake for 3DS
Post by: thundrio on September 29, 2010, 03:00:19 PM
they will defienately have a different mechanic for ocarina since it would work the old way anymore.

lets hope its good. =)


Title: Re: OoT remake for 3DS
Post by: aleckermit on September 29, 2010, 06:27:02 PM
3DS software gameplay lineup (including OoT footage near the end): http://www.gametrailers.com/video/nc-10-nintendo-3ds/705394


Title: Re: OoT remake for 3DS
Post by: Cosmo on September 29, 2010, 10:17:15 PM
Looks like they upped the framerate to at least 30/s

geometry/actor placement looks the same in that vid

engine its hard to say with the new graphics but still looks quite similar so far


Title: Re: OoT remake for 3DS
Post by: thundrio on September 29, 2010, 11:22:44 PM
hopefullly they update the maps somehow. they look pulled straight from oot. also by maps i dont mean the level geometry (although that does too) i meant the blue map in the lower left hand corner of the screen.


Title: Re: OoT remake for 3DS
Post by: bluemarth on September 30, 2010, 02:18:38 PM
they should make a hovering map to the triforce


Title: Re: OoT remake for 3DS
Post by: UchihaSasuke on October 01, 2010, 04:26:47 AM
hm it doesn't look like it was completely remade (i got owned)

what i really hope they do is bump the game up to 60 fps. i was expecting the GC version to run like that with everything else loooking intact but was so disappointed with the crummy 20fps. now they have the power for that and it looks like they're not focusing on raw good looks like other 3DS games.


Title: Re: OoT remake for 3DS
Post by: ZFG on October 02, 2010, 06:48:16 PM
http://www.youtube.com/watch?v=H6mUcTDUEfY

Comparison video.  I'm now 99% sure this is the exact same engine and that nearly all glitches and SB's will be left in (RBA looks unlikely though due to lack of C right).


Title: Re: OoT remake for 3DS
Post by: UchihaSasuke on October 02, 2010, 07:16:01 PM
it really moves similarly. i guess the budget wasn't big enough for a full remake.
it is actually better this way since i like the way OoT/MM feel compared to TWW or TP.


Title: Re: OoT remake for 3DS
Post by: ZFG on October 02, 2010, 08:28:02 PM
Corfirmed as a launch game in japan (feb 26th) http://mynintendonews.com/2010/10/02/nintendo-3ds-nintendo-confirms-nintendo-3ds-launch-titles/

So who's gonna import this so we can start our research right away?


Title: Re: OoT remake for 3DS
Post by: thundrio on October 03, 2010, 12:22:01 AM
actually, 3ds comes out here (by here i mean us) in march, so maybe it will be like early march, and not late march.

we can hope. what we really need to see is a bomb explosion, it will mean sooooooooooooooooo much more to us than it will to 99.9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 % of the world


Title: Re: OoT remake for 3DS
Post by: Cosmo on October 03, 2010, 12:48:04 AM
http://www.youtube.com/watch?v=H6mUcTDUEfY

Comparison video.  I'm now 99% sure this is the exact same engine and that nearly all glitches and SB's will be left in (RBA looks unlikely though due to lack of C right).

Wow.

Obviously they will fix certain things but it looks identical so far.


Title: Re: OoT remake for 3DS
Post by: bluephantom340 on October 03, 2010, 01:40:32 AM
Corfirmed as a launch game in japan (feb 26th) http://mynintendonews.com/2010/10/02/nintendo-3ds-nintendo-confirms-nintendo-3ds-launch-titles/

So who's gonna import this so we can start our research right away?
Not rich enough to buy an imported 3DS yet :(
EDIT: a good place to buy imports would be http://www.play-asia.com/
They haven't came up with a price though.


Title: Re: OoT remake for 3DS
Post by: Majora MIM on October 03, 2010, 10:20:52 AM
O_o it feels just like they didn't change anything. Even graphics aren't that better.

The submap in the corner of the screen is now on the left side. But why did they left it since they add the map on the touch screen? This make think they didn't change anything to the engine.


Title: Re: OoT remake for 3DS
Post by: thundrio on October 03, 2010, 03:10:37 PM
remember this game is still 5 months from release. they are probably still working on how the HUD will work, and improving the graphics. so while it is the same engine, whatever you see now is liable to change (besides the content, unless they go MQ style)


Title: Re: OoT remake for 3DS
Post by: Enterim on October 03, 2010, 08:54:30 PM
I'm going to be honest here: I despise the tentative Link model. I just want to punch his little face.


Title: Re: OoT remake for 3DS
Post by: UchihaSasuke on October 03, 2010, 10:12:45 PM
MQ would make a nice 2nd quest for this version. more Zelda games should have a 2nd quest.

importing will be very troublesome since the 3DS is rumored to be region locked so whoever imports it will have to import all his games or buy another 3DS.
a mere month isn't that much to wait for the game anyway (unless the game isn't a launch game here).


Title: Re: OoT remake for 3DS
Post by: Uberzelda64 on October 27, 2010, 08:28:43 AM
http://www.jeuxvideo.com/news/2010/00046618-ocarina-of-time-3ds-en-video.htm
Maze looks disproportionate.


Title: Re: OoT remake for 3DS
Post by: Cosmo on October 27, 2010, 08:40:09 AM
[03:25:32] <@cosmo> http://www.youtube.com/watch?hl=en&v=0W68CPInmYc
[03:27:09] <Siglemic> omg cosmo
[03:27:15] <Siglemic> this looks legitmate !!!!
[03:27:24] <@cosmo> yeaah
[03:27:48] <Siglemic> mother of fuck dude
[03:27:56] <Siglemic> my life is complete once i have this game
[03:28:47] <Siglemic> i think it's the same engine
[03:29:01] <Siglemic> it like, takes him the exact same amount of time to clilmb out of water and shit
[03:29:06] <Siglemic> and the rolls look really similar
[03:29:43] <@cosmo> u crawl really fuckin fast
[03:29:50] <Siglemic> really
[03:29:57] <Siglemic> maybe they just changed that cause it was dumb in oot
[03:35:25] <@cosmo> lol
[03:35:30] <@cosmo> interesting stuff
[03:35:40] <@cosmo> 20 slots on inv screen
[03:35:43] <@cosmo> instead of 24
[03:35:58] <@cosmo> no boots in the equip menu I'm assuming this is so you can change really fast using some other method
[03:36:06] <@cosmo> i see the LSE slots below the equipment but theres more slots to the side of that
[03:36:11] <@cosmo> no idea whats going on there
[03:37:04] <Siglemic> i hope they add like, any new content
[03:37:51] <@cosmo> rofl i think actor glitch is fixed
[03:38:00] <@cosmo> look how fast the camera resets after link leaves the tunnel
[03:38:31] <@cosmo> its during links standup animation


Title: Re: OoT remake for 3DS
Post by: Majora MIM on October 27, 2010, 10:50:31 AM
I still hope they'll add something in the game. We already know everything in oot, and anybody can play Hi-res textures on emulators...


Title: Re: OoT remake for 3DS
Post by: Masterluigisw on October 27, 2010, 11:49:12 AM
Wow amazing vid right there, I'm sure It won't last long before being removed. And yeh actor glitch def. seems fixed, it looks like they just did it so it jumps a few frames lol. Kinda have my hopes down now, I think most glitches will be fixed while some new ones will be discovered.


Title: Re: OoT remake for 3DS
Post by: aleckermit on October 27, 2010, 06:42:59 PM
The main thing I noticed in the vid Uberzelda64 and Cosmo posted is that the camera fixes itself REALLY quickly after crawling out of a crawlspace. Bye-bye BotW chus without ZL.


Title: Re: OoT remake for 3DS
Post by: Masterluigisw on October 27, 2010, 11:11:56 PM
The main thing I noticed in the vid Uberzelda64 and Cosmo posted is that the camera fixes itself REALLY quickly after crawling out of a crawlspace. Bye-bye BotW chus without ZL.

If they fixed the actor glitch (which isn't a very well known bug), then don't get your hopes up for isg, superslides, DoT skip, vine clip, RBA etc.


Title: Re: OoT remake for 3DS
Post by: ZFG on October 27, 2010, 11:21:23 PM
If they fixed the actor glitch (which isn't a very well known bug), then don't get your hopes up for isg, superslides, DoT skip, vine clip, RBA etc.
Well they might have fixed it without glitches in mind.  If you're just playing the game normally, you might think its a bit annoying that the camera takes a while to get back to you, so fixing that would make the game more enjoyable.


Title: Re: OoT remake for 3DS
Post by: Bonooru on October 27, 2010, 11:51:32 PM
anyone else think that using the touch screen to use items is gonna be awkward?


Title: Re: OoT remake for 3DS
Post by: Masterluigisw on October 28, 2010, 12:38:23 AM
anyone else think that using the touch screen to use items is gonna be awkward?

I really hope they'll think about only using the touch screen to equip your items and use the D pad as the 4 c buttons. That would be better even if moving while activating an item would be harder.


Title: Re: OoT remake for 3DS
Post by: ZFG on October 28, 2010, 01:41:00 AM
anyone else think that using the touch screen to use items is gonna be awkward?
(http://dsmedia.ign.com/ds/image/article/112/1124174/the-legend-of-zelda-ocarina-of-time-3ds-20100929010259956_640w.jpg)

They're clearly on buttons, only equipping them will use the touch screen.


Title: Re: OoT remake for 3DS
Post by: thundrio on October 28, 2010, 02:46:16 AM
something i noticed in the new vid, it does pause in the item  menu as of now. not sure if it will be pause buffer level pause/unpausing but it is a pause


Title: Re: OoT remake for 3DS
Post by: Bonooru on October 28, 2010, 10:14:49 PM
oh, when i saw the bottom screen i thought that you had to touch the screen to use the item not to equip it. now that ive seen a good picture its ok


Title: Re: OoT remake for 3DS
Post by: Masterluigisw on October 28, 2010, 11:43:51 PM
something i noticed in the new vid, it does pause in the item  menu as of now. not sure if it will be pause buffer level pause/unpausing but it is a pause

Even if it's possible, pause buffering someone when it's running at 60 fps will be a pain in the ass lol


Title: Re: OoT remake for 3DS
Post by: mzxrules on October 29, 2010, 07:51:37 AM
I bet that even if you could superslide, changing directions without losing speed will most likely be insanely hard. Hell, most tricks will probably be 3 times as hard, or worse.


Title: Re: OoT remake for 3DS
Post by: Enterim on October 29, 2010, 11:37:44 PM
OoT 3DS is going to put the metagame back to 2005.


Title: Re: OoT remake for 3DS
Post by: thundrio on October 31, 2010, 05:23:20 PM
except better play quality


Title: Re: OoT remake for 3DS
Post by: ZFG on December 30, 2010, 12:37:08 AM
OoT 3DS will be playable at an event in japan jan 8-10 http://www.gameinformer.com/b/news/archive/2010/12/29/nintendo-world_1920_s-3ds-lineup-revealed.aspx

We need someone to go and test stuff!  And videos too.


Title: Re: OoT remake for 3DS
Post by: thundrio on January 03, 2011, 02:53:36 AM
i wanted to share a small difference i noticed a while ago that proves they are changing at least part of the game (sadly it points to them fixing things that dont work well in the game, aka glitches).

if you look at 7:30 in http://www.youtube.com/watch?v=6XxXF9VgRf4 you will see when link hits the boulder it just rolls past him, and it always goes in the same direction.

but if you look at 3:40 in http://www.youtube.com/watch?v=0W68CPInmYc you will see that when link hits the boulder it changes direction and goes the other way like in the fire temple (they most likely changed this to make it easier for scrubs to navigate the maze)

just thought i would share this interesting bit of information during the calm before the storm of media hopefully to come out on the weekend of the 8th (coincidentally the marathon). hopefully we will see a bomb explosion of sorts.


Title: Re: OoT remake for 3DS
Post by: ZFG on January 04, 2011, 01:27:55 AM
I think they're only changing minor things that just make the game look better.  Every other boulder in the game goes reverse after being hit so it would make more sense for the boulder to reverse.

Another difference is how fast you can get out of crawlspaces.  The camera fixes itself much faster in the 3DS version.  Of course this means definitely no early well chus, but this was most likely done because a normal person playing the game would think the camera taking a few seconds to be fixed is annoying, probably not because of the walking while talking glitch.


Title: Re: OoT remake for 3DS
Post by: Majora MIM on January 09, 2011, 06:47:19 PM
(http://images.p-nintendo.com/jeux/3ds/zeldaoot/images/fam01.jpg)
(http://images.p-nintendo.com/jeux/3ds/zeldaoot/images/fam02.jpg) (http://images.p-nintendo.com/jeux/3ds/zeldaoot/images/fam03.jpg)
(http://images.p-nintendo.com/jeux/3ds/zeldaoot/images/fam04.jpg)(http://images.p-nintendo.com/jeux/3ds/zeldaoot/images/fam05.jpg)(http://images.p-nintendo.com/jeux/3ds/zeldaoot/images/fam06.jpg)

New pictures.  King dodongo looks awesome, but it seems that nintendo is really going to just upgrade graphics and not to change anything in the game...


Title: Re: OoT remake for 3DS
Post by: thundrio on January 09, 2011, 11:31:23 PM
i would disagree with that majora mim, if only because it is not a launch title, although that may be because they want it to launch in na and jp same day. i wonder if maxx is still gonna import the 3ds if it comes out same day us and jap.

also, new stuffs, im too lazy to comment on it tho.

http://www.youtube.com/watch?v=fjiWipIOXwg
http://www.youtube.com/watch?v=lrdbqd7HU64
http://ds.ign.com/articles/114/1143166p1.html


Title: Re: OoT remake for 3DS
Post by: Maxx on January 10, 2011, 12:47:43 AM
i would disagree with that majora mim, if only because it is not a launch title, although that may be because they want it to launch in na and jp same day. i wonder if maxx is still gonna import the 3ds if it comes out same day us and jap.

nah if i can't get oot earlier then i won't bother importing.  honestly if it's a month or less difference i'll probably just wait it out.  definitely getting it launch day (either US or JP) though.


Title: Re: OoT remake for 3DS
Post by: UchihaSasuke on January 10, 2011, 01:15:52 AM
the 3DS is releasing in japan first definitely. it comes on feb 26 and in america it will be released in march.


Title: Re: OoT remake for 3DS
Post by: Majora MIM on January 10, 2011, 09:13:39 PM
Great fairy's boobs look better.  :-X


I'm a bit scared with this remake. But it may lead to a new way of speedrunning oot.


Title: Re: OoT remake for 3DS
Post by: thundrio on January 10, 2011, 10:03:44 PM
Great fairy's boobs look better.  :-X

i agree.

=))


Title: Re: OoT remake for 3DS
Post by: Masterluigisw on January 11, 2011, 02:05:42 AM
Hey guys I found something worth to take a look at : http://www.nintendo-master.com/xtnews/news-25837_nw11_le_trailer_de_zelda_ocarina_of_time_3d_du_nintendo_world_2011.htm

youtube link : http://www.youtube.com/watch?v=KhcTqKA1CIc&feature=player_embedded

 ;D


Title: Re: OoT remake for 3DS
Post by: aleckermit on January 12, 2011, 07:51:33 PM
I noticed in one of these videos that a skulltula that got shot off the vines in DT, hit the ground, then bounced of the ledge and down to the first floor. I don't remember that ever happening in the original. Maybe a physics change?


Title: Re: OoT remake for 3DS
Post by: Cosmo on January 13, 2011, 01:59:50 AM
i'm pretty sure they have completely revamped the entire game engine, looking at these videos.

At the very least, all the animations are super super smooth now

edit: I feel like they changed every animation in the game but are using a similar engine??? its hard to tell


Title: Re: OoT remake for 3DS
Post by: thundrio on January 13, 2011, 04:29:48 AM
it does look different, but that may be due to different animations and such. i did notice that they have the same type of bomb explosions that extend out from the center instead of like mm (i take this from the explosion of the bomb thrown into KD)


Title: Re: OoT remake for 3DS
Post by: Cosmo on January 13, 2011, 08:00:44 AM
http://www.youtube.com/watch?v=lrdbqd7HU64

This is down, it was the second video you linked. What was in it? any alternative links?

Also be sure to post any new things you guys find anywhere

edit: small clip
http://www.youtube.com/watch?v=zz4de1bwH2g


Title: Re: OoT remake for 3DS
Post by: thundrio on January 14, 2011, 12:55:14 AM
cosmo, i believe that small clip is what i posted.


Title: Re: OoT remake for 3DS
Post by: Maxx on January 14, 2011, 01:40:43 AM
I AM SO STOKED!!!!!

seriously i am more excited for this console/game combo than i have been for anything since maybe N64 (and i was 8 years old then)


Title: Re: OoT remake for 3DS
Post by: ZFG on January 19, 2011, 02:49:37 PM
3DS coming out March 27th for $250.


Title: Re: OoT remake for 3DS
Post by: Acryte on January 19, 2011, 10:36:31 PM
the money is in the banks the preorder is soon to be had. gimme gimme.


Title: Re: OoT remake for 3DS
Post by: Greenalink on January 19, 2011, 11:03:11 PM
Quote
3DS coming out March 27th for $250.

Sooner for European owners though. March 25th at £210 - £230... yeah. Nintendo is going to let the Retailers to set the price. I'm pretty worried about the launch games because I already got Super Street Fighter IV on console so Metal Gear Solid 3 is a safe triple A title here. Dead or Alive Dimensions has a cool Metroid Other M crossover.


Have you seen some new off-screen footage like the updated title screen (and title logo).
http://www.youtube.com/watch?v=0WFM3G5FTbk
Shows a bit of Gyro-tilt features when using first person mode.

Anyone interesed into making a changes series (from N64 to 3DS) when we get further into the game and spot any notable differences (like level design, Boss mechanics, controls, etc)


Title: Re: OoT remake for 3DS
Post by: thundrio on January 19, 2011, 11:43:58 PM
probably wont be a ton, its curious to me that they are only showing up to first dungeon playable (makes you think there is something they will reveal, especially with an unconfirmed release date). also im sure the gyro is something most people (especially those from #zelda) will turn off after 10 minutes.


Title: Re: OoT remake for 3DS
Post by: Cosmo on January 20, 2011, 12:57:37 AM
I feel the demo is only Kokiri forest + Deku tree because the player cannot leave the forest... having Goron City and DC be the demo would mean they would have to put up a bunch of blockades / make loading zones not work, etc, to make sure people cant go exploring in the demo.


Title: Re: OoT remake for 3DS
Post by: thundrio on January 20, 2011, 04:45:20 AM
here is a new video (i am sure tons of videos will pop up today and tomorrow from different reviewers but im too busy tonight to go searching.)

http://www.ign.com/videos/2011/01/20/zelda-ocarina-of-time-looking-better-than-ever

one thing i have noticed that i hope they change is navi text, atm they have the navi text in the center bottom of the main screen in white text blinking whenever you need to chat with her (including enemy lock ons), this seems like it would be annoying so hopefully it will be changed.


Title: Re: OoT remake for 3DS
Post by: Cosmo on January 20, 2011, 05:16:01 AM
some changes:

"Return" is now "Back"

"Item Select" is now "Items"

"Equipment" and "Quest Status" is now one screen: "Gear"


Title: Re: OoT remake for 3DS
Post by: ZFG on January 20, 2011, 05:23:54 AM
http://www.youtube.com/watch?v=0ghs5assptA

Look at 4:45.  You can see him moonwalking for about a second. 


Title: Re: OoT remake for 3DS
Post by: Runnerguy2489 on January 20, 2011, 01:06:27 PM
Wow what a scrub he was. He couldn't even get Gohma to attack him.

Best part:
Quote
You don't want to see anything else but the speech bubbles, if there's anything to watch in 3D it's the speech.
Hell yeah I can't wait to spend $250 to get my cutscene dialogue in 3D.


Title: Re: OoT remake for 3DS
Post by: Cosmo on January 20, 2011, 01:17:24 PM
Wow what a scrub he was. He couldn't even get Gohma to attack him.

seriously... I don't expect these guys to be whipping out baba megasidehops... but I was hoping they'd at least... you know.... know how to play the game. lol


Title: Re: OoT remake for 3DS
Post by: aleckermit on January 20, 2011, 06:09:18 PM
seriously... I don't expect these guys to be whipping out baba megasidehops... but I was hoping they'd at least... you know.... know how to play the game. lol

Yeah... I'm waiting for a reviewer that at least knows enough about power crouch stabbing or ISG to test them :P.


Title: Re: OoT remake for 3DS
Post by: mzxrules on January 20, 2011, 06:13:10 PM
Yeah... I'm waiting for a reviewer that at least knows enough about power crouch stabbing or ISG to test them :P.

I'd rather not... There's still the slight chance that Nintendo still doesn't know about it and hasn't fixed it yet


Title: Re: OoT remake for 3DS
Post by: aleckermit on January 20, 2011, 06:37:55 PM
Alright, after watching a couple OoT 3DS vids I've found 2 really interesting things:

1. After shooting the ladder in the slingshot room, the cutscene is only like 1 second long. So pretty much, running staight to the ladder's base still works.

2. Dialogue has been changed a good bit, at least in the cutscene after beating Deku Tree.

Watch at 2:56 in this video, the Deku Tree's words are totally different:

http://www.youtube.com/watch?v=iOnSWnDxAdA

On second thought... it's probably changed for the demo only.

"But let us end our story here for now"

EDIT:

3. In the 3DS software lineup video, you can see Link jump off of the Zora Domain waterfall WITHOUT doing a swan dive. Perhaps the swan dive has been removed, which could lead to megajumping the gerudo bridge if megajumping works...


Title: Re: OoT remake for 3DS
Post by: Masterluigisw on January 20, 2011, 06:41:07 PM
Rofl that dude looked like such a retarded douchebag in Gohma's Demo !


Title: Re: OoT remake for 3DS
Post by: thundrio on January 20, 2011, 08:10:58 PM
I'd rather not... There's still the slight chance that Nintendo still doesn't know about it and hasn't fixed it yet

just my thoughts on this. 1) isg/power crouch stab are so well known(1 of them even fixed in mm), that if nintendo did a simple google search for "zelda ocarina of time glitches" they would find almost everything important (considering the first glitch listed on the first link for that google search is bomb hover), so we live by their grace. also the developers are most likely not at this event watching the people demo the game, so the only people to see it would be pr reps that wouldnt know an oot glitch if they saw vine clip to bombchus being done.


3. In the 3DS software lineup video, you can see Link jump off of the Zora Domain waterfall WITHOUT doing a swan dive. Perhaps the swan dive has been removed, which could lead to megajumping the gerudo bridge if megajumping works...

im not sure but i believe in a video from a while back i saw link swan diving in zd, but i might be wrong. i will check when i get home from school. its also possible that swan dive isnt working atm because of some programming mess up (like missing a bracket lolol).


Title: Re: OoT remake for 3DS
Post by: ZFG on January 20, 2011, 10:05:11 PM
3. In the 3DS software lineup video, you can see Link jump off of the Zora Domain waterfall WITHOUT doing a swan dive. Perhaps the swan dive has been removed, which could lead to megajumping the gerudo bridge if megajumping works...
http://www.youtube.com/watch?v=LxBQXkZz7Lg

Its a swan dive, the animation just looks retarded now.


Title: Re: OoT remake for 3DS
Post by: Greenalink on January 20, 2011, 10:12:04 PM
Quote
1) isg/power crouch stab are so well known(1 of them even fixed in mm),
The original Japanese release of MM did have Power Crouch stab.

But if Nintendo tweaked the graphics (boxes and hud) on GC which was after N64 MM, how come they did not fix the Power Crouch Stab on that release?

Edit:
Sound directly recorded
http://www.youtube.com/watch?v=iOnSWnDxAdA

Note how the aiming is reversed when using the circle pad compared to the N64 original
Original:  N64 is inverted (Holding Up = Aiming downwards)
Update: 3DS is normal (Holding Up = Aiming upwards)



Title: Re: OoT remake for 3DS
Post by: Cosmo on January 21, 2011, 01:35:56 AM
http://www.youtube.com/watch?v=iOnSWnDxAdA

FAST TEXT!!!! OMG


Title: Re: OoT remake for 3DS
Post by: UchihaSasuke on January 21, 2011, 03:30:36 PM
The original Japanese release of MM did have Power Crouch stab.

But if Nintendo tweaked the graphics (boxes and hud) on GC which was after N64 MM, how come they did not fix the Power Crouch Stab on that release?

Edit:
Sound directly recorded
http://www.youtube.com/watch?v=iOnSWnDxAdA

Note how the aiming is reversed when using the circle pad compared to the N64 original
Original:  N64 is inverted (Holding Up = Aiming downwards)
Update: 3DS is normal (Holding Up = Aiming upwards)



hrm, i hope they offer the option to use inverted since i'm used to that and can't use the opposite aiming.


Title: Re: OoT remake for 3DS
Post by: Cosmo on January 21, 2011, 09:46:57 PM
1000 Ocarina of Time glitches/tricks/sequencebreaks that may or may not be in OoT3D

Backwalk speed
Sidehop speed

Vine Clip
Rung skips
Down A

Superslide
NL Superslide
Ground Jump
Megaflip
Megasidehop
Superslide teleport

ESS position
Aquaslide
ESS from superslide
ESS from megaflip
Superswim
Infinite Superswim
NL HESS

Sideroll
Backwards sidehop (and forwards sidehop)
Sideways backflip

ISG
Hovering
Staircase hovering
Contortion hovers
Slingshot hovers
Sideflip hovers
Height hovers
360 degree hover
Target camera unlock
Angle change
OoB double explosions

Shield drop
shield drop in air

Cucco dive
Ocarina dive
Spell dive
Bottle dive
Navi dive (lolol)

WWT

Vine text skip
door text skip
Climb ladder during CS
Baba megasidehop to Deku B1
Jumpslash recoil to Deku B1
Anti Gravity Glitch
Gold skulltula vineclip to Deku B2
Gold skulltula hover to 2nd web
Web clip
Flame storage (item switch)
Flame storage (jumpslash)
Block text skip
1 cycle gohma

Actor glitch (botw)
Vineclip to unloaded basement
Swim thru ceiling

Slingshot skip (DC fire circles)
1 cycle lizalfos (JS, Deku JS)
Chu eyes
Megaflip inside head
Head without blowing up eyes
Staircase hover to block

Jabu without fish
KZ skip (child)
KZ skip (adult)
Jabu as adult
Ruto throw
get damaged + run behind big octo for speed kill
Weirdslide boost to skip placing box/ruto/fish
Chu final switch in JJB
Kill all baris with deku nut (barinade)

Megajump
Hoverboost
Recoil hoverboost
Megaton hammer hoverboost

Acute Angle Jumpslash
Seamwalk
Bottle dupe
Swordless Link
power crouch stab

Steal rod
Stick B
Bottle dupe (Buzz method)
RBA
BA
LACS BA
Light arrows without beating dungeons
Ass chest
Colored gauntlets
Glitch quiver
C-down auto bombs
Adult reset
Windy B / steal chus and sling

Door of Time skip
Reverse DoT skip

oldschool forest escape
Bridge clip forest escape
WWT forest escape
Crouch stab forest escape
ESS forest escape

Swim on land
Airswim
Swim on land SS
Zombie Link

Medallion cutscene skip (mush)
Medallion cutscene skip (FW)
Elemental protection
Child MS

Training grounds without card (seamwalk)
RC epona (swordless)
RC epona (fairy rez)

Ocarina items
Bottle switch trick

Navi text skip (forest meadow)
GJ on top of forest meadow
Minuet CS skip (OoB)
Minuet CS skip (death)
Forest temple crash as child?
Vineclip to PG (child)
BK skip (easy method)
BK skip (hover method)
"The hotness" in block room
Failed SS hoverboost ground jump
Navi text skip (twisted corridor)
Navi text skip (wallmaster)

Crazy ZFG/Acryte thing to get into darunias room
Bolero skip
Small key skip (map chest)
Block clip using bomb (skip boulder maze)
Block clip using GK thrusting
Hover to top of boulder maze
SS/Megaflip past fire walls
Hoverboots run across top of firewall poles
small key skip "without glitches" (petrie911)
Ride the flare dancer platform during cutscene
Climb wall during cutscene
BK skip (hoverin down chutes)
Damage volvagia before fight starts
Damage volvagia without sending him in the air
GK thrust past megaton-required blocks

Jumpslash OoB as child near Hylia waterfall
Water temple entrance OoB (lab clip)
Water temple entrance OoB (superslide teleport)
Hookshot the WT switch without iron boots
Ocarina dive into WT
Tektite spell dive to ruto
Contortion hover to boss door
BK skip (JS collision detection)
sidehop to key
hookshot clip OoB
load rooms from OoB
Hookshot up in main room to skip up floors
Jump to ZL water changing thing on F1
Hoverboots backwalk past spikes
hoverboots up to boulder area near BK
Easy dark link kill (left+B)
Dark Link afraid (NL cancel)

Shadow early (box)
Shadow early (hover)
Shadow early (ss teleport)
Dins skip (anti gravity sidehop)
JS skulltula thru walls
Megaflip past gate
Jumpslash block skip (boat early)
Superslide block skip (boat early)
Chu the pillar
BK without Dins (redead thru wall)
breaking the sound barrier (fans)
Ice arrows on bongo
Shadow temple crash as child?
Massive OoB BK skip

Cucco Jump
Gate skip (child)
Gate skip (hoverboots sidehop)
Gate skip (hoverboost)
wasteland backwalk
Requiem as child
Silver block skip (2 chus)
Silver block skip (hover boots)
Mirror shield from outside (seamwalk)
Mirror shield from outside (guay hover lol)
Mirror shield from outside (double explosion hovers)
Clip into face
Hover under arm OoB BK skip
BK skip normal way (jumpslash)
Lizalfos hover to crystal switch

Trials skip (armos)
Trials skip (freezzard)
Trials skip (staircase hover)
ISG kill bosses
light arrows cancel zelda's magic (cosmetic only)
Superslide to ganon (keep sword)
power crouch stab with hammer (retain MS power)

False eyedrops (20 bomb bag on C)
Cutscene superslide properties
Serenade CS skip
Ice Cavern as child
Skulltula dupe
Heart piece dupe (skullkid)
Potion shop text cancel

OK, not 1000 yet, but I came up with this off the top of my head and it's probably only about 10% complete....


Title: Re: OoT remake for 3DS
Post by: thundrio on January 22, 2011, 01:31:03 AM

2. Dialogue has been changed a good bit, at least in the cutscene after beating Deku Tree.


i am not sure this is a good example of how much it has changed, as they ended the demo at that point, so they might have changed the text to make it a better stopping point for ending the demo.


Title: Re: OoT remake for 3DS
Post by: thundrio on January 22, 2011, 02:38:12 AM
guanowalking speed [lolilol]
slingshot skip (dc megafrop to bombss)
adult dot skip
zslide [lolilol]
zl cs skip
triforce megafrop
shadow without lens [not a glitch but its in the list of essential sb's]
wasteland no lens
mido skip
gold scale as child
longshot without iron boots
longshot with zeldas lullaby
groundjump to dc switch without bracelet
ice arrows as child (clip through "wall")
hover to fire arrows
get past king zora as child
get past king zora as adult
enter jabu jabu as adult
walk through kz after defrosting
fire temple bk skip (massive 20 some bomb hover)
hover to ganons castle
hookshot across broken bridge (no isg)
megaflip across broken bridge (isg)
megaflip across broken bridge (no isg)
hookshot across broken bridge (isg)
steal epona
deku tree as adult (megajump method)
deku tree as adult (Ss method)
aquaslide to kak
odd mush as child
magic quicktext
carpenter crash
odd mush guy quicktext
pressure jump
aquaslide past zora river rocks
carry large rocks
crooked cartridge
isg cucco dive to botw
house oob to botw
damage boosting
debug command
fado is a bully
floating gibdos
link is floating off ground during cucco cutscenes
free lon lon milk
beneath the ice in zoras domain
grotto oob
infinite skullatas (grotto method)
infinite skullatas (warp song method)
make moblins fall in water
shadow trial half skip (longshot method)
meeting the man on the roof as a child
shield dropping a chu over void crash
plant hover
storing naryus love
2 medallion check for la cs
hook shot clip
zoras domain without lullaby (cucco)
zoras domain without lullaby (megaflip)
zoras domain without lullaby (hoverboots)
owl skip (sign)
owl skip (gj, ss, ess)
owl skip (alternating weapons)
roll to ladder during cutscene (deku tree)
water text and switch skip (deku tree)
hover while using ocarina (deku tree)
block text skip?(deku)
torch jumpslash?(deku)
lava pit text skip (dc)
floor razor text skip?(dc)
statue push skip?(dc)
skip lighting dodongos eyes without hovering
cutscene slide to dodongo skull
hover to the last room block
twisted corridor text skip
song of time block skip (forest)
west courtyard hover boost to upper ledge (forest)
failed superslide hoverboost block room speed trick (forest)
four poe skip (hover method)
four poe skip (superslide method)
pause buffer
megaflip across wt gap as child
open doors without being on solid ground
skip the puzzle in shadow temple invisible scyth room
block skip (shadow temple)
spirit slingshot skip(damage boost method)
spirit slingshot skip (hover method)
spirit sling skip (megafrop method)
spirit bombchus early without sling
spirit silver block skip as child
adult reset
sold out sword
lift the archery guy
quickswap sword deletion
zora mask ba
unlimited big poes
early double defense
early giants wallet
ice cavern ice clip (superslide)
ice cavern silver ruppee in red ice without bottle
last red ice block before iron boots without bottle
pass the red ice in water trial without bottle
zora shop as adult without blue fire
activate jabu cieling switch with bomb/chu
bolero of fire skip
fairy ocarina as adult
getting hookshot as child link
missle teigneux
stop odd mushroom timer
equipping items glitch
potion shop odd mushroom glitch (where you have to pull it out twice)
laboratory frog glitch (where you have to pull it out twice)

i went through the essential zsr sequence breaks thread, zeldaspeedruns.com, and zelda wikia looking for as many glitches as we can to get this up to 1000. cosmo can add as many as he wants to his list (i find it funny that we are basically handing the developers a list of glitches in the game if they were to look now, but i guess it will be nice when the game comes out to have a list compiled of pretty much verything we can think of that we can methodically check off to if it works or not (anybody wanna make a route to use as many glitches as possible?)). the stuff in () is clarification about which glitch it is, and the stuff in [] is my explanation as to why i chose that as a glitch. i do not have these in a specific order, btw. we have 313/1000 glitches so far (me and cosmo both combined)


Title: Re: OoT remake for 3DS
Post by: Mitjitsu on January 22, 2011, 02:54:32 AM
$250 seems an awful lot for a handheld console, thats nearly 3x more than GBA and more than what a Wii was. It's even worse for us poor folks in Europe as it's retailing for £220 ($365), and thats before you consider the costs of the games and possible internet connectivty functions. I don't have any problems affording it, but I don't feel desperate and impatient enough to stretch to these sums of money.


Title: Re: OoT remake for 3DS
Post by: Cosmo on January 22, 2011, 04:35:27 AM
Europe always gets shafted by prices :(


Title: Re: OoT remake for 3DS
Post by: Greenalink on January 22, 2011, 11:53:28 AM
Quote
$250 seems an awful lot for a handheld console, thats nearly 3x more than GBA and more than what a Wii was. It's even worse for us poor folks in Europe as it's retailing for £220 ($365), and thats before you consider the costs of the games and possible internet connectivty functions. I don't have any problems affording it, but I don't feel desperate and impatient enough to stretch to these sums of money.

Michael Pachter thinks the current price in the US is just too cheap.  http://3ds.nintendolife.com/news/2011/01/pachter_nintendo_should_charge_more_for_3ds

@Mitjitsu  
Pre-order it at Shopto.net for £199.99 saving £20 which is barely no where near cheaper than the US price :(

My only worry is pretty much the launch titles out on day 1. No notable 1st party title for the hardcore gamer(s).


Title: Re: OoT remake for 3DS
Post by: Paraxade on January 23, 2011, 03:50:45 PM
http://kotaku.com/5740777/gamestop-listings-peg-3ds-titles-at-40-to-50-in-us

June 2, 2011


Title: Re: OoT remake for 3DS
Post by: thundrio on January 23, 2011, 07:09:36 PM
that sounds like gamestop bsing out dates for a bunch of stuff so they can get people to preorder from them. i really doubt thats a real list, seeing as how there are 3 games set to come out BEFORE the 3ds launches (Wtf)


Title: Re: OoT remake for 3DS
Post by: Paraxade on January 23, 2011, 07:15:34 PM
yeah that could be the case, just posted it because kotaku seemed to think it was legit.

There is this line:

Quote
The Legend of Zelda: Ocarina of Time for 3DS was specifically confirmed as a June 2 street date. All other games' dates are tentative and unconfirmed by their publisher.


Title: Re: OoT remake for 3DS
Post by: UchihaSasuke on January 25, 2011, 06:25:59 AM
the Wii was $250 at launch so the 3DS ties it. i'm expecting $300 in my country (the wii had that price)


Title: Re: OoT remake for 3DS
Post by: thundrio on January 25, 2011, 08:27:04 PM
i still wouldnt trust kotaku as a site, besides gamestop wants as many preorders as possible, so putting a specific release for possibly the biggest 3ds game out would be in their best interest. also there is the fact that june 2 2011 is a thursday, which i have never heard of a game coming out then (nintendo usually releases stuff on sunday)


Title: Re: OoT remake for 3DS
Post by: thundrio on January 26, 2011, 03:21:08 PM
that gamestop list is defianetly fake now.

http://ds.ign.com/articles/114/1146094p1.html


Title: Re: OoT remake for 3DS
Post by: UchihaSasuke on January 27, 2011, 05:49:42 PM
well, the gamestop dates were just placeholders since they can't just put "TBA" forever.

but i find weird that the game is still that far away since it looks to be just a slightly improved port.


Title: Re: OoT remake for 3DS
Post by: thundrio on January 27, 2011, 06:36:48 PM
i dont think it is a slightly improved port, and the only reason we think it is that is because nintendo is literally shown us the tutorial of the game and nothing else. i believe that it will have something added (new dungeon of w.e.) simply because nintendo has kept the wraps on it for so long, and it is so far out.


Title: Re: OoT remake for 3DS
Post by: Kazooie on January 28, 2011, 11:27:37 AM
I would really appreciate if Nintendo would add those old lost dungeons to OoT this time! Example Light Temple and maybe other new stuff too. That would make OoT even more better.

Thumbs up guys! ^_^


Title: Re: OoT remake for 3DS
Post by: Masterluigisw on January 28, 2011, 11:33:48 PM
http://www.youtube.com/watch?v=SJdJhsTV0yM&feature=player_embedded#
http://www.youtube.com/watch?v=iOnSWnDxAdA&feature=related

With nice sound quality ^^


Title: Re: OoT remake for 3DS
Post by: Majora MIM on January 29, 2011, 08:04:20 PM
In the first deku baba fight, there's a strange sword move.


I have a friend who will go to a video game event and may try oot 3ds. He doesn't know anything about glitches but I could teach him some so he could test it at the event... There's absolutely no guarantee he will find anything but who knows...


Title: Re: OoT remake for 3DS
Post by: SnowMan on February 04, 2011, 07:45:19 PM
http://www.youtube.com/watch?v=SJdJhsTV0yM&feature=player_embedded#
http://www.youtube.com/watch?v=iOnSWnDxAdA&feature=related

With nice sound quality ^^

I better be able to invert the aiming!


Title: Re: OoT remake for 3DS
Post by: ZFG on February 15, 2011, 10:37:58 PM
http://gonintendo.com/viewstory.php?id=150232

Any brits here able to go to one of these?


Title: Re: OoT remake for 3DS
Post by: Mitjitsu on February 16, 2011, 09:42:43 AM
<<<<<


Title: Re: OoT remake for 3DS
Post by: Anavrin on February 16, 2011, 05:30:24 PM
I don't know if anyone saw that, a little glimpse of Hyrule Field
http://www.youtube.com/watch?v=QHpM9VGoHwo


Title: Re: OoT remake for 3DS
Post by: GlitchesAndStuff on February 16, 2011, 07:48:36 PM
http://gonintendo.com/viewstory.php?id=150232

Any brits here able to go to one of these?

Yeah I can probably make it to the southampton one. It's going to be pretty busy though.

but I geuss the 3ds will already be out by then?


Title: Re: OoT remake for 3DS
Post by: Greenalink on February 16, 2011, 09:18:12 PM
The London is pretty much the earliest date for me but otherwise I might to go to Southampton just to try out OoT 3DS and the other titles that I didn't get to buy on the launch.

Quote
but I geuss the 3ds will already be out by then?

Yeah, pretty silly if Nintendo are still calling it the pre-launch event by then.


Title: Re: OoT remake for 3DS
Post by: thundrio on February 16, 2011, 09:37:23 PM
hopefully they will have a us tour too (i hope). also i think a top priority for testing would be to test pokey escape and then try to get to adult before they caught you.

at least thats what i would do. then i would get back in line, do the escape again, and head to the desert.


Title: Re: OoT remake for 3DS
Post by: Greenalink on February 17, 2011, 05:10:57 PM
http://www.officialnintendomagazine.co.uk/23848/news/nintendo-3ds-tour-new-dates-added-update/

No Ocarina of Time 3DS for these UK tours

Quote
Nintendo has also revealed that you'll be able to play Super Street Fighter IV 3D Edition, Pilotwings Resort, Nintendogs + Cats and Pro Evolution Soccer 2011 3D at these events.


Even worse for both me and GlitchesAndStuff

Quote
Those going to Southampton between 31st of March and 3rd April will only be able to play Nintendogs

Kinda of a shame because it makes it hard for people to try out the other games and see whether or not they buy it somewhen in the future.


Title: Re: OoT remake for 3DS
Post by: GlitchesAndStuff on February 17, 2011, 07:01:58 PM
If I decide to pre-order it then I'll be one of the first to get it anyway and can test then, no need for southampton


Title: Re: OoT remake for 3DS
Post by: aleckermit on February 17, 2011, 07:14:17 PM
High priority stuff to test:

-Power Crouch Stabbing (mostly likely won't work since they consciously fixed in in Majora's Mask North American version)
-ISG
-Pokey Escape
-Dot Skip

All but the DoT Skip should be very easy to test during the timer limit you might have.


Title: Re: OoT remake for 3DS
Post by: ZFG on February 17, 2011, 09:51:33 PM
http://www.officialnintendomagazine.co.uk/23848/news/nintendo-3ds-tour-new-dates-added-update/

No Ocarina of Time 3DS for these UK tours
Why did I ever think anyone in the UK could be useful for anything >_>

jk


Title: Re: OoT remake for 3DS
Post by: Masterluigisw on February 23, 2011, 04:33:55 AM
A short vid of Hyrule field : http://www.youtube.com/watch?v=QHpM9VGoHwo&feature=player_embedded



Title: Re: OoT remake for 3DS
Post by: Mitjitsu on February 25, 2011, 04:00:12 PM
I played OoT 3DS Today :-)

I can confirm that ISG glitch is still there but vine clipping is not. I didn't test PCS, but its a near certainty its been removed. The skulltullas are bigger which makes getting past them on the narrower side harder. The hit boxes for them also seem to be a bit different. If you get as close to them as possible while they are sideways then there head will hit you as they rotate, also that weird texture glitch with the first switch in the basement is still there. Roll manipulation glitches also still works. I couldn't get the pokey escape to work, but I imagine Deku Scrub method will still work. I'll try testing more stuff Tommorow. If there is anything you specifcally want me to test please tell, but remember I'm limited to Kokori and Deku Tree.


Title: Re: OoT remake for 3DS
Post by: thundrio on February 25, 2011, 06:36:34 PM
where did you play it? there are no demos that i am aware of going on (except southampton and oot is not being shown there). also why cant you leave kokori forest with nut escape?


Title: Re: OoT remake for 3DS
Post by: Mitjitsu on February 25, 2011, 07:27:44 PM
Why cant you leave kokori forest with nut escape?

Because thats too hard to do, espeacially with an alien control scheme.


Title: Re: OoT remake for 3DS
Post by: darkeye14 on February 25, 2011, 07:49:40 PM
ISG + no Power Crouch Stab + no Vine Clip makes it sound like the game's running on the US MM's engine, which would mean that Ground Jump and Superslide should still work. If you can, you should see if Ground Jump still works; if it does, then Nintendo probably didn't go as far to fix glitches as we might have assumed.


Title: Re: OoT remake for 3DS
Post by: thundrio on February 25, 2011, 08:07:16 PM
considering we have a while to release nintendo may not have fixed everything they are planning on yet. and is there anything in deku tree that can be used to trigger a ground jump? also i want to ask [mijitsu] again, where are you playing this (as far as i know its not being shown anywhere and im curious), and is there any way for you to shoot some video?

one more thing is why didnt pokey escape work?  could you describe what happened when you tried it? also i was wrong earlier, WWT escape wont work because you load really fast out of a tunnel now. finally, could you try getting isg and then hovering off the skullata in deku tree old school style? please be a little more specific with would you did and how everything went.


Title: Re: OoT remake for 3DS
Post by: Slowking on February 25, 2011, 08:22:01 PM
ISG + no Power Crouch Stab + no Vine Clip makes it sound like the game's running on the US MM's engine, which would mean that Ground Jump and Superslide should still work. If you can, you should see if Ground Jump still works; if it does, then Nintendo probably didn't go as far to fix glitches as we might have assumed.
Well if you are right that would be fun. That would mean HISS and usefull gainer
So AKA should test SS, hovering, gainer, HISS, ISS and power crouch stab.

considering we have a while to release nintendo may not have fixed everything they are planning on yet.
Well I'm pretty sure this is still the E3 demo, so they had one year to fix glitches since then...

Quote
one more thing is why didnt pokey escape work?  could you describe what happened when you tried it? also i was wrong earlier, WWT escape wont work because you load really fast out of a tunnel now. finally, could you try getting isg and then hovering off the skullata in deku tree old school style? please be a little more specific with would you did and how everything went.
He said in the IRC that he screwed pokey escape up and will try again tomorrow.


Title: Re: OoT remake for 3DS
Post by: thundrio on February 25, 2011, 09:59:39 PM
Quote
Well I'm pretty sure this is still the E3 demo, so they had one year to fix glitches since then...

2 things about this, 1 is nitpicky since they did not have a playable demo of the game until january, so its really only been a month, plus if it is still the same demo, it is probably the same build.


Title: Re: OoT remake for 3DS
Post by: ZFG on February 25, 2011, 10:23:50 PM
Great news that ISG still works.  I don't see why crouch stab escape wouldn't work though.  Maybe you had the wrong angle or something.  If you're going to try again, practice it on N64 before so you know you're doing it right. 

Other things to try -
confirmation on sidehopping and backwalking speeds.
Ground Jump (use a baba and plant in the basement, and you can probably try superslide there too)
Megaflip (use the baba normally used for the megasidehop basement skip for 2 birds with 1 stone)
Hovering
ESS position


Title: Re: OoT remake for 3DS
Post by: Masterluigisw on February 25, 2011, 10:40:39 PM
Great news for ISG. Pokey escape should definetly work but I wonder if that demo has the rest of the game in memory, let's hope so.


Title: Re: OoT remake for 3DS
Post by: thundrio on February 25, 2011, 10:42:35 PM
also test power crouch stab.


Title: Re: OoT remake for 3DS
Post by: Cosmo on February 26, 2011, 01:25:27 AM
when you jumpslash at a wall, does link still go almost entirely through it for 1 frame? check this out too because it may mean fixing of acute angle clipping.


Title: Re: OoT remake for 3DS
Post by: Tali on February 26, 2011, 08:39:32 AM
http://gonintendo.com/viewstory.php?id=150232

Any brits here able to go to one of these?

We are heading to the edinburgh one today. Hopefully they've changed their mind about not showing OoT there. Worth a try anyways...


Title: Re: OoT remake for 3DS
Post by: Mitjitsu on February 26, 2011, 12:59:56 PM
Some more testing. Amazingly PCS still work, however ground jumps no longer work which means super sliding doesn't work. This is because when you do the shield roll Link goes into his grabbing animation and not his locking stance animation. I still could not get pokey escape to work after watching videos more closely on YouTube. Superflips still work. When Link jumps off a platform and jump slashes close up at a wall. He no longer as glitches as far in meaning actute angle glitch may no longer work. I didn't test WESS, because it was too hard to do.

Here's some crude footage of me playing. They were stopping me from filming and taking pictures on a number of occasions, but was able to sneak in this footage later on.

http://www.youtube.com/watch?v=7H91FyE1w78

Edit: Forgot to mention flame storage still works.


Title: Re: OoT remake for 3DS
Post by: Cosmo on February 26, 2011, 01:22:31 PM
Some more testing. Amazingly PCS still work, however ground jumps no longer work which means super sliding doesn't work. This is because when you do the shield roll Link goes into his grabbing animation and not his locking stance animation. I still could not get pokey escape to work after watching videos more closely on YouTube. Superflips still work. When Link jumps off a platform and jump slashes close up at a wall. He no longer as glitches as far in meaning actute angle glitch may no longer work. I didn't test WESS, because it was too hard to do.

Here's some crude footage of me playing. They were stopping me from filming and taking pictures on a number of occasions, but was able to sneak in this footage later on.

http://www.youtube.com/watch?v=7H91FyE1w78

hell yeah dude! also if superflip works then im surprised ground jump doesnt. but HELL YEAH good shit man.
also no more clipping thru walls with JS sounds hot!!! no more lame ass water temple BK skip. omg im excited!!!!!!


Title: Re: OoT remake for 3DS
Post by: thundrio on February 26, 2011, 03:54:09 PM


i hope that you can still hover, which means skullata hover is the only way to skip basement1 in deku tree, that trick is really cool but there is 0% chance of it ever being efficient in oot64


Title: Re: OoT remake for 3DS
Post by: Tali on February 26, 2011, 06:12:53 PM
We are just back from playing it in Edinburgh.
It was a very limited demo.. only in the forest ... goma battle and the very start of the deku tree ... (couldn't fall down the web in the middle of the first room). Also couldn't get into the lost woods.
Escaping the forest using crouch stab doesn't work anymore, as already discovered.. tried it for about 20 mins, and we can hit it first time on N64 consistently.
Backwards walking is still faster, no exact numbers of how much faster it is, but it is clear it is, rolling also looks a lot faster then it is atm ... although that could have just been the 3D messing with us.
In the Deku tree, jump slashing the wall to break the fall and break the web doesn't seem to work, when you hit the wall with the sword you don't go as far as you normally do, just land on the ledge below.
Crouch stabbing doesn't work by the looks of it.
ISG works as said before...
The game is awesome from what I saw, graphics are amazing, the 3D works really well... very good in all.
I checked something else but ive forgotten what it is ... I'm sure ill remember later.


Title: Re: OoT remake for 3DS
Post by: Slowking on February 26, 2011, 07:14:03 PM
So we have AKA saying power crouch stab does work and you saying it doesn't.
By any chance did you try it without doing anything else with the sword first? This would indeed confirm, that this game runs on a modified japanese MM engine. Power crouch stab (and ISG) does 0 damage in japanese MM by default, but can be powered up like in OoT.
Fixing crouch stab in MM plus a few other changes were probably not done in japan but by the localisation team, since japanese 1.1 still has the power crouch stab. I would guess they used the japanese source code for this...

Quote
Escaping the forest using crouch stab doesn't work anymore, as already discovered.. tried it for about 20 mins, and we can hit it first time on N64 consistently.
Could be another hint that the MM engine is used. In clock town the guards have an invisible wall around them that actually also extends very far up. So backflipping over the Kokori that blocks your way in the lost woods as an adault, probably won't be possible either...


Title: Re: OoT remake for 3DS
Post by: aleckermit on February 26, 2011, 07:36:41 PM
This is all very interesting.

One thing I'd like to point out is that the game is still in development, so DO NOT put glitch names in titles of 3DS youtube videos as they may be spotted and then fixed.

Also don't get disappointed if these glitches are not present in the retail game, they may be fixed. One person saying PCS stabbing works and another saying it doesn't makes me think they are doing final fixes to the games at the moment (glitch fixing, text, etc).


Title: Re: OoT remake for 3DS
Post by: ZFG on February 26, 2011, 08:07:47 PM
Great news about PCS and megaflip.  Too bad about ground jump and superslide though.  Did you try the Z + R + A simultaneously method for GJ too?  There's a change they only took out the roll method.


Title: Re: OoT remake for 3DS
Post by: Slowking on February 26, 2011, 08:26:35 PM
Great news about PCS and megaflip.  Too bad about ground jump and superslide though. 
Well if it's really the MM engine there is HISS and gainer...


Title: Re: OoT remake for 3DS
Post by: Masterluigisw on February 26, 2011, 08:45:33 PM

i hope that you can still hover, which means skullata hover is the only way to skip basement1 in deku tree, that trick is really cool but there is 0% chance of it ever being efficient in oot64

He said superflip still works, so doesn't that mean that we could still angle superflip (or megasidehop whatever), from the deku baba at the deku tree entrance to skip the basement ? But of course, this can't be tested before the game comes out since the basement isn't even in the demo. But I was just wondering.


Title: Re: OoT remake for 3DS
Post by: thundrio on February 26, 2011, 08:56:06 PM
i agree with alec, although i think he is being paranoid about putitng glitch names on youtube, especially since in another thread on here i have a public google docs with ~400 glitches and videos on most of them.

so really i dont think that matters, because if they have a mind to look online to see what glitches this game has, in 10 seconds theycould have 20+ sources for all the major glitches.


Title: Re: OoT remake for 3DS
Post by: Tali on February 26, 2011, 10:38:40 PM
So we have AKA saying power crouch stab does work and you saying it doesn't.

I would probs take AKAs word for it then, the one I tried defo didn't, storing deku stick slash. But maybe I was being stupid. I was being a tad slow with the X and Y buttons. 


Title: Re: OoT remake for 3DS
Post by: Greenalink on March 02, 2011, 06:46:18 PM
Contains 6 new screenshots!
http://www.officialnintendomagazine.co.uk/viewer.php?mode=article&id=35509

Ocarina of Time 3DS is coming in June.

After E3 (June 7-9th)
Possible Dates

Friday   10 (EU)
Monday 13 (US)
Friday   17 (EU)
Monday 20 (US)
Friday   24 (EU)
Monday 27 (US)


Title: Re: OoT remake for 3DS
Post by: Cosmo on March 02, 2011, 11:06:55 PM
I'm excited. Game is gonna look really good in motion.


Title: Re: OoT remake for 3DS
Post by: ZFG on March 05, 2011, 03:46:00 PM
http://www.youtube.com/watch?v=kjq2L9ebos0

According to talking guy, it comes with MQ too (0:50 in video) but the note at the beginning questions credibility.


Title: Re: OoT remake for 3DS
Post by: aleckermit on March 05, 2011, 08:44:43 PM
http://www.youtube.com/watch?v=kjq2L9ebos0

According to talking guy, it comes with MQ too (0:50 in video) but the note at the beginning questions credibility.

I kinda expected MQ to be included (probably as an unlock-able after beating the game). MQ is meh though so not that great of news.


Title: Re: OoT remake for 3DS
Post by: Masterluigisw on March 06, 2011, 05:33:57 AM
It's now confirmed to be release in june, no specific date though.


Title: Re: OoT remake for 3DS
Post by: aleckermit on March 10, 2011, 07:15:37 PM
3DS Unboxing:

http://www.youtube.com/watch?v=cJvU8Ri15qQ&feature=feedu


Title: Re: OoT remake for 3DS
Post by: Cosmo on March 12, 2011, 01:29:40 AM
"Well, I feel that I've started to understand, little by little, what makes Ocarina of Time special. Of course, the Nintendo 3DS version of Ocarina of Time is crammed with interesting things that weren't in the Nintendo 64 version, but we'll wait to talk about those the release."

http://iwataasks.nintendo.com/interviews/#/3ds/how-nintendo-3ds-made/4/9


Title: Re: OoT remake for 3DS
Post by: thundrio on March 12, 2011, 01:39:30 AM
"Well, I feel that I've started to understand, little by little, what makes Ocarina of Time special. Of course, the Nintendo 3DS version of Ocarina of Time is crammed with interesting things that weren't in the Nintendo 64 version, but we'll wait to talk about those the release."

http://iwataasks.nintendo.com/interviews/#/3ds/how-nintendo-3ds-made/4/9

to me that sounds like they will have a big section on it at or around e3 where they reveal stuff like light temple etc etc.


Title: Re: OoT remake for 3DS
Post by: Mitjitsu on March 12, 2011, 03:25:08 AM
I hope so because we haven't seen anything new in all the demo/screenshots we've seen so far.


Title: Re: OoT remake for 3DS
Post by: Majora MIM on March 12, 2011, 02:21:41 PM
Yeah! I want new oot stuff. To remember those feelings I had with oot in my childhood, and to have new stuff to break and run.

I think we'll have a lot of work with oot 3ds speedrun because it won't have all the original glitches, and maybe new ones.

I can't wait to have it!


Title: Re: OoT remake for 3DS
Post by: aleckermit on March 12, 2011, 06:32:37 PM
Cosmo there's a 3DS preview station set up in Chicago:

Citigroup Center 500 W. Madison
Chicago, IL 60661

Main Entrance Lobby
Mon - Fri: 8 am - 8 pm
Sat - Sun: 9 am - 8 pm


Title: Re: OoT remake for 3DS
Post by: Maxx on March 12, 2011, 10:35:00 PM
Cosmo there's a 3DS preview station set up in Chicago:

Citigroup Center 500 W. Madison
Chicago, IL 60661

Main Entrance Lobby
Mon - Fri: 8 am - 8 pm
Sat - Sun: 9 am - 8 pm

No Zelda though

(http://img857.imageshack.us/img857/6743/screenshot20110312at532.png)


Title: Re: OoT remake for 3DS
Post by: Tali on March 13, 2011, 01:09:00 AM
No Zelda though


They said that about the one I went to too, but I went anyway and turned out it was there to be played.

I'd risk it and go if i were you :)


Title: Re: OoT remake for 3DS
Post by: Cosmo on March 17, 2011, 08:26:45 AM
My roommate went. There's no OoT there. Might still go anyway


Title: Re: OoT remake for 3DS
Post by: SnowMan on March 24, 2011, 03:59:32 PM
"Well, I feel that I've started to understand, little by little, what makes Ocarina of Time special. Of course, the Nintendo 3DS version of Ocarina of Time is crammed with interesting things that weren't in the Nintendo 64 version, but we'll wait to talk about those the release."

http://iwataasks.nintendo.com/interviews/#/3ds/how-nintendo-3ds-made/4/9

I wish I didn't read this


Title: Re: OoT remake for 3DS
Post by: icebreaker007 on April 02, 2011, 10:41:04 AM
hey guys, i realize i've been gone forever and should stop by way more often (school eats up way too much time  :'( ) but i just wanted to shine some light on the oot remake. I did manage to play a demo at GDC 2011 which was a few weeks back and currently plan to buy the game when it comes out.

As far as the demo goes, it looked amazing with the 3d and the better graphics and being that it's oot, it's gonna be worth buying.
I wish I had more time to demo the game but I only got to mess around in the forest and the deku tree for a little bit (like 10 minutes).
but I can confirm that ISG does exist and possibly power crouch stab. I killed gohma in 3 or 4 hits with deku stick power, I forget how many hits it actually was.

Unfortunately, I couldnt get the pokey escape to work. It seems that they may have changed the way link's sword collides with walls and that the sword basically has to go
all way into the wall before it actually collides instead of near instant.

i probably shouldve tried the megasidehop in the deku tree but it didn't come to mind until later.

Basically to sum this all up, I suck and have way too much work, and the game looks like a direct port minus the collision and (amazing) visual changes


Title: Re: OoT remake for 3DS
Post by: thundrio on April 03, 2011, 02:13:25 AM
except its not...


Title: Re: OoT remake for 3DS
Post by: UchihaSasuke on April 12, 2011, 12:23:44 PM
so, a new tidbit about the game has emerged today:

According to the Australian rating boards, OoT 3D is developed by Grezzo Co. (Line Attack Heroes): http://www.classification.gov.au/www/cob/find.nsf/5b6ebdff7f5b9a24ca2575ca00062226/a13741957e396ac6ca25786f005d80a3?OpenDocument (http://www.classification.gov.au/www/cob/find.nsf/5b6ebdff7f5b9a24ca2575ca00062226/a13741957e396ac6ca25786f005d80a3?OpenDocument)
(http://i.imgur.com/e2wyw.png)

this can explain why ISG works because it means the original team is not directly involved and these guys won't have the same knowledge of the game's engine as the original devs. there's also a higher chance they don't know about glitches associated with the game.
this seems like good news for speedrunners looking forward to the 3DS version.

edit: a release date has been given for america

June 19th

Master Quest has been confirmed as part of the game also.

mark your calendars NAO.


Title: Re: OoT remake for 3DS
Post by: Greenalink on April 12, 2011, 02:04:44 PM
The European release date has been confirmed to be out on:
17th June 2011


Title: Re: OoT remake for 3DS
Post by: UchihaSasuke on April 12, 2011, 02:26:40 PM
wtf now europe gets everything before america.

i don't like this.


Title: Re: OoT remake for 3DS
Post by: Kazooie on April 12, 2011, 05:20:14 PM
HELL YEAH!!!! WE CAN GET OOT BEFORE YOU GUYS DO!!! I'M SO EXITED!!! :D


Title: Re: OoT remake for 3DS
Post by: Greenalink on April 13, 2011, 10:04:16 AM
The Japanese release of Ocarina of Time 3D is comming out on:

16th June

So there's really no need to import this (nor a Japanese 3DS).


Title: Re: OoT remake for 3DS
Post by: Cosmo on April 13, 2011, 08:13:08 PM
(http://i.imgur.com/CGEb6.jpg)

(http://i.imgur.com/DfmAn.jpg)

(http://i.imgur.com/TvQ8T.jpg)

(http://i.imgur.com/Y9Fi6.jpg)


Title: Re: OoT remake for 3DS
Post by: thundrio on April 13, 2011, 08:36:00 PM
nice scans cosmo. i assume not but is there a translation available? it looks like music wont be a weird gimmick (blowing into the mic) which is good, and they are changing the cameras point of view on some cutscenes at least which could be a little refreshing (if you look at the picture of navi talking to link on his bed its at a angle to the right of where it normally is.)

also, if this is famitsu like i assume it is, hopefully that means embargo is dropping, and new information will be cropping up fast (and at the most we have about 9 weeks to release).


According to the Australian rating boards, OoT 3D is developed by Grezzo Co. (Line Attack Heroes):
this can explain why ISG works because it means the original team is not directly involved and these guys won't have the same knowledge of the game's engine as the original devs. there's also a higher chance they don't know about glitches associated with the game.
this seems like good news for speedrunners looking forward to the 3DS version.

a few things, first even if nintendo was developing it the original developers would not all be on the team (its been 16 or so years) if any, although im sure people from nintendo at least are overlooking all progress. also i dont see how there is a higher chance they wouldnt know about glitches because if they wanted to find out about glitches all it would take is 1 google search to find them. the reason isg works is likely because either they dont care enough to f ix them (maybe they are being kind to us), or because the 6 MONTH OLD demo wasnt at the stage where they polish/iron out bugs.

also since it hasnt been posted, pretty boxart!
(http://gamingeverything.com/wp-content/uploads/2011/04/zelda_ocarina_of_time_3d_boxart-300x266.jpg)


Title: Re: OoT remake for 3DS
Post by: UchihaSasuke on April 13, 2011, 10:31:26 PM
even if it isn't the same people who made the original, if teh team was inside nintendo, there would be a higher chance of them having a more detailed document about the game's inner working.
it doesn't really matter because the glitches that will count are those in the final version.


Title: Re: OoT remake for 3DS
Post by: thundrio on April 14, 2011, 03:21:47 AM
some high res pics of the screenshots from the scans (only some of them, and some of these pics are not in the scans.
source:http://www.zelda.in/2011/04/new-ocarina-of-time-3d-screenshots-2/
(http://www.zeldadungeon.net/images/News/Folder/11-04-13/001.jpg)(http://www.zeldadungeon.net/images/News/Folder/11-04-13/002.jpg)
(http://www.zeldadungeon.net/images/News/Folder/11-04-13/003.jpg)(http://www.zeldadungeon.net/images/News/Folder/11-04-13/004.jpg)
(http://www.zeldadungeon.net/images/News/Folder/11-04-13/005.jpg)(http://www.zeldadungeon.net/images/News/Folder/11-04-13/006.jpg)
(http://www.zeldadungeon.net/images/News/Folder/11-04-13/007.jpg)(http://www.zeldadungeon.net/images/News/Folder/11-04-13/008.jpg)
(http://www.zeldadungeon.net/images/News/Folder/11-04-13/009.jpg)(http://www.zeldadungeon.net/images/News/Folder/11-04-13/010.jpg)
(http://www.zeldadungeon.net/images/News/Folder/11-04-13/011.jpg)(http://www.zeldadungeon.net/images/News/Folder/11-04-13/012.jpg)
(http://www.zeldadungeon.net/images/News/Folder/11-04-13/013.jpg)(http://www.zeldadungeon.net/images/News/Folder/11-04-13/014.jpg)
(http://www.zeldadungeon.net/images/News/Folder/11-04-13/015.jpg)(http://www.zeldadungeon.net/images/News/Folder/11-04-13/016.jpg)
(http://www.zeldadungeon.net/images/News/Folder/11-04-13/017.jpg)(http://www.zeldadungeon.net/images/News/Folder/11-04-13/018.jpg)
(http://www.zeldadungeon.net/images/News/Folder/11-04-13/019.jpg)


Title: Re: OoT remake for 3DS
Post by: UchihaSasuke on April 14, 2011, 04:33:35 AM
ganondorf's horse got a better upgrade than impa.


Title: Re: OoT remake for 3DS
Post by: mzxrules on April 14, 2011, 05:42:24 AM
(http://www.zeldadungeon.net/images/News/Folder/11-04-13/002.jpg)

What's up with that yellow glow on the left? I wonder...


Title: Re: OoT remake for 3DS
Post by: Greenalink on April 14, 2011, 12:50:33 PM
A charged up spin attack after getting a magic meter perhaps?


Title: Re: OoT remake for 3DS
Post by: thundrio on April 14, 2011, 07:25:37 PM
(http://www.zeldadungeon.net/images/News/Folder/11-04-13/005.jpg)

is it just me or does the fishing pond look bigger. in this link it says they added a waterfall to the back, but im not sure how far they redid the pond (could/does mean old rod steals dont work, especially if they redo fishing mechanics)
__________________________________________________________________________________________
"Less obvious, but much appreciated, is the drastically improved framerate which now runs at a buttery-smooth 30 fps--a noticeable bump from the 15-24fps of the original. Though it should be noted I did encounter one instance of some extensive slowdown lasting for around 20 seconds, there’s still time for this to be fixed before release."

im curious as to where the lag is, and how pronounced, but 30 fps sounds good to me.
______________________________________________________________________________________
" Not only does the Temple of Time look spectacular on the outside, but the interior has finally been furnished with an actual ceiling (instead of the black abyss of before)."

to me this sounds like they recreated the temple of time on some level, which means no dot skip =)
_______________________________________________________________________________________
"In an effort to further streamline the inventory, the Ocarina now resides in a permanent spot in the lower-left corner of the touchscreen, preventing it from using up one of your valuable inventory slots. Mercifully, the song list can also be displayed while playing the Ocarina, sparing you from having to memorize them or sifting through sub-screens to look them up."

this is nice, because it means song playing is the same as before, also i wonder if there would be any way for us to get other items on this ocarina only button, and what would happen if we did...(new rba?)
________________________________________________________________________________________
"Luckily, there is at least one minor addition we can talk about: Master Quest, a second quest which is unlocked after finishing the main game."

this sounds to me like they are going to do something like zelda1/sotn where inputting a certain filename activates masterquest, which i think is nice (not that its a big deal though)

http://www.gamexplain.com/article-402-1302739329-legend-of-zelda-ocarina-of-time-3d-hands-on.html
^^this is the best hands on ive read so far (besides mitjitsus =)) so defianately give it a read^^


Title: Re: OoT remake for 3DS
Post by: Jecko on April 15, 2011, 11:32:13 PM
(http://oi53.tinypic.com/o90j21.jpg)


Title: Re: OoT remake for 3DS
Post by: Anavrin on April 16, 2011, 03:47:13 AM
it doesn't really matter because the glitches that will count are those in the final version.
I wonder if they can be patched with a system update.


Title: Re: OoT remake for 3DS
Post by: aleckermit on April 16, 2011, 04:01:21 AM
"My grueling climb up Death Mountain was especially enhanced by this, placing an emphasis on the dusty trail that stretched between the canyon walls into the distance. After my perilous climb, I peered over the mountainside and laid eyes on a sleeping Kakariko Village far, far below."

Wow this guy is getting really poetic lol, and I don't think "perilous" and "grueling" match death mountain well.

The game is looking awesome.


Title: Re: OoT remake for 3DS
Post by: Greenalink on April 19, 2011, 01:49:55 PM
New mode has been revealed

Quote
Nintendo has offered further info on the Master Quest and Boss Challenge modes featured in the imminent 3DS remake of all-time classic adventure title, The Legend of Zelda: Ocarina of Time.

Master Quest mode re-jigs the game to make players rethink the way they go about solving puzzles. The land of Hyrule has also been reversed, so what would ordinarily have been on the right now appears on the left and vice versa.

Enemies will also prove more difficult to beat, promising to be challenge for even the most seasoned of Zelda fans.

The new Boss Challenge mode - unlocked when players reach a certain point within the game - will provide players with the opportunity to face any of the previous Bosses they have defeated once again. There is also the option to take on each boss in a continuous battle.

To ensure even complete newcomers to Zelda can enjoy OOT, the 3DS game will also feature bite-sized videos viewable in-game to help guide players through their adventure.

The Legend of Zelda: Ocarina of Time 3D launches across Europe on June 17.



Source:
http://www.videogamer.com/news/additional_zelda_oot_3d_challenges_detailed.html


Title: Re: OoT remake for 3DS
Post by: thundrio on April 19, 2011, 02:29:01 PM
wtf a boss rush mode. iv always wanted this lol (even tried to make a mod that did this lol). also master quest went TP on us. pretty cool overall.


Title: Re: OoT remake for 3DS
Post by: Majora MIM on April 19, 2011, 08:22:48 PM
(http://www.puissance-zelda.com/news/img/2011/04/oot3D-screensFR/14.jpg)


Holy shit! That's beautiful!


Title: Re: OoT remake for 3DS
Post by: Greenalink on April 25, 2011, 01:34:23 PM
http://www.youtube.com/watch?v=SA8vaAzlIBY&feature=player_embedded

Title screen 3DS version!!


Makes me want to produce the changes series I first did back in 2007 on ALttp.
Notable physic changes (like Crouch Stab recoil and Ground Jump setup), item usage changes, etc.


Title: Re: OoT remake for 3DS
Post by: aleckermit on April 25, 2011, 06:26:39 PM
http://www.gametrailers.com/video/japanese-motion-the-legend/713242

http://www.gametrailers.com/video/japanese-touch-the-legend/713243

PS: Mirror-mode MQ and Boss Mode eh? That's pretty cool.


Title: Re: OoT remake for 3DS
Post by: thundrio on April 25, 2011, 07:03:51 PM
mirror mode is gonna f*** people up so much in races (especially those in the top 10.)


Title: Re: OoT remake for 3DS
Post by: ChocolateLink on May 03, 2011, 02:44:20 PM
Here's a trailer: http://www.youtube.com/watch?v=doy8OBs2HIM (http://www.youtube.com/watch?v=doy8OBs2HIM)


Title: Re: OoT remake for 3DS
Post by: Greenalink on May 04, 2011, 02:34:48 PM
New info:

----
You can play the Ocarina in The Legend Of Zelda: Ocarina Of Time 3D using the touchscreen. That's the word from US magazine Nintendo Power which features the Zelda 3DS remake in its latest issue.

The Ocarina will have its own button on the touchscreen and you won't need to equip it to use it. You can also call up the song list from the Ocarina screen.


Talking of calling up items, you can now equip four items - one on the X button, one on the Y button and two on the touchscreen. We're told that you can also activate the items you've assigned to the X and Y buttons by touching their icons on the touchscreen. You can also bring up the first-person view using the touchscreen.

As for the main controls, you'll move using the circle pad, swing the sword with B, perform actions with A, lock onto enemies with L and raise your shield with R.

So what else is new? Well there are a few details that fans of the original will spot. Apparently the Kokiri Forest shop now features a sign made from a giant leaf. There are bags of goods in the background, detailed posters on the far wall and a patterned rug and pots in the foreground.

Judging by the latest Legend Of Zelda: Ocarina Of Time 3D screenshots, Kokiri Forest shop isn't the only location which will be more detailed. Have you seen the new Hyrule Market?

Then there's Malon's room which now features crayon drawings hanging from the wall, stuffed toys near her bed, flowers on her nightstand and a sketch of Malon and her Dad on the wall behind some crates.
----

Source: http://www.officialnintendomagazine.co.uk/25911/news/new-zelda-ocarina-of-time-3d-details/

*Must .... make comparison videos....*


Title: Re: OoT remake for 3DS
Post by: LTTP on May 07, 2011, 03:20:24 AM
graphics look... mha..

BUT its OOT!
How bad can it be?


Title: Re: OoT remake for 3DS
Post by: Greenalink on May 10, 2011, 11:48:42 AM
http://www.officialnintendomagazine.co.uk/26064/new-zelda-ocarina-of-time-gameplay-video/

New footage, showing Inside the Deku Tree


Title: Re: OoT remake for 3DS
Post by: mzxrules on May 10, 2011, 05:21:18 PM
i wonder if they have changed any of the audio at all, because it sounds almost exactly like OoT 64


Title: Re: OoT remake for 3DS
Post by: thundrio on May 10, 2011, 07:04:45 PM
i dont have a source for this, but im pretty sure i heard somewhere (ign i think) that they were not changing music at all, so same exact midi files (maybe touched up a little).


Title: Re: OoT remake for 3DS
Post by: Enterim on May 10, 2011, 08:59:45 PM
Dat text! So fast.


Title: Re: OoT remake for 3DS
Post by: thundrio on May 10, 2011, 11:13:29 PM
^^^i know, its, amazing!


Title: Re: OoT remake for 3DS
Post by: Greenalink on May 12, 2011, 12:49:51 PM
Nintendo has also shared details of the helpful videos that appear throughout the regular adventure, which are accessed through Shiekah Stones. Rather than showing you outright how to conquer your next obstacle, the videos are fleeting 'visions' of what to do instead of Super Guide-like instructions

Plus the image below is 100% confirmation that Master Quest will have its map design mirrored just like Twilight Princess on Wii.





Edit set 2:

http://www.youtube.com/watch?v=Pd-IU6CKYD4
A mini japanese video explaining the origins of Master Quest and showing some samples of the changes (more enemies, mirrored design)

http://www.youtube.com/watch?v=SUd8D0SkmTk
Some new screen shots including vision lists (hint system) gained from Shiekah Stones and boss rush menu... the best bit is for that mode, it has an in-game timer with milliseconds= speed running friendly!!!


Title: Re: OoT remake for 3DS
Post by: Majora MIM on May 12, 2011, 02:07:48 PM
Woah! Master Quest looks more like oot redux!


Title: Re: OoT remake for 3DS
Post by: thundrio on May 12, 2011, 02:15:02 PM
the ability to replay bosses is really cool (especially having them timed). i wonder what the timing will be like (will the start point be upon entering the room, or will it start after the bosses entry cutscene, and will it end on the final hit or upon entering the blue warp).


Title: Re: OoT remake for 3DS
Post by: Mitjitsu on May 12, 2011, 10:07:46 PM
I don't remember MQ dungeons having the setup they did in the GC version.


Title: Re: OoT remake for 3DS
Post by: Cosmo on May 13, 2011, 02:52:07 AM
Whats with child link in the forest temple? Lol

game looks so smooth in motion, can't wait to play it.


Title: Re: OoT remake for 3DS
Post by: Greenalink on May 13, 2011, 11:37:27 AM

http://www.andriasang.com/e/galleries/2011/05/13/zelda_screens/

More screenshots including playing the Ocarina. The button layout for the Ocarina segments seems to be worse than the N64 and even GC.


Title: Re: OoT remake for 3DS
Post by: aleckermit on May 13, 2011, 04:45:20 PM
http://www.andriasang.com/e/galleries/2011/05/13/zelda_screens/

More screenshots including playing the Ocarina. The button layout for the Ocarina segments seems to be worse than the N64 and even GC.

The Gossip Stones must have something to do with the "visions" I guess. That pic pretty much confirms they do something special.


Title: Re: OoT remake for 3DS
Post by: Greenalink on May 13, 2011, 07:24:13 PM
Zelda: Ocarina of Time 3D - GamePro Review/Test (German)

http://www.youtube.com/watch?v=Ix0iRfvYCcM

You get to see how the equipment screen works this time around (It's way, way faster than the N64) and a minor HUD layout change when Adult Link rides on Epona.

Edit:

The Legend of Zelda: Ocarina of Time 3D Hands On

http://www.youtube.com/watch?v=xXbDS1WIqik

You get to see what the start menu is like after unlocking Master Quest and the iron boots activation works similar to Wind Waker/Twilight Princess, this also means that any Hoverslide related tricks on the N64 will not be doable IF the Hover boots activation is also tweaked. You'll also recieve twice the amount of damage than normal, so against a Iron Knuckle / Ganon's sword slash, you'll lose 8 hearts (without the resistance powerup from the Great Fairy).


Title: Re: OoT remake for 3DS
Post by: aleckermit on May 13, 2011, 10:09:37 PM
Any one able to make out that mirror shield design lol?


Title: Re: OoT remake for 3DS
Post by: Greenalink on May 15, 2011, 11:26:32 AM
http://www.youtube.com/watch?v=XuCXrryVJZ8

Notable changes:

Both the Iron boots and Hover boots are from the item select screen.
Both the Quest and Equipment screens are now combined into 1 screen (left half being Quest and right half being Equipment)

Hover boots has the same tweaks as the Iron boots so any kind of superslide/damage boost jump that involves changing boots partway through will not work. This also probably means that the recent DoT skip (and the crouch stab method inside a wall in the Master Sword Room too for Single Segment, not RTA) as Adult will not be doable.

 So it means that the old fashion Naryu's Love + Bomb slide is the only good distance related trick that uses hover boots.... if it works. You can 'activate' these boots in areas where you can't normally use C-button items like trying to use Bombs in the Temple of Time.

The new item layout looks a bit of a mess to be honest. Take note on the 4 bottle slots, and the Great Fairy Magic slots.: Ok they have the item swapping layout mechanic similar to the GB Zelda games.

Boss rush is accessed by going to Link's house. From the looks of it, you'll have fixed item loadouts too. So it's not possible in boss rush mode to have Adult Link to do a IL run on a Child Dungeon boss (Biggoron Sword against Gohma for instance). Timer starts when you gain control of Link right after seeing the boss's introduction & name text.

There is a notable blue flash when you chuck bombs in King Dodongo's mouth. When you see the Normal and Master quest comparision on boss rush, the normal quest has more hearts and has a bottle while the Master Quest one only has 3 hearts and no bottle.

First person arrow aiming on Master Quest looks so weird even with a simple mirrored effect, it looks so odd.


Title: Re: OoT remake for 3DS
Post by: thundrio on May 15, 2011, 05:44:46 PM
in regards to the video greenalink posted:

1)after a minute of watching mirrored mode i gave up on figuring out where i was, it was quite disorienting.

2)also i can pretty much say that DoT skip is defianately out, and it was almost defianately on purpose. if you look as link is crossing the boundry, there is an indent on the edges of the walls, so the wall will fit inside when its there, eliminating the gap that allows dot skip.

3)if you look at the boss rush menu, there is room for 9 bosses, but oot only has 8. it looks to me either that spot is ganondorf (Seems odd because theres no canonical way of saving after gdorf fight), or they are adding a bonus dungeon with a bonus boss.
im hoping for the latter


Title: Re: OoT remake for 3DS
Post by: aleckermit on May 15, 2011, 05:47:44 PM
Uhhh.... you guys notice that when the guy at the beginning started up the file he was at the entrance to Kakariko? Either this is a demo-style edit in the game or we'll be able to start saves from more locations.

Small change I noticed: They removed the image at the load zone of the Fire Temple that shows the first room in the distance. I liked that in the original :/


Title: Re: OoT remake for 3DS
Post by: Majora MIM on May 15, 2011, 06:03:50 PM
New bean sound?


Title: Re: OoT remake for 3DS
Post by: aleckermit on May 15, 2011, 06:04:20 PM
New bean sound?

Ya for sure.


Title: Re: OoT remake for 3DS
Post by: ZFG on May 15, 2011, 06:10:04 PM
2)also i can pretty much say that DoT skip is defianately out, and it was almost defianately on purpose. if you look as link is crossing the boundry, there is an indent on the edges of the walls, so the wall will fit inside when its there, eliminating the gap that allows dot skip.

That indent is the door of time.  If you remember way back when we still opened dot, part of the door still stuck out.  However one side stuck out more than the other because of the misplacement (which is what allowed dot skip) but they seem to be at equal distance now, so I'm not really sure right now.  We probably wont be able to say for sure until we actually play it.


Title: Re: OoT remake for 3DS
Post by: thundrio on May 16, 2011, 09:40:54 PM
lots of new information seems to keep leaking out every day (anybody who wishes to stay current should frequent zelda.in as they seem to be good about getting everything out there ASAP. i visit it 5+ times a day easily)

first if you look at this picture of gerudo valley you can see the posts are slanted downwards, i cant really remember if they are slanted downwards in the original (or if its different as adult), but it seems to be different to me, so that could mess with cucco jump.
(http://www.zeldauniverse.net/wp-content/uploads/2011/05/NIXL_ZeldaOcarinaOfTime3D_Valley1.png)

http://www.youtube.com/watch?v=AhV2yQa304Q

also this video has 9 minutes of footage and is quite informative.
1)it looks like throwing the bomb in to KD's mouth is tougher because a throw that should have gone in his mouth just fell through (the times at 4:25ish). either the hit detection glitched, or its not as precise, or most likely he just waited too long to throw it into his mouth (i will have to test that later, but it didnt seem like he waited that long).


Title: Re: OoT remake for 3DS
Post by: aleckermit on May 16, 2011, 10:17:18 PM
OMG ROLLING CONFIRMED! (that video link thundrio just posted is seriously the first time I've seen someone roll in OoT 3DS).


Title: Re: OoT remake for 3DS
Post by: ZFG on May 16, 2011, 11:13:08 PM
http://www.youtube.com/watch?v=AhV2yQa304Q
WHAT THE FUCK IS THAT AT 2:00?!?!?  Can anyone translate what it says?  Edit: Google translate ftw:  "This is a Shiekah-stone, the Deku tree mentioned, Hold Hope.  If you ever not know where to go, then you should look at him for advice."  Well that was disappointing.

Thundrio, I'm pretty sure that KD is the same and that the guy was just an awful player (these videos are honestly hard to watch at sometimes >_>).  Also, does the ganondorf battle room seem significantly smaller to anyone else?

Last thing, gerudo bridge looks exactly the same as in regular OoT so I'm pretty sure we'll still be able to hookshot across.  The bridge posts are positioned different as adult and child so its hard to tell about cucco jump atm, but I'm pretty sure it'll stay the same as well.


Title: Re: OoT remake for 3DS
Post by: thundrio on May 18, 2011, 09:26:04 PM
new trailer from italy doesnt show much, but we do get to see the door of time for a second o: feel free for anyone to dispute me at this, but if you watch the door of time (at 14 seconds, and before the part where it shows the door opening), but it looks like there is still a sliver of an opening where we dot skip. it could be artifacts from the video quality, but I think DoT could be in (keep rewatching that video instead of analyzing it from a paused state to see the gap better). it seems to me like the gap is still there mainly because the "artifacts" can not be seen on the right side of the door of time, and the artifacts are gone in the next part when seeing the door open. thoughts?

http://www.youtube.com/watch?v=_ALM8AvVRgI&feature=player_embedded


Title: Re: OoT remake for 3DS
Post by: aleckermit on May 19, 2011, 01:44:07 AM
Nice eye Thundrio. Very interesting.


Title: Re: OoT remake for 3DS
Post by: Mitjitsu on May 19, 2011, 04:46:09 PM
We're not going to know if ToT skip is possible until we actually get a hold of the game. The posts in GV look the same as they've always done so hookshot skip will be possible. RBA is what I'm most curious about finding out.


Title: Re: OoT remake for 3DS
Post by: aleckermit on May 19, 2011, 07:55:43 PM
What is this item? Must be the Stone of Agony's replacement. The 3DS doesn't have rumble after all. Looks like a torch or a tuning fork to me.

(http://imageshack.us/m/813/4670/ooemwierd.jpg)


Title: Re: OoT remake for 3DS
Post by: thundrio on May 19, 2011, 11:06:22 PM
its called the shard of agony, i cant be bothered to link information on it, its just the replacement for the stone and shakes the screen i think.


Title: Re: OoT remake for 3DS
Post by: Greenalink on May 19, 2011, 11:25:33 PM
Quote
its called the shard of agony, i cant be bothered to link information on it, its just the replacement for the stone and shakes the screen i think

Done it for you ;)

http://www.zelda.in/2011/05/ocarina-of-time-3d-introduces-the-shard-of-agony/

It's weird that it was originally a stone but now it's a (crystal) shard.



Title: Re: OoT remake for 3DS
Post by: thundrio on May 21, 2011, 12:35:09 AM
igns got some new videos, not much, but the light bridge looks really sweet. barinade probably looks the coolest in terms of graphical upgrades (to me at least)

http://www.ign.com/videos/2011/05/20/the-legend-of-zelda-ocarina-of-time-3d-the-fall-of-hyrule
http://www.ign.com/videos/2011/05/20/the-legend-of-zelda-ocarina-of-time-3d-bosses-gallery-one
http://www.ign.com/videos/2011/05/20/the-legend-of-zelda-ocarina-of-time-3d-bosses-gallery-two


Title: Re: OoT remake for 3DS
Post by: willtendo64 on May 27, 2011, 10:41:39 AM
yo guys so the new trailer came out i think today or yesterday... whatever, its lookin sexy as always BUT!!!!!!!
BUT!!!
WHAT THE FUCK IS THIS SCENE? HONESTLY WHAT THE FUCK?
go to 1:30 of
http://www.youtube.com/watch?v=l0CZDt8-LXg&feature=player_embedded#at=85
...

from what i can see and hear its some dark thing flying at link and sheik (who is dead/unconcious/drugged on roofies/ something else/ behind Link... the weirdest thing is tho, its in Kakriko Village... WHAT? THE? FUCK?
(horrible quality image provided for your entertainment :D
GO-GO-GO find out wtf this is NOW!


Title: Re: OoT remake for 3DS
Post by: Runnerguy2489 on May 27, 2011, 12:27:21 PM
I'm not sure if you are serious but in case you are: http://www.youtube.com/watch?v=KE7LS4lfrDY


Title: Re: OoT remake for 3DS
Post by: Slowking on May 27, 2011, 03:46:24 PM
Well I guess nobody has gotten the noctrune in like forever. So it's reasonable not to remember this scene.
I remembered it, but I played OoT a lot as a kid...


Title: Re: OoT remake for 3DS
Post by: ZFG on May 27, 2011, 05:34:19 PM
http://www.gametrailers.com/users/MikeGT/gamepad/

Written by TSA.  From the last paragraph:  "There's one last thing I want to touch on before wrapping this up. For you speedrunners out there, I have some bad news. I'e been going down the list of all the major tricks, glitches, and sequence breaks from the N64 version, and the results aren't good. The Door of Time skip, Infinite Sword Glitch, Bottle Adventure, Steal the Rod, and many others popular tricks have all been patched up. Nintendo even went so far as to nerf some of the very basics--the power crouch stab no longer works, and Deku Sticks deal less damage than your sword attacks. At least running backwards and the megaflip still work (for now), but it's honestly back to the drawing board for the speedrunning community."

I'm not really sure if I should believe this or not.  I'm not sure if TSA has actually tried a lot of the glitches on N64 so he might just be doing it wrong.  Maybe we can get him to come here and give us some more details.


Title: Re: OoT remake for 3DS
Post by: Greenalink on May 27, 2011, 07:50:23 PM
He is also like one of the few people with early hands on that actually knows the speed tricks. So it's basically one guy trying it out as opposed to 15+ on here. Gauntlet Boss rush mode sounds interesting and probably has too many troll factors to get a perfect run on that mode, that new mode is a worthy addition to the site.


Title: Re: OoT remake for 3DS
Post by: Mitjitsu on May 27, 2011, 08:34:36 PM
http://www.gametrailers.com/users/MikeGT/gamepad/

I'm not sure if TSA has actually tried a lot of the glitches on N64 so he might just be doing it wrong.

I doubt it, most of the glitches are very easy to test. After all he verified that superflip was stlll there. Aside, it wouldn't shock me at all if the developers have been browsing ZSR over the last 4-5 months to try and erradicate a lot of the semi-useful tricks/glitches.  




Title: Re: OoT remake for 3DS
Post by: thundrio on May 27, 2011, 08:55:35 PM
its perfectly possible, as i have been saying for months, if the developers had the intent to fix glitches, they easily can. plus, being the internet pessimist i am (and knowing that tsa was recently "burned" and "thrown out" by the speedrunning community), i am inclined to not believe this until i have the game in my hands (which is in 3ish weeks!!).

and some tricks, such as dot skip are very difficult to pull off for the first time, and if you dont do it often, can still be hard. even if he did try it (and i swear i still saw a small gap on the skip side of DoT), because the hud is different, the reference point would have changed (and there might not even be a good one), so he could have been doing it wrong.

and on the topic of deku sticks, it seems strange to me that they were intended to do less damage than the kokiri sword. to me, it has always appeared that they were supposed to do more damage since they were limited and took up a c item spot (thoughts?)

on the bright side, even if tricks fail, we still have fast text for everything (i think), which will make it more enjoyable.


Title: Re: OoT remake for 3DS
Post by: Slowking on May 27, 2011, 09:15:14 PM
and on the topic of deku sticks, it seems strange to me that they were intended to do less damage than the kokiri sword. to me, it has always appeared that they were supposed to do more damage since they were limited and took up a c item spot (thoughts?)
Yeah they were. To me it always compared the following: hitting somebody over the head with a heavy baseball bat, with all your might vs. trying to stick you with a little dagger.
Both pretty painfull, but it stand to reason the bat would do more damage. I really don't think they changed it. Which leads me to believe that TSA is full of crap...


Title: Re: OoT remake for 3DS
Post by: UchihaSasuke on May 27, 2011, 09:36:55 PM
well, at least most of us will try the natural route after so many years before trying tricks :P


Title: Re: OoT remake for 3DS
Post by: Mike on May 28, 2011, 08:17:00 PM
I'm not really sure if I should believe this or not.  I'm not sure if TSA has actually tried a lot of the glitches on N64 so he might just be doing it wrong.  Maybe we can get him to come here and give us some more details.

The only big glitch I concede I have not had much experience with using often is Superslide off a bomb/enemy without Nayru's Love. When I tested it in OoT 3D, Link would basically react like he got hit by 2 blasts; knocked back by the initial blast, and then knocked back the same distance once again. However, here's the problem: When the GRAB icon appears now, no matter what state you are in (Z target + Shield with sword drawn, especially), Link will pick up the item and not get stuck. If he can't pick it up, he does the struggling animation, and then returns to the default animation. That's why many of the tricks using that are now nerfed.

Door of Time - I know you said you saw a GAP, but I clipped the camera through the wall to the left of the DoT with a good angle, and the physical door extends BEYOND the "gap" you say you see. The purposely extended the door into the Out of Bounds zone to cover the gap everyone was clipping through.  Plus, many of the walls that you could get through via acute angles are fixed up now, like one of the old ways to skip Boss Key in Forest Temple (via that jump slash in the corner).

Early Shadow - Though the game still loads stuff so theoretically its possible to access areas where something isn't quite loaded yet, in this case, the ENTRANCE to the temple is completely gone in the non-loaded state. I had the camera clip the wall along the stairs down to the entrance area, and when that area isn't full loaded, it's just a void now, no missing door and entrance at all. 

ISG - I spent an hour trying this on different things. Seriously, I can pull this off 99/100 times on N64 and it's one of the easiest glitches that anyone can do. Unless there's a new method to activating it, the old way is nerfed.

Megaflip - Tried it outside of Link's house. He cleared the gap and landed behind Saria's house, just like in the video you guys had on the tricks page. Standard backflip fell down into the area where Saria says hello to you.

Cucco Jump - Could still work, I concede I didn't give it much attention because...

Early Desert - Nerfed.  They put up a high wall around the top of the platform at the gate. You can't clip through it nor side hop/backflip over it.

Deku Sticks - Seriously, I know how they work. Gohma - Three jump attacks with Deku Sticks should = death. Nope. It's 6 Jump Attacks with Sword, 12 Jump Attacks with Deku Sticks to slay Gohma now.

This is all off a review build. Final retail should be in this coming week, so I'll re-verify everything again (who knows, they might have nerfed what little still worked). We got our capture device, so I will try to get a video up showing some of the proof. However, I know you guys will want to try it out for yourselves before buying all of this, but I still wanted to share this stuff, especially after seeing that one vid that apparently had ISG activated.


Title: Re: OoT remake for 3DS
Post by: Runnerguy2489 on May 28, 2011, 08:38:40 PM
Early Shadow - Though the game still loads stuff so theoretically its possible to access areas where something isn't quite loaded yet, in this case, the ENTRANCE to the temple is completely gone in the non-loaded state. I had the camera clip the wall along the stairs down to the entrance area, and when that area isn't full loaded, it's just a void now, no missing door and entrance at all. 
How did you get here? The chu boost? If so, this would still work all you'd need is Din's Fire to actually load that lower part.


Title: Re: OoT remake for 3DS
Post by: thundrio on May 28, 2011, 08:47:03 PM
How did you get here? The chu boost? If so, this would still work all you'd need is Din's Fire to actually load that lower part.

i think what he means is that he went to the edge of the wall and had the camera clip OoB which happens often in just normal play. but even if you cant physically see anything, the loading zone could theoretically still be there (like when you clip Botw), even if it has no textures associated with it. (if the floor geometry is gone, maybe you could get as high/close as you could on top of the map/wall and do a megaflip into the loading zone).

also have you tried BoTW early? an easy way to do it without isg is hit the cucco 3 times. pick it up and align yourself so a backflip will put you in the well, then shield drop, slash the cucco, and backflip in quick succession. better yet, when you are young link and the cutscene for cucco's start attacking, is link floating like in normal game?


Title: Re: OoT remake for 3DS
Post by: ZFG on May 29, 2011, 02:12:32 AM
Thanks for the clarification TSA.

Cucco Jump - Could still work, I concede I didn't give it much attention because...

Early Desert - Nerfed.  They put up a high wall around the top of the platform at the gate. You can't clip through it nor side hop/backflip over it.
I think there's still some hope for this.  Another way to get past the gate in fortress is to do the 0 gravity glitch at the top like with ice arrows as child, which unloads the gate so you can walk through.  Though if what TSA said about shadow applies to all 2 load areas and the ground is completely gone, not just textures, then this wont work either.


Title: Re: OoT remake for 3DS
Post by: thundrio on May 29, 2011, 02:19:27 AM
from what his description of shadow sounds like to me is, he didn't actually test the ground, he just saw there was no ground visible and so assumed it wasnt there. so if this is true there is hope for loading tricks to still work. also any word on trials skips tsa? either armos method or freezos method)


Title: Re: OoT remake for 3DS
Post by: Mike on May 29, 2011, 04:01:00 AM
from what his description of shadow sounds like to me is, he didn't actually test the ground, he just saw there was no ground visible and so assumed it wasnt there. so if this is true there is hope for loading tricks to still work. also any word on trials skips tsa? either armos method or freezos method)

You can't get up to the ledge area to seam walk to the Shadow Temple anymore anyway. They raised the "wall" you blasted up to and removed the incline (it's a flat surface now). The other thing I haven't made clear is the excessive use of invisible walls now. Jabu Jabu - the two fences next to him have invisible walls that extend beyond the physical railing. Trying to jump slash/bomb blast during a jump from the other nearby fence doesn't work because of how far the invisible wall extends.

I haven't tried using Zero Gravity yet, though - I said I started to go down the list of stuff, I hadn't gotten to it all. Trials Skip was another one I hadn't tried yet, but it won't be that difficult to try out when I get back to work next week. I also haven't tried the early well with Cucco yet. BTW, it might just be me, but the analog pad makes it much harder to move with precision (maybe just a thing I have to get used to like I pointed out). I miss the N64 and even the GCN stick.

If you guys have anything you want me to try, I'll do my best. And again, I stopped playing OoT seriously over 5 years ago, and only started messing around with a lot of the tricks discovered after my time earlier this year for other projects. I am making sure, though, that I can execute any of the tricks on N64 first so I know how they look/feel, and then moving over to the 3DS version.


Title: Re: OoT remake for 3DS
Post by: Mitjitsu on May 30, 2011, 06:05:33 PM
You need to test flame storage; water extended superslide; cucco jump; seam walking; 0 gravity trick in Gerudo Fortress; backwalk across quicksand; hoverboosting and megajumping (this will be hard); invunerabilty trick with pink fairy to get past tentacles in Jabu; bottle switch trick and Forest boss early using railing glitch.


Title: Re: OoT remake for 3DS
Post by: Majora MIM on May 30, 2011, 07:26:08 PM
You should try Majora's Mask stuff. They may have used some of its engine (the unpowered crouch stab makes me think to it).


I'm so excited, three weeks and I'm on holidays with the best game ever!
well, at least most of us will try the natural route after so many years before trying tricks :P
For sure, I'll do complete 100% of both OOT and MQ before doing anything else (which might barely take a week :p ).


Title: Re: OoT remake for 3DS
Post by: UchihaSasuke on May 30, 2011, 08:51:37 PM
invisible wall abuse didn't stop people from breaking TWW.

still 20+ days away from release.


Title: Re: OoT remake for 3DS
Post by: aleckermit on May 30, 2011, 11:11:15 PM
Thanks for the info TSA, keep us informed if you get your hands on the game again.


Title: Re: OoT remake for 3DS
Post by: Mike on June 01, 2011, 09:03:21 PM
As some of you probably saw, retail copies went out to press. I'll recheck a lot of the glitches, but if you want to start bugging other people you know who have it - could start using more people trying this stuff out.

This was the final list of stuff I got to test out on the review code build (not final retail), but as I said, should all be re-verified/tested on retail now:

Nayru's Love Crash - No
Infinite Sword Gtitch - No
Crouch Stab Forest Escape - No
Door of Time - No
Power Crouch Stab - No
Megaflip w/Nayru's Love - Yes
Megaflip - Yes
Steal the Fishing Rod - No
RBA/BA - No
Shadow Temple Early - No
Mido Skip in Lost Woods - No
Forest Temple Boss Key Skip (acute angle) - No
Forest Temple Boss Key Skip (rail) - No
Water Temple Boss Key Skip - No
Wasteland without Lens - Yes
Shadow Temple Boss Key without Fire - No
Superslide / Hoverslide - No
Gerudo Fortress Gate Skip as Child - No
Silver Block Skip - No
Golden Scale as Child - No
Fairy Bow without Bracelet - No
Jabu-Jabu's Belly without Fish - No
Flame Storage - No
Forest Escape - No


Title: Re: OoT remake for 3DS
Post by: ZFG on June 01, 2011, 09:25:00 PM
Mido Skip in Lost Woods - No
Did you try this with a megaflip?


Title: Re: OoT remake for 3DS
Post by: Mike on June 01, 2011, 10:33:52 PM
Did you try this with a megaflip?

Sorry, no - and actually that one should actually not be listed -- I accidentally marked that one. I'll edit it out.

Also, on retail, just did some tests on Queen Gohma:
Jump Attack (Sword) - 5
Jump Attack (Deku Stick) - 5
Attack (Deku Stick) - 5
Attack (Sword) - 10

It's possible to beat her in one attack cycle with the slingshot used to stun her and basic attacks with Deku Sticks, so that's good news.

Quick Spins, for me, are easier to do when rotating counter-clock wise for some reason. Kind of weird seeing Link spin one way while I rotate the opposite. Was just able to do 10 in a row no issue, but still have problems doing it consistently clockwise.


Title: Re: OoT remake for 3DS
Post by: SoulCal on June 02, 2011, 01:17:45 AM
So TSA, you're telling us megaflipping works? That's interesting...
I'm thinking about hosting a 'glitch competition' on my YouTube page to get my (few) subs interested in ZSR. I'm thinking about giving out gift cards, paypal, etc, for when people find glitches and I (or everyone here) will decide which ones are 'most useful'. I'll probably limit it to top 3 glitches found. And of course everyone here can compete too. Tell me what you all think about this idea.

Here is a video of the competition. I would appreciate any help anyone would provide.
http://www.youtube.com/watch?v=-FgvjxfxjlU (http://www.youtube.com/watch?v=-FgvjxfxjlU)


Title: Re: OoT remake for 3DS
Post by: aleckermit on June 05, 2011, 07:34:10 PM
Really cool 10 minute gameplay video that shows many locals:

http://www.youtube.com/watch?v=H1Q85OrARH0

Death Mountain Trail looks AMAZING. They did an awesome job re-texturing it. Princess Ruto also now has a sort of biological bra. Hyrule has some crazy evolution priorities :P.

Also:
1. They dumbed-down the rock-humper'ss animation, he's less suggestive now.
2. Moonwalking looks to still be in (see 5:51)
3. In the Kakariko cow house, you can see drawings on the walls that give weird hints like scooping blue fire, hookshotting the tree to get into the Forest Temple, boomeranging uvula's in JJB, pushing armos statues, bow + torch = fire arrow, throw bombs in the big pot in GC, use Mirror Shield on sun switches (yes the new design is on the mirror shield), etc.


Title: Re: OoT remake for 3DS
Post by: kyled103 on June 05, 2011, 09:18:32 PM
The video aleckermit posted was absolutely beautiful. First time I saw a Golden Skulltula token in-game and it looks amazing. Anyway.

This post doesn't really reveal much about this upcoming game, but shows just a little cool feature they changed. Looks like they reworked the Mario Easter Egg in Hyrule Castle to have 3D look.

http://www.zeldadungeon.net/2011/06/mario-easter-egg/#more-11182 (http://www.zeldadungeon.net/2011/06/mario-easter-egg/#more-11182)


Title: Re: OoT remake for 3DS
Post by: Enterim on June 06, 2011, 05:41:39 PM
4:05 in that 10 minute video: the piece of heart in the Windmill looks more like a heart container?

The new textures are gorgeous though. Kakariko at evening looks so good. The Tektite animations are so fluid now! This game looks gorgeous.


Title: Re: OoT remake for 3DS
Post by: Majora MIM on June 07, 2011, 07:55:07 PM
230 hours left!!!!

So excited!!!!!!


Title: Re: OoT remake for 3DS
Post by: mzxrules on June 08, 2011, 08:10:12 AM
Rumors say there'll be orchestrated music in 3ds.


Title: Re: OoT remake for 3DS
Post by: thundrio on June 08, 2011, 02:17:33 PM
theres one orchestrated track, and i believe its the credits song.

source: http://www.zelda.in/2011/06/spoiler-alert-%E2%80%93-ocarina-of-time-3d-orchestrated-music-track/


Title: Re: OoT remake for 3DS
Post by: aleckermit on June 10, 2011, 02:48:26 AM
This guy has a LOT of short gameplay videos of OoT 3D, showing some stuff we haven't seen:

http://www.youtube.com/user/D4rmwiikadsnm#p/u/4/77LJjiQn7RU


Title: Re: OoT remake for 3DS
Post by: Mike on June 11, 2011, 04:51:38 AM
theres one orchestrated track, and i believe its the credits song.

source: http://www.zelda.in/2011/06/spoiler-alert-%E2%80%93-ocarina-of-time-3d-orchestrated-music-track/

It's in the 2011 credits.


Title: Re: OoT remake for 3DS
Post by: mzxrules on June 11, 2011, 05:50:55 AM
https://club.nintendo.com/ocarina_of_time_3d_soundtrack_offer.do


Title: Re: OoT remake for 3DS
Post by: ZFG on June 11, 2011, 07:40:01 AM
TSA, can you skip cutscenes in it like in TP/PH/ST?


Title: Re: OoT remake for 3DS
Post by: Enterim on June 11, 2011, 06:22:38 PM
http://www.youtube.com/watch?v=Ao2ThPGaVDs&feature=channel_video_title

Iron Boots look like they're equippable tWW-style as they're now in the main inventory as well.


Title: Re: OoT remake for 3DS
Post by: Slowking on June 11, 2011, 10:55:17 PM
http://www.youtube.com/watch?v=Ao2ThPGaVDs&feature=channel_video_title

Iron Boots look like they're equippable tWW-style as they're now in the main inventory as well.
Yeah they are. That was covered somewhere already. Same with hover.
There is one button that is only on the touch screen nd has no physical equivalent. That's pretty much for putting the boots on there. But ofcourse you can put them on any button you want.


Title: Re: OoT remake for 3DS
Post by: Mike on June 11, 2011, 11:48:48 PM
TSA, can you skip cutscenes in it like in TP/PH/ST?

No. And in boss rush, you have to watch cutscenes before/after some of the bosses (Twinrova arrrrr), too. But the text speed is ridiculously fast at least.


Title: Re: OoT remake for 3DS
Post by: Cosmo on June 13, 2011, 11:02:25 PM
No. And in boss rush, you have to watch cutscenes before/after some of the bosses (Twinrova arrrrr), too. But the text speed is ridiculously fast at least.

That is lame.


Title: Re: OoT remake for 3DS
Post by: zeldarocks on June 14, 2011, 02:44:27 PM
TSA, I've been following this topic and I have a question with regards to the remake in general; from what you've seen and played, would you say that the 3DS remake encapsulates that which made the original such a timeless classic? That is to say, in your opinion, does the remake remain true to the original in terms of gameplay and overall atmosphere?


Title: Re: OoT remake for 3DS
Post by: Mike on June 14, 2011, 06:40:45 PM
TSA, I've been following this topic and I have a question with regards to the remake in general; from what you've seen and played, would you say that the 3DS remake encapsulates that which made the original such a timeless classic? That is to say, in your opinion, does the remake remain true to the original in terms of gameplay and overall atmosphere?

I would say yes. It's still Ocarina of Time, it's not like a brand new game that's built on a radically new engine or something. It's the N64 game with enhanced visuals, some tweaks to the physics/mechanics, and some extra content.


Title: Re: OoT remake for 3DS
Post by: thundrio on June 14, 2011, 07:09:56 PM
http://www.youtube.com/watch?v=6phDqBUpMpQ

does this work in 3ds tsa?

also tsa not that it matters much with the japanese getting it tomorrow/right now0:18:12, but wheres that video you said with proof that glitches are "Fixed"


Title: Re: OoT remake for 3DS
Post by: Mike on June 15, 2011, 06:46:20 AM
http://www.youtube.com/watch?v=6phDqBUpMpQ

does this work in 3ds tsa?

also tsa not that it matters much with the japanese getting it tomorrow/right now0:18:12, but wheres that video you said with proof that glitches are "Fixed"

If I have time, I'll try. I was out for E3 last week, and still busy with stuff from that and freaking out over not having the ability to capture OoT 3D yet, too.

NOA never unlocked the ROM of OoT we had for us to capture. FYI, the official 3DS capture device doesn't play retail games. So, even though we've 1) had the ROM for over a month and 2) have had retail for 2 weeks and 3) have had the capture unit for 3 weeks, we've been unable to capture any video. The review embargo is up Friday morning, so NOA needs to get off their butts and unlock this thing for us. I have capture of the OoT glitches (big ones) ready to go to show how the glitches should work, then was going to show attempting them on 3DS to prove they don't work.


Title: Re: OoT remake for 3DS
Post by: Majora MIM on June 15, 2011, 10:55:09 AM
I HAVE IT BITCHES!!!!
Two days pre-release! I love France!

Pokey escape is dead, couldn't get wess escape, megaflip still works aS tsa said so deku tree b1 skip is still ok. New controls are pretty strange. You can still reverse z aiming (forward backwalking)
No flame storage.
Deku sticks do 2 damage with both jumpslash and normal strike.
Isg is dead of grabable objects, grab animation starts as soon as you hit A.
You cant walk on the kokiri shop roots.


Title: Re: OoT remake for 3DS
Post by: Enterim on June 15, 2011, 02:04:22 PM
Can you still ISG off Navi?


Title: Re: OoT remake for 3DS
Post by: Majora MIM on June 15, 2011, 02:25:29 PM
Nope.

Bottom of the well early!!!!
http://www.youtube.com/watch?v=VQ4V8n1bO44

...wait... What?!!! FUUUUUUUUUUUUUUUUUUUUUU...


Title: Re: OoT remake for 3DS
Post by: Mitjitsu on June 15, 2011, 03:29:31 PM
Lol, thats fucking cheap. The only method that might be possible is the clip through the potion shop, but I doubt that will be possible either.


Title: Re: OoT remake for 3DS
Post by: thundrio on June 15, 2011, 03:42:47 PM
that boulder is amazing. you should test the new escape out, because cucco diving works, navi diving should so this new escape should be in


Title: Re: OoT remake for 3DS
Post by: Slowking on June 15, 2011, 03:52:51 PM
And if you have fun testing: could you test the OOB method to get into botw?


Title: Re: OoT remake for 3DS
Post by: Majora MIM on June 15, 2011, 06:47:46 PM
Can't get oob...

Navi dive may work.

I don't know, do they want us to blow that rock up to get in the well? It could be done with a bombchu, but who cares about BotW early with bombchus???

You can still jump on the spikes roll in deku tree, to go through it during your invicibility frames.

You can't clip through the kokiri house, Link strangely put away any object (exepted sword) when you use shield+Z.

ESS position works, Link do his strange move with his feet. I'll search for ess later.

Link still floats when you shield and change from hylian to deku shield.


Title: Re: OoT remake for 3DS
Post by: thundrio on June 15, 2011, 06:54:08 PM
youll know when you get that far, but i bet that you lower the water, jjump down and blow it up with a bomb


Title: Re: OoT remake for 3DS
Post by: Mitjitsu on June 15, 2011, 08:12:39 PM
IIRC the platform in the spikes room moves a lot faster in the DT. Its much easier to jump over the spikes and land on the platform.


Title: Re: OoT remake for 3DS
Post by: Majora MIM on June 15, 2011, 09:39:30 PM
I got FHESS. See in glitches thread!


Title: Re: OoT remake for 3DS
Post by: zpenn on June 16, 2011, 08:47:05 PM
I just thought of this, and maybe someone else already has, but I haven't seen it so I thought I'd say it anyway. In the N64 version you only need the spirit and shadow medallions to get the light arrows, but I feel like that is something the developers would definitely try to fix. We should add this to the list of things to check.


Title: Re: OoT remake for 3DS
Post by: UchihaSasuke on June 17, 2011, 07:18:37 AM
the only way to check that is shadow early and it seems unlikely.


Title: Re: OoT remake for 3DS
Post by: zpenn on June 17, 2011, 03:52:22 PM
I was thinking I could test it by just getting the bow from the forest temple and skipping the forest medallion and getting all the others normally. If it worked, obviously it wouldn't tell us the specific medallions needed, but my feeling is it probably won't work. If my theory is correct, simply having all medallions except the forest temple would show that things have been changed. My personal feeling is that if they changed anything at all, it would be that ALL medallions were needed. So if I'm correct, it makes the answer fairly obvious, and if I am wrong, then we can go on a working theory that this aspect of the game wasn't tampered with. I'll be trying it on my first run-thru on Sunday.


Title: Re: OoT remake for 3DS
Post by: UchihaSasuke on June 17, 2011, 06:00:12 PM
you can't get the nocturne to enter shadow without the first 3 medallions.


Title: Re: OoT remake for 3DS
Post by: zpenn on June 17, 2011, 06:36:49 PM
Ah, well then I fail I guess.