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Author Topic: OoT remake for 3DS  (Read 275219 times)
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thundrio
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« Reply #135 on: February 25, 2011, 06:36:34 PM »

where did you play it? there are no demos that i am aware of going on (except southampton and oot is not being shown there). also why cant you leave kokori forest with nut escape?
« Last Edit: February 25, 2011, 06:38:54 PM by thundrio » Logged

[19:30] <13@jiano> i love programmin
[19:30] <13@jiano> if thing == otherthing: do thingything !!!!!!!!
Mitjitsu
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« Reply #136 on: February 25, 2011, 07:27:44 PM »

Why cant you leave kokori forest with nut escape?

Because thats too hard to do, espeacially with an alien control scheme.
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darkeye14
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« Reply #137 on: February 25, 2011, 07:49:40 PM »

ISG + no Power Crouch Stab + no Vine Clip makes it sound like the game's running on the US MM's engine, which would mean that Ground Jump and Superslide should still work. If you can, you should see if Ground Jump still works; if it does, then Nintendo probably didn't go as far to fix glitches as we might have assumed.
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thundrio
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« Reply #138 on: February 25, 2011, 08:07:16 PM »

considering we have a while to release nintendo may not have fixed everything they are planning on yet. and is there anything in deku tree that can be used to trigger a ground jump? also i want to ask [mijitsu] again, where are you playing this (as far as i know its not being shown anywhere and im curious), and is there any way for you to shoot some video?

one more thing is why didnt pokey escape work?  could you describe what happened when you tried it? also i was wrong earlier, WWT escape wont work because you load really fast out of a tunnel now. finally, could you try getting isg and then hovering off the skullata in deku tree old school style? please be a little more specific with would you did and how everything went.
« Last Edit: February 25, 2011, 08:13:26 PM by thundrio » Logged

[19:30] <13@jiano> i love programmin
[19:30] <13@jiano> if thing == otherthing: do thingything !!!!!!!!
Slowking
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« Reply #139 on: February 25, 2011, 08:22:01 PM »

ISG + no Power Crouch Stab + no Vine Clip makes it sound like the game's running on the US MM's engine, which would mean that Ground Jump and Superslide should still work. If you can, you should see if Ground Jump still works; if it does, then Nintendo probably didn't go as far to fix glitches as we might have assumed.
Well if you are right that would be fun. That would mean HISS and usefull gainer
So AKA should test SS, hovering, gainer, HISS, ISS and power crouch stab.

considering we have a while to release nintendo may not have fixed everything they are planning on yet.
Well I'm pretty sure this is still the E3 demo, so they had one year to fix glitches since then...

Quote
one more thing is why didnt pokey escape work?  could you describe what happened when you tried it? also i was wrong earlier, WWT escape wont work because you load really fast out of a tunnel now. finally, could you try getting isg and then hovering off the skullata in deku tree old school style? please be a little more specific with would you did and how everything went.
He said in the IRC that he screwed pokey escape up and will try again tomorrow.
« Last Edit: February 25, 2011, 09:05:49 PM by Slowking » Logged

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thundrio
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« Reply #140 on: February 25, 2011, 09:59:39 PM »

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Well I'm pretty sure this is still the E3 demo, so they had one year to fix glitches since then...

2 things about this, 1 is nitpicky since they did not have a playable demo of the game until january, so its really only been a month, plus if it is still the same demo, it is probably the same build.
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[19:30] <13@jiano> i love programmin
[19:30] <13@jiano> if thing == otherthing: do thingything !!!!!!!!
ZFG
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« Reply #141 on: February 25, 2011, 10:23:50 PM »

Great news that ISG still works.  I don't see why crouch stab escape wouldn't work though.  Maybe you had the wrong angle or something.  If you're going to try again, practice it on N64 before so you know you're doing it right. 

Other things to try -
confirmation on sidehopping and backwalking speeds.
Ground Jump (use a baba and plant in the basement, and you can probably try superslide there too)
Megaflip (use the baba normally used for the megasidehop basement skip for 2 birds with 1 stone)
Hovering
ESS position
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I for one think that there are no glitches in OoT. It's just gameshark codes.

RBA stands for Rare Bird Adventure. We call it that because we need to get the blue cucco in order to use it.
Masterluigisw
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« Reply #142 on: February 25, 2011, 10:40:39 PM »

Great news for ISG. Pokey escape should definetly work but I wonder if that demo has the rest of the game in memory, let's hope so.
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thundrio
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« Reply #143 on: February 25, 2011, 10:42:35 PM »

also test power crouch stab.
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[19:30] <13@jiano> i love programmin
[19:30] <13@jiano> if thing == otherthing: do thingything !!!!!!!!