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Author Topic: OoT remake for 3DS  (Read 274642 times)
ZFG
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also pheenoh <3


« Reply #60 on: October 27, 2010, 11:21:23 PM »

If they fixed the actor glitch (which isn't a very well known bug), then don't get your hopes up for isg, superslides, DoT skip, vine clip, RBA etc.
Well they might have fixed it without glitches in mind.  If you're just playing the game normally, you might think its a bit annoying that the camera takes a while to get back to you, so fixing that would make the game more enjoyable.
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I for one think that there are no glitches in OoT. It's just gameshark codes.

RBA stands for Rare Bird Adventure. We call it that because we need to get the blue cucco in order to use it.
Bonooru
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« Reply #61 on: October 27, 2010, 11:51:32 PM »

anyone else think that using the touch screen to use items is gonna be awkward?
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Masterluigisw
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« Reply #62 on: October 28, 2010, 12:38:23 AM »

anyone else think that using the touch screen to use items is gonna be awkward?

I really hope they'll think about only using the touch screen to equip your items and use the D pad as the 4 c buttons. That would be better even if moving while activating an item would be harder.
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ZFG
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also pheenoh <3


« Reply #63 on: October 28, 2010, 01:41:00 AM »

anyone else think that using the touch screen to use items is gonna be awkward?


They're clearly on buttons, only equipping them will use the touch screen.
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I for one think that there are no glitches in OoT. It's just gameshark codes.

RBA stands for Rare Bird Adventure. We call it that because we need to get the blue cucco in order to use it.
thundrio
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« Reply #64 on: October 28, 2010, 02:46:16 AM »

something i noticed in the new vid, it does pause in the item  menu as of now. not sure if it will be pause buffer level pause/unpausing but it is a pause
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[19:30] <13@jiano> i love programmin
[19:30] <13@jiano> if thing == otherthing: do thingything !!!!!!!!
Bonooru
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« Reply #65 on: October 28, 2010, 10:14:49 PM »

oh, when i saw the bottom screen i thought that you had to touch the screen to use the item not to equip it. now that ive seen a good picture its ok
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Masterluigisw
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« Reply #66 on: October 28, 2010, 11:43:51 PM »

something i noticed in the new vid, it does pause in the item  menu as of now. not sure if it will be pause buffer level pause/unpausing but it is a pause

Even if it's possible, pause buffering someone when it's running at 60 fps will be a pain in the ass lol
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mzxrules
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Wrong warp expert


« Reply #67 on: October 29, 2010, 07:51:37 AM »

I bet that even if you could superslide, changing directions without losing speed will most likely be insanely hard. Hell, most tricks will probably be 3 times as hard, or worse.
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Enterim
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« Reply #68 on: October 29, 2010, 11:37:44 PM »

OoT 3DS is going to put the metagame back to 2005.
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thundrio
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« Reply #69 on: October 31, 2010, 05:23:20 PM »

except better play quality
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[19:30] <13@jiano> i love programmin
[19:30] <13@jiano> if thing == otherthing: do thingything !!!!!!!!
ZFG
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also pheenoh <3


« Reply #70 on: December 30, 2010, 12:37:08 AM »

OoT 3DS will be playable at an event in japan jan 8-10 http://www.gameinformer.com/b/news/archive/2010/12/29/nintendo-world_1920_s-3ds-lineup-revealed.aspx

We need someone to go and test stuff!  And videos too.
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I for one think that there are no glitches in OoT. It's just gameshark codes.

RBA stands for Rare Bird Adventure. We call it that because we need to get the blue cucco in order to use it.
thundrio
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« Reply #71 on: January 03, 2011, 02:53:36 AM »

i wanted to share a small difference i noticed a while ago that proves they are changing at least part of the game (sadly it points to them fixing things that dont work well in the game, aka glitches).

if you look at 7:30 in http://www.youtube.com/watch?v=6XxXF9VgRf4 you will see when link hits the boulder it just rolls past him, and it always goes in the same direction.

but if you look at 3:40 in http://www.youtube.com/watch?v=0W68CPInmYc you will see that when link hits the boulder it changes direction and goes the other way like in the fire temple (they most likely changed this to make it easier for scrubs to navigate the maze)

just thought i would share this interesting bit of information during the calm before the storm of media hopefully to come out on the weekend of the 8th (coincidentally the marathon). hopefully we will see a bomb explosion of sorts.
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[19:30] <13@jiano> i love programmin
[19:30] <13@jiano> if thing == otherthing: do thingything !!!!!!!!
ZFG
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also pheenoh <3


« Reply #72 on: January 04, 2011, 01:27:55 AM »

I think they're only changing minor things that just make the game look better.  Every other boulder in the game goes reverse after being hit so it would make more sense for the boulder to reverse.

Another difference is how fast you can get out of crawlspaces.  The camera fixes itself much faster in the 3DS version.  Of course this means definitely no early well chus, but this was most likely done because a normal person playing the game would think the camera taking a few seconds to be fixed is annoying, probably not because of the walking while talking glitch.
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I for one think that there are no glitches in OoT. It's just gameshark codes.

RBA stands for Rare Bird Adventure. We call it that because we need to get the blue cucco in order to use it.
Majora MIM
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« Reply #73 on: January 09, 2011, 06:47:19 PM »





New pictures.  King dodongo looks awesome, but it seems that nintendo is really going to just upgrade graphics and not to change anything in the game...
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thundrio
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« Reply #74 on: January 09, 2011, 11:31:23 PM »

i would disagree with that majora mim, if only because it is not a launch title, although that may be because they want it to launch in na and jp same day. i wonder if maxx is still gonna import the 3ds if it comes out same day us and jap.

also, new stuffs, im too lazy to comment on it tho.

http://www.youtube.com/watch?v=fjiWipIOXwg
http://www.youtube.com/watch?v=lrdbqd7HU64
http://ds.ign.com/articles/114/1143166p1.html
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[19:30] <13@jiano> i love programmin
[19:30] <13@jiano> if thing == otherthing: do thingything !!!!!!!!
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