aleckermit
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Posts: 523
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« Reply #210 on: May 13, 2011, 04:45:20 PM » |
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The Gossip Stones must have something to do with the "visions" I guess. That pic pretty much confirms they do something special.
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Greenalink
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Posts: 235
DS Dictator
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« Reply #211 on: May 13, 2011, 07:24:13 PM » |
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Zelda: Ocarina of Time 3D - GamePro Review/Test (German) http://www.youtube.com/watch?v=Ix0iRfvYCcMYou get to see how the equipment screen works this time around (It's way, way faster than the N64) and a minor HUD layout change when Adult Link rides on Epona. Edit: The Legend of Zelda: Ocarina of Time 3D Hands On http://www.youtube.com/watch?v=xXbDS1WIqikYou get to see what the start menu is like after unlocking Master Quest and the iron boots activation works similar to Wind Waker/Twilight Princess, this also means that any Hoverslide related tricks on the N64 will not be doable IF the Hover boots activation is also tweaked. You'll also recieve twice the amount of damage than normal, so against a Iron Knuckle / Ganon's sword slash, you'll lose 8 hearts (without the resistance powerup from the Great Fairy).
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« Last Edit: May 13, 2011, 07:34:23 PM by Greenalink »
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aleckermit
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« Reply #212 on: May 13, 2011, 10:09:37 PM » |
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Any one able to make out that mirror shield design lol?
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Greenalink
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Posts: 235
DS Dictator
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« Reply #213 on: May 15, 2011, 11:26:32 AM » |
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http://www.youtube.com/watch?v=XuCXrryVJZ8Notable changes: Both the Iron boots and Hover boots are from the item select screen. Both the Quest and Equipment screens are now combined into 1 screen (left half being Quest and right half being Equipment) Hover boots has the same tweaks as the Iron boots so any kind of superslide/damage boost jump that involves changing boots partway through will not work. This also probably means that the recent DoT skip (and the crouch stab method inside a wall in the Master Sword Room too for Single Segment, not RTA) as Adult will not be doable. So it means that the old fashion Naryu's Love + Bomb slide is the only good distance related trick that uses hover boots.... if it works. You can 'activate' these boots in areas where you can't normally use C-button items like trying to use Bombs in the Temple of Time. The new item layout looks a bit of a mess to be honest. Take note on the 4 bottle slots, and the Great Fairy Magic slots.: Ok they have the item swapping layout mechanic similar to the GB Zelda games. Boss rush is accessed by going to Link's house. From the looks of it, you'll have fixed item loadouts too. So it's not possible in boss rush mode to have Adult Link to do a IL run on a Child Dungeon boss (Biggoron Sword against Gohma for instance). Timer starts when you gain control of Link right after seeing the boss's introduction & name text. There is a notable blue flash when you chuck bombs in King Dodongo's mouth. When you see the Normal and Master quest comparision on boss rush, the normal quest has more hearts and has a bottle while the Master Quest one only has 3 hearts and no bottle. First person arrow aiming on Master Quest looks so weird even with a simple mirrored effect, it looks so odd.
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« Last Edit: May 15, 2011, 02:26:04 PM by Greenalink »
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thundrio
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Posts: 216
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« Reply #214 on: May 15, 2011, 05:44:46 PM » |
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in regards to the video greenalink posted:
1)after a minute of watching mirrored mode i gave up on figuring out where i was, it was quite disorienting.
2)also i can pretty much say that DoT skip is defianately out, and it was almost defianately on purpose. if you look as link is crossing the boundry, there is an indent on the edges of the walls, so the wall will fit inside when its there, eliminating the gap that allows dot skip.
3)if you look at the boss rush menu, there is room for 9 bosses, but oot only has 8. it looks to me either that spot is ganondorf (Seems odd because theres no canonical way of saving after gdorf fight), or they are adding a bonus dungeon with a bonus boss. im hoping for the latter
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[19:30] <13@jiano> i love programmin [19:30] <13@jiano> if thing == otherthing: do thingything !!!!!!!!
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aleckermit
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Posts: 523
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« Reply #215 on: May 15, 2011, 05:47:44 PM » |
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Uhhh.... you guys notice that when the guy at the beginning started up the file he was at the entrance to Kakariko? Either this is a demo-style edit in the game or we'll be able to start saves from more locations.
Small change I noticed: They removed the image at the load zone of the Fire Temple that shows the first room in the distance. I liked that in the original :/
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« Last Edit: May 19, 2011, 07:46:50 PM by aleckermit »
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Majora MIM
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Posts: 248
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« Reply #216 on: May 15, 2011, 06:03:50 PM » |
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New bean sound?
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sorry for my soooo bad english. TLOZ: complete AOL: complete ALTTP(GBA): 100% LA(DX): complete OOT/MQ/3D: 100% MM: 100% OOA/OOS: 100% FS:100% TWW:100% FSA: 100% TMC: 100% TP: 100% PH: 100% ST: 100% SS:
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aleckermit
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« Reply #217 on: May 15, 2011, 06:04:20 PM » |
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New bean sound?
Ya for sure.
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ZFG
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Posts: 659
also pheenoh <3
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« Reply #218 on: May 15, 2011, 06:10:04 PM » |
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2)also i can pretty much say that DoT skip is defianately out, and it was almost defianately on purpose. if you look as link is crossing the boundry, there is an indent on the edges of the walls, so the wall will fit inside when its there, eliminating the gap that allows dot skip.
That indent is the door of time. If you remember way back when we still opened dot, part of the door still stuck out. However one side stuck out more than the other because of the misplacement (which is what allowed dot skip) but they seem to be at equal distance now, so I'm not really sure right now. We probably wont be able to say for sure until we actually play it.
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I for one think that there are no glitches in OoT. It's just gameshark codes. RBA stands for Rare Bird Adventure. We call it that because we need to get the blue cucco in order to use it.
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thundrio
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Posts: 216
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« Reply #219 on: May 16, 2011, 09:40:54 PM » |
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lots of new information seems to keep leaking out every day (anybody who wishes to stay current should frequent zelda.in as they seem to be good about getting everything out there ASAP. i visit it 5+ times a day easily) first if you look at this picture of gerudo valley you can see the posts are slanted downwards, i cant really remember if they are slanted downwards in the original (or if its different as adult), but it seems to be different to me, so that could mess with cucco jump. http://www.youtube.com/watch?v=AhV2yQa304Qalso this video has 9 minutes of footage and is quite informative. 1)it looks like throwing the bomb in to KD's mouth is tougher because a throw that should have gone in his mouth just fell through (the times at 4:25ish). either the hit detection glitched, or its not as precise, or most likely he just waited too long to throw it into his mouth (i will have to test that later, but it didnt seem like he waited that long).
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[19:30] <13@jiano> i love programmin [19:30] <13@jiano> if thing == otherthing: do thingything !!!!!!!!
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aleckermit
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Posts: 523
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« Reply #220 on: May 16, 2011, 10:17:18 PM » |
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OMG ROLLING CONFIRMED! (that video link thundrio just posted is seriously the first time I've seen someone roll in OoT 3DS).
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ZFG
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Posts: 659
also pheenoh <3
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« Reply #221 on: May 16, 2011, 11:13:08 PM » |
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WHAT THE FUCK IS THAT AT 2:00?!?!? Can anyone translate what it says? Edit: Google translate ftw: "This is a Shiekah-stone, the Deku tree mentioned, Hold Hope. If you ever not know where to go, then you should look at him for advice." Well that was disappointing. Thundrio, I'm pretty sure that KD is the same and that the guy was just an awful player (these videos are honestly hard to watch at sometimes >_>). Also, does the ganondorf battle room seem significantly smaller to anyone else? Last thing, gerudo bridge looks exactly the same as in regular OoT so I'm pretty sure we'll still be able to hookshot across. The bridge posts are positioned different as adult and child so its hard to tell about cucco jump atm, but I'm pretty sure it'll stay the same as well.
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« Last Edit: May 16, 2011, 11:33:51 PM by ZFG »
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I for one think that there are no glitches in OoT. It's just gameshark codes. RBA stands for Rare Bird Adventure. We call it that because we need to get the blue cucco in order to use it.
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thundrio
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Posts: 216
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« Reply #222 on: May 18, 2011, 09:26:04 PM » |
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new trailer from italy doesnt show much, but we do get to see the door of time for a second o: feel free for anyone to dispute me at this, but if you watch the door of time (at 14 seconds, and before the part where it shows the door opening), but it looks like there is still a sliver of an opening where we dot skip. it could be artifacts from the video quality, but I think DoT could be in (keep rewatching that video instead of analyzing it from a paused state to see the gap better). it seems to me like the gap is still there mainly because the "artifacts" can not be seen on the right side of the door of time, and the artifacts are gone in the next part when seeing the door open. thoughts? http://www.youtube.com/watch?v=_ALM8AvVRgI&feature=player_embedded
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« Last Edit: May 18, 2011, 09:28:47 PM by thundrio »
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[19:30] <13@jiano> i love programmin [19:30] <13@jiano> if thing == otherthing: do thingything !!!!!!!!
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aleckermit
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Posts: 523
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« Reply #223 on: May 19, 2011, 01:44:07 AM » |
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Nice eye Thundrio. Very interesting.
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Mitjitsu
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Posts: 77
Yum
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« Reply #224 on: May 19, 2011, 04:46:09 PM » |
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We're not going to know if ToT skip is possible until we actually get a hold of the game. The posts in GV look the same as they've always done so hookshot skip will be possible. RBA is what I'm most curious about finding out.
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Things that aren't hovering go in the other topic.
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