Weegeechan
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« Reply #405 on: March 10, 2012, 01:17:17 AM » |
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WOW, lol I just found another glitch. This one is useless too but its' pretty funny
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Abahbob
Site Editor
Special Guay
Posts: 334
I make videos of games that are done very fast.
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« Reply #406 on: March 11, 2012, 03:15:23 AM » |
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Well lets see it. A glitch is a glitch i suppose.
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gamestabled
Site Editor
Special Guay
Posts: 292
B e t A Q u e S t
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« Reply #407 on: March 11, 2012, 03:57:12 AM » |
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A stove, is just a stove, no matter where you gooo. And a grill, is just a grill, that is surely sooo.
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when i grow up, i wanna be just like taylortotftw
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Weegeechan
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« Reply #408 on: March 11, 2012, 07:11:20 AM » |
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« Last Edit: March 11, 2012, 04:29:16 PM by Weegeechan »
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TestRunner
Regular Guay
Posts: 146
Skyward Sword Editor
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« Reply #409 on: March 11, 2012, 03:14:00 PM » |
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1) I'm sure it nothing to do with bomb radius. That game tends to pretend some things don't exist if you aren't looking at it. This is actually something it's good to know about for speedrunning. Some enemies/objects don't more when you aren't looking at them. 2) Weird. Reminds me of the setup for super pig toss glitch in TWW, but obviously it didn't work here. 3) How did Nintendo leave such a dumb bug in :/
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<Triforce3250> You're my hero mode
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Weegeechan
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« Reply #410 on: March 11, 2012, 04:32:12 PM » |
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@Test Runner: So would you call the bomb thing a glitch still? btw it worked on a number of things and some it didn't
Im gonna post this here,
Works on: Bombs Bugs Grass/Bushs/Flowers/Fruit/ etc. Mushrooms Trees NPCs Pots/Skulls Gossip Stones Stamina Fruit/Heart Flower
Doesn't work on: Enemies Barrels Rupees (Gets Pushed Still) Rollable Stones (Gets Pushed Still) Cracked Walls/Rocks Timeshift Stones Towers Switches
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TestRunner
Regular Guay
Posts: 146
Skyward Sword Editor
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« Reply #411 on: March 11, 2012, 04:50:13 PM » |
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More of a bug than a glitch. It's a product of code efficiency.
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<Triforce3250> You're my hero mode
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Weegeechan
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« Reply #412 on: March 11, 2012, 04:56:15 PM » |
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Did you say that this was useful for speedrunners? also, back to glitch hunting!
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TestRunner
Regular Guay
Posts: 146
Skyward Sword Editor
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« Reply #413 on: March 11, 2012, 05:07:52 PM » |
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The glitch itself is not particularly useful. But it's useful to know that the game doesn't render most things off screen. So you can manipulate certain things by looking away from them.
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<Triforce3250> You're my hero mode
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Hornlitz
Regular Guay
Posts: 118
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« Reply #414 on: March 11, 2012, 08:47:18 PM » |
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Alright guys, I've found a glitch that could be very useful if we can find a way to harness it, or it may be completely useless. Basically, right after zelda falls through the clouds and you get the shield from Horwell(?), you can hop forward and do a jumpslash right where Fi talks to you about the sensitivity thing and shields/potions so that you land on the railing at just the right spot so that she talks to you, but you continue falling. When I did it, It showed me standing on the cloud barrier, but then it played the animation as though I just fell off a ledge. If we could find a way to harness this, would it be faster in any way? I'll try to get a video up, but it may take a while. This glitch isn't easy.
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Hornlitz
Regular Guay
Posts: 118
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« Reply #416 on: March 11, 2012, 09:16:45 PM » |
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Oh... Well, I found another way to do it then. Too bad it's way harder. Back to the drawing board I guess...
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TestRunner
Regular Guay
Posts: 146
Skyward Sword Editor
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« Reply #417 on: March 11, 2012, 09:25:36 PM » |
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This is the first I've seen this glitch. If I think of any good places to do it, I'll let you guys know.
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<Triforce3250> You're my hero mode
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Abahbob
Site Editor
Special Guay
Posts: 334
I make videos of games that are done very fast.
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« Reply #418 on: March 11, 2012, 11:01:29 PM » |
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Fi Dive is useless. Using it in water actually makes you swim. As I recall, there are no CS triggers or anything that it could avoid, etc. Cool, but not worth anything
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JRD05
Guest
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« Reply #419 on: March 12, 2012, 02:38:49 AM » |
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Alright guys, I've found a glitch that could be very useful if we can find a way to harness it, or it may be completely useless. Basically, right after zelda falls through the clouds and you get the shield from Horwell(?), you can hop forward and do a jumpslash right where Fi talks to you about the sensitivity thing and shields/potions so that you land on the railing at just the right spot so that she talks to you, but you continue falling. When I did it, It showed me standing on the cloud barrier, but then it played the animation as though I just fell off a ledge. If we could find a way to harness this, would it be faster in any way? I'll try to get a video up, but it may take a while. This glitch isn't easy.
When the game took you back to Skyloft after falling, did that particular dialogue with Fi still activate when you tried to pass through the trigger zone(s)? I just started Hero mode and I have been trying to figure out a way to get around the trigger, since it is kind of long. Not sure whether or not this is what happened when you performed the glitch, but it could be faster if the falling from the sky cutscene is shorter than the Fi conversation. Though now that I think about it, it's probably not.
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