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Author Topic: SS: Trick Research & Discovery  (Read 528226 times)
TheOthin
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« Reply #165 on: December 03, 2011, 04:28:58 PM »

I think you actually have to enter/exit Earth Temple for it to work. I remember after taking Scrapper up to the Earth Temple, I went in to try to get some arrows, then when I went back out, Scrapper was right outside and yelled at me for leaving him behind again or something. So if I'm understanding it right, the death bypasses something to trick the game into triggering that scene when you leave Earth Temple. That's why it only works there; it's where you can enter/exit a separate area.
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CloudMax
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« Reply #166 on: December 03, 2011, 06:34:37 PM »

I think you actually have to enter/exit Earth Temple for it to work.
No, he just warped to the wrong location.
all you have to do is return to sky, land at earth temple, then die.
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Kazooie
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« Reply #167 on: December 03, 2011, 06:59:50 PM »

I found this today when I was playing. It's useless trick but still fun.
http://www.youtube.com/watch?v=LS7AuaFyVo4

Also some people said guardian potion will protect you from heat and you don't lose healt. I tested it and it turns out you normally lose half heart and with potion on you lose quarters of hearts. So you have double time to stay in heat. That would come handy when you go to fire dragon early.

And here also some new stuff. When you die in bomb knocback and let fairy revive you after that. While you are in air animation and falling link will go inside of NPC actors and when he is revived, actor will push him out. You can get through bird statues and peoples with this. Nothing usefull in my oppinion. Only place where this could be usefull is lanayru caves where goron is blocking your way to tunnel. I tried it but didn't get it. It might not be possible but still worth of try Smiley
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CF23
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« Reply #168 on: December 03, 2011, 10:21:55 PM »

I've found a few tricks in this game so far, and after looking through this thread there are two of them that I haven't seen.

The first one is small and it's possible that it's already known, but I think it gives a little bit more distance when getting across quicksand which could be useful. I've seen people use the manual forward jump + js to get more distance which is what my trick is too, however instead of jumpslashing in the air you jumpslash right before link hits the quicksand which makes link land in the quicksand and then jump slash out of it right away. I think this gives slightly more distance than jump slashing in the air, but I might be wrong.

I'm pretty sure this second one is useless. When doing the side quest with the potion enhancer and the baby, it is possible to get the rattle without diving of the island that is reached with clawshots. To do this make beedle's shop stop right in front of the small tower with the rattle in it then climb up to the shop. From there you can blow away the sand covering the rattle and then pick it up with the beetle. It might also be possible to highflip over the railing to land on the tower, but I haven't tested that. I think this is useless since it might actually be faster to get onto the island and diving from there, and even if this is faster you still have to go onto the island to get a heart piece. Since the other reason for getting up on the island is to dive to a chest with a gold rupee, which I assume isn't required in 100%, you only have to get on the island once (for HP + GC) and could get the rattle while you do that. If the rupee will actually be collected in 100% to save time collecting rupees then this might be useful, but only if it's actually faster then doing it the normal way which is very unlikely since you could quickly get onto the island a second time after getting the rupee anyway.
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Paraxade
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« Reply #169 on: December 04, 2011, 12:38:30 AM »

Also some people said guardian potion will protect you from heat and you don't lose healt. I tested it and it turns out you normally lose half heart and with potion on you lose quarters of hearts. So you have double time to stay in heat. That would come handy when you go to fire dragon early.

It sounds like you used a Guardian Potion. The Guardian Potion + (upgraded guardian potion) is the one that prevents you from taking damage at all.

Anyway, found something interesting with the new walk on air code. If you go into Sealed Temple, and use the walk on air code to go to the bird statue behind the temple, and go to the sky, you end up in... Temple of Hylia. That.. could be significant. The ground IS solid where the statue is but there is the little problem of the fact that every time I touch the ground the bird statue disappears. I can only get to it with the walk on air code.

Another problem... the stupid unloaded actors thing. Impa's there and the pots around the sapling spot are, but most everything else isn't. No Gate of Time, no doors, no Zelda, no cutscene triggers.
« Last Edit: December 04, 2011, 12:48:22 AM by Paraxade » Logged
Riddley
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« Reply #170 on: December 04, 2011, 01:37:23 AM »

I agree with THENINTENDOLUMINARY in that getting past the Fi trigger barrier and into the area towards the fire dragon will most likely never be realised without codes. The distance to be covered is pretty big, doubt will find a jump long enough.

Our only hope it seems to be is to be able to walk during a dialogue so we can walk into the loading zone. Or alternatively some kind of hover.
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Razor7581
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« Reply #171 on: December 04, 2011, 03:52:33 PM »

Have you guys seen this yet?

 http://www.youtube.com/watch?v=vEHh5XS3sD4

It seems he landed on the loading zone for the islands.

I've been trying to replicate it but haven't gotten it to work yet. Since there is nothing of him getting there either its: 1. Really luck based or 2. he used a cheat to get there from riding his loftwing.
If it can be replicated easily maybe it can be used to land on the loading zones for the beams of light leading to the surface, possibly allowing you to get to surface areas early.

Here's how it happens apparently: http://www.youtube.com/watch?v=YG0pahgJJck
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ZFG
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« Reply #172 on: December 05, 2011, 12:38:37 AM »

Skip getting slingshot back at bokoblin base

I had slingshot in the video but I confirmed you can get to the fire dragon without it.  I'm pretty sure there's no other place in the game you need it so it should be skipped from here on.  And you'll have the bokoblin symbol on it forever.

And a weird thing that happened to me on a failed attempt
« Last Edit: December 05, 2011, 01:35:22 AM by ZFG » Logged

Quote
I for one think that there are no glitches in OoT. It's just gameshark codes.

RBA stands for Rare Bird Adventure. We call it that because we need to get the blue cucco in order to use it.
logitechsdaz
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« Reply #173 on: December 05, 2011, 10:02:43 AM »

this is probably useless
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CloudMax
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« Reply #174 on: December 05, 2011, 10:51:23 AM »


Looks interesting. I'm going to check it out when I get home to see if I can come up with something.
I can't imagine that something like that is entirely useless.
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Kazooie
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« Reply #175 on: December 05, 2011, 12:21:29 PM »

Fi dive in this game is so stupid. I tried this with cheats while ago and link even swims when he goes to water while talking to Fi. Idk if you can do something else with this, needs to be tested!
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CloudMax
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« Reply #176 on: December 05, 2011, 12:37:24 PM »

Fi dive in this game is so stupid. I tried this with cheats while ago and link even swims when he goes to water while talking to Fi. Idk if you can do something else with this, needs to be tested!

Not really stupid. it is good. Tongue
But it is bad for us :<
I am going to try to do Fi diving into different cutscene triggers and such, to see what happens.
I already have 4-5 different places that I'm going to try it at.

Also, this trick should be added to the list: http://www.youtube.com/watch?v=nUqyFkKN_-c

Another timesaver in the realm is to take the tower tear first. This is actually harder than it sounds. I do not think you're supposed to take it first. And if you do take the tower tear first, when you jump down from the tower you jump through the ghost detection range, so the time stops while you jump down, saving even more time.
I'm not sure if it is worth a video, but this saves a decent amount of time, and I personally consider it to be a "trick".

Also, for the vine in faron woods where you roll into the tree, you do not have to roll into the actual tree.
It is faster to just roll into the wall next to the tree, since that doesn't require you to jump down the ledge.

Since logical things is mentioned, I guess it is worth mentioning that it is a pretty damn good idea to activate the switch in the first temple located in the room with the boss door. The switch that removes the gate. This allows you to skip like half the temple when you return for the water later on.

I think deathwarp after whip and first small key in AC could save a few seconds each.
I am not entirely sure about small key deathwarp, but whip deathwarp should save a few seconds.

Opening the whip chest during the bokoblin phase without destroying the tower could prove to be useful.
People argued with me that the detection cutscene is long, but doesn't it take more time to clawshot your way up to the bomb flowers, roll the bomb down to the tower, wait for it to explode, and then run all the way to the chest.

This trick should also be added to the list:
http://www.youtube.com/watch?v=EARgg2tIR-I

There was also a small timesaver during the bokoblin sequence.
Right after you get your pouch back, you wallrun up the wall to the left of a stone that is blocking the path so that you do not have to blow it up.

And if we want to have documention for all tricks we've found, we should consider adding:
Floria waterfall early http://www.youtube.com/watch?v=HzOsyQtH8Vs
Lake Floria Early http://www.youtube.com/watch?v=5vbv1XE1p-Q
AC basement timesaver (obsolete) http://www.youtube.com/watch?v=msww6BWbQQQ
AC Basement skips
   Mzxrules finishing strike method
   wallrun method
   jump method
   highflip method
   Alec finishing strike method

There was also a trick in earth temple (where alecs trick is located), where you run up the hill with a bomb in front of you to blow up the wall there. The video of this trick was removed when the author found out that there was a better timesaver.

I think it'd be a good idea to have documentation for all different methods for all tricks available, and also tricks that has become obsolete because of other tricks.
« Last Edit: December 05, 2011, 07:05:57 PM by CloudMax » Logged

Kazooie
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« Reply #177 on: December 05, 2011, 01:30:41 PM »

There was also a small timesaver during the bokoblin sequence.
Right after you get your pouch back, you wallrun up the wall to the left of a stone that is blocking the path so that you do not have to blow it up.

You mean this timesaver Cloud?
http://www.youtube.com/watch?v=fkWhAjKYt2A

I think swordsaint found it if I'm right? Or is this even trick what you are talking about?
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EverAlert
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« Reply #178 on: December 05, 2011, 01:39:49 PM »

I'm pretty sure that's correct, that is the area you get the pouch from.

Also Cloud, how do you go about getting the tower tear first? I was trying that a while ago and I pulled it off once but it felt pseudo-random. I'm assuming it has to do with how much the guardian is allowed to move after you step outside the circle? On that note it might be an idea to document non-obvious aspects of tricks as well to make it easier for people down the line to learn em.
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CloudMax
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« Reply #179 on: December 05, 2011, 02:50:53 PM »

You mean this timesaver Cloud?
http://www.youtube.com/watch?v=fkWhAjKYt2A

I think swordsaint found it if I'm right? Or is this even trick what you are talking about?

That's the one.

I'm pretty sure that's correct, that is the area you get the pouch from.

Also Cloud, how do you go about getting the tower tear first? I was trying that a while ago and I pulled it off once but it felt pseudo-random. I'm assuming it has to do with how much the guardian is allowed to move after you step outside the circle? On that note it might be an idea to document non-obvious aspects of tricks as well to make it easier for people down the line to learn em.

And the tower trick is tricky.
It has to do with where the guardian is located, so every step you take makes a difference. Anything from how you exit the circle, to how you climb up the stairs.
You also have to time the leap in the stairs properly so that he guard doesn't hit you, which is quite hard.

I have practised this a lot, and my consistency is still pretty random.
I'll try to create a good way of doing it with a high consistency, and then I'll upload a video of it.

Some tricks requires some documentation, and as of now, all we provide is links to tricks. Some of them does not even explain the uses, or how you perform them... And that's why I want the SS section on ZSR to go up as soon as possible.
We even got the OoT3D section before that game even were released. And almost no one were interested in that game.
This time around a lot of people seem interested, we already have a bunch of tricks out there, and the game was released more than 2 weeks ago.
It makes me sad, since when the section finally goes up, there will be so much things to add.
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