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Author Topic: SS: Trick Research & Discovery  (Read 529285 times)
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logitechsdaz
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Posts: 36



« Reply #60 on: November 23, 2011, 11:35:35 PM »

small timesaver in skyview
http://www.youtube.com/watch?v=85lXf1wCZtA
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ZFG
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also pheenoh <3


« Reply #61 on: November 24, 2011, 12:32:41 AM »

But of course, it's been discovered already. What I'm wondering is this, since the map is absolutely filled out, are the bird statues all discovered as well?
Bird statues require you to check them once to activate them.
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Quote
I for one think that there are no glitches in OoT. It's just gameshark codes.

RBA stands for Rare Bird Adventure. We call it that because we need to get the blue cucco in order to use it.
TomNook120
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« Reply #62 on: November 24, 2011, 03:35:54 AM »

Bird statues require you to check them once to activate them.
Well as I mentioned, all the areas on the map are coloured and revealed when you go from Faron Woods and dive into Floria. You really can never know ZFG
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mzxrules
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Wrong warp expert


« Reply #63 on: November 24, 2011, 09:24:48 AM »

I discovered that the motion plus feature will desync over time if the wiimote doesn't periodically point at the screen. You can see this effect by moving the controller to the right side by less than 90 degrees, hitting home, pointing the controller straight into the tv, and pressing home again.

Dunno if this was mentioned in the manual, I didn't read it.
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CloudMax
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« Reply #64 on: November 24, 2011, 09:30:05 AM »

Well as I mentioned, all the areas on the map are coloured and revealed when you go from Faron Woods and dive into Floria. You really can never know ZFG

Yes you can, I bet many people here completed the game with some statues missing.
I noticed that I were missing like half of the statues when I completed hero mode, so I had to run around and get them.
The reason was because I rushed through the game, and didn't bother saving, so I didn't interact with statues at all.

And why would all statues even activate, there is no reason for this at all. They are supposed to activate when you interact with them, just like in majora's mask. (yes, I count attacking them as interacting in MM)
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swordsaint
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« Reply #65 on: November 24, 2011, 11:51:58 AM »

So I'm a new member obviously. sup

been lurking your SS forums for like a week or two now reading some of the stuff you come up with. Good shit. I was just playing around with the Cistern Early Boss Key.

Ran across two things which were interesting. The first isn't so much a possible theory to get as it is something that might mean something to you guys. I managed to get a goblin stuck in a wall...lol.

the other is a theoretical way to get out. You can keep the attention of the goblins outside the pit while you get the, and run to the front. You MIGHT be able to raise your sword skyward or something, and extend links hitbox and get pulled out...no idea if this will actually work though, or whether if anything happens at all.

just a thought.
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Kazooie
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Oot 3DS!!!!

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« Reply #66 on: November 24, 2011, 12:53:32 PM »

Hi swordsaint!
I hope you will discover great tricks with us and welcome to zeldaspeedruns! Cheesy

Guys I found this from youtube: http://www.youtube.com/watch?v=tATaO9PB2RU
It seems you can clip throught ground near ladders with this trick. I tried this with vines but sadly it doesn't seems to work at all. Link goes much closet to ground when he is on ladders, maybe that is why it doens't work with vines. If I remember corretly this game doens't have much ladders, mostly vines everywhere.

EDIT:
I also found this nice timesaver trick from youtube. In sky keep you can skip whole lava room. Finally somebody find use for clawshot clipping:
http://www.youtube.com/watch?v=nyjFgS-2zbw
« Last Edit: November 24, 2011, 01:49:58 PM by Kazooie » Logged

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CloudMax
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« Reply #67 on: November 24, 2011, 02:15:23 PM »

I also found this nice timesaver trick from youtube. In sky keep you can skip whole lava room. Finally somebody find use for clawshot clipping:
http://www.youtube.com/watch?v=nyjFgS-2zbw

Yeah, we talked about it in the IRC yesterday (I forgot to put it on the forums! D= ). It is a great timesaver, and I am VERY surprised that you actually can walk out of bounds. Maybe each room is placed in a square with functional collision. There may be more OoB tricks in the dungeon, sadly I can't check it out, since I'd have to play through the game a third time, unless there is a code that gives you the trial reward, so you can go there on a brand new file. (just use a code to get all items too).

That dungeons is by far one of the most interesting ones, and there may be a few timesavers in there.
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aleckermit
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« Reply #68 on: November 24, 2011, 04:31:11 PM »

Here's the current best (easiest) way to skip most of the Ancient Cistern basement: http://www.youtube.com/watch?v=C1w8lnL6tb8&feature=channel_video_title
« Last Edit: November 24, 2011, 05:48:19 PM by aleckermit » Logged

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<@Swordless> Have you had this problem before? A game not starting until you cleaned it?