Alright, two things:
1.)
Discovered this completely by accident yesterday while exploring out of bounds in Outset. Potential wall ride glitch? Positioning yourself perfectly between the area between in and out of bounds causes you to be ejected upwards to the lowest possible playable area above Link. Not sure if this is just a fluke but this might be worth exploring to see if this has any potential.
https://www.youtube.com/watch?v=UU8FQueUZm0&feature=youtu.beThis is the only area I got it to work. This seems to be ridiculously precise and I'm not entirely sure what makes it happen. I just had a lucky save state where I could just hold up on the Joy stick to cause it.
My TASing abilities are noobish so perhaps someone who can actually test this better than I ever could.
Theory:
When Link is out of bounds and gets too close to being back inbounds, the game attempts to eject him back into the playable map. If you do it right however, you will be ejected straight up instead of out of the wall (I managed to get it once, see when I ejected straight up and landed back in the water).
However, if you position yourself
just right, something weird happens.
The game attempts to eject you upwards, however, it notices you in the wall and out of bounds, so it freaks out and continues to eject you until you are finally back in play in the area above you.
If this is the case, walls that come to a right angle (or even obtuse?) could cause you to be ejected until the wall ends way above you. This could mean you have immediate access to Tetra in the beginning of the game as you could wall ride up to the playable area beyond the tree wall.
This is probably highly unlikely, and just a useless situation, but I feel it's worth testing more in depth by someone who can TAS better than myself.
2.)
A while back I was testing manual superswimming strats with pause buffering. As a musician, I came up with idea of using a metronome for timing the pauses. A successful advancement of one frame is pressing start on the 12th frame after unpause. 12 frames is equivalent to 150 bpm. From the start menu and a met, pressing the start button twice in rhythm with the click consistently repause the game advances one frame.
Using the clicks of a metronome and several hours of practice I managed to get out of the quadrant and even load 5 eyed reef. Unfortunately I didn't record it as I didn't have my equipment with me.
I probably could have made it to 5 eyed reef if I used Abahbob's TAS superswim strat (
https://www.youtube.com/watch?v=RMgLp1DXMFk). I don't know how the inputs for it work though. Could someone enlighten me on how to do it? If so I'll get back on console and let you know how it goes.
Just letting you guys know about it and maybe you can try it yourself.