ZSR Forums
December 13, 2024, 03:21:55 AM *
Welcome, Guest. Please login or register.

Login with username, password and session length
News: ZSR Forums are back - read only!
 
   Home   Help Search Members Login Register  
Pages: 1 ... 60 61 [62] 63 64 ... 75
  Print  
Author Topic: WW Tricks and Glitches Discussion  (Read 1376789 times)
Abahbob
Site Editor
Special Guay

Posts: 334

I make videos of games that are done very fast.


Email
« Reply #915 on: January 30, 2013, 11:49:08 PM »

Ah, that's it. Useless for TAS :/
Logged
Smith
Regular Guay

Posts: 21



Email
« Reply #916 on: January 31, 2013, 01:02:44 AM »

This actually explains how Yauty's method works: http://www.youtube.com/watch?v=Kd-nrZtLHUk. Apparently it doesn't necessarily require parry. Not sure if it's the same thing as Smith's video though.

Yep, that was it. Ah well. I don't see much use for it.
Logged
Synethix
Deku Scrub

Posts: 9



« Reply #917 on: February 12, 2013, 06:03:40 PM »

Today I found out that you don't need double storage for the superswim from Windfall to Outset. It's possible to swim on the left side i think and if you die, you will spawn at Outset. I don't know if this is already known and if it's even worth doing it, since it only saves like 15-20sec. Anyway, I only wanted to mention it.
Logged
rust45
Regular Guay

Posts: 29


« Reply #918 on: February 12, 2013, 06:38:31 PM »

Sounds interesting, though if it's precise it wouldn't be worth softlocking if you hit the cutscene trigger. Do you have a video demonstrating it?
Logged
Synethix
Deku Scrub

Posts: 9



« Reply #919 on: February 12, 2013, 07:05:54 PM »

Sadly, I don't have a video. I will try to get it again and record it. It should be easy though, since there is a big spot where the cutscene won't play.
Logged
nathanisbored
Site Editor
Special Guay

Posts: 276


Email
« Reply #920 on: February 13, 2013, 01:30:49 AM »

Today I found out that you don't need double storage for the superswim from Windfall to Outset. It's possible to swim on the left side i think and if you die, you will spawn at Outset. I don't know if this is already known and if it's even worth doing it, since it only saves like 15-20sec. Anyway, I only wanted to mention it.

Does that mean it would be possible to skip that cutscene even without superswimming? Just curious.
Logged
Synethix
Deku Scrub

Posts: 9



« Reply #921 on: February 13, 2013, 11:23:57 AM »

It should be possible to skip the cutscene without superswimming. I will test it when, I'm back at home. I also want to mention, that I'm playing the PAL-Version. I don't know, if that has something to do with it.
Logged
Yashichidsf
Regular Guay

Posts: 75


the man himself


« Reply #922 on: February 13, 2013, 12:59:14 PM »

Yeah, Demon purposefully goes around the back side of Outset to avoid the cutscene, but I've drowned against the side of Outset before without spawning on it. It seems risky but it could probably be used well if you know how to do it. Drowning wastes a little bit of time though so it cancels out a bit of the time taken getting double storage.
Logged

I can display millions of polygons!
Demon9
Regular Guay

Posts: 25


« Reply #923 on: February 19, 2013, 09:01:00 PM »

L-slide to get on the oob side of a hookshot target: https://www.youtube.com/watch?v=EYZpT64-CUY
Logged
Multisnivy
Regular Guay

Posts: 169


Dont be hatin on my swag dawg:p


« Reply #924 on: February 20, 2013, 11:30:50 PM »

do u think it could be applied to wind temple route? seems useful Cool
Logged

Be serious bro, the muffin is coming for you >Smiley
Synethix
Deku Scrub

Posts: 9



« Reply #925 on: February 24, 2013, 11:57:37 AM »

If you get Storage on Dragon Roost Island and then talk to the stone which teaches you the Wind's Requiem, Link will be invisible. You can  walk around and superswim to other islands as invisible Link.
If you walk into a Cutscene with a dialogue, the game will crash. If you walk into Cutscene's without a dialogue, the game will softlock. Even the Death Cutscene will softlock.
I don't know if this is something useful and if someone found this before. I am still messing around with it, because it causes some funny things.
Logged
Yashichidsf
Regular Guay

Posts: 75


the man himself


« Reply #926 on: February 26, 2013, 06:26:38 PM »

Yeah, it was found really quickly after dry storage was found. I don't think anyone messed with the effects of it like you have, though.
Logged

I can display millions of polygons!
Multisnivy
Regular Guay

Posts: 169


Dont be hatin on my swag dawg:p


« Reply #927 on: February 27, 2013, 12:25:58 AM »

well i have but everytime i try something impoptant my game crashesXD
Logged

Be serious bro, the muffin is coming for you >Smiley
Yashichidsf
Regular Guay

Posts: 75


the man himself


« Reply #928 on: February 27, 2013, 02:33:09 PM »

Wind Waker crashes a lot when you're trying to find something new, it's pretty awful.
Logged

I can display millions of polygons!
rust45
Regular Guay

Posts: 29


« Reply #929 on: March 04, 2013, 12:23:03 AM »

http://www.youtube.com/watch?v=ikv-3qSb7Gs

Wind Waker enemies seem to constantly like to make you slide in this game. Maybe this could be used as a damage boost in the TAS? All I did was roll and then get hit, it looked like I got hit just out of the roll.
« Last Edit: March 04, 2013, 07:09:09 AM by rust45 » Logged
Pages: 1 ... 60 61 [62] 63 64 ... 75
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.20 | SMF © 2013, Simple Machines Valid XHTML 1.0! Valid CSS!