aleckermit
Mega Guay
Posts: 523
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« on: July 19, 2010, 10:00:54 PM » |
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Here are the settings that need to be used for encoding MP4's for Team 100% OoT VC Segments, if your anri-chan asked you different questions than these then get the latest released version on anri-chan.
Do you want to use Anri-chan's game database to find.... : no
Game Data: D = 4 F = 1 2D game = yes (I know it's not a 2D game, but it needs to be done. Orders straight from Nate of SDA)
Progressive Scan?: If Wii is in 480p mode then yes, 480i mode then no.
Check for Pixel bob fix?: yes, choose whichever screen looks the least jumpy (it was screen 2 for me)
NES/Game Boy/etc...: no
Trimming content: Range#1/Frame#1 = Shortly before the "Classic Controller" text appears. Range#2/Frame#2 = Any time after successfully seeing "Game Saved" appear (preferably a second or 2 afterwards). Range#3/Frame#3 = no
Apply 16/9 Widescreen?: no
Append an SDA Station ID?: no
Encode a Low-Quality, Normal-Quality, and High-Quality MP4, say yes to "Create nmf?" if asked. (SDA requires all 3 qualities per segment).
Note: Encoding may take a while, be patient. The output MP4's are very small in size though (~5mb per minute of video for HQ)
Some things to remember before/after recording:
1. Your Wii and OoT should be set to "Stereo" mode in the options menu in the game at all times. 2. Keep the original raw video files and MP4s and save them in multiple places (preferably a DVD-R, external HDD, or SD card). 3. When capturing game footage, use the highest quality available with at least 224kbps audio. 4. Seeing as most runners of the Team 100% run will be using Composite (yellow, red, white) video output, use Composite if you can to keep the visuals consistent.
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« Last Edit: November 08, 2010, 04:27:57 PM by aleckermit »
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Siglemic
Regular Guay
Posts: 88
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« Reply #1 on: July 19, 2010, 10:19:12 PM » |
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yo what about MM
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<+Axon> I should just quit mario and main sonic
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aleckermit
Mega Guay
Posts: 523
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« Reply #2 on: July 19, 2010, 10:20:13 PM » |
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yo what about MM Exact same settings for MM. This is mainly for the 100% Team run to keep all the segments looking consistent/their best.
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Runnerguy2489
Special Guay
Posts: 439
I'm not your buddy, guay!
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« Reply #3 on: July 19, 2010, 10:48:55 PM » |
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Why just NQ? SDA will require all 3 so we shouldn't we do them all?
There is a question about re-released old games. Answer Yes for that?
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runnerguy your such a mother fucker. whats with all this bombchu shit? all everyone who likes this shit is stupid. ur a fucking cheater. u did that the wrong way, thats not how to get past the king zora u cheater. u suck and i wont continue watching all ur shit! videos.
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aleckermit
Mega Guay
Posts: 523
back in green
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« Reply #4 on: July 19, 2010, 10:55:18 PM » |
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Why just NQ? SDA will require all 3 so we shouldn't we do them all?
There is a question about re-released old games. Answer Yes for that?
When submitting to SDA, if you are submitting MP4's, the SDA Station ID needs to be in the video. So there's no point in making all 3 for ZSR submission since we do not know the final time of the run yet and can't make a proper SDA ID. Maybe you know something I don't about SDA allowing no-station id MP4's as submissions perhaps? I wouldn't mind us having to submit the original raw MPEGs to our ZSR site as well for safety purposes. If one person loses a raw file, we're doomed. Answer no for "re-released old game". That only applies to 2D games that have been de-flickered due to porting. You shouldn't even get that question if you follow the steps above properly.
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« Last Edit: July 20, 2010, 12:00:08 AM by aleckermit »
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ING-X
Site Editor
Mega Guay
Posts: 613
fuck you and the horse you rode in on
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« Reply #5 on: July 19, 2010, 11:16:36 PM » |
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do these settings also apply to cube oot?
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<complex> byan you're doing that thing again <complex> the thing where everything you say is fucking retarded <ethandude> http://en.wikipedia.org/wiki/Homosexual cheak this out luxury it might come in helpful when u wright your resime
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aleckermit
Mega Guay
Posts: 523
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« Reply #6 on: July 19, 2010, 11:49:49 PM » |
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OK a little note here:
We should definitely submit our attempts to ZSR as High-Quality MP4's. They are much sharper and smoother (no lag) on Youtube than Medium/Low-Quality. Youtube makes Medium/Low-Quality MP4's into really low-res videos that have bad lag.
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« Last Edit: July 20, 2010, 12:11:38 AM by aleckermit »
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Glitched!
Regular Guay
Posts: 60
I glitch a lot except for vine clipping
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« Reply #7 on: July 20, 2010, 12:13:34 AM » |
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im confused.........capture card?
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GRRRR! Stupid vine clip y won't u work
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Jiano
Special Guay
Posts: 205
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« Reply #8 on: July 20, 2010, 07:35:49 AM » |
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Anri-chan doesn't work for me because I have no C drive . I encode all of my videos manually like a real man.
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ridd3r
Deku Scrub
Posts: 11
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« Reply #9 on: July 20, 2010, 05:32:10 PM » |
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When submitting to SDA, if you are submitting MP4's, the SDA Station ID needs to be in the video.
The Stat IDs are not required, that is purely up to you if you want to include it or not. For submission you can submit any quality you want as long as it is decent enough to verify; normal is common as it is not too large and decent enough quality. If you want to include a Stat ID fair enough but definitely don't bother for the verification copy. If you can get all the raw footage in one place then append all segments and encode it all in one go with a Stat ID only at the very start and end.
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« Last Edit: July 20, 2010, 05:35:48 PM by ridd3r »
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aleckermit
Mega Guay
Posts: 523
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« Reply #10 on: July 20, 2010, 05:52:20 PM » |
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The Stat IDs are not required, that is purely up to you if you want to include it or not. For submission you can submit any quality you want as long as it is decent enough to verify; normal is common as it is not too large and decent enough quality. If you want to include a Stat ID fair enough but definitely don't bother for the verification copy. If you can get all the raw footage in one place then append all segments and encode it all in one go with a Stat ID only at the very start and end.
If that's true then I highly suggest that we use no Stat ID at all for the final SDA submission, that way we can have our low, medium, and high quality MP4's for each segment on-hand here at ZSR and we won't even have to worry about keeping up with the raw files. Then we can submit all of the files for verification, and once verified they will be able to put the run on the site without us having to send the rest of the needed files. I remember Mike Uyama mentioning that you can send all three quality MP4's for verification. Even the HQ MP4's Anri-Chan makes are very small in terms of file size (the 4 minute HQ segment 1 I encoded is only 25mb). And like I said, we will definitely need to use the HQ MP4's on our ZSR youtube account, Youtube dumbs-down the MQ and LQ MP4's terribly. So then yeah, all three quality types should be stored on our ZSR file page. We won't have to worry about any raws getting lost and they will be ready to send in for final submission.
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« Last Edit: July 20, 2010, 05:59:51 PM by aleckermit »
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ridd3r
Deku Scrub
Posts: 11
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« Reply #11 on: July 24, 2010, 12:17:06 PM » |
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If that's true...... I understand you need confirmation so here it is: http://speeddemosarchive.com/forum/index.php?topic=11945.45Nate's first post on that page (3rd post down) if you don't agree with this then don't put statids on. it's not required.
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ZFG
Moderator
Mega Guay
Posts: 659
also pheenoh <3
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« Reply #12 on: October 17, 2010, 06:01:39 PM » |
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I used this for encoding my segment 3 but I ended up with some pixel bobbing. I tried again and said yes to pixel bob fix but still ended up with it, though much less than before, but it was a LQ test which I noticed had significantly more of the pixel bob effect than NQ/HQ. Help?
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I for one think that there are no glitches in OoT. It's just gameshark codes. RBA stands for Rare Bird Adventure. We call it that because we need to get the blue cucco in order to use it.
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aleckermit
Mega Guay
Posts: 523
back in green
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« Reply #13 on: October 17, 2010, 07:02:00 PM » |
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I used this for encoding my segment 3 but I ended up with some pixel bobbing. I tried again and said yes to pixel bob fix but still ended up with it, though much less than before, but it was a LQ test which I noticed had significantly more of the pixel bob effect than NQ/HQ. Help?
Ask Nate. http://forum.speeddemosarchive.com/post/ocarina_of_time_speedrun_quality_test.htmlWrong URL dammit.
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« Last Edit: October 17, 2010, 09:48:08 PM by aleckermit »
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