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Author Topic: 100% Team OoT VC Anri Chan Encoding Properties (Updated November 7th)  (Read 17616 times)
aleckermit
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« Reply #15 on: November 08, 2010, 03:44:50 AM »

Updated settings. Nothing changed aside from question/answers (anri-chan updated recently). I made a few things easier to understand.
« Last Edit: November 08, 2010, 04:28:51 PM by aleckermit » Logged

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Siglemic
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« Reply #16 on: November 24, 2010, 04:30:39 AM »

this encodes my shit in 320x240

shouldn't it be double that, since vc is double the resolution of n64 ?
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aleckermit
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« Reply #17 on: November 24, 2010, 08:26:51 PM »

this encodes my shit in 320x240

shouldn't it be double that, since vc is double the resolution of n64 ?

No. Nate wants us to use 320x240 since the VC version really adds no extra detail. It won't even be noticeable really.
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« Reply #18 on: November 24, 2010, 11:18:12 PM »

it looks ugly at 320x240 !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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« Reply #19 on: November 25, 2010, 12:15:36 AM »

it looks ugly at 320x240 !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

u look ugly at any resolution
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aleckermit
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« Reply #20 on: November 25, 2010, 06:45:03 AM »

it looks ugly at 320x240 !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Boo hoo it looks like N64, cry me a river :_(.
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« Reply #21 on: November 30, 2010, 10:14:30 PM »

i play vc so i dont have to look at shit graphics
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« Reply #22 on: November 30, 2010, 10:37:08 PM »

One question - it seems like the D and F for oot and mm were changed on the SDA Knowledge Base as well to match the ones noted in this topic. Aren't those settings only for the VC version? Or were they overhauled for N64 as well?
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aleckermit
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« Reply #23 on: December 01, 2010, 02:44:05 AM »

One question - it seems like the D and F for oot and mm were changed on the SDA Knowledge Base as well to match the ones noted in this topic. Aren't those settings only for the VC version? Or were they overhauled for N64 as well?

The D and F are the same with any NTSC OoT's/MM's because:

D = Dimensions/Resolution (320x240 in this case, no need to use 640x480 for GC/VC since they really add no difference in graphics aside from the resolution. SDA prefers smaller videos if possible.)
F = Framerate (20 frames per second in this case. Same in-game framerate on all versions.)

When you choose OoT in the database does it ask for pixel bob fix? They've probably added VC version settings that way. Probably best to still do it manually like above just to be safe, works perfect.
« Last Edit: December 01, 2010, 02:52:23 AM by aleckermit » Logged

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