Maxx
Admin
Special Guay
Posts: 201
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« Reply #105 on: May 06, 2013, 07:48:03 PM » |
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Happy Halloween
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Pheenoh
Site Editor
Special Guay
Posts: 276
Locked in cafde's basement
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« Reply #106 on: May 07, 2013, 06:08:48 AM » |
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I think Merry Christmas would have been more appropriate at this point
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<yashichidsf> tompa should default be a mod on everything related to srl <yashichidsf> while i'm not a big fan of modding bots, i think tompa is really well programmed
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PresJPolk
Deku Scrub
Posts: 8
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« Reply #107 on: May 07, 2013, 01:09:51 PM » |
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Congratulations on the site rework. I'm going to make a suggestion on Zelda 2 boards, though. I know for some games, the differences between the Japanese and US releases are minor. That is *not* the case with the difference between the FDS and NES versions of Zelda 2. Zelda 2 US and Japan. Japanese categories should be separate categories. There are *major* differences. The leveling system is different. The experience awards are different. The mid bosses and palace bosses differ. Any% and NG+ palace routing is also very different, due to differences in how items are picked up in game. It's really a different game, as it wasn't just ported from FDS to NES. They changed a ton. It's not like some games where you can just adjust for text differences, and you might be missing a glitch or two. Japanese times just aren't comparable with US times. In fact, while for 100% AK the Japanese version should be faster, the US version is going to be faster for most other categories. So it's not even a direct comparison that way! Also, you're missing NG+, NG+ Glitch, and Any% Glitch, basically, the three categories I personally run Just some Zelda 2 suggestions. And again, congratulations on the new site designs.
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TheWayfaringFox
Site Editor
Special Guay
Posts: 245
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« Reply #108 on: May 07, 2013, 10:41:59 PM » |
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The dungeon strategies and new game + section for oot3d was lost somehow.
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mzxrules
Admin
Ultimate Mega Guay
Posts: 901
Wrong warp expert
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« Reply #109 on: May 08, 2013, 03:58:08 AM » |
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Not lost, just glitch in the system. Should be fixed.
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Braid This is art because the music is classical music, and the graphics are done with a pen. The story is something about a woman. I could not understand much of this to be honest, which makes it even more likely to be an art.
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Cranson
Site Editor
Deku Scrub
Posts: 11
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« Reply #110 on: May 10, 2013, 08:39:04 AM » |
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First off, I wanted to say thanks so much for the site update. It looks great! Just one nitpicky thing. For Link's Awakening, you have 100% listed in the b&w version, but not the DX version, but the standard version to run 100% on is the DX version, because it has an extra dungeon, and an entire extra sidequest. So if you could just move the 100% leaderboards over to DX instead of b&w, that would be perfect. Again, that's me being super nitpicky, thanks again for the great work!
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CloudMax
Site Editor
Mega Guay
Posts: 579
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« Reply #111 on: May 11, 2013, 08:50:08 AM » |
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It appears that editors have to re-apply now that the update has gone live, so I don't know if these features has been added or not. But about a year ago in the IRC I discussed about the possibility of having nested sections in the navigation menu, and I believe it still hasn't been added. Or maybe it was decided that it wasn't a necessary feature. Take this page as an example: http://zeldaspeedruns.com/oot3d/area/gerudo-desertIt would be cleaner with a nested navigation menu that looked something like this: Enter Gerudo Fortress as a Child Get past the Wooden Gate as a Child Megaflip Method Unloaded Method Reach the Ice Arrows without any keys Crossing the quicksand or possibly Gerudo Valley Enter Gerudo Fortress as a Child Gerudo's Fortress Get past the Wooden Gate as a Child Megaflip Method Unloaded Method Gerudo Training Grounds Reach the Ice Arrows without any keys Haunted Wasteland Crossing the quicksand This way the navigation menu is easier to use, and it is clear that the "megaflip method" is a method for getting past the wooden gate. Another solution would be to add an official syntax for methods, and have it be displayed in the nav menu in such a manner that it is clear that they are methods of a specific trick. It's also worth mentioning that the triforce font doesn't have a percent/% symbol, it displays a picture of link. So pages with titles such as any% look weird. And the site doesn't seem to have a footer with any copyright or contact information. That may have been on purpose though. And it is still missing a favicon.
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« Last Edit: May 11, 2013, 08:55:29 AM by CloudMax »
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CloudMax
Site Editor
Mega Guay
Posts: 579
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« Reply #113 on: May 16, 2013, 07:11:18 PM » |
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I had something like this in mind: http://imgur.com/a/odWG8These screenshots were taken with a script I created for Tampermonkey(chrome)/Greasemonkey(firefox) It nests any h1/h2/h3 (up until the specified header level) to the first header tag located above it that has a lower level. List items with a nested list are displayed with a yellow triforce symbol. You can toggle the nested lists by clicking on the yellow symbols. I've made it so that if the page lack a h1, it puts all h2 within an item that goes by the pages name. And a lot more. Here's the script: (added comments to pretty much the entire code so that anyone can understand what's going on) http://pastebin.com/8SmkPu5PRun it after the original code has loaded to overwrite the Navi Menu with mine. It is a relatively simple code, but it helps me to navigate. I think it is a great improvement to the navi menu myself, and that's why I made it to begin with. It looks good on most pages, but there are a few out there with a rather odd header format, like this one: http://zeldaspeedruns.com/ss/area/eldin-volcanoI assume the reason they have such weird layouts is because they wanted specific headers to be displayed in the Navi Menu. A nested menu would solve that though, making such layouts unnecessary. Edit: Added some major updates to the script.
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« Last Edit: May 18, 2013, 09:43:30 AM by CloudMax »
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doommaker
Special Guay
Posts: 223
The DoomJump....The most hated name of all time.
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« Reply #114 on: May 27, 2013, 02:47:01 PM » |
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NAVIgation...that's clever..
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Sluse
Deku Scrub
Posts: 2
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« Reply #115 on: March 12, 2014, 02:01:19 AM » |
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Does the site need any backend developers? Looks like it could use some maintenance.
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KingOfHeart
Special Guay
Posts: 222
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« Reply #116 on: March 14, 2014, 04:44:25 PM » |
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Uh, any reason why there's no link to the forums on the main page?
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Njordr
Deku Scrub
Posts: 19
God of the Winds and Seas
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« Reply #117 on: March 24, 2014, 07:02:36 PM » |
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I can see the link to the forums at the top of the site, no issues.
Are there no speedruns/strats pages for Zelda and Zelda II?
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mzxrules
Admin
Ultimate Mega Guay
Posts: 901
Wrong warp expert
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« Reply #118 on: March 25, 2014, 08:26:20 AM » |
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http://www.zeldaspeedruns.com/lozhttp://www.zeldaspeedruns.com/aolThere is a lot of work needed to be put into these sites for them to be listed on the drop down though
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Braid This is art because the music is classical music, and the graphics are done with a pen. The story is something about a woman. I could not understand much of this to be honest, which makes it even more likely to be an art.
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Tryst
Deku Scrub
Posts: 15
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« Reply #119 on: November 22, 2014, 01:14:43 AM » |
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Could mini-games be added to the speed running categories? I'm not sure which games have mini-games within them, but A Link Between Worlds is fairly popular on Cyberscore (link) and I'd love to be able to submit my own times here as well. After all this is Zelda and these are speed runs!
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