I'm to lazy to rewrite all the stuff I've mentioned in the IRC, so I'll just look thru the logs from the past week or so and paste all kind of useless stuff I've tested or found. This means that the wording can be horrible, as I typed it in a rush most of the times. I'll write an explanation if I mention stuff that may not be known to some people.
I've cut out a lot of stuff from these quotes.
I'm not sure if all of this has already been posted, I believe some of it was never posted, like the soft-resest while saving crash, and the cucco things I tested. Perhaps even the treacherous tower thing, not sure if I posted an explanation of it or whatever here on the forum. I am almost positive that I didn't post the thing from that last quote though?
The first part of this quote is from #zeldahacking rather than #albw, I usually talk there with mzxrules.
I found it quite funny, because the initial guess I made in the morning was actually correct. And on my way to making the file to attempt skipping the initial dialog I visited Sahasrahla, where I found out about the soft-reset crash, which is why there are about 2 hours inbetween my guess and the skip.
[11:26] * Now talking in #zeldahacking
[11:28] <%mzxrules> cloud we need to figure out that Energy Bar skip
[11:29] <CloudMax> energy bar skip? what have I missed :p
[11:29] <%mzxrules> something silly
[11:29] <%mzxrules>
http://bruceaking.com/Z.JPG[11:38] <CloudMax> idea: What if he skipped the initial dialog somehow. Imagine unlocking shop before first grabbing the bow. Or perhaps doing the "re-borrow" dialog, before you get it your first time.
*1 hour later, now in the #albw channel*
[12:30] <@CloudMax> I realised like 5min ago that you can soft-reset the game with L+R+Start
[12:35] <@CloudMax>
https://dl.dropboxusercontent.com/u/6440063/albw/albw_soft_reset_crash.jpg They just can't get the soft-resets done right in zelda games, can they?
[12:37] <@CloudMax> I do a indoor screen transition where it goes over a wall when walking thru and reset during it
[12:39] <@CloudMax> A 100% crash rate, hell yeah
*15 minutes later*
[12:52] <@CloudMax> I just did a reset while saving
[12:52] <@CloudMax> I can hear the music
[12:52] <@CloudMax> screen is black
[12:52] <@CloudMax> can't do anything
[12:53] <@CloudMax> can't use home button D:
[12:53] <@Hitaka> you idiot
[12:53] <@Hitaka> it tells you not to do that
[12:54] <@Hitaka> rip save data
[12:54] <@CloudMax> a 3 heart file on my brothers cart. worst case scenario. he looses his file.
[12:54] <@Hitaka> Such brotherly love!
[12:54] <@CloudMax> well would you look at that. file is still there.
[12:55] <@CloudMax> still, why the HELL don't they disable soft-reset during saving? that's just retarded.
[12:56] <@CloudMax> they even do that in SS.
[12:56] <@Hitaka> yeah that really is retarded
[12:56] <@Hitaka> they disable it other places
[12:56] <@CloudMax> I used the old man in kakariko when he asks to save after changing shadow link settings. perhaps it is disabled for weather vanes?
[12:56] <@CloudMax> didn't try resetting while saving at those
[12:56] <@Hitaka> idk
[12:56] <@Hitaka> I'm not trying it
[12:57] <@Hitaka> I have precious giant cucco save data
[12:57] <@CloudMax> I don't really want to try either, lol
*20 minutes later*
[13:20] <@CloudMax> ...
[13:21] <@CloudMax> I just skipped the energy bar?
[13:23] <@CloudMax> I have the bow, he is still asking me what symbol I saw at eastern palace, lol
[13:24] <@CloudMax>
https://dl.dropboxusercontent.com/u/6440063/albw/skip_energy_bar.jpg I have bow, but not the bar.
[13:25] <@CloudMax> he just gave me the bow, when I had the bow. cool guy.
That's one way of spending the morning. Crashing the game and risk corrupting a save file, all while making a file to try out a simple idea I had in the morning. :|
If someone wants to mess around with soft-resets while saving, feel free to do so, but you may corrupt your savefile while doing so.
[11:54] <Pikachu1494> did anyone find a way to clip in the treacherous tower
[11:54] <@CloudMax> I clipped past the girl outside
[11:54] <@CloudMax> or, well, I walked around her
[11:54] <Pikachu1494> how?
[11:55] <@CloudMax> I used the Ice Armos thingys that's down below, lured them up to the top right and used the tornado rod to get pushed up on the ledge
[11:55] <@CloudMax> then walked on the side of the bridge and around her
[12:01] <@CloudMax>
https://www.dropbox.com/s/57p4lq45uxf296y/treacherous_tower_no_loading_zone.mov a very bad quality video I recorded of me walking around at the entrance. I held the phone with 1 hand, and the 3ds with the other, so it's very bad, lol. That's from when I did it the first time.
This is a useless glitch, but some may find it interesting.
[12:29] <@CloudMax> lol. I just noticed that when you use cuccos, you gain so much height you can get up on ledges next to the edges you jump from. In kakariko for example, directly after you jump, change direction toward the ledge next to the location you jumped from and you'll get up on it. can't get OoB from there though, seems to be an invisible wall you can't get thru (even though bombs can get thrown up on the cliff) Example:
https://dl.dropboxusercontent.com/u/6440063/albw/cucco_up_ledges.jpg[12:35] <@CloudMax> and since you always walk (or swim) in the overworld transitions, flying into them with cuccos, etc. makes you walk in midair during the transition, you can use for example the tornado rod, etc. before you start falling after the transition, but I haven't found anything useful at all with it. hookshot refuses to activate, link only pull it out.
[12:43] <@CloudMax> can merge onto the thieves' building that has the portrait slightly higher by using hookshot from the ledge or fence to the right of it.
[12:46] <@CloudMax> not useful at all
[12:46] <@CloudMax> I just merge on the side of the building slightly higher (same height as the ledges to the right of it)
I did not do that much testing with this trick, mostly due to the fact that not many areas in the game have a cucco to begin with, but maybe someone'll find something useful?
[13:39] <@CloudMax> yay. Finally found a wall that you can merge onto using the door frame merge glitch, that you normally can't merge onto. totally useless, but it proves that it is possible.
https://dl.dropboxusercontent.com/u/6440063/non-mergeable_wall_door_frame_trick.jpg You can normally not merge onto that wall, but by hugging the south side of the doorframe when entering and pressing A at just the right time, you'll be able to merge onto the wall.
[13:45] <@CloudMax> same goes for the room that door leads too. You can merge to the side of it. Normally you'd have to make a sand pillar, then merge.
Basically the "door frame merge" glitch (I call it something different every time I mention it, so, yeah) is basically an odd merge behaviour that works at various door frames.
When you stand inside a doorway and hug the door frame on either side and face toward it, it is sometimes possible to merge.
This will merge you thru the door frame and onto the wall next to it. All the previous doors I had tried where this was possible, you could simply just stand next to the door and merge, making the glitch itself completely useless.
Which is where it gets interesting. As mentioned in the quote, I managed to find a location in the game where the glitch could be used to merge onto a wall that you normally can't merge onto. It is still just as useless, but it proves that it is possible to use this glitch to merge onto non-mergeable walls. (even if very, very limited to a few locations in the game)
Now, if it was possible to do this everywhere, this could be used to skip a lot of stuff in various dungeons. I doubt it is possible though.
__________________
I messed around more with the merge storage thing, and there are MANY ways to do it. It is still limited to the same rooms as previously though.
It appears that it works by leaving a mergeable wall while the merge option is disabled. This is why we could use pegasus boots away from a wall to store it. While you use pegasus boots, the merge option is disabled.
This means that you can store the merge using other methods. You can hold the shield and walk away from the wall since that also disables the merge action.
You can also charge a spin attack. You can even use pegasus right into the mergable wall. The recoil will bounce you far enough from the wall.
Some walls unmerge you further, making it so that the merge option isn't available when you land. This will also store the merge location, as the merge option was disabled when you "jumped" away from the wall when unmerging.
So basically any method of getting away from the wall while the merge option is disabled will store it.
I also tried placing a gargoyle statue on top of another (the ones that aren't alive that is), and the one put on top will just continue to slide down following the direction it was initially coming from.
Edit:
I do not know if it's common knowledge (at least I've know about it for a long time, I assume other know about it as well), but it's possible to change direction right before you jump out of water and have link surface in that direction instead. It can be used to get up on ledges and the water level thingys in swamp palace for example. Not useful in anyway, but someone may find a use for it.
Anyway, I tried to use this trick to get into the unreachable water in Hyrule by jumping over the stone barrier that's placed next to a place where you can surface, but you couldn't walk over them. You can just barely land on a small spot and instantly slide down.
https://dl.dropboxusercontent.com/u/6440063/albw/failed_attempt_at_unreachable_water.jpg