ZSR Forums
November 24, 2024, 01:16:49 PM *
Welcome, Guest. Please login or register.

Login with username, password and session length
News: ZSR Forums are back - read only!
 
   Home   Help Search Members Login Register  
Pages: 1 [2]
  Print  
Author Topic: importing maps to oot suggestions  (Read 19561 times)
doommaker
Special Guay

Posts: 223


The DoomJump....The most hated name of all time.


WWW
« Reply #15 on: February 26, 2013, 07:28:22 PM »

nicely done Grin

and what do you mean by "that work?"?
Logged
risingCale
Regular Guay

Posts: 49



« Reply #16 on: February 26, 2013, 08:13:01 PM »

Does it look good? XD That's what that means. I'll eventually get around to custom building the assets by hand and redoing textures to make it HD. It's literally my first foray into modeling. I know how to use CryEngine to an extent. xD
Logged

doommaker
Special Guay

Posts: 223


The DoomJump....The most hated name of all time.


WWW
« Reply #17 on: March 04, 2013, 09:36:55 PM »

Does it look good? XD That's what that means. I'll eventually get around to custom building the assets by hand and redoing textures to make it HD. It's literally my first foray into modeling. I know how to use CryEngine to an extent. xD

hahaha ya man it looks good no bugs or missing textures(more or less xD),awesome lighting effect,ect.

keet it up Cheesy
Logged
risingCale
Regular Guay

Posts: 49



« Reply #18 on: March 04, 2013, 11:31:29 PM »

http://i832.photobucket.com/albums/zz250/esoRyozen/openingareamm2_4.jpg

Probably the better one. Second area in Majora's Mask Opening. 1:1 Scale, redone with new gen assets. I like it. It was an art project for me.
Logged

doommaker
Special Guay

Posts: 223


The DoomJump....The most hated name of all time.


WWW
« Reply #19 on: March 11, 2013, 05:34:09 PM »

http://i832.photobucket.com/albums/zz250/esoRyozen/openingareamm2_4.jpg

Probably the better one. Second area in Majora's Mask Opening. 1:1 Scale, redone with new gen assets. I like it. It was an art project for me.

look awesome man.

could you tell me the tools you use?

thanks Grin
Logged
risingCale
Regular Guay

Posts: 49



« Reply #20 on: March 13, 2013, 04:09:26 PM »

Sketchup, Playup Tools, and CryEngine 3 SDK Version 3.4.5 is what I use.
Logged

doommaker
Special Guay

Posts: 223


The DoomJump....The most hated name of all time.


WWW
« Reply #21 on: March 13, 2013, 08:51:22 PM »

thanks

do you mind if I ask how big the cryengine is?

(low disk space)
Logged
risingCale
Regular Guay

Posts: 49



« Reply #22 on: March 14, 2013, 04:29:12 AM »

1.6gb unzipped. Using the built in Forest Level is great for testing models though.
Logged

MrKeenard
Deku Scrub

Posts: 2



Email
« Reply #23 on: May 23, 2013, 02:53:35 PM »

But can you import maps into MM?Huh
Logged
risingCale
Regular Guay

Posts: 49



« Reply #24 on: May 24, 2013, 03:37:12 PM »

If there was a tool for it, probably. I don't remember there being one though.
Logged

doommaker
Special Guay

Posts: 223


The DoomJump....The most hated name of all time.


WWW
« Reply #25 on: May 25, 2013, 01:30:34 PM »

But can you import maps into MM?Huh
well..yes...but its a bit of a hassle.what you could do is create the level then program a path to load the level file using a hex editor but
it's not very easy....I will go look for a tool,if one did exist what map are you thinking to import?

http://www.youtube.com/watch?v=lAx4teRsVoo kakariko in MM Grin
Logged
Pages: 1 [2]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.20 | SMF © 2013, Simple Machines Valid XHTML 1.0! Valid CSS!