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Author Topic: importing maps to oot suggestions  (Read 19762 times)
doommaker
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« Reply #15 on: February 26, 2013, 07:28:22 PM »

nicely done Grin

and what do you mean by "that work?"?
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risingCale
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Posts: 49



« Reply #16 on: February 26, 2013, 08:13:01 PM »

Does it look good? XD That's what that means. I'll eventually get around to custom building the assets by hand and redoing textures to make it HD. It's literally my first foray into modeling. I know how to use CryEngine to an extent. xD
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doommaker
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« Reply #17 on: March 04, 2013, 09:36:55 PM »

Does it look good? XD That's what that means. I'll eventually get around to custom building the assets by hand and redoing textures to make it HD. It's literally my first foray into modeling. I know how to use CryEngine to an extent. xD

hahaha ya man it looks good no bugs or missing textures(more or less xD),awesome lighting effect,ect.

keet it up Cheesy
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risingCale
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« Reply #18 on: March 04, 2013, 11:31:29 PM »

http://i832.photobucket.com/albums/zz250/esoRyozen/openingareamm2_4.jpg

Probably the better one. Second area in Majora's Mask Opening. 1:1 Scale, redone with new gen assets. I like it. It was an art project for me.
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doommaker
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« Reply #19 on: March 11, 2013, 05:34:09 PM »

http://i832.photobucket.com/albums/zz250/esoRyozen/openingareamm2_4.jpg

Probably the better one. Second area in Majora's Mask Opening. 1:1 Scale, redone with new gen assets. I like it. It was an art project for me.

look awesome man.

could you tell me the tools you use?

thanks Grin
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risingCale
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« Reply #20 on: March 13, 2013, 04:09:26 PM »

Sketchup, Playup Tools, and CryEngine 3 SDK Version 3.4.5 is what I use.
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doommaker
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« Reply #21 on: March 13, 2013, 08:51:22 PM »

thanks

do you mind if I ask how big the cryengine is?

(low disk space)
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risingCale
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« Reply #22 on: March 14, 2013, 04:29:12 AM »

1.6gb unzipped. Using the built in Forest Level is great for testing models though.
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MrKeenard
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« Reply #23 on: May 23, 2013, 02:53:35 PM »

But can you import maps into MM?Huh
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risingCale
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« Reply #24 on: May 24, 2013, 03:37:12 PM »

If there was a tool for it, probably. I don't remember there being one though.
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doommaker
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« Reply #25 on: May 25, 2013, 01:30:34 PM »

But can you import maps into MM?Huh
well..yes...but its a bit of a hassle.what you could do is create the level then program a path to load the level file using a hex editor but
it's not very easy....I will go look for a tool,if one did exist what map are you thinking to import?

http://www.youtube.com/watch?v=lAx4teRsVoo kakariko in MM Grin
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