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importing maps to oot suggestions
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Topic: importing maps to oot suggestions (Read 23632 times)
doommaker
Special Guay
Posts: 223
The DoomJump....The most hated name of all time.
Re: importing maps to oot suggestions
«
Reply #15 on:
February 26, 2013, 07:28:22 PM »
nicely done
and what do you mean by "that work?"?
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risingCale
Regular Guay
Posts: 49
Re: importing maps to oot suggestions
«
Reply #16 on:
February 26, 2013, 08:13:01 PM »
Does it look good? XD That's what that means. I'll eventually get around to custom building the assets by hand and redoing textures to make it HD. It's literally my first foray into modeling. I know how to use CryEngine to an extent. xD
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doommaker
Special Guay
Posts: 223
The DoomJump....The most hated name of all time.
Re: importing maps to oot suggestions
«
Reply #17 on:
March 04, 2013, 09:36:55 PM »
Quote from: risingCale on February 26, 2013, 08:13:01 PM
Does it look good? XD That's what that means. I'll eventually get around to custom building the assets by hand and redoing textures to make it HD. It's literally my first foray into modeling. I know how to use CryEngine to an extent. xD
hahaha ya man it looks good no bugs or missing textures(more or less xD),awesome lighting effect,ect.
keet it up
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risingCale
Regular Guay
Posts: 49
Re: importing maps to oot suggestions
«
Reply #18 on:
March 04, 2013, 11:31:29 PM »
http://i832.photobucket.com/albums/zz250/esoRyozen/openingareamm2_4.jpg
Probably the better one. Second area in Majora's Mask Opening. 1:1 Scale, redone with new gen assets. I like it. It was an art project for me.
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doommaker
Special Guay
Posts: 223
The DoomJump....The most hated name of all time.
Re: importing maps to oot suggestions
«
Reply #19 on:
March 11, 2013, 05:34:09 PM »
Quote from: risingCale on March 04, 2013, 11:31:29 PM
http://i832.photobucket.com/albums/zz250/esoRyozen/openingareamm2_4.jpg
Probably the better one. Second area in Majora's Mask Opening. 1:1 Scale, redone with new gen assets. I like it. It was an art project for me.
look awesome man.
could you tell me the tools you use?
thanks
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risingCale
Regular Guay
Posts: 49
Re: importing maps to oot suggestions
«
Reply #20 on:
March 13, 2013, 04:09:26 PM »
Sketchup, Playup Tools, and CryEngine 3 SDK Version 3.4.5 is what I use.
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doommaker
Special Guay
Posts: 223
The DoomJump....The most hated name of all time.
Re: importing maps to oot suggestions
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Reply #21 on:
March 13, 2013, 08:51:22 PM »
thanks
do you mind if I ask how big the cryengine is?
(low disk space)
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risingCale
Regular Guay
Posts: 49
Re: importing maps to oot suggestions
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Reply #22 on:
March 14, 2013, 04:29:12 AM »
1.6gb unzipped. Using the built in Forest Level is great for testing models though.
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MrKeenard
Deku Scrub
Posts: 2
Re: importing maps to oot suggestions
«
Reply #23 on:
May 23, 2013, 02:53:35 PM »
But can you import maps into MM?
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risingCale
Regular Guay
Posts: 49
Re: importing maps to oot suggestions
«
Reply #24 on:
May 24, 2013, 03:37:12 PM »
If there was a tool for it, probably. I don't remember there being one though.
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doommaker
Special Guay
Posts: 223
The DoomJump....The most hated name of all time.
Re: importing maps to oot suggestions
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Reply #25 on:
May 25, 2013, 01:30:34 PM »
Quote from: MrKeenard on May 23, 2013, 02:53:35 PM
But can you import maps into MM?
well..yes...but its a bit of a hassle.what you could do is create the level then program a path to load the level file using a hex editor but
it's not very easy....I will go look for a tool,if one did exist what map are you thinking to import?
http://www.youtube.com/watch?v=lAx4teRsVoo
kakariko in MM
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