Smith
Regular Guay
Posts: 21
|
|
« Reply #900 on: January 12, 2013, 07:51:47 PM » |
|
I've seen similar things happen when standing still, but I haven't seen it from getting hit during a parry. Seems interesting. I'll add it to my "look into list". This *MAY* be useful for TAS, doubtful on console unless it could be combined with tingle tuner walk on air or something else like that.
well tell me if it's any use in TAS I'm pretty interested since it's the first time I've ever "discovered" something.
|
|
|
Logged
|
|
|
|
rust45
Regular Guay
Posts: 29
|
|
« Reply #901 on: January 14, 2013, 09:02:10 AM » |
|
Can anyone explain the new strat in TotG where you can skip spawning the Wizrobe after getting the third statue? I thought I did it right and yet he keeps spawning.
|
|
|
Logged
|
|
|
|
Yashichidsf
Regular Guay
Posts: 75
the man himself
|
|
« Reply #902 on: January 14, 2013, 12:58:21 PM » |
|
Can anyone explain the new strat in TotG where you can skip spawning the Wizrobe after getting the third statue? I thought I did it right and yet he keeps spawning.
if you shorthop off of the pillars by the statue guy they will still spawn, make sure you have some distance before jumping
|
|
|
Logged
|
I can display millions of polygons!
|
|
|
Synethix
|
|
« Reply #903 on: January 15, 2013, 07:22:48 PM » |
|
Is there something like a list with all the glitches you can do with dry storage? Because i'm not sure, if i found something new/useful.
|
|
|
Logged
|
|
|
|
Yashichidsf
Regular Guay
Posts: 75
the man himself
|
|
« Reply #904 on: January 16, 2013, 01:07:29 PM » |
|
There's no list that I know of but I'll list some things I know: Chest Storage Door Storage (used to unload rooms) Text Cancellation (use with doors and certain chests) Storing Cutscenes Camera Lock Teleporting Back to Doors Slide Teleporting Back to Doors
|
|
|
Logged
|
I can display millions of polygons!
|
|
|
Synethix
|
|
« Reply #905 on: January 18, 2013, 08:12:52 PM » |
|
what do you mean by "slide teleporting back to doors"?
|
|
|
Logged
|
|
|
|
nathanisbored
Site Editor
Special Guay
Posts: 276
|
|
« Reply #906 on: January 24, 2013, 12:01:39 AM » |
|
what do you mean by "slide teleporting back to doors"?
Certain doors (like the big ones in FF) slide you toward them before you enter them. You can store this slide animation so Link will slide from wherever he is toward the door when you pull the Wind Waker.
|
|
|
Logged
|
|
|
|
Synethix
|
|
« Reply #907 on: January 24, 2013, 04:12:21 PM » |
|
Ok i think i found something new. You need to get double storage and then you need to open a door. Normally you would get warped back to the door if you pull out the wind waker, but now you can pull it out without getting warped back. If you get storage again now and store a textbox and then open a different door, you get warped right between both doors. Sometimes it let's you fall through the island and sometimes it creates a little lag and nothing happens. You can also do it with more doors. You only need to get double storage every time and then open a door.
I really don't know if this is something new or useful.
|
|
|
Logged
|
|
|
|
|
Abahbob
Site Editor
Special Guay
Posts: 334
I make videos of games that are done very fast.
|
|
« Reply #909 on: January 24, 2013, 11:49:58 PM » |
|
I don't believe that is what he means. I think it's like this. 1) Get storage 2) Store a door 3) Get another Storage 4) Open a different door Result: Appear between the doors, or some lag, or something idk. I've ran into that before. I haven't thought of any uses, because of how few doors there are. I hadn't looked into it extensively, as this was with cheats pre-dry storage.
|
|
|
Logged
|
|
|
|
Synethix
|
|
« Reply #910 on: January 25, 2013, 12:36:31 PM » |
|
Yeah, i meant what Abahbob said. I messed around with it a long time and found some weird things you can do, if you play a song on your wind waker. I'm still testing some stuff and i hope there will be something useful. But it will take a while to test my ideas, because i can't use savestates since my pc is broken.
|
|
|
Logged
|
|
|
|
Yashichidsf
Regular Guay
Posts: 75
the man himself
|
|
« Reply #911 on: January 25, 2013, 01:58:04 PM » |
|
It unfortunately would be useful only in dungeons, which means double storage is pretty much impossible so it can't be done anyway
|
|
|
Logged
|
I can display millions of polygons!
|
|
|
Abahbob
Site Editor
Special Guay
Posts: 334
I make videos of games that are done very fast.
|
|
« Reply #912 on: January 25, 2013, 10:56:21 PM » |
|
The only dungeon I know of where it would be possible for double storage is Ganon's Tower, where Mugg does Light Arrow Skip.
|
|
|
Logged
|
|
|
|
Yashichidsf
Regular Guay
Posts: 75
the man himself
|
|
« Reply #913 on: January 28, 2013, 12:58:05 PM » |
|
well i guess that means we have to skip puppet ganon now ecks dee!!!
|
|
|
Logged
|
I can display millions of polygons!
|
|
|
Razor7581
Site Editor
Special Guay
Posts: 269
|
|
« Reply #914 on: January 30, 2013, 10:27:29 PM » |
|
well tell me if it's any use in TAS I'm pretty interested since it's the first time I've ever "discovered" something.
This actually explains how Yauty's method works: http://www.youtube.com/watch?v=Kd-nrZtLHUk. Apparently it doesn't necessarily require parry. Not sure if it's the same thing as Smith's video though.
|
|
|
Logged
|
Rescue Tetra before FF1: is new to me. Did you just find this out?
|
|
|
|