aleckermit
Mega Guay
Posts: 523
back in green
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« Reply #195 on: June 22, 2011, 08:41:24 PM » |
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Item Swap glitch obviously allows for FW ANYWHERE: http://www.youtube.com/watch?v=yrpouaea0OwOne weird thing I found is that if you FW warp to the castle escape from an area that has no timer, the timer in the escape is completely gone. Warping to Dorf triggers his boss CS, warping to Ganon = CS right after castle collapse. So FW doesn't seem to break the boss rooms or anything like that.
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« Last Edit: June 22, 2011, 10:50:13 PM by aleckermit »
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ZFG
Moderator
Mega Guay
Posts: 659
also pheenoh <3
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« Reply #196 on: June 22, 2011, 09:53:19 PM » |
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Infinite hearts with dampes grave digging tour http://www.youtube.com/watch?v=oZR21ip2kdsSeriously, how do you screw something like this up when making a game?
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I for one think that there are no glitches in OoT. It's just gameshark codes. RBA stands for Rare Bird Adventure. We call it that because we need to get the blue cucco in order to use it.
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stevensda
Deku Scrub
Posts: 10
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« Reply #197 on: June 22, 2011, 10:02:57 PM » |
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Seriously, how do you screw something like this up when making a game put a 0 in the wrong place?
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« Last Edit: June 22, 2011, 10:04:39 PM by stevensda »
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thundrio
Special Guay
Posts: 216
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« Reply #198 on: June 23, 2011, 01:22:01 AM » |
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So embarrassing grezzo, they must not have done ANY bug testing on this game, or very little, because even casuals are discovering Jabu Early as adult. i came across this while browsing zelda dungeon, http://www.youtube.com/watch?v=z02Ljyct4ac&feature=player_embedded. and then i was reading the comments and someone claimed ANOTHER person discovered it. if they do any bug fixes on future prints of the game (akin to difference between 1.0 and 1.1 for n64), this has to be fixed. I feel sorry for Grezzo, I really do.
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[19:30] <13@jiano> i love programmin [19:30] <13@jiano> if thing == otherthing: do thingything !!!!!!!!
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Masterluigisw
Regular Guay
Posts: 70
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« Reply #199 on: June 23, 2011, 01:47:47 AM » |
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That's pretty sad lol The thing is this is on the path or at least, close to it when you need to get to ice cavern as adult. So you can unintentionally do the glitch with some luck by walking on the loading zone spot just like this guy did. And I bet he's not the only casual with a few others that got traped inside Jabu's.
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« Last Edit: June 23, 2011, 01:50:17 AM by Masterluigi »
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ZFG
Moderator
Mega Guay
Posts: 659
also pheenoh <3
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« Reply #200 on: June 23, 2011, 01:50:43 AM » |
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So embarrassing grezzo, they must not have done ANY bug testing on this game, or very little, because even casuals are discovering Jabu Early as adult. i came across this while browsing zelda dungeon, http://www.youtube.com/watch?v=z02Ljyct4ac&feature=player_embedded. and then i was reading the comments and someone claimed ANOTHER person discovered it. if they do any bug fixes on future prints of the game (akin to difference between 1.0 and 1.1 for n64), this has to be fixed. I feel sorry for Grezzo, I really do. I think the funniest thing about this is that jabu as adult easy was probably caused by fixing jabu without fish as child XD
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I for one think that there are no glitches in OoT. It's just gameshark codes. RBA stands for Rare Bird Adventure. We call it that because we need to get the blue cucco in order to use it.
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CloudMax
Site Editor
Mega Guay
Posts: 579
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« Reply #201 on: June 23, 2011, 06:20:16 AM » |
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I think the funniest thing about this is that jabu as adult easy was probably caused by fixing jabu without fish as child XD
Yeah, probably. The moved the zone to the left, causing it to stick out of the ice as adult. A major mistake. And there is really no excuse for making such a big mistake.
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Valkskorn
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« Reply #202 on: June 23, 2011, 06:41:37 AM » |
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Yeah, probably. The moved the zone to the left, causing it to stick out of the ice as adult. A major mistake. And there is really no excuse for making such a big mistake.
Band-aid fixes never solve anything.
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brynnagiadrosich
Regular Guay
Posts: 59
This is my own personal text. You cannot have it.
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« Reply #203 on: June 23, 2011, 08:17:41 AM » |
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That's kind of like the whole thing with the rock in Kakariko village. They assumed that only cutscene diving with chickens worked, so they only made the rock appear during the day, when you have access to chickens, instead of just making it there all the time until the certain trigger makes it disappear. Kind of lazy, for sure.
Unfortunately, the DOT is a more efficient fix, because of the extensions it's received. We'll find a way past it eventually though.
I wanted to ask, are the tricks in the water temple for Master Quest still around? Jump-slashing into the boss door to load it, stuff like that? I just started up Master Quest today (finally got time to finish the main quest) and god it's confusing with the mirrored mode.
I have still been attempting to get past that gate in the shadow temple near the boat, but have had no luck, even with the triple slash clip.
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Greenalink
Special Guay
Posts: 235
DS Dictator
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« Reply #204 on: June 23, 2011, 09:19:46 AM » |
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Talked about this on the chat last night but here it is, the biggest facepalm speed trick yet: Ocarina of Time 3D: Basement Floor 1 skip, no Mega sidehop from Deku Baba. http://www.youtube.com/watch?v=nMJCIsKytqs
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CloudMax
Site Editor
Mega Guay
Posts: 579
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« Reply #205 on: June 23, 2011, 09:30:33 AM » |
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Talked about this on the chat last night but here it is, the biggest facepalm speed trick yet: Ocarina of Time 3D: Basement Floor 1 skip, no Mega sidehop from Deku Baba. http://www.youtube.com/watch?v=nMJCIsKytqsYeah, that is just ridiculous... How could they miss something like that? Don't they try to actually move on the terrain they make? :S
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Valkskorn
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« Reply #206 on: June 23, 2011, 09:51:31 AM » |
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Yeah, that is just ridiculous... How could they miss something like that? Don't they try to actually move on the terrain they make? :S
Not sure if their testers were as insane as the Zelda speedrun community is. You guys try EVERYTHING. As an aside, am I correct in believing that while unloaded rooms have all the collision barriers and such in them, chests remain unloaded?
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CloudMax
Site Editor
Mega Guay
Posts: 579
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« Reply #207 on: June 23, 2011, 09:55:12 AM » |
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Not sure if their testers were as insane as the Zelda speedrun community is. You guys try EVERYTHING.
As an aside, am I correct in believing that while unloaded rooms have all the collision barriers and such in them, chests remain unloaded?
I mean. If they change the terrain in deku tree and add a ledge. You obviously have to try if this new ledge can reach the edge that is just infront of it. Yes, chests remain unlodaded. : ( By the way, I found a new way to get deku stick on B. It does not require the restricted item glitch. It may be possible without ironboots/hoverboots, I have to do some more testing first though. I give more details later.
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« Last Edit: June 23, 2011, 10:04:16 AM by CloudMax »
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