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Author Topic: OoT3D: Trick Research and Discovery Thread  (Read 959015 times)
Kazooie
Special Guay

Posts: 229


Oot 3DS!!!!

Kazooiebombchu
« Reply #45 on: June 18, 2011, 09:14:20 AM »

Great job with the videos majoramim!!! Awesome stuff and keep them coming!!! ^_^

Skip gerudo gate opening cutscenes:
http://www.youtube.com/watch?v=6HT8dOmToSg

Hoverslide over shadow pit:
http://www.youtube.com/watch?v=bgwY4UQWiGQ

-One cycle bongo bongo still works with spin cycles.
-Block skip is gone but hookshot clip is so close to grab ladders on other side.
-Old spike room jumpslash strategy to get top of the spikes works here as well.
-You can still chu down pillar just like old oot.

EDIT:
Swordless link confirmed in this game:
http://www.youtube.com/watch?v=-Tt8sTVcPc8
« Last Edit: June 18, 2011, 01:13:38 PM by Kazooie » Logged

My stream and youtube channel. Be sure to check them out and leave comments. Have fun!!!
http://www.twitch.tv/kazooiebombchu
http://www.youtube.com/profile_videos?user=Kazooie
Currently working on: DKC3 105% segmented speedrun and racing games
Majora MIM
Special Guay

Posts: 248



Email
« Reply #46 on: June 18, 2011, 02:02:15 PM »

Forest escape!
http://www.youtube.com/watch?v=8oT3qV1KZ3M

Well crap:
http://www.youtube.com/watch?v=TJm-XaQ6554
Logged

sorry for my soooo bad english.


TLOZ: complete     AOL: complete     ALTTP(GBA): 100%
LA(DX): complete   OOT/MQ/3D: 100%    MM: 100%
OOA/OOS: 100%    FS:100%   TWW:100%
 FSA: 100%     TMC: 100%     TP: 100%
PH: 100%        ST: 100%         SS: Huh
Greenalink
Special Guay

Posts: 235


DS Dictator


WWW
« Reply #47 on: June 18, 2011, 02:12:29 PM »

This game is better than I expected, I thought it was going to be a Metroid Prime: Trilogy version but this one is not that bad really. I think I got an idea for a 3D forest escape which is damage sliding from a weak Deku Baba but trying to set one up without having to lock on during the slide is annoying.

This is BEFORE I saw MajoraMIM posting a video on Forest Escape.



I tried the classic Golden Token dupe and it seems like when the boomerang is returning, you are pretty much guaranteed to get legit even when you hit the portal but I have only done one attempt on this at the moment.
Logged

New DS PHAT Capture Device on its way (Sep 2011)!!!
More info:
http://forum.speeddemosarchive.com/post/3ds_capture_device_214.html

Yes I am a speed runner focused on DS games
Notable runs:
Phantom Hourglass
SM64 DS
New Super Mario Bros (DS).
Skeggz
Deku Scrub

Posts: 10


raaaaaaaaaaaaaaaaaaaaaaa@hotmail.com
WWW
« Reply #48 on: June 18, 2011, 02:15:00 PM »

wow... Kazooie and MajoraMIM Have Found Quite Alot! This Game Is Already Part Broken Cheesy
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www.youtube.com/ZeldaSkeggz - Check Out Zelda Vids Cheesy
Majora MIM
Special Guay

Posts: 248



Email
« Reply #49 on: June 18, 2011, 03:17:10 PM »

This game is better than I expected, I thought it was going to be a Metroid Prime: Trilogy version but this one is not that bad really. I think I got an idea for a 3D forest escape which is damage sliding from a weak Deku Baba but trying to set one up without having to lock on during the slide is annoying.

This is BEFORE I saw MajoraMIM posting a video on Forest Escape.



I tried the classic Golden Token dupe and it seems like when the boomerang is returning, you are pretty much guaranteed to get legit even when you hit the portal but I have only done one attempt on this at the moment.

Yeah, I also tried GS dupe and it's not working. Maybe the new ZFG method will work.
I also had the idea of damage out of forest, the deku baba on the left of the path to deku tree is good for it, stay between her and the wall and it will hit you when rotating.
The annoying thing isn't really getting out without targeting one but more avoid the water outside.
Logged

sorry for my soooo bad english.


TLOZ: complete     AOL: complete     ALTTP(GBA): 100%
LA(DX): complete   OOT/MQ/3D: 100%    MM: 100%
OOA/OOS: 100%    FS:100%   TWW:100%
 FSA: 100%     TMC: 100%     TP: 100%
PH: 100%        ST: 100%         SS: Huh
Greenalink
Special Guay

Posts: 235


DS Dictator


WWW
« Reply #50 on: June 18, 2011, 04:05:18 PM »

GF Prison Cell to Purple Rupee Crate

http://www.youtube.com/watch?v=f_u4vYZulZw

Proof that ISG still exists.

http://www.youtube.com/watch?v=A79w_b0HOcQ
Logged

New DS PHAT Capture Device on its way (Sep 2011)!!!
More info:
http://forum.speeddemosarchive.com/post/3ds_capture_device_214.html

Yes I am a speed runner focused on DS games
Notable runs:
Phantom Hourglass
SM64 DS
New Super Mario Bros (DS).
SnowMan
Regular Guay

Posts: 62



Email
« Reply #51 on: June 18, 2011, 05:39:44 PM »

You guys are awesome Smiley
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stevensda
Deku Scrub

Posts: 10


« Reply #52 on: June 18, 2011, 06:42:35 PM »


Proof that ISG still exists.

http://www.youtube.com/watch?v=A79w_b0HOcQ

sorry for being a derp but how just that prove isg still exists?
Logged
Slowking
Regular Guay

Posts: 146



« Reply #53 on: June 18, 2011, 06:57:02 PM »

the sword is active when he falls into the hole. Problem is there is no known way to activate classiv isg.
Has anybody tried the damage activation way?
Logged

14:10 MrGrunz: keep your ass close to him
14:10   MrGrunz: and nothing can go wrong
Greenalink
Special Guay

Posts: 235


DS Dictator


WWW
« Reply #54 on: June 18, 2011, 07:59:48 PM »

Bottom of the well, the now troll boulder is gone after playing the song of storms. I thought at first it was an explodable rock that you could use a Bombchu for early access but I was wrong.

In the room full of coffins, it's still possible to get the key without unlocking them by abusing the "Returning Boomerang = goes through anything" trick.
Logged

New DS PHAT Capture Device on its way (Sep 2011)!!!
More info:
http://forum.speeddemosarchive.com/post/3ds_capture_device_214.html

Yes I am a speed runner focused on DS games
Notable runs:
Phantom Hourglass
SM64 DS
New Super Mario Bros (DS).
thundrio
Special Guay

Posts: 216



Email
« Reply #55 on: June 18, 2011, 08:18:24 PM »

hmmm. is it potentially possible that the boulder disappears during the nocturne of shadow cutscene? (since bongo bongo breaks out). probably not but it seems possible.

also, for anybody not on the irc, grunz found a way to fortress as child (megaflip+damage boost). i had to leave before he tested anything there though.
i think kazooie is making a video later.
Logged

[19:30] <13@jiano> i love programmin
[19:30] <13@jiano> if thing == otherthing: do thingything !!!!!!!!
Greenalink
Special Guay

Posts: 235


DS Dictator


WWW
« Reply #56 on: June 18, 2011, 08:30:49 PM »

On MajoraMIM's attempt to get Lens of Truth without Lullaby. He faced  dead end after defeating Dead Hand as the next events did not function properly (bar doors were still locked and the Lens of Truth treasure never appears) but you can still do this by using Farore's Wind by placing and using a warp in the mini boss room, it does everything else correctly, the only problem is that you need Lullaby to get Farore's Wind destroying the whole purpose of getting the Lens without Lullaby.
Logged

New DS PHAT Capture Device on its way (Sep 2011)!!!
More info:
http://forum.speeddemosarchive.com/post/3ds_capture_device_214.html

Yes I am a speed runner focused on DS games
Notable runs:
Phantom Hourglass
SM64 DS
New Super Mario Bros (DS).
thundrio
Special Guay

Posts: 216



Email
« Reply #57 on: June 18, 2011, 08:41:37 PM »

What about killing dead hand, savewarping, and then going back to his room?

What i mean is, when you use farores to go back there, do you fight him again? or do you just use farores and the chest is there.
Logged

[19:30] <13@jiano> i love programmin
[19:30] <13@jiano> if thing == otherthing: do thingything !!!!!!!!
Kaztalek
Special Guay

Posts: 230



« Reply #58 on: June 18, 2011, 08:44:00 PM »

the clear trigger may be killing all the enemies in the loaded room

in this game it seems as though opening the original room was never reloaded, so it may be possible to get the lens of truth by killing all the keese and beamos in the room behind the locked door Smiley
Logged

* ZFG sets mode: +b *!*@m2k2-41FE9128.tampfl.fios.verizon.net
* KlydeStorm was kicked by ZFG (I'll destroy you)
CloudMax
Site Editor
Mega Guay

Posts: 579



WWW
« Reply #59 on: June 18, 2011, 09:23:38 PM »

Hey, I am new around here.
Figured that maybe it'd be worth sharing the stuff that I find.
Damage Boosting in water temple to get to the 3rd water level spot

A few different clips I've found. I think all of them works with hookshot.

Clip through the wall/floor in water temple at the 1st water level spot to reach the small key on the floor below. No need to waste a bombchu anymore
http://www.youtube.com/watch?v=Pka6L_YPOnk

Clip through the wall/floor in fire temple to reach a prison cell.
I assume you get stuck inside if the gates are closed, so you'll have to use Farore's wind or restart to get out.
http://www.youtube.com/watch?v=p3FsNzaXx6M

Clip through the wall in water temple to get back into the main room while it is unloaded.
I was not aware that the hook spots were loaded at all time?
http://www.youtube.com/watch?v=NGjY2VU2CsI

And then the old trick in Water temple to reach the 3rd water level spot fast. Just use damage boost.
http://www.youtube.com/watch?v=QlHMHvUKknQ

______________________________

You can still hookshot and jumpslash in "?" (the windmill) to reach the heart container.
I do not think you can jump from the stone platforms and grab the center anymore though.

You can still use a damage source to get invincible and interact with objects that you normally wouldn't reach due to a damage source
Lets say that you use a bomb, and while it hit you, you just run into a circle of fire with a chest in it and open. I did this for the boss key chest in spirit temple.

You're still not able to pick up heart pieces that fall down into water (damn boomerang)

Quote
-Block skip is gone but hookshot clip is so close to grab ladders on other side.
I tried to do that for atleast 30min, it is insanely close. If only there was a way to aim slightly higher and still clip. :/
« Last Edit: June 18, 2011, 10:04:15 PM by CloudMax » Logged

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