One question - it seems like the D and F for oot and mm were changed on the SDA Knowledge Base as well to match the ones noted in this topic. Aren't those settings only for the VC version? Or were they overhauled for N64 as well?
The D and F are the same with any NTSC OoT's/MM's because:
D = Dimensions/Resolution (320x240 in this case, no need to use 640x480 for GC/VC since they really add no difference in graphics aside from the resolution. SDA prefers smaller videos if possible.)
F = Framerate (20 frames per second in this case. Same in-game framerate on all versions.)
When you choose OoT in the database does it ask for pixel bob fix? They've probably added VC version settings that way. Probably best to still do it manually like above just to be safe, works perfect.