Somewhat accurate info on Beta QuestSome years ago, an infamous code was discovered called Beta Quest. By disabling the HUD, the game enters "Cutscene Mode", which scrambles the map exit pointers for some reason. This causes many incredibly bizzare links between map pieces.
Enter the Back in Time Glitch. Discovered around 2007 for Twilight Princess, it was the first glitch that made it possible to "play inside the title screen". A big part of the reason why this is even possible is due to Nintendo's use of "Real Time Cutscenes". Instead of spending time loading and playing an intro video, the game engine loads instead, and the game "controls" Link to create the scenes in real time. Because it relies on the main game engine, a temporary save file is hard-coded into the game.
But what does this have to do with Beta Quest?
When Beta Quest is activated at start-up (all worlds), it is presumed that Ocarina of Time has it's own placeholder save file that is loaded, for use with the title sequence. But unlike Twilight Princess, you start off with the entire equipment screen full. Then to escape Beta Quest mode, it's simply a matter of going into Zora's River (land entrance only) -> Zora's Fountain -> Big Octo room to disable Beta Quest mode. From there you can just warp to the Temple of Time, storm Ganon's Castle and beat the game.
Example Route Part 1 Part IIIssues:
We don't have any possible way to activate BQ mode as of yet.From my tests, BQ can be enabled by somehow setting address .
No Name Crash could stand to be an issue.
Rattleman mentioned that after the final blow to Ganon, the "Get the Forest Medallion" cutscene plays as a child.Possibly caused by leaving the BQ cheat on by mistake.
Ideas for activating BQ:
There are two known ram addresses that deal with BQ. The first completely disables the HUD if set to 1. This causes the map exit (and possibly warp locations) to change their destinations, but doesn't activate BiT. If we could activate this, it would mean that we'd have to get Nocturne to warp straight to Ganon to be able to save time.
The second,
11B9E3, has absolutely no noticable effect during normal gameplay. By death quitting when this value is not
EF however, we can activate BiT BQ. From here, all we have to do is just play Nocturne to warp straight to the bottom of Ganon's tower mid collapse, which also de-activates BQ.
Some videos i think might help us get to BQ
Timer Warp