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http://pastebin.com/X4SeshsWI have managed to test an alternative night cycle route. Don't ask about the run that tested it, though.
-- Hint: I'm usually around +10 minutes on my sum of bests around the Spinner split, and finish around +20 minutes on my SoB.
-- Hint2: The run, at the Spinner split, compared to SoB, was -19s. Yes, 19 seconds *under* SoB. We still finished +20 minutes, and (would have) PB'ed by just 7.29 seconds.
-- Hint3: There's a reason I say "would have" and not "did". Jovani never gave me his bottle, so it's not even truly 100%
-- Hint4: As if all that wasn't enough, I lost the splits from the run. Partly because I was comparing to old route splits, partly because I closed the splits without saving them, even after copying over what I could figure out.
On a side note, the second run that tested it ended up doing much better; new PB is 9:04:38.81; new SoB is 8:48:00.56. I still think 8:30 is possible, though I don't think I'll personally ever reach it.
That all said, on to the meat of the post (changes). Sorry it's a bit long.
Version 1.0 was specified, due to a few minor changes being made from Wii 1.0 to all other versions.
Any Wii version should be able to do the run, the minor changes simply include the expansion of mailman triggers and the inability to warp while underwater.
-- Mailman triggers likely total a minute or two over the run; there's really not that many triggers you have to hit (the reason for so many skips is because of all the triggers that continue to exist *because* they're skipped)
---- Castle Town, during Lanayru Province
---- Castle Town, during Finding the Temple of Time
---- Castle Town, during Activating the Dominion Rod
---- Bridge of Eldin, during Hunting the Cave of Ordeals
---- Castle Town, during Hunting the Cave of Ordeals
---- Bridge of Eldin, during Finding a Cannon
---- Castle Town, during Final Cleanup
-- Underwater warp is ~15s loss, and as it's only once it's not that big a deal.
Still not sure if the run is better done on a Wii or a Wii U; the former has faster resets via RESET button and the latter is probably slightly less laggy, though I don't think lag is much of an issue. Either console is fine.
Because of the RNG rupee requirements going from 135R to 145R (from Telma Escort to Hunting the Cave of Ordeals), I have included a 100R chest, reducing the required RNG rupees to only 45R, a much easier sum to obtain.
-- It was listed at 125R, however, that amount was wrong, based on an incorrect value during the Lake Hylia Lantern Cave. Rupee counts were updated as a result.
Warping done via the map (instead of by talking to Midna) is now indicated with M-W instead of simply W. Map warping is done in cases where Midna will not talk to you immediately or in cases where you cannot normally warp with Midna.
If you fail Cutscene Skip, the route necessary to return to the SK room is listed at the end of the route.
-- No, I have not yet done this, but I figure it's worth including anyway.
During the Eldin Twilight Segment, we now obtain the Golden Bugs in the Hyrule Field South area, as well as hit the Mailman trigger. These Golden Bugs have been removed from the KB1 segment as a result.
During the Lakebed Temple Dungeon, we no longer obtain Ooccoo, as it's now slower (see Temple of Time below). Equips have been updated as a result.
-- Ooccoo to Spirit Cave for Spirit Cave PoH is removed; PoH quantities updated throughout the run as a result.
During the Clawshot Segment, movement in the 1F Single Cog Room was included.
During the To Arbiter's Grounds segment, the savewarp was removed to allow for more D/N cycle passing. As such, the comment about uneqiupping the Hero's Clothes was also removed.
-- Note that with this savewarp being removed, the very first save in the route is over four and a half hours into the run, after obtaining the Ball and Chain. Just keep that in mind.
---- Savewarp removed to eat up some D/N cycle, as there's absolutely nothing I can do extra to do so efficiently.
Also during the To Arbiter's Grounds segment, the Clawshot equip and the Water Bomb equips were combined into one equip, saving an item menu access.
During the Temple of Time Dungeon, there is an Ooccoo Skip by tightly hugging the right (going up)/left (going down) wall. And I mean *tightly*.
-- You need to pretty much be rolling straight up the stairs with almost no deviation otherwise you will hit the trigger. I suspect that a jump attack can also clear it and may be slightly easier, though the precise angle is still required.
The route was modified in the later part of the run (Post Snowpeak Ruins) to optimize the overworld collection. The changes start in the Finding the Temple of Time segment and affects every overworld segment from there on out.
-- Piece of Heart, Golden Bug, and Poe counts were all updated throughout the rest of the run as a result of the route change.
- During Finding the Temple of Time:
-- After obtaining the Poe outside Snowpeak Ruins, instead of warping to Kakariko Village, we now warp to Snowpeak Top, to collect the Poe inside the Connection Cave. This also gives an opportunity for a 100R chest if you have 500R or less, as a backup. This is included now to burn some D/N cycle and to act as a backup chest. We then warp to Kakariko Village and continue as normal up to Hidden Skill 5 in the Kakariko Graveyard.
-- After obtaining Hidden Skill 5 in the Kakariko Graveyard, we then warp to Snowpeak Top, for Yeta race. This is more D/N cycle timekill.
-- After Yeta Race (and the Piece of Heart), we warp to Lake Hylia for Plumm Minigame. This *ensures* that we're into night by the time we start the night cycle.
-- We then start the night cycle:
--- UZR Poe, wolf to waterway to North Hyrule Field, North Hyrule Field Mailmanless route. Equip after breaking the rocks to the Castle Town Field Bypass:
---- Spinner over Ball and Chain
--- Pick up rupees if necessary (must have 30R or more), Spinner to Castle Town Field Bypass Piece of Heart, then warp Lake Hylia
--- Stepping Stones Poe, wolf to Cannon House, Cannon to Flight by Fowl, safety save. Flight by Fowl to Isle of Riches
--- 100R chest, Piece of Heart chest, 50R chest, Isle of Riches Poe, wolf to Cannon House. Cannon to Flight by Fowl, Flight by Fowl to ledge beneath Flight by Fowl. Equip upon landing, prior to Poe:
---- Lantern over Iron Boots, Hero's Bow over Clawshot
--- Poe beneath Flight by Fowl, warp North Faron, resume with Sacred Grove II
- Equip Changes in Dominion Rod segment:
-- Ball and Chain now equipped over Lantern (was over Bomb Arrows)
-- Clawshot now equipped over Gale Boomerang; Dominion Rod equipped over Hero's Bow.
- During Activating the Dominion Rod:
-- Normal with one addition here, through the majority of night cycle, one equip change:
--- Lantern over Aged Dominion Rod, Renaldo's Letter over Spinner
--- After Iza 2, wolf to Spirit Cave, Spirit Cave Piece of Heart, then warp to Castle Town, resume as normal.
-- Night Cycle: Normal to Great Bridge of Hylia Poe
--- 50R chest, turn Wolf, Poe.
--- Wolf to Golden Bug in tree, Equip:
---- Aged Dominion Rod over Lantern, Wooden Statue, Uncombo Bomb Bag (Bombs)
--- Warp Kakariko Village, hand in Statue, Warp Sacred Grove
--- Sacred Grove Poe, Warp Gerudo Mesa
--- Gerudo Mesa Poe, Warp bridge piece to Bridge of Eldin
--- Wolf (with Mailman Skip) to Hidden Village, Hidden Village Howling Stone
--- Sniping Minigame, Equip:
---- Spinner (over Aged Dominion Rod), Ball and Chain, Iza's Charm, Ancient Sky Book
--- End of segment equip is now:
---- Dominion Rod over Ancient Sky Book, Clawshot over Spinner
- During Hunting the Cave of Ordeals:
-- Starts off slightly different, other than that mostly normal.
--- From the Castle Town warp, dash to Amphitheater for the Poe here (yes, it's *still* night, though not by much)
--- Amphitheater Letter, then call Epona with Horse Call.
--- Epona to Great Bridge of Hylia Owl Statue, Letter, cross to 100R chest
--- Roll to Great Bridge of Hylia, Golden Bug on Bridge, Warp to South Faron, Resume
--- Bridge of Eldin Mailman Skip, Storage Cave, Equip:
---- Iron Boots over Horse Call, Lantern over Ball and Chain
--- 100R chest at bottom, Piece of Heart, exit
--- Clawshot to Bridge, Letter, then Owl Statue to other end with double Mailman Skip. Piece of Heart, warp Kakariko Gorge
--- Dash to Lantern Cave, Equip: Resume
---- Ball and Chain over Clawshot, Gale Boomerang over Iron Boots
--- Springwater Run, Equip: Resume
---- Hero's Bow over Dominion Rod, Combo Bomb Bag (Bombs)
--- Normal to Malo Mart Purchases, Warp Castle Town
---- Added full description of already-listed equip changes
--- Normal to Cave of Ordeals
- During Finding a Cannon:
-- Gerudo Desert Owl Statue, Equip:
--- Filled Ancient Sky Book over Ball and Chain
-- Warp Bridge of Eldin, Bridge of Eldin Mailman Skip en route to Hidden Village
-- Hidden Village II normal, warp Kakariko Village, normal to City in the Sky
- Final Cleanup:
-- Exit PoT, warp Kakariko Gorge
-- Kakariko Gorge Pieces of Heart, Warp Castle Town
-- Normal to finish.
More Mailman Talk (hopefully the last of it):
Prior to KB1:
See prior post. Long story short, Epona is faster, even getting the trigger, than not using Epona and skipping the trigger.
- Based on a bunch of research, current route (PoH + Mailman skip with Epona Mailman and Bugs after Eldin Twilight) or full Hyrule Field South collection + Mailman Trigger prior to Eldin Twilight is best.
-- Further testing is necessary to determine which is quicker, though I have a feeling that it is faster to get everything prior to entering the Twilight by about ten seconds. Getting everything prior to Eldin Twilight is included in the route.
After Goron Mines:
Despite the ability to skip the trigger exiting Kakariko Village, I feel it's better to get the trigger here than to completely skip it or get it on the Bridge of Eldin:
- Completely skipping the trigger means no Epona to Lanayru Twilight. Despite the time gained from not having the Mailman, the time lost from not having Epona to Lanayru Twilight is greater. There is no horse grass on the other side of the Bridge of Eldin, and no current method exists for getting Epona across active Mailman triggers.
- Getting the Mailman on Bridge of Eldin. Slower, because it means no Golden Bug fast strat.
During Finding the Temple of Time, Activating the Dominion Rod, Hunting the Cave of Ordeals, and Finding a Cannon:
- Hyrule Field North. Tough trigger. If someone can come up with a visual cue for the location of the trigger(s) in this area that would be great.
-- Rerouting of this area evades these triggers.
-- There is one trigger in line with the tree that has the Golden Bug on it which has to be watched while obtaining the Golden Bug. Using the Gale Boomerang (currently equipped at this point) keeps you well away from this trigger.
- Hyrule Field South. Kakariko Gorge to Hyrule Field South. Tough triggers, multiple triggers (believed to be two or three), completely evadable.
-- Hug the South wall for a bit, then going straight north just to the left of the middle plateau. Triggers are just to your left.
-- Visual cue is the first corner where the wall turns left; dash at a slight angle towards the Poe
--- This trigger is, for some reason, different from the initial trigger that exists here, despite the fact that both triggers exist in the same exact spot.
- Hyrule Field South. Hyrule Field South to Great Bridge of Hylia. Several triggers (believe two), completely evadable.
-- From the Poe: Grass patch to your north, dash towards it, aiming slightly right of it. When you near the patch, slowly curve towards the wall. Hug the wall and you'll go around the triggers.
- Bridge of Eldin. From a warp-in, traveling North, slightly before the third dash for the wolf-based jump attack over the trigger. It's a jump you need to practice and get the feel for.
-- Visual cue is third full pattern past the broken portion of the bridge, though this is hard to see quickly.
- Bridge of Edlin. With the Owl Statue, two triggers. Both can be jump attacked over, drop control twice.
-- First trigger: Edge of the third full pattern away. Pulling out sword will cause a slight step forward, so back up a bit to get it.
-- Second trigger: Near edge of second full pattern past. Stop on line between 2nd and 3rd row of second full pattern past.
-- I don't believe it's possible to backflip over the trigger (with the Owl Statue). For some reason I still haven't tested this yet.
- Kakariko Gorge. Dash around it by hugging the fence. Only comes up when going for the Owl Statue, as it's only on the Kakariko Village side of the bridge.
Even though it's no longer part of the route, posted here for reference:
- Great Bridge of Hylia. Despite no setup, good visual cues. Yes, it is two triggers. These cues are while going toward Castle Town.
-- First Trigger: Edge of second broken parapet.
-- Second Trigger: Far edge of second-to-last broken parapet. Parapet in question is the second small broken parapet.
--- As this area is not visited by the current route, I have not fully tested these triggers so they may be slightly off. Consider the above a rough guide.