Is it just me or is the fire wall during Ganon 2 just barely passable without crashing the game? I can consistently pass the fire on NTSC-J N64 1.0, but usually crash it on PAL64.
Is this known? Is there a way round this? I've tried putting Ganon further away and off screen while picking up the sword, rolling past it, back-walking past it, side-hopping, trying to have less things on screen to reduce lag, and nothing really seems to make a difference.
I've had the same problem, thought it was because I was practicing on emu but maybe not. I worked out a setup since Link's position seems to be consistent after picking up the sword: neutral roll twice, then 3 sidehops left (at least that's what my notes say, not practised recently). It's messed up that PAL needs a setup to not crash the game from something which should have no effect.