Myria
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« Reply #660 on: August 09, 2014, 07:45:47 AM » |
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I'm not so sure about the lack of a loading zone affecting the Moblin clipping like this. I don't think that there are any ways to check, though, since there are only 4 doors we can currently clip through in the entire game right now: the two at Sahasrahla's house, the bomb guy's house, and Ravio's house. Of those, only Sahasrahla locks his doors, but there are no enemies against which to test clipping in Kakariko >.< Unless...
Maybe Cuccos' clipping reacts differently to locked doors with a loading area than to locked doors without one? That would be a method of checking both the fat lady's door and Osfala's door...
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KingOfHeart
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« Reply #662 on: August 09, 2014, 09:40:09 AM » |
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What's background storage?
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RheaultWnage
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« Reply #663 on: August 09, 2014, 09:44:30 AM » |
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KingOfHeart
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« Reply #664 on: August 09, 2014, 10:55:01 AM » |
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Ahh.
One thing I don't understand is bomb + tornado rod In most cases, when using a bomb, and a tornado rod, the player does not move when hurt. (meaning I place the bomb on a higher ledge) However, when done in the Zora's queen cave, you're able to move north to get ontop of the ledge.
Why is this?
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Wastedweek
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« Reply #665 on: August 09, 2014, 10:57:26 AM » |
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Hey guys, haven't posted recently but have been following all the new discoveries. Keep up the great work Today I've found what I think is a new bomb boost area, I've only managed it in Hyrule although I imagine its possible in Lorule. https://miiverse.nintendo.net/posts/AYQHAAABAACaU2yT2ylerQSo in the image above I'm just south of the where I bomb boosted. You can walk right and the screen transitions, although there's nothing of interest here. https://miiverse.nintendo.net/posts/AYQHAAABAACaU2yT21kYtwIf you head North you can dash slide off the edge into these trees. As soon as you move you fall OOb and re spawn. Before you fall though you have a few seconds of movement, I've found that if you dash-slide, move, T-Rod, move, T-Rod you are able to get onto these trees as seen above. I'm going to continue working on this to see if you transition a screen whilst walking on top of trees. I'll report back as soon as I know. *edit* apologies if this has been discovered/posted before. It's hard to keep track!:)
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« Last Edit: August 09, 2014, 11:02:32 AM by Wastedweek »
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Roadagain
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« Reply #666 on: August 09, 2014, 02:12:10 PM » |
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I think Weegee-chan dug those up some time ago. Nice finds nevertheless. Got me to do a quick bit of research. I'm pretty sure a normal bomb boost can't get you up to the area in Lorule, but a thrown bomb can (Because it also throws you partially backwards). I ended up reaching the area, and even scrolling to the next screen. Sadly, scrolling from there to the Big Bomb screen didn't yield anything yet. I either clipped back inbounds, or fell, and respawned in-bounds. the best you might be able to do with that is to get in without clipping in-bounds and T-Rodding before falling to get on top of the trees or something. Mostly posting this in case any of you want to give it a shot, I'm a scrub
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RheaultWnage
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« Reply #667 on: August 09, 2014, 03:39:50 PM » |
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The way Weegeechan got on top of that wall originally was from spawning a Green Soldier from cutting those bushes and using it to do Portal Clipping, then TRod on top. One thing I don't understand is bomb + tornado rod In most cases, when using a bomb, and a tornado rod, the player does not move when hurt. (meaning I place the bomb on a higher ledge) However, when done in the Zora's queen cave, you're able to move north to get ontop of the ledge.
The reason we can land in on top of the ledge in the cave is because, when Link takes damage during a Bombrod, the game "reloads" his position. So when he takes damage during Fish Skip, part of his hitbox is overlapping with the top of the pillar, and the game pushes Link away, making him land on the ledge.
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Yggdrasill
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« Reply #668 on: August 09, 2014, 04:46:33 PM » |
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So, it's possible to take the Big Bomb between screens without it actually being lead by you: https://www.youtube.com/watch?v=9vlCZ8bai_4I merged along the wall in video but that's not necessary to make the trick work, all that matters is that the Big Bomb is located sufficiently into where the next screen will load. Of course, to place it where I did in the video I had to use the screen transitions themselves because Big Bomb will only move by means of following Link. In other words: this won't get Big Bomb into Thieves' Town Because sorcery, it seems like many (all?) of the screen transitions this has been tried out only work in one direction. The trick used in the video doesn't seem to work in reverse, but the opposite holds true for using the screen transition north of the two snapdragons. Similarly the transition leading to rupee rush works going left->right but not in reverse, yet I've been able to make it work right->left elsewhere. Few days ago I was trying to exploit this screen transition particularity, and I'm pretty sure we can get the big bomb into Thieve's Town. We "just" need to be here : https://miiverse.nintendo.net/posts/AYQHAAABAACaU2yT3ElVMwthen dash. We won't fall straight down. I think we could fall far enought from the bomb so it won't follow us anymore and it will be against the screen transition. Now, we just go to the left screen and we lead the bomb wich was remaining in the right screen. (we could repeat this procedure from Blacksmith to Thieve's Town if needed, because when we go from right to left in these 2 screens, the big bomb remains loaded too) Not really related to this, I have found that the big bomb follow us when we change screen while we are oob : https://miiverse.nintendo.net/posts/AYQHAAABAACNUKEpsdwI2whttps://miiverse.nintendo.net/posts/AYQHAAABAACNUKEpsqKEWgSome other things : - Outisde Lorule castle, there are some "merge warp" spots ( roughly around the 2 towers ; under the begining of the bridge ; between two small stairs before Lorule Caslte entrance ) : https://miiverse.nintendo.net/posts/AYQHAAABAADtU2yU1L_RoA- It is possible to get on top of this screen ( https://miiverse.nintendo.net/posts/AYQHAAABAAABUaXBWeuCYw ) from the south screen using a thrown bomb boost. (as you can see portals are not activated so I'm not coming from here) Sorry if these things was already discovered. Just wanted to share this if it could lead to some ideas
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« Last Edit: August 09, 2014, 04:49:37 PM by Yggdrasill »
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Roadagain
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« Reply #669 on: August 09, 2014, 05:19:20 PM » |
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So I assume you reached the ledge on Lorule Castle screen via Blacksmith? Because that ledge has sorta been the best way to reach Thieves' all along, but there's just no way to actually get there without BSmith screen.
The last part about the south of grove area... I'm not sure what you did to reach there. However, I'm hype because that means we can do the Flippers Treasure area that requires Titan's Mitt early. Early being before Lorule. Hype.
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Myria
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« Reply #670 on: August 09, 2014, 06:05:29 PM » |
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I'm glad people aren't giving up at this =) People also thought it was impossible to save General Leo and Aerith in Final Fantasy 6 and 7 respectively, and yet more than a decade later, players found working glitches to save them.
Road again, I'm not sure what you mean by "hype". I haven't seen that word used that way before. Also, I'm a scrub, too =) I'm under no illusion that I'd ever be able to do one of these speed runs. But finding glitches is one way in which I can help out somehow.
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Myria
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« Reply #671 on: August 09, 2014, 06:24:41 PM » |
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Can you do this in Lorule? This is Big Bomb territory. I'm wondering whether it is possible to somehow get the Big Bomb to follow you while you're up there in Lorule. From there, go up on top of the trees, the up and to the left back to the screen where the Big Bomb spawns. Then get onto the wall from the trees. If you can get to that wall, you can try going along that wall west past the Rupee Rush game, then north along the Rupee Rush game's west wall. Maybe going north from there would result in entering Thieves' Town...? Obviously, try without the Big Bomb first.
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Weegeechan
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« Reply #672 on: August 09, 2014, 07:26:22 PM » |
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I'm almost 100% sure now that the painting house has no loading zone. After doing some testing with normal loading zones, it pretty much proved my theory. By pushing a Cucco up to a loading zone, you'll see that it hits an invisible wall and can't walk into it. The invisible wall IS the loading zone (the black line). You can stand back a fair distance and throw a Cucco at the loading zone and it will hit the wall and not go through. But if you stand right up close to the loading zone and throw the Cucco, it will forcefully go through the loading zone wall. You'll hear the Cucco clucking but the sound suddenly will stop. Now for the Moblin, it gets pushed up against the door which is only a mere gateway for the loading zone behind it. Throwing a Cucco at it forcefully shoves it through the door but it gets stuck on the loading zone wall and the door itself, thus why it can only walk in place. Giving it one more push puts it into the loading zone, making it disappear just like the Cucco. The locked door on the other hand has no loading zone, which is exactly why the Moblin won't get stuck between the door and the loading zone and will still remain inside the house.
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KingOfHeart
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« Reply #673 on: August 09, 2014, 08:24:46 PM » |
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Here's another thought to give us some hope. Let's say that taking the big bomb into town does not let us get into the house. What if this big bomb could help us skip the Skull Woods dungeon?
This bomb has multiple possibilities with it's huge collision.
Also, does the dressing lady's house have the same effect as your theory?
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Roadagain
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« Reply #674 on: August 09, 2014, 09:34:44 PM » |
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Well, you can't really get the big bomb with you to Skull Woods area.
The Stylish Lady house, we don't know yet. We don't got anything that we can clip into it.
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