Teaser Trailer:
http://www.youtube.com/watch?v=itQNYSa110UTrailer 2:
https://www.youtube.com/watch?v=0FQLwMbW5_sFinalized Release:
http://www.youtube.com/watch?v=7OTWHJVGz4IHow to patch guide:
http://www.youtube.com/watch?v=-0EkGWwrYnMFrench Version Download: TBA
Deku Tree Preview:
http://www.youtube.com/watch?v=qv9cEMeuCYUThis is a new romhack for OOT Master Quest that I've been working on for a good solid four months. This hack mainly concentrates on storyline and route changing, to make a fresh new way to enjoy OOT.
This is going to be released May 1st! It will be patched for debug MQ rom.
Official GCN Website:
http://voyageroftime.the-gcn.comSecondary website:
http://lionofjudah6.wix.com/zeldavoyageroftimeFacebook page:
https://www.facebook.com/VoyagerOfTimeAbout the Mod:
Voyager of Time takes place after Majora's Mask, but it is not a direct sequel. Link has come back to the Kokiri Forest to try and find peace after his last adventure. It is implied that he has had a third adventure in Termina but with the fairy Tael instead of Tatl. The younger brother of the feisty Tatl is a bit more subdued, but also more brave than what we've seen in Majora's Mask. He can hold his own and he and Link have grown to be great friends.
The game starts out with Link having nightmares of his past adventures. The Deku Tree Sprout, descendant of the Great Deku Tree has summoned Link because he has sensed great evil growing lately. Link is sent on a quest to help out with the growing problems in Hyrule.
Along the way, you find that the Door of Time has been broken again by the evil villain, Ganondorf, and you must find a way to stop his rampage once more. There's some twists and turns along the way, as Link's items are spread out in an unfamiliar way. Link also has to face some major problems that hit a little too close to home.
The game features heavy time travel as well as side stories that highlight the problems with time traveling in general. Many places are transformed over the period of seven years that Ganondorf was in rule, and Link has to deal with the problems of his closest friends. On top of that, there may be another problem Link and his friends don't realize until it's too late...
The overworld is changed quite a lot from the original Ocarina of Time. There is an attempt to make each village and section of the map seem more lively and have more character than ever before. NPCs are useful to talk to, and they give hints to the world around you. There are small stories they tell you of history, and even new sidequests you can accept.
The biggest change is the difference between the child and adult sections. The child sections are meant to feel more innocent and alive, and the adult sections are meant to showcase the utter destruction of Ganondorf. This is not to be intentionally dark, but just to show a realistic change that would happen over seven years.
Technical side of things:
I don't have any sort of skills with modding the actual maps, and I have basic skills in actor replacement (using ZAP2/SayakaGL). I use OOT Text Tool and XVI32 heavily for this mod. Almost everything text-wise will be changed, gossip stones, signs, anything you can think of. It'll be really fun to go through and see the new changes if you know the regular OOT text by heart.
This really is an experiment to see how much one can change in a rom with very basic beginner knowledge (to prove that we can make a good mod to the best of our abilities), and also try and make it a good mod without falling onto the beginner trap of making it "kaizo zelda". I've gotten a lot of help from the GCN community in general, and the mod wouldn't be what it is today without the help of the fine talent on there. This mod isn't really going for challenging battles or anything like that--It's going for more puzzle and story-based gameplay.
There will be very minor edits to the dungeons, but most of the edit to the game will be the route you take. It's a very different route from what you might be used to, so you'll be sure to use your thinking cap on where to go! I'm hoping to take the familiar and turn it into something new and fresh again for people who've played the same old OOT for years and years.
Screenshots:
What to Expect:- New storyline
- New sidequests and sidestories about NPCS (and NPCs are more helpful with hints)
- Huge emphasis on time travel (I mean it!)
- Actual use of money in the story
- Dungeon order will be different (and perhaps new puzzles here and there--nothing too major)
- Massive overworld update with more lively "enivironments"
- New way of getting Epona!
- Certain items not restricted to just child/adult!
- Custom music in some places
- Tael joins you instead of Navi
To Speedrunners:
My hope is that someone takes this game and speedruns it. I'd love to see something new.
I've attempted to put in some anti-sequence breaking into this mod. I'm always excited to see what new stuff folks can find, so I'd like to officially challenge people to speedrun this game.
I'll go ahead and let you know that the game now checks for all six medallions, but there might be a few surprises in there that you don't know about. I really would love to see a new route out of this. I'd like something without BA or RBA just to showcase the new route.
If you find new breaks, post 'em! I'd like to see a way to get past the stuff I've put up, that's what OOT running is all about--finding those new tricks!