ZSR Forums
November 25, 2024, 07:12:18 PM *
Welcome, Guest. Please login or register.

Login with username, password and session length
News: ZSR Forums are back - read only!
 
   Home   Help Search Members Login Register  
Pages: [1]
  Print  
Author Topic: Pause buffer lag in project 64 1.7  (Read 13088 times)
Chain
Regular Guay

Posts: 42



Email
« on: June 05, 2012, 12:11:46 PM »

Hi, I just downloaded project 64 1.7 because I heard it fixes the problem of terrible pause buffer lag and indeed it is better than 1.6 but it's still no where near as good as VC pause buffering. I think I heard somewhere that you have to mess around with the settings of the emulator to reduce the pause buffer lag, I was just wondering if this was true and if so could someone tell me what I need to do to reduce it.
Thanks Smiley
Logged
metalfragment
Guest
« Reply #1 on: June 05, 2012, 04:23:59 PM »

The best way to reduce pause buffer lag is by playing in fullscreen. Double or Triple Buffer your fullscreen sync under your graphics plugin settings. No matter what, chances are you'll still encounter some hefty lag or skips when pause buffering.
Logged
Chain
Regular Guay

Posts: 42



Email
« Reply #2 on: June 05, 2012, 04:41:21 PM »

Okay fair enough thanks dude Smiley
Logged
Pages: [1]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.20 | SMF © 2013, Simple Machines Valid XHTML 1.0! Valid CSS!