ZSR Forums
November 23, 2024, 12:15:04 AM *
Welcome, Guest. Please login or register.

Login with username, password and session length
News: ZSR Forums are back - read only!
 
   Home   Help Search Members Login Register  
Pages: 1 [2]
  Print  
Author Topic: 100% Team OoT VC Anri Chan Encoding Properties (Updated November 7th)  (Read 24033 times)
aleckermit
Mega Guay

Posts: 523


back in green


WWW Email
« Reply #15 on: November 08, 2010, 03:44:50 AM »

Updated settings. Nothing changed aside from question/answers (anri-chan updated recently). I made a few things easier to understand.
« Last Edit: November 08, 2010, 04:28:51 PM by aleckermit » Logged

http://youtube.com/aleckermit

<@Swordless> Have you had this problem before? A game not starting until you cleaned it?
Siglemic
Regular Guay

Posts: 88



Email
« Reply #16 on: November 24, 2010, 04:30:39 AM »

this encodes my shit in 320x240

shouldn't it be double that, since vc is double the resolution of n64 ?
Logged

<+Axon> I should just quit mario and main sonic
aleckermit
Mega Guay

Posts: 523


back in green


WWW Email
« Reply #17 on: November 24, 2010, 08:26:51 PM »

this encodes my shit in 320x240

shouldn't it be double that, since vc is double the resolution of n64 ?

No. Nate wants us to use 320x240 since the VC version really adds no extra detail. It won't even be noticeable really.
Logged

http://youtube.com/aleckermit

<@Swordless> Have you had this problem before? A game not starting until you cleaned it?
Siglemic
Regular Guay

Posts: 88



Email
« Reply #18 on: November 24, 2010, 11:18:12 PM »

it looks ugly at 320x240 !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Logged

<+Axon> I should just quit mario and main sonic
ING-X
Site Editor
Mega Guay

Posts: 613


fuck you and the horse you rode in on

562243965 marikthechao@hotmail.com ingx24
« Reply #19 on: November 25, 2010, 12:15:36 AM »

it looks ugly at 320x240 !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

u look ugly at any resolution
Logged

<complex> byan you're doing that thing again
<complex> the thing where everything you say is fucking retarded


<ethandude> http://en.wikipedia.org/wiki/Homosexual cheak this out luxury it might come in helpful when u wright your resime
aleckermit
Mega Guay

Posts: 523


back in green


WWW Email
« Reply #20 on: November 25, 2010, 06:45:03 AM »

it looks ugly at 320x240 !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Boo hoo it looks like N64, cry me a river :_(.
Logged

http://youtube.com/aleckermit

<@Swordless> Have you had this problem before? A game not starting until you cleaned it?
Siglemic
Regular Guay

Posts: 88



Email
« Reply #21 on: November 30, 2010, 10:14:30 PM »

i play vc so i dont have to look at shit graphics
Logged

<+Axon> I should just quit mario and main sonic
ING-X
Site Editor
Mega Guay

Posts: 613


fuck you and the horse you rode in on

562243965 marikthechao@hotmail.com ingx24
« Reply #22 on: November 30, 2010, 10:37:08 PM »

One question - it seems like the D and F for oot and mm were changed on the SDA Knowledge Base as well to match the ones noted in this topic. Aren't those settings only for the VC version? Or were they overhauled for N64 as well?
Logged

<complex> byan you're doing that thing again
<complex> the thing where everything you say is fucking retarded


<ethandude> http://en.wikipedia.org/wiki/Homosexual cheak this out luxury it might come in helpful when u wright your resime
aleckermit
Mega Guay

Posts: 523


back in green


WWW Email
« Reply #23 on: December 01, 2010, 02:44:05 AM »

One question - it seems like the D and F for oot and mm were changed on the SDA Knowledge Base as well to match the ones noted in this topic. Aren't those settings only for the VC version? Or were they overhauled for N64 as well?

The D and F are the same with any NTSC OoT's/MM's because:

D = Dimensions/Resolution (320x240 in this case, no need to use 640x480 for GC/VC since they really add no difference in graphics aside from the resolution. SDA prefers smaller videos if possible.)
F = Framerate (20 frames per second in this case. Same in-game framerate on all versions.)

When you choose OoT in the database does it ask for pixel bob fix? They've probably added VC version settings that way. Probably best to still do it manually like above just to be safe, works perfect.
« Last Edit: December 01, 2010, 02:52:23 AM by aleckermit » Logged

http://youtube.com/aleckermit

<@Swordless> Have you had this problem before? A game not starting until you cleaned it?
Pages: 1 [2]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.20 | SMF © 2013, Simple Machines Valid XHTML 1.0! Valid CSS!