The most optimized route is different from what you wrote here
->
http://pastebin.com/Xi32qFcCIt is hookshotless, ocarinaless and powderless (although we use powder for D2).
There are some big tricks in LA that don't exist in LADX and which are used in the run:
- Instrument Cutscene Skip (ICS) which consist to bring up the Save and Quit menu the same frame you touch an instrument. There are different methods to pull it off and you can find some on Flynn's Youtube Channel. It us used for the ghost skip, so we don't need to do D4 in two parts.
- Deloading with the Magic Rod. One big difference between both games is the way menus fade in and out. This permits in DX to buffer frame per frame for example. We can't buffer in LA. However, if you press START the same frame a Magic Ball appear, it will 'duplicate' the ball. As a result, big lag, and since there are too many balls at the same time on the screen, it will deload the enemies/sprites of the next screen. It is used for most bosses after we get the Magic Rod, and for most annoying room such as 'kill all enemies to spawn the key'. This is also the main reason why we want to get to D8 as early as possible.
- Text Cancelling: we can cancel pretty much every texts in the game. In DX you can cancel boss texts when you enter the room, with the START menu. In LA, you can cancel EVERY texts but the ones you walk in (owl, frog, manbo, racoon...). You can also speak to NPCs like that, buy bombs... and still cancel the text. You can find how it works here
http://www.speedrun.com/la/guidesToday the official WR for this game is 58:06 by Darko, it was the first submitted run with the new glitches, and LA runners actually aim for sub 54 minutes. You can find the leaderboard at
http://www.speedrun.com/laThe last glitches found have made the game a bit easier than before -LA has always been considerate as the frame perfect run-, so GL and if you have any questions, it's no problem!
Much love.