Title: OoT3D NewGame+ [FW/13] Ganonless Route Post by: CloudMax on February 22, 2012, 12:14:03 PM OoT3D NewGame+ [Farore's Wind/Value 13] Ganonless
-15 rupees -Purchase nuts -WWT forest escape -Zelda -Goron City -3 deku sticks (2 in Darunia's room, 1 at stairs) -Saria's Song -Bracelet -3 deku sticks (2 in Darunia's room, 1 at stairs) -Bombs -Magic -DMT -> GC warp point -Defeat Dodongo -Wrong Warp Glitches/Tricks used: -NG+ (http://zeldaspeedruns.com/oot3d/ng+/creating-a-ng-file) [Farore's Wind/Value 13] -Walking While Talking Forest Escape (http://zeldaspeedruns.com/oot3d/majorsb/forest-escape#method-2-walking-while-talking) -Enter the Castle Courtyard with just 1 box. To do this, push the first box as close to the edge as possible without making it fall, then jump straight toward the waterfall at the crawlspace, Link'll either barely make it up, or make an additional jump on the waterfall to make it. -Broken Deku Stick for the lizalfos rooms. To get it, just walk up against the enemy and jumpslash it. -Get Past Flame Circles without Slingshot (http://zeldaspeedruns.com/oot3d/Dungeon%20Strats/dodongos-cavern) -Wrong Warp [DMT->GC|DC] -Bombslide/forward slide. Title: Re: OoT3D NewGame+ [FW/13] Ganonless Route Post by: Nook on February 22, 2012, 03:12:38 PM How do you get from Zelda - Goron City - Saria in good time?
I did WWT Escape - Red Rupee from the Gate - Zelda - Buy Deku Sticks - Saria Seems as though it's shorter to not go to Goron City an extra time EDIT: Duh Title: Re: OoT3D NewGame+ [FW/13] Ganonless Route Post by: CloudMax on February 22, 2012, 03:27:40 PM How do you get from Zelda - Goron City - Saria in good time? I did WWT Escape - Red Rupee from the Gate - Zelda - Buy Deku Sticks - Saria Seems as though it's shorter to not go to Goron City an extra time Passing through Goron City allows you to open up the path to Lost Woods, get saria's song, and return to Goron city directly after that. Going to Saria before Goron City would mean running all the way to Kokiri Forest, then saria, then back to kokiri forest, and all the way to goron city. And buying sticks at shop is slower than picking them up, at least with my route. Title: Re: OoT3D NewGame+ [FW/13] Ganonless Route Post by: mzxrules on February 22, 2012, 04:34:33 PM Tom, you can use a deku stick and the flame from Darunia's room to light the bombs for the Goron City - Lost Woods shortcut
Title: Re: OoT3D NewGame+ [FW/13] Ganonless Route Post by: Nook on February 22, 2012, 09:10:33 PM 46:31.5 with my messed up route, and a few good mistakes.
Title: Re: OoT3D NewGame+ [FW/13] Ganonless Route Post by: poodleskirt on February 22, 2012, 10:37:27 PM My current record is 34:54 for MQ, and nothing really went wrong, so I suspect using this route the time will max out around 34:00 but I'm not sure. there are probably small time savers I'm missing
Title: Re: OoT3D NewGame+ [FW/13] Ganonless Route Post by: gamestabled on February 23, 2012, 12:50:27 AM good luck. i am thouroughly convinced that slingshot skip is the hardest trick in this version of the game.
Also it is worth noting for people who dont realize, dying during this run means reset, because you lose your FW. Title: Re: OoT3D NewGame+ [FW/13] Ganonless Route Post by: Nook on February 23, 2012, 01:30:37 AM 43:11.1
There is no practicing for the slingshot skip, it almost can be called Bomb Luck. I wasted about 3 minutes on the second fire circle set. Otherwise, under 40 is definitely possible. There was also an instance where I was going from Zelda back to Kokiri by accident and realized half way there. Getting ready to video record in the next few days, after some practice. This route is certainly finalized. Title: Re: OoT3D NewGame+ [FW/13] Ganonless Route Post by: CloudMax on February 23, 2012, 09:30:45 AM 43:11.1 There is no practicing for the slingshot skip, it almost can be called Bomb Luck. I wasted about 3 minutes on the second fire circle set. Otherwise, under 40 is definitely possible. There was also an instance where I was going from Zelda back to Kokiri by accident and realized half way there. Getting ready to video record in the next few days, after some practice. This route is certainly finalized. No practicing? Luck? If that's your opinion on slingshot skip, this should help you a lot: http://www.youtube.com/watch?v=gMtyo4vBp7g&list=UU3tiqNxITl1l-Nu_FALZX5w&index=1&feature=plcp Aleckermit requested it so I gave it a go. Hopefully it'll be helpful for the two of you, and others that may want to improve the slingshot skip consistency. So, if under 40 is possible, shouldn't MQ be like 3 minutes faster at least? Or does the rooms you actually have to do make up for the skip? This is assuming that you do a perfect run in MQ and Normal, the difficulty should not be a factor in this. So you can't say that MQ saves more time simply because Slingshot skip is easier in it or something. And yes, this route is pretty much final. What we need now is a way to access explosives faster, or magic without explosives (I don't think this'll happen). Explosives early is pretty much our only chance at improving the time. Some kind of groundjump and such would also be extremely helpful. what we need is to find more glitches, the route itself is good as it is right now. I personally think that the most annoying part of the run is the damn keese, seriously. Sometimes they turn into life sucking monsters, and sometimes they just avoid you, especially in the circular room where you have to hit the switch in the center... Title: Re: OoT3D NewGame+ [FW/13] Ganonless Route Post by: Nook on February 23, 2012, 03:00:41 PM The keese actually put in the death factor, I think we need to put some more deku sticks in the run for them =D
We should all now make a push to find early Chus in BoTW or more glitches. Title: Re: OoT3D NewGame+ [FW/13] Ganonless Route Post by: aleckermit on February 23, 2012, 07:19:01 PM The keese actually put in the death factor, I think we need to put some more deku sticks in the run for them =D We should all now make a push to find early Chus in BoTW or more glitches. Did a NG+ run today, the keese were not an issue. You can always get a fairy from the pot after the little maze room before the block push. Title: Re: OoT3D NewGame+ [FW/13] Ganonless Route Post by: Nook on February 23, 2012, 07:28:05 PM Did a NG+ run today, the keese were not an issue. You can always get a fairy from the pot after the little maze room before the block push. How was your time?Title: Re: OoT3D NewGame+ [FW/13] Ganonless Route Post by: aleckermit on February 23, 2012, 08:05:45 PM The bridge from the switch room to the room with the bomb chest has 2 almost inevitable Fire Keese, but I was kind of joking about them adding the death factor. How was your time? Terrible, I was learning as I went and accidentally dispelled FW while trying to inch into the warp. Also got caught by guards twice (once in the yard somehow near the vine wall) 56:08. Low 30 is probably doable. Title: Re: OoT3D NewGame+ [FW/13] Ganonless Route Post by: Nook on February 23, 2012, 08:22:20 PM High 30 more likely, I still only make the fire circles at about 30 minute mark every time. Master Quest is now estimated low 30 though.
Also, Master Quest has to be harder. Just imagine, Keese taking 1 heart from you each hit. That is when they are life sucking monsters Title: Re: OoT3D NewGame+ [FW/13] Ganonless Route Post by: Majora MIM on February 23, 2012, 08:30:33 PM I'm pretty confused with the MQ NG+ route.
Do we have to Navi dive to zora's domain or to zora's river from lost woods? Because I'm not sure it is possible without kokiri sword which we obviously won't be getting. I had two recorded attempts today, one ended at sacred meadow because a scrub killed me (first time it happens to me) and I stoped the other halfway because there were too many mistakes (guards, owl, fire circles, and lack of a deku stick). Title: Re: OoT3D NewGame+ [FW/13] Ganonless Route Post by: CloudMax on February 23, 2012, 09:21:32 PM I'm pretty confused with the MQ NG+ route. Do we have to Navi dive to zora's domain or to zora's river from lost woods? Because I'm not sure it is possible without kokiri sword which we obviously won't be getting. I had two recorded attempts today, one ended at sacred meadow because a scrub killed me (first time it happens to me) and I stoped the other halfway because there were too many mistakes (guards, owl, fire circles, and lack of a deku stick). I have tried to come up with different MQ routes using the jabu chus, but none of them seem to be that fast to be honest. This is the latest one I've written: Kokiri Sword (Don't Equip) Deku Shield & Deku Nuts WWT Forest Escape Zelda Cucco Bottle Magic Lost Woods (Savewarp or go through GC if you have navi up) Equip Sword & Shield Navi Dive to River Fish TSC past KZ Jabu Chus Farore's Wind Savewarp Warp Point (Use restricted items) Savewarp Set the warp point to whatever place is the fastest to reach that takes you to credits. (Does Lost Woods -> Goron City take you to credits? Should test that) Deku Tree Warp to Credits (Use restricted items) I have a feeling that this route isn't that fast... Mostly because we have to get a damn bottle just to get into jabu jabu. Title: Re: OoT3D NewGame+ [FW/13] Ganonless Route Post by: Nook on February 23, 2012, 10:01:47 PM 41:06.4
Only took 2 tries on the Slingshot skip Title: Re: OoT3D NewGame+ [FW/13] Ganonless Route Post by: Majora MIM on February 23, 2012, 11:29:08 PM I have tried to come up with different MQ routes using the jabu chus, but none of them seem to be that fast to be honest. This is the latest one I've written: Kokiri Sword (Don't Equip) Deku Shield & Deku Nuts WWT Forest Escape Zelda Cucco Bottle Magic Lost Woods (Savewarp or go through GC if you have navi up) Equip Sword & Shield Navi Dive to River Fish TSC past KZ Jabu Chus Farore's Wind Savewarp Warp Point (Use restricted items) Savewarp Set the warp point to whatever place is the fastest to reach that takes you to credits. (Does Lost Woods -> Goron City take you to credits? Should test that) Deku Tree Warp to Credits (Use restricted items) I have a feeling that this route isn't that fast... Mostly because we have to get a damn bottle just to get into jabu jabu. Yes but this still isn't MQ NG+. Title: Re: OoT3D NewGame+ [FW/13] Ganonless Route Post by: poodleskirt on February 24, 2012, 12:40:21 AM Other small time savers for this route include throwing the first deku stick pot and then picking up the second pot and jumping on the deku stick (this causes link to drop the pot to hold the deku stick above his head, putting both in your inventory simultaneously), and using deku nuts on the wolfos/scrubs in the meadow.
Also, there exists a way to skip the DC boulder as child on other consoles, but it involves hovering. If there were a decent method to do this or some other way to skip the boulder on 3ds, the run would be something like 8-10 minutes shorter. I've been experimenting with megaflipping off of tektites to try to clip through it and it seems like I'm making headway but it's hard to tell if it's possible. Obviously if it were the route would have to change to include shield. Title: Re: OoT3D NewGame+ [FW/13] Ganonless Route Post by: cloudzack117 on February 24, 2012, 03:13:12 AM tom nook is the shop keeper from animal crossing. back on topic, i was doing a mq ng+ route and got killed in the SFM. I was wondering, how much faster is mq from reg because i havent gotten a run past the sfm because i keep getting killed by the scrub, but dont want to waste time buying a shield, but if the time differances are enough than im ok with it.
Title: Re: OoT3D NewGame+ [FW/13] Ganonless Route Post by: gamestabled on February 24, 2012, 03:19:40 AM right now MQ is faster without ng+ i believe
Title: Re: OoT3D NewGame+ [FW/13] Ganonless Route Post by: poodleskirt on February 24, 2012, 04:48:53 AM Cloudzack, you have 4 deku nuts, use them!
I think using the DC route in MQ is something like 10 minutes faster than non-MQ, at least comparing my time (34:54) to greenalink's. And as far as MQ without NG+, good luck doing wrong warp with restricted items. Title: Re: OoT3D NewGame+ [FW/13] Ganonless Route Post by: Nook on February 24, 2012, 05:17:20 AM I think using the DC route in MQ is something like 10 minutes faster than non-MQ, at least comparing my time (34:54) to greenalink's. And as far as MQ without NG+, good luck doing wrong warp with restricted items. Is there a place where times are being compared? I'd like to know how my time is, and how much I should improveTitle: Re: OoT3D NewGame+ [FW/13] Ganonless Route Post by: poodleskirt on February 24, 2012, 05:22:01 AM Oh, sorry Tom Nook, I was actually referring to you and not Greenalink, earlier in the thread when you said you got 43:11.1 on non-MQ (very nice, btw).
Title: Re: OoT3D NewGame+ [FW/13] Ganonless Route Post by: Nook on February 24, 2012, 05:47:54 AM Thank you, I actually got 41:06 that I posted earlier on the thread
If our runs are as tight as we both say, Master Quest is roughly 5 minutes faster Title: Re: OoT3D NewGame+ [FW/13] Ganonless Route Post by: Majora MIM on February 24, 2012, 10:27:51 AM Other small time savers for this route include throwing the first deku stick pot and then picking up the second pot and jumping on the deku stick (this causes link to drop the pot to hold the deku stick above his head, putting both in your inventory simultaneously), and using deku nuts on the wolfos/scrubs in the meadow. Also, there exists a way to skip the DC boulder as child on other consoles, but it involves hovering. If there were a decent method to do this or some other way to skip the boulder on 3ds, the run would be something like 8-10 minutes shorter. I've been experimenting with megaflipping off of tektites to try to clip through it and it seems like I'm making headway but it's hard to tell if it's possible. Obviously if it were the route would have to change to include shield. Dafuq? Why hovering over DC boulder? If you do it to skip goron bracelet then you won't be able to open DC first wall. If you do have bracelet, then why hovering over the boulder? MQ NG+ seems impossible with farore's wind. Title: Re: OoT3D NewGame+ [FW/13] Ganonless Route Post by: poodleskirt on February 24, 2012, 02:55:20 PM Wow, I'm a complete idiot Majora MIM. Thanks for bringing me to the light.
Cloud, is that route you posted for MQ NG+? If not how do you get magic before explosives? Are you starting with hammer or something? Title: Re: OoT3D NewGame+ [FW/13] Ganonless Route Post by: Majora MIM on February 24, 2012, 03:43:42 PM Hammer can't destroy wall for magic.
Starting MQ ng+ with hammer would let us get to jjb early but slower than with just kokiri sword. Unless we can navi dive without kokiri sword/triple slash, starting MQ with farore's wind on B is pointless. Title: Re: OoT3D NewGame+ [FW/13] Ganonless Route Post by: CloudMax on February 24, 2012, 05:02:11 PM That route was for megaton hammer NG+, and it got magic early with megaton hammer then after that you equip kokiri sword and use it in the rest of the run. So megaton hammer were just for early magic so that you skip 1 trip to jabu jabu (you'd have to go to jabu jabu, then dmt, then jabu jabu to get FW otherwise)
Quote - Magic - Farore's Wind alllll the way in Zora's Fountain (use the early Chus to open the wall) - Saria - DMT -> GC warp point - Bracelet - Bombs and beat King Dodongo/Wrong Warp How would that be faster than just doing deku tree directly after getting Farore's wind? That is what I do in the route I posted earlier. And why on earth would we want to visit Saria, lol? The reason why we get early chus is to skip saria -_-' Title: Re: OoT3D NewGame+ [FW/13] Ganonless Route Post by: Nook on February 24, 2012, 06:44:24 PM So Master Quest runners, has anybody tried to Megaflip/Damage Boost to the Bomb Bag with the early Chus? It would save the slingshot skip and collecting Deku Sticks a second time
Title: Re: OoT3D NewGame+ [FW/13] Ganonless Route Post by: CloudMax on February 24, 2012, 07:58:08 PM So Master Quest runners, has anybody tried to Megaflip/Damage Boost to the Bomb Bag with the early Chus? It would save the slingshot skip and collecting Deku Sticks a second time I still think deku tree would be faster with early chus, I honestly do not see how it would be faster to go through Dodongo. Deku tree should be faster with the megaton hammer route (which should be the fastest route for early chus). But using restricted items in the bluewarp is what prevents me from doing a MQ test run. I do not even want to bother with it. First you have a 1 frame window to pause, then after that you have a 1 frame window to press Farore's wind. 2 frame perfect inputs in a row, at the end of a run? Hell no. Title: Re: OoT3D NewGame+ [FW/13] Ganonless Route Post by: gamestabled on February 25, 2012, 02:07:20 AM So whos up for a OOT3d any% race tomorrow? I think it will be the first on SRL and its shorter than child dungeons haha. I think about 4 EST or maybe later? Its saturday so Im sure most people are open. ;D
Title: Re: OoT3D NewGame+ [FW/13] Ganonless Route Post by: Nook on February 25, 2012, 04:21:49 AM I'll try to get on
Title: Re: OoT3D NewGame+ [FW/13] Ganonless Route Post by: gamestabled on February 25, 2012, 01:31:00 PM I'm getting around 45 to 50 minutes. Not great yet. Also just being clear it is any% ng+. 4 peopleisan okay sized race I think.
Title: Re: OoT3D NewGame+ [FW/13] Ganonless Route Post by: poodleskirt on February 26, 2012, 07:10:24 PM I would participate but I've only been practicing MQ, maybe I'll figure out the trick.
I got most of the way through a run with cloudmax's MQ route, but I really don't think it's faster than DC route. Also, having to do restricted items wrong warp is pretty crippling to the route. If there was a good set up for jumping into the warp it's possible that you could pause buffer ("home" buffer) a restricted items use on the last frame but outside of that I don't see that trick happening in a good run consistently. Title: Re: OoT3D NewGame+ [FW/13] Ganonless Route Post by: gamestabled on February 26, 2012, 10:57:37 PM http://www.youtube.com/watch?v=wgJifxJsJlA
My first OOT3D tutorial/demonstration. This one just goes over setting up your ng+ file. I don't know why the sounds was so messud up, but whatever. This video is only really beneficcial to people who dont know at all how to speedrun OOT yet (i teach bottle duping for BA), but if you decide to watch it I appreciate any suggestions for future videos ;D maybe I can get interest for a few more OOT3D runners? Title: Re: OoT3D NewGame+ [FW/13] Ganonless Route Post by: Nook on February 27, 2012, 01:25:48 AM You should record at night when people are sleeping, so you don't have to have any noise pollution and it's not weird for you to be sitting in a dark room by yourself. You could also include information such as value charts and links. It was informative though, and I enjoyed it =)
Title: Re: OoT3D NewGame+ [FW/13] Ganonless Route Post by: aleckermit on February 27, 2012, 04:13:22 AM Got a 42:18, def made a minute or more of mistakes. One of those sloppy days. I don't think I can do sub-40 with my current route/strats, maybe 40:40ish if done perfect.
I'll get a 40-41 and upload it so that we can work off of it. Title: Re: OoT3D NewGame+ [FW/13] Ganonless Route Post by: cloudzack117 on February 27, 2012, 04:40:19 AM i got a 45:25 this afternoon with a ton of mistakes, the biggest being that i was caught 4 times by the castle guards. other than that it was pretty good.
Title: Re: OoT3D NewGame+ [FW/13] Ganonless Route Post by: CloudMax on February 27, 2012, 10:05:22 AM http://www.youtube.com/watch?v=wgJifxJsJlA My first OOT3D tutorial/demonstration. This one just goes over setting up your ng+ file. I don't know why the sounds was so messud up, but whatever. This video is only really beneficcial to people who dont know at all how to speedrun OOT yet (i teach bottle duping for BA), but if you decide to watch it I appreciate any suggestions for future videos ;D maybe I can get interest for a few more OOT3D runners? I plan to do pretty much the same thing, but a more in depth one. I'll explain the concept of different methods to get Deku Stick on B, why you get deku stick on B, the different methods of turning it into a bottle, then I'll explain BA in depth and ofc explain how to get Farore's Wind on B, then the different methods of starting NG+. And after that I'll cut in an actual run I've done and explain everything I do along the way. It'll all be one single video for it all though. I hope to do all this next weekend, IF I can get my camera to record an entire run. (last time I tried, it automatically stopped at 25 minutes. and in webcam mode the camera desync with the sound, and I have no way of changing the codec while recording, and almost none of the programs I've tired supports the colorscape it uses.) I want to do more videos like these, I were going to make one for the different gauntlets and such, but never got around to it. The main reason for this is because it really is completely useless, it is just some visual thing. Title: Re: OoT3D NewGame+ [FW/13] Ganonless Route Post by: poodleskirt on February 27, 2012, 04:46:04 PM I was going to do the same thing cloudmax :). I'm considering doing MQ, but now that I can consistently do the skipping slingshot rooms I'm not sure. Just a little walkthrough for the run for someone who wants to show off to their friends or something, since none of the glitches are very difficult.
Title: Re: OoT3D NewGame+ [FW/13] Ganonless Route Post by: cloudzack117 on February 27, 2012, 05:04:01 PM poodle, check out the vid that cloudmax posted about the sling skip. i tried for 4 hours and didnt get it once, and after watching his vid i got it at about 95% consistency within 30 minutes. Also, what is the best method for recording 3ds's? i have tried using my laptop's webcam, and angled camera's but none of these methods have worked for me.
Title: Re: OoT3D NewGame+ [FW/13] Ganonless Route Post by: aleckermit on February 27, 2012, 07:16:53 PM Oh boy, people are catching up to my time =} I'm going for under 40 tonight, Ah I must have missed that. You are timing from file start right? Title: Re: OoT3D NewGame+ [FW/13] Ganonless Route Post by: CloudMax on February 27, 2012, 07:57:18 PM Ohh, yeah, good point. How does everyone time the game?
Do you time from reset, file start, or when gaining control of link? I time it from file start, but I include the intro in my videos. Title: Re: OoT3D NewGame+ [FW/13] Ganonless Route Post by: gamestabled on February 27, 2012, 09:28:51 PM Wow lots of people making videos haha. The only reason i wouldn't put it all in one part is because i dont have my youtube approved for longer videos, and if I did make a longer video like that i would definately get a better setup and avoid noise pollution more carefully.
Time from file start, I say. That is how OOT console has always been and just makes more sense than control of link especially because there are text boxes that depending how good you are at scrolling through can alter your time. Seriously, your text scrolling skills have a pretty big effect on your time in this run. End timing when you hit a on farore's wind, or "last meaningful input" Can't wait till we have those leaderboards up! Title: Re: OoT3D NewGame+ [FW/13] Ganonless Route Post by: aleckermit on February 28, 2012, 04:54:57 AM I just got a 39:59 8) from file select to credits text appearance.
Uploading tonight, decent video quality. Title: Re: OoT3D NewGame+ [FW/13] Ganonless Route Post by: CloudMax on February 28, 2012, 08:34:35 PM I just got a 39:59 8) from file select to credits text appearance. Uploading tonight, decent video quality. And then it turns out that the timing was one second off. :D Good job on the time. Title: Re: OoT3D NewGame+ [FW/13] Ganonless Route Post by: poodleskirt on February 28, 2012, 10:11:32 PM Shouldn't it be even faster than that aleck? I thought we were timing from last input in this route. Also, congrats on the time, please post the link here when you've uploaded the video :)
Title: Re: OoT3D NewGame+ [FW/13] Ganonless Route Post by: aleckermit on February 29, 2012, 08:22:17 PM http://www.youtube.com/watch?v=-KgD4Gr01yw&feature=g-upl&context=G2318452AUAAAAAAAAAA
Title: Re: OoT3D NewGame+ [FW/13] Ganonless Route Post by: gamestabled on March 03, 2012, 11:25:03 PM http://www.youtube.com/watch?v=70SVFcmF7WE
Part one of the actual runs tutorial/demonstration. I wont link the other parts in here, just this one so people interested in learning can see that it exists. Title: Re: OoT3D NewGame+ [FW/13] Ganonless Route Post by: ZeldaFan on March 08, 2012, 03:35:41 AM Shouldn't it be even faster than that aleck? I thought we were timing from last input in this route. Also, congrats on the time, please post the link here when you've uploaded the video :) Timing should be Link jumping out of his bed until delivering the final blow on Ganon imoTitle: Re: OoT3D NewGame+ [FW/13] Ganonless Route Post by: ahou on March 08, 2012, 04:32:21 AM until delivering the final blow on Ganon ::)Title: Re: OoT3D NewGame+ [FW/13] Ganonless Route Post by: gamestabled on March 08, 2012, 08:09:07 PM Final hit on ganon is obviouslt not a requirement. I think everybody has agreed that "Last meaningful input" is when timing ends. Timing should start when opening the file, because there are text boxes that can affect your time, you have control over those.
Please generalight if you dont know that we skip ganon, and adult link completely, then you probably dont know the game and the people who run it can decide. Title: Re: OoT3D NewGame+ [FW/13] Ganonless Route Post by: cloudzack117 on March 09, 2012, 07:04:50 AM got a 40:05 on oot 3d last night. not recorded though.
Title: Re: OoT3D NewGame+ [FW/13] Ganonless Route Post by: UchihaSasuke on March 09, 2012, 07:14:37 AM speaking of wrong warps and stuff, is it possible to deathwarp with a portal in this version? i noticed the deathwarp method uses OI and that doesn't work in 3DS but, since this is OoT, there's usually an alternative to most glitches.
Title: Re: OoT3D NewGame+ [FW/13] Ganonless Route Post by: CloudMax on March 09, 2012, 08:23:57 AM speaking of wrong warps and stuff, is it possible to deathwarp with a portal in this version? i noticed the deathwarp method uses OI and that doesn't work in 3DS but, since this is OoT, there's usually an alternative to most glitches. Yupp, I did some testing, the alternative is to have Ocarina on B, since it'll function just like OI. However, since the deathwarps are so damn precise (from what I've seen. I mean, they need all these buffered setups and shit), I haven't been able to pull one off properly. Title: Re: OoT3D NewGame+ [FW/13] Ganonless Route Post by: Nook on April 27, 2012, 09:21:44 PM New best: 39:33
No video Timed from filestart->first credit shown so that it matches up to alec. Maybe I'll start record attempts again Title: Re: OoT3D NewGame+ [FW/13] Ganonless Route Post by: ZeldaFan on April 27, 2012, 11:47:29 PM New best: 39:33 Completely crazy.No video Timed from filestart->first credit shown so that it matches up to alec. Maybe I'll start record attempts again Title: Re: OoT3D NewGame+ [FW/13] Ganonless Route Post by: gamestabled on April 28, 2012, 01:55:02 AM Good job Tom! Glad to see someone still improving this game! I dont know why this game doesnt have its own leaderboards yet (for crying out loud even Links Awakening does but not this game)
Title: Re: OoT3D NewGame+ [FW/13] Ganonless Route Post by: Nook on May 09, 2012, 04:22:53 PM 39:15!
http://www.youtube.com/watch?v=6mNjDkeLcow&nomobile=1 Title: Re: OoT3D NewGame+ [FW/13] Ganonless Route Post by: Nook on May 10, 2012, 01:00:39 AM MIM provided some great optimizing tips:
- 1st Blue Rupee from the other side of the house - Immediately press X/Y to equip things on the item screen - Superslide off the Tektite to GC - Don't relight stick (a hard thing to do) - Backwalk up the final straight path to Saria, save a few Deku Nuts - Jump to the Bomb Bag - Superslide up to the Great Fairy - Use saved Deku Nuts on the Keese in the last 2 rooms before KD (REALLY good tip!) Any others that people can think of? I'm going to try and find more myself for a while Title: Re: OoT3D NewGame+ [FW/13] Ganonless Route Post by: Norkix on May 10, 2012, 01:23:45 AM Just posted this in R&D.
You can backflip off the DMT cliff after throwing the bomb flower before the cutscene starts. Shaves off maybe one second. Great time, Tom! Maybe I'll try an any% after I time 100% Child 1. Title: Re: OoT3D NewGame+ [FW/13] Ganonless Route Post by: Majora MIM on May 10, 2012, 07:22:59 AM It is really easy to not relight the deku stick since in OOT3D the stick stamina refill when you light a torch.
To backwalk to Saria simply start holding L close to the wall with the ladder. The jump to bombag trick consists just in using the exceeding part of the edge below the chest to jump and grab instead of grabing normaly. Title: Re: OoT3D NewGame+ [FW/13] Ganonless Route Post by: Nook on May 10, 2012, 09:41:00 AM I had no idea the stick refilled it's life after being lit. In that case, it isn't very hard at all!
Title: Re: OoT3D NewGame+ [FW/13] Ganonless Route Post by: mzxrules on May 10, 2012, 08:10:37 PM Stick stamina was always reset when lighting a fire.
Title: Re: OoT3D NewGame+ [FW/13] Ganonless Route Post by: Pedalpowertoast on May 11, 2012, 09:36:42 AM Is it faster to roll between that Torch and the wall just before going into that "warp" tunnel to lost woods?
Title: Re: OoT3D NewGame+ [FW/13] Ganonless Route Post by: Nook on May 11, 2012, 10:32:08 AM Doesn't work unfortunately, Link can't fit through there
Title: Re: OoT3D NewGame+ [FW/13] Ganonless Route Post by: Pedalpowertoast on May 11, 2012, 10:44:31 AM Its the one next to that goron.
E:Ah you're probably talking about that torch before the stairs Title: Re: OoT3D NewGame+ [FW/13] Ganonless Route Post by: Norkix on May 11, 2012, 11:01:01 AM If it is faster, then it is only by a fraction of a second.
Title: Re: OoT3D NewGame+ [FW/13] Ganonless Route Post by: Pedalpowertoast on May 11, 2012, 11:18:52 AM Yeah but its still something. Also two things. Is there a consistent way to jump to that crawl hole using one milk box I miss it almost everytime wasting few secs. Also that backflip at the first baby dodongo room.
Title: Re: OoT3D NewGame+ [FW/13] Ganonless Route Post by: Nook on May 11, 2012, 01:41:24 PM I was talking about the one next to the Goron, you can't get passed there. Wouldn't save very much regardless
There's a consistent way for the crate. Look directly at the hole and jump, and try not to let go of the Control stick. You should also give yourself some distance on the crate itself for a running start. For that backflip, it's just memorization. For a few parts in the run, I try memorizing objects (scenery, torches) or patterns on the floor/wall so that when it comes into my view as I backwalk, it can show me when to either turn around or backflip Title: Re: OoT3D NewGame+ [FW/13] Ganonless Route Post by: Pedalpowertoast on May 11, 2012, 02:03:28 PM You can get past that torch... But lets just forget it. Does it save time to use the peahat to hess to the market. (probably not because of the weird egg wait). Do you have any tips about recording. (sorry about all these questions)
Title: Re: OoT3D NewGame+ [FW/13] Ganonless Route Post by: Majora MIM on May 11, 2012, 06:51:43 PM I usually get past that torch. You just have to sidehop. It may save 0.1 second.
Title: Re: OoT3D NewGame+ [FW/13] Ganonless Route Post by: gamestabled on May 11, 2012, 07:13:10 PM hess to the market. (probably not because of the weird egg wait). Do you have any tips about recording. (sorry about all these questions) No that doesnt save time because of the egg, like you said. A good way to record is to cut off the side of a card board box, and cut off a hole on the the top. Play the 3ds in the box and have the camera shoot through the hole. Keep lights around you and sound minimal. Soon there may be a 3DS capture device but it will probably be pricey... Title: Re: OoT3D NewGame+ [FW/13] Ganonless Route Post by: Nook on May 12, 2012, 01:31:32 AM It'd be cool if there were more places to superslide, like using the peahat or something! (places useful I mean)
One huge tip about recording is to make sure you're in a comfortable position. I sit cross legged and have a camera over the side of a desk or chair looking down at the 3DS in my lap. So PedalPower, how have your runs been? Title: Re: OoT3D NewGame+ [FW/13] Ganonless Route Post by: Pedalpowertoast on May 12, 2012, 09:29:10 AM Thanks about the answers :)
The runs are going pretty well except i keep fucking up the escape, box jump, dc fire skip and i die almost everytime while climbing the mountain to great fairy. I have been practising hess turning and other stuff. Now i need something to record that stuff. Im aiming for sub 38:XX. (I make it sound like i suck at this game and i dont know anything about recording but thats not true...maybe) About hessing i dont know if others do it like this but i found a pretty easy way to do it. Most of the time Link slides to the wrong direction in a weird way but throwing the bomb and going next to it holding hess position helps a lot. After the magic using that shit that falls down you can hess saving time. Bit hard to explain. And that torch... Would it help if ill just make a video about it??? E: Title: Re: OoT3D NewGame+ [FW/13] Ganonless Route Post by: Nook on May 12, 2012, 02:39:53 PM How are your times?
For clarification I do use NTSC. Glad to hear you're doing pretty well on this Title: Re: OoT3D NewGame+ [FW/13] Ganonless Route Post by: Pedalpowertoast on May 12, 2012, 02:59:26 PM Pretty bad. I was 4 seconds ahead with escape then failed. That box jump is still difficult. Theres something weird about it the first jump fails everytime. Its too short.
Title: Re: OoT3D NewGame+ [FW/13] Ganonless Route Post by: Nook on May 12, 2012, 03:27:52 PM Are you sure you've pushed the box out far enough?
Title: Re: OoT3D NewGame+ [FW/13] Ganonless Route Post by: Pedalpowertoast on May 12, 2012, 03:29:08 PM Yep but its still pretty random :(
E: even more wierd is that sometimes when im not really trying hes able to make it while facing more to the left/right direction. Hey Tom are you still running or was that your final run? EE: I think i found a pretty consistent way to do that box jump :) Title: Re: OoT3D NewGame+ [FW/13] Ganonless Route Post by: Norkix on May 12, 2012, 05:40:28 PM 47:28 :(
Title: Re: OoT3D NewGame+ [FW/13] Ganonless Route Post by: Pedalpowertoast on May 12, 2012, 06:05:03 PM LOL what happened :)
Title: Re: OoT3D NewGame+ [FW/13] Ganonless Route Post by: Norkix on May 12, 2012, 06:14:37 PM 'Twas my first run. FFWW is hard.
Title: Re: OoT3D NewGame+ [FW/13] Ganonless Route Post by: Nook on May 12, 2012, 08:27:33 PM I'm going to record one more soon, should be around a minute faster at least
Title: Re: OoT3D NewGame+ [FW/13] Ganonless Route Post by: Norkix on May 12, 2012, 08:38:02 PM Yay, then you can start helping me with 100%! ;D
Title: Re: OoT3D NewGame+ [FW/13] Ganonless Route Post by: Pedalpowertoast on May 12, 2012, 08:39:14 PM Lol my chances for a wr are pretty minimal now
Title: Re: OoT3D NewGame+ [FW/13] Ganonless Route Post by: Nook on May 12, 2012, 08:45:30 PM Yes i can SXL ;]
Title: Re: OoT3D NewGame+ [FW/13] Ganonless Route Post by: cloudzack117 on May 16, 2012, 06:06:01 AM ever since my 40:05 i havent been able to come close. next best was 49:55. after that i stopped playing pretty much everything because i needed to focus on classes, though im finished now and started a run at a friends house to show them how broken the game really is. It was a perfect run, i was a head of all my splits and everything, and of course i died trying to sling skip. also congrats on the 39:15 tom
Title: Re: OoT3D NewGame+ [FW/13] Ganonless Route Post by: Pedalpowertoast on June 12, 2012, 12:18:53 PM Would have gotten 41:49 if i wouldnt had fuck up the warp. I know the time is bad the reason being that i got caught by troll guard 3 times and i fucked up the box jump. sigh
Title: Re: OoT3D NewGame+ [FW/13] Ganonless Route Post by: Nook on June 13, 2012, 03:01:09 AM I have done several perfect runs today, aside from I think you can 1 cycle the 1st Lizalfos in each room? If so how?
Title: Re: OoT3D NewGame+ [FW/13] Ganonless Route Post by: gamestabled on June 13, 2012, 03:03:50 AM To one cycle a lizalfos you need to do 2 damage followed by 4 damage. But since deku stick power is nerfed in this version i dont think you can do 4 damage.
Title: Re: OoT3D NewGame+ [FW/13] Ganonless Route Post by: Pedalpowertoast on June 13, 2012, 09:07:18 AM Did you hess alot and what was the time?
Title: Re: OoT3D NewGame+ [FW/13] Ganonless Route Post by: Nook on June 13, 2012, 10:29:40 AM I hit all 3 of my superslides on all 3 runs, even the tektites, but since its only been practice I haven't timed it
Title: Re: OoT3D NewGame+ [FW/13] Ganonless Route Post by: Nook on June 13, 2012, 08:26:07 PM Was doing another run today, and throughout it I noticed all sorts of little graphic glitches that I didn't see a second time after. Half trees, flashing textures, all were really small but it was interesting. Same file I've been playing on for months
Title: Re: OoT3D NewGame+ [FW/13] Ganonless Route Post by: Norkix on June 14, 2012, 01:47:28 AM Wierd.
I got a 42:17 today. I'm improving! Title: Re: OoT3D NewGame+ [FW/13] Ganonless Route Post by: Nook on June 14, 2012, 08:50:10 PM Figured out why the graphics were slightly glitching I'm pretty sure (happened again). 3DS was just overheating, sitting in my lap it was hot in my class and in it's shell case, when I pulled out the stylus it was scalding hot. It was hot last time too.
Edit: Good job Norkix Title: Re: OoT3D NewGame+ [FW/13] Ganonless Route Post by: Pedalpowertoast on June 14, 2012, 11:13:44 PM Im annoyed by the the heating when its in the case too.
Title: Re: OoT3D NewGame+ [FW/13] Ganonless Route Post by: Nook on June 15, 2012, 12:47:43 AM Actually timed one. 39:26. Bleh. Run was much worse than what I've been doing, somehow lost time on the Forest Escape, took 2 tries on the first superslide to Magic, and was hunting for a Deku Stick in Darunia's room that I already had (??). Got 1 thing out of it though; sidehop everywhere.
Going to do 6 hours of WR attempts on video tomorrow, then if I don't get it I'll be fine with my current record (until somebody beats it) Title: Re: OoT3D NewGame+ [FW/13] Ganonless Route Post by: Norkix on June 15, 2012, 01:52:34 AM Lol, that's about as long as I used to spend practicing Hammer 100% Child on Saturdays. Good luck, Tom!
Haven't been able to improve since that. I keep missing the bluewarp. Can you explain your little sidehop trick? Title: Re: OoT3D NewGame+ [FW/13] Ganonless Route Post by: Nook on June 15, 2012, 02:01:22 AM Its CloudMax's trick. You'll want to stand near the bluewarp, gauge your distance from it, and sidehop away from it. Then move toward the bluewarp from the side the same distance you were away from it before you sidehopped. Then just sidehop again into the bluewarp, mashing b the whole time. You'll start getting it really fast, probably on your 1st try each time after some practice.
Title: Re: OoT3D NewGame+ [FW/13] Ganonless Route Post by: TaylorTotFTW on June 15, 2012, 02:35:15 AM super sliding is hard :(
Title: Re: OoT3D NewGame+ [FW/13] Ganonless Route Post by: TaylorTotFTW on June 15, 2012, 03:48:47 PM Also, I have some questions for how I can optimize this route... I just got a 40:47 and I know I can do better but it was pretty damn good for me. First, where do you do your superslides? Also, how can I avoid navi text in DC? After I step on the button that opens the door on the other side, since I skipped the text before by backwalking to the ladder, it now appears right as I'm about to jump onto moving platforms, making me have to back up and waste like 5 seconds.
Title: Re: OoT3D NewGame+ [FW/13] Ganonless Route Post by: Pedalpowertoast on June 15, 2012, 06:47:41 PM First hess:from DMT->Goron city using a tektite. Note: Practise this one well because it can waste a lot of time if fucked.
Second hess (optional) from DC entrance after bombs to the three rocks that have to be bombed. Third and fourth hess Note 2:these hesses are pretty random and happen pretty late in the run so consider backwalking if you are doing good. After 3 rocks hess to the climbable wall near great fairy and vice versa. Remember to jump to GC. Note 3: hess 4 can be done with the falling rocks, they deal 1 heart of damage so use at own risk. As for that navi text not sure but it might be possible to avoid if you go to the very right edge of the rising platform. If that doesnt work jump to the platform and read it. If the text box appears before jump go a bit more right. Text box uses about 1-2 secs. Title: Re: OoT3D NewGame+ [FW/13] Ganonless Route Post by: Nook on June 15, 2012, 07:36:48 PM Got a 38:44!!!
Can't record yet but will sometime tonight ^.^! Title: Re: OoT3D NewGame+ [FW/13] Ganonless Route Post by: Pedalpowertoast on June 15, 2012, 07:46:01 PM Awesome work Tom :D any improvements if not i dont have to make my run. :(
Title: Re: OoT3D NewGame+ [FW/13] Ganonless Route Post by: Nook on June 15, 2012, 07:50:22 PM Not really anything to improve on at all. Just needed to get the superslide position a little faster
Title: Re: OoT3D NewGame+ [FW/13] Ganonless Route Post by: DropDead on February 24, 2013, 11:35:07 PM Perfect run and I thought records were gonna be broken, I was on some yolo strat luck doing the Hellfire skip and both battles with quarter of a heart. As I was jumping from the beamos platform to the entrance, he did a hop rather than jumping, now I'm so sad :'( . Other than my misfortune I was wondering, how some people become consistant with the jump to castle courtyard(im awful at it) and how people do consistant superslides because I can never get an angle to slide up to the fairy fountain.
Title: Re: OoT3D NewGame+ [FW/13] Ganonless Route Post by: Multisnivy on February 25, 2013, 12:10:48 AM u just have to practice:) ive been speedrunning for almost two years and im now getting great at it:)
Title: Re: OoT3D NewGame+ [FW/13] Ganonless Route Post by: benstephens1000 on February 25, 2013, 12:24:50 AM Just letting you know, the superslide to the fairy fountain only saves 1 or 2 seconds only if done perfectly. The supervise to Gorin City, however, saves about 10 seconds.The castle courtyard jump is slightly more consistent if you don't roll.
Title: Re: OoT3D NewGame+ [FW/13] Ganonless Route Post by: DropDead on February 25, 2013, 02:25:38 AM sloppy run and messed up the end. Also my family doesn't consider speedrunning important so often times I'm interrupted but in the end I'm finding that finishing runs is better than restarting after every little thing. Also ben you should review what you posted because that didn't make much sense "superoxide" lol.
Title: Re: OoT3D NewGame+ [FW/13] Ganonless Route Post by: Multisnivy on February 25, 2013, 02:35:59 AM he meant superslideXD
Title: Re: OoT3D NewGame+ [FW/13] Ganonless Route Post by: Pedalpowertoast on February 25, 2013, 05:50:58 PM I find it funny how he edits his post, but still leaves a typo there :P
Title: Re: OoT3D NewGame+ [FW/13] Ganonless Route Post by: benstephens1000 on February 25, 2013, 08:23:25 PM I find it funny how he edits his post, but still leaves a typo there :P Fac u Toast (/*o*) / _l___l_Title: Re: OoT3D NewGame+ [FW/13] Ganonless Route Post by: Multisnivy on February 26, 2013, 05:09:25 AM u mad bro? ;D
Title: Re: OoT3D NewGame+ [FW/13] Ganonless Route Post by: Multisnivy on April 09, 2013, 04:25:01 AM well if sva played oot 3d....
Title: Re: OoT3D NewGame+ [FW/13] Ganonless Route Post by: flameringer0629 on April 09, 2013, 06:26:01 AM I find it funny how he edits his post, but still leaves a typo there :P two actually LOLTitle: Re: OoT3D NewGame+ [FW/13] Ganonless Route Post by: Immasheep on May 06, 2013, 08:06:32 PM So, just out of curiousity, what are some people's best splits for escape/fairy ocarina? Mine are, 4:19 for escape and 4:51 for the fairy ocarina. (Though it was kind of bad, and could save a few seconds on the trick itself/movement.
Title: Re: OoT3D NewGame+ [FW/13] Ganonless Route Post by: gamestabled on May 06, 2013, 08:37:37 PM I dont have any for sure, but my best escape times are usually around that, and when doing a run i will keep anything below 4:30. I dont split at fairy ocarina because thats really no different than escape
Title: Re: OoT3D NewGame+ [FW/13] Ganonless Route Post by: Immasheep on May 06, 2013, 10:26:52 PM Yeah, i split at escape too. I only used fairy ocarina, because I know some people prefer it. And they were both in the same run BTW.
Title: Re: OoT3D NewGame+ [FW/13] Ganonless Route Post by: DropDead on May 13, 2013, 01:08:52 PM My best was an 4:18 but the usual is like 4:22 that's like my only real split funny enough... I go by my mistakes and not splits maybe I should but whatever. Funny enough I found a video of me speedrunning when my power went out. To see how dedicated I was back then makes me want to pick the game back up. Guess I be posting more now ;).
Title: Re: OoT3D NewGame+ [FW/13] Ganonless Route Post by: CloudMax on May 18, 2013, 06:31:11 AM I haven't been around for a long time, and had no idea that my route thread still would be in use.
Is there any route changes that I should be aware of so that I can update the first post, or is the route still the same? Title: Re: OoT3D NewGame+ [FW/13] Ganonless Route Post by: Byak on May 18, 2013, 06:51:43 AM The route is still the same. Getting the first 5 rupees can be done in 2 different ways, but generally what is listed in the first post hasn't changed.
Title: Re: OoT3D NewGame+ [FW/13] Ganonless Route Post by: DropDead on May 18, 2013, 09:41:00 PM I use the bridge because it's about 3 to 4 seconds if you roll or side hop on it. However the mistakes can ruin a run ::). This makes me soo mad cause I spend way too much time watching that awful opening just to hop of the damn bridge :'(
Title: Re: OoT3D NewGame+ [FW/13] Ganonless Route Post by: BALDORF! on September 11, 2014, 11:02:48 PM Hello, I put up a record, but it has been removed, why? Wasn't sure where to put this question, but since it is a NG+ Farores wind run, thought this was the appropriate place.
Title: Re: OoT3D NewGame+ [FW/13] Ganonless Route Post by: gamestabled on September 12, 2014, 03:06:37 AM Hello, I put up a record, but it has been removed, why? Wasn't sure where to put this question, but since it is a NG+ Farores wind run, thought this was the appropriate place. All of the categories on the leaderboards are for the original game, Master Quest runs are not allowed. If you have Master Quest times you would like to share I encourage you to come tell us about them in #oot3d Title: Re: OoT3D NewGame+ [FW/13] Ganonless Route Post by: BALDORF! on September 12, 2014, 03:34:37 AM Wish I had known that before, when I asked they told me it was just alternate routing. I did a Ganon run that is on there currently which is a Master Quest run.
Edit: Oh, nevermind, they removed that one too now...nice. How does verification work? Doesn't someone watch it? Shouldn't it have been noticed when I first posted my first video that it was Master Quest, so I could have been informed about this like months ago? |