Hey, I'm pretty new here, just directed here by Runnerguy and Unreal, so could someone help me out? I need some guidelines as to where to start, as in getting used to the glitches. I've managed to get the Forest Escape where you clip through the guard, and I've also pulled off a few Super Slides with the PeaHat outside of the Forest. But, I still have a really hard time with the Cucco Bridge Jump to get into GV, could someone help me like exercises and practices to get used to it? Also, what does RBA stand for? :3
For the Cucco Jump into GV, Watch this vid.
http://www.youtube-nocookie.com/watch?v=MBwjwv4wNqY&feature=relatedIt's just practice.
RBA stands for Rare Bird Adventure. We call it that because we need to get the blue cucco in order to use it.
You can read more about it here:
http://zeldaspeedruns.com/site/index.php?link=oot/ba/stealing_rod_bottle_Bhttp://zeldaspeedruns.com/site/index.php?link=oot/ba/rbaEdit:
Okay, that RBA link may still leave you a bit confused. Below is a detailed explanation, that quite possibly leaves you even more confused.
The game keeps track of various things in "memory addresses" which are just numbers that refer to locations in the game's memory. Due to the history of computing, memory addresses are almost always represented in the hexadecimal number system. That means that memory numbers also contain the letters A through F, which can make calculating with them a little weird if you're not used to them. Our number system has 10 digits (0-9) and hexadecimal numbers have 16 digits (0-F).
On the bottom link above, there is a long list of memory addresses. The list starts with 8011A644 which is the memory address that controls the deku stick item slot. As you can see, the list counts up normally until Din's Fire, 8011A649, but then doesn't go to 8011A650 but to 8011A64A. It doesn't reach 8011A650 until 6 addresses later.
What does it mean that 8011A644 controls the deku stick item slot? The deku stick item slot is the slot in your inventory that shows the deku stick picture (where you can select them to put them on C buttons). You can think of a memory address like a safe. The game has this safe, tagged 8011A644, which is empty if you don't have deku sticks, and stores a deku stick if you do.
When you put the inventory menu on the screen, the game checks all those memory addresses and puts a picture of the item that's in there. So if the game would have a bottled bug in the memory address for a deku stick, then when you'd pull out the inventory menu, you'd see a bottled bug where you would normally see deku sticks.
The really cool part about all this is that you can use RBA to do what I just described. You have to try it out before it *really* makes sense. Put a Bottle on B with the instructions in the first link above, put a deku stick on c-right, and catch a bug with the bottle. Then check your inventory. This was a big whoa for us when we first saw it. What just happened? We can overwrite memory addresses! Using this trick we were able to put a bottled bug in the safe that normally stores the deku stick. When the game is showing the inventory, and it goes past all the safes storing inventory menu items, it checks 8011A644. What does it see there? A bottled bug. Then it shows a bottled bug on the screen. It even works like a bottled bug if you select it.
Now, what if we use this trick to overwrite the memory address containing medallions which is tagged 8011A677? If we put a bottled bug in this safe, using RBA, and the game checks what's in there, it will interpret that as:
NO Bolero of Fire
NO Minuet of Forest
NO Light Medallion
Shadow Medallion
Spirit Medallion
Water Medallion
NO Fire Medallion
Forest Medallion
The reason the game interprets a bottled bug as those medallions has to do with the binary numeral system which isn't really important. If you are curious, you can try to make sense of it on the RBA chart
http://zeldaspeedruns.com/site/index.php?link=oot/ba/rba#quest. It may help to know that Bottled bug is 29 or 00011101 in binary.
Having the Shadow and Spirit medallions triggers the light arrows cutscene, which means we can get the light arrows and go beat gannon after doing the above RBA. This is incredibly useful in an any% speedrun, allowing us to beat the game in close to one hour!
Final thing. I've told you that you can overwrite your deku sticks item slot (8011A644) by putting deku sticks on c-right. What do you put on c-right to get at 8011A677? Looking at the chart, it says: Broken Goron Sword on C-right (adult-only). So if we put broken goron sword on C-right, and catch a bug, we'll have the shadow and spirit medallions.
If you're wondering by what magic Broken Goron Sword equals 8011A677, I'll give you a small hint. Looking at the item numbers,
http://zeldaspeedruns.com/site/index.php?link=oot/ba/itemchart, we see that Broken Goron Sword is 51. If we add 51 to 8011A644, you might think we get 8011A695, but you'd be wrong. This is hexadecimal, so have to calculate differently. Normal number 51 would be 33 in hexadecimal. You can verify that by doing 3x16 + 3 = 51. If we add 33 to 8011A644, what do we get? That's right! 8011A677, the memory address storing medallions.
You might also find this one useful
http://zeldaspeedruns.com/site/index.php?link=oot/ba/rba_calculatorEspecially in understanding the below run, you might want to try the calculator with "catch a bug" and Poacher's saw as well. It's used with the magic fairy in Death Mountain.
http://zeldaspeedruns.com/site/index.php?link=oot/speedruns/fullgame_runs_pages/pokey_any_ss