ZSR Forums
October 13, 2024, 12:47:40 PM *
Welcome, Guest. Please login or register.

Login with username, password and session length
News: ZSR Forums are back - read only!
 
   Home   Help Search Members Login Register  
Pages: 1 [2]
  Print  
Author Topic: Version differences that affect sequence breaking  (Read 31644 times)
512: loadMemberContext(): member id 1 not previously loaded by loadMemberData()
File: /var/www/html/smf1.1/Sources/Load.php
Line: 969
Maxx
Admin
Special Guay

Posts: 201



« Reply #15 on: December 04, 2011, 12:59:28 AM »

So it's not as much as I thought - it's about the same as in MM. Figures. Tongue

Now add X seconds to VC for every savewarp (irrelevant on MM) and you'll see why it's pretty even.
Logged
ING-X
Site Editor
Mega Guay

Posts: 613


fuck you and the horse you rode in on

562243965 marikthechao@hotmail.com ingx24
« Reply #16 on: December 04, 2011, 01:18:03 AM »

Yeah I thought about that too - the unpause advantage is nowhere near what I thought (it's only 0.15 seconds - then the actual PAUSE has 0.1 seconds EXTRA lag on VC which evens out to 0.05 seconds which is negligable), and the ~3 seconds saved every savewarp probably makes it about even.
Logged

<complex> byan you're doing that thing again
<complex> the thing where everything you say is fucking retarded


<ethandude> http://en.wikipedia.org/wiki/Homosexual cheak this out luxury it might come in helpful when u wright your resime