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Author Topic: OoT3D: Boss Time Attack  (Read 233248 times)
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thundrio
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« on: June 16, 2011, 12:35:22 AM »

This is like the IL threads for other games, but this time we have an actual timer! after we get a bunch of submissions I (or whoever) can make a page on zsr, but I am lazy right now.

Rules:
1) Take a picture (remember to turn off the 3D first) of the final time displayed on boss select screen (not the time from killing the boss), and upload it.
2) Use the normal game (not master quest) for individual bosses, because I don't think the differences in normal boss fights warrant separate categories. For the boss gauntlet, the original and master quest version are separate categories.

if anybody thinks i forgot something, or wishes to dispute the rules go ahead.

Time are now featured on their own page!

http://zeldaspeedruns.com/oot3d/speedruns/boss-time-attack
« Last Edit: December 03, 2011, 04:53:00 PM by mzxrules » Logged

[19:30] <13@jiano> i love programmin
[19:30] <13@jiano> if thing == otherthing: do thingything !!!!!!!!
Maxx
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« Reply #1 on: June 17, 2011, 07:23:06 PM »

If MQ is any different I think we should track times for both. Otherwise rules look good from what I can tell. We can tweak them if something comes up.
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thundrio
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« Reply #2 on: June 17, 2011, 09:19:25 PM »

there are 3 differences in MQ for boss attack i believe.

1) Less items available

2) mirrored rooms

3) bosses do double damage

I didnt think these changes warrented another table for these reasons.

1) with deku stick doing normal power and pcs being gone, i dont see how item changes could effect time (unless they did something silly like give you ice arrows in normal and not MQ, or biggoron sword).

2) i dont think mirrored rooms matter really because boss rooms are pretty much symmetrical.

3) in a time attack you shouldnt be getting hit anyway, so this really doesnt matter.

of course if any of these reasons actually do play a difference in time, i will add a second table.
Logged

[19:30] <13@jiano> i love programmin
[19:30] <13@jiano> if thing == otherthing: do thingything !!!!!!!!