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Ocarina of Time 3D
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OoT3D: Trick Research and Discovery Thread
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Topic: OoT3D: Trick Research and Discovery Thread (Read 955958 times)
benstephens1000
Site Editor
Special Guay
Posts: 473
I'm the worst
Re: OoT3D: Trick Research and Discovery Thread
«
Reply #1110 on:
August 30, 2014, 03:12:25 AM »
Super useful:
https://www.youtube.com/watch?v=8GlqFWd9cNI
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"tsmart yashichidsf wild dumb bitch" -Isaacordorica 2012
Benzouz
Regular Guay
Posts: 25
Re: OoT3D: Trick Research and Discovery Thread
«
Reply #1111 on:
September 02, 2014, 01:59:25 PM »
My first video:
https://www.youtube.com/watch?v=rn288hJu_Yw&list=UUT4wu6kO2aSw0JmSONFqMzQ
It shows how to get the hammer as child link using groud jump and a precise chu megaflip
This makes max% child not having to be NG+ anymore !
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Pedalpowertoast
Site Editor
Mega Guay
Posts: 507
I'm an artist :O
Re: OoT3D: Trick Research and Discovery Thread
«
Reply #1112 on:
September 02, 2014, 09:19:54 PM »
Aww man, now all Max% Child runs are obsoleted by runs with a long and hard section
Other than that, nice find
Logged
http://www.youtube.com/user/Pedalpowerluigi
Quote from: benstephens1000 on April 30, 2015, 11:15:51 AM
Using a slow version on purpose is your choice, but you will get no sympathy or agreement from me.
Lol
greatsnake
Deku Scrub
Posts: 11
ima noob
Re: OoT3D: Trick Research and Discovery Thread
«
Reply #1113 on:
June 30, 2015, 01:16:21 AM »
I found this glitch where you die on the same frame as you enter a crawlspace.
http://www.youtube.com/watch?v=HmTgij6a4N0
Probably not useful, but then again, I haven't done much with it either...
Logged
Quote from: ZFG
I don't know what RNG means. I just use it as a buzzword.
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