New information regarding the Iron/Hover Boots Oddities.
So, I recently picked up OoT3D again after I received my 3DS Save Backup device and decided to look into the save files of the game to look into various things.
Iron/Hover Boots works just like I suspected.
Originally we found out that it wasn't possible to RBA over the Iron/Hover Boots slots after getting them. And when you bottle duped over them they'd revert back whenever you open the Item Menu, load a scene, or watch a cutscene.
I looked into the save file, and the Iron/Hover Boots are still stored in the 8-digit binary together with the Tunics.
So I did a Mask of Truth RBA after getting the Iron/Hover Boots in order to overwrite the boots bits so that I no longer have them in the tunic&boots bytes.
I could still use the boots perfectly fine, but I could also bottle dupe and RBA over the boots again.
So basically the boots item slots will continue reverting back as long as you have them in the tunic&boots 8-digit binary.
If there was a way to RBA a value of 32 or higher, it should in theory be possible to get the Iron Boots without actually opening the chest, as the game should turn the empty Iron Boots Slot into Iron Boots. Sadly we're limited to 29.
I've updated the
http://zeldaspeedruns.com/oot3d/ba/boots-oddities and
http://zeldaspeedruns.com/oot3d/ba/reverse-bottle-adventure#gear-screen-rightside pages with the new information.
I was surprised to see that they've re-arranged pretty much everything in the oot3d save files. I've spent over a week just to figure out the new offsets for things.